-built terrain models, or can just build the
terrain
models on the fly with whatever imagery you want.
If you want pre-compiled binaries, they're available through my company's
support program.
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Digital
with OSG, but so that it worked I used only
one threaded
model.
I've done this too, only using a context cloned and shared from the original
one
provided by the host app. Then you just rasterize OSG's texture within the host
app.
Regards
Sergey
--
Chris 'Xenon' Hanson, omo sanza lettere. xe
could probably set the clear color to black and just set the Nodemask of
your
top-level node to 0.
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!
Shuiying
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On 1/27/2012 7:17 AM, Paul Martz wrote:
Sd is the size of the drawing commands in bytes
gDebugger might be able to help you estimate this too.
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openAL to
work on my Vista box at the time.
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This will keep all the same view, except alter the change the zoom (field of
view).
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); // Lower gain (volume)
bgsound-setLooping();
bgsound-setAmbient(); // Make sound ambient (i.e. not attenuated)
bgsound-play(); // Start playing
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for free.
You could fairly easily add support for other backends to osgAudio if you
wished, but
I'm not aware of too many other 3d spatial audio toolkits.
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Digital Imaging. OpenGL. Scene Graphs. GIS. GPS
OSG on your end.
You could also try compiling your app against them and see if it works.
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'Xenon' Hanson, omo sanza lettere. xe...@alphapixel.com
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Digital Imaging. OpenGL. Scene Graphs. GIS. GPS. Training. Consulting.
Contracting.
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Xen
(and
all the
third-party dependencies) with MBCS support.
If you want, I could make you an estimate for having our build farm build it
that way.
J-S
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On 1/6/2012 9:03 PM, Hong Zhenyang wrote:
ANy hints onto what I could have done wronly?
Obviously, we should ask -- your vertex shaders aren't modifying the vertices
at all, right?
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between the builds.
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, which seems to have no downside, and it works
properly.
I don't have a fix, I'm just recording my experience in case someone else
runs into the
same situation. Just switch to Texture2D with an n*1 texture unless you have a
good reason
not to.
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Chris 'Xenon' Hanson, omo sanza lettere. xe
a lot better non-Linux support.
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There is no Truth. There is only Perception. To Perceive is to Exist. -
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On 1/9/2012 10:45 AM, Jean-Sébastien Guay wrote:
That being said, I don't think there is a wrong choice...
CVS? ;)
RCS? ;) ;)
J-S
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-binary-downloads
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There is no Truth. There is only Perception. To Perceive is to Exist. -
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on DH, but no
conclusive
evidence of success.
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and snoop on the state to
see if your
shader is installed.
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.
If the FAQ is incorrect, is there somebody I should let know?
I think you can edit it yourself, but I forget who manages logins for the
Wiki. Perhaps
Jose Luis Hidalgo?
Cheers. :)
Garth
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with :-)
That sound promising.
Cheers
Norman
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There is no Truth. There is only Perception. To Perceive is to Exist
doesn't recommend Dreamhost for this reason.
Robert.
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On 1/2/2012 2:37 AM, Alexandre Amalric wrote:
Did you benchmark performance improvements with GL3 enabled ?
I'd be surprised if there was much difference. I would guess for a modern
GPU, GL2 vs
GL3 is purely a matter of semantics.
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Chris 'Xenon' Hanson, omo sanza lettere. xe
From USA.
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One Ping, Only, Vasilly.
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you a
URL you can post.
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There is no Truth. There is only Perception. To Perceive is to Exist. -
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at a loss to think of what else might be going wrong. Is anyone else
running a
similar setup, who might be able to suggest what we're overlooking?
I'll follow-up for posterity if we figure it out here.
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can't post large attachments to this mailing list. Is there somewhere you
can put a
copy where only those interested in it can download it?
Thanks,
Michael
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OperationalError: database is locked
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There is no Truth. There is only Perception. To Perceive is to Exist
.
But, I think that's the reverse of what he wanted to do, right?
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to convert from one of its formats to something you can use.
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the orientation ended up like, and then you can see what
additional
rotations might be needed to get what you expect. I can't recall off the top of
my head
which object local axis ends up pointed north.
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On 12/8/2011 1:27 AM, PC John wrote:
Main requirement: I need to load base level geometry and base resolution
textures ASAP, f.ex 1s. I will probably inline base-level texture data into
the base-level scene database.
Are you trying to do terrain?
--
Chris 'Xenon' Hanson, omo sanza
.
If you're not interested in building it from scratch (it can be difficult the
first
time), my company, AlphaPixel offers subscriptions to a binaries-download
system that
builds projects like osgEarth every night, whenever the source has changed.
John
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Chris 'Xenon' Hanson, omo sanza lettere
, this function will return false. Anyone got an idea to fix it?
Thanks.
Turn up the OSG Debug level. You're probably not loading the release-mode DLL
for the
image saver.
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Digital Imaging. OpenGL
On 12/6/2011 8:48 AM, Chris 'Xenon' Hanson wrote:
Well, I think OPENGL_INCLUDE_DIR is provided by FIND_PACKAGE(OpenGL), but
even when it
is found (such as when I'm building with normal full-spec OpenGL) it doesn't
show up as a
settable parameter in CMake. Is this supposed to be a setting
that are aren't displayed by default, but
can be toggled on using 't'. I believe OPENGL_INCLUDE_DIR is one of
these advanced options.
In my testing here, even toggling on the Advanced filter, OPENGL_INCLUDE_DIR
did not
appear, on Windows CMake-GUI.
Robert.
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Chris 'Xenon' Hanson, omo sanza lettere
is with the debug level, or a
tool like
Process Monitor.
I also would like to know how to do to turn up osg debug level. Thanks.
http://lmgtfy.com/?q=osg+debug+level
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Digital Imaging. OpenGL. Scene Graphs. GIS
requirement.
You could store this geometry there too, masked so that it does not render
but can be
accessed during intersection testing.
Thanks in advice,
John
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OSG_GL1_AVAILABLE).
Robert.
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node so
that I can use a callback function to control each camera motion?
Each camera is already a subclass of Transform:
http://www.openscenegraph.org/documentation/OpenSceneGraphReferenceDocs/a00073.html
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(and need) View'ing even without
display'ing. Viewer and Camera make setting up pbuffer or FBO rendering very
easy.
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to?
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Digital Imaging. OpenGL. Scene Graphs. GIS. GPS. Training. Consulting.
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There is no Truth. There is only Perception. To Perceive is to Exist. -
Xen
be found whenever it needs it.
The question would be what are you really trying to accomplish with this and
is there
another way to skin this cat?
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Digital Imaging. OpenGL. Scene Graphs. GIS. GPS
for OpenGL ES
(2.0)?
We'll be building Windows with the PowerVR emulation library, if it matters.
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://glprogramming.com/red/chapter14.html#name12
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On 11/22/2011 3:52 AM, Markus Kahl wrote:
Yes, I use the Express Edition. Then that must be the reason. I wonder why
that is.
That's what you get for free.
I think Express also lacks the optimizer.
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http
the Express edition? It might not offer x64 capability.
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/osg/downloads/free-openscenegraph-binary-downloads
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.
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http://www.vg247.com/2011/11/17/carmack-rewriting-doom-3-source-code-to-askew-legal-issues/
I'm not sure if osgShadow might be impacted, or if it uses this technique at
all.
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that with convertXYZToLatLongHeight.
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There is no Truth. There is only Perception. To Perceive is to Exist. -
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with the Intel compiler? If so, can you quantify it?
I'm curious too, because a couple years ago a dev team I know dropped the
Intel compiler
because it was generating slower code than MSVC++.
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Digital Imaging
.
This is normal:
http://en.wikipedia.org/wiki/Specular_highlight
Has anybody an idea,
a) what could be causing this or (more important)
b) how to stop it?
It happens on shiny smooth curved surfaces lit by a singe point light source.
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http
On 11/15/2011 2:36 PM, Paul Griffiths wrote:
I now wish to get the z rotation angle of the camera in degrees.
http://forum.openscenegraph.org/viewtopic.php?t=9073
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From Colorado, USA at this time.
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Contracting.
There is no Truth. There is only Perception. To Perceive is to Exist. -
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is interested in this, drop me a note.
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Digital Imaging. OpenGL. Scene Graphs. GIS. GPS. Training. Consulting.
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, that's something
non-sysadmin
types could help with -- copying and reformatting a page and adding it to the
new site.
It might also be useful to see if there is interest in moving the Forum
interface to the
same hosting platform.
--
Chris 'Xenon' Hanson, omo sanza lettere. xe...@alphapixel.com
know both of them ?
You might also look at VE-Suite, a project I have done some work for:
http://en.wikipedia.org/wiki/Vesuite
http://www.vesuite.org/
Among other things, it is built on OSG and VR-Juggler and is used in a CAVE.
Thanks again,
Maia
--
Chris 'Xenon' Hanson, omo sanza
anybody give
any advice?
I believe this was fixed in 3.0.1.
You can download my pre-compiled OSG 3.0.1 for all three major platforms here:
http://openscenegraph.alphapixel.com/osg/downloads/free-openscenegraph-binary-downloads
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Chris 'Xenon' Hanson, omo sanza lettere. xe
,
VRandria
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the other View's cameras?
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Digital Imaging. OpenGL. Scene Graphs. GIS. GPS. Training. Consulting.
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There is no Truth. There is only Perception. To Perceive is to Exist. -
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quirks. I have
3.0.1 binaries built and on my webserver but I don't think I've updated the
links. I'll
try to get them up there today.
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slowly that unless you move far it's not a big deal.
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-downloads
Reply privately if you have any problems with them.
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Digital Imaging. OpenGL. Scene Graphs. GIS. GPS. Training. Consulting.
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There is no Truth. There is only Perception. To Perceive
://www.openscenegraph.org/projects/osg/wiki/Downloads/SampleDatasets
Cheers,
James
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'Xenon' Hanson, omo sanza lettere. xe...@alphapixel.com
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___
osg
to be altered, or perhaps the
transform/translate of the texture coordinate matrix.
Robbo
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There is no Truth
viewer::frame() right?
No. They are dispatched by frame().
Cheers,
George
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There is no Truth
to the RTT camera.
I'd appreciate some pointers on this one. Thanks.
Wouldn't shadowmap cameras face the same issue hand have already solved this?
Maybe the
technique can be inferred from there.
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Digital
them. ;)
I'm hoping someday to be able to offer GDAL and all its deps and a number of
the other
FOSS libs in the same fashion, because mixed or outdated libraries are a
special kind of hell.
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Digital
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There is no Truth. There is only Perception. To Perceive is to Exist. -
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. Anything would be helpful.
This one seemed fairly complete.
http://www.jotschi.de/?p=378
Ping me if you need help on the project.
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IT will see
(which is what you predict the main camera will need to see in a moment).
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with it and load the PagedLODs.
I suspect you need a full-blown camera, but perhaps you can use something
like the
prerender example with some hacking to make it not actually render after it
culls. I've
never done this before, so you'll have to wing it yourself a bit.
--
Chris 'Xenon' Hanson, omo
On 9/15/2011 1:43 AM, Robert Osfield wrote:
HI Chris,
On Wed, Sep 14, 2011 at 11:02 PM, Chris 'Xenon' Hanson
xe...@alphapixel.com wrote:
Does there need to be a license amendment/exemption or something for the
examples?
The examples I've written don't use the OSGPL, rather just a simply
#36e58965115c04aaff366c984c2eab40
Which actually just normalizes the XYZ passed to it, but best to use the
method in case
it ever gets more sophisticated.
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mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
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Looks about right to me. Try it and see if it works for you.
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Contracting.
There is no Truth. There is only Perception
it figure out the elevation automatically...
http://eckhart.stderr.org/doc/openscenegraph-doc/openscenegraph/classosgSim_1_1HeightAboveTerrain.html
Use that to query the terrain elevation at a given location.
--
Chris 'Xenon' Hanson, omo sanza lettere. xe...@alphapixel.com
http
?
--
Chris 'Xenon' Hanson, omo sanza lettere. xe...@alphapixel.com
http://www.alphapixel.com/
Digital Imaging. OpenGL. Scene Graphs. GIS. GPS. Training. Consulting.
Contracting.
There is no Truth. There is only Perception. To Perceive is to Exist. -
Xen
On 9/13/2011 8:26 AM, Jeremy Moles wrote:
Who needs an invite? :) I've got 150...
And if we use those up, I have more...
--
Chris 'Xenon' Hanson, omo sanza lettere. xe...@alphapixel.com
http://www.alphapixel.com/
Digital Imaging. OpenGL. Scene Graphs. GIS. GPS. Training. Consulting
On 9/13/2011 10:09 AM, Chris 'Xenon' Hanson wrote:
On 9/13/2011 8:26 AM, Jeremy Moles wrote:
Who needs an invite? :) I've got 150...
And if we use those up, I have more...
Actually, it now seems I can give them away indiscriminately:
https://plus.google.com/i/5o-OzbjxCZA:s4BNJFPB0h0
On 9/13/2011 12:44 PM, Ethan Fahy wrote:
Now I just need to find a forum post I saw that shows how to place an object
on the terrain based on an lat/lot...
http://forum.openscenegraph.org/viewtopic.php?t=6734
--
Chris 'Xenon' Hanson, omo sanza lettere. xe...@alphapixel.com
http
be convinced to reproject your UTM for you, it's
probably easier
to use GIS tools to reproject it yourself up front and then feed that to VPB.
If you don't have the ability to do so, I might be able to help you out.
--
Chris 'Xenon' Hanson, omo sanza lettere. xe...@alphapixel.com
http
would be the most common term, in my experience.
--
Chris 'Xenon' Hanson, omo sanza lettere. xe...@alphapixel.com
http://www.alphapixel.com/
Digital Imaging. OpenGL. Scene Graphs. GIS. GPS. Training. Consulting.
Contracting.
There is no Truth. There is only Perception. To Perceive
requires
different qualifiers be inserted at DLL compile time versus DLL link/usage time.
--
Chris 'Xenon' Hanson, omo sanza lettere. xe...@alphapixel.com
http://www.alphapixel.com/
Digital Imaging. OpenGL. Scene Graphs. GIS. GPS. Training. Consulting.
Contracting.
There is no Truth
technology to
automatically switch between the two based on the app that's currently
running.
I just received one of these (not my laptop, but my wife's). I can try to
poke at it
here as well.
--
Chris 'Xenon' Hanson, omo sanza lettere. xe...@alphapixel.com
http://www.alphapixel.com
On 9/9/2011 1:01 PM, Martins Innus wrote:
I'm using 268.30, the most recent as provided by Dell specifically for my
laptop.
Reason number 1 why I have quit buying Dell.
--
Chris 'Xenon' Hanson, omo sanza lettere. xe...@alphapixel.com
http://www.alphapixel.com/
Digital Imaging. OpenGL
code that Mattias posted in the correct
location in the CMake file itself. I simply inserted it alongside the only
other IF(MSVC) statement that I found in the CMake file...
I've always used the FWTools version when I build on Windows. Not that it'll
probably
matter.
--
Chris 'Xenon' Hanson
are OSG itself (and its
thirdparty
deps) and those from VPB's own thirdparty deps.
--
Chris 'Xenon' Hanson, omo sanza lettere. xe...@alphapixel.com
http://www.alphapixel.com/
Digital Imaging. OpenGL. Scene Graphs. GIS. GPS. Training. Consulting.
Contracting.
There is no Truth
. If you're having trouble with
missing DLLs,
you have to say what DLLs those are, or nobody is going to be able to help you.
--
Chris 'Xenon' Hanson, omo sanza lettere. xe...@alphapixel.com
http://www.alphapixel.com/
Digital Imaging. OpenGL. Scene Graphs. GIS. GPS. Training. Consulting
are you using?
--
Chris 'Xenon' Hanson, omo sanza lettere. xe...@alphapixel.com
http://www.alphapixel.com/
Digital Imaging. OpenGL. Scene Graphs. GIS. GPS. Training. Consulting.
Contracting.
There is no Truth. There is only Perception. To Perceive is to Exist. -
Xen
not use the thirdparty libs from the same
source?
http://openscenegraph.alphapixel.com/osg/downloads/openscenegraph-third-party-library-downloads
--
Chris 'Xenon' Hanson, omo sanza lettere. xe...@alphapixel.com
http://www.alphapixel.com/
Digital Imaging. OpenGL. Scene Graphs. GIS. GPS. Training
and requirements for creating a plugin from scratch?
Mostly I just take something like the OBJ plugin and strip out everything OBJ
specific
and throw in my code.
There's some magic objects and macros that perform plugin registration that
you need to
preserve.
Thank you!
Paul
--
Chris 'Xenon
Spammers seem to have found the wiki:
http://www.openscenegraph.org/projects/VirtualPlanetBuilder/wiki/GiftBaskets
http://www.openscenegraph.org/projects/VirtualPlanetBuilder/wiki/X-RayRecycling
--
Chris 'Xenon' Hanson, omo sanza lettere. xe...@alphapixel.com
http://www.alphapixel.com
) cannot seem to get to it at all for the
last few days.
I can get to it, but the delays are long and many timeouts.
J-S
--
Chris 'Xenon' Hanson, omo sanza lettere. xe...@alphapixel.com
http://www.alphapixel.com/
Digital Imaging. OpenGL. Scene Graphs. GIS. GPS. Training. Consulting
'Xenon' Hanson, omo sanza lettere. xe...@alphapixel.com
http://www.alphapixel.com/
Digital Imaging. OpenGL. Scene Graphs. GIS. GPS. Training. Consulting.
Contracting.
There is no Truth. There is only Perception. To Perceive is to Exist. -
Xen
___
osg
users, so
advice is welcomed.
--
Chris 'Xenon' Hanson, omo sanza lettere. xe...@alphapixel.com
http://www.alphapixel.com/
Digital Imaging. OpenGL. Scene Graphs. GIS. GPS. Training. Consulting.
Contracting.
There is no Truth. There is only Perception. To Perceive is to Exist. -
Xen
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