Hi everyone,
I have a stupid question that I need an answer to. How do I correctly send a
Private Message? I have tried to do so and all I see is the message being put
into my outbox but it never makes it to my sent box.
How do I know if the message I submitted was actually sent?
Thanks!
Art,
have you had a chance to look at this issue?
regards,
Allen
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Hi Art,
I believe I have encountered a bug in osgPPU and using terrain. I have
included code and a small terrain terrain file with this post. Would you
please test what I am testing to see if you, also, encounter this strange
anomaly?
The problem:
1. Whenever I use terrain (a .ive file with
Hi,
are there any meetings of a Huntsville OSG users group?
Cheers,
Allen
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Hi All,
does anyone know if it is possible to build a dynamic pipeline? I need to be
able to build a pipeline after my scene is already up and running and the first
frame loop has already occured.
Thanks!
Cheers,
Allen
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Hi Art,
hum, ok. Here is the problem I am having:
1. In my application, I build my scene display it.
2. In building my scene, I build my pipeline and associate it with my scene.
My blur effect is working at the start of my application.
3. My initial view camera is looking down at my
Hi argosen
I've gotten osgPPU 0.4 to work on windows like that. never had a prob w/ the
CMakeLists.txt file, though.
I used CMake 2.6 for windows - with the GUI. I executed the CMake GUI, opened
osgPPU_040 as my source directory, choose osgPPU_040/build as the build
directory, cleared my
Will do Art. :)
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Hi Art,
On Ubuntu 9.0.4 CMake 2.6: good results.
I do not see where osgPPU is installed under linux, though. I see no osgPPU
install directory entry within the CMAKE variables.
Code:
The C compiler identification is GNU
The CXX compiler identification is GNU
Check for working C compiler:
Hi guys,
I, myself, have been working with the blur effect in the hdr example as well as
the glow example. I have not encountered issues with the hdr example except
that it crashes for unknown reasons for me while running it.
This info is good to know if ever I must implement the average
Hi Hui,
I have learned through dissecting the examples that any output to the UnitOut
ppu goes directly to the frame buffer for immediate display on the screen.
So, I typically perform any shading techniques before sending anything to
UnitOut, which, for me, is the final output which goes to
sorry guys, major mistake on my part. DO NOT use the code I previously posted!
Here is the correct version that actually works correctly.
Cheers,
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Attachments:
Hi bouffa,
thx for this info! I never knew that there was a difference between trunk
and branch not suspected such a think.
How, I understand that the developer version is the trunk and the released
stable versions are branches.
bouffa wrote:
Hi Allen,
Thank you Art. :)
I understand and it does appear that the trunk version of OSG has a different
API from the stable release version, 2.8.3.
I'll be happy to stay with osg 2.8.3 and osgPPU 0.4. This combination works
very well on both linux and windows. I'll upgrade my version of osgPPU
Hi Art,
I decided to start a new thread on this issue. It's a biggy for me.
here's what I get every time I attempt to compile the svn version of osgPPU
agains osg 2.8.3:
Code:
[al...@nlosdemobox:]$ make
Scanning dependencies of target osgPPU
[ 2%] Building CXX object
O, one other note. I have the exact same issues under Windows XP.
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Gentlemen, thank you.
Now I understand. But, I still have an issue. I downloaded osg 2.8.3 from the
Osg website
as shown in the attached pic 1. I used the svn link as shown. Is this link
the trunk of osg 2.8.3? Or a branch? i can not tell.
I did the same with osgPPU. pic 2
From my
Hi Art,
I have encountered a potential error when installing osgPPU under ubuntu linux
9.0.4. I wanted you to be aware of it.
Here is the output from my install today. The anomaly that I found was a
warning that stated an if statement was not properly closed. I just wanted to
make you
Hi,
I am working with the method, findUnit(), within the class Processor and I have
come across something very strange:
In the program, osgppu.cpp using the header hdrppu.h, I do the following in
osgppu.cpp/Viewer::initialize():
Code:
mHDRSetup.createHDRPipeline(mProcessor.get(),
Kook, Thanks Art. And if I do find a solution, I'll certainly post it. :D
Cheers,
Allen
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Aah, I understand. I was hoping I was missing something obvious and
something simple.
In OSG there is a node visitor find type thing one can do. Below is some
example code I found. I have not implemented this code and I hope to find an
even easier method.
I agree, though, I should be
Hi Art,
You are correct. I am definitely using 0.4 on Ubuntu 9.0.4. I'll be glad to
try the svn version and let you know what I find. I just wanted to pass along
this information just in case you had not been told of this situation before.
Cheers,
Allen
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You're welcome Art! :D
I've got another example that is almost ready to be posted. It blurs an entire
scene, shows the original scene and, finally, glows all objects in a scene and
blurs that entire scene.
I am having to do this for a particular project that is mimicking an IR camera
which
Hi Art,
I have downloaded the latest version of osgPPU from svn. I fixed one bug - it
was easy, just a typo - but I have 2 other bugs only you can fix. Here is the
listing:
Code:
2%] Building CXX object src/osgPPU/CMakeFiles/osgPPU.dir/Unit.o
Hi,
I'm looking for a solution to this problem as well. I built a pipeline (a very
simple one) like so:
Code:
osg::Group* ogrpDoNotBlurTheScene(osg::Camera* camera, osg::Node* glowedScene,
unsigned tex_width, unsigned tex_height, unsigned windowWidth,
unsigned windowHeight,
Hi Lee,
where are you located?
Cheers,
Allen
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Hi Chris,
I live in Huntsville, AL. We have quite a few OSG users here and I would be
willing to try to generate an interest for a class here.
I am looking for the following in an introductory course:
1. introduction to understanding terrain manipulators specifically the Terrain,
Node tracker
Hi everyone,
I hope this is the correct forum to post this question. :-*
Does anyone know or has anyone heard if there will be OSG training this year in
the United States?
Thank you!
Cheers,
Allen
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Hi Harash,
I found one solution that you proposed:
Another Way: The One you are using Keep a UnitInOut parallel to your blurring
channel. In the shader for his unit, just pass the Input to the output.
Connect the O/P of both to the UnitOut. Enable node mask of the preferred
channel as
Hi Art,
I have written an example on how to blur a scene and how to turn that blurring
effect on and off. I have attached the code. Would you please consider adding
this to your list of examples that one may download with osgPPU?
Thank you for all of your help.
Cheers,
Allen
Hi,
does anyone know if it is possible to setup a pipeline such that I may turn on
and turn off a blurring effect during runtime?
For example:
camera-setViewport(new osg::Viewport(0,0,windowWidth,windowHeight));
camera-attach(osg::Camera::COLOR_BUFFER0, textureView);
Hi,
Thank you Harash.
Another Way: The One you are using Keep a UnitInOut parallel to your blurring
channel. In the shader for his unit, just pass the Input to the output.
Connect the O/P of both to the UnitOut. Enable node mask of the preferred
channel as per requirement.
Do you
Hi,
Art, thank you for such details. I had studied the code and looked at the
documentation on-line but I was still misunderstanding the basics of how to
construct a pipe-line and how to inject scene camera data into that pipe-line.
Your explanations have helped tremendously.
Hi Community,
I have several questions about the glow example. Any help would be appreciated.
1. what line of code actually performs the glow effect?
a. I am a novice with shaders and osgPPU
b. I found how to increase the intensity of the glow within the shader
source code; it is the *
Thank you Art cr333, I really appreciate your response. Hum, I will have to
check CUDA_DIR and CUDA_INCLUDE. I never knew there was a cuda compiler. Now
I know what nvcc means.
I have checked my CMake configuration. I have included a pic of what cmake
finds.
1st: I placed osgPPU in my
Hi,
I have received these errors when compiling cudakernel. Does anyone know what
might be the problem? I am on windows using MSVS 2005 and I know that my gl.h
file is w/in my include header path yet for some reason it is not being found -
or read.
The MSVS 2005 tells:
1C:/Program
this processed image over the original with a weight factor.
Scene -- T1 -- [HighPass] -- T2 -- [Gaussian(LowPass)] -- T3-|
| +-- T4 -- Output to Framebuffer
||
Regards
Harash
From: Allen Saucier
To:
Sent
Hi,
does anyone know where the examples are for using osgPPU? I can not find any on
his sight. And documentation, too, that is more than the class layout offered
on the sight. I need deeper explanations than just class/method blurbs.
Thank you!
Cheers,
Allen
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Hi Art,
do you know of any examples on how to use osgPPU? I can not find any on the
website and the class/method documentaiton is simply not enough for me to
understand how to use this plug-in.
I have been able in at least compile and link against the osgPPU in windows
under MSVS 2005, so
Hi Art,
Your osgPPU does an awesome job of blurring! I just got the example listed
above to work by using your view.cpp code. Thanks for posting it!
I have a question: I am trying to blur my entire scene. Is that possible with
osgPPU? If so, would you mind showing me how? I can not find
Hi,
So, the questions are:
1) Do you go to ITEC and/ or I/ITSEC? (Please specify which one)
If this type of event does not occur in Huntsville, AL, I would not be able to
attend as my company does not support training or things of this nature, either.
2) Would you go to a OSG
Hi,
well, I found the examples... in of all places, the downloaded files for the
osgPPU project.
Art, I have a problem installing, I think. Everything compiles except for
one project: cudakernel.
The MSVS 2005 tells:
1C:/Program Files/OpenSceneGraph-2.8.2/include\osg/GL(93): error:
Hi,
Thx! I found them.
Cheers,
Allen
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Guy and Julia
I still can not get this code snippet to work.
Would you please tell me what I might be missing? I've provided my sample code
and have commented out the code snippet below because I could never see any
changes.
Guy wrote:
Julia,
I never tried it but you should enable
Guy, I have tried this code snippet, too, and I am not getting any results.
None. No changes in the look of my model or a constructed pyramid. Could you
perhaps tell me what I am missing?
I have attached my blend app, which is a direct copy of the blendequation app
from the OSG website. I
Hi,
Would someone please point me to an installation guide of osgPPU on Win XP, if
one exists? I can not find one on the website.
Plus, I am following the osg example of windows installation using cmake and
when compiling, the project cudakernel does not compile because it can not find
gl.h.
Thank you Yann.
Does anyone know how to install osgPPU on windows? I'm close but I am getting
errors that gl.h can not be found, yet I've installed OSG by following the osg
installation method given for windows xp.
I had to install cudatoolkit from nVida - I'm running on an nVidia card:
-- [Gaussian(LowPass)] -- T3-|
| +-- T4 -- Output to Framebuffer
||
Regards
Harash
From: Allen Saucier
To:
Sent: Tue, March 16, 2010 8:27:51 PM
Subject: Re: bluring model edges
Hi,
I am in need of this type
: Allen Saucier ()
To: ()
Sent: Tue, March 16, 2010 8:27:51 PM
Subject: Re: bluring model edges
Hi,
I am in need of this type of feature, too. I need to be able to take a
model fuzz it's edges, though I must admit that I don't fully
understand the code given, I'll try
Hi,
Well, if your goal is like mine, I have a solution but it is not the best I
don't know a better one as of right now:
1. set up a data struct that holds your objects and info to update the object
of in the object list
my list is very detailed as there are other things I track besides
=8612
http://thread.gmane.org/gmane.comp.graphics.openscenegraph.user/19271/focus=19873
jp
Allen Saucier wrote:
Hi,
thanks JP! :) I really appreciate your response. It appears I am fighting
something I didn't expect and something I don't fully understand: the
terrain
Hi,
I am in need of this type of feature, too. I need to be able to take a model
fuzz it's edges, though I must admit that I don't fully understand the code
given, I'll try this.
Thanks Guy for the ideas.
Cheers,
Allen
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Hi,
thanks JP! :) I really appreciate your response. It appears I am fighting
something I didn't expect and something I don't fully understand: the terrain
manipulator.
I understand what you've proposed but when I call the fucntion: setByMatrix()
w/in the terrain manipulator, that function
Hi,
I do believe the opengl course would be very beneficial for programming in osg
but unfortunately, I don't have the money or time. But, if you can go and you
use osg extensively, I would go.
Cheers,
Allen
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Hi Jordi,
thanks for the updated. Sorry for being a pest. I do really appreciate your
help and I definitely understand your pressure. I have been totally swamped
myself.
I'll let you know how the latest info you've given me works. Talk to you soon!
:D
Best regards,
Allen
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Hi,
I am having some extreme difficulty in rotating my viewing camera 90 degrees
with respect to a local coordinate system.
Local coordinate system: (in geocentric measure)
mine is at the edge of the earth; i.e. i'm using a spherical earth. here is
how I compute the local axes:
fuctionName (
Hi,
any update on osg training?
...
Thank you!
Cheers,
Allen
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Hey guys,
are you able to help me?
Best regards,
Allen
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Hi Jordi,
Well, I am back at square one again. Some how I was able to run the Examples
application and get the former error message I showed you and I did find the
vc90 files on my system. So, removed them from my system.
I believe those files were installed when I attempted to install MySql
Ok, I have a partial solution :):)
Environment Tab:
Linux Set your LD_LIBRARY_PATH to:
${workspace_loc}/libosgvp/libjni-osgvp/target/target_cmake/lib:/home/your_username/.depman/lib
For windows XP your PATH must point to (pay attention to word bin):
Hi Rafa Jordi,
Could you please tell me how to run this product from within Eclipse? I have
been working for days now trying and this is really frustrating.
I've:
1. constructed the win32/bin directory within osgvp-2.2.0-SNAPSHOT-src
2. i copied all of the dll's within
I've done this under Windows. However, if you noticed, the win32/bin/ relative
path appears to be a hardcoded relative path to jniosgvpviewer.dll which means,
win32/bin/ is added to every directory path that is listed within my Path
environment variable in Windows.
My Path in Windows is:
Hi Rafa or Jordi
I have a different problem now on Windows XP. For some reason, I can not get
run-Examples.bat to run. Here's my error message.
C:\osgvp-2.2.0-SNAPSHOT-src\buildrun-Examples.bat
The system cannot find the file specified.
.
Exception in thread main
Another note:
from the User's Manual,
http://www.gvsig.org/web/projects/gvsig-commons/osgvp/resources/UserGuide_en.pdf
in section 9.2.2, I do not have an osgVP/binaries directory after running ant
from the command line within my C:\osgvp-2.2.0-SNAPSHOT-src directory.
Best regards,
Allen
Another Note:
your batch file, run-Examples.bat
@echo off
SET PATH=binaries\win32;%PATH%
SET OSGVP_JARS=.
for /f delims= %%a in ('dir lib\ /s /b') do call :process %%a
echo OSGVP_JARS=%OSGVP_JARS%
java -cp %OSGVP_JARS% org.gvsig.ExamplesLauncher
:process
set OSGVP_JARS=%OSGVP_JARS%;%1
Hi Jordi
what you said does help but it also brings up another question:
how do I run osgvp from Eclipse?
I have compiled everything with ant.
I have read the User's Manual, section 9.2.2, and it states how that one must
import the osgvp projects into Eclipse.
Do I recompile the projects in
and what is depmanbin?
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Hi Rafa Jordi,
Rafa, something you said triggered an old memory of mine: I must run the
vcvarsall.bat file to setup the correct environment for vs8 and for compiling
from the command line.
I only could guess that you opened the wrong Visual-Studio command line, so
the environment is
HI Jordi
Good to know that ubuntu 9.0.4 will work. I was able to upgrade to maven
2.0.10. I was using the version that comes wiht 9.0.4 ubuntu, which is maven
2.0.9.
EVERYTHING COMPILED! Ye ha! :) :) :)
So maven 2.0.10 was the final solution to the equation for getting osgvp to
work
Hi Jordi
Ok, I am on Windows XP 32-bit OS now and I need your help once again.
CMake is finding my compiler, VS8 but unfortunately it is finding the 64-bit
compiler. Is there a way to get CMake to use the 32-bit version of the
microsoft VS 8 development environment?
I believe I am supposed
OK!
I am getting closer.
I did remove/move OSG
I removed the extra env variables, GDAL, JAVA_INCLUDE_PATH, OSG_DIR
I removed the libjobl that I installed from synaptic package manager
I am using sun java
$ env | grep JAVA
JAVA_HOME=/usr/lib/jvm/java-6-sun
Hi Jordi
I did not know that a specific version of maven was required for Ubuntu. I,
myself, use Ubuntu 9.0.4 and I can not upgrade to 9.10 because my graphics card
is not recognized by that version of Ubuntu, so if it is a requirement to use
Ubuntu 9.10 to run osgvp, I can not use your
Hi Rafa,
I understand your previous message. Honestly, I did not think that using the
default java as installed through the synaptic manager was different from Sun
Java.
So, here is what I have done:
1. I have installed Sun Java version 6
2. I have setup my environment variables
3. I
Hi Rafa
Ok, setting the JAVA_HOME env variable did help. What must JAVA_INCLUDE_PATH
and JAVA_INCLUDE_PATH2 be set to?
I do have a jdk installed on ubuntu and the consistent errors I keep getting
are with the JAVA_HOME and JAVA_INCLUDE variables. Setting the JAVA_HOME
environment variable
Rafa,
My latest attempt synopsis:
1. set the Java home variable
2. set the java include path variable
3. set the java include path2 variable
and then I re-ran
mvn clean
mvn install -Dmaven.test.skip
I still had a crash. maven would not work. THen I decided to run maven as
root:
sudo mvn
Ok,
well, I keep getting the same errors from maven or cmake and I really don't
understand what is wrong.
No matter what I do, the JAVA_INCLUDE_PATH and JAVA_INCLUDE_PATH2 are not
recognized as being set but they are. I have included my output from maven and
I really do not understand it.
Hi Rafa!
Ok, well, the problem I keep having w/ osgvp on ubuntu is this:
errors are generated about using g++ 4.3.3 and I can't seem to get the install
to just just the g++ compiler I have. Here is the error message:
And thank you very much for your help. I really really appreciate it.
Rafa,
does osgVP use the composite viewer? I need it's capabilities.
Thx,
Allen
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Hi,
would you please tell me where you found javaOsg? I can not find it and I am
trying to work with OSG with a Java GUI interface get OSG to draw to a Java
window.
...
Thank you very much!! :)
Cheers,
Allen
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Hi,
would you please tell me where you found javaOsg? I can not find it and I am
trying to work with OSG with a Java GUI interface get OSG to draw to a Java
window.
...
Thank you very much!! :)
Cheers,
Allen
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Hi Rafa. I just found this article in the OSG Forums and am very interested in
osgvp.
Is there a tutorial on osgvp? And if so, would you tell me where? I've
downloaded the snapshot for all platforms and am compiling the projet with
maven.
I just need a good tutorial as to how to use this
Hi, Rafa.
Would you please tell me how to compile this on Ubuntu Linux 9.0.4? the g++
compiler is g++ 4.3.3 and I keep getting errors with maven complaining about
not finding g++ 3.3
...
Thank you!
Cheers,
Allen
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Hi Rafa,
thank you for the help. I really appreciate this. I've replaced my file and I
am going to use the command line command below:
mvn install -Dmaven.test.skip=true -DuseBuildMan
I'll let you know how it goes... :)
Best regards,
Allen
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Hello Rafa,
we may need to move this discussion to another thread and if you would like to
that would be fine with me.
Here is my output: I have attached it in a separate file. I still have an
error but I do not understand what the error is.
Best regards,
Allen
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Hello Rafa,
And here is my output w/ the original CMakeLists.txt with the following command
line:
mvn install -Dmaven.test.skip=true -DcompileTarget=ati -DuseBuildMan
Best regards,
Allen
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Hi all,
I'm having fun learning about rotation about an arbitrary axis and it's not
working as I expected it to at all.
I am using the code from the Trackball manipulator to construct a local
origin at a point that is actually @ the edge of my earth sphere.
It goes like this:
osg::Vec3d
Hi,
Thanks guys for all the help. I finally figured out how to setup a Rotation
Matrix and I am now using the setByMatrix of the TerrainManipulator correctly
to position the camera. It's awesome!
But I have found a curious thing, it appears that the same method in Trackball
Manipulator is not
Hi,
I don't know if anyone has delt w/ this problem yet, but it appears that
TrackballManipulator has a bug in it in the methods, setByMatrix() and
computePosition().
I could be wrong, as I'm a novice in OSG, but I have observed the following:
setByMatrix()
1. does not work for me as every
Hi,
is osgkeyboardmouse a program? Or a class? osg::KeyboardMouse?
Here's my latest solution but still requires a hack at the moment:
bool CSceneMatrixManipulator::intersect(const osg::Vec3d start,
const osg::Vec3d end, osg::Vec3d intersection) const
{
std::coutMy Intersect\n;
Hi JP,
thanks for the idea. I'd forgotten that about aspect of the Terrain
Manipulator. Hum, so I've got to get the Terrain Manipulator (TM) to actually
intersect w/ the terrain node I really want instead of the sphere surrounding
the terrain.
As for what I passed, I sent in the address of
Hi JP,
thanks so much! I found a partial solution and I'm trying to understand why
it works. hahahaha
but here's what I found:
1. I have 3 nodes in my scene @ startup: terrain, light, and a sphere wrapping
my terrain. All built/added to root node in that order.
2. the intersect routine found
Hi,
I'm trying to use the TerrainManipulator class and I am scratching my head.
Problem:
I use a patch of terrain w/in a simple program and the terrainmanipulator works
great.
In another example of mine:
I then add a sky-dome by simply putting a sphere around the terrain and
painted the
Hi,
I am trying to use the nodetrackermanipulator and I am certainly doing
something wrong. Does anyone know of an example on how to use this class?
Here is the code that I am using to setup a node tracker manipulator to follow
a node. But I can not even get the tracker to follow the node.
Hi Wiebe,
would you please tell me how you got NodeTrackerManipulator to work? I do not
seem to be setting it up correctly and it is not working for me.
Thanks!
Allen
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Thanks Ulrich! I got this to work!
Allen
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Thanks Rafa! Will do. :)
Allen
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Hi all,
does anyone know of a good example of a Camera Following a Node that is current?
Thx!
Allen
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Hi all,
I'm having difficulty moving a camera to a specific point to look at in a
geocentric coordinate reference frame.
I've got a geocentric point that I want my camera to look at and the point is
in x,y,z form where x,y,z are in meters.
I do not understand how to translate and rotate my
Has anyone figured out how to draw only the last segment that was added?
I've still not figured that out and I've got over 15,000 small line segments in
my vertex array
osg::ref_ptrosg::Vec3Array m_ov3aLineVerticesData;
And from what I can tell:
Hi Sergey,
the code that I posted does work. Have you tried using my code? [Question]
Allen
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Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=12001#12001
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