Re: [osg-users] 2.8.5 release tag

2011-06-06 Thread Robert Osfield
Hi Paul, On Tue, Jun 7, 2011 at 2:14 AM, Paul Martz wrote: > Hi all -- OSG 2.8.5 is now released. The official svn tag is: > > http://www.openscenegraph.org/svn/osg/OpenSceneGraph/tags/OpenSceneGraph-2.8.5 > > Will need to get info on the wiki about this shortly. > > Thanks to everyone who pitche

Re: [osg-users] General render debugging question

2011-06-06 Thread Robert Osfield
Hi Brad, On Mon, Jun 6, 2011 at 11:27 PM, Brad Huber wrote: > I’m currently trying to track down a render-time application crash.  What > I’m wondering is how to trace from a crash in the rendergraph to the > associated node(s) in the scene graph.  Is there any straight forward way? The crash co

Re: [osg-users] Rendering of 3d model over the video stream

2011-06-06 Thread Robert Osfield
Hi Kataev, On Mon, Jun 6, 2011 at 4:57 PM, Kataev Victor wrote: > I use OSG of augmented reality and use setRenderBin() for 3D model to be > above the video stream like in OSG Art but it doesn`t work) I think the > problem is in large amount of textures properties and stateSet but I cann`t > f

Re: [osg-users] Absolute beginner questions

2011-06-06 Thread Jean-Sébastien Guay
Hello Basil, First piece of advice, take things one step at a time, it might seem like a lot but it's all easy once you get through it once. Also, you seem to be going at this blind. Do you know about OSG's main site? http://www.openscenegraph.org/projects/osg/ From there, you can follow the

[osg-users] 2.8.5 release tag

2011-06-06 Thread Paul Martz
Hi all -- OSG 2.8.5 is now released. The official svn tag is: http://www.openscenegraph.org/svn/osg/OpenSceneGraph/tags/OpenSceneGraph-2.8.5 Will need to get info on the wiki about this shortly. Thanks to everyone who pitched in to help test this release! Fingers crossed, we didn't introduce t

Re: [osg-users] Render to Texture Question for Integrating Vendor's Flash Renderer

2011-06-06 Thread Wang Rui
Hi Glen, Have a glimpse of the osgXI project on sourceforge.net. It has an osgFlash absolute layer and two different implementations using Scaleform and gameswf, written by one of my cooperators. It is not written in a uniform format at present so you may have to ignore many Chinese comments in th

[osg-users] Siggraph 2011 OpenScengraph BOF reminder

2011-06-06 Thread John F. Richardson
Hello, Scheduled for Wednesday, 10 August 10:00 am - 11:00 am [60 days to go] http://www.siggraph.org/s2011/for_attendees/birds-feather So, if you are going to be at Siggraph 2011 and want to show off and make OSG jump through hoops at the greatest show on earth, chime in... I'll post a rem

[osg-users] General render debugging question

2011-06-06 Thread Brad Huber
Hello everyone, Simple general question. I searched the archives but didn't stumble on anything. I'm currently trying to track down a render-time application crash. What I'm wondering is how to trace from a crash in the rendergraph to the associated node(s) in the scene graph. Is there a

Re: [osg-users] Absolute beginner questions

2011-06-06 Thread Chris 'Xenon' Hanson
On 6/6/2011 3:24 PM, basil huffman wrote: > Hello all, I am a a beginner to all things OpenGL and OSG specifically. My > ultimate goal is to take a list of 3d points and plot them out but right now > I am just trying to get used to OSG... and it apparently has quite the > learning curve. At any

[osg-users] Absolute beginner questions

2011-06-06 Thread basil huffman
Hello all, I am a a beginner to all things OpenGL and OSG specifically. My ultimate goal is to take a list of 3d points and plot them out but right now I am just trying to get used to OSG... and it apparently has quite the learning curve. At any rate, if anyone can help me, it would be greatly

Re: [osg-users] 2.8.5 release imminent!

2011-06-06 Thread Eric Sokolowsky
After several hours of testing with my application, I think 2.8.5 is ready to go. I'm looking forward to its release. I will probably make rpm packages for Fedora 14 and Centos 5 soon after its release, and I'll make them available for anyone to try out. Eric On Mon, Jun 6, 2011 at 9:18 AM, Eric

[osg-users] Rendering of 3d model over the video stream

2011-06-06 Thread Kataev Victor
I use OSG of augmented reality and use setRenderBin() for 3D model to be above the video stream like in OSG Art but it doesn`t work) I think the problem is in large amount of textures properties and stateSet but I cann`t find documentation for them. Could you please send me some code wh

Re: [osg-users] [osgPPU] Render lower Resolution with unitOut than wandow / fullscreen

2011-06-06 Thread Art Tevs
Hi Peter, you can manually set a viewport for the unit to render it to specific size and position on the output buffer. cheers, art ParticlePeter wrote: > Hi, > > I would like to render my scene in a lower resolution than the viewport > resolution, but want it stretched afterwards. When I s

[osg-users] [osgPPU] Render lower Resolution with unitOut than wandow / fullscreen

2011-06-06 Thread Peter Wrobrl
Hi, I would like to render my scene in a lower resolution than the viewport resolution, but want it stretched afterwards. When I scale the texture(s) that are attached to to the camera, e.g. half res, the render output is only half the size ( in x and y ) and placed in the lower left corner, an

Re: [osg-users] Render to Texture Question for Integrating Vendor's Flash Renderer

2011-06-06 Thread Glen Swanger
Robert, Just what I was looking for...Thanks! I do have a prototype working using an RTT camera which updates a texture on an object in the scene. On your suggestion about minding the state, it did take me a while to work through the interaction between OSG and Scaleform on the state since Sca

Re: [osg-users] No StatsHandler in osgViewer (in 2.9.14)

2011-06-06 Thread Robert Osfield
Hi Michael, I haven't seen reports of text dispearing when enable stats. What happens when you run the osgtext example and press 's' to bring up the stats? What hardware, OS are you using? Does this issue happen in just your app? Is your text osgText based text or something custom your've done

Re: [osg-users] Render to Texture Question for Integrating Vendor's Flash Renderer

2011-06-06 Thread Robert Osfield
Hi Glen, Thanks for the explanation about Scaleform. Given that it's doing OpenGL calls for you you'll need to be mindful of the effect of OSG state on Scalform and visa-versa. The issues of integration of 3rd party OpenGL codes with the OSG is something that has been disucssed a number of times

Re: [osg-users] [build] LNK1181 fatal error ONLY for libpng.lib

2011-06-06 Thread Mr Alji
Solved, all i had to do is to set on cmake *png_library* to libpng15.lib, rather than the inexistant file *libpng.lib* (cmake set it by default) thank you for your responses. have a nice day ___ osg-users mailing list osg-users@lists.openscenegraph.org

Re: [osg-users] [build] LNK1181 fatal error ONLY for libpng.lib

2011-06-06 Thread Torben Dannhauer
Hi Alji, I built OSG trunk yesterday for x86 and x64 in debug and release, and it works well. Can you present the error message VS2008 throws? Thank you! Cheers, Torben -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=40128#40128 __

Re: [osg-users] [build] LNK1181 fatal error ONLY for libpng.lib

2011-06-06 Thread Mohamed Alji
Sorry, I mean osg-2.9.8 -Mohamed -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=40127#40127 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/o

Re: [osg-users] No StatsHandler in osgViewer (in 2.9.14)

2011-06-06 Thread Jean-Sébastien Guay
Hi Michael, However, once I load in my scene, I still see all the bars and lines and transparent rectangles, but all the text disappears. Has anyone run into this before? I thought that maybe my scene rendering disabled GL_TEXTURE_2D on its way out or something like that, which would cause th

Re: [osg-users] No StatsHandler in osgViewer (in 2.9.14)

2011-06-06 Thread Michael Rubin
Thank you very much. I just discovered that as well and I can see the stats display now! However, once I load in my scene, I still see all the bars and lines and transparent rectangles, but all the text disappears. Has anyone run into this before? I thought that maybe my scene rendering disable

Re: [osg-users] No StatsHandler in osgViewer (in 2.9.14)

2011-06-06 Thread Jean-Sébastien Guay
Hi Michael, All the sample code that I've seen regarding usage of the StatsHandler is along the lines of: osgViewer::StatsHandler* statsHandler = new osgViewer::StatsHandler; However, in the 2.9.14 source (in the include directory), the osgViewer directory does not have a StatsHandler header

[osg-users] No StatsHandler in osgViewer (in 2.9.14)

2011-06-06 Thread Michael Rubin
Hello, All the sample code that I've seen regarding usage of the StatsHandler is along the lines of: osgViewer::StatsHandler* statsHandler = new osgViewer::StatsHandler; However, in the 2.9.14 source (in the include directory), the osgViewer directory does not have a StatsHandler header. osgAn

Re: [osg-users] [build] LNK1181 fatal error ONLY for libpng.lib

2011-06-06 Thread Chris 'Xenon' Hanson
On 6/6/2011 8:59 AM, Mohamed Alji wrote: > Hi, > on MVS_2008_x64_sp1 , I build the OSG-2.8.9 sources. I downloaded the > 3rdParty_VC9sp1_x86_x64_V5.7z from here : > http://www.openscenegraph.org/projects/osg/wiki/Downloads/Dependencies You could try AlphaPixel's 2008/x64 3rdparty dependencies, a

Re: [osg-users] [osgPPU] osgPPU and the stencil buffer

2011-06-06 Thread Miguel Angel Exposito
Thanks David! -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=40121#40121 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-opensceneg

Re: [osg-users] [build] LNK1181 fatal error ONLY for libpng.lib

2011-06-06 Thread Paul Martz
Do you mean "2.8.5"? -Paul On 6/6/2011 8:59 AM, Mohamed Alji wrote: Hi, on MVS_2008_x64_sp1 , I build the OSG-2.8.9 sources. I downloaded the 3rdParty_VC9sp1_x86_x64_V5.7z from here : http://www.openscenegraph.org/projects/osg/wiki/Downloads/Dependencies I have an error link referencing onl

[osg-users] [build] LNK1181 fatal error ONLY for libpng.lib

2011-06-06 Thread Mohamed Alji
Hi, on MVS_2008_x64_sp1 , I build the OSG-2.8.9 sources. I downloaded the 3rdParty_VC9sp1_x86_x64_V5.7z from here : http://www.openscenegraph.org/projects/osg/wiki/Downloads/Dependencies I have an error link referencing only to libpng.lib, I believe it is a corrupted file ? please check Than

Re: [osg-users] Render to Texture Question for Integrating Vendor's Flash Renderer

2011-06-06 Thread Glen Swanger
Thanks Robert for taking the time to reply. Also, I want to say thanks to you and other main developers of OSG, because I have found OSG quite easy to work with so far. I haven’t had to post to the forum thus far because of the learning environment that the forum content has provided, along wi

Re: [osg-users] 2.8.5 release imminent!

2011-06-06 Thread Eric Sokolowsky
I'm testing my application under the latest svn (2.8 branch); so far it appears fine, but I'm going to be testing for a few more hours at least. ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/o

Re: [osg-users] 2.8.5 release imminent!

2011-06-06 Thread Michael Rohn
Hi, I tested the RC4 under Win7 64bit with mingw from the Qt SDK 2010.04 (Qt 4.6.3). It works fine. Thank you for your work. Michael -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=40115#40115 ___

Re: [osg-users] Optimizing a scenegraph

2011-06-06 Thread Joan Navarro
Thanks Robert for your reply, I'm new with OSG but I think the osgForest example will helps. I will try to explain a bit what I'm looking for. My graph is very simple at the moment. It represents a seaport and I need to work with the containers(leaf nodes in the graph). I want to represent in

Re: [osg-users] "DrawElementsUInt no Element of osg"

2011-06-06 Thread David Callu
Hi Diana, osg::DrawElementsUInt is defined in 'OSG/include/osg/PrimitiveSet' but 'OSG/include/osg/Geometry' already include it. And you have include 'OSG/include/osg/Geometry' so this not look like to be an include error. And this is not an link error : c2039 is a definition/include error. HTH

[osg-users] "DrawElementsUInt no Element of osg"

2011-06-06 Thread Diana Kittelmann
Hi, I'm trying to add a simple Point to my scene based on the BasicGeometry tutorial. I get the following error: error c2039: 'DrawElementsUInt' is not an element of 'osg' Do I have to include sth special for this method or do i have to link sth? I use osg 2.8.3 with vc8 and I'm linking osgd.

Re: [osg-users] Optimizing a scenegraph

2011-06-06 Thread Robert Osfield
Hi Joan, On Mon, Jun 6, 2011 at 9:30 AM, Joan Navarro wrote: > I have a Scene with a lot of containers representeds with boxes at this > point. I want to put in the scene a ton of them and each container is a PAT > node in my scenegraph. > > I just want to know wich are the best techniques to i

Re: [osg-users] Statistics of the mailing list

2011-06-06 Thread Robert Osfield
Hi Aliji, On Mon, Jun 6, 2011 at 9:40 AM, Mr Alji wrote: > Hi, > Is it possible to have the statistics of growth of the mailing lists ? >> >> numbers of subscribers / timeline I haven't kept a close track on numbers for the last few years, but between 2006 and 2008 I did log mailing lists traffi

Re: [osg-users] ccmake question

2011-06-06 Thread Robert Osfield
Hi Michael, I'm not a Cmake expert, but I know enough to not recommend the OSG's complicated CMake build system as a template for users projects. For test and emo applications that I work on separate from the OSG I put together very quick CMakeLists.txt based around the text below. CMake itself

[osg-users] Optimizing a scenegraph

2011-06-06 Thread Joan Navarro
Hi, I have a Scene with a lot of containers representeds with boxes at this point. I want to put in the scene a ton of them and each container is a PAT node in my scenegraph. I just want to know wich are the best techniques to improve the frame rate in this example. Thank you! Cheers, Joa

Re: [osg-users] VPB and OpenStreetMap coordinates problem

2011-06-06 Thread Torben Dannhauer
Hi Simon, of course it would be a (very) dirty hack. The VPB Terrain creation is well tested, so my first guess was the problem is the data itself. Cheers, Torben -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=40104#40104 ___

[osg-users] Statistics of the mailing list

2011-06-06 Thread Mr Alji
Hi, Is it possible to have the statistics of growth of the mailing lists ? > numbers of subscribers / timeline thank you ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegrap

Re: [osg-users] VPB and OpenStreetMap coordinates problem

2011-06-06 Thread Simon Wenner
Hi Torben, Thank you for your answer. On 06/06/2011 10:05 AM, Torben Dannhauer wrote: Hi Simon, have you checked that there is no systematic offset in your data? Maybe your procedure is right and the data is wrong... I'm not aware of any offsets in my geotiff data. But maybe the metadata i

Re: [osg-users] VPB and OpenStreetMap coordinates problem

2011-06-06 Thread Torben Dannhauer
Hi Simon, have you checked that there is no systematic offset in your data? Maybe your procedure is right and the data is wrong... It seems your are labeling only summits, so you could search for local maxima next to your label position to get the real summit. Adding a treshold in that search