und a little bit backwards but it work for me so
> far.
>
> All the best
>
> Stepan
>
>> On Thu, Mar 30, 2017 at 1:27 PM, Martin Constable <jackyoungbl...@me.com>
>> wrote:
>> Am a matter of interest, why do you want this?
>>
>> I am a fan o
Am a matter of interest, why do you want this?
I am a fan of Selective Color in PS as well. It is the only decent Hue tool in
PS. However… in Nuke we have the great Hue Correct, which, as far as I can see,
does a better job of the same task.
Martin Constable
> On 30 Mar 2017, at 6:29
:
http://stackoverflow.com/questions/4945457/conversion-between-rgb-and-ryb-color-spaces
Martin
> On 29 Mar 2017, at 6:06 AM, Deke Kincaid <dekekinc...@gmail.com> wrote:
>
> Are they asking for the j2c file wrapper as an image sequence or just the j2k
> compression (in an mxf wra
altogether more zippy than PS.
Also… end to end OCIO support.
Martin C
> On 9 Dec 2016, at 3:28 PM, Ben Dickson <ben.dick...@rsp.com.au> wrote:
>
> OpenColorIO integration to convert the image to a more usable (non-32bit)
> working colourspace would be very nic
Perhaps it is inverting according to the Muncell colour wheel?
I believe that this corresponds roughly to Lab space.
> On 7 Oct 2016, at 12:47 AM, Gary Jaeger wrote:
>
> Yeah, though it’s interesting that it’s still something different than doing
> a Hue invert in
ermanently delete the original, any
>> copy and any printout thereof. The integrity and security of e-mail cannot
>> be guaranteed.
>>
>> ___
>> Nuke-users mailing list
>> Nuke-users@support.thefoundry
As I recall... There is a snow or rain particle preset that cone with nuke that
could be adapted to your needs. These are in the toolssets menu.
It might make sense to rig up two of these... One for distance and one for
near.
Sent from my iPhone
> On 9 Jun 2016, at 6:19 PM, Crunch vFx
then viewing it?
>
> Regards,
> Fredrik
>
>
> ___
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Mart
Not spam for me.
Sent from my iPhone
> On 14 Mar 2016, at 7:55 AM, Hugo Léveillé wrote:
>
> Not spam for me
>
> Sent from my iPhone
>
>> On Mar 13, 2016, at 7:51 PM, Howard Jones wrote:
>>
>> Hi
>>
>> Could anyone tell me if this is not in
Pv5EWY
--
Hugo Léveillé
On Feb 9, 2016, at 9:05 PM, Martin Sheeran
<martinshee...@outlook.com<mailto:martinshee...@outlook.com>> wrote:
Hi
I have a footage that for some reason, has a weird vertical pattern in it. I
don't know if it is the camera or maybe the transfer, but it's in
Hi
I have a footage that for some reason, has a weird vertical pattern in it. I
don't know if it is the camera or maybe the transfer, but it's in there. I
tried neat video, it helped, but I can still feel the pattern.
Any plugin or gizmo that could fix this kind of problem?
Thanks for the replies. Will check thoses documents
Ok I have just downloaded the profile and its working fine. Now I just tried
something very simple to see if I understand the workflow, and again, looks
like I don't..
I just took a simple colorbar and rendered it as srgb in an exr file.
Hey guys
I am trying to understand the ACES workflow as much as I can right now, but
still, I have questions in mind that bugs me. Here is what "I think" I
understand so far from the ACES workflow in Nuke
1) I receive a plate shot on X camera. In the colorspace/OCIO color node, I
have the
could easily restrict all scripts to those which can be
read by a box fresh factory install, but I don’t want to punish their
initiative. This makes keeping up to speed all the more easy.
Thanks again.
Martin C
> On 27 Jan 2016, at 8:32 am, Daniel Short <danisnotsh...@gmail.com&
ke script in the process (pipes
> are connected differently as a result).
> If you save at this stage you have lost production data.
> That is pretty severe, will send a bug report...
>
>
>
> On 27/01/16 3:48 pm, Martin Constable wrote:
>> Unbelievably useful! A wonde
PM
To: Nuke user discussion
Subject: Re: [Nuke-users] CMS pattern un lightroom problem
Hello, Martin!
Lightroom sliders "Highlights", "Shadows" and "Clarity" is not intended to do
color transformation. And due to they nature can not much help with CMS and LU
[subject name corrected]
Hi
When using Lightroom to modify a CMS patten from Nuke, I have some problems.
When using tools like exposure, temp, tint, saturation, vibrance, curves,
everything is fine. The CMS gives me a lut exactly like the image a graded in
lightroom
But 4 sliders are
Hi
When using Lightroom to modify a CMS patten from Nuke, I have some problems.
When using tools like exposure, temp, tint, saturation, vibrance, curves,
everything is fine. The CMS gives me a lut exactly like the image a graded in
lightroom
But 4 sliders are giving me some problems.
ffect, which wouldn't translate into a LUT.
On Thu, Dec 31, 2015 at 6:58 AM, Martin Sheeran
<martinshee...@outlook.com<mailto:martinshee...@outlook.com>> wrote:
Hi
When using Lightroom to modify a CMS patten from Nuke, I have some problems.
When using tools like exposure, temp, ti
Let me be the first to say well done!
Absolutely brilliant! Cant wait to play with it.
Martin
> On 19 Oct 2015, at 11:43 pm, Mads Lund <madshl...@gmail.com> wrote:
>
> LUE is now available for download http://hagbarth.net/?p=1001
>
> While I still have
Hi all,
I have a problem with exporting from NukeStudio. Transitions don’t seem to work
correctly when they are between two comp containers, with the second comp
container ‘popping’ suddenly into view. Transitions between two clips on a
‘normal’ layer seem fine. Any ideas?
I don't think it's possible to change the defaults. However, the presets
function can serve the same purpose.
Martin
Sent from my Uktra Zobir
On 2 Jun 2015, at 7:22 am, Sean Falcon vfxco...@gmail.com wrote:
Hi,
Does anyone know how to set some default values for the curves in the Range
Dodgy lines across the wheel when the mix luminance is activated and set to 1?
On 14 Apr 2015, at 7:39 pm, Ron Ganbar ron...@gmail.com wrote:
Am I missing something?
Ron Ganbar
email: ron...@gmail.com
tel: +44 (0)7968 007 309 [UK]
+972 (0)54 255 9765 [Israel]
url:
happens to me when the slider is not at 1 or 0 - but anything in between.
Ron Ganbar
email: ron...@gmail.com
tel: +44 (0)7968 007 309 [UK]
+972 (0)54 255 9765 [Israel]
url: http://ronganbar.wordpress.com/
On Tue, Apr 14, 2015 at 2:42 PM, Martin Constable jackyoungbl...@me.com
/nuke-users
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Yes, this.
Please, pretty please keep the mailing list functionality.
Thanks, Martin
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[ Freelance Technical Director ]
[ http://www.chatterjee.de ]
[ https://vimeo.com/chatterjee ]
On Tue, Feb 3, 2015 at 6:03 PM, Randy Little randyslit...@gmail.com wrote:
Ok
@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/
http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
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Martin Winkler, Geschäftsführer
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Tel. 07221 972 95 31
HRB 700934 Amtsgericht Mannheim
Ust-ID
I had a similar problem just today. A Mac I was working on could not read .mov
files which showed up as green. The solution was to rename files as .mp4 and
also update VLC. I doubt it has anything to do with Nuke studio. Does you have
the same problems in Nuke?
Sent from my iPad
On 19 Nov
/cgi-bin/mailman/listinfo/nuke-users
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Martin Winkler, Geschäftsführer
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Tel. 07221 972 95 31
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Nuke
a plugin. Personally I
would love to see it implemented, but it is difficult to get students to do
anything if they don't see a publication as the end result.
Many, many thanks for the feedback. This is very useful.
Martin
On 10 Jun, 2014, at 1:24 PM, Anselm Lier em...@anselmlier.de wrote:
I
lines of feedback will be
very helpful, especially from users of your caliber.
I thank you all sincerely in advance
Martin Constable
CONSTABLE Martin | School of Art Design and Media | Nanyang Technological
University
3-21, 81 Nanyang Drive, Singapore 637458
Tel: (65) 6316-8729 GMT+8h | HP
Unforgivably I accidentally deleted the questions from the source file.
They are:
The questions must have got accidentally deleted. They are simple:
- Can such an effect be easily achieved with existing tools?
- Would you find such a tool useful?
Apologies
On 9 Jun, 2014, at 3:44 PM, Martin
it as you
want
Hope it helps
Cheers
Adrian
On Mon, Jun 9, 2014 at 10:01 AM, Martin Constable jackyoungbl...@me.com
wrote:
Unforgivably I accidentally deleted the questions from the source file.
They are:
The questions must have got accidentally deleted. They are simple:
- Can
.
Best regards,
Elias Ericsson Rydberg
måndag 9 juni 2014 skrev Martin Constable jackyoungbl...@me.com:
Thats a good idea and actually something I already tried.
After some fiddling similar results can be had. And the results themselves
are sometime comparable.
However, it is very difficult
work.
Best regards,
Elias Ericsson Rydberg
måndag 9 juni 2014 skrev Martin Constable jackyoungbl...@me.com:
Thats a good idea and actually something I already tried.
After some fiddling similar results can be had. And the results themselves
are sometime comparable.
However
Something neat would be to simply draw an animation curve.
Does not command / option - shift in the animation window already deliver this
ability?
On 8 Jun, 2014, at 2:17 PM, Frank Rueter|OHUfx fr...@ohufx.com wrote:
Something neat would be to simply draw an animation curve.
Would be quite
an existing animation curve in the viewer, i.e. draw it as
pixels.
On 8/06/14 6:24 pm, Martin Constable wrote:
Something neat would be to simply draw an animation curve.
Does not command / option - shift in the animation window already deliver
this ability?
On 8 Jun, 2014, at 2:17 PM
smoke and fire? Simple could probably be done with nuke
particles depending on what simple means.
On May 18, 2014 10:02 PM, Martin Constable jackyoungbl...@me.com wrote:
A noise generator would be nice. Nuke noise node is surprising powerful,
especially if you have grown up
A noise generator would be nice. Nuke noise node is surprising powerful,
especially if you have grown up with Photoshop's :) Using different blend modes
all sorts of stuff can be cudgelled from it. However, if compared to Modo's
E:Modo textures, it seems incomplete.
Personally, I would
Are yr pngs in 24 bit? That might help.
On 29 Apr, 2014, at 6:45 PM, Florian Einfalt
florian.einf...@saddingtonbaynes.com wrote:
Hello,
I am having this problem with PNGs from Nuke that I need to deliver in a
Photoshop psd-file. This specifically concerns the shadow pass of my comp but
wrote:
I tried both using 8bit per pixel and 16bit per pixel. No difference
unfortunately.
Flo
On 29 April 2014 11:51, Martin Constable jackyoungbl...@me.com wrote:
Are yr pngs in 24 bit? That might help.
On 29 Apr, 2014, at 6:45 PM, Florian Einfalt
florian.einf
Dam! Thats one smart method!
Martin
On 27 Apr, 2014, at 7:52 AM, Frank Rueter|OHUfx fr...@ohufx.com wrote:
I often find that the easiest deflicker setup works best and fastest for
global flicker:
use a frame hold to and divide a blurred version of it by the moving footage
that is blurred
I have installed Perian and have had no trouble reading mp4s since then.
Martin
On 6 Mar, 2014, at 4:31 PM, Ron Ganbar ron...@gmail.com wrote:
Anybody knows if it's possible in any way to open an mp4 file in Nuke? For
reference.
Ron Ganbar
email: ron...@gmail.com
tel: +44 (0)7968 007
not using any weird facility managed write nodes.
Start with a fresh vanilla copy of Nuke :)
-theo
On 29 January 2014 10:34, Martin Constable jackyoungbl...@me.com wrote:
This looks truly great. The examples online look really groovy, but also
things I can imagine using.
I have tried running
…and no weird facility managed write nodes. Version of Nuke as vanilla as it
comes, bar one or two Gizmos.
On 29 Jan, 2014, at 6:50 PM, Martin Constable jackyoungbl...@me.com wrote:
I am trying it on Nuke 8
Tried also NukeX7.0v4 and NukeX7.0v5
Get a version error on both.
On 29 Jan
OK
I am a bit of a Python Neophyt and might have to recruit higher order help. Bit
I'll give it a try.
Martin
On 29 Jan, 2014, at 6:56 PM, theodor groeneboom plateryt...@gmail.com wrote:
Version errors shouldn't matter much in this case. But if you're having
trouble launching the sim
, Martin Constable jackyoungbl...@me.com wrote:
I am trying it on Nuke 8
Tried also NukeX7.0v4 and NukeX7.0v5
Get a version error on both.
On 29 Jan, 2014, at 6:38 PM, theodor groeneboom plateryt...@gmail.com wrote:
What version of Nuke are you running ? I've tested it on 7 8, and on all
OK
Will give it a go
m
On 29 Jan, 2014, at 8:43 PM, theodor groeneboom plateryt...@gmail.com wrote:
Martin, Ari Ron, I've re-uploaded the file on Nukepedia. Let me know if
this one works, as I havn't seen this bug before.
On 29 January 2014 12:25, theodor groeneboom plateryt
Hi Theo
The Bug is still there in the copy from Nukepedia. However, this is prob
because the copy on the server has not refreshed (or something).
The copy I edited myself is behaving well and getting swet results.
martin
On 29 Jan, 2014, at 8:43 PM, theodor groeneboom plateryt
On Tue, Dec 31, 2013 at 9:06 PM, Nathan Rusch nathan_ru...@hotmail.com wrote:
Nuke still only supports CUDA for GPU acceleration.
Isn't Blink supposed to do OpenCL?
Regards,
--
Martin Winkler, Geschäftsführer
Grey Matter Visual Effects GmbH
Georg-Friedrich-Str.1
76530 Baden-Baden
Tel. 07221
Works fine with me. Just tested.
Dumb question… but did you remember to tick the alpha box on the channels
parameter?
martin
On 13 Dec, 2013, at 2:00 PM, Darren Coombes darren.coom...@me.com wrote:
Should I be able to render a prores quicktime with alpha channel from
nuke?
Can do
Ah ha!
I first tried on latest Nuke 8. Worked ok. Next tried on Nuke 7. Didn't work.
Martin
On 13 Dec, 2013, at 2:23 PM, Darren Coombes darren.coom...@me.com wrote:
Yeah, works fine on my laptop, just did a test, just not working of the
computer I’m using, maybe there’s a codec issue
Try the attached script.
It was written for my students to address a slightly different issue, but the
topic is related.
On May 20, 2013, at 8:56 PM, Flares wrote:
Ive tried pasting it in to the node graph but nuke crashes straight away.
i noticed your script says version 7, im currently
Your problem is caused by incompatible formats (e.g. HD vs . Cinemascope)
The great thing about Nuke is that it will accept any format at all. The
downside is that this can cause workflow issues.
Crop, Reformat, BlackOutside can all help.
On Apr 22, 2013, at 10:35 PM, thawk127 wrote:
I am sure that there is a simple solution to this issue… but..,.
I have recently taken to working without the Properties bin and with the Viewer
floating free. I find that this way of working gives me as much DAG work space
as possible and is very suitable for my needs.
When I access a node's
(), ]:
n.hideControlPanel()
nuke.menu(Nuke).addCommand(Edit/Node/Close all properties,
clear_properties, ctrl+shift+a)
On 16/04/13 11:22, Martin Constabe wrote:
I am sure that there is a simple solution to this issue… but..,.
I have recently taken to working without the Properties bin
Brilliant! I had no idea! I can't have been paying attention to the release
notes.
A vast improvement to its usability (for me anyway)
On Apr 14, 2013, at 12:56 AM, Sean Brice wrote:
Hey Martin,
By self casting shadows are you referring to the object casting a shadow on
itself
Any chance of self cast shadows in the near future? The one bottleneck in my 3D
/ Nuke workflow is the need to pop over to MODO to bake out shadow maps.
On Apr 13, 2013, at 12:41 PM, Richard Bobo wrote:
On Apr 12, 2013, at 7:09 PM, Deke Kincaid d...@thefoundry.co.uk wrote:
We added
network.
Original message
From: Martin Constabe jackyoungbl...@me.com
Date: 04/12/2013 9:46 PM (GMT-08:00)
To: Nuke user discussion nuke-users@support.thefoundry.co.uk
Subject: Re: [Nuke-users] Shadow from 3d objects on video
Any chance of self cast shadows
There are many things I love about it, especially when used in a teaching
context. I am not near Nuke now, so this is from memory...
1: I love being able to adjust the same value by RGB, HSV, TMI and watching the
values change live in each. Swopping easily between these values is great in
is not, and will never be a app for greenhorns. However, as
long as it is taught in schools such as mine, easing newbies into a painless
user experience will always be an issue.
Martin
On Apr 11, 2013, at 3:31 PM, Howard Jones wrote:
I quite like 3 (you missed off one slider). I always use it landscape
.
Martin
On Apr 11, 2013, at 10:02 PM, Ean Carr wrote:
Regarding default opening behaviour: Nuke should remember which sliders you
had shown in $HOME/.nuke/uistate.ini. If it's not working for you, then
that's a bug. I do remember having problems with this in the past but it
appears to be working
Thanks!
Martin
On Apr 12, 2013, at 2:59 AM, Marten Blumen wrote:
just add to ~/.nuke/uistate.ini
[ColorPicker]
ShownColorSpaces\RGB=true
ShownColorSpaces\HSV=true
ShownColorSpaces\TMI=true
ShownColorSpaces\Wheel=true
ShownColorSpaces\Swatches=true
Dynamic=false
On 12 April 2013
When I teach interface design I show them Nuke's color picker pallet as an
example of 'too many cooks spoil the broth'.
On Mar 27, 2013, at 6:01 PM, Rich T wrote:
[quote=Elias]Just resize the window and you'll get the other layout
Thanks Elias, that was easy
Rich
Richard
I assume you have tried tweaking the settings in the MultiSample tab of the
ScanlineRender?
On Apr 9, 2013, at 11:04 PM, joswabeke wrote:
Dear Nuke users,
When rendering a plane close to a 90 degree angle you get raggidy edges.
Aliasing does not help. As far as i know regular 3d
Or… use the presets menu in the top left of the properties. An item I am
learning to use more and more.
Martin
On Apr 5, 2013, at 3:30 AM, adam.s.j wrote:
Create a new init.py file and place in yor .nuke folder you should not realy
edit the original, you can but it is safer not to
-adam
://forums.thefoundry.co.uk/
http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
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Martin Winkler, Geschäftsführer
Grey Matter Visual Effects GmbH
Georg-Friedrich-Str.1
76530 Baden-Baden
Tel. 07221 972 95 31
HRB 700934 Amtsgericht Mannheim
Ust-ID Nr.DE249482509
://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
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Wengleinstr
).
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Martin Winkler, Geschäftsführer
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The tool you're looking for is called Godrays and ships with Nuke,
and here's a tutorial on how to use them:
http://satheeshnuketutorials.blogspot.de/
Regards,
Martin
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Martin Winkler, Geschäftsführer
Grey Matter Visual Effects GmbH
Georg-Friedrich-Str.1
76530 Baden-Baden
Tel. 07221 972 95 31
This might be fine in the hands of an experienced Nuke artist, but as someone
who teaches nuke to undergrads... I can promise that students would overuse it
to hell. As it is, i have to heartily discourage them from feeding a single
merge node with multiple inputs.
Sent from my iPad
On 4
Nice problem!
...Depends what you mean by color. Jops can provide a lightness histogram and
waveform. Also a vectorscope that expresses the hue and saturation combined.
If it is just hue that you are interested in... You might try the following:
From the top of my head:
- Factor the rgb by
on the lightness channel after.
This is clunky. Sure some code monkey can come up with something more elegant.
Martin
On 5 Aug, 2012, at 10:05 PM, Ron Ganbar ron...@gmail.com wrote:
Indeed. What Joe said is spot on.
If you use that psd layers button in the Read node you can see all the
options
Making a shadow from a human figure using the pull of the figure Somtimes works
on still images but usually causes problems with moving figures. The reasons
for this you are now encountering (eg feet mis match). On simple objects like
cars it is more likely to work. Your best bet might be a
is quicker just to set up some trees in maya paint effects and add a
wind. Is super fast to do and no special maya skills required.
Martin
On 3 Jul, 2012, at 3:19 PM, VikD nuke-users-re...@thefoundry.co.uk wrote:
Try IDistort witn animated Noise node in UV Channels input
When using noises to create atmosphere, I find that the edges created by
masking can be unsatisfactory. Real smog (of the heavy variety) has a more
eventfull edge than a simple mask can readily supply. I dealt with this by
merging the noise with a large ramp or blur and setting the blend mode
' with the
appropriate aspect ratio.
You can uncheck the ' preserve Aspect Ratio' checkbox and enter the
preferred size. if you enter the native size and save the mov, it should be
fine.
I hope this helps.
Best,
Martin
Message: 6
Date: Wed, 2 May 2012 21:16:00 +0300
From: Ron Ganbar ron...@gmail.com
on the card.
Best regards
Calle Granström
VFX Artist
Visual Art
www.visualart.se
--
Martin Lindgren
Webdesigner Front-end Developer
STHLM Webbproduktion | www.sthlmwebb.se | i...@sthlmwebb.se
Cell: +46(0)735110867
Mail: martin.lindg...@sthlmwebb.se
From: Jd Flame jdyfl...@gmail.com
To: Nuke user discussion nuke-users@support.thefoundry.co.uk
Sent: Thursday, 22 December 2011, 15:47
Subject: Re: [Nuke-users] New Nuke training Wiki
This is great!!!
Thank you Martin for sharing all this information with us.
JD
Sent from my
Thanks all for your points everyone. I have again re-written a lot of the
points in response to this feedback. It was actually the students who asked for
this do / don't list. Nuke is difficult to teach to busy undergrad students who
cant afford the time to devote themselves to it completely...
the point to
which one most frequently returns. I have found that the viewer node 'noodle'
often becomes dislocated from the root (or wherever my current master view is)
and I have to navigate in the Node Graph to find it again. Is there a way to
lock the 'number 1' viewer view?
Martin
Yeh. I would like the same thing. I rigged something up a while back but it was
very unreliable.
I miss Shake's simple flipbooks. I teach Nuke and Framecycler presents too
steep a learning curve in addition to Nuke itself.
Sent from my iPad
On Aug 2, 2011, at 11:35 PM, rahul kv
.
_
On 2011-07-19, at 10:23 AM, Martin wrote:
Is there any way to set DJV (or anything elae) as the primary flipbook? I
see there is a drop down menu in the flipbook dialogue box indicating this
as a possibilty but can't find how to enable it.
I like DJV and much prefer it's simplicity
Long time lurker, first time poster...
Is it possible to drive (for example) a red and a blue curve in ColorLookups1
using a single curve in ColorLookups2?
Thanks in advance
Martin
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