Hi Mike,
http://osgscenemaker.googlepages.com
http://orihalcon.jp/orihalconfw
Regards,
Maciej
2008/8/22 Mike Wozniewski [EMAIL PROTECTED]
Actually, nevermind about genwrapper.
I've managed to use the latest svn version to create custom wrappers for my
classes (yay). Now what I would like
Hi
I would like to combine my application (using osgcompositeviewer with
multiple views) and present3d, so that I can switch between the two parts by
pressing a key.
Any hints what the best way is to combine these ?
Thanks
Dieter
Unclassified Mail
Disclaimer:
If you are not the
Can someone explain why the code below consistently produces text that
is half the height specified? If I render this text, take a screenshot
and measure the height of the text ABC in a paint program it will
measure up as approximately 64 pixels tall for a character size /
resolution of 128. I
Hi List
Im working on a flightsimulator and have a wery high resolution orthophoto
based terrain.
One of my cameras is a targetingpod(TGP) camera with a very high zoom
factor, to compensate for this I set the cameras lodscale to fit. This all
works fine but the range based loading of lods could
Hi Jason,
Good to hear you've tracked down the problem. W.r.t the crash, I
think we need to start drawing up extension disable lists for
different hardware/drivers profiles, and have some formal system for
it so we can better cope with hardware claming to support
extensions/OGL features but
HI Mark,
Could you send the whole test example and whole changed file as
copying and pasting from emails leads to various errors.
Cheers,
Robert.
On Thu, Aug 21, 2008 at 8:00 PM, Mark Sciabica [EMAIL PROTECTED] wrote:
Hi All,
I'm in the process of upgrading 2.2 -2.6 and came across a bug in
Hi Li,
Does this only happen in your C# app, or does this happen with OSG
examples like osgviewer as well?
Robert.
On Thu, Aug 21, 2008 at 11:19 PM, Ke Li [EMAIL PROTECTED] wrote:
HI all,
When I minimize and then restore a Windows form rendering OSG contents, the
drawing disappears.
I
Hi Fabian,
It would be cleaner to use a StateAttribute (Texture is subclassed
from StateAttribute) callback rather than a Drawable callback. The
image dirty is also redundent as the setImage will automatically do
this for you.
Other than this the approach you are taking is OK. The OSG will
Ralf Stokholm wrote:
One of my cameras is a targetingpod(TGP) camera with a very high zoom
factor, to compensate for this I set the cameras lodscale to fit. This
all works fine but the range based loading of lods could be optimised
for the Targeting pod camera by basing it on the frustrum. The
Hi Ralf,
You can use LODScale to scale the LOD ranges to fit case where you
want to zoom in. This can be done without modifying the scene graph
at - just by setting the osg::Camera in question i.e
mycamera-setLODScale(0.25);
Robert.
On Fri, Aug 22, 2008 at 8:52 AM, Ralf Stokholm [EMAIL
Hi Ulrich
Havent tried that, is this a camera setting or will it affect my pilot view
camera as well?
Brgs.
Ralf Stokholm
2008/8/22 Ulrich Hertlein [EMAIL PROTECTED]
Ralf Stokholm wrote:
One of my cameras is a targetingpod(TGP) camera with a very high zoom
factor, to compensate for this
Hi Robert
Im using the setLodScale and that works fine solved the huge problems i had
before.
But based on my current understanding the range based lod scale is less than
optimal for a camera with a large zoom that will only change its
transformation in the world slowly. It will page in an
Hi Robert
thanks for the hints -
- to use it as a single view within a viewer - does this mean that I can
change in the present3d sources from viewer to view and use addView
(present3d_view) in my application?
Dieter
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL
Hi all,
I am experiencing very frequent segfaults in OSG'S rendering thread when working
with osgText::Text objects. The problem always appears in
State::applyTextureAttributes(), but at different positions in there. Most of
the time in StateAttribute::getTypeMemberPair(), though, an
Ralf Stokholm wrote:
Havent tried that, is this a camera setting or will it affect my pilot
view camera as well?
Can't say for sure but it should since the screen area of the LOD (bounding
sphere I
assume) changes with the projection matrix.
/ulrich
Ulrich Hertlein wrote:
Ralf Stokholm wrote:
Havent tried that, is this a camera setting or will it affect my pilot
view camera as well?
Can't say for sure but it should since the screen area of the LOD (bounding
sphere I
assume) changes with the projection matrix.
Sorry, I meant it
Alexander Löffler wrote:
I am experiencing very frequent segfaults in OSG'S rendering thread when
working with osgText::Text objects. The problem always appears in
State::applyTextureAttributes(), but at different positions in there.
Most of the time in StateAttribute::getTypeMemberPair(),
Alex,
There was a whole load of message traffic on this topic a while ago. From
what I remember, the upshot was that the freetype library wasn't thread
safe. I don't know whether it all got finally resolved or not; my advice
would be to check the archives.
David
Hi Dieter,
On Fri, Aug 22, 2008 at 9:40 AM, Dieter Pfeffer
[EMAIL PROTECTED] wrote:
- to use it as a single view within a viewer - does this mean that I can
change in the present3d sources from viewer to view and use addView
(present3d_view) in my application?
Well you could try modifying
Hi Ralf,
Only tiles that are required for the view frustum are paged in, so you
shouldn't have any problems with too many tiles being loaded at high
resolution.
Robert.
On Fri, Aug 22, 2008 at 9:30 AM, Ralf Stokholm [EMAIL PROTECTED] wrote:
Hi Robert
Im using the setLodScale and that works
Hi Alexander,
Are you dynamically modifying the text? If so then just set the
DataVariance of the Text objects to DYNAMIC.
Explanation : When running in DrawThreadPerContext, and
CullThreadPerCameraDrawThreadPerContext the update,cull of the next
frame is allowed to overlap with rendering of
Hi David,
David Spilling wrote:
There was a whole load of message traffic on this topic a while ago. From
what I remember, the upshot was that the freetype library wasn't thread
safe. I don't know whether it all got finally resolved or not; my advice
would be to check the archives.
thanks for
Hi Robert,
Robert Osfield wrote:
Hi Alexander,
Are you dynamically modifying the text? If so then just set the
DataVariance of the Text objects to DYNAMIC.
Explanation : When running in DrawThreadPerContext, and
CullThreadPerCameraDrawThreadPerContext the update,cull of the next
frame is
There is shared code for all the Transforms that depends on a Matrix
representation, and it appears that the code for converting the
PositionAttitudeTransform to a Matrix is bogus. I'm working on a fix and
should post it shortly.
-Paul
_
From: [EMAIL PROTECTED]
[mailto:[EMAIL
Hi Robert,
I attached the modified Texture2D.cpp as well as the sample program
illustrating the bug.
Regards,
Mark
Robert Osfield wrote:
HI Mark,
Could you send the whole test example and whole changed file as
copying and pasting from emails leads to various errors.
Cheers,
Robert.
On
Hi,
I have a terrain model built with VPB and I need to modify the osgviewer to add
PNG files with transparecy.
Can you give me any ideas.
Thanks,
Oscar Romero
_
¡El Mundo Messenger te espera! Entra ya en I love Messenger y
I've used RivaTuner to monitor video memory usage on WinXP, but it
doesn't do it on Vista (it says due to Vista's virtualization of video
memory?). Does anyone know of a way to monitor video memory usage on
WinVista? I have a very choppy scene (using quad-core HP, 2 Nvidia
GTX8800, Vista,
Bob Balfour wrote:
I've used RivaTuner to monitor video memory usage on WinXP, but it
doesn't do it on Vista (it says due to Vista's virtualization of video
memory?). Does anyone know of a way to monitor video memory usage on
WinVista? I have a very choppy scene (using quad-core HP, 2 Nvidia
Hi @all,
I have tried to save an osg::Heightfield into a file, but it has not
succeeded. Have used the function osgDB::writeHeightFieldFile(*hf, C:\
\heightfield.osg)).. is the extension wrong or should I install
further plugins (gdal plugin)?
sincerely yours,
Luc
I just committed what appears to be the first change to the 2.6 branch
post-release (see [osg-submissions] Fix for PAT in FLT export).
Robert, how do you update the changeLog, are you just pulling it from svn
periodically or do you have some kind of automatic mechanism in place? My
concern here
Paul Martz wrote:
I just committed what appears to be the first change to the 2.6 branch
post-release (see [osg-submissions] Fix for PAT in FLT export).
Robert, how do you update the changeLog, are you just pulling it from
svn periodically or do you have some kind of automatic mechanism in
I said terrain but I want to load a object from 3DMAX and do collision if
trimesh in ODE.
First ,I m trying to understand how to transform my object that I read like
a .ive file in a osg::TriMesh .
May you explain me ?
On Mon, Aug 18, 2008 at 4:06 AM, Mattias Helsing [EMAIL PROTECTED]wrote:
I'm trying to set a camera that follows a node with a Cameraview node, but
I've some troubles. In a request I've sended before I used slave cameras
and
I tried to manually position of cameras using setViewMatrix and set
perspective matrix but it didn't work because the master camera of
Does OSG contain a dynamic bounding volume hierarchy? If not, is it possible to
contribute one that I have implemented for Performer?___
osg-users mailing list
osg-users@lists.openscenegraph.org
Hi all,
I have a RTT camera for cube mapped reflections; it now works well,
except that I want to show only the reflected objects, not the clear
color, when applied to an object; I have tried using the clear color's
alpha with TexEnv, TexEnvCombine and AlphaFunc but I never got the
result I
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