Java 3D/Swing Product Development Software Engineering Contractor
Quantum4D is a San Francisco based starup company developing a next
generation large dataset Data Visualization tool that uses real-
time 3D Graphics. We are seeking an expert level Java programmer
with 3D Graphics experience to lea
I tried to use IndexedArrayGeometry as an object recieving the geometry =
but I got a classcastException. plus I did't get exactly what Couch was =
saying. =20
Is there a solution other than diving into the array to eliminate the =
duplicates?
You can use GeometryInfo to remove duplicates. Initial
Thanks Michael,
The NormalGenerator works within geometry groups (as long as I set the
creaseAngle properly), but there's no way to get rid of the hard edge between
geometry groups, is there?
The reason I need to keep different parts of the objects in different groups is
that the colors/textures o
Sadly I can't do it inside a Behavoir class (I must think about that but
...). I could change my code to set the TransformGroup only after
finishing the movement. But for my application it isn't nice. And I
still wonder if it will be a solution for the problem. The out of memory
will come! Later -
> Hi Florin, Thanx for your answer. Well, I didn't want to use two
> shape 3ds because I'm lazy :P I've already specified the
> coordinates and texturecoordinates for an entire room, and I'd
> like the outside walls to be different from the inside ones. But
> I guess it's easier to just copy and pa
> http://www-public.tu-bs.de:8080/~y0002384/data/
I believe what you're experiencing is called "mach banding." It
occurs when there is a slight change in color over a large area.
You end up with bands of different colors instead of a smooth
gradiation. It occurs because there aren't enough bits
I would like to write my own KeyBehavior, but I have problems to identify the
pressed key.
Can someone help me? E.g. when I press the key "a", I would like to do something.
Here's my code:
[snip]
public void processStimulus(Enumeration criteria) {
WakeupCriterion wakeup;
AWTEvent[] event;
use the GeometryInfo primitive
constants for GeometryInfos and the GeometryArray constants for
GeometryArrays.
-Paul Pantera
Chief Architect, PresidioLabs, Inc.
1-650-766-1517
===
To unsubscribe, send email to [EMAIL PROT
The Java 3D docs don't seem to explain what it means to enable or
disable a Behavior. Specifically, what happens if I call
setEnable(false) 1) while the Behavior is in the middle of
its processStimulus method, and 2) when the Behavior is waiting
to be awakened ???
I'm clearly seeing the processSti
urselves in the future - Sun is not footing
the bill any more. We whould try to work together as a community.
-Paul Pantera
PresidioLabs Inc.
===
To unsubscribe, send email to [EMAIL PROTECTED] and include in the body
o
GL bindings for Java.
The forum for jogl is closed. They are sending people to the
javagaming.org forums or the [EMAIL PROTECTED] mailing
list.
-Paul Pantera
http://www.presidiolabs.com
===
To unsubscribe, send email to [EMAI
TransformGroup tg = (TransformGroup)intervalTG.get(c);
tg.setTransform(tempTrans2);
} // End of updateInterval
-Paul Pantera
http://www.presidiolabs.com
===
To unsubscribe, send email to [EMAIL PROTECTED] and include in t
If you want to attach geometry to the viewing platform, you need to use
PlatformGeometry. See the PlatformGeometry class and
ViewingPlatform.setPlatformGeometry.
-Paul
Hi guys,
I'm pretty new to the Java3D stuff and I've encountered a very strange problem...
I wanted to make a very simple appli
Hello everyone,
I've got problem with texturing GeometryInfo.
I have cod like this:
Point3f p1 = new Point3f(0.5f, 0.5f, 0.0f);
Point3f p2 = new Point3f(0.5f, 0.0f, 0.0f);
Point3f p3 = new Point3f(0.3f, -0.3f, 0.0f);
Point3f p4= new Point3f(-0.3f, -0.3f, 0.0f);
Point3f p5 = new
Dear all,
I am having a little trouble over here with normal generation:
I am generating an n-faced mesh from one triangle and n-1 matrices so that the
1st triangle of the mesh is the original one and the i-th one is generated from
the original one transformed with the affine transformation descr
Hello,
I read a paper: "Efficient and Reliable Triangulation of Polygons"
by Martin Held. His triangulation method is called FIST (Fast
Industrial-Strength Triangulation).
It says: "Although "sorted" clipping of the ears generally produces
nice looking triangulations, it is clear that any form
of
I'm seeing this too. I only see it occasionally, and only when
transparency sorting is on.
java.lang.NullPointerException
at javax.media.j3d.RenderBin.collectDirtyTRInfo(RenderBin.java:6298)
at javax.media.j3d.RenderBin.updateObject(RenderBin.java:845)
at javax.media.j3d.M
Hi Alex,
Try the attached code and see if that is what you
are looking for. The code is within init(), but
you could improve it by creating a self-contained
JPanel as a subclass of JPanel that will add the
text or events or both, then add it to a part of
the layout of the Container (in this case
> My question is: Is the normals' direction used at all when
> rendering without light (i.e. with no material, simply
> using the vertices' color)? I've got the feeling that
> it doesn't, since with the following code I can only
> see the "outside-pointing" geometry, not the inner one.
> Tha
> Hello All,
>
> I am in the project of creating a new loader for our graphical file format.
> Now my loader just reads all the points and face from the file format and
> represents it as a complete shape.
>
> GeometryInfo gi = new geometryInfo(GeometryInfo.TRIANGLE_ARRAY);
> gi.setCoordinateIn
> I would like to create 2 buttons: one which turns on a
> fog effect and one thatt turns it off. I know how to
> create the effect of fog and add it to the branch
> group, but don't know a way to add and takeaawy the
> effect by the press of a button. Can anyone help?
Put the fog under a Bran
> hi,
> Once a shape3D is part of the scenegraph, it is rendered on the =
> screen. Is there any way by which I can hide the shape3D that is part of =
> scenegraph?
You have two options.
Put a BranchGroup between the Shape3D and its parent. Set ALLOW_DETACH
on the BranchGroup, and then det
OK, I've found a bug and an RFE in OrientedShape 3D with constantScaleEnable:
1) The contructor for OrientedShape3D that takes a "scale" doesn't work
correctly - it always sets the scale to 1.0. In the example program
I'm setting the scale to 10, but it's getting 1 (zoom into the sph
o
I compute that transform to convert pixels into object coordinates?
My guess: (getLocalToVworld.mul(getVworldToImagePlate)).inverse.
This should give me an image plate to local transform. I'll try
that and see if it works.
-Paul
Paul Pantera wrote:
>
> OK, I've composed a
>
>I'd use depth buffering on the labels if I could, but I can't seem
>to accurately set the depth of the raster. They're not being
>transformed correctly.
>
>I wonder what would happen if I read out the local-to-vworld of
>the node, found the position of the node in vword coordinates,
>and set t
On Thu, 15 Aug 2002 13:20:35 -0600, Raj N. Vaidya <[EMAIL PROTECTED]> wrote:
>Hi Paul,
>
>>On Thu, 15 Aug 2002 11:54:40 -0700, Paul Pantera ><[EMAIL PROTECTED]> wrote:
>
>
>
>>I was using ordered groups to make sure a node's geometry
>>wa
Replying to my own email. . .
Paul Pantera wrote:
>
> OrderedGroup may be the only way to do what I need to do.
> Since I can't control the depth of my rasters, I can use
> OrderedGroup to render my objects in a specific order so
> that objects in front of the scene obscure
OK, I've composed a small program demonstrating the problems I'm
seeing. It has a sphere and a label both at the same position.
> 1) Rasters ignoring front and back clipping planes.
Zoom way in, zoom way out. The sphere disappears, the label
never does.
> 2) Rasters ignoring setDepthBuff
most useful as labels. If an object is in front of another
object obscuring it from view, the label of the object in back
will always show through. (Or else it's always in the back.)
I'm guessing these bugs go away on D3D because of their use of
geometry in the implementation of raster
Today I'm trying to make a label that shows up in front of a sphere.
When the view changes, the label stays on top of the sphere. Simple.
What worked: Use Text2D (a texture mapped quad), read out the
appearance and geometry and put them into an OrientedShape3D.
Offset the geometry by the sphere
> Date:Thu, 11 Apr 2002 14:12:14 -0600
> From:Raj Vaidya <[EMAIL PROTECTED]>
> Subject: Re: Signed auto-install AND USE_COORD_INDEX_ONLY
>
> Hi Paul,
>
> Very nice to hear from you and, as last year, much appreciate your
> illustrative example.
>
> OK ! The reason why I was a little curiou
> Date:Wed, 10 Apr 2002 17:20:11 +0300
> From:Asaf Dafner <[EMAIL PROTECTED]>
> Subject: Re: Signed auto-installation JAR from Sun
>
> Hi,
>
> This is for Paul Pantera or anyone from Sun: Any chance you could provide
> saying you are still working on the &qu
The Java 3D 1.3 Beta installer is hard-wired to use Microsoft's
java. This was because of problems with InstallAnywhere and
JDK 1.4 (InstallAnywhere doesn't work with JDK 1.4). So they
could choose to work on JDK 1.4 or on Windows XP but not
both. (Since Windows XP doesn't have Microsoft's Java
Response from the Java Plug-In group:
> Paul,
>
> JPI is implemented as ActiveX control in IE, so removing the plugin
> interfaces from IE will have no effect on us.
>
> Stanley
>
> Paul Pantera wrote:
> >
> > According to this article:
> >
&
go again... HTMLConverter
> (in the new SDK) does nothing. Nada. Without HTMLConverter
> I will have no converted applet tag. Without a converted applet
> tag then how will the browser know that it needs to download the
> new plugin (and which version)?
>
> I looked at the demos tha
Here you go. Use it like this:
viewingPlatform.setViewPlatformBehavior(new SpinBehavior());
import com.sun.j3d.utils.behaviors.vp.ViewPlatformBehavior;
import javax.media.j3d.RotationInterpolator;
import javax.media.j3d.Alpha;
import javax.media.j3d.Transform3D;
import java.util.Enumeration;
There are several examples in the Java 3D SDK. Open
demo/java3d/index.html in your browser.
-Paul
> Delivered-To: [EMAIL PROTECTED]
> MIME-Version: 1.0
> X-Priority: 3
> X-MSMail-Priority: Normal
> X-MimeOLE: Produced By Microsoft MimeOLE V5.00.2615.200
> Date: Thu, 25 Oct 2001 16:33:20 -0200
For the TRIANGLE_STRIP_ARRAY primitive you must set the stripCounts
with GeometryInfo.setStripCounts(). The stripCounts array is an array
of integers that indicate how many vertices are to be used for each
strip. For example, an array of {5, 4, 6} indicates that there are
three strips of length
Answer from the Plug-In team:
> Stay tuned. There will be an anouncement in the next few days.
> I can't say much until then.
-Paul
- Begin Forwarded Message -
Date: Thu, 18 Oct 2001 09:29:57 -0700 (PDT)
From: Paul Pantera <[EMAIL PROTECTED]>
Sub
> Delivered-To: [EMAIL PROTECTED]
> MIME-Version: 1.0
> Content-Transfer-Encoding: 8bit
> Date: Thu, 18 Oct 2001 10:05:39 +0200
> From: Gerald de Jong <[EMAIL PROTECTED]>
> Subject: Re: [JAVA3D] Still having problems with applets...
> To: [EMAIL PROTECTED]
>
> On Thursday 18 October 2001 05:59, Jo
The triangulator is designed to work on planar polygons. If
your polygon isn't planar, it's projected onto a plane. It's
not designed to work on a half cylindrical surface made up of
a single curved polygon. It simply turns polygons into
triangles.
-Paul
> Delivered-To: [EMAIL PROTECTED]
> M
Can you please provide more detail?
This can't be right. The triangulator simply divides polygons into
individual triangles. The stripifier will make strips, but the only
way to get a fan out of the geometry utilities is to send in a fan (and
not call the triangulator or stripifier).
Quads sen
Make sure the Java being used by your browser is the same as the
Java being used on the command line. Your browser uses the
JVM listed at the registry entry
HKEY_LOCAL_MACHINE\SOFTWARE\JavaSoft\Java Runtime
Environment\$CurrentVersion$\JavaHome
where $CurrentVersion$ is
HKEY_LOCAL_MACHINE\SOFT
> Delivered-To: [EMAIL PROTECTED]
> X-Accept-Language: en
> MIME-Version: 1.0
> Content-Transfer-Encoding: 7bit
> Date: Mon, 15 Oct 2001 01:12:45 +0300
> From: Kostantinos Rekalidis <[EMAIL PROTECTED]>
> Subject: [JAVA3D] GeometryInfo class
> To: [EMAIL PROTECTED]
>
> Hi all
> I was wondering how
The difference is that texture in the "normal" mode will copy your
texture into Java 3D's internal data structures. Texture by reference
will not - it will use a "reference" to your data. Therefore, texture
by reference is faster. If you are updating your texture every frame,
then texture by re
You have to set the environment variable NPX_PLUGIN_PATH to
point to the directory containing the Java Plug-In library.
setenv NPX_PLUGIN_PATH=$JAVAHOME/jre/plugin/sparc/ns4
Use colons to seprate multiple directories in your
NPX_PLUGIN_PATH, just like other path variables. For
example, if your
It should work. Uninstall any previously installed Java 3D
installations (start/control panel/add remove programs).
If you don't have Java 1.3 or higher installed, uninstall
Java too and re-install 1.3.1. Then run the Java 3D
installer. If you still have problems, let me know the
specifics and
Something went wrong with your installation. Did you uninstall
the old version first? I'd try uninstalling everything
including your JVM, then removing any files left behind, then
reinstalling everything.
-Paul
> Delivered-To: [EMAIL PROTECTED]
> X-Originating-IP: [146.140.5.195]
> Mime-Versi
This has been a big issue for a long time. We are very close to
having a solution for the problem. You will be able to have
the Java Plug-In automatically install Java 3D, or you can
choose the Java Web Start method. But neither are ready at
this time and we aren't giving any firm dates. Stay
-Paul
> Delivered-To: [EMAIL PROTECTED]
> MIME-Version: 1.0
> Date: Thu, 13 Sep 2001 08:32:29 -0400
> From: "J. Lee Dixon" <[EMAIL PROTECTED]>
> Subject: Re: [JAVA3D] Signed auto-installation JAR from Sun
> Comments: To: Paul Pantera <[EMAIL PROTECTED]>
>
Not ready yet. Still working with Javasoft to get the details
worked out. We will be the first optional package supported
when it is released. We are not giving out any hard dates at
this time. We appreciate your patience.
-Paul
> Delivered-To: [EMAIL PROTECTED]
> MIME-Version: 1.0
> Date: W
> From: "John F. DeGeorge" <[EMAIL PROTECTED]>
> Subject: [JAVA3D] Can I use a Stripifier and still access geometry by
reference?
> To: [EMAIL PROTECTED]
>
> I am just learning how use geometry by reference to do skin and bone
> animation. Previously I had use a Stripifier to turn my basic set
Good question. Right now, it can't be done. Search the archives
for much information about the subject. We're still working on
it.
-Paul
> Delivered-To: [EMAIL PROTECTED]
> X-Sender: [EMAIL PROTECTED]
> Mime-Version: 1.0
> Date: Thu, 6 Sep 2001 02:18:05 +0800
> From: Quoc Huynh <[EMAIL PROTEC
The bug is fixed in Java 3D 1.3 (not released yet).
-Paul
> Delivered-To: [EMAIL PROTECTED]
> X-Priority: 3 (Normal)
> Mime-Version: 1.0
> Date: Fri, 31 Aug 2001 16:51:04 -0600
> From: Scott Rutlege <[EMAIL PROTECTED]>
> Subject: [JAVA3D] ObjectFile not loading textures from URL (??)
> To: [EMAI
It doesn't work - that's why ine ObjLoad program isn't in the
demos/index.html file and it doesn't have a _plugin.html file.
The problem is fixed in 1.3, but for now, it doesn't work. It
has trouble loading a .obj file from a URL.
-Paul
> Delivered-To: [EMAIL PROTECTED]
> MIME-Version: 1.0
> X-
(PDT)
> From: Dola Woolfe <[EMAIL PROTECTED]>
> Subject: Re: [JAVA3D] GeomInfo useful to me?
> To: Paul Pantera <[EMAIL PROTECTED]>
> MIME-Version: 1.0
>
> Dear Paul,
>
> Thank you for the response. I will try what you're
> suggesting when I get a chance
> Delivered-To: [EMAIL PROTECTED]
> Date: Sat, 25 Aug 2001 09:10:58 -0700
> From: Dola Woolfe <[EMAIL PROTECTED]>
> Subject: [JAVA3D] GeomInfo useful to me?
> To: [EMAIL PROTECTED]
>
> Hi,
>
> I'm using a GeometryInfo on my objects for two
> purposes: strippify and calculate normals. Can I still
>
> Delivered-To: [EMAIL PROTECTED]
> Delivered-To: [EMAIL PROTECTED]
> Date: Thu, 23 Aug 2001 12:38:22 -0700
> From: R Vegan <[EMAIL PROTECTED]>
> Subject: Re: [JAVA3D] HashCode for Tuples
> To: [EMAIL PROTECTED]
>
> Hi Paul
>
> Thanks very much again for your help.
>
> Yes, indeed ! I was interest
You shouldn't write any code that relies on a particular implementation
of hashCode because it could change. But having used hashCode a lot
I'm suspecting that you want to verify that the code produces an even
distribution. Some classes in java do not - for example, the last time
I looked at Int
After you install the software, nothing is supposed to happen. If you
want to take a look at the demos, point your browser at
c:\jdk1.3.1\demo\java3d\index.html
If you're saying the installer doesn't run to completion,
then get back to me. If you're saying the installer runs
but no files are wr
There is a lightwave loader class included with Java 3D called
Lw3dLoader. There is a demo program that you can use to view your
lightwave files. It is in demo/java3d/Lightwave - the program is
called "Viewer." It supports an older version of the lightwave spec -
not sure how old, but give it a
>From your email I'm guessing that you weren't interested in a
discussion of the technical differences between the two :).
All versions of Windows come with OpenGL so, if you're not sure, choose
the OpenGL version.
The DirectX version will not work on Windows NT. For 98, ME, and 2000,
it requir
> > From: Dola Woolfe [mailto:[EMAIL PROTECTED]]
> > Sent: Wednesday, August 15, 2001 12:16 PM
> > To: [EMAIL PROTECTED]
> > Subject: [JAVA3D] setTextureCoordinate question
> >
> >
> > Hi,
> >
> > JBuilder complains that setTextureCoordinate(int,
> > Point3f) is deprecated. Is it really? Everybody
1.3 will also include the source code for the NormalGenerator
and GeometryInfo.
-Paul
> Delivered-To: [EMAIL PROTECTED]
> Delivered-To: [EMAIL PROTECTED]
> Date: Mon, 13 Aug 2001 12:39:59 -0700
> From: R Vegan <[EMAIL PROTECTED]>
> Subject: Re: [JAVA3D] GeometryArray vs IndexedGeometryArray
> T
GeometryInfo will by fully enhanced in 1.3. It will support
geometry BY_REFERENCE, INTERLEAVED, USE_COORD_INDEX_ONLY,
Multi-texture geometry, etc. etc. etc.
-Paul
> Delivered-To: [EMAIL PROTECTED]
> Delivered-To: [EMAIL PROTECTED]
> Date: Mon, 13 Aug 2001 12:12:49 -0700
> From: R Vegan <[EMAIL
Java 3D 1.2.1_02 has a new installer that should fix problems
installing on 1.3.1. (There are still problems on 1.4 Beta,
however.) Please try downloading and installing this new
version that was released last week. If you still have
problems, let me know.
-Paul
> Delivered-To: [EMAIL PROTEC
Windows NT doesn't have DirectX 7.0 so you need to download and
install the OpenGL version of Java 3D.
-Paul
> From: "Lorena" <[EMAIL PROTECTED]>
> To: "Paul Pantera" <[EMAIL PROTECTED]>
> Subject: Re: [JAVA3D] installation problem
> Date: Tu
There's a problem with our installer on Windows ME with 1.3.1.
This is bug 4440209 - you can keep tabs on the bug here:
http://developer.java.sun.com/developer/bugParade
This is fixed in the next version, but until then you're kinda
stuck :(. The only thing you can do is manually copy the fil
If you look in the demo/java3d/geometry directory there's a
sample called minimart.obj that demonstrates how to do
textures and colors in .obj files.
java ObjLoad ../geometry/minimart.obj
-Paul
> Delivered-To: [EMAIL PROTECTED]
> MIME-Version: 1.0
> Content-Transfer-Encoding: 7bit
> Date: Thu,
y copy the files
into the proper directories. See the README for a list of the
files and the directories where they go.
Also, try J2SE 1.3.0_03: http://java.sun.com/j2se/1.3.0/
-Paul
> X-Sender: [EMAIL PROTECTED] (Unverified)
> Date: Tue, 24 Jul 2001 22:52:24 -0700
> To: Paul Panter
Yeah, you don't have Java 3D installed in the JVM that you are
using to compile/run the program. Edit your PATH and put
the VM with Java 3D first.
-Paul
> Delivered-To: [EMAIL PROTECTED]
> MIME-Version: 1.0
> X-Priority: 3
> X-MSMail-Priority: Normal
> X-Mimeole: Produced By Microsoft MimeOLE V
There's a bug where you have to specify the directory of the obj
file, even if it's in the same directory. Like this:
java ObjLoad ./galleon.obj
LMK if that's not your problem.
-Paul
> Delivered-To: [EMAIL PROTECTED]
> MIME-Version: 1.0
> X-Priority: 3
> X-MSMail-Priority: Normal
> X-MimeOLE:
There are known problems with our installer and the 1.4 Beta VM.
This is bug 4464766. You can keep tabs on the status of the bug
here:
http://developer.java.sun.com/developer/bugParade
See the bug report for a workaround, or if you don't require 1.4,
use 1.3.1 for now.
-Paul
> Delivered-To:
: R Vegan <[EMAIL PROTECTED]>
> Subject: [JAVA3D] Ques. on GeometryInfo "indexifier"
> To: [EMAIL PROTECTED]
>
> Hi All ( and specifically to Paul Pantera )
>
> I gather from the GeometryInfo API that it can "indexify"
> unindexed geometry. What I would
There are known problems with our installer and the 1.4 Beta VM. Is
that what you are using? If so, This is bug 4464766. You can keep
tabs on the status of the bug here:
http://developer.java.sun.com/developer/bugParade
If you're not using 1.4, check the size of the executable file to
make
There are known problems with our installer and the 1.4 Beta VM. Is
that what you are using? If so, This is bug 4464766. You can keep
tabs on the status of the bug here:
http://developer.java.sun.com/developer/bugParade
If you're not using 1.4, check the size of the executable file to
make
> From: "Per Eckerdal" <[EMAIL PROTECTED]>
> Reply-To: "Per Eckerdal" <[EMAIL PROTECTED]>
> To: [EMAIL PROTECTED]
> Subject: Java3D question
>
>
> Dear Sirs!
>
> I'm working with the Java 3D and I wonder how I can
> make .obj-files (as 3-dimensional objects). Does it
> exist a program to do that?
> Date: Tue, 10 Jul 2001 11:30:37 -0700 (PDT)
> From: Kelvin Chung <[EMAIL PROTECTED]>
> Subject: RE: [JAVA3D] Problem with IndexedGeometryArray
>
> Hi Jyothi,
>
> >X-Unix-From: [EMAIL PROTECTED] Mon Jul 9 23:42:32 2001
> >From: Jyothi Mohan <[EMAIL PROTECTED]>
> >To: "'Kelvin Chung'" <[EMAIL PR
You should post your question to [EMAIL PROTECTED] I think
some users have been able to install on JDK 1.4 through this process:
1) Uninstall 1.4 and re-install 1.3.
2) Start the Java 3D installer
3) Install 1.4
4) Complete the Java 3D installation.
That's a kludge, but it's the installer t
> Date: Wed, 4 Jul 2001 11:44:17 +0200
> From: Alvaro Zabala <[EMAIL PROTECTED]>
> Subject: [JAVA3D] MULTITEXTURE QUESTIONS.
> To: [EMAIL PROTECTED]
>
> Hello, all!
>
> I'm making some multitexture probes, and I have some question that I hope
> Java3d's gurus would be so kind to solve me.
>
> F
> Date: Fri, 8 Jun 2001 14:44:54 -0400
> From: Jean Laleuf <[EMAIL PROTECTED]>
> Subject: [JAVA3D] java3d, javawebstart, and javaOne?
> To: [EMAIL PROTECTED]
>
> A little while ago it was suggested that the j3d team might take advantage
> of JavaOne to re-release j3d in a JavaWebStart module. Is t
Send me the file and I'll take a look at it.
-Paul
> Delivered-To: [EMAIL PROTECTED]
> X-Accept-Language: en
> MIME-Version: 1.0
> Content-Transfer-Encoding: 7bit
> Date: Mon, 4 Jun 2001 21:49:00 +0300
> From: Kostantinos Rekalidis <[EMAIL PROTECTED]>
> Subject: [JAVA3D] Object's colors cant be
Yes, this is a known problem. The installer is broken on ME with
1.3.1. It's also broken on 1.4 Beta. We're working on solving
the problem for future releases.
-Paul
> MIME-Version: 1.0
> Date: Fri, 25 May 2001 14:16:29 -0400
> From: Mauricio Vives <[EMAIL PROTECTED]>
> Subject: [JAVA3D] Ins
Yeah, it's hard for InstallAnywhere to support releases of Java
that haven't been released yet. We'll try to solve the problem
here, but until then you can just install it by hand. Copy
the required files into the proper directories and it will work:
\bin\J3D.dll
\bin\j3daudio.d
> MIME-Version: 1.0
> Date: Thu, 17 May 2001 11:54:47 -0700
> From: Rajamiyer Ravichandran <[EMAIL PROTECTED]>
> Subject: [JAVA3D] Big problem with Triangulator
> Comments: To: Dan Petersen <[EMAIL PROTECTED]>
> To: [EMAIL PROTECTED]
>
> I don't like about that is when I triangulate a
> trimmed NU
There are problems with our installers on Windows ME with Java
1.3.1. Downgrade to 1.3.0_02 and it should work.
-Paul
> From: "Navin Daryanani" <[EMAIL PROTECTED]>
> To: <[EMAIL PROTECTED]>
> Subject: install problem
> Date: Wed, 16 May 2001 15:14:06 +1000
> MIME-Version: 1.0
> Content-Transfe
g to get support for this for over a year, but
we've run into legal and export control issues, and are only now
solving those problems.
> Date: Fri, 11 May 2001 22:52:43 +1000
> From: Justin Couch <[EMAIL PROTECTED]>
> Subject: Re: [JAVA3D] Java3D Poor Distribution Process
> T
> From: "Corysia Taware" <[EMAIL PROTECTED]>
> To: "Paul Pantera" <[EMAIL PROTECTED]>
>
> Paul,
>
> I've read the License agreement in the installer and I don't see where it
> says exactly that.
This is the relevant clause:
> 7
> X-VirusChecked: Checked
> Date: Wed, 9 May 2001 16:51:02 +0100
> From: "Crossley, Allistair" <[EMAIL PROTECTED]>
> Subject: [JAVA3D] Can I Put The J3D Installers On My Website?
> To: [EMAIL PROTECTED]
>
> Hi there,
>
> Are we allowed to put the Java3D runtime installers on our own websites or
>
Current Plugin Converter support is lacking. What I'd do is take the
html from the Java 3D demo programs and modify it for your program.
-Paul
> MIME-Version: 1.0
> X-Priority: 3
> X-MSMail-Priority: Normal
> X-MimeOLE: Produced By Microsoft MimeOLE V5.50.4522.1200
> Date: Thu, 26 Apr 2001 08:
> Date: Wed, 18 Apr 2001 22:10:30 +0200
> From: Artur Biesiadowski <[EMAIL PROTECTED]>
> Subject: Re: [JAVA3D] Lighting/Normals problem
> To: [EMAIL PROTECTED]
>
> Paul Pantera wrote:
>
> > Why not use the NormalGenerator on custom geometry?
>
> Beca
The GeometryInfo object contains a method called reverse():
public void reverse()
Reverse the order of all lists. If your data is formatted with the wrong
winding rule (so you always see the back and never the front), this
method will (in effect) reverse the winding of your data b
There is no "Java 3D plugin" per se. First you install the Java
Plugin, and then you upgrade that Java VM by adding Java 3D.
Fortunately, the process is simple. First install Java from Sun
Microsystems (http://java.sun.com/j2se). This includes the Java
Plugin. Then install Java 3D to upgrade t
> Date: Mon, 9 Apr 2001 19:52:20 -
> From: R Vegan <[EMAIL PROTECTED]>
> Subject: [JAVA3D] NormalGenerator + Questions regarding Indices; Help !
> To: [EMAIL PROTECTED]
>
> Hi All
>
> I have a bunch of triangles (generated NOT by the Triangulator)
> represented by a coordinate array and an ind
Works fine for me. . .
-Paul
> MIME-Version: 1.0
> Date: Tue, 3 Apr 2001 14:25:01 -0700
> From: Ahmed Shakil <[EMAIL PROTECTED]>
> Subject: Re: [JAVA3D] texture images in an applet
> To: [EMAIL PROTECTED]
>
> Even the TextureTest demo, which comes with Java3D, doesnt work when I put it
on the se
> MIME-Version: 1.0
> Date: Mon, 2 Apr 2001 14:07:11 -0400
> From: "Dvorak, Daniel J." <[EMAIL PROTECTED]>
> Subject: [JAVA3D] class not found
> To: [EMAIL PROTECTED]
>
> I've read all the info I can find on making my applet run in a browser, but
> I'm still puzzled. If I use my plain (unconverte
The file java3d-utils-src.jar contains the code for the Lightwave
loader. See the file DebugOutput.java.
There are two ways you can go about using this code with your app.
1) Change the package name from com.sun.j3d.loaders.lw3d to
something else. Compile them all and put the directory in
> MIME-Version: 1.0
> Date: Tue, 27 Mar 2001 10:11:54 +0100
> From: James Magee <[EMAIL PROTECTED]>
> Subject: Re: [JAVA3D] Original Posts
> To: [EMAIL PROTECTED]
>
> Juergen, I am just getting started at Java3d and I haven't even got the
> examples running yet, perhaps you could give me a helping
lt;[EMAIL PROTECTED]>
> X-Accept-Language: en
> MIME-Version: 1.0
> To: Paul Pantera <[EMAIL PROTECTED]>
> Subject: Re: README.Java3D
> Content-Transfer-Encoding: 7bit
>
> > The Java 3D README is called README.java3d.win32ogl.txt (or
> > README.java3d.win32d3d.tx
> Date: Tue, 20 Mar 2001 09:19:45 +
> From: Colin Waters <[EMAIL PROTECTED]>
> Subject: Installer problem
>
> Hi,
>
> I have a problem running with Install Anywhere launching. It comes back
> with a InvocationTargetException. I have jdk1.3.0_02 installed and am
> trying to install java3d-1_2_1
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