Re: [osg-users] AlphaPixel OSG 3.0.1 binaries for all platforms

2011-10-12 Thread Paul Martz
://openscenegraph.alphapixel.com/osg/downloads/free-openscenegraph-binary-downloads Reply privately if you have any problems with them. Thanks, Chris. Nice service. -- -Paul Martz Skew Matrix Software http://www.skew-matrix.com/ ___ osg-users

[osg-users] ANN: osgBullet v2.0 RC available

2011-10-12 Thread Paul Martz
due to center of mass and scaling. * A new example, saverestore, demonstrates saving current physics state and restoring from file. * Many classes are now documented using Doxygen. -- -Paul Martz Skew Matrix Software http://www.skew-matrix.com

Re: [osg-users] Does pure GL3 context work with default camera manipulator ?

2011-10-11 Thread Paul Martz
-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org -- -Paul Martz Skew Matrix Software http://www.skew-matrix.com/ ___ osg-users mailing list osg-users

Re: [osg-users] Colors bleeding between ShapeDrawables and Geometries

2011-10-11 Thread Paul Martz
-- -Paul Martz Skew Matrix Software http://www.skew-matrix.com/ ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Re: [osg-users] Does pure GL3 context work with default camera manipulator ?

2011-10-11 Thread Paul Martz
://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org -- -Paul Martz Skew Matrix Software http://www.skew-matrix.com/ ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org

Re: [osg-users] Colors bleeding between ShapeDrawables and Geometries

2011-10-11 Thread Paul Martz
On 10/11/2011 11:20 AM, Dan West wrote: OK, I was misunderstanding how the setColorMode method worked. I changed that to setColorMode( osg::Material::OFF ), but the first geometry is still using the color from the color array (green), and the second geometry is using that same color. I

Re: [osg-users] Colors bleeding between ShapeDrawables and Geometries

2011-10-11 Thread Paul Martz
___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org -- -Paul Martz Skew Matrix Software http://www.skew-matrix.com

Re: [osg-users] Viewer thread safety question

2011-10-11 Thread Paul Martz
On 10/11/2011 2:00 PM, Joshua Cook wrote: the wrong computer, fails to send the packet, or UDP just fails to make that left turn at Albuquerque Ooo! A Bugs Bunny reference. :-) Since the root node of the scene may constantly change I was just thinking of making its variance DYNAMIC. Of

Re: [osg-users] Colors bleeding between ShapeDrawables and Geometries

2011-10-10 Thread Paul Martz
This type of problem is usually caused by missing data: colors, normals (if lighting), or texture coordinates (if rendering with texture enabled). You might also see behavior that *looks* like the missing data problem if you change the normal, color, or tex coordinate data dynamically and

Re: [osg-users] Colors bleeding between ShapeDrawables and Geometries

2011-10-10 Thread Paul Martz
?p=43308#43308 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org -- -Paul Martz Skew Matrix Software http://www.skew-matrix.com

Re: [osg-users] Open Flight characteristic not reflected in the current OSG

2011-10-09 Thread Paul Martz
On 9/29/2011 4:44 PM, David Glenn wrote: Turns out that what you did worked but if you looked at the object that I gave you, it's solid ( its suppose to be transparent) The transparency is set at a node that is labeled WATER that introduces the transparency to the face (Primary) color. Hi

Re: [osg-users] Scene grph cycles with cameras

2011-10-06 Thread Paul Martz
On 10/6/2011 4:54 AM, Emmanuel Roche wrote: Hi everyone, I have a simple question regarding pre/post render cameras: - suppose I have a scene graph under a viewer camera - the scene data for this camera starts with a root group. - somewhere in that root group, I add a pre_render camera, to

Re: [osg-users] Open Flight characteristic not reflected in the current OSG

2011-10-06 Thread Paul Martz
-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org -- -Paul Martz Skew Matrix Software http://www.skew-matrix.com/ ___ osg-users mailing list osg-users

Re: [osg-users] Open Flight characteristic not reflected in the current OSG

2011-09-30 Thread Paul Martz
-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org -- -Paul Martz Skew Matrix Software http://www.skew-matrix.com/ ___ osg-users mailing list osg-users

Re: [osg-users] Rendering From First Person

2011-09-28 Thread Paul Martz
On 9/28/2011 9:22 AM, Jean-Sébastien Guay wrote: Hi Jeremy, My question is how do I render these objects? Should I treat them specially (for example, adding them in a post render camera) or should I simply position them properly to be rendered in the main frame? I'm looking for some gotchas

Re: [osg-users] Open Flight characteristic not reflected in the current OSG

2011-09-28 Thread Paul Martz
of the rest. -Paul On 9/27/2011 3:30 PM, David Glenn wrote: Paul Martz wrote: On 9/27/2011 10:55 AM, David Glenn wrote: Greetings All: Something I found that is interesting in Creator 3.4 (Open Flight) that is not reflected in OSG. In Creator Face Attributes, under the Drawing tab, If your set

Re: [osg-users] Open Flight characteristic not reflected in the current OSG

2011-09-27 Thread Paul Martz
-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org -- -Paul Martz Skew Matrix Software http://www.skew-matrix.com/ ___ osg-users mailing list osg-users

Re: [osg-users] performance problems in OSG 2.8.2 tried LOD, Culling etc.

2011-09-21 Thread Paul Martz
On 9/20/2011 7:32 AM, Marcus Rabe wrote: This was again a little bit faster but was not enough. Than I used LODNodes: Code: osg::ref_ptrosg::Node lodLevel3 = originalGeode; osg::ref_ptrosg::Node lodLevel2 = dynamic_castosg::Node*( lodLevel3-clone( osg::CopyOp::DEEP_COPY_ALL ) );

Re: [osg-users] RTT multipass on same geometry

2011-09-21 Thread Paul Martz
On 9/21/2011 10:54 AM, Sebastian Messerschmidt wrote: Hello, I've have a question regarding RenderToTexture in a multipass setup. I have to RTT cameras, the first one has DEPTH and 3 color attachments, while the second has only one color attachment. I need to use the data from the first

Re: [osg-users] Motion Blur (or What is Post Processing?)

2011-09-19 Thread Paul Martz
On 9/19/2011 11:16 AM, Jeremy Moles wrote: I can't help but wonder how to best do something like this in OSG. :) The general solution -- OSG or whatever -- is to render your scene into one or more textures. Then draw a fullscreen quad to display the final image, but use a shader that uses

Re: [osg-users] How to set DOFTransform?

2011-09-19 Thread Paul Martz
On 9/19/2011 10:46 AM, Martin Haffner wrote: Hi, I have a wheel model (an .obj) that needs an DOF in the middle of the wheel (to make the wheel spin). I know the position of the DOF and I know the 3 axis of the DOF (x axis goes up, y goes in the depth and z to the left. So basically just the

Re: [osg-users] Lighting problem when using help or stats handler

2011-09-19 Thread Paul Martz
On 9/19/2011 2:43 PM, Poirier, Guillaume wrote: Hello OSG users, My problem is simple to describe: When in our application we press 's' or 'h' to display either the stats or help, the lighting

Re: [osg-users] Questions about render order

2011-09-17 Thread Paul Martz
On 9/17/2011 7:42 AM, Aurelien Albert wrote: Hi, I want to understand the render order of the different objects in an OSG scene. For example, with this scene : [Image: http://img4.hostingpics.net/thumbs/mini_829034graph.png ] Assuming A1, B2, B3, C2, and C3 are all Geodes, then their

Re: [osg-users] Questions about render order

2011-09-17 Thread Paul Martz
On 9/17/2011 7:53 AM, Paul Martz wrote: The Drawables associated with A1 render first. Second, the Drawables associated with B2 and B3 render grouped by state. Third, the Drawables associated with B2 and B3 render grouped by state

Re: [osg-users] Cameras View Matrix - I am perplexed

2011-09-16 Thread Paul Martz
(I want to correct my own post here, because, as this thread has shown, things I say in the distant past stick around in search engines forever...) On 9/15/2011 2:33 PM, Paul Martz wrote: The OpenGL FFP projection matrix transforms from eye coordinates into clip coordinates. Those two

Re: [osg-users] Loading .obj/.flt

2011-09-15 Thread Paul Martz
On 9/15/2011 3:15 AM, Martin Haffner wrote: Hi, thanks for your answer. noRotation works, but for some reason he always makes tri strips, which I want to avoid. I tried this: Code: osgDB::ReaderWriter::ReaderWriter::Options* options = new osgDB::ReaderWriter::ReaderWriter::Options;

Re: [osg-users] Cameras View Matrix - I am perplexed

2011-09-15 Thread Paul Martz
Coming into this thread rather late, and didn't read all the posts, but it's clear that there's a fundamental misunderstanding of the FFP transform here... On 9/15/2011 1:25 PM, Jason Daly wrote: On 09/15/2011 03:01 PM, Mik Wells wrote: This isn't quite true as the projection matrix (which

Re: [osg-users] Loading .obj/.flt

2011-09-14 Thread Paul Martz
On 9/14/2011 10:11 AM, Martin Haffner wrote: Hi, I have a .obj file which describes a car. I load this .obj with osgDB::readNodeFile(myFile.obj), do some operations and finally write the root node with osgDB::writeNodeFile(output.flt). Now I noticed that the .obj Y and Z coordinates are

Re: [osg-users] Get euler angles from rotation matrix

2011-09-09 Thread Paul Martz
to borrow and adapt the osgWorks code. See the file src/osgwMx/MxCore.cpp starting at line 388 (the getYawPitchRoll() function). -- -Paul Martz Skew Matrix Software http://www.skew-matrix.com/ ___ osg-users mailing list osg-users

Re: [osg-users] In readNode, find the parent node that will be merged into

2011-09-06 Thread Paul Martz
On 9/6/2011 12:33 PM, Craig S. Bosma wrote: Hi, I'm working on a feature that requires modifying a scene graph after it's been loaded, including those that may be loaded from the DatabasePager. Unfortunately the process depends on any ancestor transforms that may be present in the graph that

Re: [osg-users] How to use different shader for different cameras ?

2011-09-05 Thread Paul Martz
On 9/5/2011 1:49 AM, Aurelien Albert wrote: Thanks for your answers ! But the special rendering-mode shader is not the same for all the objects, so how can I : - tell to object A : your special shader for special rendering mode is this one - tell to object B : your special shader for

Re: [osg-users] How to use different shader for different cameras ?

2011-09-04 Thread Paul Martz
modes : is there any way to use different textures/colors/shaders on an object, depending on which camera is rendering it ? Store the state for the first rendering on the first Camera, and store the state for the second rendering on the second Camera. -- -Paul Martz Skew Matrix Software

Re: [osg-users] iOS: wireframe

2011-09-02 Thread Paul Martz
On 9/2/2011 2:11 AM, Alessandro Terenzi wrote: Hi, I'd like to set the visualization mode to wireframe on iOS, I use these instructions: Code: osg::ref_ptrosg::StateSet ss = myModelNode-getOrCreateStateSet(); osg::ref_ptrosg::PolygonMode pm; pm = new

Re: [osg-users] [osgPlugins] How to register custom loader plugin dll with OSG?

2011-09-01 Thread Paul Martz
On 9/1/2011 9:27 AM, Joseph Louis wrote: Hello Wang! First of all, let me congratulate you on the book! It does an excellent job of explaining the core concepts of OSG and is a pleasure to read. Thank you for your quick reply. I realized that I had named it osgdb_tri.dll instead of

Re: [osg-users] Color grid overlay question/help

2011-08-31 Thread Paul Martz
On 8/31/2011 8:02 AM, Kevin DeMott wrote: I'm trying to create a 4x1 (row x col) grid on top of my scene. The rows should equally fill up the height of the window while the column width should be 1/4 the width of the window. The intent is to have the user be able to specify a color for each

Re: [osg-users] Color grid overlay question/help

2011-08-31 Thread Paul Martz
On 8/31/2011 8:48 AM, Kevin DeMott wrote: There is no reason I have to use osgWidget. I'm rather new to using osg and it seemed to fit into the scheme of everything else that was going on. Is there perhaps a basic example you can point me to regarding the implementation you suggested? I

Re: [osg-users] [osgPlugins] Writing plugins, where to start

2011-08-30 Thread Paul Martz
On 8/30/2011 8:30 AM, Paul Leopard wrote: Hi, My apologies if I have missed something but I have been searching for some good reference material on the requirements for writing OSG plugins. Would someone be so kind as to point me to some documentation that will detail the steps and

Re: [osg-users] When ref_ptrs get deleted

2011-08-29 Thread Paul Martz
On 8/26/2011 11:18 AM, David Benoit wrote: Hi, I was having memory issues with my OSG scene. I was calling removeChild() but didn't appear to be getting my memory back. When you call removeChild(), Referenced::unref() should get called. You should be able to set a breakpoint there to see

Re: [osg-users] How can I get the vertices of an .obj or how can I draw a geometry in OSG with a vertices array?

2011-08-29 Thread Paul Martz
On 8/29/2011 4:28 PM, Jose Navarro wrote: Hi, I am new on all this stuff. So, I apologize if my questions are so simple. I am working in visual studio 2008 and OSG. In my scene, I load some .obj files and I want to detect collision between them. I want to retrieve the vertices of my .obj

Re: [osg-users] Drawing a simple sphere...

2011-08-27 Thread Paul Martz
___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org -- -Paul Martz Skew Matrix Software http://www.skew-matrix.com/ ___ osg-users

[osg-users] small feature culling threshold

2011-08-23 Thread Paul Martz
don't describe it. Finally, Robert, would you be open to a submission that allows the user to control this value with an environment variable? Thanks, -- -Paul Martz Skew Matrix Software http://www.skew-matrix.com/ ___ osg

Re: [osg-users] OSG 3.0.0 appearance of osg::Box changed when rendered in Wireframe mode?

2011-08-18 Thread Paul Martz
On 8/18/2011 4:28 AM, Christian Buchner wrote: Hi, with OSG 2.8.2 we were able to create a cube like this and set polygon mode to LINE. And it would show up as the outline of a box with no diagonals in the faces. With OSG 3.0.0 the same code produces a box that now contains diagonal lines, as

[osg-users] web page down

2011-08-18 Thread Paul Martz
Hi all -- The OSG web page is inaccessible from the Americas, and has been so for several hours how. Can someone reboot the server please? :-) -- -Paul Martz Skew Matrix Software http://www.skew-matrix.com/ ___ osg-users

Re: [osg-users] drawing lines with osg::Geometry results in jagged lines :(

2011-08-13 Thread Paul Martz
On 8/12/2011 12:37 PM, Adam Toews wrote: Hi, I'm creating a HUD for an aircraft and am in the process of drawing the lines representing aircraft pitch. The lines look find when the roll is 0 degrees but when roll is not 0 the pitch lines become quite jaggy looking. Is there any way to draw

Re: [osg-users] 'rd' suffix for RelWithDebugInfo executables

2011-08-12 Thread Paul Martz
cases, so at least CMake has the flexibility to do what you want. Hope this helps, J-S -- -Paul Martz Skew Matrix Software http://www.skew-matrix.com/ ___ osg-users mailing list osg-users@lists.openscenegraph.org http

Re: [osg-users] dimension oh a model

2011-08-12 Thread Paul Martz
On 8/12/2011 11:11 AM, Sanat Talmaki wrote: Hi Paul, Sorry for my late reply to your post. That is a very good point you bring up about the units of different objects in a scene. When one uses data from USGS in VPB to create a terrain, the rest of the objects have to be scaled up or down to

[osg-users] 'rd' suffix for RelWithDebugInfo executables

2011-08-11 Thread Paul Martz
someone point me to it, please? Thanks. -- -Paul Martz Skew Matrix Software http://www.skew-matrix.com/ ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users

Re: [osg-users] dimension oh a model

2011-08-09 Thread Paul Martz
-- -Paul Martz Skew Matrix Software http://www.skew-matrix.com/ ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Re: [osg-users] Shadows on invisible objects

2011-08-05 Thread Paul Martz
shader to sample the depth texture. If I wanted to see only the shadow areas but not the lit areas, I'd just add the appropriate conditional call to discard. Hope that helps, -- -Paul Martz Skew Matrix Software http://www.skew-matrix.com

Re: [osg-users] Render Order

2011-08-04 Thread Paul Martz
are both attached as pre-render to the same top-level camera, cam0's RenderStage::draw() will execute and compute before cam1's RenderStage::draw(). -- -Paul Martz Skew Matrix Software http://www.skew-matrix.com/ ___ osg-users

Re: [osg-users] using ClipNode to cut a model in two, then cap the open side

2011-08-01 Thread Paul Martz
://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org -- -Paul Martz Skew Matrix Software

Re: [osg-users] When Patents Attack

2011-07-26 Thread Paul Martz
trial lasted years and had, I think, some 20,000 individual pieces of evidence submitted. And the windshield wiper trial pretty much ruined the plaintiff. Unless you can find a lawyer to represent you pro bono, you're screwed. -- -Paul Martz Skew Matrix Software http

[osg-users] Drawables attaches to Group nodes

2011-07-26 Thread Paul Martz
(restricting Drawables to leaf nodes), any other thoughts you might have on this topic, warnings, etc. Thanks for any info, -- -Paul Martz Skew Matrix Software http://www.skew-matrix.com/ ___ osg-users mailing list osg-users

Re: [osg-users] Drawables attaches to Group nodes

2011-07-26 Thread Paul Martz
the original Geode concept (restricting Drawables to leaf nodes), any other thoughts you might have on this topic, warnings, etc. Thanks for any info, -- -Paul Martz Skew Matrix Software http://www.skew-matrix.com/ ___ osg-users

Re: [osg-users] Retrieving value from a shader

2011-07-23 Thread Paul Martz
Sorry I'm coming into this discussion late. In addition to Chris's good advice, another possible option for you is transform feedback: http://www.opengl.org/registry/specs/EXT/transform_feedback.txt http://www.opengl.org/registry/specs/ARB/transform_feedback2.txt

Re: [osg-users] using ClipNode to cut a model in two, then cap the open side

2011-07-20 Thread Paul Martz
Using stencil for capping is an old trick and works well. I don't know of any example code for it, and it's been years, more than a decade, since I've done it myself. Your only other option would be some type of CSG approach, which would be computationally expensive, especially if the clip

Re: [osg-users] using ClipNode to cut a model in two, then cap the open side

2011-07-20 Thread Paul Martz
On 7/20/2011 12:27 PM, Cory Riddell wrote: Paul, thanks for the opinion. I think I'm getting close to the limits of what I can do with OSG without knowing a thing about OpenGL (and I'm pretty stoked about how much I was able to accomplish without really knowing what I'm doing). Time to buckle

Re: [osg-users] using ClipNode to cut a model in two, then cap the open side

2011-07-20 Thread Paul Martz
disagree with me. If you can afford it, reading through both books will only reinforce your 3D dexterity. -- -Paul Martz Skew Matrix Software http://www.skew-matrix.com/ ___ osg-users mailing list osg-users

Re: [osg-users] using ClipNode to cut a model in two, then cap the open side

2011-07-20 Thread Paul Martz
On 7/20/2011 3:16 PM, Chris 'Xenon' Hanson wrote: I think everyone should own the Red Book, period (and Orange book while you're at it). But I think Distilled and SuperBible are much better for learning. Can I hire you as my PR man? :-) -- -Paul Martz Skew Matrix Software

Re: [osg-users] Constantly increasing draw/gpu time

2011-07-12 Thread Paul Martz
. - ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org -- -Paul Martz Skew Matrix Software http://www.skew-matrix.com

Re: [osg-users] GLSL shadow2D / shadow2DProj question

2011-07-07 Thread Paul Martz
-openscenegraph.org -- -Paul Martz Skew Matrix Software http://www.skew-matrix.com/ ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Re: [osg-users] GLSL shadow2D / shadow2DProj question

2011-07-07 Thread Paul Martz
On 7/7/2011 11:02 AM, Paul Martz wrote: According to the GLSL spec, results from shadow2D and friends is undefined if the texture is not a depth format. Another thought is what version of GLSL you're invoking. If you use shadow2D() to sample the texture, that's good for GLSL 1.20

Re: [osg-users] ModelView/Projection Matrices From Camera

2011-07-05 Thread Paul Martz
___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org -- -Paul Martz Skew Matrix Software http://www.skew-matrix.com/ ___ osg-users mailing

Re: [osg-users] Forcing buffer objects to recompile

2011-07-05 Thread Paul Martz
On 7/5/2011 2:42 PM, Roger James wrote: Hi, I am trying to use buffer objects in my application. So I call setUseVertexBufferObjects on the relevant geometry. However for other reasons I cannot set up the tex coords and texture image until a few more frames have elapsed. This means that I

Re: [osg-users] assignment of context ID in osgViewer::GraphicsWindowEnbedded

2011-07-05 Thread Paul Martz
Now, that's a coincidence. We just discussed this about 8 days ago. See the thread setContextID comment block. I don't think it answers your question, but there might be some good info there. -Paul On 7/5/2011 5:40 PM, David Glenn wrote: Greetings, I was just wondering! My co worker just

Re: [osg-users] Problems Reading PNG Files

2011-07-04 Thread Paul Martz
If you set OSG_NOTIFY_LEVEL=DEBUG_FP in your environment, you can see each directory that OSG searches when attempting to lead the plugin. -Paul On 7/4/2011 8:41 AM, abdelrahman.salah...@gmail.com wrote: Hi i'm having problem reading PNG files.. the program crash or print 'could not find

Re: [osg-users] Problems Reading PNG Files

2011-07-04 Thread Paul Martz
On 7/4/2011 9:20 AM, abdelrahman.salah...@gmail.com wrote: Hi @ Paul, i have already done this,. and still no clue. @ Raymond, yes i have that one too. any pointers ? Do you see the same problem when you run: osgviewer --image file.png -Paul

Re: [osg-users] Problems Reading PNG Files

2011-07-04 Thread Paul MARTZ
Again I ask does it display correctly with osgviewer? If not it's a problem with your image. Paul Martz Skew Matrix Software Http://www.skew-matrix.com On Jul 4, 2011, at 11:22, abdelrahman.salah...@gmail.com wrote: thanks everyone, i was using incompatible version of the dlls,. it works

Re: [osg-users] How to calculate a Local transform to ensure specific world coordinates

2011-07-02 Thread Paul Martz
On 7/2/2011 12:49 PM, David Cofer wrote: Hi, This may be easy and I am just not seeing how to do it at the moment. I have a scene graph and I would like to add an object to an arbitrary node on the graph, but I want to make sure that the new node is positioned at the world coordinates that I

Re: [osg-users] Compute angle betweens two vectors

2011-07-01 Thread Paul Martz
. -- -Paul Martz Skew Matrix Software http://www.skew-matrix.com/ ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Re: [osg-users] Texture2D subload callback gone mad

2011-07-01 Thread Paul Martz
, but the texture object cache feature never made it into the 2.8.x series. -- -Paul Martz Skew Matrix Software http://www.skew-matrix.com/ ___ osg-users mailing list osg-users@lists.openscenegraph.org http

Re: [osg-users] DOFTransform MultOrder Question

2011-07-01 Thread Paul Martz
On 7/1/2011 12:46 PM, Scott Wasinger wrote: I've been looking through the on-line documentation and while the osgSim::DOFTransform looks fairly straight forward and additionally there are plenty of examples that implement it. I am still rather curious about the MultOrder enumerator and its

Re: [osg-users] [build] osgWorks Build Error

2011-07-01 Thread Paul Martz
osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org -- -Paul Martz Skew Matrix Software http://www.skew-matrix.com/ ___ osg-users mailing list osg-users

Re: [osg-users] How to get the listof supported file formats

2011-06-30 Thread Paul Martz
On 6/29/2011 4:15 PM, Daniel Peraza wrote: I thought that ReaderWriters were registered at startup. If you had not told me, I'd never noticed because documentation about it's very reduced. On the contrary, I'd wager that OSG's plugin system is one of the better-documented features in OSG.

[osg-users] setContextID comment block

2011-06-26 Thread Paul Martz
at least 7 years. I'd submit a change, but I'm not quite sure (upon glancing at the source) where the unique ID comes from. If you would, could you update the comment to explain how the unique ID is generated and set in modern OSG? Thanks, -- -Paul Martz Skew Matrix Software

Re: [osg-users] FAR_PLANE_CULLING

2011-06-23 Thread Paul Martz
On 6/23/2011 3:14 PM, Terry Welsh wrote: Haven't looked at this in a while, but I was just performance tuning an old app and got a significant boost by adding in CullSettings::FAR_PLANE_CULLING. Why isn't this included as part of DEFAULT_CULLING? I don't have any hard data, but I suspect the

Re: [osg-users] Potential OSG 3.0 --run-on-demand regression

2011-06-21 Thread Paul Martz
On 6/21/2011 9:44 AM, Tamer Fahmy wrote: Anyone else able to reproduce that behavior, too? This appears to have similar issues on Windows 7. No response from mouse interaction, and also the 'esc' key doesn't cause the app to exit. -Paul ___

[osg-users] 3.0 testing

2011-06-17 Thread Paul Martz
Hey Robert -- Preliminary testing of many of my public and private software projects with the current 3.0 branch head indicates all is well. This is on Windows 7 with VS 2008. -- -Paul Martz Skew Matrix Software http://www.skew-matrix.com

[osg-users] OSG 2.8.5 public announcements

2011-06-14 Thread Paul Martz
FYI... http://www.opengl.org/ http://www.khronos.org/ -- -Paul Martz Skew Matrix Software http://www.skew-matrix.com/ ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi

Re: [osg-users] AutoTransform scale to screen algorithm - reference?

2011-06-14 Thread Paul Martz
Reference as in a research paper? As far as I know, AutoTransform's calculations are just linear algebra and a firm grasp of the OpenGL transformation pipeline. Both OpenGL Programming Guide (red book) and OpenGL Distilled (my book) describe the transform pipeline found in OpenGL =3.0, and

Re: [osg-users] Download Links on Wiki for 2.8.5

2011-06-13 Thread Paul Martz
. ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org -- -Paul Martz Skew Matrix Software http://www.skew-matrix.com

Re: [osg-users] strange exception

2011-06-13 Thread Paul Martz
Is it possible you're mixing release and debug binaries? On 6/13/2011 1:44 PM, Chris 'Xenon' Hanson wrote: On 6/13/2011 1:24 PM, Josue Hernandez wrote: ok, but: how can i debug? I can't teach you basic C++ debugging. This you will have to learn for yourself. (There seems to be a rash

Re: [osg-users] Passing multiple textures in glsl

2011-06-11 Thread Paul Martz
if the texture you load from disk is larger than 1kx1k, OSG will reduce it to 1kx1k before sending it to the GPU. This can be a handy tool for digging in to texture memory or performance issues. -- -Paul Martz Skew Matrix Software http://www.skew-matrix.com

Re: [osg-users] please review: 2.8.5 press release

2011-06-10 Thread Paul Martz
://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org -- -Paul Martz Skew Matrix Software http://www.skew-matrix.com/ ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org

Re: [osg-users] Absolute beginner questions

2011-06-10 Thread Paul Martz
://forum.openscenegraph.org/viewtopic.php?p=40365#40365 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org -- -Paul Martz Skew Matrix Software

Re: [osg-users] 2.8.5 release tag

2011-06-09 Thread Paul Martz
The issue is resolved. Thanks! (or, if you didn't do anything, I guess the server was in the middle of some routine maintenance...) I'll try to get the press release ready today. -Paul On 6/8/2011 5:07 PM, Paul Martz wrote: Thanks, Robert -- I just tried to log in to the wiki so that I

[osg-users] please review: 2.8.5 press release

2011-06-09 Thread Paul Martz
, update the svn URL, and reference the source zip that Eric S mentioned in a recent post. Thanks for everyone's help on the 2.8.5 release! -- -Paul Martz Skew Matrix Software http://www.skew-matrix.com/ ___ osg-users mailing

Re: [osg-users] 2.8.5 release tag

2011-06-08 Thread Paul Martz
. ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org -- -Paul Martz Skew Matrix Software http://www.skew-matrix.com

Re: [osg-users] [build] LNK1181 fatal error ONLY for libpng.lib

2011-06-06 Thread Paul Martz
Do you mean 2.8.5? -Paul On 6/6/2011 8:59 AM, Mohamed Alji wrote: Hi, on MVS_2008_x64_sp1 , I build the OSG-2.8.9 sources. I downloaded the 3rdParty_VC9sp1_x86_x64_V5.7z from here : http://www.openscenegraph.org/projects/osg/wiki/Downloads/Dependencies I have an error link referencing only

[osg-users] 2.8.5 release tag

2011-06-06 Thread Paul Martz
too many issues with our changes. -- -Paul Martz Skew Matrix Software http://www.skew-matrix.com/ ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users

Re: [osg-users] OSG 2.8.5 RC4 - call for testing

2011-06-05 Thread Paul Martz
people into testing, I'm not sure what other viable solutions exist. -- -Paul Martz Skew Matrix Software http://www.skew-matrix.com/ ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org

[osg-users] 2.8.5 release imminent!

2011-06-05 Thread Paul Martz
. Thank you in advance for your help! I really appreciate it! -- -Paul Martz Skew Matrix Software http://www.skew-matrix.com/ ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org

Re: [osg-users] 2.8.5 release imminent!

2011-06-05 Thread Paul Martz
(Sorry, forgot to say...) Current release candidate is: http://www.openscenegraph.org/svn/osg/OpenSceneGraph/tags/OpenSceneGraph-2.8.5-rc4 Again, thanks for testing! -Paul On 6/5/2011 9:05 PM, Paul Martz wrote: Hi all -- If no issues are reported in the next 24 hours, I'll tag the final

Re: [osg-users] 2.8.5 RC3 call for testing

2011-06-04 Thread Paul Martz
...@iastate.edu mailto:rpav...@iastate.edu wrote: I'll need to re-generate the wrappers because of this change. You may wish to wait on the RC until I can do so. Ryan On Fri, Jun 3, 2011 at 7:13 PM, Paul Martz pma...@skew-matrix.com mailto:pma...@skew-matrix.com wrote

[osg-users] OSG 2.8.5 RC4 - call for testing

2011-06-04 Thread Paul Martz
version# 2.8.5, SO# 74. -- -Paul Martz Skew Matrix Software http://www.skew-matrix.com/ ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Re: [osg-users] OSG 2.8.5 RC4 - call for testing

2011-06-04 Thread Paul Martz
On 6/4/2011 10:59 AM, Robert Osfield wrote: Hi Paul, Impressive turnaround on the release candidates, thanks your dedication and energy in getting 2.8.5 out ;-) Eight cores helps a lot. :-) Just before I read you notification about rc4 I checked out the 2.8 branch and have just tested this

[osg-users] 2.8.5 RC3 call for testing

2011-06-03 Thread Paul Martz
Hi all -- Obviously I was a bit over-optimistic when I labeled RC2 the final RC. But this is why we test. RC3 is now available: http://www.openscenegraph.org/svn/osg/OpenSceneGraph/tags/OpenSceneGraph-2.8.5-rc3 Thanks to Robert for catching the build issue created by the 3ds backport, which

Re: [osg-users] 2.8.5 RC3 call for testing

2011-06-03 Thread Paul Martz
and test.osg is effectively a cosmetic change. I don't have the ability to re-test 2.8.4 right this moment. Can we get feedback from anyone else checking 2.8.5 on other platforms, or anyone who has a 2.8.4 built on any platform? I guess we should check 2.8.3 as well if possible. -- -Paul

Re: [osg-users] 2.8.5 RC3 call for testing

2011-06-03 Thread Paul Martz
@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org -- -Paul Martz Skew Matrix Software http://www.skew-matrix.com/ ___ osg-users mailing list osg-users@lists.openscenegraph.org http

Re: [osg-users] 2.8.5 RC2 and final call for testing

2011-06-01 Thread Paul Martz
-openscenegraph.org -- -Paul Martz Skew Matrix Software http://www.skew-matrix.com/ ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

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