[Nuke-users] tcl in read node not evaluating frame expression with matte input

2011-02-24 Thread Deke Kincaid
I have a read node with an expression grabbing the name from the beauty render read and swapping it out for a different pass name with a basic string map to swap it out for different pass names. [file dirname [value car_base1.file]]/[string map {carBeauty carSpecular} [file tail [value

Re: [Nuke-users] central plug-in/gizmo installs

2011-02-27 Thread Deke Kincaid
all plugins should go in one of two places and they get auto loaded without the need of your own menu.py. Though I think there are still a few which install in just install in /Applications and link the .so to there. ndk plugins: /Library/Application Support/Nuke/6.x/ ofx plugins /Library/OFX

Re: [Nuke-users] Find and replace?

2011-03-06 Thread Deke Kincaid
If your naming conventions stay consistent an your only versioning up v01, v02, then you can simply select the read node and alt+up arrow. -deke On Mar 6, 2011, at 13:39, Ron Ganbar ron...@gmail.com wrote: FYI Frank Reuter made an upgraded Search and Replace python panel for The Foundry's

Re: [Nuke-users] scaling artifacts

2011-03-08 Thread Deke Kincaid
Look for a thread called 'Grid pattern in transform' around March 2010 in the archives. Here are my obligatory repost links from Jonathan's explanation on the subject. :) http://en.wikipedia.org/wiki/Sampling_frequency http://en.wikipedia.org/wiki/Nyquist_limit -deke On Mar 8, 2011, at

Re: [Nuke-users] Roto Shapes

2011-03-10 Thread Deke Kincaid
! So, I'm gonna assume that functionality is gone or rather won't be added any time soon?! On Thu, Mar 10, 2011 at 12:39 PM, Deke Kincaid dekekinc...@gmail.com wrote: This is a current limitation of the rotopaint node(even at DD). Your thinking of the old bezier node. -deke On Mar

Re: [Nuke-users] Roto - Copy values over animation

2011-03-11 Thread Deke Kincaid
What is wrong with the bounding box? Just select on the transform tab and you get the OSC like the old bezier node. -deke On Fri, Mar 11, 2011 at 15:13, Tom Piedmont t...@luma-pictures.com wrote: Heavy roto work demands ctrl+C go back to it's former function of copying point values.

Re: [Nuke-users] Roto - Copy values over animation

2011-03-12 Thread Deke Kincaid
23:46:36 Subject: Re: [Nuke-users] Roto - Copy values over animation Deke Kincaid wrote: What is wrong with the bounding box? At best the bounding box is visual clutter and poor interface design, hindering more than it helps with precision roto. The jack was an innovative interface

Re: [Nuke-users] text node scripting question

2011-03-16 Thread Deke Kincaid
[date] [file tail [value root.name]] [frame] look at the manual for all the expressions to customize date([m], [M], [d], etc...). It should be somewhere along with the text node. -deke On Mon, Mar 14, 2011 at 17:54, Darren Coombes darren.coom...@me.com wrote: Hi All, I want to make a text

Re: [Nuke-users] Flipbook Output

2011-03-21 Thread Deke Kincaid
You can only get the viewer to do this, not framecycler (FC only supports SDI out from an nvidia daughter card). To output the viewer hit the MonitorOutEnable button in the upper right corner next to cliptest button. Also in the viewer, hit the s key to bring up the settings window where you can

Re: [Nuke-users] Flipbook Output

2011-03-21 Thread Deke Kincaid
The Underground Doner Advertising From: nuke-users-boun...@support.thefoundry.co.uk [nuke-users-boun...@support.thefoundry.co.uk] On Behalf Of Deke Kincaid [dekekinc...@gmail.com] Sent: Monday, March 21, 2011 3:58 PM To: Nuke user discussion Subject

Re: [Nuke-users] Flipbook Output

2011-03-21 Thread Deke Kincaid
The Underground Doner Advertising From: nuke-users-boun...@support.thefoundry.co.uk [nuke-users-boun...@support.thefoundry.co.uk] On Behalf Of Deke Kincaid [dekekinc...@gmail.com] Sent: Monday, March 21, 2011 4:32 PM To: Nuke user discussion Subject: Re

Re: [Nuke-users] Flipbook Output

2011-03-22 Thread Deke Kincaid
        From: nuke-users-boun...@support.thefoundry.co.uk     mailto:nuke-users-boun...@support.thefoundry.co.uk     [nuke-users-boun...@support.thefoundry.co.uk     mailto:nuke-users-boun...@support.thefoundry.co.uk] On Behalf Of     Deke Kincaid [dekekinc...@gmail.com mailto:dekekinc

Re: [Nuke-users] Extract CMY Color id

2011-03-24 Thread Deke Kincaid
Keyer is pretty much it. There are gizmos which just automate doing id channels on nukepedia and creativecrash but underneath they are all just keyers. For future though, get your cg guys to render multiple mattes to a single exr instead of using id's which just suck, especially pink that it

Re: [Nuke-users] relight node

2011-04-01 Thread Deke Kincaid
hit x and type ReLight -deke On Fri, Apr 1, 2011 at 10:20, Jason Nguyen jasonpngu...@gmail.com wrote: does anyone knows of  the relight node in nuke requires 'world' or 'object' space point normal passes? thanks J ___ Nuke-users mailing list

Re: [Nuke-users] Nuke slow to close on Windows 7

2011-04-20 Thread Deke Kincaid
We set the cache explicitely on the D: drive of each machine. We launch only one render per machine with multithread. The swap is set to the same min/max on every machine. Anything else? This is the kind of bug that can take me weeks to find. [sigh] On 20/04/2011 04:26, Deke Kincaid wrote

[Nuke-users] nuke mari

2011-04-20 Thread Deke Kincaid
h...ah http://www.nukepedia.com/41/video/ -deke ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users

Re: [Nuke-users] stereoscopic camera maya to nuke

2011-04-23 Thread Deke Kincaid
Just make a pair of standard single node cameras and use an orient and point constrain between the two. If your animating the convergence or anything else then link the animation from the stereo camera's film back animation and anything else which animates. On export just check the bake

Re: [Nuke-users] stereoscopic camera maya to nuke

2011-04-23 Thread Deke Kincaid
Fabricio: Maya's stereo camera writes differently to fbx then their standard camera so Nuke doesn't see it. -deke On Sat, Apr 23, 2011 at 16:46, Fabricio Morato bissos...@gmail.com wrote: Hey have you tried exporting to FBX 2010? and importing into nuke? 2011/4/23 Matias Volonte

Re: [Nuke-users] remove small components?

2011-04-28 Thread Deke Kincaid
median filter? -deke On Thu, Apr 28, 2011 at 14:10, David Sarma davidsa...@gmail.com wrote: Hello, Is there an operator in Nuke for removing small components? I'm looking for something along the lines of these: http://www.mathworks.com/help/toolbox/images/ref/bwareaopen.html

Re: [Nuke-users] backdrop semi transparent

2011-05-04 Thread Deke Kincaid
It never hurts to submit it again as a feature request since votes count. -deke On Wed, May 4, 2011 at 04:25, Ean Carr eanc...@gmail.com wrote: Is Bill's idea an official feature request? I really like that idea. Also, I'd like to see URL support in backdrop nodes. Putting this: a

Re: [Nuke-users] MOV Support?

2011-05-09 Thread Deke Kincaid
Best bet, if you can is send an example quicktime that doesn't work in Nuke to support. supp...@thefoundry.co.uk -deke On Mon, May 9, 2011 at 10:39, Nick Guth nick.g...@gmail.com wrote: Does nuke support mov files? When we use MOV files in our scripts nuke doesn't seem to render properly. I

Re: [Nuke-users] Align a card to always face camera

2011-05-12 Thread Deke Kincaid
I use Diogo's add constrain tab python script. http://www.creativecrash.com/nuke/downloads/scripts-plugins/c/add-constrain-tab -deke On Thu, May 12, 2011 at 22:35, Darren Coombes dar...@resolutiondesign.com.au wrote: Hi All, I have a card with an animated text layer rendered from after

Re: [Nuke-users] Turning off auto-keyframe in roto

2011-05-13 Thread Deke Kincaid
also there is a global option for it in the preferences. https://skitch.com/dekekincaid/r9eaf/preferences -deke On Fri, May 13, 2011 at 07:17, judp j...@mac.com wrote: OK-- Quick newbie question...  I knew how to do this at one point, but summarily forgot... How do you turn off the

Re: [Nuke-users] Dope Sheet Keyframe

2011-05-17 Thread Deke Kincaid
Keyframes can't cross each other in the curve editor or dope sheet. The only way is to copy/paste them. -deke On Tue, May 17, 2011 at 10:33, Spider spi...@555lab.com wrote: Hi everybody, I have maybe a stupid question but i don't know how to move keyframe after the next one, Said we have 3

Re: [Nuke-users] Dope Sheet Keyframe

2011-05-17 Thread Deke Kincaid
, Deke Kincaid dekekinc...@gmail.com wrote: Keyframes can't cross each other in the curve editor or dope sheet. The only way is to copy/paste them. -deke On Tue, May 17, 2011 at 10:33, Spider spi...@555lab.com wrote: Hi everybody, I have maybe a stupid question but i don't know how

Re: [Nuke-users] Dope Sheet Keyframe

2011-05-17 Thread Deke Kincaid
/ On 17 May 2011 21:03, Deke Kincaid dekekinc...@gmail.com wrote: Keyframes can't cross each other in the curve editor or dope sheet. The only way is to copy/paste them. -deke On Tue, May 17, 2011 at 10:33, Spider spi...@555lab.com wrote: Hi everybody, I have maybe a stupid question

Re: [Nuke-users] input.width - always available? any considerations for usage?

2011-05-17 Thread Deke Kincaid
If you can, try using root.format.h and root.format.w instead of input.width and input.height. Either that or use something like a format knob linked to a reformat inside the gizmo/group. The trouble is that using input means nuke has to query the bounding box of everything upstream on the tree

Re: [Nuke-users] Dope Sheet Keyframe

2011-05-17 Thread Deke Kincaid
select all, Overlay,Input...) what's wrong with me ? Spider 2011/5/17 Deke Kincaid dekekinc...@gmail.com copy/paste does work in the viewer only with the right click Copy Point Values.  I just did it. -deke On Tue, May 17, 2011 at 11:11, Spider spi...@555lab.com wrote: I alrady try

Re: [Nuke-users] framecycler flipbook not working from 6.2v2

2011-05-18 Thread Deke Kincaid
you can search the listserve archives at forums.thefoundry.co.uk -deke On Tue, May 17, 2011 at 23:33, Balaji K balaj...@moving-picture.com wrote: Hi sri can you send that discussion mail, newly I registered this, i dont have that discussion, please send that flipbook file format

Re: [Nuke-users] Error in expression node on script load

2011-05-18 Thread Deke Kincaid
There have been 4 bug updates to the 6.1 train. You should try updating to 6.1v5 and see if that fixes it. -deke On Wed, May 18, 2011 at 04:35, Viktor Daniels daniels.vik...@gmail.com wrote: Hello everyone, I'm experience problem with Expression node, on script loading Nuke shows error ERROR:

Re: [Nuke-users] Re: Gizmos utilizing rotopaint

2011-05-20 Thread Deke Kincaid
Dan It looks like your expression links all point to the group name. So when you create a gizmo it is expression linking back to the original named file instead of the controls for each individual gizmo. So for example: Spline_Ramp.midpoint.left.x instead you should use something like

Re: [Nuke-users] median filter

2011-05-24 Thread Deke Kincaid
change the filter value to 2 and then it is considerably faster, even if you add 2 of them. -deke On Tue, May 24, 2011 at 14:56, Johan Boije jfbo...@gmail.com wrote: Why is it that the median filter in Nuke is so incredibly slow? If I compare with median in After Effects for example you can

Re: [Nuke-users] 3d render questions

2011-05-25 Thread Deke Kincaid
Maybe a dumb question but do you have shaders applied to your geometry? Are you using the reflection shader? -deke On Wed, May 25, 2011 at 14:25, Bill Gilman billgil...@yahoo.com wrote: Hello all I'm trying to render a 3D OBJ from within Nuke and the edges look really fat.  The best way to

Re: [Nuke-users] Move2d to translate?

2011-05-26 Thread Deke Kincaid
Just move nuke's center point to match. -deke On May 26, 2011, at 12:48, Brogan Ross broganr...@gmail.com wrote: Anyone know how I can get the Move2d.xPan animation (from Shake) over to a nuke tranlate.x? I tried copying the curve expression. And I also tried exporting through a tracker node.

Re: [Nuke-users] How to create custom shortcuts

2011-06-02 Thread Deke Kincaid
Your question is a little vague. What would you like to create custom shortcuts for? -deke On Thu, Jun 2, 2011 at 02:13, vfxbal...@gmail.com vfxbal...@gmail.com wrote: Sent from my Nokia phone ___ Nuke-users mailing list

Re: [Nuke-users] Can not render quicktime Photo JPEG on renderfarm

2011-06-12 Thread Deke Kincaid
Just one caveat though. With render farm software you need to batch by the number of frames in the render. Typically Deadline defaults to something like 10 which won't work. -deke On Sun, Jun 12, 2011 at 12:57, Randy Little randyslit...@gmail.com wrote: of course you can render QT on a farm

Re: [Nuke-users] poissonmesh

2011-06-13 Thread Deke Kincaid
Use the pointCloudGenerator selectGeo poissonMesh -deke On Jun 13, 2011, at 13:29, Pat Wong patwon...@gmail.com wrote: Hi Ive camera tracked a scene which has a ground plane and some buildings. The camera tracker solve and also point cloud generator have worked quite well and has

Re: [Nuke-users] hi

2011-06-14 Thread Deke Kincaid
Yes, it is the equivalent of a resize node in other packages. -deke On Tue, Jun 14, 2011 at 09:53, Mahesh Kumar maheshfromonl...@hotmail.com wrote: hi  all question about reformat Node?  is this format helps to convert HD or any other formateven  if we shooted in PAL  DV/D1. thanks in advace

Re: [Nuke-users] [Roto Curves] Dope Sheet vs Curve Editor

2011-06-17 Thread Deke Kincaid
Just select on the point you want to see in the curve editor, right click curve editor all(or points). -deke On Thu, Jun 16, 2011 at 16:21, Nick Guth nick.g...@gmail.com wrote: I was wondering why the rotopaint animation curves don't know up under the curve editor anymore? I was trying to

Re: [Nuke-users] Node

2011-06-19 Thread Deke Kincaid
Can you post the error that is popping up? It is hard to diagnose without this. -deke On Sun, Jun 19, 2011 at 21:06, Mahesh Kumar maheshfromonl...@hotmail.com wrote: hi what is knob node when i open nuke file some error is showing knob is missing what is this?? thanks in advance Mahesh

Re: [Nuke-users] Node

2011-06-20 Thread Deke Kincaid
It appears you are opening a Nuke 6.2 file in Nuke 6.0. -deke On Mon, Jun 20, 2011 at 07:34, Mahesh Kumar maheshfromonl...@hotmail.comwrote: hi this is the file i cant open thanks in advance Mahesh

Re: [Nuke-users] Furnace Regrain problem

2011-06-22 Thread Deke Kincaid
Do you have a bug id #? You guys should still report it just in case it isn't the same bug Randy is referring to. The more people that report it the more likely it will be fixed sooner then later. -deke On Wed, Jun 22, 2011 at 04:58, randyslit...@gmail.com randyslit...@gmail.com wrote:

Re: [Nuke-users] Default Pixel aspect ratio for Read Nodes

2011-06-23 Thread Deke Kincaid
I suggest you don't edit the files in your application directory. Copy it to your .nuke or wherever you NUKE_PATH is and edit it there. -deke On Thu, Jun 23, 2011 at 15:25, Ned Wilson ned.wil...@scanlinevfx.comwrote: ** As an alternative, edit formats.tcl. On windows machines, you will

Re: [Nuke-users] 10bit question

2011-06-28 Thread Deke Kincaid
Yes, as far as I know both the viewer and broadcast monitor supports only output of 8 bpc. -deke On Tue, Jun 28, 2011 at 15:38, Ned Wilson nedwil...@gmail.com wrote: When I checked on this last, Nuke was not capable of sending a 10-bit signal to the video card even if 10 bpp color is enabled

Re: [Nuke-users] Displace in Nuke

2011-07-05 Thread Deke Kincaid
Look at the guts of the waveDistortion and rippleDistortion nodes as a guide towards using iDistort. http://www.nukepedia.com/gizmo-downloads/transform/wavedistortion/ http://www.nukepedia.com/gizmo-downloads/transform/rippledistortion/ -deke On Thu, Jun 30, 2011 at 23:58, Johan Boije

Re: [Nuke-users] workstations recommendations

2011-07-06 Thread Deke Kincaid
Workstation always comes to the most you can afford. Nuke tends to be i/o bound so ram and faster disks are very important. 16-24gb of ram is what I see most people getting these days. With cpu it is better to get less faster cores then more slower ones, ie, the 6 core at a higher cpu freq is

Re: [Nuke-users] Using 3D Connexion SP in Nuke

2011-07-07 Thread Deke Kincaid
Last I knew the 3d connexion can't simply be assigned to arbitrary key/mouse strokes. Instead you have to specially write support for your application using their SDK. -deke On Thu, Jul 7, 2011 at 05:14, to...@elitevfx.com to...@elitevfx.com wrote: Hello all, I've been looking around for a

Re: [Nuke-users] DOF Bokeh variations ?

2011-07-11 Thread Deke Kincaid
Frank made an example a while ago here: http://forums.thefoundry.co.uk/phpBB2/viewtopic.php?t=1819highlight=fft -deke On Mon, Jul 11, 2011 at 11:02, a...@curvstudios.com wrote: Can you provide a link to the FFT stuff ? thx, Ari Try to play with the FFT stuff, that might give you the

Re: [Nuke-users] shadows in scanline render

2011-07-13 Thread Deke Kincaid
you need shaders on your objects for shadows to work. FYI though, Nuke's scanline doesn't handle alpha transparency on shadows. -deke On Wed, Jul 13, 2011 at 05:28, Pat Wong patwon...@gmail.com wrote: Hi all Im using the shadows feature in nuke for the first time... Actually didnt even

Re: [Nuke-users] Using 3D Connexion SP in Nuke

2011-07-22 Thread Deke Kincaid
..! Will stick to *not* use it then, lol. Thanks though Deke! Cheers! / Tobey 2011/7/8 Deke Kincaid dekekinc...@gmail.com Last I knew the 3d connexion can't simply be assigned to arbitrary key/mouse strokes. Instead you have to specially write support for your application using their SDK. -deke

Re: [Nuke-users] Exporting Image Sequences Efficiently

2011-07-23 Thread Deke Kincaid
oh right, well there was some people on the list here working on a fcp xml reader for nuke a while back. I don't remember how far they went with it. Here is one of the threads but I'm sure there are more if you search the archive.

[Nuke-users] call out for denoise sample footage

2011-07-27 Thread Deke Kincaid
Hi guys We are looking for some good example footage we can use to demo the new 6.3 denoise on. Does anyone have anything they shot themselves or a project they worked on that they could easily get the rights to give out? Even better if it is horribly lit blue screen or dark shots with very

Re: [Nuke-users] Re: call out for denoise sample footage

2011-07-28 Thread Deke Kincaid
Best way to know is to try it out yourself. :) If your still under maintenance then your license will allow you to just download and use 6.3 off the website. Personally I find it considerably faster then the f_denoise and the amount of detail it retains is much higher. You can pretty much

Re: [Nuke-users] dual monitor lag

2011-07-29 Thread Deke Kincaid
what resolution are the two displays? -deke On Fri, Jul 29, 2011 at 14:23, Gabor L. Toth glt...@gmail.com wrote: Hi, we are started to use dual monitor setups, running nuke in two different window (1 viewer, and nodegraph in the other) on the 2 monitors, and getting strange ui slowdowns.

Re: [Nuke-users] Fwd: Red .r3d files

2011-07-29 Thread Deke Kincaid
Red files are broken into 1gb segments and name them .001, .002, etc... but you need to tell nuke to only load 001, not %03d. -deke On Fri, Jul 29, 2011 at 16:40, Dan Rosen danrosenro...@yahoo.com wrote: and now it's working, something was odd with a specific .r3d file. Thanks everyone.

Re: [Nuke-users] lion - nuke compatibility

2011-08-02 Thread Deke Kincaid
There is a dmg inside the Lion installer file you download from the appstore that you can burn to a bootable usb flash and then boot off that and do a clean Lion install with. If you google for clean lion install there are lots of topics/tutorials on it. -deke On Tue, Aug 2, 2011 at 15:51,

Re: [Nuke-users] Precomp Scenario

2011-08-04 Thread Deke Kincaid
it will work. J. Am 04.08.2011 um 21:45 schrieb Deke Kincaid: It's not reading the image you already rendered? Did you move the output node or delete it in the precomp file? Are you using exr? -deke On Thu, Aug 4, 2011 at 04:21, Joerg Bruemmer j.bruem...@lostgraphics.dewrote: Hi

Re: [Nuke-users] Precomp Scenario

2011-08-05 Thread Deke Kincaid
. .sometimes.it.is.better.to.be.lost.than.found. ... Am 04.08.2011 um 22:18 schrieb Deke Kincaid dekekinc...@gmail.com: what version of nuke? -deke On Thu, Aug 4, 2011 at 12:58, Joerg Bruemmer j.bruem...@lostgraphics.de j.bruem...@lostgraphics.de wrote

Re: [Nuke-users] Node labels flipped?

2011-08-08 Thread Deke Kincaid
Typically that means you are using a card with an unsupported version of OpenGL. What card/drivers do you have? -deke On Aug 8, 2011, at 0:23, ThomasObermaier nuke-users-re...@thefoundry.co.uk wrote: Hey! I'm evaluating Nuke 6.3v2 right now on Linux (Fedora 15) and came accross something

Re: [Nuke-users] Node labels flipped?

2011-08-08 Thread Deke Kincaid
wrote: It should be noted that 6.2 works fine under VMWare but 6.3 suffers from this same OpenGL issue. On Mon, Aug 8, 2011 at 3:53 AM, Deke Kincaid dekekinc...@gmail.com wrote: Typically that means you are using a card with an unsupported version of OpenGL. What card/drivers do you have? -deke

Re: [Nuke-users] arri raw

2011-08-12 Thread Deke Kincaid
nope -deke On Fri, Aug 12, 2011 at 16:31, Gary Jaeger g...@corestudio.com wrote: Is it possible to read .ari files directly in nuke? -- Gary Jaeger // Core Studio 86 Graham Street, Suite 120 San Francisco, CA 94129 415 543 8140 http://corestudio.com

Re: [Nuke-users] Re: arri raw

2011-08-13 Thread Deke Kincaid
In 6.3 Arri LogC support was added in the root luts and the colorspace node in Nuke. Their curve is a little different then the standard loglin. This way if you have both dpx or prores quicktimes from the sxs card you can properly linearize them by default. I think sLog was another that was

Re: [Nuke-users] Learning Python for the non-novice: Books/websites?

2011-08-13 Thread Deke Kincaid
python programming for the absolute beginner. http://www.amazon.com/Python-Programming-Absolute-Beginner-3rd/dp/1435455002/ref=dp_ob_title_bk -deke On Sat, Aug 13, 2011 at 06:37, judp j...@mac.com wrote: Hi Everyone! Just wondering if y'all could recommend a book or other learning resource

Re: [Nuke-users] Re: Newest LUT Expressions from Nuke6.3v2

2011-08-19 Thread Deke Kincaid
ask Red for the inverse curve formula for Redgamma. -deke On Thu, Aug 18, 2011 at 13:56, Mohamed Selim nuke-users-re...@thefoundry.co.uk wrote: ** Any Idea where i can get an expression or a Lut for REDgamma ? -- Mohamed Selim Nuke Compositor Cairo, Egypt

Re: [Nuke-users] Painting a Straight Line?

2011-08-24 Thread Deke Kincaid
I use Tobey's method if you only want a straight line. Draw a 3 point curve, close the curve, then delete the 3rd point. Use the feather to increase the thickness. -deke On Wed, Aug 24, 2011 at 06:07, to...@elitevfx.com to...@elitevfx.comwrote: I do this all the time, draw a line, doesn't

Re: [Nuke-users] Re: Matte merging

2011-08-24 Thread Deke Kincaid
I tend to use hypot. It blends feathers and blurred edges better when they overlap. over/screen/union give that weird blending edge. Max is ok, but you get a crease so it depends how much dilate/eroding your doing to it after. Hypot is nice and smooth. -deke On Wed, Aug 24, 2011 at 05:49,

Re: [Nuke-users] Bump mattes

2011-08-30 Thread Deke Kincaid
luma key it? -deke On Mon, Aug 29, 2011 at 19:51, Darren Coombes dar...@resolutiondesign.com.au wrote: Anyone got a good tip for extracting a bump matte of footage in nuke? Darren. ___ Nuke-users mailing list

Re: [Nuke-users] Brush interactive feather?

2011-08-30 Thread Deke Kincaid
are you on linux? The defaults pressure setting on the tablets in linux are pretty abysmal. Even in their test app you dap and it make a big blob. There is wacomcpl you can use to edit it if they compiled it in there. -deke On Tue, Aug 30, 2011 at 10:23, Michael Garrett

Re: [Nuke-users] nuke renders and server loads

2011-09-01 Thread Deke Kincaid
Exr files are interleaved. So when you look at some scanlines, you need to read in every single channel in the EXR from those scanlines even if you only need one of them. So if you have a multichannel file with 40 channels but you only use rgba and one or two matte channels, then your going to

Re: [Nuke-users] nuke renders and server loads

2011-09-01 Thread Deke Kincaid
them in an email thread is probably the best approach or the Foundry can compile and validate the submitted tips. They're not busy working on anything at the moment, right?! ;-) On Thu, Sep 1, 2011 at 1:55 PM, Deke Kincaid dekekinc...@gmail.comwrote: Exr files are interleaved. So when

Re: [Nuke-users] CameraTracker to PlanarTracker

2011-09-03 Thread Deke Kincaid
with planar tracker when it looses its why by objects passing in front of you just do the same as a 2d tracker, find a small section of something else roughly in the same plane track it for a few frames till the objects passes by, and then move the tracking spline back to where it was before.

Re: [Nuke-users] nuke renders and server loads

2011-09-06 Thread Deke Kincaid
and keeping merges to operate on rgba. (although this is the opposite of what Deke said, so your mileage may vary) Cheers, Ivan On Thu, Sep 1, 2011 at 1:55 PM, Deke Kincaid dekekinc...@gmail.comwrote: Exr files are interleaved. So when you look at some scanlines, you need to read in every single

Re: [Nuke-users] Re: Upside down/mirrored node text

2011-09-08 Thread Deke Kincaid
Nuke requires a card that supports opengl 2.x or higher. This is typical of an older card that only supports opengl 1.x, like old ATI cards. -deke On Thu, Sep 8, 2011 at 15:06, audscias nuke-users-re...@thefoundry.co.ukwrote: ** Sorry, I didn't post the pic correctly in the last post. Here

Re: [Nuke-users] Re: DNxHD highlights turned black pixel error

2011-09-14 Thread Deke Kincaid
Do you have the newest avid codecs installed on your box? I've seen errors in the past with older versions. -deke On Sep 13, 2011, at 23:25, throwcomputer nuke-users-re...@thefoundry.co.uk wrote: Thanks for the response.. i tried that earlier and its a no go, no difference what i clamp it

Re: [Nuke-users] Nuke license server stored on OS X

2011-09-15 Thread Deke Kincaid
bashrc, tcshrc, login, profile, etc... set environment variables are not seen by the gui. You should set it in either in an environment.plist file or /etc/launchd.conf. Launchd is the only thing that is seen by everything in the system, environment.plist is ignored if you launch apps from

Re: [Nuke-users] Reflections in Nuke

2011-09-16 Thread Deke Kincaid
Just use a mirror camera and grid warp the output to add a curved feel to it. -deke On Fri, Sep 16, 2011 at 03:35, quang.tran nuke-users-re...@thefoundry.co.uk wrote: Hi, I got to insert a cg element into the window reflection of a car with lots of action happening within. Elements come from

Re: [Nuke-users] Stereoscopic Viewer

2011-09-22 Thread Deke Kincaid
If you already have a quadro card and a monitor that does 120hz(which is most lcd monitors these days). Then you only need to buy the nvidia 3d kit which is just shutter glasses and a usb transmitter. Nuke will add an opengl stereo option to your stereo modes. [image:

Re: [Nuke-users] CameraTracker: Theoretical Frame Limit?

2011-09-22 Thread Deke Kincaid
How many features are you using and how many frames is the shot? -deke On Thu, Sep 22, 2011 at 15:51, Ned Wilson nedwil...@gmail.com wrote: Hello all, I'm working on camera solving a shot which is 909 frames. I started the feature track about 2 hours ago, and the solve about 1.5 hours ago.

Re: [Nuke-users] Keying Issues with Alexa

2011-09-22 Thread Deke Kincaid
What file format we're they shot to and which colorspace? -deke On Thu, Sep 22, 2011 at 17:44, Nick Guth nick.g...@gmail.com wrote: Read brought in using AlexaV3LogC. Has anyone had success with keying footage shot on the Alexa? It seems to have a weird 422 look, but according to the

Re: [Nuke-users] Keying Issues with Alexa

2011-09-22 Thread Deke Kincaid
format. They were converted to DPX and are in the AlexaV3LogC colorspace in nuke. We also tried pulling the raw .mov directly into Nuke, but have the exact same result. -- Nick On Thu, Sep 22, 2011 at 5:51 PM, Deke Kincaid dekekinc...@gmail.com wrote: What file format we're they shot

Re: [Nuke-users] Keying Issues with Alexa

2011-09-22 Thread Deke Kincaid
You should be able to see what codec from the metadata in Nuke or the quicktime player info window. -deke On Thu, Sep 22, 2011 at 18:23, Nick Guth nick.g...@gmail.com wrote: Unfortunately, I'm not on set for these shoots - but I've been told they were shot 444! Hrm...

Re: [Nuke-users] Remove chromatic aberration

2011-09-26 Thread Deke Kincaid
Sometimes I will individually lensDistort the r,g,b, channels. There isn't a channel knob on it though so you have to do them separately and remerge them. Also sometimes basic scale/transforms on individual channels will work. -deke On Mon, Sep 26, 2011 at 20:15, John Mangia

Re: [Nuke-users] Transparancy grid

2011-10-05 Thread Deke Kincaid
You can make the viewer go through any gizmo/group. Just take the example Ron gave and register it as a viewer process. -deke On Wed, Oct 5, 2011 at 06:14, Ron Ganbar ron...@gmail.com wrote: Make a checkerboard and put everything over it? Wrap it up in a group and use it as VIEWER_INPUT.

Re: [Nuke-users] Transparancy grid

2011-10-05 Thread Deke Kincaid
://reel.rslittle.com On Wed, Oct 5, 2011 at 10:39, Deke Kincaid dekekinc...@gmail.comwrote: You can make the viewer go through any gizmo/group. Just take the example Ron gave and register it as a viewer process. -deke On Wed, Oct 5, 2011 at 06:14, Ron Ganbar ron...@gmail.com wrote: Make

Re: [Nuke-users] Red film back

2011-10-10 Thread Deke Kincaid
It depends which red and which resolution it was shot at. The Red One crops the sensor to shoot at different resolutions(4.5k, 4k, 3k, 2k). If you have 6.3 I have them all in my camera presets here: http://www.nukepedia.com/gizmos/python-scripts/3d/camera-film-back-presets/ -deke On Mon, Oct

Re: [Nuke-users] Node Presets on shared network

2011-10-10 Thread Deke Kincaid
just change the python command from nuke.setUserPreset to nuke.setPreset. -deke On Mon, Oct 10, 2011 at 19:51, bigfella nuke-users-re...@thefoundry.co.uk wrote: I am trying to get node presets to work over a shared network. I can create the preset localize and it works fine. I then copy the

Re: [Nuke-users] Re: Node Presets on shared network

2011-10-10 Thread Deke Kincaid
Just define your preset as something other then user presets. So instead of: import nuke def nodePresetsStartup(): do this: import nuke def nodePresetsShared(): If you renamed it to sharedPresets.py and then in your global init.py or menu.py, just import it like any other python script:

Re: [Nuke-users] question about ocula

2011-10-11 Thread Deke Kincaid
Views Stereo MixViews -deke On Tue, Oct 11, 2011 at 09:56, borbafett nuke-users-re...@thefoundry.co.uk wrote: in premiere, i can set the transparency of each stereo clip to 50%, and adjust and converge my 3D quite easily. is this type of thing available in ocula without using anaglyph? how

Re: [Nuke-users] Re: nuke mari and ocula class in los angeles

2011-10-17 Thread Deke Kincaid
of this? :) Thanks in advance! Dorian On 10/15/2011 02:43 AM, Deke Kincaid wrote: We had a pretty good turnout for the sessions last month so we are doing them again on Monday/Tuesday October 24  25th.  Oh and BTW, I do an intro to Mari in the Nuke  Mari session, so you don't necessarily need to sign up

Re: [Nuke-users] Is there a gradient filter built in Nuke?

2011-10-27 Thread Deke Kincaid
draw ramp You can stack one on top of each other to get an x/y one. -deke On Wed, Oct 26, 2011 at 23:42, drakeguan nuke-users-re...@thefoundry.co.uk wrote: Hi, I would like to try use Nuke as a platform to test some research papers in computational photography, I think it might be very

Re: [Nuke-users] Official Nuke Bug List?

2011-10-28 Thread Deke Kincaid
Posting them here does not necessarily get a bug filed. So send your bugs to supp...@thefoundry.co.uk -deke On Fri, Oct 28, 2011 at 14:01, Aruna inver...@d2.com wrote: Is there an official way to submit or view current Nuke/NukeX bugs and see if they've been resolved in future versions, or do

Re: [Nuke-users] Ripple Edit with Mocha Shapes?

2011-10-28 Thread Deke Kincaid
layer within the rotopaint node, so it would seem the ripple edit should work. Weird. I guess I'll file it as a bug! On Fri, Oct 28, 2011 at 3:16 PM, Deke Kincaid dekekinc...@gmail.com wrote: In order to get the roto to come over without a key per frame I believe both Mocha and Silhouette

Re: [Nuke-users] Read Filepaths mac - Windows

2011-10-31 Thread Deke Kincaid
I also suggest using Frank's Search and Replace python panel off nukepedia. http://www.nukepedia.com/python-scripts/ui/searchreplacepanel/ -deke On Mon, Oct 31, 2011 at 16:03, Remco Consten rcons...@gmail.com wrote: Thanks you all! Really helpfull! 2011/10/31 Diogo Girondi

Re: [Nuke-users] Nuke 3d casting shadows

2011-11-08 Thread Deke Kincaid
Currently only in Prman. Nuke Scanline only casts the card. -deke On Mon, Nov 7, 2011 at 17:16, Cedar Connor cedarcon...@gmail.com wrote: Can that shadow respect the alpha channel of the shader input? (Greenscreen on a 3d card etc...) C- On Mon, Nov 7, 2011 at 6:31 AM, Vilya Harvey

Re: [Nuke-users] Re: SSD's

2011-11-10 Thread Deke Kincaid
Just a note. If your red footage isn't pre-converted to something like dpx or exr then your going to run into a slow down in debayering the r3d files. So disk speed isn't going to help as much. -deke On Wed, Nov 9, 2011 at 23:27, Remco Consten rcons...@gmail.com wrote: Hi Rob, i'm

Re: [Nuke-users] Re: Re: Re: SSD and red footage

2011-11-14 Thread Deke Kincaid
If I'm not mistaken Color could playback 1k in real time, not 4k. -deke On Monday, November 14, 2011, Randy Little randyslit...@gmail.com wrote: well it depends on how it decodes the footage. There are plenty of apps that can play back r3d in real time even before the red rocket existed.

Re: [Nuke-users] Re: Alpha problem in DPX 2K 10-bit

2011-11-18 Thread Deke Kincaid
Most DI apps and film out will error on dpx files with an alpha. Same with the wrong endian order. -- Deke Kincaid Creative Specialist The Foundry Mobile: (310) 883 4313 Tel: (310) 399 4555 - Fax: (310) 450 4516 The Foundry Visionmongers Ltd. Registered in England and Wales No: 4642027

Re: [Nuke-users] Nuke - 3d Tracking integration

2011-11-22 Thread Deke Kincaid
You should be able to turn on point selection in the upper right corner of the viewer and then snap cards to those points that way. -deke On Tue, Nov 22, 2011 at 05:30, Siva Sankar shiv.sa...@gmail.com wrote: Hi Everyone, which 3d tracking software can integrate well in nuke?? Boujou,

Re: [Nuke-users] NukeX Camera Tracking data problems

2011-11-26 Thread Deke Kincaid
The results you are getting is a limitation of the type of camera move you are doing(nodal pan). The trouble with this type of move is that there isn't any paralax changes in order to figure out where features are in depth from the camera. Therefore you get that of wall of pixels. If you

Re: [Nuke-users] creating folders on render

2011-11-29 Thread Deke Kincaid
Nuke doesn't do this by default in either the gui or the commandline. There are some render managers that create it if missing. There is a callback example in the python dev guide which shows how to create folders if missing. -deke On Tue, Nov 29, 2011 at 03:53, Misho Ristov mi...@fx3x.com

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