Re: [hlds_linux] Mandatory TF2 update released

2013-11-21 Thread Russell Smith
FYI to those using symbolic links: tf2_misc_010.vpk was added On 21.11.2013 16:54, Eric Smith wrote: We've released a mandatory TF2 update. A link to the notes for the update is below. The new version is 2017744. -Eric -- http://www.teamfortress.com/post.php?id=11931

Re: [hlds_linux] Mandatory TF2 update released

2013-08-29 Thread Russell Smith
...@gmail.com wrote: We're getting a HUGE amount of lag after update. On Wed, Aug 28, 2013 at 9:14 PM, Russell Smith ve...@tinylittlerobots.us wrote: Still seeing console spam with these errors on server launch and restart after todays update: Tried to Seek NULL file handle! Tried

Re: [hlds_linux] Mandatory TF2 update released

2013-08-28 Thread Russell Smith
Still seeing console spam with these errors on server launch and restart after todays update: Tried to Seek NULL file handle! Tried to Seek NULL file handle! FS: Tried to Read NULL file handle! FS: Tried to Read NULL file handle! On 28.08.2013 17:26, Eric Smith wrote: We've released a

Re: [hlds_linux] Mandatory TF2 update released

2013-08-27 Thread Russell Smith
Anyone else seeing these errors on server start since todays update? They don't seem to be causing issues once the server is up but they are new. Running on Debian. Tried to Seek NULL file handle! Tried to Seek NULL file handle! Tried to Seek NULL file handle! Tried to Seek NULL file handle!

Re: [hlds_linux] [hlds_announce] TF2 SteamPipe beta update released. Forcing all clients to convert soon.

2013-05-01 Thread Russell Smith
The wiki has an example script that should work fine as long as you know how to edit a text file. On 01.05.2013 12:35, Scipizoa wrote: I'm not a strong scripter or good at making linux based scripts. this is very upsetting and disheartening to me that valve forced us onto steamcmd but didn't

[hlds_linux] SteamPipe seg faults

2013-04-30 Thread Russell Smith
I've converted all 4 of my servers over to use SteamPipe. I have them symlinked to a master copy of the binaries, but each instance has its own addons/cfg/downloads/logs and replay folders. 3/4 of the servers work fine as far as I can tell, though they haven't got any peak traffic yet so

Re: [hlds_linux] SteamPipe seg faults

2013-04-30 Thread Russell Smith
sourcemod try updating it On 4/30/2013 12:46 PM, Russell Smith wrote: I've converted all 4 of my servers over to use SteamPipe. I have them symlinked to a master copy of the binaries, but each instance has its own addons/cfg/downloads/logs and replay folders. 3/4 of the servers work fine as far

Re: [hlds_linux] SteamPipe seg faults

2013-04-30 Thread Russell Smith
that works with steampipe suppidly, i just updated mine and no more segfualt crashes for me, :P On 4/30/2013 12:50 PM, Russell Smith wrote: I'm using the latest snapshot of Sourcemod on all the servers. Only one has this problem oddly enough. On 4/30/2013 9:48 AM, Scipizoa wrote: I've had

Re: [hlds_linux] TF2 SteamPipe beta update released. Forcing all clients to convert soon.

2013-04-30 Thread Russell Smith
Yep.. Seg fault on server boot now with MM/SM enabled after the update. On 30.04.2013 12:27, Nicholas Hastings wrote: This optional update just reverted some of the changes from beta in the server binary. CBaseEntity::IsCombatItem is gone, shifting much of the entity virtual tables again, back

Re: [hlds_linux] SteamPipe seg faults

2013-04-30 Thread Russell Smith
update to be pushed later today, after which SourceMod's devs will push out new gamedata that actually works with SteamPipe. On Tue, Apr 30, 2013 at 12:46 PM, Russell Smith ve...@tinylittlerobots.uswrote: I've converted all 4 of my servers over to use SteamPipe. I have them symlinked to a master

Re: [hlds_linux] Symlinked Server Setup

2013-04-18 Thread Russell Smith
To piggy back on this thread, how are you guys handling srcds updates? The only disadvantage I can see with symlinking is you then cannot launch with -autoupdate on each of your instances, but you can't update the master copy either while the children are running. Are you guys then just

Re: [hlds_linux] [hlds] Reminder about server tags

2013-03-06 Thread Russell Smith
Can we at least agree that the parameters of quickplay should be adjusted? If there were quickplay filters for things like no crits and increased max players this would not be as much of an issue. These are settings Valve shipped with the game, and settings that a large section of the

Re: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM updates released

2012-12-20 Thread Russell Smith
SourceMod broken for anyone else with this update? MetaMod is loading but SM isn't even being recognized. On 20.12.2012 15:12, Eric Smith wrote: Sorry, we forgot part of the notes: - Added three new community weapons - The Vaccinator - The Loose Cannon - The Rescue Ranger -Eric

Re: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM updates released

2012-12-20 Thread Russell Smith
recommended to also grab a dev snapshot of SM, especially for TF2, but most (not all) functionality with be fine without on DOD:S/HL2DM. Russell Smith mailto:ve...@tinylittlerobots.us Thursday, December 20, 2012 6:21 PM SourceMod broken for anyone else with this update? MetaMod is loading but SM

Re: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM updates released

2012-12-20 Thread Russell Smith
FYI anyone using SMAC, so far anyone connecting to my server has been immediately been banned for the following: SMAC: ConVar cl_particles_show_bbox violation (bad query result) Using SMAC 0.8.0.8 On 20.12.2012 15:41, Russell Smith wrote: Cheers. SourceMod is running. No players on yet so

Re: [hlds_linux] Servers still getting stuck, freezing, 100% CPU.

2012-11-20 Thread Russell Smith
. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Russell Smith Sent: Monday, November 19, 2012 11:34 AM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Servers still getting

Re: [hlds_linux] Servers still getting stuck, freezing, 100% CPU.

2012-11-19 Thread Russell Smith
Thanks for the update Fletcher. Is this issue you reproduced game mode specific? Some people are only seeing this on MvM servers, but I have seen it happen once recently on one of my PvP servers as well. On 19.11.2012 10:53, Fletcher Dunn wrote: Just a note to acknowledge this issue. I

Re: [hlds_linux] TF2 empty servers

2012-11-19 Thread Russell Smith
Anecdotal, but I'm not seeing any drop off or change on my PvP servers. They were full during and after the Halloween event, through early afternoon to around midnight. On 19.11.2012 11:55, Saint K. wrote: My observations are from before the Halloween event. Of course during Halloween it's

Re: [hlds_linux] TF2 empty servers

2012-11-19 Thread Russell Smith
If CS:GO's official/community matchmaking split is any indication of Valve's direction I think the trend will be less community involvement and more control by Valve over the server and player experience. On 19.11.2012 11:52, Saint K. wrote: Fletch, Now comes the obvious question, why does

Re: [hlds_linux] Server Crashes

2012-11-12 Thread Russell Smith
How topical. I just caught one of my servers churning away at 100% CPU. Happened while playing on cp_gravelpit. On 12.11.2012 14:33, Essay Tew Phaun wrote: I have some non-MvM servers that get stuck occasionally at 100+% CPU that I have to forcefully kill. I wonder what causes this..

Re: [hlds_linux] Server Crashes

2012-11-12 Thread Russell Smith
I run replay on mine, but no AI bots. Today was the only time I've had a crash like that happen in recent memory. On 11/12/2012 9:28 PM, ics wrote: If i would haved to guess, bots? -ics - Alkuperäinen viesti - I have some non-MvM servers that get stuck occasionally at 100+% CPU that

Re: [hlds_linux] Lag?

2012-11-01 Thread Russell Smith
I set the core affinity for all of my srcds instances when the Pyromania update hit and I was having a lot of CPU spike issues. It seemed to exacerbate the problem. On 11/1/2012 12:45 PM, ics wrote: No, i've found they run better without doing so. It's just this one particular gameserver

Re: [hlds_linux] Hanging on mapchange (changelevel)

2012-10-31 Thread Russell Smith
Did you talk to her? On 31.10.2012 13:32, Frank wrote: WTF!!! -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Staci Page Sent: Wednesday, October 31, 2012 7:45 AM To: Half-Life dedicated Linux server

[hlds_linux] Corrupted Packet

2012-10-30 Thread Russell Smith
Have a player trying to connect to one of my empty servers right now and I noticed this in the console: XXX.XXX.XXX.XXX:27005:corrupted packet 65533 at 1549 XXX.XXX.XXX.XXX:27005:corrupted packet 65533 at 1554 XXX.XXX.XXX.XXX:27005:corrupted packet 65533 at 1562 XXX.XXX.XXX.XXX:27005:corrupted

Re: [hlds_linux] Optional Team Fortress 2 update released

2012-10-29 Thread Russell Smith
Are those of you with lag issues watching your CPU utilization? I had similar symptoms on my servers after the pyro update (which lasted for months). The in game lag spikes I saw coincided with srcds CPU spikes. Lord_Jeremy lord.jer...@gmail.com wrote:I noticed one MVM server was lagging

Re: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM updates released

2012-10-26 Thread Russell Smith
I managed to get it on one. Crashed immediately on player connects though with the latest MM/SM snapshots though :( On 26.10.2012 17:28, doc wrote: Man I had forgotten how terrible it feels to not get the update quickly. Still sitting here trying to pull it in for my server :( On Fri, Oct

Re: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM updates released

2012-10-26 Thread Russell Smith
Using sourcemod-1.5.0-hg3672 and mmsource-1.10.0-hg809. On 26.10.2012 17:37, doc wrote: Using 1.4 or 1.5? On Fri, Oct 26, 2012 at 5:35 PM, Russell Smith ve...@tinylittlerobots.uswrote: I managed to get it on one. Crashed immediately on player connects though with the latest MM/SM snapshots

Re: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM updates released

2012-10-26 Thread Russell Smith
Ahh, I am using gameME. I'll try disabling it. Cheers. On 26.10.2012 17:41, Giovanni Harting wrote: Confirm, this is wokring. GameMe is crashing the server for me, disabeling the plguin prevent the server for crashing 2012/10/27 Russell Smith ve...@tinylittlerobots.us Using sourcemod

Re: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM updates released

2012-10-26 Thread Russell Smith
for crashing 2012/10/27 Russell Smith ve...@tinylittlerobots.us Using sourcemod-1.5.0-hg3672 and mmsource-1.10.0-hg809. On 26.10.2012 17:37, doc wrote: Using 1.4 or 1.5? On Fri, Oct 26, 2012 at 5:35 PM, Russell Smith ve...@tinylittlerobots.us**wrote: I managed to get it on one. Crashed

Re: [hlds_linux] srcds_linux changing its own process priority at start (centos)

2012-09-29 Thread Russell Smith
SCHED_RR is round robin scheduling, not real time. Marco Padovan e...@evcz.tk wrote:Hi, thanks for your feedback, never run the server as root so I never noticed this *weird* behaviour :S This specific unprivileged user (/*not root*/) I'm doing the tests with is allowed to set realtime scheduler

Re: [hlds_linux] Servers not able to log in to specified steam accounts.

2012-09-28 Thread Russell Smith
Yep.Essay Tew Phaun sc2p...@gmail.com wrote:Been having this the past hour or so anyone else? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux

Re: [hlds_linux] HTML MOTDs not rendering?

2012-09-14 Thread Russell Smith
If you give users an option to view the ad or not I can't imagine anyone ever opting in. These ads work only because they're forced on users. Technically there is already a way to opt out of these ads by disabling html motd's. However, many of the servers running these ads are also using

Re: [hlds_linux] HTML MOTDs not rendering?

2012-09-13 Thread Russell Smith
Running a server to try and make money is a weird prospect to me. If you meant to ask how to pay for server costs then: get a job, or build a community where your players don't mind helping to contribute. On 12.09.2012 23:12, Cameron Munroe wrote: How else would you suggest a server make

Re: [hlds_linux] HTML MOTDs not rendering?

2012-09-13 Thread Russell Smith
I don't think your later post stating If I make $10 , $20 $100 should it really matter really deviates from the sentiment he's disagreeing with. On 13.09.2012 10:39, Cameron Munroe wrote: Maybe next time you should think about looking at the more up to date posts. On 9/13/2012 10:29 AM,

Re: [hlds_linux] HTML MOTDs not rendering?

2012-09-13 Thread Russell Smith
...@list.valvesoftware.com [hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Russell Smith [ve...@tinylittlerobots.us] Sent: 13 September 2012 08:28 To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] HTML MOTDs not rendering? Running a server to try and make money is a weird

Re: [hlds_linux] HTML MOTDs not rendering?

2012-09-13 Thread Russell Smith
, Russell Smith wrote: Team Fortress communities, and other PC game communities, have survived off donations since their inception in the 90s. Your business model relies on Valve not disabling this functionality in the motd. Granted it's not likely they will now that they're officially sanctioning

Re: [hlds_linux] HTML MOTDs not rendering?

2012-09-13 Thread Russell Smith
I get what I ask for, yes. On 13.09.2012 11:24, Cameron Munroe wrote: Do you get enough to cover all costs? On 9/13/2012 11:23 AM, Russell Smith wrote: I don't give donator perks and still manage to get donations. So that's not a problem. On 13.09.2012 11:20, Cameron Munroe wrote

Re: [hlds_linux] HTML MOTDs not rendering?

2012-09-12 Thread Russell Smith
Hah. Degenerate like the Official CS:GO servers? Those ads are quite annoying but the op mentioned he's not running any ads in the motd earlier. On 9/12/2012 7:32 PM, Carl wrote: I hope this isn't for one of those really annoying HTML ads that some degenerate servers have been abusing their

[hlds_linux] Crash on restart with latest update

2012-09-05 Thread Russell Smith
One of my TF2 servers hung last night when a _restart was issued. I had to kill the process and manually restart. Here's what was dumped to the console: http://pastebin.com/b07ggugu ___ To unsubscribe, edit your list preferences, or view the list

Re: [hlds_linux] Crash on restart with latest update

2012-09-05 Thread Russell Smith
Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Russell Smith Sent: Wednesday, September 05, 2012 10:32 AM To: hlds_linux@list.valvesoftware.com Subject: [hlds_linux] Crash on restart with latest update One of my TF2 servers

Re: [hlds_linux] Replay publishing error on local http server

2012-09-03 Thread Russell Smith
, that looks more like a dump point for all replays. Are you sure your config is correct? On Sun, Sep 2, 2012 at 5:22 AM, Russell Smith ve...@tinylittlerobots.uswrote: Yes, but they all publish to different directories. On 9/2/2012 1:42 AM, Rudy Bleeker wrote: Do you have multiple servers stacked

Re: [hlds_linux] Replay publishing error on local http server

2012-09-02 Thread Russell Smith
Yes, but they all publish to different directories. On 9/2/2012 1:42 AM, Rudy Bleeker wrote: Do you have multiple servers stacked on one machine, all using local http publishing of replays? That might explain how the target file could already exist. On Sun, Sep 2, 2012 at 2:49 AM, Russell

[hlds_linux] Replay publishing error on local http server

2012-09-01 Thread Russell Smith
Had this happen to me today: L 09/01/2012 - 16:51:22: * L 09/01/2012 - 16:51:22: * * * ** ERROR: Target already existed and could not be removed:

Re: [hlds_linux] Mandatory TF2 update released

2012-08-23 Thread Russell Smith
The community requests a fix to the CPU spikes caused by the Pyro update too. Any word on that Eric? On 23.08.2012 17:59, Eric Smith wrote: We've released a mandatory update to TF2. The notes for the update are below. -Eric -- Source Engine Changes (TF2, DoD:S,

Re: [hlds_linux] Mandatory TF2 update coming

2012-08-21 Thread Russell Smith
Thanks for the heads up Eric. Did you ever find out if anyone is looking into the CPU spike issues that started with the Pyromania update? On 21.08.2012 11:05, Eric Smith wrote: We're working on a mandatory update for TF2. We should have it ready very soon. -Eric

Re: [hlds_linux] Insane increase of CPU usage.

2012-08-21 Thread Russell Smith
a good stutter every few hours or so. (Also xsplit doesn't play nice with hl2.exe after Pyromania) On Mon, Aug 20, 2012 at 2:42 PM, Russell Smith ve...@tinylittlerobots.uswrote: I started having CPU spikes with the Pyromania update. Started several threads on here about them, and other admins

Re: [hlds_linux] Mandatory TF2 update released

2012-08-21 Thread Russell Smith
I think you're the first person I've seen who willingly wants to use it. :) On 21.08.2012 16:52, pilger wrote: Is it possible to use the SteamCMD for TF2, though? As an alternative? On 21 August 2012 20:41, Fletcher Dunn fletch...@valvesoftware.com wrote: TF2 still uses the old

Re: [hlds_linux] Insane increase of CPU usage.

2012-08-20 Thread Russell Smith
I started having CPU spikes with the Pyromania update. Started several threads on here about them, and other admins are having similar issues. Valve hasn't given word on whether or not they're even looking into it. On 20.08.2012 14:23, Paweł Jastrzębski wrote: Hi, Anybody experienced insane

Re: [hlds_linux] Insane increase of CPU usage.

2012-08-20 Thread Russell Smith
after Pyromania) On Mon, Aug 20, 2012 at 2:42 PM, Russell Smith ve...@tinylittlerobots.uswrote: I started having CPU spikes with the Pyromania update. Started several threads on here about them, and other admins are having similar issues. Valve hasn't given word on whether or not they're even

Re: [hlds_linux] Insane increase of CPU usage.

2012-08-20 Thread Russell Smith
of these lines per second. Out-of-range value (67323.054688) in SendPropFloat 'm_flLastDamageTime', clamping. On Mon, Aug 20, 2012 at 6:57 PM, Russell Smith ve...@tinylittlerobots.us wrote: That's the symptom I see in game as well. On the server htop shows srcds hogging up an entire core

Re: [hlds_linux] CS:GO ...server requires lobby reservation but is unreserved.

2012-08-19 Thread Russell Smith
{ mg_hostage } } } } } mapgroups { mg_hostage // mapgroup definition { name mg_hostage maps { cs_office } } } } On Sun, Aug 19, 2012 at 12:54 AM, Russell Smith ve...@tinylittlerobots.uswrote: I got those messages when I had my mapgroups incorrectly set up. I was assuming the mapgroups set

Re: [hlds_linux] CS:GO ...server requires lobby reservation but is unreserved.

2012-08-19 Thread Russell Smith
Oh, and what are your launch parameters? On 8/18/2012 11:04 PM, Aaron Thompson wrote: and I tried that...maybe I messed something up...here ill paste what i have in there. ___ To unsubscribe, edit your list preferences, or view the list archives,

Re: [hlds_linux] CS:GO ...server requires lobby reservation but is unreserved.

2012-08-19 Thread Russell Smith
because the command line was missing +game_type 0 +game_mode 0 +mapgroup mg_cs_office On Sun, Aug 19, 2012 at 1:15 AM, Russell Smith ve...@tinylittlerobots.uswrote: Oh, and what are your launch parameters? On 8/18/2012 11:04 PM, Aaron Thompson wrote: and I tried that...maybe I messed

Re: [hlds_linux] Lots of core-dumps lately on TF2

2012-08-18 Thread Russell Smith
Did you just join the list? There's been a hundred or so emails about MvM issues including server crashes the past couple days. You're not alone. On 8/18/2012 1:14 AM, Weasel wrote: I have noticed since at least the MvM update, things are crashing quite a bit. 12 times in the last 24 hours

Re: [hlds_linux] CS:GO ...server requires lobby reservation but is unreserved.

2012-08-18 Thread Russell Smith
I got those messages when I had my mapgroups incorrectly set up. I was assuming the mapgroups set in gamemodes.txt were global and able to be referenced in gamemodes_server.txt, but it appears not. Once I copied the relevant map groups over to my gamemades_server.txt file then I was able to

Re: [hlds_linux] Full servers, but not?

2012-08-17 Thread Russell Smith
Yep. Happened on all 3 of mine. Taking them offline until this is sorted out. On 17.08.2012 17:04, Chris Oryschak wrote: I'm getting this too. Server is 32/32 but no one is on. On Fri, Aug 17, 2012 at 7:31 PM, Sazpaimon sazpai...@x-cult.org wrote: Getting this too. May be due to Valve's

Re: [hlds_linux] Full servers, but not?

2012-08-17 Thread Russell Smith
Please test it first. On 17.08.2012 17:43, Fletcher Dunn wrote: Update coming in the next 30 minutes or so. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of doc Sent: Friday, August 17, 2012 5:40 PM To:

Re: [hlds_linux] [hlds] TF MvM hosting questions

2012-08-15 Thread Russell Smith
What's the situation going to be with the replay system? Will that work with MvM or should we disable it for servers running the mode? On 15.08.2012 11:52, Fletcher Dunn wrote: There is currently no way to select a particular server or server group in the matchmaking system. The matchmaking

Re: [hlds_linux] [hlds] Mann Co Servers?

2012-08-15 Thread Russell Smith
At launch meaning eventually we'll be able to run them? If so what's the current expected timeframe of that happening? On 15.08.2012 16:48, Fletcher Dunn wrote: Valve will host all Mann Up servers at launch. We're shipping the attached default mission cycle file. If you boot your server to

Re: [hlds_linux] [hlds] Mann Co Servers?

2012-08-15 Thread Russell Smith
. Probably larger than the number of people Manning Up. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Russell Smith Sent: Wednesday, August 15, 2012 4:53 PM To: Half-Life dedicated Linux server mailing

[hlds_linux] Player time outs

2012-08-15 Thread Russell Smith
These seem to be happening a ton on my PvP server tonight. Anyone else seeing them? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux

Re: [hlds_linux] [hlds] TF MvM hosting questions

2012-08-15 Thread Russell Smith
Replays appear to be working on my server. On 8/15/2012 9:25 PM, dan wrote: On 15/08/2012 23:16, Russell Smith wrote: What's the situation going to be with the replay system? Will that work with MvM or should we disable it for servers running the mode? It doesn't work now :( Hopefully

Re: [hlds_linux] [hlds] Player time outs

2012-08-15 Thread Russell Smith
Most likely. They seem to be happening with many players simultaneously. On 8/15/2012 9:31 PM, 1nsane wrote: I've had complaints of player crashes after this update on both my PVP and MVM servers. That's probably what you are seeing. On Thu, Aug 16, 2012 at 12:29 AM, Russell Smith ve

Re: [hlds_linux] [hlds] TF MvM hosting questions

2012-08-15 Thread Russell Smith
Yes, but that's not a new issue. On 8/15/2012 9:56 PM, dan wrote: On 16/08/2012 05:30, Russell Smith wrote: Replays appear to be working on my server. Do you never get this, and similar, errors? :- http://forums.steamgames.com/forums/showthread.php?t=2745226

Re: [hlds_linux] [hlds] Mandatory TF2 update released

2012-08-14 Thread Russell Smith
Any word back on this Eric? On 10.08.2012 14:24, Eric Smith wrote: I'll forward your email around to see who is looking into the problem. -Eric -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Russell

Re: [hlds_linux] [hlds] TF MvM hosting questions

2012-08-14 Thread Russell Smith
I think he was referring to game balance being broken on 24 player games. On 14.08.2012 14:19, Nomaan Ahmad wrote: What do you mean by rubbish to play? CPUs have gotten more powerful over the years too. If some is running on tf2's minimum requirement I think they should upgrade in order to

Re: [hlds_linux] [hlds] TF MvM hosting questions

2012-08-14 Thread Russell Smith
If you mean steam group servers like Left 4 Dead has, Fletcher said earlier that this functionality wouldn't be in tomorrow's update. Hopefully it will be added down the line though. On 14.08.2012 14:46, DontWannaName! wrote: Can we do reserved lobbies like with keys? So all friends go to

Re: [hlds_linux] [hlds] TF MvM hosting questions

2012-08-14 Thread Russell Smith
Not sure about lobbies, but he mentioned you can still join from the server browser. On 14.08.2012 14:57, DontWannaName! wrote: Is there any way to point the lobby to a specific server at all? Cvar? Sent from my iPhone 4 On Aug 14, 2012, at 2:54 PM, Russell Smith ve...@tinylittlerobots.us

Re: [hlds_linux] [hlds] TF MvM hosting questions

2012-08-14 Thread Russell Smith
14, 2012, at 2:54 PM, Russell Smith ve...@tinylittlerobots.us wrote: If you mean steam group servers like Left 4 Dead has, Fletcher said earlier that this functionality wouldn't be in tomorrow's update. Hopefully it will be added down the line though. On 14.08.2012 14:46, DontWannaName

Re: [hlds_linux] [hlds] Mandatory TF2 update released

2012-08-10 Thread Russell Smith
Thanks for the heads up Eric. It would be great if we could get a word back from a Valve employee on the CPU spiking issue that started happening with the Pyro update. There's been a couple threads about it and no word from Valve. New updates are nice and all but I would prefer to have a

[hlds_linux] KeyValues Error

2012-08-09 Thread Russell Smith
By chance I caught this error pop up when a game on pl_badwater had just begun: KeyValues Error: LoadFromBuffer: missing { in file materials/models/player/items/sniper/awes_hat_blue.vmt (*VertexLitGeneric*), (*proxies*), (*SelectFirstIfNonZero*), KeyValues Error: LoadFromBuffer: missing { in

Re: [hlds_linux] Understanding choke / tweaking for lag

2012-08-05 Thread Russell Smith
The second picture looks to me like it could be a server fps drop which happens sometimes when a player enters the game. As for the first it looks like you might not have your server splitting larger packets, what are your settings for the following: sv_maxrate sv_minrate sv_minupdaterate

Re: [hlds_linux] Understanding choke / tweaking for lag

2012-08-05 Thread Russell Smith
I don't know what is recommended but I use: sv_minrate 5 sv_maxrate 0 sv_minupdaterate 40 sv_maxupdaterate 66 sv_mincmdrate 40 sv_maxcmdrate 66 net_splitpacket_maxrate 10 net_splitrate 2 On 8/5/2012 1:01 PM, Michael Johansen wrote: Russel, what are the correct values for these? Or

Re: [hlds_linux] Understanding choke / tweaking for lag

2012-08-05 Thread Russell Smith
My understanding, and I could be wrong, is that these cvars control the behavior of large packets that are fragmented before being sent to the client. net_splitpacket_maxrate limits the rate these fragmented packets are sent out and net_splitrate limits how many of these packets are allowed

Re: [hlds_linux] Understanding choke / tweaking for lag

2012-08-05 Thread Russell Smith
minrate of 5000 is quite low, unless you're catering to dialup users. I would try tweaking all of your min rates as well as the splitpacket/splitrate cvars. Choke itself is caused by the server holding back sending packets to a player. This is due to the players rate being set too low to

Re: [hlds_linux] Mandatory TF2 update released

2012-08-03 Thread Russell Smith
No note on fixing the sapper server crash bug? On 03.08.2012 17:19, wickedplayer494 . wrote: For those that can't access the Steam store or want a text copy: - Fix server crash bug caused by setting tf_mm_servermode before map command - Increased The Red Tape Recorder's downgrade speed from

Re: [hlds_linux] Mandatory TF2 update released

2012-08-03 Thread Russell Smith
Relax. It's just a new spy mechanic. Spy sappin mah server! On 8/3/2012 8:50 PM, Frank wrote: Yeah and it still doesn't prevent the crash or there is still something there with the new sapper causing it. ___ To unsubscribe, edit your list

Re: [hlds_linux] Random CPU Spikes

2012-07-30 Thread Russell Smith
Hmm, that's odd that a logged in elsewhere error would be thrown. Is there a unique identifier assigned to each server when handshaking with Steam? Perhaps if the server lost connection to Steam long enough for this identifier to be reset when a new handshake occurs it would look like all

Re: [hlds_linux] Random CPU Spikes

2012-07-29 Thread Russell Smith
The entity data seems normal for a payload map. The client extrapolation seems odd as my understanding is that this would only occur when the client fails to receive updates from the server. But the net graph seems to indicate the server is still sending out tic updates since there are no

Re: [hlds_linux] Random CPU Spikes

2012-07-29 Thread Russell Smith
What would you like to know about the CPU usage? As the thread title implies srcds is spiking to 100% utilization of a core. Load averages in htop increase accordingly. I find it hard to believe that multiple servers running on different OSes entirely would suddenly all start having

Re: [hlds_linux] Random CPU Spikes

2012-07-29 Thread Russell Smith
Besides the srcds thread that is spiking, the rest of the processes seem to behave normally taking up a reasonable amount of CPU time. I have a Left 4 Dead 2 server running on the same box which is having no issues as far as I can tell. What's the performance penalty for using strace? I

Re: [hlds_linux] Random CPU Spikes

2012-07-29 Thread Russell Smith
My turn to think out loud. In the more extreme cases of this, players will get disconnected with STEAMAUTH: Error code 6. Does anyone know what this error code actually means? If the issue were between the player and server then I would expect to see a timeout message instead of a steamauth

[hlds_linux] Random CPU Spikes

2012-07-28 Thread Russell Smith
These are still a thing. They started around the time of the pyro update. The main srcds thread spikes to 100% cpu utilization and all players in game will lock in place until CPU usage goes back to normal. Users will see something like this on the net graph in the more extreme cases:

Re: [hlds_linux] Random CPU Spikes

2012-07-28 Thread Russell Smith
It doesn't happen on player joins. I haven't been able to see any commonalities between occurrences that would indicate what the cause is. On 7/28/2012 12:31 AM, doc wrote: Is it completely random or during someone joining? On Sat, Jul 28, 2012 at 12:21 AM, Russell Smith ve

Re: [hlds_linux] Random CPU Spikes

2012-07-28 Thread Russell Smith
I'm not locking srcds instances to a single core. I did try locking each to two cores as a solution but that had no effect, so I removed that restriction. I'm also not running using -threads 1. I did try that as there was a thread on this list two years back that mentioned that as a

Re: [hlds_linux] [hlds] Player count TF2

2012-07-26 Thread Russell Smith
I noticed this started happening on my quickplay server a week or more before Fletcher announced the quick play changes on this list. On 7/25/2012 11:16 PM, Cameron Munroe wrote: The servers fill in droves and not a nice constant trickle so the server goes form 0 players to maxed out in 10

Re: [hlds_linux] New quickplay is in the real Team Fortress, not TF beta

2012-07-21 Thread Russell Smith
Since this is set to 255 whether you have the new quickplay system enabled or not it seems like this setting is now pointless. On 7/20/2012 11:23 PM, ics wrote: 255 = world. It's propably set due to new quickplay improvement, just to make sure every server can potentionally receive any client

Re: [hlds_linux] [hlds] New TF quickplay in beta

2012-07-21 Thread Russell Smith
If you add a custommaps tag then an issue that would need to be addressed is whether or not that tag will disqualify you from the standard quickplay pool even when your server is playing a stock map. Likely the pool of players in the standard quickplay pool would be larger than those looking

Re: [hlds_linux] New Exploit?

2012-07-20 Thread Russell Smith
What was your CPU usage like at the time? The CPU spike issue I've been having for the last few weeks result in the whole server disconnecting with steamauth error 6 codes if the spikes happen for a prolonged amount of time (10 sec or so). On 20.07.2012 17:14, Cameron Munroe wrote: I have

Re: [hlds_linux] New quickplay is in the real Team Fortress, not TF beta

2012-07-20 Thread Russell Smith
What's with this message? Setting 'sv_region 255 ' due to tf_mm_servermode Happens on servers with tf_mm_servermode enabled and disabled. On 7/20/2012 6:46 PM, Fletcher Dunn wrote: Just to be clear, the this new feature is in beta status, but it has shipped in the regular game. It is not

Re: [hlds_linux] _restart quit = crash dump?

2012-07-18 Thread Russell Smith
I have been seeing this lately as well. On 18.07.2012 14:30, Calvin Judy wrote: When you execute a quit or _restart command it appears the srcds_linux process isn't getting shut down properly, on windows running the commands doesn't generate a crash dump, nor should it.

Re: [hlds_linux] Mini update?

2012-07-17 Thread Russell Smith
Since we're on the subject of client bugs, the massive fps drop issue is getting really annoying. This started happening the week before the pyro update with those stealth updates that were put out. I can go from an outdoor firefight with a framerate of 150, where framerates are typically

Re: [hlds_linux] Optional (for servers) Team Fortress 2 update released

2012-07-12 Thread Russell Smith
Setting it to read only isn't helping with the spikes, unfortunately. I'm not sure what exactly the debug code is doing that they left on, but the logs aren't being flushed to file immediately after a snapshot overflow so this stuff is building up in memory for a while. Fletcher also talked

Re: [hlds_linux] Optional (for servers) Team Fortress 2 update released

2012-07-12 Thread Russell Smith
They don't correlate. Nor do the timings of the log dumps match to the timing of the actual snapshot overflow occurrences. And not all reliable snapshot overflows seem to be dumped to files. I reinstalled srcds earlier this week for both my servers, but my back up of one server shows that

Re: [hlds_linux] Optional (for servers) Team Fortress 2 update released

2012-07-12 Thread Russell Smith
Ah, I didn't see your original message regarding the file size. I don't think the OS is the limitation. 16TB is the max file size for ext4 is it not? Windows admins are seeing larger file sizes than this, so it must be a limitation on the linux branch. I am at a loss as to what my recent

[hlds_linux] netspike.txt

2012-07-11 Thread Russell Smith
What is this file? I haven't noticed it before, but it's showing up in my tf folder. Looks like a log of packet information being sent to clients. Why is this showing up now, and how can this logging be disabled? 40602.961200/2703847 Player [Player.X][7][adr:XX.XXX.XXX.XX:46611] was sent a

Re: [hlds_linux] Recent CPU Spikes

2012-07-11 Thread Russell Smith
I have replays enabled on a local http server. My server isn't crashing like it did when I used remote replays months ago. The main srcds thread temporarily takes up 100% cpu utilization, which causes everyone in the server to freeze in place until the process decides to be less greedy. It

Re: [hlds_linux] netspike.txt

2012-07-11 Thread Russell Smith
Fletcher, I have been seeing CPU spikes since the last few updates. I had some spikes last night that didn't coincide with anything being dumped to netspike.txt. Is it possible this is still related to debug information being collected, but not dumped to the file? My netspike.txt files

Re: [hlds_linux] Optional (for servers) Team Fortress 2 update released

2012-07-11 Thread Russell Smith
No update to disable the netspike.txt logging? :/ On 11.07.2012 17:28, Eric Smith wrote: We've released an update to Team Fortress 2. Clients will get the update when they restart. Servers do not need the update but will get updated binaries if they sync. There are no server changes in the

Re: [hlds_linux] Recent CPU Spikes

2012-07-10 Thread Russell Smith
Tried running the server without SourceMod and still had the same issue. Time for a clean install.. On 7/9/2012 10:45 PM, Kyle Sanderson wrote: I'm seeing the same kind of thing under CS:S. My guess is memory corruption. Thanks, Kyle. ___ To

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