://openscenegraph.alphapixel.com/osg/downloads/free-openscenegraph-binary-downloads
Reply privately if you have any problems with them.
Thanks, Chris. Nice service.
--
-Paul Martz Skew Matrix Software
http://www.skew-matrix.com/
___
osg-users
due to
center of mass and scaling.
* A new example, saverestore, demonstrates saving current physics state and
restoring from file.
* Many classes are now documented using Doxygen.
--
-Paul Martz Skew Matrix Software
http://www.skew-matrix.com
-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
--
-Paul Martz Skew Matrix Software
http://www.skew-matrix.com/
___
osg-users mailing list
osg-users
--
-Paul Martz Skew Matrix Software
http://www.skew-matrix.com/
___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
--
-Paul Martz Skew Matrix Software
http://www.skew-matrix.com/
___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org
On 10/11/2011 11:20 AM, Dan West wrote:
OK, I was misunderstanding how the setColorMode method worked. I changed that
to setColorMode( osg::Material::OFF ), but the first geometry is still using
the color from the color array (green), and the second geometry is using that
same color.
I
___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
--
-Paul Martz Skew Matrix Software
http://www.skew-matrix.com
On 10/11/2011 2:00 PM, Joshua Cook wrote:
the wrong computer, fails to send the packet, or UDP just fails to make that
left turn at Albuquerque
Ooo! A Bugs Bunny reference. :-)
Since the root node of the scene may constantly change I was just thinking of
making its variance DYNAMIC. Of
This type of problem is usually caused by missing data: colors, normals (if
lighting), or texture coordinates (if rendering with texture enabled).
You might also see behavior that *looks* like the missing data problem if you
change the normal, color, or tex coordinate data dynamically and
?p=43308#43308
___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
--
-Paul Martz Skew Matrix Software
http://www.skew-matrix.com
On 9/29/2011 4:44 PM, David Glenn wrote:
Turns out that what you did worked but if you looked at the object that I gave
you, it's solid ( its suppose to be transparent) The transparency is set at a
node that is labeled WATER that introduces the transparency to the face
(Primary) color.
Hi
On 10/6/2011 4:54 AM, Emmanuel Roche wrote:
Hi everyone,
I have a simple question regarding pre/post render cameras:
- suppose I have a scene graph under a viewer camera
- the scene data for this camera starts with a root group.
- somewhere in that root group, I add a pre_render camera, to
-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
--
-Paul Martz Skew Matrix Software
http://www.skew-matrix.com/
___
osg-users mailing list
osg-users
-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
--
-Paul Martz Skew Matrix Software
http://www.skew-matrix.com/
___
osg-users mailing list
osg-users
On 9/28/2011 9:22 AM, Jean-Sébastien Guay wrote:
Hi Jeremy,
My question is how do I render these objects? Should I treat them
specially (for example, adding them in a post render camera) or should I
simply position them properly to be rendered in the main frame? I'm
looking for some gotchas
of the rest.
-Paul
On 9/27/2011 3:30 PM, David Glenn wrote:
Paul Martz wrote:
On 9/27/2011 10:55 AM, David Glenn wrote:
Greetings All:
Something I found that is interesting in Creator 3.4 (Open Flight) that is not
reflected in OSG.
In Creator Face Attributes, under the Drawing tab, If your set
-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
--
-Paul Martz Skew Matrix Software
http://www.skew-matrix.com/
___
osg-users mailing list
osg-users
On 9/20/2011 7:32 AM, Marcus Rabe wrote:
This was again a little bit faster but was not enough.
Than I used LODNodes:
Code:
osg::ref_ptrosg::Node lodLevel3 = originalGeode;
osg::ref_ptrosg::Node lodLevel2 = dynamic_castosg::Node*(
lodLevel3-clone( osg::CopyOp::DEEP_COPY_ALL ) );
On 9/21/2011 10:54 AM, Sebastian Messerschmidt wrote:
Hello,
I've have a question regarding RenderToTexture in a multipass setup.
I have to RTT cameras, the first one has DEPTH and 3 color attachments, while
the second has only one color attachment.
I need to use the data from the first
On 9/19/2011 11:16 AM, Jeremy Moles wrote:
I can't help but wonder how to best do something like this in OSG. :)
The general solution -- OSG or whatever -- is to render your scene into one or
more textures. Then draw a fullscreen quad to display the final image, but use a
shader that uses
On 9/19/2011 10:46 AM, Martin Haffner wrote:
Hi,
I have a wheel model (an .obj) that needs an DOF in the middle of the wheel (to
make the wheel spin). I know the position of the DOF and I know the 3 axis of
the DOF (x axis goes up, y goes in the depth and z to the left. So basically
just the
On 9/19/2011 2:43 PM, Poirier, Guillaume wrote:
Hello OSG users,
My problem is simple to describe: When
in our application we
press 's' or 'h' to display either the stats or help, the
lighting
On 9/17/2011 7:42 AM, Aurelien Albert wrote:
Hi,
I want to understand the render order of the different objects in an OSG scene.
For example, with this scene :
[Image: http://img4.hostingpics.net/thumbs/mini_829034graph.png ]
Assuming A1, B2, B3, C2, and C3 are all Geodes, then their
On 9/17/2011 7:53 AM, Paul Martz wrote:
The
Drawables associated with A1 render first.
Second, the Drawables associated with B2 and B3 render grouped by
state.
Third, the Drawables associated with B2 and B3 render grouped by
state
(I want to correct my own post here, because, as this thread has shown, things I
say in the distant past stick around in search engines forever...)
On 9/15/2011 2:33 PM, Paul Martz wrote:
The OpenGL FFP projection matrix transforms from eye coordinates into clip
coordinates. Those two
On 9/15/2011 3:15 AM, Martin Haffner wrote:
Hi,
thanks for your answer. noRotation works, but for some reason he always makes
tri strips, which I want to avoid.
I tried this:
Code:
osgDB::ReaderWriter::ReaderWriter::Options* options = new
osgDB::ReaderWriter::ReaderWriter::Options;
Coming into this thread rather late, and didn't read all the posts, but it's
clear that there's a fundamental misunderstanding of the FFP transform here...
On 9/15/2011 1:25 PM, Jason Daly wrote:
On 09/15/2011 03:01 PM, Mik Wells wrote:
This isn't quite true as the projection matrix (which
On 9/14/2011 10:11 AM, Martin Haffner wrote:
Hi,
I have a .obj file which describes a car. I load this .obj with
osgDB::readNodeFile(myFile.obj), do some operations and finally write the root node
with osgDB::writeNodeFile(output.flt).
Now I noticed that the .obj Y and Z coordinates are
to borrow and adapt the
osgWorks code. See the file src/osgwMx/MxCore.cpp starting at line 388 (the
getYawPitchRoll() function).
--
-Paul Martz Skew Matrix Software
http://www.skew-matrix.com/
___
osg-users mailing list
osg-users
On 9/6/2011 12:33 PM, Craig S. Bosma wrote:
Hi, I'm working on a feature that requires modifying a scene graph after it's
been loaded, including those that may be loaded from the DatabasePager.
Unfortunately the process depends on any ancestor transforms that may be
present in the graph that
On 9/5/2011 1:49 AM, Aurelien Albert wrote:
Thanks for your answers !
But the special rendering-mode shader is not the same for all the objects, so
how can I :
- tell to object A : your special shader for special rendering mode is this
one
- tell to object B : your special shader for
modes : is there any way to use different textures/colors/shaders on an object,
depending on which camera is rendering it ?
Store the state for the first rendering on the first Camera, and store the state
for the second rendering on the second Camera.
--
-Paul Martz Skew Matrix Software
On 9/2/2011 2:11 AM, Alessandro Terenzi wrote:
Hi,
I'd like to set the visualization mode to wireframe on iOS, I use these
instructions:
Code:
osg::ref_ptrosg::StateSet ss = myModelNode-getOrCreateStateSet();
osg::ref_ptrosg::PolygonMode pm;
pm = new
On 9/1/2011 9:27 AM, Joseph Louis wrote:
Hello Wang!
First of all, let me congratulate you on the book! It does an excellent job of
explaining the core concepts of OSG and is a pleasure to read. Thank you for
your quick reply. I realized that I had named it osgdb_tri.dll instead of
On 8/31/2011 8:02 AM, Kevin DeMott wrote:
I'm trying to create a 4x1 (row x col) grid on top of my scene. The rows should
equally fill up the height of the window while the column width should be 1/4
the width of the window. The intent is to have the user be able to specify a
color for each
On 8/31/2011 8:48 AM, Kevin DeMott wrote:
There is no reason I have to use osgWidget. I'm rather new to using osg and it
seemed to fit into the scheme of everything else that was going on. Is there
perhaps a basic example you can point me to regarding the implementation you
suggested?
I
On 8/30/2011 8:30 AM, Paul Leopard wrote:
Hi,
My apologies if I have missed something but I have been searching for some good
reference material on the requirements for writing OSG plugins. Would someone
be so kind as to point me to some documentation that will detail the steps and
On 8/26/2011 11:18 AM, David Benoit wrote:
Hi,
I was having memory issues with my OSG scene. I was calling removeChild() but
didn't appear to be getting my memory back.
When you call removeChild(), Referenced::unref() should get called. You should
be able to set a breakpoint there to see
On 8/29/2011 4:28 PM, Jose Navarro wrote:
Hi,
I am new on all this stuff. So, I apologize if my questions are so simple.
I am working in visual studio 2008 and OSG. In my scene, I load some .obj files
and I want to detect collision between them. I want to retrieve the vertices of
my .obj
___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
--
-Paul Martz Skew Matrix Software
http://www.skew-matrix.com/
___
osg-users
don't describe it.
Finally, Robert, would you be open to a submission that allows the user to
control this value with an environment variable?
Thanks,
--
-Paul Martz Skew Matrix Software
http://www.skew-matrix.com/
___
osg
On 8/18/2011 4:28 AM, Christian Buchner wrote:
Hi,
with OSG 2.8.2 we were able to create a cube like this and set polygon
mode to LINE. And it would show up as the outline
of a box with no diagonals in the faces.
With OSG 3.0.0 the same code produces a box that now contains diagonal
lines, as
Hi all -- The OSG web page is inaccessible from the Americas, and has been so
for several hours how. Can someone reboot the server please? :-)
--
-Paul Martz Skew Matrix Software
http://www.skew-matrix.com/
___
osg-users
On 8/12/2011 12:37 PM, Adam Toews wrote:
Hi,
I'm creating a HUD for an aircraft and am in the process of drawing the lines
representing aircraft pitch. The lines look find when the roll is 0 degrees
but when roll is not 0 the pitch lines become quite jaggy looking. Is there
any way to draw
cases, so at least CMake has the
flexibility to do what you want.
Hope this helps,
J-S
--
-Paul Martz Skew Matrix Software
http://www.skew-matrix.com/
___
osg-users mailing list
osg-users@lists.openscenegraph.org
http
On 8/12/2011 11:11 AM, Sanat Talmaki wrote:
Hi Paul,
Sorry for my late reply to your post. That is a very good point you bring up
about the units of different objects in a scene. When one uses data from USGS
in VPB to create a terrain, the rest of the objects have to be scaled up or
down to
someone point me
to it, please? Thanks.
--
-Paul Martz Skew Matrix Software
http://www.skew-matrix.com/
___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users
--
-Paul Martz Skew Matrix Software
http://www.skew-matrix.com/
___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
shader to sample the depth
texture. If I wanted to see only the shadow areas but not the lit areas, I'd
just add the appropriate conditional call to discard.
Hope that helps,
--
-Paul Martz Skew Matrix Software
http://www.skew-matrix.com
are both attached as pre-render to the same top-level
camera, cam0's RenderStage::draw() will execute and compute before cam1's
RenderStage::draw().
--
-Paul Martz Skew Matrix Software
http://www.skew-matrix.com/
___
osg-users
://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
--
-Paul Martz Skew Matrix Software
trial lasted years and had, I think,
some 20,000 individual pieces of evidence submitted. And the windshield wiper
trial pretty much ruined the plaintiff. Unless you can find a lawyer to
represent you pro bono, you're screwed.
--
-Paul Martz Skew Matrix Software
http
(restricting
Drawables to leaf nodes), any other thoughts you might have on this topic,
warnings, etc.
Thanks for any info,
--
-Paul Martz Skew Matrix Software
http://www.skew-matrix.com/
___
osg-users mailing list
osg-users
the original Geode concept
(restricting Drawables to leaf nodes), any other thoughts you might have on
this topic, warnings, etc.
Thanks for any info,
--
-Paul Martz Skew Matrix Software
http://www.skew-matrix.com/
___
osg-users
Sorry I'm coming into this discussion late.
In addition to Chris's good advice, another possible option for you is transform
feedback:
http://www.opengl.org/registry/specs/EXT/transform_feedback.txt
http://www.opengl.org/registry/specs/ARB/transform_feedback2.txt
Using stencil for capping is an old trick and works well. I don't know of any
example code for it, and it's been years, more than a decade, since I've done it
myself. Your only other option would be some type of CSG approach, which would
be computationally expensive, especially if the clip
On 7/20/2011 12:27 PM, Cory Riddell wrote:
Paul, thanks for the opinion. I think I'm getting close to the limits of
what I can do with OSG without knowing a thing about OpenGL (and I'm
pretty stoked about how much I was able to accomplish without really
knowing what I'm doing).
Time to buckle
disagree with me. If you can afford it, reading through both books will only
reinforce your 3D dexterity.
--
-Paul Martz Skew Matrix Software
http://www.skew-matrix.com/
___
osg-users mailing list
osg-users
On 7/20/2011 3:16 PM, Chris 'Xenon' Hanson wrote:
I think everyone should own the Red Book, period (and Orange book while
you're at it).
But I think Distilled and SuperBible are much better for learning.
Can I hire you as my PR man? :-)
--
-Paul Martz Skew Matrix Software
.
-
___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
--
-Paul Martz Skew Matrix Software
http://www.skew-matrix.com
-openscenegraph.org
--
-Paul Martz Skew Matrix Software
http://www.skew-matrix.com/
___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
On 7/7/2011 11:02 AM, Paul Martz wrote:
According to the GLSL spec, results from shadow2D and friends is undefined if
the texture is not a depth format.
Another thought is what version of GLSL you're invoking. If you use shadow2D()
to sample the texture, that's good for GLSL 1.20
___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
--
-Paul Martz Skew Matrix Software
http://www.skew-matrix.com/
___
osg-users mailing
On 7/5/2011 2:42 PM, Roger James wrote:
Hi,
I am trying to use buffer objects in my application. So I call
setUseVertexBufferObjects on the relevant geometry. However for other reasons I
cannot set up the tex coords and texture image until a few more frames have
elapsed. This means that I
Now, that's a coincidence. We just discussed this about 8 days ago. See the
thread setContextID comment block. I don't think it answers your question, but
there might be some good info there.
-Paul
On 7/5/2011 5:40 PM, David Glenn wrote:
Greetings,
I was just wondering!
My co worker just
If you set OSG_NOTIFY_LEVEL=DEBUG_FP in your environment, you can see each
directory that OSG searches when attempting to lead the plugin.
-Paul
On 7/4/2011 8:41 AM, abdelrahman.salah...@gmail.com wrote:
Hi
i'm having problem reading PNG files.. the program crash or print 'could not
find
On 7/4/2011 9:20 AM, abdelrahman.salah...@gmail.com wrote:
Hi
@ Paul, i have already done this,. and still no clue.
@ Raymond, yes i have that one too.
any pointers ?
Do you see the same problem when you run:
osgviewer --image file.png
-Paul
Again I ask does it display correctly with osgviewer? If not it's a problem
with your image.
Paul Martz
Skew Matrix Software
Http://www.skew-matrix.com
On Jul 4, 2011, at 11:22, abdelrahman.salah...@gmail.com wrote:
thanks everyone, i was using incompatible version of the dlls,. it works
On 7/2/2011 12:49 PM, David Cofer wrote:
Hi,
This may be easy and I am just not seeing how to do it at the moment. I have a
scene graph and I would like to add an object to an arbitrary node on the
graph, but I want to make sure that the new node is positioned at the world
coordinates that I
.
--
-Paul Martz Skew Matrix Software
http://www.skew-matrix.com/
___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
, but the texture object cache feature never made it
into the 2.8.x series.
--
-Paul Martz Skew Matrix Software
http://www.skew-matrix.com/
___
osg-users mailing list
osg-users@lists.openscenegraph.org
http
On 7/1/2011 12:46 PM, Scott Wasinger wrote:
I've been looking through the on-line documentation and while the
osgSim::DOFTransform looks fairly straight forward and additionally there are
plenty of examples that implement it. I am still rather curious about the
MultOrder enumerator and its
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
--
-Paul Martz Skew Matrix Software
http://www.skew-matrix.com/
___
osg-users mailing list
osg-users
On 6/29/2011 4:15 PM, Daniel Peraza wrote:
I thought that ReaderWriters were registered at startup. If you had not told
me, I'd never noticed because documentation about it's very reduced.
On the contrary, I'd wager that OSG's plugin system is one of the
better-documented features in OSG.
at least 7 years.
I'd submit a change, but I'm not quite sure (upon glancing at the source) where
the unique ID comes from. If you would, could you update the comment to explain
how the unique ID is generated and set in modern OSG?
Thanks,
--
-Paul Martz Skew Matrix Software
On 6/23/2011 3:14 PM, Terry Welsh wrote:
Haven't looked at this in a while, but I was just performance tuning
an old app and got a significant boost by adding in
CullSettings::FAR_PLANE_CULLING. Why isn't this included as part of
DEFAULT_CULLING? I don't have any hard data, but I suspect the
On 6/21/2011 9:44 AM, Tamer Fahmy wrote:
Anyone else able to reproduce that behavior, too?
This appears to have similar issues on Windows 7. No response from mouse
interaction, and also the 'esc' key doesn't cause the app to exit.
-Paul
___
Hey Robert -- Preliminary testing of many of my public and private software
projects with the current 3.0 branch head indicates all is well. This is on
Windows 7 with VS 2008.
--
-Paul Martz Skew Matrix Software
http://www.skew-matrix.com
FYI...
http://www.opengl.org/
http://www.khronos.org/
--
-Paul Martz Skew Matrix Software
http://www.skew-matrix.com/
___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi
Reference as in a research paper? As far as I know, AutoTransform's
calculations are just linear algebra and a firm grasp of the OpenGL
transformation pipeline.
Both OpenGL Programming Guide (red book) and OpenGL Distilled (my book) describe
the transform pipeline found in OpenGL =3.0, and
.
___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
--
-Paul Martz Skew Matrix Software
http://www.skew-matrix.com
Is it possible you're mixing release and debug binaries?
On 6/13/2011 1:44 PM, Chris 'Xenon' Hanson wrote:
On 6/13/2011 1:24 PM, Josue Hernandez wrote:
ok, but: how can i debug?
I can't teach you basic C++ debugging. This you will have to learn for
yourself.
(There seems to be a rash
if the texture you load from disk is larger than 1kx1k, OSG will reduce it
to 1kx1k before sending it to the GPU. This can be a handy tool for digging in
to texture memory or performance issues.
--
-Paul Martz Skew Matrix Software
http://www.skew-matrix.com
://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
--
-Paul Martz Skew Matrix Software
http://www.skew-matrix.com/
___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org
://forum.openscenegraph.org/viewtopic.php?p=40365#40365
___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
--
-Paul Martz Skew Matrix Software
The issue is resolved. Thanks! (or, if you didn't do anything, I guess the
server was in the middle of some routine maintenance...)
I'll try to get the press release ready today.
-Paul
On 6/8/2011 5:07 PM, Paul Martz wrote:
Thanks, Robert -- I just tried to log in to the wiki so that I
, update the svn URL, and
reference the source zip that Eric S mentioned in a recent post.
Thanks for everyone's help on the 2.8.5 release!
--
-Paul Martz Skew Matrix Software
http://www.skew-matrix.com/
___
osg-users mailing
.
___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
--
-Paul Martz Skew Matrix Software
http://www.skew-matrix.com
Do you mean 2.8.5?
-Paul
On 6/6/2011 8:59 AM, Mohamed Alji wrote:
Hi,
on MVS_2008_x64_sp1 , I build the OSG-2.8.9 sources. I downloaded the
3rdParty_VC9sp1_x86_x64_V5.7z from here :
http://www.openscenegraph.org/projects/osg/wiki/Downloads/Dependencies
I have an error link referencing only
too many issues with our changes.
--
-Paul Martz Skew Matrix Software
http://www.skew-matrix.com/
___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users
people into testing, I'm not sure what other viable
solutions exist.
--
-Paul Martz Skew Matrix Software
http://www.skew-matrix.com/
___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org
.
Thank you in advance for your help! I really appreciate it!
--
-Paul Martz Skew Matrix Software
http://www.skew-matrix.com/
___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org
(Sorry, forgot to say...) Current release candidate is:
http://www.openscenegraph.org/svn/osg/OpenSceneGraph/tags/OpenSceneGraph-2.8.5-rc4
Again, thanks for testing!
-Paul
On 6/5/2011 9:05 PM, Paul Martz wrote:
Hi all -- If no issues are reported in the next 24 hours, I'll tag the final
...@iastate.edu
mailto:rpav...@iastate.edu wrote:
I'll need to re-generate the wrappers because of this change. You may wish
to wait on the RC until I can do so.
Ryan
On Fri, Jun 3, 2011 at 7:13 PM, Paul Martz pma...@skew-matrix.com
mailto:pma...@skew-matrix.com wrote
version# 2.8.5, SO# 74.
--
-Paul Martz Skew Matrix Software
http://www.skew-matrix.com/
___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
On 6/4/2011 10:59 AM, Robert Osfield wrote:
Hi Paul,
Impressive turnaround on the release candidates, thanks your
dedication and energy in getting 2.8.5 out ;-)
Eight cores helps a lot. :-)
Just before I read you notification about rc4 I checked out the 2.8
branch and have just tested this
Hi all -- Obviously I was a bit over-optimistic when I labeled RC2 the final
RC. But this is why we test. RC3 is now available:
http://www.openscenegraph.org/svn/osg/OpenSceneGraph/tags/OpenSceneGraph-2.8.5-rc3
Thanks to Robert for catching the build issue created by the 3ds backport, which
and test.osg is
effectively a cosmetic change.
I don't have the ability to re-test 2.8.4 right this moment. Can we get
feedback from
anyone else checking 2.8.5 on other platforms, or anyone who has a 2.8.4 built
on any
platform? I guess we should check 2.8.3 as well if possible.
--
-Paul
@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
--
-Paul Martz Skew Matrix Software
http://www.skew-matrix.com/
___
osg-users mailing list
osg-users@lists.openscenegraph.org
http
-openscenegraph.org
--
-Paul Martz Skew Matrix Software
http://www.skew-matrix.com/
___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
201 - 300 of 1901 matches
Mail list logo