I have a read node with an expression grabbing the name from the
beauty render read and swapping it out for a different pass name with
a basic string map to swap it out for different pass names.
[file dirname [value car_base1.file]]/[string map {carBeauty
carSpecular} [file tail [value
all plugins should go in one of two places and they get auto loaded
without the need of your own menu.py. Though I think there are still
a few which install in just install in /Applications and link the .so
to there.
ndk plugins:
/Library/Application Support/Nuke/6.x/
ofx plugins
/Library/OFX
If your naming conventions stay consistent an your only versioning up v01, v02,
then you can simply select the read node and alt+up arrow.
-deke
On Mar 6, 2011, at 13:39, Ron Ganbar ron...@gmail.com wrote:
FYI
Frank Reuter made an upgraded Search and Replace python panel for The
Foundry's
Look for a thread called 'Grid pattern in transform' around March 2010 in the
archives.
Here are my obligatory repost links from Jonathan's explanation on the subject.
:)
http://en.wikipedia.org/wiki/Sampling_frequency
http://en.wikipedia.org/wiki/Nyquist_limit
-deke
On Mar 8, 2011, at
!
So, I'm gonna assume that functionality is gone or rather won't be added any
time soon?!
On Thu, Mar 10, 2011 at 12:39 PM, Deke Kincaid dekekinc...@gmail.com wrote:
This is a current limitation of the rotopaint node(even at DD). Your
thinking of the old bezier node.
-deke
On Mar
What is wrong with the bounding box? Just select on the transform tab
and you get the OSC like the old bezier node.
-deke
On Fri, Mar 11, 2011 at 15:13, Tom Piedmont t...@luma-pictures.com wrote:
Heavy roto work demands ctrl+C go back to it's former function of copying
point values.
23:46:36
Subject: Re: [Nuke-users] Roto - Copy values over animation
Deke Kincaid wrote:
What is wrong with the bounding box?
At best the bounding box is visual clutter and poor interface design,
hindering more than it helps with precision roto.
The jack was an innovative interface
[date] [file tail [value root.name]] [frame]
look at the manual for all the expressions to customize date([m], [M],
[d], etc...). It should be somewhere along with the text node.
-deke
On Mon, Mar 14, 2011 at 17:54, Darren Coombes darren.coom...@me.com wrote:
Hi All,
I want to make a text
You can only get the viewer to do this, not framecycler (FC only
supports SDI out from an nvidia daughter card). To output the viewer
hit the MonitorOutEnable button in the upper right corner next to
cliptest button. Also in the viewer, hit the s key to bring up the
settings window where you can
The Underground
Doner Advertising
From: nuke-users-boun...@support.thefoundry.co.uk
[nuke-users-boun...@support.thefoundry.co.uk] On Behalf Of Deke Kincaid
[dekekinc...@gmail.com]
Sent: Monday, March 21, 2011 3:58 PM
To: Nuke user discussion
Subject
The Underground
Doner Advertising
From: nuke-users-boun...@support.thefoundry.co.uk
[nuke-users-boun...@support.thefoundry.co.uk] On Behalf Of Deke Kincaid
[dekekinc...@gmail.com]
Sent: Monday, March 21, 2011 4:32 PM
To: Nuke user discussion
Subject: Re
From: nuke-users-boun...@support.thefoundry.co.uk
mailto:nuke-users-boun...@support.thefoundry.co.uk
[nuke-users-boun...@support.thefoundry.co.uk
mailto:nuke-users-boun...@support.thefoundry.co.uk] On Behalf Of
Deke Kincaid [dekekinc...@gmail.com mailto:dekekinc
Keyer is pretty much it. There are gizmos which just automate doing
id channels on nukepedia and creativecrash but underneath they are all
just keyers.
For future though, get your cg guys to render multiple mattes to a
single exr instead of using id's which just suck, especially pink that
it
hit x and type ReLight
-deke
On Fri, Apr 1, 2011 at 10:20, Jason Nguyen jasonpngu...@gmail.com wrote:
does anyone knows of the relight node in nuke requires 'world' or 'object'
space point normal passes?
thanks
J
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We set the cache explicitely on the D: drive of each machine.
We launch only one render per machine with multithread.
The swap is set to the same min/max on every machine.
Anything else? This is the kind of bug that can take me weeks to find.
[sigh]
On 20/04/2011 04:26, Deke Kincaid wrote
h...ah
http://www.nukepedia.com/41/video/
-deke
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Just make a pair of standard single node cameras and use an orient and
point constrain between the two. If your animating the convergence or
anything else then link the animation from the stereo camera's film
back animation and anything else which animates. On export just check
the bake
Fabricio: Maya's stereo camera writes differently to fbx then their
standard camera so Nuke doesn't see it.
-deke
On Sat, Apr 23, 2011 at 16:46, Fabricio Morato bissos...@gmail.com wrote:
Hey have you tried exporting to FBX 2010? and importing into nuke?
2011/4/23 Matias Volonte
median filter?
-deke
On Thu, Apr 28, 2011 at 14:10, David Sarma davidsa...@gmail.com wrote:
Hello,
Is there an operator in Nuke for removing small components? I'm looking for
something along the lines of these:
http://www.mathworks.com/help/toolbox/images/ref/bwareaopen.html
It never hurts to submit it again as a feature request since votes count.
-deke
On Wed, May 4, 2011 at 04:25, Ean Carr eanc...@gmail.com wrote:
Is Bill's idea an official feature request? I really like that idea.
Also, I'd like to see URL support in backdrop nodes. Putting this:
a
Best bet, if you can is send an example quicktime that doesn't work in
Nuke to support. supp...@thefoundry.co.uk
-deke
On Mon, May 9, 2011 at 10:39, Nick Guth nick.g...@gmail.com wrote:
Does nuke support mov files? When we use MOV files in our scripts nuke
doesn't seem to render properly. I
I use Diogo's add constrain tab python script.
http://www.creativecrash.com/nuke/downloads/scripts-plugins/c/add-constrain-tab
-deke
On Thu, May 12, 2011 at 22:35, Darren Coombes
dar...@resolutiondesign.com.au wrote:
Hi All,
I have a card with an animated text layer rendered from after
also there is a global option for it in the preferences.
https://skitch.com/dekekincaid/r9eaf/preferences
-deke
On Fri, May 13, 2011 at 07:17, judp j...@mac.com wrote:
OK--
Quick newbie question... I knew how to do this at one point, but summarily
forgot...
How do you turn off the
Keyframes can't cross each other in the curve editor or dope sheet.
The only way is to copy/paste them.
-deke
On Tue, May 17, 2011 at 10:33, Spider spi...@555lab.com wrote:
Hi everybody,
I have maybe a stupid question but i don't know how to move keyframe after
the next one,
Said we have 3
, Deke Kincaid dekekinc...@gmail.com wrote:
Keyframes can't cross each other in the curve editor or dope sheet.
The only way is to copy/paste them.
-deke
On Tue, May 17, 2011 at 10:33, Spider spi...@555lab.com wrote:
Hi everybody,
I have maybe a stupid question but i don't know how
/
On 17 May 2011 21:03, Deke Kincaid dekekinc...@gmail.com wrote:
Keyframes can't cross each other in the curve editor or dope sheet.
The only way is to copy/paste them.
-deke
On Tue, May 17, 2011 at 10:33, Spider spi...@555lab.com wrote:
Hi everybody,
I have maybe a stupid question
If you can, try using root.format.h and root.format.w instead of
input.width and input.height. Either that or use something like a
format knob linked to a reformat inside the gizmo/group.
The trouble is that using input means nuke has to query the bounding
box of everything upstream on the tree
select all, Overlay,Input...)
what's wrong with me ?
Spider
2011/5/17 Deke Kincaid dekekinc...@gmail.com
copy/paste does work in the viewer only with the right click Copy
Point Values. I just did it.
-deke
On Tue, May 17, 2011 at 11:11, Spider spi...@555lab.com wrote:
I alrady try
you can search the listserve archives at forums.thefoundry.co.uk
-deke
On Tue, May 17, 2011 at 23:33, Balaji K balaj...@moving-picture.com wrote:
Hi sri
can you send that discussion mail, newly I registered this, i dont have
that discussion, please send that flipbook file format
There have been 4 bug updates to the 6.1 train. You should try
updating to 6.1v5 and see if that fixes it.
-deke
On Wed, May 18, 2011 at 04:35, Viktor Daniels daniels.vik...@gmail.com wrote:
Hello everyone, I'm experience problem with Expression node, on script
loading Nuke shows error ERROR:
Dan
It looks like your expression links all point to the group name. So
when you create a gizmo it is expression linking back to the original
named file instead of the controls for each individual gizmo.
So for example: Spline_Ramp.midpoint.left.x instead you should use
something like
change the filter value to 2 and then it is considerably faster, even
if you add 2 of them.
-deke
On Tue, May 24, 2011 at 14:56, Johan Boije jfbo...@gmail.com wrote:
Why is it that the median filter in Nuke is so incredibly slow? If I compare
with median in After Effects for example you can
Maybe a dumb question but do you have shaders applied to your
geometry? Are you using the reflection shader?
-deke
On Wed, May 25, 2011 at 14:25, Bill Gilman billgil...@yahoo.com wrote:
Hello all
I'm trying to render a 3D OBJ from within Nuke and the edges look really fat.
The best way to
Just move nuke's center point to match.
-deke
On May 26, 2011, at 12:48, Brogan Ross broganr...@gmail.com wrote:
Anyone know how I can get the Move2d.xPan animation (from Shake) over to a
nuke tranlate.x? I tried copying the curve expression. And I also tried
exporting through a tracker node.
Your question is a little vague. What would you like to create custom
shortcuts for?
-deke
On Thu, Jun 2, 2011 at 02:13, vfxbal...@gmail.com vfxbal...@gmail.com wrote:
Sent from my Nokia phone
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Just one caveat though. With render farm software you need to batch
by the number of frames in the render. Typically Deadline defaults to
something like 10 which won't work.
-deke
On Sun, Jun 12, 2011 at 12:57, Randy Little randyslit...@gmail.com wrote:
of course you can render QT on a farm
Use the pointCloudGenerator selectGeo poissonMesh
-deke
On Jun 13, 2011, at 13:29, Pat Wong patwon...@gmail.com wrote:
Hi Ive camera tracked a scene which has a ground plane and some buildings.
The camera tracker solve and also point cloud generator have worked
quite well and has
Yes, it is the equivalent of a resize node in other packages.
-deke
On Tue, Jun 14, 2011 at 09:53, Mahesh Kumar
maheshfromonl...@hotmail.com wrote:
hi all
question about reformat Node? is this format helps to convert HD or any
other formateven if we shooted in PAL DV/D1.
thanks in advace
Just select on the point you want to see in the curve editor, right
click curve editor all(or points).
-deke
On Thu, Jun 16, 2011 at 16:21, Nick Guth nick.g...@gmail.com wrote:
I was wondering why the rotopaint animation curves don't know up under the
curve editor anymore? I was trying to
Can you post the error that is popping up? It is hard to diagnose without this.
-deke
On Sun, Jun 19, 2011 at 21:06, Mahesh Kumar
maheshfromonl...@hotmail.com wrote:
hi
what is knob node when i open nuke file some error is showing knob is
missing what is this??
thanks in advance
Mahesh
It appears you are opening a Nuke 6.2 file in Nuke 6.0.
-deke
On Mon, Jun 20, 2011 at 07:34, Mahesh Kumar maheshfromonl...@hotmail.comwrote:
hi
this is the file i cant open
thanks in advance
Mahesh
Do you have a bug id #?
You guys should still report it just in case it isn't the same bug Randy is
referring to. The more people that report it the more likely it will be
fixed sooner then later.
-deke
On Wed, Jun 22, 2011 at 04:58, randyslit...@gmail.com
randyslit...@gmail.com wrote:
I suggest you don't edit the files in your application directory. Copy it
to your .nuke or wherever you NUKE_PATH is and edit it there.
-deke
On Thu, Jun 23, 2011 at 15:25, Ned Wilson ned.wil...@scanlinevfx.comwrote:
**
As an alternative, edit formats.tcl.
On windows machines, you will
Yes, as far as I know both the viewer and broadcast monitor supports only
output of 8 bpc.
-deke
On Tue, Jun 28, 2011 at 15:38, Ned Wilson nedwil...@gmail.com wrote:
When I checked on this last, Nuke was not capable of sending a 10-bit
signal to the video card even if 10 bpp color is enabled
Look at the guts of the waveDistortion and rippleDistortion nodes as a guide
towards using iDistort.
http://www.nukepedia.com/gizmo-downloads/transform/wavedistortion/
http://www.nukepedia.com/gizmo-downloads/transform/rippledistortion/
-deke
On Thu, Jun 30, 2011 at 23:58, Johan Boije
Workstation always comes to the most you can afford. Nuke tends to be i/o
bound so ram and faster disks are very important. 16-24gb of ram is what I
see most people getting these days.
With cpu it is better to get less faster cores then more slower ones, ie,
the 6 core at a higher cpu freq is
Last I knew the 3d connexion can't simply be assigned to arbitrary key/mouse
strokes. Instead you have to specially write support for your application
using their SDK.
-deke
On Thu, Jul 7, 2011 at 05:14, to...@elitevfx.com to...@elitevfx.com wrote:
Hello all,
I've been looking around for a
Frank made an example a while ago here:
http://forums.thefoundry.co.uk/phpBB2/viewtopic.php?t=1819highlight=fft
-deke
On Mon, Jul 11, 2011 at 11:02, a...@curvstudios.com wrote:
Can you provide a link to the FFT stuff ?
thx,
Ari
Try to play with the FFT stuff, that might give you the
you need shaders on your objects for shadows to work.
FYI though, Nuke's scanline doesn't handle alpha transparency on shadows.
-deke
On Wed, Jul 13, 2011 at 05:28, Pat Wong patwon...@gmail.com wrote:
Hi all
Im using the shadows feature in nuke for the first time... Actually
didnt even
..! Will stick to *not* use it then, lol. Thanks
though Deke!
Cheers! / Tobey
2011/7/8 Deke Kincaid dekekinc...@gmail.com
Last I knew the 3d connexion can't simply be assigned to arbitrary
key/mouse strokes. Instead you have to specially write support for your
application using their SDK.
-deke
oh right, well there was some people on the list here working on a fcp xml
reader for nuke a while back. I don't remember how far they went with it.
Here is one of the threads but I'm sure there are more if you search the
archive.
Hi guys
We are looking for some good example footage we can use to demo the new 6.3
denoise on. Does anyone have anything they shot themselves or a project
they worked on that they could easily get the rights to give out? Even
better if it is horribly lit blue screen or dark shots with very
Best way to know is to try it out yourself. :) If your still under
maintenance then your license will allow you to just download and use 6.3
off the website.
Personally I find it considerably faster then the f_denoise and the amount
of detail it retains is much higher. You can pretty much
what resolution are the two displays?
-deke
On Fri, Jul 29, 2011 at 14:23, Gabor L. Toth glt...@gmail.com wrote:
Hi,
we are started to use dual monitor setups, running nuke in two different
window (1 viewer, and nodegraph in the other) on the 2 monitors, and getting
strange ui slowdowns.
Red files are broken into 1gb segments and name them .001, .002, etc... but
you need to tell nuke to only load 001, not %03d.
-deke
On Fri, Jul 29, 2011 at 16:40, Dan Rosen danrosenro...@yahoo.com wrote:
and now it's working, something was odd with a specific .r3d file.
Thanks everyone.
There is a dmg inside the Lion installer file you download from the appstore
that you can burn to a bootable usb flash and then boot off that and do a
clean Lion install with. If you google for clean lion install there are
lots of topics/tutorials on it.
-deke
On Tue, Aug 2, 2011 at 15:51,
it will work.
J.
Am 04.08.2011 um 21:45 schrieb Deke Kincaid:
It's not reading the image you already rendered? Did you move the output
node or delete it in the precomp file? Are you using exr?
-deke
On Thu, Aug 4, 2011 at 04:21, Joerg Bruemmer
j.bruem...@lostgraphics.dewrote:
Hi
.
.sometimes.it.is.better.to.be.lost.than.found.
...
Am 04.08.2011 um 22:18 schrieb Deke Kincaid dekekinc...@gmail.com:
what version of nuke?
-deke
On Thu, Aug 4, 2011 at 12:58, Joerg Bruemmer j.bruem...@lostgraphics.de
j.bruem...@lostgraphics.de wrote
Typically that means you are using a card with an unsupported version
of OpenGL. What card/drivers do you have?
-deke
On Aug 8, 2011, at 0:23, ThomasObermaier
nuke-users-re...@thefoundry.co.uk wrote:
Hey!
I'm evaluating Nuke 6.3v2 right now on Linux (Fedora 15) and came accross
something
wrote:
It should be noted that 6.2 works fine under VMWare but 6.3 suffers from
this same OpenGL issue.
On Mon, Aug 8, 2011 at 3:53 AM, Deke Kincaid dekekinc...@gmail.com wrote:
Typically that means you are using a card with an unsupported version
of OpenGL. What card/drivers do you have?
-deke
nope
-deke
On Fri, Aug 12, 2011 at 16:31, Gary Jaeger g...@corestudio.com wrote:
Is it possible to read .ari files directly in nuke?
--
Gary Jaeger // Core Studio
86 Graham Street, Suite 120
San Francisco, CA 94129
415 543 8140
http://corestudio.com
In 6.3 Arri LogC support was added in the root luts and the colorspace node
in Nuke. Their curve is a little different then the standard loglin. This
way if you have both dpx or prores quicktimes from the sxs card you
can properly linearize them by default. I think sLog was another that was
python programming for the absolute beginner.
http://www.amazon.com/Python-Programming-Absolute-Beginner-3rd/dp/1435455002/ref=dp_ob_title_bk
-deke
On Sat, Aug 13, 2011 at 06:37, judp j...@mac.com wrote:
Hi Everyone!
Just wondering if y'all could recommend a book or other learning resource
ask Red for the inverse curve formula for Redgamma.
-deke
On Thu, Aug 18, 2011 at 13:56, Mohamed Selim
nuke-users-re...@thefoundry.co.uk wrote:
**
Any Idea where i can get an expression or a Lut for REDgamma ?
--
Mohamed Selim
Nuke Compositor
Cairo, Egypt
I use Tobey's method if you only want a straight line. Draw a 3 point
curve, close the curve, then delete the 3rd point. Use the feather to
increase the thickness.
-deke
On Wed, Aug 24, 2011 at 06:07, to...@elitevfx.com to...@elitevfx.comwrote:
I do this all the time, draw a line, doesn't
I tend to use hypot. It blends feathers and blurred edges better when they
overlap. over/screen/union give that weird blending edge. Max is ok, but
you get a crease so it depends how much dilate/eroding your doing to it
after. Hypot is nice and smooth.
-deke
On Wed, Aug 24, 2011 at 05:49,
luma key it?
-deke
On Mon, Aug 29, 2011 at 19:51, Darren Coombes
dar...@resolutiondesign.com.au wrote:
Anyone got a good tip for extracting a bump matte of footage in nuke?
Darren.
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are you on linux? The defaults pressure setting on the tablets in linux are
pretty abysmal. Even in their test app you dap and it make a big blob.
There is wacomcpl you can use to edit it if they compiled it in there.
-deke
On Tue, Aug 30, 2011 at 10:23, Michael Garrett
Exr files are interleaved. So when you look at some scanlines, you need to
read in every single channel in the EXR from those scanlines even if you
only need one of them. So if you have a multichannel file with 40 channels
but you only use rgba and one or two matte channels, then your going to
them in an email thread is probably the best approach or
the Foundry can compile and validate the submitted tips. They're not busy
working on anything at the moment, right?! ;-)
On Thu, Sep 1, 2011 at 1:55 PM, Deke Kincaid dekekinc...@gmail.comwrote:
Exr files are interleaved. So when
with planar tracker when it looses its why by objects passing in front of
you just do the same as a 2d tracker, find a small section of something else
roughly in the same plane track it for a few frames till the objects passes
by, and then move the tracking spline back to where it was before.
and keeping merges to
operate on rgba. (although this is the opposite of what Deke said, so your
mileage may vary)
Cheers,
Ivan
On Thu, Sep 1, 2011 at 1:55 PM, Deke Kincaid dekekinc...@gmail.comwrote:
Exr files are interleaved. So when you look at some scanlines, you need
to read in every single
Nuke requires a card that supports opengl 2.x or higher. This is typical of
an older card that only supports opengl 1.x, like old ATI cards.
-deke
On Thu, Sep 8, 2011 at 15:06, audscias nuke-users-re...@thefoundry.co.ukwrote:
**
Sorry, I didn't post the pic correctly in the last post. Here
Do you have the newest avid codecs installed on your box? I've seen
errors in the past with older versions.
-deke
On Sep 13, 2011, at 23:25, throwcomputer
nuke-users-re...@thefoundry.co.uk wrote:
Thanks for the response.. i tried that earlier and its a no go, no difference
what i clamp it
bashrc, tcshrc, login, profile, etc... set environment variables are
not seen by the gui. You should set it in either in an
environment.plist file or /etc/launchd.conf. Launchd is the only
thing that is seen by everything in the system, environment.plist is
ignored if you launch apps from
Just use a mirror camera and grid warp the output to add a curved feel to it.
-deke
On Fri, Sep 16, 2011 at 03:35, quang.tran
nuke-users-re...@thefoundry.co.uk wrote:
Hi,
I got to insert a cg element into the window reflection of a car with lots
of action happening within. Elements come from
If you already have a quadro card and a monitor that does 120hz(which is
most lcd monitors these days). Then you only need to buy the nvidia 3d kit
which is just shutter glasses and a usb transmitter. Nuke will add an
opengl stereo option to your stereo modes.
[image:
How many features are you using and how many frames is the shot?
-deke
On Thu, Sep 22, 2011 at 15:51, Ned Wilson nedwil...@gmail.com wrote:
Hello all,
I'm working on camera solving a shot which is 909 frames. I started the
feature track about 2 hours ago, and the solve about 1.5 hours ago.
What file format we're they shot to and which colorspace?
-deke
On Thu, Sep 22, 2011 at 17:44, Nick Guth nick.g...@gmail.com wrote:
Read brought in using AlexaV3LogC.
Has anyone had success with keying footage shot on the Alexa? It seems to
have a weird 422 look, but according to the
format. They were converted to DPX
and are in the AlexaV3LogC colorspace in nuke. We also tried pulling the raw
.mov directly into Nuke, but have the exact same result.
--
Nick
On Thu, Sep 22, 2011 at 5:51 PM, Deke Kincaid dekekinc...@gmail.com wrote:
What file format we're they shot
You should be able to see what codec from the metadata in Nuke or the
quicktime player info window.
-deke
On Thu, Sep 22, 2011 at 18:23, Nick Guth nick.g...@gmail.com wrote:
Unfortunately, I'm not on set for these shoots - but I've been told they
were shot 444! Hrm...
Sometimes I will individually lensDistort the r,g,b, channels. There
isn't a channel knob on it though so you have to do them separately
and remerge them.
Also sometimes basic scale/transforms on individual channels will work.
-deke
On Mon, Sep 26, 2011 at 20:15, John Mangia
You can make the viewer go through any gizmo/group. Just take the example
Ron gave and register it as a viewer process.
-deke
On Wed, Oct 5, 2011 at 06:14, Ron Ganbar ron...@gmail.com wrote:
Make a checkerboard and put everything over it? Wrap it up in a group and
use it as VIEWER_INPUT.
://reel.rslittle.com
On Wed, Oct 5, 2011 at 10:39, Deke Kincaid dekekinc...@gmail.comwrote:
You can make the viewer go through any gizmo/group. Just take the
example Ron gave and register it as a viewer process.
-deke
On Wed, Oct 5, 2011 at 06:14, Ron Ganbar ron...@gmail.com wrote:
Make
It depends which red and which resolution it was shot at. The Red One
crops the sensor to shoot at different resolutions(4.5k, 4k, 3k, 2k).
If you have 6.3 I have them all in my camera presets here:
http://www.nukepedia.com/gizmos/python-scripts/3d/camera-film-back-presets/
-deke
On Mon, Oct
just change the python command from nuke.setUserPreset to nuke.setPreset.
-deke
On Mon, Oct 10, 2011 at 19:51, bigfella
nuke-users-re...@thefoundry.co.uk wrote:
I am trying to get node presets to work over a shared network. I can create
the preset localize and it works fine. I then copy the
Just define your preset as something other then user presets.
So instead of:
import nuke
def nodePresetsStartup():
do this:
import nuke
def nodePresetsShared():
If you renamed it to sharedPresets.py and then in your global
init.py or menu.py, just import it like any other python script:
Views Stereo MixViews
-deke
On Tue, Oct 11, 2011 at 09:56, borbafett
nuke-users-re...@thefoundry.co.uk wrote:
in premiere, i can set the transparency of each stereo clip to 50%, and
adjust and converge my 3D quite easily. is this type of thing available in
ocula without using anaglyph? how
of this? :)
Thanks in advance!
Dorian
On 10/15/2011 02:43 AM, Deke Kincaid wrote:
We had a pretty good turnout for the sessions last month so we are
doing them again on Monday/Tuesday October 24 25th. Oh and BTW, I
do an intro to Mari in the Nuke Mari session, so you don't
necessarily need to sign up
draw ramp
You can stack one on top of each other to get an x/y one.
-deke
On Wed, Oct 26, 2011 at 23:42, drakeguan
nuke-users-re...@thefoundry.co.uk wrote:
Hi,
I would like to try use Nuke as a platform to test some research papers in
computational photography, I think it might be very
Posting them here does not necessarily get a bug filed. So send your
bugs to supp...@thefoundry.co.uk
-deke
On Fri, Oct 28, 2011 at 14:01, Aruna inver...@d2.com wrote:
Is there an official way to submit or view current Nuke/NukeX bugs and see
if they've been resolved in future versions, or do
layer
within the rotopaint node, so it would seem the ripple edit should work.
Weird. I guess I'll file it as a bug!
On Fri, Oct 28, 2011 at 3:16 PM, Deke Kincaid dekekinc...@gmail.com wrote:
In order to get the roto to come over without a key per frame I
believe both Mocha and Silhouette
I also suggest using Frank's Search and Replace python panel off nukepedia.
http://www.nukepedia.com/python-scripts/ui/searchreplacepanel/
-deke
On Mon, Oct 31, 2011 at 16:03, Remco Consten rcons...@gmail.com wrote:
Thanks you all! Really helpfull!
2011/10/31 Diogo Girondi
Currently only in Prman. Nuke Scanline only casts the card.
-deke
On Mon, Nov 7, 2011 at 17:16, Cedar Connor cedarcon...@gmail.com wrote:
Can that shadow respect the alpha channel of the shader input?
(Greenscreen on a 3d card etc...)
C-
On Mon, Nov 7, 2011 at 6:31 AM, Vilya Harvey
Just a note. If your red footage isn't pre-converted to something like dpx
or exr then your going to run into a slow down in debayering the r3d files.
So disk speed isn't going to help as much.
-deke
On Wed, Nov 9, 2011 at 23:27, Remco Consten rcons...@gmail.com wrote:
Hi Rob,
i'm
If I'm not mistaken Color could playback 1k in real time, not 4k.
-deke
On Monday, November 14, 2011, Randy Little randyslit...@gmail.com wrote:
well it depends on how it decodes the footage. There are plenty of
apps that can play back r3d in real time even before the red rocket
existed.
Most DI apps and film out will error on dpx files with an alpha. Same with
the wrong endian order.
--
Deke Kincaid
Creative Specialist
The Foundry
Mobile: (310) 883 4313
Tel: (310) 399 4555 - Fax: (310) 450 4516
The Foundry Visionmongers Ltd.
Registered in England and Wales No: 4642027
You should be able to turn on point selection in the upper right corner of
the viewer and then snap cards to those points that way.
-deke
On Tue, Nov 22, 2011 at 05:30, Siva Sankar shiv.sa...@gmail.com wrote:
Hi Everyone,
which 3d tracking software can integrate well in nuke??
Boujou,
The results you are getting is a limitation of the type of camera move you
are doing(nodal pan). The trouble with this type of move is that there
isn't any paralax changes in order to figure out where features are in
depth from the camera. Therefore you get that of wall of pixels. If you
Nuke doesn't do this by default in either the gui or the commandline.
There are some render managers that create it if missing.
There is a callback example in the python dev guide which shows how to
create folders if missing.
-deke
On Tue, Nov 29, 2011 at 03:53, Misho Ristov mi...@fx3x.com
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