Re: [osg-users] [3rdparty] osgOcean 1.0 (LGPL) Released

2009-10-06 Thread Jan Ciger
Hi Jean-Sébastien, "Jean-Sébastien Guay" wrote: > Hi Jan, > > > Could the CMakeFile.txt be fixed that if no debug version is found cmake > > doesn't fail? I want to build a release (default) and it fails because > > the debug version of OSG is not there - it shouldn't be required for > > buildin

Re: [osg-users] [3rdparty] osgOcean 1.0 (LGPL) Released

2009-10-06 Thread Jan Ciger
Hi Kim, Kim Bale wrote: > Hi Pankaj, > If you don't require the debug versions I think you can simply put in the > names of the release versions in their place within CMake. Could the CMakeFile.txt be fixed that if no debug version is found cmake doesn't fail? I want to build a release (default

Re: [osg-users] Blender Export & Textures

2009-10-05 Thread Jan Ciger
"Russell Morris" wrote: > I'm having issues exporting textured objects to .osg with blender. > Generally when I export and view them with osgviewer or osganimationviewer > i don't get the total image as a texture, I just end up with a color as > the texture. If I try to texture something with t

Re: [osg-users] [3rdparty] osgOcean collision detection

2009-10-05 Thread Jan Ciger
"Jean-Claude Monnin" wrote: > Hi all, > > I also need to query the height of the ocean. Based on Dimitrios posted > code, I modified it to do a bi-linear interpolation. Below is the code I > would like to share. Should there be general interest in height query of > the ocean, then it would be goo

Re: [osg-users] [3rdparty] How to run osgOcean

2009-10-02 Thread Jan Ciger
Hi Gopal, "gopal goenka" wrote: ... > Segmentation fault > [r...@localhost bin]# > > i may have missed in installation can any body give me the steps to > install it a fresh and how to run it I cannot help you with the crash, but you should never run software like this as root. It is a major

Re: [osg-users] osgOcean collision detection

2009-09-25 Thread Jan Ciger
Hi Kim (and Jean-Sebastien), Kim Bale wrote: > Hi Jan, > > My apologies for not replying earlier, I haven't been checking > osg-users as much as I possibly should have. It appears that I've > missed quite a few osgOcean posts. No problem :) > > >> BTW, is there a reason why is the size of the

Re: [osg-users] osgOcean collision detection

2009-09-24 Thread Jan Ciger
"Jean-Sébastien Guay" wrote: > I was planning on starting work on this kind of functionality soon. If > you get to it before I do, you can send me the files with the > modifications you needed to make to the API and I'll review the changes > and merge them into the osgOcean SVN. > > J-S I will

Re: [osg-users] osgOcean collision detection

2009-09-24 Thread Jan Ciger
Hello, "Dimitrios Filiagos" wrote: > Hi, > > is it possible to gain the information of a specific point (providing the > x,y) on the ocean surface? Because I am using osgOcean on a project and I > need to do some collision detection stuff. > > Thank you! > > Cheers, > Dimitrios I have the

Re: [osg-users] OpenGL Extensions.

2009-09-11 Thread Jan Ciger
"Guy Volckaert" wrote: > Is there an easier way to do this? > Perhaps using GLEW (http://glew.sourceforge.net/) directly to figure out the extensions before you initialize OSG? Regards, Jan signature.asc Description: This is a digitally signed message part. _

Re: [osg-users] Vacation reply

2009-08-10 Thread Jan Ciger
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Can we boot this spammer, please? Jan bob_holc...@hotmail.com wrote: > * Heya,how are you doing recently ? I would like to introduce you a > very good company which i knew.Their website is* *www.buangels.com* > * .The

Re: [osg-users] 3DS loader revisited?

2009-08-05 Thread Jan Ciger
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Hello Sukender, Sukender wrote: > Hi all, > > I'm working on something that needs 3DS import (Well, a modified 3DS > import, that reads data in keyframes). However I noticed the > underlying lib3DS seems a bit old (and it seems the few problems I > g

Re: [osg-users] Segfault in osgPlugins/vrml

2009-07-13 Thread Jan Ciger
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Falko Kellner wrote: > Hi Robert, >> Could you send the whole file you modified to osg-submission, I'll >> review it once it arrives. >> > ok, should be sent. Hi Falko, Robert - see my comments on the patch in the submission list. Regards, Jan --

Re: [osg-users] Any suggestion about OSG-ODE integration and collision detection.

2009-06-18 Thread Jan Ciger
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Sergey Kurdakov wrote: > Hi Ümit, > > you may take a look at delta3d ode integration, they add their stuff > which is particular to delta3d , still it is possible to extract > useful ideas. There are also few examples on the Wiki, those are probably

Re: [osg-users] [3rdparty] OSG Composer released

2009-06-17 Thread Jan Ciger
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Ashraf Sultan wrote: > SimLab releases OSG Composer >... > OSG Composer Lite, is our gift to the great OSG community, we hope > you like it. http://www.simlab-soft.com/Products.html > Gee, this looks good, but no Linux version? Even though there is a

Re: [osg-users] Wiki spammer

2009-06-05 Thread Jan Ciger
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Hans Elbers wrote: > Maybe it is possible to complain at amazon.com where their online > shop is located? That would spoil their fun (and profit). > > Hans. > Yes, I think this is a good idea - these are pretty clueless spammers, not the usual Viagr

Re: [osg-users] Vacation reply

2009-06-03 Thread Jan Ciger
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Robert Osfield wrote: > OK, I've now seen the problem email. The account must have been > hijacked so I've now unsubscribed it. > It was obviously hijacked and used the vacation reply feature to send out spam. It could be worth reporting it to ab

Re: [osg-users] Vacation reply

2009-06-03 Thread Jan Ciger
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 crezye...@hotmail.com wrote: > Dear friend: > What are u doing these days?I am going to recommend a Eshop to This is the second spam from this guy. Would someone ban him ASAP, please? Regards, Jan -BEGIN PGP SIGNATURE- Version: GnuPG v1.4.9

Re: [osg-users] Stereo Problem

2009-05-26 Thread Jan Ciger
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Himar Carmona wrote: >> Don't know exactly how it works, but for sure the ir emitter use the USB >> connection also for data. In a "normal" configuration (i.e. without >> using the sync in plug), the ir emitter is connected to the pc only by >> the us

Re: [osg-users] VRML testing call

2009-05-26 Thread Jan Ciger
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Jan Ciger wrote: > Hello everyone, > > I have updated the VRML plugin to use the latest OpenVRML 0.17.12 and > Boost 1.38. Could the VRML users, test this, once Robert merges it, please? > > It works fine for me on Linux, but I di

Re: [osg-users] Stereo Problem

2009-05-26 Thread Jan Ciger
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Himar Carmona wrote: >Our impressions: > > Though the glasses are "VESA compatible", the ir emitter doesn't > work if it isn't connected to the pc via USB AND a DirectX application > is running fullscreen. > The ir emitter does not use th

Re: [osg-users] Stereo Problem

2009-05-25 Thread Jan Ciger
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 pe...@iinet.net.au wrote: > I dont disagree, it would be quite advatageous to have this > standardised, but of course the display manufacturers have to add to > the cost of thier equipment. So if the display is marketed for > mainstream use, but some (

[osg-users] VRML testing call

2009-05-25 Thread Jan Ciger
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Hello everyone, I have updated the VRML plugin to use the latest OpenVRML 0.17.12 and Boost 1.38. Could the VRML users, test this, once Robert merges it, please? It works fine for me on Linux, but I didn't have a chance to test on other platforms. R

Re: [osg-users] Stereo Problem

2009-05-20 Thread Jan Ciger
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Jason Daly wrote: > Pierre Bourdin (gmail) wrote: >> Quad stereo is working well on my thinkpad T42p with a FireGL. >> > > That's not too surprising. The FireGL is AMD/ATi's pro workstation > card, so one would expect the features to be similar to

Re: [osg-users] Stereo Problem

2009-05-20 Thread Jan Ciger
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Hello, pe...@iinet.net.au wrote: > well i heard that previously nvidia was > adding new formats as a matter of course as they were developed, but > im told now nvidia will only include a display format for diff display > technology if the manufacturer

Re: [osg-users] Stereo Problem

2009-05-20 Thread Jan Ciger
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Hi Robert, Robert Osfield wrote: > Hi All, > > Just caught up with the overnight discussion of frustration with > NVidia's artificial restriction of stereo support in OpenGL. > Personally I think that NVidia is hurting OpenGL and the stereo > graphic

Re: [osg-users] Stereo Problem

2009-05-19 Thread Jan Ciger
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Philip Lamb wrote: > No, and although it wouldn't be too hard to drive the DDC signal > manually on a Mac (I believe this can be done through IOKit entirely > from userland API) getting it to sync correctly to the page-flip is more > challenging. Well

Re: [osg-users] Stereo Problem

2009-05-18 Thread Jan Ciger
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Hi Thomas, Thomas Hogarth wrote: > Hi Jan > > Yeah I gave it a test, saw the page flipping and no errors. I noticed > GL_STEREO was available in a little stats gathering app I wrote and > wasn't convinced myself so I had to give it a try. Maybe Nvidi

Re: [osg-users] Stereo Problem

2009-05-18 Thread Jan Ciger
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Philip Lamb wrote: > I can back this up. I have it direct from an engineer at Apple that > quad-buffered stereo is operational in almost the whole range of Apple > cards. This apparently caused some difficulty between Apple and Nvidia > in the past, as

Re: [osg-users] Stereo Problem

2009-05-18 Thread Jan Ciger
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Hi Thomas, Thomas Hogarth wrote: > Hi Peted > > Liked your info on Quadbuffered opengl and stereo modes. I have one > interesting point to add. I recently brought a MacBook with an Nvidia > 9400m graphics card. This card 'does' support quadbuffered o

Re: [osg-users] VRML plugin

2009-05-15 Thread Jan Ciger
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Robert Osfield wrote: > Yes, green light to porting across to the latest version of OpenVRML > at all it's dependencies... OK, great! > > Hopefully it'll have the use the same version of boost OpenVRML uses only little from Boost - mostly the sm

Re: [osg-users] Animation in COLLADA files supported?

2009-05-15 Thread Jan Ciger
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Jason Daly wrote: > > I think Delta3D does this with Cal3D and ReplicantBody, but I'm not sure > exactly what their art path is. Cal3D and Replicant use Cal3D exporters for 3DS Max, Blender or Maya (not sure about that one). The animations are export

Re: [osg-users] VRML plugin

2009-05-15 Thread Jan Ciger
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Philip Lamb wrote: > Hi all, ... > Of course, the bigger issue with the VRML plugin is that it doesn't > support any sort of animation. OpenVRML 0.14.3 supports animation > including animated textures. Does anyone here have a good knowledge of > the VR

Re: [osg-users] VRML plugin

2009-05-15 Thread Jan Ciger
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Jean-Sébastien Guay wrote: > That, and the fact that OSG now supports a newer version of the COLLADA > plugin which also has a dependency on boost, so there's precedent... I'm > not sure the argument is valid anymore, and I'm pretty sure that if > som

Re: [osg-users] Stereo Problem

2009-05-12 Thread Jan Ciger
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 olfat ibrahim wrote: > One final Q what is the glasses or HW type u recommend for the stereo > display ? You will need an Nvidia Quadro card and regular stereo glasses (e.g. Crystal Eyes). I am not sure whether the cheap consumer glasses work with Qu

Re: [osg-users] Stereo Problem

2009-05-12 Thread Jan Ciger
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Hello Robert, Olfat, Robert Osfield wrote: > Hi Olfat, > > The errors you are getting are due to lack of QUAD_BUFFER stereo > support in the driver. This is pretty poor considering that you've > got the NVidia 3D glasses. > > Perhaps the NVidia d

Re: [osg-users] Support becoming less and less personal

2009-05-06 Thread Jan Ciger
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Art Tevs wrote: > mgb_osg wrote: >> Except you can't edit it or create an account on it. And the wiki >> link takes you to the front page of the site > > > Guys, please, don't go offtopic :) Well, that was only a reaction to the incorrect claim tha

Re: [osg-users] Support becoming less and less personal

2009-05-06 Thread Jan Ciger
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Martin Beckett wrote: > Tomlinson, Gordon wrote: >> Err we have a wiki do we not ? > > Except you can't edit it or create an account on it. That's incorrect - use the 'osg' password to log in and you can edit at will. Many people do. All this is do

Re: [osg-users] Support becoming less and less personal

2009-05-06 Thread Jan Ciger
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Martin Beckett wrote: > Can I raise the proposal for a wiki again? Do you mean: http://www.openscenegraph.org/projects/osg ? That is a wiki already. Regards, Jan -BEGIN PGP SIGNATURE- Version: GnuPG v1.4.9 (GNU/Linux) Comment: Using GnuPG wi

Re: [osg-users] Thoughts on a non Collada DOM based Collada plugin

2009-05-06 Thread Jan Ciger
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Hello Robert, Robert Osfield wrote: > > I've never used TinyXML/TinyXML++. I'm certainly open to adopting a > more capable XML parser than the one I've written so far. I'd rather > not add yet another external dependency for core OSG features, whi

Re: [osg-users] Feedback request: New browser plugin allow you to run 3D .exe embedded in webpage

2009-05-01 Thread Jan Ciger
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Thomas wrote: > Hi everyone. > > Check out the online OSG demos here: > http://www.3djam.com/roozz/Demo/osg_demo.aspx > (http://www.3djam.com/roozz/Demo/osg_demo.aspx) Tell us what you > think. > No worky for me - I need a Linux version. Please, do

Re: [osg-users] Changing OSG License to GPL

2009-04-17 Thread Jan Ciger
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Hello Eduardo, Eduardo Alberto Hernández Muñoz wrote: >> So why should OSG derived code be GPL ed? > Because I want to reduce the overhead of maintaining the code. I > already have the GPLv3 for code, Creative Commons for the media, the > SIL font li

Re: [osg-users] OpenGL 3.1 at GDC

2009-03-30 Thread Jan Ciger
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Robert Osfield wrote: > Hi Jan, > > I wasn't trying to suggest the OSG as the specific solution to the > AutoCAD/Sketch3D graphics programming woes, but making a parallel > between the role of scene graph that SGI used to promote as a solution > to ma

Re: [osg-users] OpenGL 3.1 at GDC

2009-03-30 Thread Jan Ciger
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Robert Osfield wrote: > Another thing that SGI used to do > was promote the use of scene graphs to solve this problem but moving > software vendors up the food chain so they could take advantage of all > the know how and avoid the pitfalls. > > This

Re: [osg-users] OpenGL 3.1 at GDC

2009-03-29 Thread Jan Ciger
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Hi, hanne...@gmx.at wrote: > if osg wants to address the game market it needs to have advantages and > these have to be communicated. Hannes, I do not see anyone saying that the goal of OSG is to be a game engine :( I think that is the main problem

Re: [osg-users] 3D accurate pathfinding

2009-03-28 Thread Jan Ciger
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Hi Harold, Harold Comere wrote: > Hi jan, gdh > > Thank you for replies. > > I have looked what's path-planning and Corridor map method. But it > look likes to common path finding algorithms with huge preprocessing > offline step to build a graph. O

Re: [osg-users] OpenGL 3.1 at GDC

2009-03-28 Thread Jan Ciger
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Robert Osfield wrote: > Interesting link to the solidworks blog about OpenGL-Direct3D, in > particular the quotes from the Autodesk/Inventor develop/marketing. > Valid points are that not al OpenGL drivers are great. But the the > inference that O

Re: [osg-users] OpenGL 3.1 at GDC

2009-03-28 Thread Jan Ciger
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 hanne...@gmx.at wrote: >>> http://store.steampowered.com/hwsurvey Steam Hardware Survey >>> >>> 24,75% dx10 system, dx10 gpu and vista 27,28% dx10 gpu on xp >>> 27,60% dx9 sm 2b & 3.0 7,25 dx9 sm2 gpu 13,12 dx8 gpu and below >> >> >> Self selective

Re: [osg-users] 3D accurate pathfinding

2009-03-28 Thread Jan Ciger
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Hi Harold, Harold Comere wrote: > > Well, i'm a bit stuck and lack of ideas for now ... I have began to > use osg 2 weeks ago, so maybe is there any kind of osg cool stuff > wich could be usefull to do it that i ignore ? This problem is outside of t

Re: [osg-users] VRML Normal Issue

2009-03-27 Thread Jan Ciger
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Ben Axelrod wrote: > I think we are agreeing with each other. Yes, I think so. > > I agree the simplest thing for a user is to specify normals in the > file for the best control over shading. And I agree that in order to > support the crease angle

Re: [osg-users] VRML Normal Issue

2009-03-26 Thread Jan Ciger
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Ben Axelrod wrote: > Can normals per primitive and normals per vertex both be used in a > single shape? Not that I am aware of. > > If not, the only way I can imagine having a shape with some smooth > and some sharp edges is if there is one normal

Re: [osg-users] VRML Normal Issue

2009-03-26 Thread Jan Ciger
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Hi, Ben Axelrod wrote: > Thanks for the info. > > I took a look at the code. Adding crease angle support does seem > tricky since I think we would have to create new vertex points on the > fly to accommodate 2 or more different normal vectors at t

Re: [osg-users] VRML Normal Issue

2009-03-25 Thread Jan Ciger
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Ben Axelrod wrote: > Just to clarify, the way the normals *should* work is sketched in the > attached image. Please verify. > > When the angle between 2 faces is sharper than the crease angle, > there is one normal per face, and when the angle is smo

Re: [osg-users] VRML Normal Issue

2009-03-24 Thread Jan Ciger
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Ben Axelrod wrote: > Thanks for the info. Is this standard procedure with mesh files? > Because I have noticed similar affects with a variety of file > formats. > > I agree that when no normals are specified, the proper behavior for > the parser is t

Re: [osg-users] [Fwd: Mesa and gldirect]

2009-03-23 Thread Jan Ciger
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Dorosky, Christopher G wrote: > In situations where your customer has bought hardware for another > primary use (try tens of thousands of laptops), ATI or even Intel > wins out over Nvidia on cost it seems. Then we are stuck with > integrated graphics,

Re: [osg-users] [Fwd: Mesa and gldirect]

2009-03-23 Thread Jan Ciger
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Jean-Sébastien Guay wrote: > Hi Jan, > >> Honestly, I think this will be counterproductive. It will only give >> companies an excuse to neglect OpenGL support further or to drop it >> completely ("You can use the emulation!"). The latter would be >> d

Re: [osg-users] [Fwd: Mesa and gldirect]

2009-03-23 Thread Jan Ciger
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Cory Riddell wrote: > There are video cards with good D3D drivers and crappy OpenGL drivers. I > can see why it might be nice to have the option of sitting on top of > D3D. It's entirely possible that performance could be better going > through an opti

Re: [osg-users] [Fwd: Mesa and gldirect]

2009-03-23 Thread Jan Ciger
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Hello, Jean-Sébastien Guay wrote: > Hi all, > ... > Is there any interest in such a working group? I've never done driver > development myself (apart from a little thing that would control an ADC > and stepper motor through the parallel port back in

Re: [osg-users] VRML Normal Issue

2009-03-21 Thread Jan Ciger
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Hello Ben, Ben Axelrod wrote: > I have noticed a very strange issue regarding VRML file rendering. This > issue happens in OSG viewer version 2.6, with openVRML version 0.14.3. > ... > Are there some VRML flags to prevent this behavior? Is this a

Re: [osg-users] OFT: Interesting commentary of the future of OpenGL

2009-02-25 Thread Jan Ciger
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Hi, Sukender wrote: > Hi Robert, > > Well yes, I forgot about XBox... So yes, the wrapper may be a > solution. However, I'd like to insist on the fact that we should > "attract" D3D devs by telling them that we're going towards an API > agnostic scen

Re: [osg-users] 3rd party libraries...

2009-02-07 Thread Jan Ciger
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Adrian Egli OpenSceneGraph (3D) wrote: > I understand very well the problems in supporting multi platfroms. but i > guess it would be important to do some prebuild 3rd parties for VS 2003, > VS 2008, linux i don't know. Linux distros fortunately have

Re: [osg-users] svn/trunk ready to make OpenSceneGraph-2.8 branch, please do last build test of snv/trunk :-)

2009-02-02 Thread Jan Ciger
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Robert Osfield wrote: > On Mon, Feb 2, 2009 at 3:01 PM, Robert Osfield > wrote: >> I will now go across the machines I have and test out the build >> with a fresh checkout. I'll also do testing on an OSX box that I >> can remotely log into - I'll tes

Re: [osg-users] What about User-Meeting in Europe - osgInEurope?

2009-01-29 Thread Jan Ciger
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Art Tevs wrote: > Hi folks, > .. > > Hence I propose to organize another meeting for osg users in Europe. > This time we could meet us again in France, Germany, Switzerland (I > now, not Europe but a neutral terrain ;) ) I didn'

Re: [osg-users] osgEarth seg fault in libosg

2009-01-29 Thread Jan Ciger
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Jason Beverage wrote: > Hi Jan and Johan, > > I just tried out the latest SVN branch in Ubuntu and did a sudo make > install and everything works fine for me. I set my LD_LIBRARY_PATH to > /usr/local/lib where the osgearth_plugins are installed. Hmm

Re: [osg-users] osgEarth seg fault in libosg

2009-01-29 Thread Jan Ciger
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Johan Nouvel wrote: > Hello, > > I'm trying osgEarth but I've got trouble to run it. > I compile without any trouble but when i do : > > osgviewer simple_cache.earth (or another .earth example) > > I've got seg fault. I'm in osg 2.6.1 but same thing

Re: [osg-users] What is the ideal default value for LIB_POSTFIX under Linux?

2009-01-27 Thread Jan Ciger
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Robert Osfield wrote: > Hi Guys, > > I'd like to wrap up this thread with some concrete actions. > > Second, our make install isn't suggest anything about the need to add > the installed library directory to LD_LIBRARY (and other platform > specific

Re: [osg-users] Development plan for imminent stable OSG-2.8

2009-01-27 Thread Jan Ciger
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Robert Osfield wrote: > Hi Art, > > I must admit I'm not familiar with the Ticket system. I use Tracs in > a very basic way. Perhaps it's time to learn... > > I am rather wary of using instigating a bug tracking system as > sometimes they can be

Re: [osg-users] What is the ideal default value for LIB_POSTFIX under Linux?

2009-01-27 Thread Jan Ciger
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Mattias Helsing wrote: > I'm also sure rpm's have a way of modifying the system too but with > rpm's I'm currently at zero. (It is possible to generate rpm's as our > cpack support goes today, e.g. "cpack -G RPM --config > CPackSource-libopenscenegraph

Re: [osg-users] What is the ideal default value for LIB_POSTFIX under Linux?

2009-01-26 Thread Jan Ciger
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Robert Osfield wrote: > > Thanks for the link, it's a useful read. You are welcome. > > Perhaps we should have a README.txt, or a section for it in the > present README.txt, just for package maintainers. The alternative > would be to put a page(s)

Re: [osg-users] What is the ideal default value for LIB_POSTFIX under Linux?

2009-01-26 Thread Jan Ciger
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Hi, Robert Osfield wrote: > The question then is... how to we make it easier for these downstream > package maintainers. I have also found this: http://www.onlamp.com/pub/a/onlamp/2005/03/31/packaging.html The article describes in more detail what

Re: [osg-users] What is the ideal default value for LIB_POSTFIX under Linux?

2009-01-26 Thread Jan Ciger
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Hi, Robert Osfield wrote: > HI Jan, > So for the past half dozen emails you've been saying that > /usr/local/lib64 is the "standard", but... there are also all these > other standards... You were asking about /usr/local/lib vs. /usr/local/lib64, not

Re: [osg-users] What is the ideal default value for LIB_POSTFIX under Linux?

2009-01-26 Thread Jan Ciger
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Robert Osfield wrote: > Well many other projects are using /usr/local/lib for 64bit libs, I'm > afraid from my experience that it's more prevalent than installing > locally compiled libraries in /usr/local/lib64. Much as you may > infer that /usr/lo

Re: [osg-users] MSVC v9

2009-01-26 Thread Jan Ciger
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Guy Wallis wrote: > Hello, > > I just tried to do something in osg that produces different behavior > depending on which platform I compile it on. I realize it’s an ugly > thing to do, but I set up a global variable v that is of type osg::Vec3 > and t

Re: [osg-users] osgEarth - terrain on demand

2009-01-26 Thread Jan Ciger
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Jason Beverage wrote: > Hi Robert and Jan, > > I just committed a fix to osgearth that removes the segfault at the end > of the seeding. Works fine for me now in Ubuntu. Now it seems to work fine :) Thanks a lot. Jan -BEGIN PGP SIGNATURE-

Re: [osg-users] What is the ideal default value for LIB_POSTFIX under Linux?

2009-01-26 Thread Jan Ciger
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Robert Osfield wrote: > Hi Jan, > > The FHS docs talk about /usr/lib64 for 64bit, but in all it's > discussion of /usr/local it only discusses /usr/local/lib there is > absolutely no mention of /use/local/lib64. So rather than ambiguous > it just doe

Re: [osg-users] What is the ideal default value for LIB_POSTFIX under Linux?

2009-01-25 Thread Jan Ciger
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Robert Osfield wrote: > As another possible solution to the path issue might be to provide an > addition config file for /etc/ld.so.conf.d/, the file is simply: > ># openscenegraph /usr/local install configuration >/usr/local/lib64 > > I've a

Re: [osg-users] What is the ideal default value for LIB_POSTFIX under Linux?

2009-01-25 Thread Jan Ciger
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Robert Osfield wrote: >> As for what is standard under linux, even my /usr/lib64 is totally >> empty under Kubuntu, let alone /usr/local/lib64. I believe Kubuntu >> does fit with the LSB. Not really, Ubuntu is known to take various shortcuts in the n

Re: [osg-users] What is the ideal default value for LIB_POSTFIX under Linux?

2009-01-25 Thread Jan Ciger
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Hi Robert, Robert Osfield wrote: > Yes this is what I mean, and I agree /usr/local/lib64 "should" be > where such 64bit libraries should be installed. > > Almost all of other 3rd party libraries that I've built on my machine > install into /usr/local

Re: [osg-users] What is the ideal default value for LIB_POSTFIX under Linux?

2009-01-25 Thread Jan Ciger
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Robert Osfield wrote: > I would much prefer the OSG to install and run without any tweaks, so > I am thinking about whether we should keep the default of 64 library > post fix for linux 64bit builds. Thoughts? > Do you mean adding 64 suffix to the

Re: [osg-users] osgEarth - terrain on demand

2009-01-25 Thread Jan Ciger
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Jason Beverage wrote: > Hi Jan and Robert, > > If you run osgearth_seed on the simple_caching.earth file does it also > segfault or does it only segfault when you don't have a cache defined? If I define the cache, it tries to compute something and th

Re: [osg-users] osgEarth - terrain on demand

2009-01-24 Thread Jan Ciger
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Jason Beverage wrote: > Hi everyone, > > I've just committed some CMake fixes and osgEarth now builds and runs > for me on Ubuntu. > > The only thing I had to do extra to get it to work was manually copy the > plugins generated by osgEarth to the osg

Re: [osg-users] osgEarth - terrain on demand

2009-01-23 Thread Jan Ciger
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Jason Beverage wrote: > Hi Robert, > > I'm going to take a look at the Cmake issues under Linux and I'll let > you know when I've figured them out. > > Thanks! > I have managed to configure it on Linux, but when compiling, it tries to link the plug

Re: [osg-users] Development plan for imminent stable OSG-2.8

2009-01-23 Thread Jan Ciger
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Hello, I have just compiled the trunk on Linux (Mandriva 2009, i586) without a hitch and it seems to be working after some light testing. Regards, Jan -BEGIN PGP SIGNATURE- Version: GnuPG v1.4.9 (GNU/Linux) Comment: Using GnuPG with Mandriva

Re: [osg-users] OSG + PhysX + Havok demos

2009-01-14 Thread Jan Ciger
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Janusz wrote: > Just to add my 2c :-) on osg + PhysX integration > > Some time ago I have uploaded 2 projects on my site just to demostrate > the integration of OSG with physics engines. I have used PhysX and Havok. > These are not nodekits but rather

Re: [osg-users] High resolution screencast

2009-01-06 Thread Jan Ciger
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Simon Loic wrote: > Hi, Hello, I have discovered this: http://nullkey.ath.cx/projects/glc/wiki It has supposedly decent quality capture for OpenGL apps. I didn't try it myself yet, but you may want to give it a shot. Regards, Jan -BEGIN PGP SI

Re: [osg-users] Removing the tgz, osgtgz and zip plugins

2008-12-17 Thread Jan Ciger
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Gordon Tomlinson wrote: > I use them and would not want to lose them, IVE, OSGA is not a suitable > replacement for me > > I don't see why they need to removed they work( maybe not to everyone's > liking but they work ), they're useful to some > > As

[osg-users] OT: Re: RTT and stereo

2008-12-10 Thread Jan Ciger
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Robert Osfield wrote: > On Wed, Dec 10, 2008 at 10:34 AM, Sukender <[EMAIL PROTECTED]> wrote: >> Hi Roman, >> >> Hum, it seems you're in the "Funding" thread (If my mail client >> doesn't make a mistake). Please start another thread. > > It looks lik

Re: [osg-users] Funding

2008-12-09 Thread Jan Ciger
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Yanling Liu wrote: > Maybe a little bit off topic... Is OSG certificate a good idea? Just > like Sun Java certificate, cisco certificate and/or microsoft > certificates. > Well, a cert is useful only if someone actually gives the cert holder some ki

Re: [osg-users] OpenVRML and Windows

2008-12-08 Thread Jan Ciger
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 John F. Richardson wrote: > Hello Jan, > > Thanks for the correction. > > What is the recommended method for loading VRML97 and X3D files...without > translation to another format before import. VRML should work quite OK with the existing plugin. Ho

Re: [osg-users] OpenVRML and Windows

2008-12-05 Thread Jan Ciger
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Serge Lages wrote: > Success, I have a working VRML plugin ! :) > > Attached is a patch to be able to build OpenVRML 0.14.3 with Visual > Studio 2005, feel free to add it to the Wiki if needed. You can do that yourself, use the 'osg' login. It would

Re: [osg-users] OpenVRML and Windows

2008-12-04 Thread Jan Ciger
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 John F. Richardson wrote: > > > Hello, > > > > Your version is outdated. Here is an announcement on the latest version > from the openvrml mailing list. > > > > OpenVRML 0.17.9 is now available. The distribution can be obtained from Hello,

Re: [osg-users] maxTime( OpenGL, OSG )

2008-11-28 Thread Jan Ciger
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 [EMAIL PROTECTED] wrote: > > > Hi Umit, > >My first experience with OpenGL was in about 1992, the opengl version > is 1.0 Beta,but prior to this I used IrisGL which was SGI's predecessor > & Professional Graphics ternimation in VAX-11...

Re: [osg-users] Linux Dev. Env. Poll

2008-11-26 Thread Jan Ciger
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Can T. Oguz wrote: > Dear OSG Users, > > May I Ask which linux distribution and development environment you chose > to work on ? Mandriva + Eclipse + CDT, building using SCons or CMake -BEGIN PGP SIGNATURE- Version: GnuPG v1.4.9 (GNU/Linux)

Re: [osg-users] question about passive 3D stereo using polarized projectors and openscenegraph

2008-11-20 Thread Jan Ciger
Hi Jaime, > Hi everybody!! > > in my lab they want to re-use an old system composed by a Cyviz Stereo 3D > Converter (xpo.2). It basically consists on a splitter which needs a > frame-sequencial stereo source, and the output is two videos for two > projectors (so passive stereo using polarized pro

Re: [osg-users] question about passive 3D stereo using polarized projectors and openscenegraph

2008-11-20 Thread Jan Ciger
> Hi Jaime, > > The way I would do passive stereo with two projectors is to attach the > projectors directly to the two outputs from the graphics card, and > then use horizontal split stereo to drive them. The OSG supports this > set up out of the box. Using this setup will avoid any need to use

Re: [osg-users] Performance expectations

2008-11-14 Thread Jan Ciger
> On Thu, Nov 13, 2008 at 1:26 PM, Jan Ciger <[EMAIL PROTECTED]> wrote: > Well, we have different projects at opposite ends of the > performance/hardware continuum. But for the hyper-framerates we use > lots of low-power-dissipating GPUs. Some (but not all) projects are &

Re: [osg-users] Stereo : Meaning of "field sequential", I-visor

2008-11-14 Thread Jan Ciger
> Jan, > > Thanks for the very informative reply. Welcome. > > > Unfortunately, what they do not tell you in their sales pitch is that you > > > need at least one of the high-end Quadros (about 800 USD+ investment for > > the > > cheapest one) to have this to work - the lower end stuff doesn't s

Re: [osg-users] Stereo : Meaning of "field sequential", I-visor

2008-11-14 Thread Jan Ciger
Hi David, > Dear All, > > I'm a bit new to stereo modes (so take pity on me), but are any of the OSG > supported stereo modes (QUAD_BUFFER, *_INTERLACE, *_SPLIT, *_EYE, > ANAGLYPHIC) the same thing as "field sequential"? I guess I know that the > interlace/split/anaglyphic ones are out, but I was

Re: [osg-users] Performance expectations

2008-11-13 Thread Jan Ciger
> Not haptic. > Ed > I was more wondering about the HW needed to produce the rendering at such framerates, not what you are driving with it - I guess you cannot talk about that part anyway. Regards, Jan signature.asc Description: This is a digitally signed message part.

Re: [osg-users] Performance expectations

2008-11-13 Thread Jan Ciger
> Oh good... a brother in misery hardware is a big factor in our work > as well. > > Ed > > Mike Weiblen wrote: > > Just as another general datapoint, and not OSG-specific, we also have > > requirements for rendering framerates in excess of 10's of kilohertz. > > Likewise, I cant discuss detail

Re: [osg-users] Performance expectations

2008-11-13 Thread Jan Ciger
Hi Ed, > I can only say that I am writing an app that will interface with a > system that requires a frame rate in excess of 1000Hz. Not trying to be > difficult, I just can't give any more details for various reasons. > > > Ed If you are using OpenGL for rendering, why do you need to *render* a

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