Re: [osg-users] [ANN] OSG Virtual Planets, the core of gvSIG3D.

2010-02-17 Thread Rafa Gaitan
Hi Allen On Tue, Feb 16, 2010 at 8:30 PM, Allen Saucier allen.sauc...@itt.com wrote: Hi Rafa,  I understand your previous message.  Honestly, I did not think that using the default java as installed through the synaptic manager was different from Sun Java. Yeah is quite different, it

Re: [osg-users] Pentium 4 ht vs. Core Duo - (My Mundane Observation ofthe day) Any Ideas?

2010-02-17 Thread Robert Osfield
Hi David, I can't add much over Jason's post. The Core processors are far far better than the P4's, not just from having actual dual core processors, but everything else besides. Go do some background research on the topic as it's pretty illuminating. I would also agree with Jason's suggest

Re: [osg-users] Pentium 4 ht vs. Core Duo - (My Mundane Observation of the day) Any Ideas?

2010-02-17 Thread Nick Schultz
Hi, The only thing that was really going for P4 is that it can be clocked extremely fast. But the fast clock cycle led to an extremely long pipeline (over 30 stages!). HyperThreading (the technique that simulates two threads running at once) is really only useful in certain situations.

Re: [osg-users] Point, edge and face access for catmull clark algorithm

2010-02-17 Thread Martin Großer
Hello, I found the osgModeling library and it contains a polygon mesh structure for geometries (Vertices-Edges-Faces). Have anyone experience with osgModeling? It is a helpful extension? Cheers Martin Am 10.02.2010 13:50, schrieb Martin Großer: Hello, i would like implement the catmull

[osg-users] Performance drop with PagedLOD

2010-02-17 Thread Adrian Lindberg
More questions regarding the PagedLOD. Using simply a LOD gives me great performance (as expected), however as soon as I use PagedLOD frame rate drops significantly (from 100+ fps to like 10-15 fps). Using the DEBUG_INFO I get nothing strange and I also tried to use setDoPreCompile but

[osg-users] [osgPlugins] png, tif 3ds files reading problem

2010-02-17 Thread Akilan Thangamani
Hi, Recently I installed osg2.8.2. I compiled the sources (from .svn) successfully. But viewer is saying couldn't find plugin to read .png, tif of 3ds files even if osgdb_freetype.dll is in path and created from compilation. What needs to be done? Thank you! -- Read this

Re: [osg-users] Pentium 4 ht vs. Core Duo - (My Mundane Observation ofthe day) Any Ideas?

2010-02-17 Thread J.P. Delport
Hi, here's a recent article with a P4 in it... Core i3 takes on Athlon II ...and everything else, including a Pentium 4 http://techreport.com/articles.x/18448 jp Robert Osfield wrote: Hi David, I can't add much over Jason's post. The Core processors are far far better than the P4's, not

Re: [osg-users] [osgPlugins] png, tif 3ds files reading problem

2010-02-17 Thread Jean-Sébastien Guay
Hi Akilan, Recently I installed osg2.8.2. I compiled the sources (from .svn) successfully. But viewer is saying couldn't find plugin to read .png, tif of 3ds files even if osgdb_freetype.dll is in path and created from compilation. What needs to be done? Why do you think osgdb_freetype.dll

Re: [osg-users] [osgPlugins] png, tif 3ds files reading problem

2010-02-17 Thread Torben Dannhauer
Hi, .3ds Files are read by the 3ds plugin, not freetype as far as I know. Thank you! Cheers, Torben -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=24277#24277 ___ osg-users mailing list

Re: [osg-users] Survey: Is there interest for an OSG Users Group at ITEC or I/ITSEC?

2010-02-17 Thread Brett Wiesner
Everyone, I appreciate this feedback. It's a good start. If I receive a positive response from this survey, my company (MAK, who attends these conferences regularly) will organize (broadcast invitations), setup (get a room/ food), and chair (provide a basic agenda) these meetings at both

Re: [osg-users] Survey: Is there interest for an OSG Users Group at ITEC or I/ITSEC?

2010-02-17 Thread Trajce (Nick) Nikolov
I am planning to go there as well. See you! -Nick On Wed, Feb 17, 2010 at 5:32 PM, Brett Wiesner br...@mak.com wrote: Everyone, I appreciate this feedback. It's a good start. If I receive a positive response from this survey, my company (MAK, who attends these conferences regularly) will

Re: [osg-users] Survey: Is there interest for an OSG Users Group at ITEC or I/ITSEC?

2010-02-17 Thread Glenn Waldron
Pelican will be there, of course ;) Glenn Waldron : Pelican Mapping : +1.703.652.4791 On Wed, Feb 17, 2010 at 10:32 AM, Brett Wiesner br...@mak.com wrote: Everyone, I appreciate this feedback. It's a good start. If I receive a positive response from this survey, my company (MAK, who

[osg-users] frustum bounding box check

2010-02-17 Thread Sean McVey
Greeting all, I was wondering if anyone knew how to use Polytope to check if a bounding box is within a cameras' view frustum. I've tried: Code: osg::BoundingBox bb = drawable-getBound(); ... osg::Polytope frustum; frustum.setToUnitFrustum(true , true ); frustum.transform(

Re: [osg-users] Performance drop with PagedLOD

2010-02-17 Thread Adrian Lindberg
Seems to be an OSX thingy. I did some profiling and saw massive use of GLBeginEndAdapter::Vertex3f. Apparently there is an #ifdef _APPLE_ which sets the DrawingPolicy for OSX to USE_VERTEX_ARRAY, which isn't what readNodeFile does. Should it be USE_VERTEX_ARRAY as default when Linux/Win has

Re: [osg-users] Survey: Is there interest for an OSG Users Group at ITEC or I/ITSEC?

2010-02-17 Thread Jason Beverage
Especially if you're going to provide food :) Jason On Wed, Feb 17, 2010 at 10:43 AM, Glenn Waldron gwald...@gmail.com wrote: Pelican will be there, of course ;) Glenn Waldron : Pelican Mapping : +1.703.652.4791 On Wed, Feb 17, 2010 at 10:32 AM, Brett Wiesner br...@mak.com wrote:

Re: [osg-users] Performance drop with PagedLOD

2010-02-17 Thread Chris 'Xenon' Hanson
On 2/17/2010 7:09 AM, Adrian Lindberg wrote: More questions regarding the PagedLOD. Using simply a LOD gives me great performance (as expected), however as soon as I use PagedLOD frame rate drops significantly (from 100+ fps to like 10-15 fps). Using the DEBUG_INFO I get nothing strange and

[osg-users] svn head build broke

2010-02-17 Thread Paul Martz
I'm currently getting these errors with VS9 building r11068: -Paul 5ObserverNodePath.cpp 5..\..\..\src\osg\ObserverNodePath.cpp(57) : error C2039: 'setNodePathTo' : is not a member of 'osg::ObserverNodePath' 5C:\Projects\OSG\trunk\include\osg/ObserverNodePath(28) : see declaration

Re: [osg-users] Survey: Is there interest for an OSG Users Group at ITEC or I/ITSEC?

2010-02-17 Thread Trajce (Nick) Nikolov
guys, if you need some T-shirts let me know. I have a contact in Macedonia, really really cheap . -Nick On Wed, Feb 17, 2010 at 5:52 PM, Jason Beverage jasonbever...@gmail.comwrote: Especially if you're going to provide food :) Jason On Wed, Feb 17, 2010 at 10:43 AM, Glenn Waldron

[osg-users] Access to vertices or bones after reading data in with osgDB::radNodeFile(s)

2010-02-17 Thread Alexander Martens
Hi, after searching into the Internet and all the available documentations, I wasn't able to solve the following problem: I read in an object file by the osgDB::readNodeFile method and an bvh file by the osgDB::readNodeFiles() method with the corresponding options. It's easy to visualize the

Re: [osg-users] Access to vertices or bones after reading data in with osgDB::radNodeFile(s)

2010-02-17 Thread Vincent Bourdier
Hi Alexander, To acces vertices, you just have to get each osg::Geode (use visitors). In each geode there are drawables, that you cast into geometries or ShapeDrawables. Geometries give you acces to the VertexArray. Hope this helps. Regards, Vincent Alexander Martens a écrit : Hi, after

Re: [osg-users] Access to vertices or bones after reading data in with osgDB::radNodeFile(s)

2010-02-17 Thread Cedric Pinson
Hi Alexander, Have a look in osganimation examples with skinning. It will help you to understand basics and structure of skinning in osg. Cheers, Cedric -- Provide OpenGL services around OpenSceneGraph and more +33 659 598 614 Cedric Pinson mailto:cedric.pin...@plopbyte.net

[osg-users] Problem using osgqtcompositeviewer and prerender camera with shader

2010-02-17 Thread Julien Valentin
Hello, I'm using QtCompositeviewer to visualize 2 views: -a main scene group with a prerender to texture node camera using FBO and a shader -a debug render of the shaded scene prerendered in the texture The Problem is that i always have the unshaded result in debugviewI dont understand as my

Re: [osg-users] osgviewerwx for wxWidgets 2.9.0+

2010-02-17 Thread Rizzen
Well thanx to you for response, though was not for wxWidgets 2.9.1, but for wxWidgets 2.8.x After spending the day on working through the 3 wxWidgets examples, I managed to figure out how to make the changes to osgviewerWX to get it to work with the new wxGLCanvas (and wxGLContext) for 2.9.0+.

Re: [osg-users] Pentium 4 ht vs. Core Duo - (My Mundane Observation of the day) Any Ideas?

2010-02-17 Thread David Glenn
Jason Daly wrote: David Glenn wrote: Hi, Sorry to trouble you on this, but I have to ask someone - to support my hypothesis on this issue! I'm running Red Hat Enterprise 5.1 using a Gforce 8600 card using the latest driver from nvidia (119.52). I know that P4 stuff is old

Re: [osg-users] Performance drop with PagedLOD

2010-02-17 Thread Adrian Lindberg
Only had one, but with 4 high-poly geometries. Again, it wad due to the slow glBegin glEnd type of drawing flagged by USE_VERTEX_ARRAY (profiler showed lots of GLBeginEndAdapter). Didn't pick up on it initially because of readNodeFile gives a different list (either display or VBO). But I

Re: [osg-users] osgviewerwx for wxWidgets 2.9.0+

2010-02-17 Thread Charles Cossé
Is there some important change in wx 2.9 which is very different from wx 2.8 ? (and if yes, what?) Charles On Wed, Feb 17, 2010 at 5:03 PM, Rizzen riz...@darkstar.co.za wrote: Well thanx to you for response, though was not for wxWidgets 2.9.1, but for wxWidgets 2.8.x After spending the day

Re: [osg-users] [ANN] OSG Virtual Planets, the core of gvSIG3D.

2010-02-17 Thread Allen Saucier
OK! I am getting closer. I did remove/move OSG I removed the extra env variables, GDAL, JAVA_INCLUDE_PATH, OSG_DIR I removed the libjobl that I installed from synaptic package manager I am using sun java $ env | grep JAVA JAVA_HOME=/usr/lib/jvm/java-6-sun

[osg-users] [3rdparty] OSG 2.7.9 Trunk crash

2010-02-17 Thread BARANGER Emmanuel
Hi, Hum... I just get the latest sources and here is the result to the compilation :( [/url]http://pastebin.ca/1800273[url] My configuration: Linux localhost 2.6.33-desktop-0.rc8.1mnb #1 SMP Sat Feb 13 02:16:10 CET 2010 i686 i686 i386 GNU/Linux gcc (GCC) 4.4.3 Thank you! Best regards.

Re: [osg-users] [ANN] OSG Virtual Planets, the core of gvSIG3D.

2010-02-17 Thread Jordi Torres
Hi Allen, What version of maven are you running? The right version to compile osgVP is 2.0.10. I'm running on Ubuntu 9.10 and MacOSX too. Regards. 2010/2/17 Allen Saucier allen.sauc...@itt.com OK! I am getting closer. I did remove/move OSG I removed the extra env variables, GDAL,

[osg-users] Problem using osgqtcompositeviewer and prerender camera with shader

2010-02-17 Thread Julien Valentin
Hi, Okay I have think I have more understood my problem: view1-addchild(prerenderpass-getCamera())//view 1 work well view2-addchild(createDebugTexturedQuad(prerenderpass-getoutPuttexture()) //view2 renders the texture as if was not updated by view1 prerender cam I think the problem is that

Re: [osg-users] Pentium 4 ht vs. Core Duo - (My Mundane Observation of the day) Any Ideas?

2010-02-17 Thread David Glenn
J.P. Delport wrote: Hi, Jason Daly wrote: David Glenn wrote: I know I'm going to get the Why are you doing this reaction, but that is the requirements! The user will be able to run Performer and OSG at the same time! The best answer I can come up with is use Core Duo

[osg-users] viewer and loops..

2010-02-17 Thread Martin Naylor
Hi all, I have not been around for a while, have just tried to convert my test application that was written before OSG 2.0 to run with the latest version of OSG from the CVS. Its been so long that it looks like osgProducer has been removed. Have figured that the equivalent is osgViewer now

Re: [osg-users] [ANN] OSG Virtual Planets, the core of gvSIG3D.

2010-02-17 Thread Allen Saucier
Hi Jordi I did not know that a specific version of maven was required for Ubuntu. I, myself, use Ubuntu 9.0.4 and I can not upgrade to 9.10 because my graphics card is not recognized by that version of Ubuntu, so if it is a requirement to use Ubuntu 9.10 to run osgvp, I can not use your

Re: [osg-users] Problem using osgqtcompositeviewer and prerender camera with shader

2010-02-17 Thread Julien Valentin
Julien Valentin wrote: Hello, I'm using QtCompositeviewer to visualize 2 views: -a main scene group with a prerender to texture node camera using FBO and a shader -a debug render of the shaded scene prerendered in the texture The Problem is that  i always have the unshaded result in

Re: [osg-users] Problem using osgqtcompositeviewer and prerender camera with shader

2010-02-17 Thread Julien Valentin
Hi, Okay I have think I have more understood my problem: view1-addchild(prerenderpass-getCamera())//view 1 work well view2-addchild(createDebugTexturedQuad(prerenderpass-getoutPuttexture()) //view2 renders the texture as if was not updated by view1 prerender cam I think the problem is that

Re: [osg-users] Pentium 4 ht vs. Core Duo - (My Mundane Observation of the day) Any Ideas?

2010-02-17 Thread David Glenn
Hi, Tryed out Jason idea! Got some improment in performance on Performer but it still slugish at best! I guess I'll have to tell them to upgrade! ... Thank you! Cheers, David D Glenn (a.k.a David Glenn) - Join the Navy and See the World ... from your Desk!

Re: [osg-users] viewer and loops..

2010-02-17 Thread Johannes Nilsson
Hi Martin, Use the viewer.frame() method to run event, update and rendering traversals: while(!done) { // Your code... viewer.frame(); } Alternatively you can run each method separately: viewer.realize(); while(!done) { // Your code... viewer.advance();

[osg-users] linking two views to one camera manipulator

2010-02-17 Thread David Glenn
Greetings All! This I hope will be more straight forward and easier to answer than the first question I asked. BTW: Thanks! Basically I have a window with two overlapping views. Both have there own tree. one has some terrain on it and on top of that I have a view that has a tree with all of

Re: [osg-users] linking two views to one camera manipulator

2010-02-17 Thread Paul Martz
I think you can use osgViewer slave cameras for this, with an identity for the camera offsets. Then both slave cameras would be identical to the master camera. Examples of setting up slave cameras can be found in the osgViewer source, as osgViewer::Viewer sets up slave cameras when attempting

Re: [osg-users] linking two views to one camera manipulator

2010-02-17 Thread Paul Martz
Hm. Yet another way to do this, without rewriting your entire camera management code, would be to simply set the view matrix on one camera to be the same as the view matrix from the camera managed by your camera manipulator. You'd do this in your main loop, after the event traversal, so in a

Re: [osg-users] Survey: Is there interest for an OSG Users Group atITEC or I/ITSEC?

2010-02-17 Thread Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
1) I/ITSEC 2) Yes -Shayne -Original Message- From: osg-users-boun...@lists.openscenegraph.org [mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Brett Wiesner Sent: Tuesday, February 16, 2010 6:56 AM To: osg-users@lists.openscenegraph.org Subject: [osg-users] Survey: Is

[osg-users] [osgOcean] osgOcean with osgEarth

2010-02-17 Thread Chris Innanen
Has anyone tried (and succeeded) to add osgOcean to osgEarth? My goal is to have the above and below water level terrain, and use the nice osgOcean surface between them. I'm guessing that the positioning and scale of osgOcean will be the problem here. I'm hoping someone else may have solved it

Re: [osg-users] linking two views to one camera manipulator

2010-02-17 Thread David Glenn
Greetings! Both suggestions sound good! I think I'll give the second option a try first. I have a loop runtime that I use to update the locations of objects, change colors, etc. I can try it there since the update rate there is fast. Or I can place it in its own loop at a faster rate. I'm using

Re: [osg-users] [osgOcean] osgOcean with osgEarth

2010-02-17 Thread Chris Innanen
Let me clarify that I'm not using the whole planet for my tasks. I'm limiting the camera to a smaller area where a flat ocean surface should work just fine. My current placeholder is just a blue quad. So I don't need to curve the water in any way. I should be able to use it as it is. I hope.

Re: [osg-users] osgviewerwx for wxWidgets 2.9.0+

2010-02-17 Thread Rizzen
This is from the wxWidgets 3.0 manual. - Detailed Description wxGLCanvas is a class for displaying OpenGL graphics. It is always used in conjunction with wxGLContext as the context can only be made current (i.e. active for the OpenGL commands) when it is

Re: [osg-users] osgviewerwx for wxWidgets 2.9.0+

2010-02-17 Thread Charles Cossé
Thanks for all that ... buried deep in the middle i see it says that 2.8 instantiation steps should still work in 2.9 but are deprecated. A good thing to know someday. Thanks, Charles On Thu, Feb 18, 2010 at 3:27 AM, Rizzen riz...@darkstar.co.za wrote: This is from the wxWidgets 3.0 manual.

Re: [osg-users] Disabling VSYNC

2010-02-17 Thread Maxim Stere
by Robert Osfield HI Xam, When setting up the GraphicsWindow you pass in a GraphicsContext::Traits object, this has a field vsync that defaults to true. The other route would be to use putenv() in your app if you want to use env vars to control the driver. Robert. I have tried

Re: [osg-users] Displaying elevation values while navigating terrain elevation files

2010-02-17 Thread Phanindra Talabathula
Hi Shayne, Sorry for the delayed response I have not clearly understood when you said set up a 2d on top of ... 3d. If possible, could you please elaborate on that? Are you indicating that the lat/long and elevation values need to be specified through osgTxt manually? or is there a way

Re: [osg-users] Displaying elevation values while navigating terrain elevation files

2010-02-17 Thread Phanindra Talabathula
Hi Shayne, Sorry for the delayed response I have not clearly understood your message set up a 2d on top of ... 3d. If possible, could you please elaborate on that? Are you indicating that the lat/long and elevation values need to be specified through osgTxt manually? or is there a