[JAVA3D] Java 3D/Swing Product Development Software Engineering Contractor

2004-05-18 Thread Paul Pantera
Java 3D/Swing Product Development Software Engineering Contractor Quantum4D is a San Francisco based starup company developing a next generation large dataset Data Visualization tool that uses real- time 3D Graphics. We are seeking an expert level Java programmer with 3D Graphics experience to lea

Re: [JAVA3D] How to get a point coordinate array

2004-05-03 Thread Paul Pantera
I tried to use IndexedArrayGeometry as an object recieving the geometry = but I got a classcastException. plus I did't get exactly what Couch was = saying. =20 Is there a solution other than diving into the array to eliminate the = duplicates? You can use GeometryInfo to remove duplicates. Initial

Re: [JAVA3D] Smoothing over different groups

2004-04-19 Thread Paul Pantera
Thanks Michael, The NormalGenerator works within geometry groups (as long as I set the creaseAngle properly), but there's no way to get rid of the hard edge between geometry groups, is there? The reason I need to keep different parts of the objects in different groups is that the colors/textures o

Re: [JAVA3D] What happened?

2004-04-16 Thread Paul Pantera
Sadly I can't do it inside a Behavoir class (I must think about that but ...). I could change my code to set the TransformGroup only after finishing the movement. But for my application it isn't nice. And I still wonder if it will be a solution for the problem. The out of memory will come! Later -

Re: [JAVA3D] same shape3d, different textures

2004-03-05 Thread Paul Pantera
> Hi Florin, Thanx for your answer. Well, I didn't want to use two > shape 3ds because I'm lazy :P I've already specified the > coordinates and texturecoordinates for an entire room, and I'd > like the outside walls to be different from the inside ones. But > I guess it's easier to just copy and pa

Re: [JAVA3D] Texture bad quality

2004-02-18 Thread Paul Pantera
> http://www-public.tu-bs.de:8080/~y0002384/data/ I believe what you're experiencing is called "mach banding." It occurs when there is a slight change in color over a large area. You end up with bands of different colors instead of a smooth gradiation. It occurs because there aren't enough bits

Re: [JAVA3D] Write own KeyBehavior

2003-12-17 Thread Paul Pantera
I would like to write my own KeyBehavior, but I have problems to identify the pressed key. Can someone help me? E.g. when I press the key "a", I would like to do something. Here's my code: [snip] public void processStimulus(Enumeration criteria) { WakeupCriterion wakeup; AWTEvent[] event;

Re: [JAVA3D] GeometryInfo

2003-12-08 Thread Paul Pantera
use the GeometryInfo primitive constants for GeometryInfos and the GeometryArray constants for GeometryArrays. -Paul Pantera Chief Architect, PresidioLabs, Inc. 1-650-766-1517 === To unsubscribe, send email to [EMAIL PROT

[JAVA3D] Enabling an Interpreter

2003-10-20 Thread Paul Pantera
The Java 3D docs don't seem to explain what it means to enable or disable a Behavior. Specifically, what happens if I call setEnable(false) 1) while the Behavior is in the middle of its processStimulus method, and 2) when the Behavior is waiting to be awakened ??? I'm clearly seeing the processSti

[JAVA3D] Lessons Learned

2003-08-10 Thread Paul Pantera
urselves in the future - Sun is not footing the bill any more. We whould try to work together as a community. -Paul Pantera PresidioLabs Inc. === To unsubscribe, send email to [EMAIL PROTECTED] and include in the body o

Re: [JAVA3D] Java 3D, GL4Java, JOGL, GLUT

2003-06-24 Thread Paul Pantera
GL bindings for Java. The forum for jogl is closed. They are sending people to the javagaming.org forums or the [EMAIL PROTECTED] mailing list. -Paul Pantera http://www.presidiolabs.com === To unsubscribe, send email to [EMAI

Re: [JAVA3D] Angle calculation with x y z planes

2003-06-24 Thread Paul Pantera
TransformGroup tg = (TransformGroup)intervalTG.get(c); tg.setTransform(tempTrans2); } // End of updateInterval -Paul Pantera http://www.presidiolabs.com === To unsubscribe, send email to [EMAIL PROTECTED] and include in t

Re: [JAVA3D] transform3d, lookat problem

2003-06-24 Thread Paul Pantera
If you want to attach geometry to the viewing platform, you need to use PlatformGeometry. See the PlatformGeometry class and ViewingPlatform.setPlatformGeometry. -Paul Hi guys, I'm pretty new to the Java3D stuff and I've encountered a very strange problem... I wanted to make a very simple appli

Re: [JAVA3D] GeometryInfo Texturing

2003-06-09 Thread Paul Pantera
Hello everyone, I've got problem with texturing GeometryInfo. I have cod like this: Point3f p1 = new Point3f(0.5f, 0.5f, 0.0f); Point3f p2 = new Point3f(0.5f, 0.0f, 0.0f); Point3f p3 = new Point3f(0.3f, -0.3f, 0.0f); Point3f p4= new Point3f(-0.3f, -0.3f, 0.0f); Point3f p5 = new

Re: [JAVA3D] Normal generation

2003-03-06 Thread Paul Pantera
Dear all, I am having a little trouble over here with normal generation: I am generating an n-faced mesh from one triangle and n-1 matrices so that the 1st triangle of the mesh is the original one and the i-th one is generated from the original one transformed with the affine transformation descr

Re: [JAVA3D] Some questions about triangulation in Java3D

2003-02-14 Thread Paul Pantera
Hello, I read a paper: "Efficient and Reliable Triangulation of Polygons" by Martin Held. His triangulation method is called FIST (Fast Industrial-Strength Triangulation). It says: "Although "sorted" clipping of the ears generally produces nice looking triangulations, it is clear that any form of

Re: [JAVA3D] NullPointerException in RenderBin.collectDirtyTRInfo ??

2002-11-19 Thread Paul Pantera
I'm seeing this too. I only see it occasionally, and only when transparency sorting is on. java.lang.NullPointerException at javax.media.j3d.RenderBin.collectDirtyTRInfo(RenderBin.java:6298) at javax.media.j3d.RenderBin.updateObject(RenderBin.java:845) at javax.media.j3d.M

Re: [JAVA3D] Swing component on Canvas3D

2002-10-25 Thread Paul Pantera
Hi Alex, Try the attached code and see if that is what you are looking for. The code is within init(), but you could improve it by creating a self-contained JPanel as a subclass of JPanel that will add the text or events or both, then add it to a part of the layout of the Container (in this case

Re: [JAVA3D] Normals considered when rendering without light?

2002-08-26 Thread Paul Pantera
> My question is: Is the normals' direction used at all when > rendering without light (i.e. with no material, simply > using the vertices' color)? I've got the feeling that > it doesn't, since with the following code I can only > see the "outside-pointing" geometry, not the inner one. > Tha

Re: [JAVA3D] Please GeometryInfo Picking

2002-08-26 Thread Paul Pantera
> Hello All, > > I am in the project of creating a new loader for our graphical file format. > Now my loader just reads all the points and face from the file format and > represents it as a complete shape. > > GeometryInfo gi = new geometryInfo(GeometryInfo.TRIANGLE_ARRAY); > gi.setCoordinateIn

Re: [JAVA3D] fog switch

2002-08-26 Thread Paul Pantera
> I would like to create 2 buttons: one which turns on a > fog effect and one thatt turns it off. I know how to > create the effect of fog and add it to the branch > group, but don't know a way to add and takeaawy the > effect by the press of a button. Can anyone help? Put the fog under a Bran

Re: [JAVA3D] hiding shape3Ds

2002-08-26 Thread Paul Pantera
> hi, > Once a shape3D is part of the scenegraph, it is rendered on the = > screen. Is there any way by which I can hide the shape3D that is part of = > scenegraph? You have two options. Put a BranchGroup between the Shape3D and its parent. Set ALLOW_DETACH on the BranchGroup, and then det

[JAVA3D] Bugs in OrientedShape3D w/ constantScale

2002-08-19 Thread Paul Pantera
OK, I've found a bug and an RFE in OrientedShape 3D with constantScaleEnable: 1) The contructor for OrientedShape3D that takes a "scale" doesn't work correctly - it always sets the scale to 1.0. In the example program I'm setting the scale to 10, but it's getting 1 (zoom into the sph

Re: [JAVA3D] Raster Bugs?

2002-08-16 Thread Paul Pantera
o I compute that transform to convert pixels into object coordinates? My guess: (getLocalToVworld.mul(getVworldToImagePlate)).inverse. This should give me an image plate to local transform. I'll try that and see if it works. -Paul Paul Pantera wrote: > > OK, I've composed a

Re: [JAVA3D] Raster Bugs?

2002-08-15 Thread Paul Pantera
> >I'd use depth buffering on the labels if I could, but I can't seem >to accurately set the depth of the raster. They're not being >transformed correctly. > >I wonder what would happen if I read out the local-to-vworld of >the node, found the position of the node in vword coordinates, >and set t

Re: [JAVA3D] Raster Bugs?

2002-08-15 Thread Paul Pantera
On Thu, 15 Aug 2002 13:20:35 -0600, Raj N. Vaidya <[EMAIL PROTECTED]> wrote: >Hi Paul, > >>On Thu, 15 Aug 2002 11:54:40 -0700, Paul Pantera ><[EMAIL PROTECTED]> wrote: > > > >>I was using ordered groups to make sure a node's geometry >>wa

Re: [JAVA3D] Raster Bugs?

2002-08-15 Thread Paul Pantera
Replying to my own email. . . Paul Pantera wrote: > > OrderedGroup may be the only way to do what I need to do. > Since I can't control the depth of my rasters, I can use > OrderedGroup to render my objects in a specific order so > that objects in front of the scene obscure

Re: [JAVA3D] Raster Bugs?

2002-08-15 Thread Paul Pantera
OK, I've composed a small program demonstrating the problems I'm seeing. It has a sphere and a label both at the same position. > 1) Rasters ignoring front and back clipping planes. Zoom way in, zoom way out. The sphere disappears, the label never does. > 2) Rasters ignoring setDepthBuff

[JAVA3D] Raster Bugs?

2002-08-14 Thread Paul Pantera
most useful as labels. If an object is in front of another object obscuring it from view, the label of the object in back will always show through. (Or else it's always in the back.) I'm guessing these bugs go away on D3D because of their use of geometry in the implementation of raster

[JAVA3D] Raster not affected by OrientedShape3D?

2002-05-10 Thread Paul Pantera
Today I'm trying to make a label that shows up in front of a sphere. When the view changes, the label stays on top of the sphere. Simple. What worked: Use Text2D (a texture mapped quad), read out the appearance and geometry and put them into an OrientedShape3D. Offset the geometry by the sphere

Re: [JAVA3D] Signed auto-install AND USE_COORD_INDEX_ONLY

2002-04-12 Thread Paul Pantera
> Date:Thu, 11 Apr 2002 14:12:14 -0600 > From:Raj Vaidya <[EMAIL PROTECTED]> > Subject: Re: Signed auto-install AND USE_COORD_INDEX_ONLY > > Hi Paul, > > Very nice to hear from you and, as last year, much appreciate your > illustrative example. > > OK ! The reason why I was a little curiou

Re: [JAVA3D] Signed auto-install AND USE_COORD_INDEX_ONLY

2002-04-11 Thread Paul Pantera
> Date:Wed, 10 Apr 2002 17:20:11 +0300 > From:Asaf Dafner <[EMAIL PROTECTED]> > Subject: Re: Signed auto-installation JAR from Sun > > Hi, > > This is for Paul Pantera or anyone from Sun: Any chance you could provide > saying you are still working on the &qu

Re: [JAVA3D] ARGH! Cannot install J3d 1.3 beta

2002-01-10 Thread Paul Pantera
The Java 3D 1.3 Beta installer is hard-wired to use Microsoft's java. This was because of problems with InstallAnywhere and JDK 1.4 (InstallAnywhere doesn't work with JDK 1.4). So they could choose to work on JDK 1.4 or on Windows XP but not both. (Since Windows XP doesn't have Microsoft's Java

[JAVA3D] JPI in IE 6.0

2001-10-30 Thread Paul Pantera
Response from the Java Plug-In group: > Paul, > > JPI is implemented as ActiveX control in IE, so removing the plugin > interfaces from IE will have no effect on us. > > Stanley > > Paul Pantera wrote: > > > > According to this article: > > &

Re: [JAVA3D] jdk1.3.1_01a, IE5 and Netscape 6.1

2001-10-29 Thread Paul Pantera
go again... HTMLConverter > (in the new SDK) does nothing. Nada. Without HTMLConverter > I will have no converted applet tag. Without a converted applet > tag then how will the browser know that it needs to download the > new plugin (and which version)? > > I looked at the demos tha

Re: [JAVA3D] Rotating a view around an object in the world

2001-10-25 Thread Paul Pantera
Here you go. Use it like this: viewingPlatform.setViewPlatformBehavior(new SpinBehavior()); import com.sun.j3d.utils.behaviors.vp.ViewPlatformBehavior; import javax.media.j3d.RotationInterpolator; import javax.media.j3d.Alpha; import javax.media.j3d.Transform3D; import java.util.Enumeration;

Re: [JAVA3D] example for see

2001-10-25 Thread Paul Pantera
There are several examples in the Java 3D SDK. Open demo/java3d/index.html in your browser. -Paul > Delivered-To: [EMAIL PROTECTED] > MIME-Version: 1.0 > X-Priority: 3 > X-MSMail-Priority: Normal > X-MimeOLE: Produced By Microsoft MimeOLE V5.00.2615.200 > Date: Thu, 25 Oct 2001 16:33:20 -0200

Re: [JAVA3D] Geometry Info class

2001-10-22 Thread Paul Pantera
For the TRIANGLE_STRIP_ARRAY primitive you must set the stripCounts with GeometryInfo.setStripCounts(). The stripCounts array is an array of integers that indicate how many vertices are to be used for each strip. For example, an array of {5, 4, 6} indicates that there are three strips of length

Re: [JAVA3D] Still having problems with applets...

2001-10-18 Thread Paul Pantera
Answer from the Plug-In team: > Stay tuned. There will be an anouncement in the next few days. > I can't say much until then. -Paul - Begin Forwarded Message - Date: Thu, 18 Oct 2001 09:29:57 -0700 (PDT) From: Paul Pantera <[EMAIL PROTECTED]> Sub

Re: [JAVA3D] Still having problems with applets...

2001-10-18 Thread Paul Pantera
> Delivered-To: [EMAIL PROTECTED] > MIME-Version: 1.0 > Content-Transfer-Encoding: 8bit > Date: Thu, 18 Oct 2001 10:05:39 +0200 > From: Gerald de Jong <[EMAIL PROTECTED]> > Subject: Re: [JAVA3D] Still having problems with applets... > To: [EMAIL PROTECTED] > > On Thursday 18 October 2001 05:59, Jo

Re: [JAVA3D] Possible to control trianglulator?

2001-10-17 Thread Paul Pantera
The triangulator is designed to work on planar polygons. If your polygon isn't planar, it's projected onto a plane. It's not designed to work on a half cylindrical surface made up of a single curved polygon. It simply turns polygons into triangles. -Paul > Delivered-To: [EMAIL PROTECTED] > M

Re: [JAVA3D] Possible to control trianglulator?

2001-10-17 Thread Paul Pantera
Can you please provide more detail? This can't be right. The triangulator simply divides polygons into individual triangles. The stripifier will make strips, but the only way to get a fan out of the geometry utilities is to send in a fan (and not call the triangulator or stripifier). Quads sen

Re: [JAVA3D] help me!

2001-10-15 Thread Paul Pantera
Make sure the Java being used by your browser is the same as the Java being used on the command line. Your browser uses the JVM listed at the registry entry HKEY_LOCAL_MACHINE\SOFTWARE\JavaSoft\Java Runtime Environment\$CurrentVersion$\JavaHome where $CurrentVersion$ is HKEY_LOCAL_MACHINE\SOFT

Re: [JAVA3D] GeometryInfo class

2001-10-15 Thread Paul Pantera
> Delivered-To: [EMAIL PROTECTED] > X-Accept-Language: en > MIME-Version: 1.0 > Content-Transfer-Encoding: 7bit > Date: Mon, 15 Oct 2001 01:12:45 +0300 > From: Kostantinos Rekalidis <[EMAIL PROTECTED]> > Subject: [JAVA3D] GeometryInfo class > To: [EMAIL PROTECTED] > > Hi all > I was wondering how

Re: [JAVA3D] what's the value of texture by reference?

2001-10-11 Thread Paul Pantera
The difference is that texture in the "normal" mode will copy your texture into Java 3D's internal data structures. Texture by reference will not - it will use a "reference" to your data. Therefore, texture by reference is faster. If you are updating your texture every frame, then texture by re

Re: [JAVA3D] FW: Java 3D on Solaris 2.6

2001-10-10 Thread Paul Pantera
You have to set the environment variable NPX_PLUGIN_PATH to point to the directory containing the Java Plug-In library. setenv NPX_PLUGIN_PATH=$JAVAHOME/jre/plugin/sparc/ns4 Use colons to seprate multiple directories in your NPX_PLUGIN_PATH, just like other path variables. For example, if your

Re: [JAVA3D] j3d 1.2.1 install problems

2001-10-09 Thread Paul Pantera
It should work. Uninstall any previously installed Java 3D installations (start/control panel/add remove programs). If you don't have Java 1.3 or higher installed, uninstall Java too and re-install 1.3.1. Then run the Java 3D installer. If you still have problems, let me know the specifics and

Re: [JAVA3D] javax.media.j3d installation: not found in import

2001-09-19 Thread Paul Pantera
Something went wrong with your installation. Did you uninstall the old version first? I'd try uninstalling everything including your JVM, then removing any files left behind, then reinstalling everything. -Paul > Delivered-To: [EMAIL PROTECTED] > X-Originating-IP: [146.140.5.195] > Mime-Versi

Re: [JAVA3D] Alternatives to Java 3D

2001-09-18 Thread Paul Pantera
This has been a big issue for a long time. We are very close to having a solution for the problem. You will be able to have the Java Plug-In automatically install Java 3D, or you can choose the Java Web Start method. But neither are ready at this time and we aren't giving any firm dates. Stay

Re: [JAVA3D] Signed auto-installation JAR from Sun

2001-09-13 Thread Paul Pantera
-Paul > Delivered-To: [EMAIL PROTECTED] > MIME-Version: 1.0 > Date: Thu, 13 Sep 2001 08:32:29 -0400 > From: "J. Lee Dixon" <[EMAIL PROTECTED]> > Subject: Re: [JAVA3D] Signed auto-installation JAR from Sun > Comments: To: Paul Pantera <[EMAIL PROTECTED]> >

Re: [JAVA3D] Signed auto-installation JAR from Sun

2001-09-12 Thread Paul Pantera
Not ready yet. Still working with Javasoft to get the details worked out. We will be the first optional package supported when it is released. We are not giving out any hard dates at this time. We appreciate your patience. -Paul > Delivered-To: [EMAIL PROTECTED] > MIME-Version: 1.0 > Date: W

Re: [JAVA3D] Can I use a Stripifier and still access geometry by reference?

2001-09-10 Thread Paul Pantera
> From: "John F. DeGeorge" <[EMAIL PROTECTED]> > Subject: [JAVA3D] Can I use a Stripifier and still access geometry by reference? > To: [EMAIL PROTECTED] > > I am just learning how use geometry by reference to do skin and bone > animation. Previously I had use a Stripifier to turn my basic set

Re: [JAVA3D] Java3D plugin auto download

2001-09-05 Thread Paul Pantera
Good question. Right now, it can't be done. Search the archives for much information about the subject. We're still working on it. -Paul > Delivered-To: [EMAIL PROTECTED] > X-Sender: [EMAIL PROTECTED] > Mime-Version: 1.0 > Date: Thu, 6 Sep 2001 02:18:05 +0800 > From: Quoc Huynh <[EMAIL PROTEC

Re: [JAVA3D] ObjectFile not loading textures from URL (??)

2001-09-04 Thread Paul Pantera
The bug is fixed in Java 3D 1.3 (not released yet). -Paul > Delivered-To: [EMAIL PROTECTED] > X-Priority: 3 (Normal) > Mime-Version: 1.0 > Date: Fri, 31 Aug 2001 16:51:04 -0600 > From: Scott Rutlege <[EMAIL PROTECTED]> > Subject: [JAVA3D] ObjectFile not loading textures from URL (??) > To: [EMAI

Re: [JAVA3D] ObjLoad applet error.

2001-08-29 Thread Paul Pantera
It doesn't work - that's why ine ObjLoad program isn't in the demos/index.html file and it doesn't have a _plugin.html file. The problem is fixed in 1.3, but for now, it doesn't work. It has trouble loading a .obj file from a URL. -Paul > Delivered-To: [EMAIL PROTECTED] > MIME-Version: 1.0 > X-

Re: [JAVA3D] GeomInfo useful to me?

2001-08-27 Thread Paul Pantera
(PDT) > From: Dola Woolfe <[EMAIL PROTECTED]> > Subject: Re: [JAVA3D] GeomInfo useful to me? > To: Paul Pantera <[EMAIL PROTECTED]> > MIME-Version: 1.0 > > Dear Paul, > > Thank you for the response. I will try what you're > suggesting when I get a chance

Re: [JAVA3D] GeomInfo useful to me?

2001-08-27 Thread Paul Pantera
> Delivered-To: [EMAIL PROTECTED] > Date: Sat, 25 Aug 2001 09:10:58 -0700 > From: Dola Woolfe <[EMAIL PROTECTED]> > Subject: [JAVA3D] GeomInfo useful to me? > To: [EMAIL PROTECTED] > > Hi, > > I'm using a GeometryInfo on my objects for two > purposes: strippify and calculate normals. Can I still >

Re: [JAVA3D] HashCode for Tuples

2001-08-23 Thread Paul Pantera
> Delivered-To: [EMAIL PROTECTED] > Delivered-To: [EMAIL PROTECTED] > Date: Thu, 23 Aug 2001 12:38:22 -0700 > From: R Vegan <[EMAIL PROTECTED]> > Subject: Re: [JAVA3D] HashCode for Tuples > To: [EMAIL PROTECTED] > > Hi Paul > > Thanks very much again for your help. > > Yes, indeed ! I was interest

Re: [JAVA3D] HashCode for Tuples

2001-08-23 Thread Paul Pantera
You shouldn't write any code that relies on a particular implementation of hashCode because it could change. But having used hashCode a lot I'm suspecting that you want to verify that the code produces an even distribution. Some classes in java do not - for example, the last time I looked at Int

Re: [JAVA3D] Installing Java3D in Win2000

2001-08-16 Thread Paul Pantera
After you install the software, nothing is supposed to happen. If you want to take a look at the demos, point your browser at c:\jdk1.3.1\demo\java3d\index.html If you're saying the installer doesn't run to completion, then get back to me. If you're saying the installer runs but no files are wr

Re: [JAVA3D] Loader for Lightwave 6

2001-08-16 Thread Paul Pantera
There is a lightwave loader class included with Java 3D called Lw3dLoader. There is a demo program that you can use to view your lightwave files. It is in demo/java3d/Lightwave - the program is called "Viewer." It supports an older version of the lightwave spec - not sure how old, but give it a

Re: [JAVA3D] Diferences between DirectX e OpenGL ?

2001-08-16 Thread Paul Pantera
>From your email I'm guessing that you weren't interested in a discussion of the technical differences between the two :). All versions of Windows come with OpenGL so, if you're not sure, choose the OpenGL version. The DirectX version will not work on Windows NT. For 98, ME, and 2000, it requir

Re: [JAVA3D] setTextureCoordinate question

2001-08-15 Thread Paul Pantera
> > From: Dola Woolfe [mailto:[EMAIL PROTECTED]] > > Sent: Wednesday, August 15, 2001 12:16 PM > > To: [EMAIL PROTECTED] > > Subject: [JAVA3D] setTextureCoordinate question > > > > > > Hi, > > > > JBuilder complains that setTextureCoordinate(int, > > Point3f) is deprecated. Is it really? Everybody

Re: [JAVA3D] GeometryArray vs IndexedGeometryArray

2001-08-13 Thread Paul Pantera
1.3 will also include the source code for the NormalGenerator and GeometryInfo. -Paul > Delivered-To: [EMAIL PROTECTED] > Delivered-To: [EMAIL PROTECTED] > Date: Mon, 13 Aug 2001 12:39:59 -0700 > From: R Vegan <[EMAIL PROTECTED]> > Subject: Re: [JAVA3D] GeometryArray vs IndexedGeometryArray > T

Re: [JAVA3D] GeometryArray vs IndexedGeometryArray

2001-08-13 Thread Paul Pantera
GeometryInfo will by fully enhanced in 1.3. It will support geometry BY_REFERENCE, INTERLEAVED, USE_COORD_INDEX_ONLY, Multi-texture geometry, etc. etc. etc. -Paul > Delivered-To: [EMAIL PROTECTED] > Delivered-To: [EMAIL PROTECTED] > Date: Mon, 13 Aug 2001 12:12:49 -0700 > From: R Vegan <[EMAIL

Re: [JAVA3D] Java3d-1_2_01-solsparc-sdk.bin install problem

2001-08-06 Thread Paul Pantera
Java 3D 1.2.1_02 has a new installer that should fix problems installing on 1.3.1. (There are still problems on 1.4 Beta, however.) Please try downloading and installing this new version that was released last week. If you still have problems, let me know. -Paul > Delivered-To: [EMAIL PROTEC

Re: [JAVA3D] installation problem

2001-07-31 Thread Paul Pantera
Windows NT doesn't have DirectX 7.0 so you need to download and install the OpenGL version of Java 3D. -Paul > From: "Lorena" <[EMAIL PROTECTED]> > To: "Paul Pantera" <[EMAIL PROTECTED]> > Subject: Re: [JAVA3D] installation problem > Date: Tu

Re: [JAVA3D] installation problem

2001-07-30 Thread Paul Pantera
There's a problem with our installer on Windows ME with 1.3.1. This is bug 4440209 - you can keep tabs on the bug here: http://developer.java.sun.com/developer/bugParade This is fixed in the next version, but until then you're kinda stuck :(. The only thing you can do is manually copy the fil

Re: [JAVA3D] problem with Objfile()

2001-07-25 Thread Paul Pantera
If you look in the demo/java3d/geometry directory there's a sample called minimart.obj that demonstrates how to do textures and colors in .obj files. java ObjLoad ../geometry/minimart.obj -Paul > Delivered-To: [EMAIL PROTECTED] > MIME-Version: 1.0 > Content-Transfer-Encoding: 7bit > Date: Thu,

Re: [JAVA3D] How the heck do I install J3D?

2001-07-25 Thread Paul Pantera
y copy the files into the proper directories. See the README for a list of the files and the directories where they go. Also, try J2SE 1.3.0_03: http://java.sun.com/j2se/1.3.0/ -Paul > X-Sender: [EMAIL PROTECTED] (Unverified) > Date: Tue, 24 Jul 2001 22:52:24 -0700 > To: Paul Panter

Re: [JAVA3D]

2001-07-25 Thread Paul Pantera
Yeah, you don't have Java 3D installed in the JVM that you are using to compile/run the program. Edit your PATH and put the VM with Java 3D first. -Paul > Delivered-To: [EMAIL PROTECTED] > MIME-Version: 1.0 > X-Priority: 3 > X-MSMail-Priority: Normal > X-Mimeole: Produced By Microsoft MimeOLE V

Re: [JAVA3D] Loading Texture in *.obj

2001-07-23 Thread Paul Pantera
There's a bug where you have to specify the directory of the obj file, even if it's in the same directory. Like this: java ObjLoad ./galleon.obj LMK if that's not your problem. -Paul > Delivered-To: [EMAIL PROTECTED] > MIME-Version: 1.0 > X-Priority: 3 > X-MSMail-Priority: Normal > X-MimeOLE:

Re: [JAVA3D] J3D installation on Win2K

2001-07-18 Thread Paul Pantera
There are known problems with our installer and the 1.4 Beta VM. This is bug 4464766. You can keep tabs on the status of the bug here: http://developer.java.sun.com/developer/bugParade See the bug report for a workaround, or if you don't require 1.4, use 1.3.1 for now. -Paul > Delivered-To:

Re: [JAVA3D] Ques. on GeometryInfo "indexifier"

2001-07-16 Thread Paul Pantera
: R Vegan <[EMAIL PROTECTED]> > Subject: [JAVA3D] Ques. on GeometryInfo "indexifier" > To: [EMAIL PROTECTED] > > Hi All ( and specifically to Paul Pantera ) > > I gather from the GeometryInfo API that it can "indexify" > unindexed geometry. What I would

Re: [JAVA3D] Help: installation of java 3d on a notebook

2001-07-16 Thread Paul Pantera
There are known problems with our installer and the 1.4 Beta VM. Is that what you are using? If so, This is bug 4464766. You can keep tabs on the status of the bug here: http://developer.java.sun.com/developer/bugParade If you're not using 1.4, check the size of the executable file to make

Re: [JAVA3D] Installation bug

2001-07-16 Thread Paul Pantera
There are known problems with our installer and the 1.4 Beta VM. Is that what you are using? If so, This is bug 4464766. You can keep tabs on the status of the bug here: http://developer.java.sun.com/developer/bugParade If you're not using 1.4, check the size of the executable file to make

[JAVA3D] ID#:529975 Java3D question

2001-07-10 Thread Paul Pantera
> From: "Per Eckerdal" <[EMAIL PROTECTED]> > Reply-To: "Per Eckerdal" <[EMAIL PROTECTED]> > To: [EMAIL PROTECTED] > Subject: Java3D question > > > Dear Sirs! > > I'm working with the Java 3D and I wonder how I can > make .obj-files (as 3-dimensional objects). Does it > exist a program to do that?

Re: [JAVA3D] Problem with IndexedGeometryArray

2001-07-10 Thread Paul Pantera
> Date: Tue, 10 Jul 2001 11:30:37 -0700 (PDT) > From: Kelvin Chung <[EMAIL PROTECTED]> > Subject: RE: [JAVA3D] Problem with IndexedGeometryArray > > Hi Jyothi, > > >X-Unix-From: [EMAIL PROTECTED] Mon Jul 9 23:42:32 2001 > >From: Jyothi Mohan <[EMAIL PROTECTED]> > >To: "'Kelvin Chung'" <[EMAIL PR

[JAVA3D] ID#:529940 Installation Problem

2001-07-10 Thread Paul Pantera
You should post your question to [EMAIL PROTECTED] I think some users have been able to install on JDK 1.4 through this process: 1) Uninstall 1.4 and re-install 1.3. 2) Start the Java 3D installer 3) Install 1.4 4) Complete the Java 3D installation. That's a kludge, but it's the installer t

Re: [JAVA3D] MULTITEXTURE QUESTIONS.

2001-07-09 Thread Paul Pantera
> Date: Wed, 4 Jul 2001 11:44:17 +0200 > From: Alvaro Zabala <[EMAIL PROTECTED]> > Subject: [JAVA3D] MULTITEXTURE QUESTIONS. > To: [EMAIL PROTECTED] > > Hello, all! > > I'm making some multitexture probes, and I have some question that I hope > Java3d's gurus would be so kind to solve me. > > F

Re: [JAVA3D] java3d, javawebstart, and javaOne?

2001-06-11 Thread Paul Pantera
> Date: Fri, 8 Jun 2001 14:44:54 -0400 > From: Jean Laleuf <[EMAIL PROTECTED]> > Subject: [JAVA3D] java3d, javawebstart, and javaOne? > To: [EMAIL PROTECTED] > > A little while ago it was suggested that the j3d team might take advantage > of JavaOne to re-release j3d in a JavaWebStart module. Is t

Re: [JAVA3D] Object's colors cant be loaded

2001-06-04 Thread Paul Pantera
Send me the file and I'll take a look at it. -Paul > Delivered-To: [EMAIL PROTECTED] > X-Accept-Language: en > MIME-Version: 1.0 > Content-Transfer-Encoding: 7bit > Date: Mon, 4 Jun 2001 21:49:00 +0300 > From: Kostantinos Rekalidis <[EMAIL PROTECTED]> > Subject: [JAVA3D] Object's colors cant be

Re: [JAVA3D] Installing Java 3D with Java 1.3.1 on Windows ME

2001-05-25 Thread Paul Pantera
Yes, this is a known problem. The installer is broken on ME with 1.3.1. It's also broken on 1.4 Beta. We're working on solving the problem for future releases. -Paul > MIME-Version: 1.0 > Date: Fri, 25 May 2001 14:16:29 -0400 > From: Mauricio Vives <[EMAIL PROTECTED]> > Subject: [JAVA3D] Ins

Re: [JAVA3D] JDK 1.4 beta and Java3D

2001-05-24 Thread Paul Pantera
Yeah, it's hard for InstallAnywhere to support releases of Java that haven't been released yet. We'll try to solve the problem here, but until then you can just install it by hand. Copy the required files into the proper directories and it will work: \bin\J3D.dll \bin\j3daudio.d

Re: [JAVA3D] Big problem with Triangulator

2001-05-17 Thread Paul Pantera
> MIME-Version: 1.0 > Date: Thu, 17 May 2001 11:54:47 -0700 > From: Rajamiyer Ravichandran <[EMAIL PROTECTED]> > Subject: [JAVA3D] Big problem with Triangulator > Comments: To: Dan Petersen <[EMAIL PROTECTED]> > To: [EMAIL PROTECTED] > > I don't like about that is when I triangulate a > trimmed NU

Re: [JAVA3D] install problem

2001-05-16 Thread Paul Pantera
There are problems with our installers on Windows ME with Java 1.3.1. Downgrade to 1.3.0_02 and it should work. -Paul > From: "Navin Daryanani" <[EMAIL PROTECTED]> > To: <[EMAIL PROTECTED]> > Subject: install problem > Date: Wed, 16 May 2001 15:14:06 +1000 > MIME-Version: 1.0 > Content-Transfe

Re: [JAVA3D] Java3D Poor Distribution Process

2001-05-11 Thread Paul Pantera
g to get support for this for over a year, but we've run into legal and export control issues, and are only now solving those problems. > Date: Fri, 11 May 2001 22:52:43 +1000 > From: Justin Couch <[EMAIL PROTECTED]> > Subject: Re: [JAVA3D] Java3D Poor Distribution Process > T

Re: [JAVA3D] Can I Put The J3D Installers On My Website?

2001-05-09 Thread Paul Pantera
> From: "Corysia Taware" <[EMAIL PROTECTED]> > To: "Paul Pantera" <[EMAIL PROTECTED]> > > Paul, > > I've read the License agreement in the installer and I don't see where it > says exactly that. This is the relevant clause: > 7

Re: [JAVA3D] Can I Put The J3D Installers On My Website?

2001-05-09 Thread Paul Pantera
> X-VirusChecked: Checked > Date: Wed, 9 May 2001 16:51:02 +0100 > From: "Crossley, Allistair" <[EMAIL PROTECTED]> > Subject: [JAVA3D] Can I Put The J3D Installers On My Website? > To: [EMAIL PROTECTED] > > Hi there, > > Are we allowed to put the Java3D runtime installers on our own websites or >

Re: [JAVA3D]

2001-04-26 Thread Paul Pantera
Current Plugin Converter support is lacking. What I'd do is take the html from the Java 3D demo programs and modify it for your program. -Paul > MIME-Version: 1.0 > X-Priority: 3 > X-MSMail-Priority: Normal > X-MimeOLE: Produced By Microsoft MimeOLE V5.50.4522.1200 > Date: Thu, 26 Apr 2001 08:

Re: [JAVA3D] Lighting/Normals problem

2001-04-18 Thread Paul Pantera
> Date: Wed, 18 Apr 2001 22:10:30 +0200 > From: Artur Biesiadowski <[EMAIL PROTECTED]> > Subject: Re: [JAVA3D] Lighting/Normals problem > To: [EMAIL PROTECTED] > > Paul Pantera wrote: > > > Why not use the NormalGenerator on custom geometry? > > Beca

Re: [JAVA3D] Lighting/Normals problem

2001-04-18 Thread Paul Pantera
The GeometryInfo object contains a method called reverse(): public void reverse() Reverse the order of all lists. If your data is formatted with the wrong winding rule (so you always see the back and never the front), this method will (in effect) reverse the winding of your data b

Re: [JAVA3D] Your Message Sent on Sat, 14 Apr 2001 20:13:52 +0800

2001-04-16 Thread Paul Pantera
There is no "Java 3D plugin" per se. First you install the Java Plugin, and then you upgrade that Java VM by adding Java 3D. Fortunately, the process is simple. First install Java from Sun Microsystems (http://java.sun.com/j2se). This includes the Java Plugin. Then install Java 3D to upgrade t

Re: [JAVA3D] NormalGenerator + Questions regarding Indices; Help !

2001-04-10 Thread Paul Pantera
> Date: Mon, 9 Apr 2001 19:52:20 - > From: R Vegan <[EMAIL PROTECTED]> > Subject: [JAVA3D] NormalGenerator + Questions regarding Indices; Help ! > To: [EMAIL PROTECTED] > > Hi All > > I have a bunch of triangles (generated NOT by the Triangulator) > represented by a coordinate array and an ind

Re: [JAVA3D] texture images in an applet

2001-04-03 Thread Paul Pantera
Works fine for me. . . -Paul > MIME-Version: 1.0 > Date: Tue, 3 Apr 2001 14:25:01 -0700 > From: Ahmed Shakil <[EMAIL PROTECTED]> > Subject: Re: [JAVA3D] texture images in an applet > To: [EMAIL PROTECTED] > > Even the TextureTest demo, which comes with Java3D, doesnt work when I put it on the se

Re: [JAVA3D] class not found

2001-04-02 Thread Paul Pantera
> MIME-Version: 1.0 > Date: Mon, 2 Apr 2001 14:07:11 -0400 > From: "Dvorak, Daniel J." <[EMAIL PROTECTED]> > Subject: [JAVA3D] class not found > To: [EMAIL PROTECTED] > > I've read all the info I can find on making my applet run in a browser, but > I'm still puzzled. If I use my plain (unconverte

Re: [JAVA3D] LightWave loader problem.

2001-03-28 Thread Paul Pantera
The file java3d-utils-src.jar contains the code for the Lightwave loader. See the file DebugOutput.java. There are two ways you can go about using this code with your app. 1) Change the package name from com.sun.j3d.loaders.lw3d to something else. Compile them all and put the directory in

Re: [JAVA3D] Original Posts

2001-03-27 Thread Paul Pantera
> MIME-Version: 1.0 > Date: Tue, 27 Mar 2001 10:11:54 +0100 > From: James Magee <[EMAIL PROTECTED]> > Subject: Re: [JAVA3D] Original Posts > To: [EMAIL PROTECTED] > > Juergen, I am just getting started at Java3d and I haven't even got the > examples running yet, perhaps you could give me a helping

Re: [JAVA3D] README.Java3D

2001-03-26 Thread Paul Pantera
lt;[EMAIL PROTECTED]> > X-Accept-Language: en > MIME-Version: 1.0 > To: Paul Pantera <[EMAIL PROTECTED]> > Subject: Re: README.Java3D > Content-Transfer-Encoding: 7bit > > > The Java 3D README is called README.java3d.win32ogl.txt (or > > README.java3d.win32d3d.tx

Re: [JAVA3D] Installer problem

2001-03-21 Thread Paul Pantera
> Date: Tue, 20 Mar 2001 09:19:45 + > From: Colin Waters <[EMAIL PROTECTED]> > Subject: Installer problem > > Hi, > > I have a problem running with Install Anywhere launching. It comes back > with a InvocationTargetException. I have jdk1.3.0_02 installed and am > trying to install java3d-1_2_1

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