Hi Paul,
On Tue, Jun 7, 2011 at 2:14 AM, Paul Martz wrote:
> Hi all -- OSG 2.8.5 is now released. The official svn tag is:
>
> http://www.openscenegraph.org/svn/osg/OpenSceneGraph/tags/OpenSceneGraph-2.8.5
>
> Will need to get info on the wiki about this shortly.
>
> Thanks to everyone who pitche
Hi Brad,
On Mon, Jun 6, 2011 at 11:27 PM, Brad Huber wrote:
> I’m currently trying to track down a render-time application crash. What
> I’m wondering is how to trace from a crash in the rendergraph to the
> associated node(s) in the scene graph. Is there any straight forward way?
The crash co
Hi Kataev,
On Mon, Jun 6, 2011 at 4:57 PM, Kataev Victor wrote:
> I use OSG of augmented reality and use setRenderBin() for 3D model to be
> above the video stream like in OSG Art but it doesn`t work) I think the
> problem is in large amount of textures properties and stateSet but I cann`t
> f
Hello Basil,
First piece of advice, take things one step at a time, it might seem
like a lot but it's all easy once you get through it once.
Also, you seem to be going at this blind. Do you know about OSG's main site?
http://www.openscenegraph.org/projects/osg/
From there, you can follow the
Hi all -- OSG 2.8.5 is now released. The official svn tag is:
http://www.openscenegraph.org/svn/osg/OpenSceneGraph/tags/OpenSceneGraph-2.8.5
Will need to get info on the wiki about this shortly.
Thanks to everyone who pitched in to help test this release! Fingers crossed, we
didn't introduce t
Hi Glen,
Have a glimpse of the osgXI project on sourceforge.net. It has an
osgFlash absolute layer and two different implementations using
Scaleform and gameswf, written by one of my cooperators. It is not
written in a uniform format at present so you may have to ignore many
Chinese comments in th
Hello,
Scheduled for Wednesday, 10 August 10:00 am - 11:00 am [60 days to go]
http://www.siggraph.org/s2011/for_attendees/birds-feather
So, if you are going to be at Siggraph 2011 and want to show off and make OSG
jump through hoops at the greatest show on earth, chime in...
I'll post a rem
Hello everyone,
Simple general question. I searched the archives but didn't stumble on
anything.
I'm currently trying to track down a render-time application crash. What
I'm wondering is how to trace from a crash in the rendergraph to the
associated node(s) in the scene graph. Is there a
On 6/6/2011 3:24 PM, basil huffman wrote:
> Hello all, I am a a beginner to all things OpenGL and OSG specifically. My
> ultimate goal is to take a list of 3d points and plot them out but right now
> I am just trying to get used to OSG... and it apparently has quite the
> learning curve. At any
Hello all, I am a a beginner to all things OpenGL and OSG specifically. My
ultimate goal is to take a list of 3d points and plot them out but right now I
am just trying to get used to OSG... and it apparently has quite the learning
curve. At any rate, if anyone can help me, it would be greatly
After several hours of testing with my application, I think 2.8.5 is ready
to go. I'm looking forward to its release. I will probably make rpm packages
for Fedora 14 and Centos 5 soon after its release, and I'll make them
available for anyone to try out.
Eric
On Mon, Jun 6, 2011 at 9:18 AM, Eric
I use OSG of augmented reality and use setRenderBin() for 3D model to be above
the video stream like in OSG Art but it doesn`t work) I think the problem is in
large amount of textures properties and stateSet but I cann`t find
documentation for them.
Could you please send me some code wh
Hi Peter,
you can manually set a viewport for the unit to render it to specific size and
position on the output buffer.
cheers,
art
ParticlePeter wrote:
> Hi,
>
> I would like to render my scene in a lower resolution than the viewport
> resolution, but want it stretched afterwards. When I s
Hi,
I would like to render my scene in a lower resolution than the viewport
resolution, but want it stretched afterwards. When I scale the texture(s) that
are attached to to the camera, e.g. half res, the render output is only half
the size ( in x and y ) and placed in the lower left corner, an
Robert,
Just what I was looking for...Thanks!
I do have a prototype working using an RTT camera which updates a texture on an
object in the scene. On your suggestion about minding the state, it did take
me a while to work through the interaction between OSG and Scaleform on the
state since Sca
Hi Michael,
I haven't seen reports of text dispearing when enable stats.
What happens when you run the osgtext example and press 's' to bring
up the stats?
What hardware, OS are you using? Does this issue happen in just your
app? Is your text osgText based text or something custom your've
done
Hi Glen,
Thanks for the explanation about Scaleform. Given that it's doing
OpenGL calls for you you'll need to be mindful of the effect of OSG
state on Scalform and visa-versa. The issues of integration of 3rd
party OpenGL codes with the OSG is something that has been disucssed a
number of times
Solved, all i had to do is to set on cmake *png_library* to libpng15.lib,
rather than the inexistant file *libpng.lib* (cmake set it by default)
thank you for your responses.
have a nice day
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Hi Alji,
I built OSG trunk yesterday for x86 and x64 in debug and release, and it works
well.
Can you present the error message VS2008 throws?
Thank you!
Cheers,
Torben
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Sorry, I mean osg-2.9.8
-Mohamed
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Hi Michael,
However, once I load in my scene, I still see all the bars and lines and
transparent rectangles, but all the text disappears. Has anyone run into this
before? I thought that maybe my scene rendering disabled GL_TEXTURE_2D on its
way out or something like that, which would cause th
Thank you very much. I just discovered that as well and I can see the stats
display now!
However, once I load in my scene, I still see all the bars and lines and
transparent rectangles, but all the text disappears. Has anyone run into this
before? I thought that maybe my scene rendering disable
Hi Michael,
All the sample code that I've seen regarding usage of the StatsHandler is along
the lines of:
osgViewer::StatsHandler* statsHandler = new osgViewer::StatsHandler;
However, in the 2.9.14 source (in the include directory), the osgViewer
directory does not have a StatsHandler header
Hello,
All the sample code that I've seen regarding usage of the StatsHandler is along
the lines of:
osgViewer::StatsHandler* statsHandler = new osgViewer::StatsHandler;
However, in the 2.9.14 source (in the include directory), the osgViewer
directory does not have a StatsHandler header. osgAn
On 6/6/2011 8:59 AM, Mohamed Alji wrote:
> Hi,
> on MVS_2008_x64_sp1 , I build the OSG-2.8.9 sources. I downloaded the
> 3rdParty_VC9sp1_x86_x64_V5.7z from here :
> http://www.openscenegraph.org/projects/osg/wiki/Downloads/Dependencies
You could try AlphaPixel's 2008/x64 3rdparty dependencies, a
Thanks David!
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Do you mean "2.8.5"?
-Paul
On 6/6/2011 8:59 AM, Mohamed Alji wrote:
Hi,
on MVS_2008_x64_sp1 , I build the OSG-2.8.9 sources. I downloaded the
3rdParty_VC9sp1_x86_x64_V5.7z from here :
http://www.openscenegraph.org/projects/osg/wiki/Downloads/Dependencies
I have an error link referencing onl
Hi,
on MVS_2008_x64_sp1 , I build the OSG-2.8.9 sources. I downloaded the
3rdParty_VC9sp1_x86_x64_V5.7z from here :
http://www.openscenegraph.org/projects/osg/wiki/Downloads/Dependencies
I have an error link referencing only to libpng.lib, I believe it is a
corrupted file ? please check
Than
Thanks Robert for taking the time to reply. Also, I want to say thanks to you
and other main developers of OSG, because I have found OSG quite easy to work
with so far. I haven’t had to post to the forum thus far because of the
learning environment that the forum content has provided, along wi
I'm testing my application under the latest svn (2.8 branch); so far it
appears fine, but I'm going to be testing for a few more hours at least.
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Hi,
I tested the RC4 under Win7 64bit with mingw from the Qt SDK 2010.04 (Qt
4.6.3). It works fine.
Thank you for your work.
Michael
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Thanks Robert for your reply, I'm new with OSG but I think the osgForest
example will helps.
I will try to explain a bit what I'm looking for.
My graph is very simple at the moment. It represents a seaport and I need to
work with the containers(leaf nodes in the graph).
I want to represent in
Hi Diana,
osg::DrawElementsUInt is defined in 'OSG/include/osg/PrimitiveSet'
but 'OSG/include/osg/Geometry' already include it. And you have include
'OSG/include/osg/Geometry' so this not look like to be an include error.
And this is not an link error : c2039 is a definition/include error.
HTH
Hi,
I'm trying to add a simple Point to my scene based on the BasicGeometry
tutorial. I get the following error:
error c2039: 'DrawElementsUInt' is not an element of 'osg'
Do I have to include sth special for this method or do i have to link sth?
I use osg 2.8.3 with vc8 and I'm linking osgd.
Hi Joan,
On Mon, Jun 6, 2011 at 9:30 AM, Joan Navarro wrote:
> I have a Scene with a lot of containers representeds with boxes at this
> point. I want to put in the scene a ton of them and each container is a PAT
> node in my scenegraph.
>
> I just want to know wich are the best techniques to i
Hi Aliji,
On Mon, Jun 6, 2011 at 9:40 AM, Mr Alji wrote:
> Hi,
> Is it possible to have the statistics of growth of the mailing lists ?
>>
>> numbers of subscribers / timeline
I haven't kept a close track on numbers for the last few years, but
between 2006 and 2008 I did log mailing lists traffi
Hi Michael,
I'm not a Cmake expert, but I know enough to not recommend the OSG's
complicated CMake build system as a template for users projects. For
test and emo applications that I work on separate from the OSG I put
together very quick CMakeLists.txt based around the text below.
CMake itself
Hi,
I have a Scene with a lot of containers representeds with boxes at this point.
I want to put in the scene a ton of them and each container is a PAT node in my
scenegraph.
I just want to know wich are the best techniques to improve the frame rate in
this example.
Thank you!
Cheers,
Joa
Hi Simon,
of course it would be a (very) dirty hack. The VPB Terrain creation is well
tested, so my first guess was the problem is the data itself.
Cheers,
Torben
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Hi,
Is it possible to have the statistics of growth of the mailing lists ?
> numbers of subscribers / timeline
thank you
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Hi Torben,
Thank you for your answer.
On 06/06/2011 10:05 AM, Torben Dannhauer wrote:
Hi Simon,
have you checked that there is no systematic offset in your data? Maybe your
procedure is right and the data is wrong...
I'm not aware of any offsets in my geotiff data. But maybe the metadata
i
Hi Simon,
have you checked that there is no systematic offset in your data? Maybe your
procedure is right and the data is wrong...
It seems your are labeling only summits, so you could search for local maxima
next to your label position to get the real summit.
Adding a treshold in that search
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