still fails?
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___
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...@www.openscenegraph.org/svn/osg/OpenSceneGraph/trunk
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sort of proxy server or anything that you know of?
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finding/loading the .3ds plugin. Does OSGViewer work ok to load the 3DS?
You could also try printing the path/name you are passing to readnodefile,
and look into
turning on the OSG's built-in debugging messages to see what THEY say.
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is
going wrong.
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___
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teleporting the wrong machine.
Probably a parallel-universe thread-safety issue in ref_ptr. Make sure to use
the
subatomic-locking quantum mutex.
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any mention of pseudo science
classes to leverage.
We do have a list participant named Jordi in this discussion, so Star Trek
protocol
would be to inquire with him and see if he has some pseudo-scientific babble to
advance
the plot development.
Robert.
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Chris 'Xenon' Hanson, omo sanza
. If anyone wants to register their interest, this might be a
good time
to chip in.
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There is no Truth. There is only Perception. To Perceive
On 2/25/2010 2:02 AM, Robert Osfield wrote:
If someone wants to help fund my efforts on shader composition then feel
free :-)
I'll find out where they stand on it.
Robert.
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PixelSense Landsat processing now
?
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___
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of this automatically.
I'd be happy to advise you further privately if you want.
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isn't shown in the mailinglist).
xe...@alphapixel.com
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osg
, and noted it in the OSG build how-to on
the wiki.
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can use libmini and supplies other nice frills too).
http://vterrain.org
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There is no Truth. There is only Perception. To Perceive
on your requirements. You can try to stick
libmini into
plain OSG as well, but VTP already has done the integration for you.
-Shayne
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equally with F/OSS and closed-source projects. Your change
would reduce
that flexibility, so the question is -- why is this a goal of yours?
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-questions.html
We incorporated a lot of similar info from a variety of sources into our
company's tech
support policy page:
http://3dnature.com/techsupport.html
Most people get a good laugh out of the photo in the Phone support section. ;)
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A guest on the OSG IRC just pointed out that the web site Wiki portion
http://www.openscenegraph.org/projects/osg
Seems inoperative.
The redirection page here:
http://www.openscenegraph.org/
Seems to load, but fails to redirect to the Wiki.
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wasting all of your z precision up front.
But I've never tried implementing it, and I don't know if the programmable
pipeline
would let me get away with it.
Paul Martz
Skew Matrix Software LLC
http://www.skew-matrix.com
+1 303 859 9466
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Chris 'Xenon' Hanson, omo sanza lettere
from the ground in
altitude, the dome will seem like it's not touching the horizon anymore).
Yeah, but I had a way to avoid this. Let me look at my code again...
J-S
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PixelSense Landsat processing now available
Chris 'Xenon' Hanson wrote:
Yeah, but I had a way to avoid this. Let me look at my code again...
From memory, can't you create a NodeCallback that checks to see if it's being
traversed
by a CullVisitor (dynamic-cast the NodeVisitor) and if so, temporarily switch
off the
near/far
of using 1.5 now.
Failing that, anyone know of a 1.5-supporting COLLADA viewer that can be
trusted, and
doesn't cost and arm and a leg? I tried compiling one from the COLLADA-DOM
project, but so
far haven't satisfied all of it's dependencies to get a binary compiled yet.
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, and be done with it. If you can tell me why my code
posted before doesn't render anything, I'm all ears.
Yeah, that should be the way to do it. Did you copy a working recipe or wing
it from
scratch?
Thanks,
J-S
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Chris 'Xenon' Hanson, omo sanza lettere Xenon AlphaPixel.com
? If
so, what if
you cache the far value from here externally, then manually load it prior to
rendering,
and see if it renders your skydome.
Thanks,
J-S
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to
COMPUTE_NEAR_FAR_USING_BOUNDING_VOLUMES and I
think it should be DO_NOT_COMPUTE_NEAR_FAR. Also, the lower saveComputeNearFar =
cv-getComputeNearFarMode() should not be there. But, I think this demonstrates
you're on
the right track, and maybe just need to debug what's really happening at
runtime.
J-S
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Chris 'Xenon' Hanson
of the CMake files in the flt folder.
Is it too
old to participate in CMake, and therefore not practical to compile anymore?
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Paul Martz wrote:
Hi all -- I'd like to see how members of the community are handling this
fairly common OSG problem.
Imagine that your app needs to modify the scene graph
I guess the important question is, what kind of modifications exactly?
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Chris 'Xenon' Hanson, omo sanza lettere
a callback you could apply somewhere that
would hork with
the near/far clip, or if it's just easier to use multiple cameras at that point.
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that there will perhaps be one?
Thanks,
- Peter
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it to compile and run and need to validate some files.
Best Regards,
Pierre
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http://www.openscenegraph.org/projects/osg
Produces:
(lots of debug info that we probably shouldn't print to j random user)
OperationalError: database is locked
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PixelSense Landsat processing now available
CMakeCCompiler.cmake in libsquish/CMakefilea, and
a
cmake_install.cmake in libsquish, but I don't think these are what it's looking
for.
I suspect something is amiss with the the VPB CMake setup, but my CMake-fu is
weak, and
I'm not yet sure how to fix it. Any suggestions?
--
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and correcting pages, and it was working for me.
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the osg-users zone to take up the impact of those just looking for the
quickest
place to ask their question.
I know it doesn't solve everything, and isn't pleasant, but think of where
Linux would
be if we still made Linus answer every new user's questions.
--
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and extensible.
This is exactly something I've been concerned about recently myself. I'm
very excited
by this development.
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*Skew Matrix Software LLC*
http://www.skew-matrix.com http://www.skew-matrix.com/
+1 303 859 9466
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There is no Truth. There is only
! Smart Italians! ;)
Thanks!
Marco Gualdrini
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.
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There is no Truth. There is only Perception. To Perceive is to Exist. - Xen
___
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a BUNCH of patches! ;)
Luckily human virus can't be transmitted by email/forums just yet.
Watch out for that Snow Crash virus...
Take care of yourself.
Robert.
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PixelSense Landsat processing now available! http
frustum. What is the
best method to call to set this up?
More context is needed. What kind of camera setup are you using? Do you have a
manipulator attached to it?
Thanks in advance.
Keith
--
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___
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is in merging them, we can offer a better
suggestion.
Thank you!
Cheers,
Robert
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'Xenon' Hanson, omo sanza lettere Xenon AlphaPixel.com
PixelSense Landsat processing now available! http://www.alphapixel.com/demos/
There is no Truth. There is only Perception. To Perceive is to Exist. - Xen
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FFTW. And free.
J-S
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first.
Interested in any feedback about the ClearNode tactic, or the
RenderStage/Camera alternative. I'll summarize whatever I find to
work.
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say what OS you're on.
You can show/hide the cursor with osgViewer's GraphicsWindow::setCursor() and
request it
be repositioned with GraphicsWindow::requestWarpPointer().
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by and
try to recall any problems you might have already solved, so the next guy won't
have to
suffer the same way.
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There is no Truth
.
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ClearNode in the
scene
graph at a time, and what effect exactly it actually has?
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There is no Truth. There is only Perception. To Perceive
?
Also, I noticed the elevation/Z of the camera (which I expected to be in the
3000m range
for the Colorado Rocky Mountains) are more like 0.0253 (as confirmed by saving
an
animation path from osgViewer). What units is this in, as it doesn't seem to
jive with
what I saw elsewhere?
--
Chris 'Xenon
in the
format that specifies this.
There is an option in BMP to specify this, if I recall. I don't know if the
OSG BMP
loader understands it.
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--terrain successfully.
And it seems that
osg::HeightField does not provide height = getHieghtAt(terrain.x,
terrain.y) method.
I can't answer this.
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(as it is), I just wonder about
how the
OSGViewer camera ended up in lat/lon as well, since AFAIK, it's not in the file
VPB wrote,
and therefore not under the Lat/Lon Coordinate System Node VPB created for my
data.
jp
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to add, so it appears luminous.
Less plumbing and book-keeping than shaders.
Dimi
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try it out.
Jason
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commandline is roughly
osgdem.exe -gb (my X,Y area bounds) --geocentric -t Image1.tif -t Image2.tif -t
Image3.tif
-t Image4.tif -d MyDEM.bt -l 10 --terrain -o MyModel.ive
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interested ;-)
My understanding of Shader OIT is that it requires multiple render passes as
well -- one
for each layer of transparency, front to back, until you get 'deep' enough you
don't care
anymore.
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PixelSense
. It may be
necessary to make a
method in the OpenFlight plugin that does all this for you and you call from
your code
where you call USE_OSGPLUGIN.
Thank you!
Cheers,
Greg
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PixelSense Landsat processing now available
is set, but I would like to avoid
changing any OSG file.
Perhaps a readfilecallback could do this for you?
Thank you!
Cheers,
Guy
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overlap.
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___
osg
this record list at the
application level is quite painful (in the case new records are added in OSG).
http://www.openscenegraph.org/projects/osg/wiki/MailingLists/SubmissionsProtocol
Cheers,
Greg
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PixelSense Landsat
I'm posting to see if this message shows up.
Oddly, a message I've tried to send to the list three times over the past few
weeks,
refuses to appear here. But my other replies seem to show up.
Is there any sort of content-based filtering that might be eating my message?
--
Chris 'Xenon
a
great way to network and see what everyone is up to.
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PixelSense Landsat processing now available! http://www.alphapixel.com/demos/
There is no Truth. There is only Perception. To Perceive is to Exist. - Xen
Mark Walker wrote:
Hi,
I'm trying get the line that intersects the fulcrum of the viewing volume and
the point I clicked with my mouse on the viewing surface.
:s/fulcrum/frustum/
http://en.wikipedia.org/wiki/Frustum
--
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Chris 'Xenon' Hanson wrote:
As a test, I'm going to post the content of the mystery message as a
followup to this
very message and see if it goes through.
Here's the mysterious content that won't post:
Subject: Working GLSL implementation of Tatarchuk's Parallax Occlusion Mapping
to give the best results without reinventing the wheel.
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visitor only
goes to the lowest LOD. but I think you could adapt it to be smarter.
Thanks,
Brett
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There is no Truth. There is only
those are only temporary variables specific to the STL loader, and
they don't
persist after the loader has created the scene graph.
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. It looks like such a
useful
technique for many effects that I figured everybody and their brother would be
using it.
--
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PixelSense Landsat processing now available! http://www.alphapixel.com/demos/
There is no Truth
. There are several Parallax Mapping sources out there, but basic PM
falls apart
visually at low view angles, whereas POM does much better.
--J
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should let
you handle these pretty easily if you're just writing an application.
I haven't tried yet. I am still getting the confidence up to try to tackle
the conversion.
--J
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Chris 'Xenon' Hanson, omo sanza lettere Xenon AlphaPixel.com
PixelSense Landsat processing now
or the project
maintainers to
recompile every time something changes, we've run afoul of this problem and are
gun-shy.
The real question is -- does boost even offer a smart pointer type that
replicates
ref_ptr, or is all this a pointless exercise?
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-Luis.
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___
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Alan Dickinson wrote:
Hi Paul,
I am in Highlands Ranch on the south side of Denver.
Awesome! Let's see who else pops up and maybe we can get together.
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if there are
fewer than N
columns wide and M rows high of input DEM data cells covering the desired
output region,
but what are N/M, and where are they defined?
--
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3D World Maps: http://3d-world-map.com
. It could go
un-noticed when
using imagery sources of higher-resolution, as the offset would therefore be
smaller.
Anyone noticed anything of this sort?
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and
relief of
steep cliff-like areas.
Is this correct?
Robert.
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Sammy Guso wrote:
Hi Chris 'Xenon' Hanson,
How big are your 30m Landsat imagery tiles (from the Telascience archive of
the OnEarth mosaic) ???
I forget. I think they were a couple of degrees wide and high.
And did you create the whole earth or just a part of it?[/b][/quote]
Just a part
seen this before on other forums, and it always turned out to be some
sort of
configuration in the browser, not something on the forum's side.
Is there anything odd about your browser, or are you using a weird proxy or
anything?
--
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by an aggressive pre-fetcher, either in the browser or a proxy.
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shader could do this on-the-fly efficiently. I think there's
an example
of such a text shader in The Orange Book.
Thanks
Andrew
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disturbing the state of the underlying geometry. It can be easily toggled on an
off at any
time.
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There is no Truth. There is only Perception
and just
wanted your
input if you had already tried it out and found it lacking.
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There is no Truth. There is only Perception. To Perceive
. Any tip
and tricks I should know?
Which platform/OS?
Thank a lot!
Cheers,
stefan
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There is no Truth. There is only Perception
and everything looks to be
fine now.
Thanks much. That cause is about what I expected.
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There is no Truth. There is only Perception. To Perceive
and
effort.
I can probably test some VPB stuff.
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in .NET.
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___
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.
Thanks,
Yefei
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to indicate the
projection?
Robert.
--
Chris 'Xenon' Hanson, omo sanza lettere Xenon AlphaPixel.com
PixelSense Landsat processing now available! http://www.alphapixel.com/demos/
There is no Truth. There is only Perception. To Perceive is to Exist. - Xen
, the error margin is too small to worry about.
I'd be curious if you find it is related to a specific Linux/GDAL, as I don't
think
that's the case myself.
Cheers,
Colin
K2VI.com
--
Chris 'Xenon' Hanson, omo sanza lettere Xenon AlphaPixel.com
PixelSense Landsat processing now
database.
it's not elegant (or maybe it is) but it works, and is efficient.
Ethem
--
Chris 'Xenon' Hanson, omo sanza lettere Xenon AlphaPixel.com
PixelSense Landsat processing now available! http://www.alphapixel.com/demos/
There is no Truth. There is only Perception
.
Shocked. I'm SHOCKED I tell you. ;)
Yeah, we had the same experience when writing our OpenFlight writer for our
3D Nature's
Scene Express add-on.
The spec isn't so much a spec as a we think this is how our code works
document.
Scott
--
Chris 'Xenon' Hanson, omo sanza lettere
Jason Daly wrote:
Spec errors I can understand, but how exactly do you accidentally write
code that squeezes a double value in between the bytes of another
double, and manage to pass QA?!
QA?
If it can read its own output, it must be good.
--J
--
Chris 'Xenon' Hanson, omo sanza
file, or is there a
preferred format for the file?
A different issue entirely -- I've never used this option, is it even
implemented?
--
Chris 'Xenon' Hanson, omo sanza lettere Xenon AlphaPixel.com
PixelSense Landsat processing now available! http://www.alphapixel.com/demos
to template-ize the Vec*
classes so
you can Vec-ize any type you like? We seem to already have 2D and 3D versions
for these types:
b (byte: signed char)
d (double)
f (float)
s (short)
ub (unsigned byte: unsigned char, only in Vec4)
--
Chris 'Xenon' Hanson, omo sanza lettere Xenon
for example
have a Vec2
of anything that supported the usual math operations.
Robert.
--
Chris 'Xenon' Hanson, omo sanza lettere Xenon AlphaPixel.com
PixelSense Landsat processing now available! http://www.alphapixel.com/demos/
There is no Truth. There is only Perception
- http://pvle.sourceforge.net/
--
Chris 'Xenon' Hanson, omo sanza lettere Xenon AlphaPixel.com
PixelSense Landsat processing now available! http://www.alphapixel.com/demos/
There is no Truth. There is only Perception. To Perceive is to Exist. - Xen
non-heightfield TIN
terrain in VPB or not.
--
Chris 'Xenon' Hanson, omo sanza lettere Xenon AlphaPixel.com
PixelSense Landsat processing now available! http://www.alphapixel.com/demos/
There is no Truth. There is only Perception. To Perceive is to Exist. - Xen
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