shameless_plugIf you're using VR Juggler and OpenSceneGraph, worth
looking at VR JuggLua: https://github.com/vancegroup/vr-jugglua - Makes
working with VR Juggler even easier, and lets you even get interactive code
execution (add more code while running - a REPL ) /shameless_plug
On Thu, Apr 26,
On Thu, Apr 26, 2012 at 2:49 PM, Chris Hanson xe...@alphapixel.com wrote:
On Thu, Apr 26, 2012 at 12:17 PM, Maia Randria
veneree.randrianari...@crulrg.ulaval.ca wrote:
Hi Chris,
Thanks for your quick response.
Yes, I understood that these are add-ons but once added, OSG seems to be
quite
Greetings!
For what it worth, They where trying to port WWII- Online over at Corner Rat
Software. I wasn't involved directly in that effort at the time (our Mac
Programmer was at the time I was there), I was too busy on the current game
effort making sure the infantry move right and to deal
Hi, Thomas.
I was thinking about iOS recently and decided to ask you, if you coded
those apps in C++ or Obj-C? I heard you need to write Obj-C on iOS?
2012/4/24 Thomas Hogarth thomas.hoga...@gmail.com:
Hi Micheal
I've completed a few games with OSG
Hi Michael,
On 24/05/12 12:45 , michael kapelko wrote:
I was thinking about iOS recently and decided to ask you, if you coded
those apps in C++ or Obj-C? I heard you need to write Obj-C on iOS?
You can mix C, C++ and ObjC on iOS. So the meat of your app could be in C++
talking to
OSG and the
Hi Martin,
Thank you for all explanations.
I will try dtEntity, but surely I need to master OSG before ;-)
Maia
--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=47421#47421
___
osg-users mailing
Hi,
btw
maybe the stuff I am working on is interesting for you:
http://code.google.com/p/dtentity/ http://code.google.com/p/dtentity/
I would highly recommend dtEntity for game development, because it can
simplify communication
( how things are done and could be connected ) between artists and
On Fri, Apr 27, 2012 at 6:19 AM, Martin Scheffler osgfo...@tevs.eu wrote:
Hi Maia,
maybe the stuff I am working on is interesting for you:
http://code.google.com/p/dtentity/
That looks interesting, I will also have a look. However, I would suggest
using Bullet instead of PhysX - being
Actually the physx binding is no longer part of dtEntity, as I did not ever use
it and it never really reached the point where it would be useful.
I agree that Bullet would be a good choice for a physics engine, it should be
possible to use osgBullet together with dtEntity.
--
Martin Scheffler wrote:
Hi Maia,
maybe the stuff I am working on is interesting for you:
http://code.google.com/p/dtentity/
DtEntity is similar to Delta3D in its functionality (it started as a Delta3D
module), but it is more lightweight and less intrusive.
DtEntity is a game and
Hi Maia,
to answer your questions:
less intuitive for OO programmers
Entity systems do not use inheritance (well, dtEntity does, components can form
an inheritance structure) and do less encapsulation than traditional object
systems. But once you understand the basic idea it is very nice to
S2LR wrote:
Hi,
As others have pointed out, OSG is not a game engine. It's a scene graph and
should be used in this context (no pun intended). There are plenty of
rendering technologies that use OSG under the hood. When I went to IITSEC
last year, there were a lot of vendors using OSG
As others have pointed out, OSG is not a game engine. It's a scene graph
and should be used in this context (no pun intended). There are plenty of
rendering technologies that use OSG under the hood. When I went to IITSEC
last year, there were a lot of vendors using OSG underneath for
Hi Chris,
Thanks for your quick response.
Yes, I understood that these are add-ons but once added, OSG seems to be
quite similar to Delta3 ? This could be confusing, at least for me.
For our applications, we intend to interact with several human characters (with
audio, then lipsynch, etc.):
On Thu, Apr 26, 2012 at 12:17 PM, Maia Randria
veneree.randrianari...@crulrg.ulaval.ca wrote:
Hi Chris,
Thanks for your quick response.
Yes, I understood that these are add-ons but once added, OSG seems to be
quite similar to Delta3 ? This could be confusing, at least for me.
There is
Hi,
Thank you for replying and for redirecting me to DI-GUY: very interesting
product !
Our application should work within a CAVE and we plan to use VR Juggler + OSG
for that, I don't know if DI-GUY is working for a CAVE and how flexible it is,
I will contact them.
Cheers,
Maia
On Thu, Apr 26, 2012 at 2:08 PM, Maia Randria
veneree.randrianari...@crulrg.ulaval.ca wrote:
Hi,
Thank you for replying and for redirecting me to DI-GUY: very interesting
product !
Our application should work within a CAVE and we plan to use VR Juggler +
OSG for that, I don't know if DI-GUY
Ok, thank you, I will have a look.
Maia
Chris Hanson wrote:
On Thu, Apr 26, 2012 at 2:08 PM, Maia Randria () wrote:
Hi,
Thank you for replying and for redirecting me to DI-GUY: very interesting
product !
Our application should work within a CAVE and we plan to use VR Juggler +
Hi Chirs,
VE-Suite seems to be very simulation oriented: not sure it is suitable to our
needs.
I would like to try DeltaJug (Delta3D +VR Juggler) or (OSG + VR Juggler): I
like OSG (I bought the two books of Wang Rui), it seems very clean and the
community seems to be larger than for
Hi Maia,
maybe the stuff I am working on is interesting for you:
http://code.google.com/p/dtentity/
DtEntity is similar to Delta3D in its functionality (it started as a Delta3D
module), but it is more lightweight and less intrusive.
DtEntity is a game and simulation system for OSG. It has basic
Hi Michael,
On 25 April 2012 04:14, michael kapelko korn...@gmail.com wrote:
Seeing games that actually exist I wonder why is Games - Album empty
then.
Are you referring to a specific link on openscenegraph.org that is
empty, or just a general comment that Games and OSG aren't well
advertised?
Hi Michael,
We are not changing the forum. We are changing our website. The old website
is in http://openscenegraph.org and the new one in
http://openscenegraph.com. We are in our firsts steps in this change
and now we have the chance to
redesign all the content in the old wiki. Giving better
Hi Michael,
On 25 April 2012 11:01, michael kapelko korn...@gmail.com wrote:
Robert, I'm referring to this:
http://forum.openscenegraph.org/album_cat.php?cat_id=8
Thanks for the pointer, I'm not a forum user directly, simply using
the osg-users mailing list which gets mirrored on the forum.
Nice, lunar lander and thrust, :-), ok I am showing my age!
I assume that will be available on Iphone/Android?
Martin
I'm more of an Oids man. I guess I'm showing my age too. So far no
plans for iPhone/Android. It's just on Windows and Linux. It would
be cool to have it on tablets, but it
Hi.
I'm new to OSG. I use OGRE for my game currently, but due to various
issues I would like to switch to OSG.
I coudn't find any info on games made with OSG, no pictures in OSG
Forum - Album - Games, no Google results, only some simulations and
other non-game stuff. The only game I found is
Hi. games for training examples
http://www.openscenegraph.org/projects/osg/wiki/Screenshots/RI
http://www.openscenegraph.org/projects/osg/wiki/Screenshots/TSOGU
2012/4/24 michael kapelko korn...@gmail.com:
Hi.
I'm new to OSG. I use OGRE for my game currently, but due to various
issues I
Yes, that's what I meant by simulations and other non-game stuff.
I mean games like Half-Life, Morrowind, Garsharp, Proun, for end users
to relax, not for any kind of training.
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Hi Michael,
I guess that there some reasons we don't see OSG for games so much.
First, OGRE is more than a render kit if I remember correctly and OSG is
not a game engine per se.
As most people starting with games want to see fast progress they often
stick to a game engine where they don't
Hi Michael,
I don't believe you'll find too many games, but you'll find a
respectable number of completed simulations and other projects, along
with a good number of people working professionally with it.
Coming from an OGRE background you'll probably appreciate the number of
included
Hi Micheal
I've completed a few games with OSG
http://itunes.apple.com/gb/app/apptoyz-alien-attack/id412615924?mt=8
http://itunes.apple.com/us/app/apptoyz-tin-can-alley/id457520117?mt=8
I find no problem using osg for games, if you just treat osg as a wrapper
around OpenGL and not a game
Well, my game is called Retrobooster, but it isn't finished yet. It's
at www.reallyslick.com and it's all for fun; absolutely not for
simulation, training, or education of any kind. Yuck! OSG has been a
good tool for this so far, but I have little experience with game
engines such as Ogre. I
On 04/24/2012 01:24 PM, Terry Welsh wrote:
And I recall seeing screenshots for Pirates of the XXI Century, but I
don't know if that game was ever finished. Anyone know what happened
to it?
I was going to mention it, but I couldn't find any active links for it
either. I saw it being demoed
:25
To: osg-users@lists.openscenegraph.org
Subject: Re: [osg-users] Why no games with OSG?
Well, my game is called Retrobooster, but it isn't finished yet. It's at
www.reallyslick.com and it's all for fun; absolutely not for simulation,
training, or education of any kind. Yuck! OSG has been a good
Hi,
As others have pointed out, OSG is not a game engine. It's a scene graph and
should be used in this context (no pun intended). There are plenty of rendering
technologies that use OSG under the hood. When I went to IITSEC last year,
there were a lot of vendors using OSG underneath for
Shayne, yeah, I've found Delta3D, but I saw the same simulations in there.
As for OGRE, it's only rendering engine, it's so only for rendering,
that it uses external library for input which actually gives me most
headaches.
Terry, that's some very nice looking game! Good luck with that! Our
team
Thomas, great to see games for Apple.
Seeing games that actually exist I wonder why is Games - Album empty
then. Its emptiness gives false impression of abandonment.
OGRE forums has Showcase forum where people advertise their work. I
see Announcments here, but it's 99% of job postings.
Also, the
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