Re: [osg-users] osgChunkLOD

2008-02-12 Thread Sergey Kurdakov
Hello Joseph, there is osgchunklod derived code for osg in csp project http://csp.sourceforge.net/ look for chunklod folder in source Regards Sergey On Feb 13, 2008 12:19 AM, Joseph Mahsman wrote: Does anyone know where I can find a copy of the archive from Vladimir's website? His site is

Re: [osg-users] Render To Texture 3D

2008-04-13 Thread Sergey Kurdakov
Hello I looked into the Nvidia Render To Texture 3D example in OpenGL SDK 10, you might try http://projects.tevs.eu/osgPPU - it has correct code to render to 3D texture. Regards On Sun, Apr 13, 2008 at 7:34 PM, hesicong2006 [EMAIL PROTECTED] wrote: Hi, Robert: I've asked this question

Re: [osg-users] Google's summer of code

2009-03-25 Thread Sergey Kurdakov
Hello, http://socghop.appspot.com/program/accepted_orgs/google/gsoc2009 they already selected organizations for this year ( the bids were held earlier ). So it is better to keep in mind an idea for the next year, or somehow advance an idea of osg sponsorship. Regards Sergey Kurdakov On Tue

[osg-users] Google's summer of code

2009-03-26 Thread Sergey Kurdakov
Hello Paul, maybe it is possible to have a special page ( on forum or in wiki ) - Open tasks you are welcome to participate. Sometimes there is spare time and when you know there is a fairly simple task - one could catch it and implement in few days. Regards Sergey Kurdakov On Wed, Mar 25

Re: [osg-users] Any example about OSG + PhysX?

2008-07-09 Thread Sergey Kurdakov
Hello Yan Wei OSG and PhysX take a look at Delta3D engine. It uses both osg and PhysX and has examples. Sergey On Wed, Jul 9, 2008 at 12:27 PM, yan wei wrote: Hello , I'm working on a simulation project,using OSG and PhysX. ___ osg-users

Re: [osg-users] Profiler with OSG

2008-09-19 Thread Sergey Kurdakov
Hello Vincent try visual memory leak detector http://dmoulding.googlepages.com/vld it is easy - just add a header and a lib then you get reports which lead to the lines in your code. Regards Sergey Kurdakov On Fri, Sep 19, 2008 at 4:08 PM, Vincent Bourdie

Re: [osg-users] osgOcean(?)

2008-11-05 Thread Sergey Kurdakov
Hello Kim, you might take a look at http://www.ogre3d.org/phpBB2/viewtopic.php?t=38148 it is free but uses different engine. Sergey Kurdakov ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org

[osg-users] RTT and multipass issue

2008-01-06 Thread Sergey Kurdakov
but it is still not in wiki, or did I miss something ? Could anyone help to get it, please ? Best regards Sergey Kurdakov sergey.forum(_AT_)gmail.com ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users

[osg-users] 3DS writer - Call for testing

2009-10-01 Thread Sergey Kurdakov
Hi at forum, at least , your files could not be downloaded as they are 7z ( not zip ). You might use 7z to make zip files with good compression and repost. Regards Sergey ___ osg-users mailing list osg-users@lists.openscenegraph.org

Re: [osg-users] [patch] PThread.c++ creation error, lower stack size limit

2009-11-29 Thread Sergey Kurdakov
Hi Cedric, would you consider using thread pool? virtual planet builder should have one http://www.openscenegraph.org/projects/VirtualPlanetBuilder/browser/trunk/src/vpb/ThreadPool.cpp and can be used as example Regards Sergey Kurdakov On Sun, Nov 29, 2009 at 6:21 PM, Cedric Pinson cedric.pin

Re: [osg-users] OSG on IPhone

2010-01-05 Thread Sergey Kurdakov
Hi Changhoon, sometime ago Robert wrote ( currently a mobile port of OpenSceneGraph is under development ) == In a websearch today came across a webpage today for the project Mobile OSG: http://www.imrc.kist.re.kr/wiki/Mobile_OSG I haven't heard about this before, anybody know anything more

Re: [osg-users] Improving the OpenSceneGraph project efficiency and balance

2010-02-23 Thread Sergey Kurdakov
Hi Paul, hi All I have successfully done a few complex branch merges in svn. here is my idea ( keep patient on me, please ) to keep working things as is (Robert controls main branch), but then also have experimental branch ( or branches ) with a volunteer maintainer from community who

[osg-users] Changing OSG License to GPL

2009-04-16 Thread Sergey Kurdakov
Hi Eduardo, sorry but it is really not clear why LGPL prohibits you to it's to separate them from osgFX:: Effect class( maybe subclass from osg:: Group ), allow them to be mixed with the ambient color, allow the Cartoon effect to select the texture unit and remove the outline( and possibly

[osg-users] osgOcean release

2009-05-06 Thread Sergey Kurdakov
Hi All Hmmm, is this a problem? If FFTW is used only as a dynamic-link library (.dll or .so) does it still carry with it the implications of the GPL on everything it's linked to? I admit this is a blurry area of my understanding of the GPL.. there are few approaches. 1) use precomputed

[osg-users] osgOcean release

2009-05-06 Thread Sergey Kurdakov
Hi All found BSD fft library, not sure how it might fit or again compatible with osg (but seems BSD is ok to use in any projects ) http://sourceforge.net/project/showfiles.php?group_id=81507package_id=83419 Regards Sergey ___ osg-users mailing list

[osg-users] Support becoming less and less personal

2009-05-06 Thread Sergey Kurdakov
Hi, if the issue directly goes to newbies. maybe it is possible to set a separate thread for newbies which will not be forwarded to list ? then to have a sort of header explaining how to post to list. Then maybe to have a personal video ( on youtube ) which everyone will see when signing

[osg-users] osgOcean release

2009-05-08 Thread Sergey Kurdakov
Hi Kim, what I noticed that osgOcean ( on main page at google code and as well in License.txt in svn ) is licensed under GPL not LGPL or OSGGPL, is this intended or it is just a mistyping ? Regards Sergey ___ osg-users mailing list

[osg-users] osgOcean release

2009-05-08 Thread Sergey Kurdakov
Hi Kim actually it is possible to mix GPL and LGPL ( see example ffmpeg - they even have two licenses in one file -'C code is LGPL and mmx code is GPL ) without any violation of GPL and LGPL wordings. But OK I see the point. As with FFTW it is not possible ( so far ) use your library. Still

[osg-users] looking at osgOcean; some provocative ideas.

2009-05-11 Thread Sergey Kurdakov
Hi Robert I just read the paper. It's a interesting and should be flexible approach to generating smooth roads by using coarse geometry and pixel shaders to compute the tex coords to give a final smooth look. I wouldn't have though it'd take too much work to implement either. in case

Re: [osg-users] [3rdparty] looking at osgOcean; some provocative ideas.

2009-05-11 Thread Sergey Kurdakov
Hi Art, thanks, I really enjoyed. But overall idea was to impress others ( esp newbees on a large scale ) (reading for about 5 years a list I seen quite a bit ). it it possible to organize youtube gallery of demos on forum ? Regards Sergey On Mon, May 11, 2009 at 1:31 PM, Art Tevs

Re: [osg-users] looking at osgOcean; some provocative ideas.

2009-05-11 Thread Sergey Kurdakov
Hi All, if to speak of procedural trees ( mentioned in the thread ) then there is a nice free software http://dryad.stanford.edu/ they even claim it will soon be open source and it can be used to accompany osg. Regards Sergey ___ osg-users mailing

Re: [osg-users] OSG and QT integration problem

2009-05-13 Thread Sergey Kurdakov
Hi Maxim. BTW - in order everyone can address you properly, make some effort which makes it easier. example - do not use Cyrillic letters in mail header - it is not russian mail list. Next - sign so that is was clear what is your name and what is your surname. as you could see from your sign it

Re: [osg-users] Any suggestion about OSG-ODE integration and collision detection.

2009-06-18 Thread Sergey Kurdakov
Hi Ümit, you may take a look at delta3d ode integration, they add their stuff which is particular to delta3d , still it is possible to extract useful ideas. Regards Sergey Kurdakov http: On Thu, Jun 18, 2009 at 10:35 AM, Ümit Uzunumituzu...@gmail.com wrote: Hi All, I am planing to create

Re: [osg-users] SDL and OSG in the same project

2009-06-22 Thread Sergey Kurdakov
Hi Microsoft Visual Studio 2008 is VC9 For the SDL lib it says VC8 that is why you have problems Regards Sergey ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Re: [osg-users] OSG and WPF Questions

2009-07-29 Thread Sergey Kurdakov
Hi All. the following link might be of some help http://www.codeproject.com/KB/WPF/WPFOpenGL.aspx Regards Sergey ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

[osg-users] OSG and WPF Questions

2009-07-29 Thread Sergey Kurdakov
Hi Martin. but the problem is that I want to integrate the window in the WPF-application and not open another window :( take a closer look at OpenGLUserControl.h - it is a control with HWND for WPF. Regards Sergey ___ osg-users mailing list

[osg-users] Rendering forests

2009-08-18 Thread Sergey Kurdakov
Hi Peter you wrote === right now my idea is to figure out a way to create a way to create forest scenes for a project I'm working on, and use sort of a method of pre-rendering the scene, and then applying it in a way which would allow for at a certain altitude/distance and below, the

Re: [osg-users] Plugins or Nodekits

2009-08-21 Thread Sergey Kurdakov
Hi Martin I want to add some functionality to my app as a plugin - so the user can add features at runtime. It just needs to take a tree of nodes and some other data (possibly as an XML string) and do something to the nodes, or return a result xml string. I cannot tell a tutorial on ogs

[osg-users] OpenGL 4.0 released!!

2010-03-11 Thread Sergey Kurdakov
Hi the subroutines added in GLSL 4. yes it might also affect the major feature of osg being discussed lately - the way to handle shader composition. Regards Sergey Kurdakov On Thu, Mar 11, 2010 at 8:49 PM, Jason Daly wrote: Robert Osfield wrote

[osg-users] GSoC 2011

2011-01-25 Thread Sergey Kurdakov
Hi OSG community. osg was always late to participate but maybe this time? so consider the opportunity Google has just announced GSoC2011. http://google-opensource.blogspot.com/2011/01/google-summer-of-code-announced-at-lca.html The timeline is here:

[osg-users] extending Blender with pbuffer/rendering to texture

2011-02-14 Thread Sergey Kurdakov
Hi, I have somewhat similar questions to recent FBO question, but not quite, so I would ask in a new thread. I try to extend Blender with osg rendering ( just because osg does many things better than Blender namely I use osgPango to render dynamically text). First - it is fairly easy to

[osg-users] extending Blender with pbuffer/rendering to texture

2011-02-14 Thread Sergey Kurdakov
Hi, after some thought the answer to my question could look like it might be OK to use Blender as external context provider, then render to FBO , such that I get data from Blender osg::ref_ptrosg::Referenced windata = new osgViewer::GraphicsWindowWin32::WindowData(m_hWndBlender); then //

[osg-users] extending Blender with pbuffer/rendering to texture

2011-02-15 Thread Sergey Kurdakov
Hi , tried to set osg Window over Blender one and failed at if (!::SetPixelFormat(_hdc, pixelFormatIndex, pfd)) so I proceeded - setting as always ( taken from MFC example ) RECT rect; // Init the GraphicsContext Traits osg::ref_ptrosg::GraphicsContext::Traits traits = new

[osg-users] Marching Cube Example?

2011-02-15 Thread Sergey Kurdakov
Hello David and Nan, 1) please prefix posts to osg list with [osg-users] in subject 2) marching cubes is not patented as of now ( patents are not forever but for time period - and it is expired for this algo ) 3) for example of marching cubes and osg see

[osg-users] Marching Cube Example?

2011-02-15 Thread Sergey Kurdakov
Hi David SKhttp://www.cs.jhu.edu/~misha/Code/PoissonRecon/ Well, I think the question was is there any examples of OSG doing that kind of stuff it depends what you call example, a link provided is an example of using marching cubes in OSG. Regards Sergey On Tue, Feb 15, 2011 at 9:57 PM,

[osg-users] extending Blender with pbuffer/rendering to texture

2011-02-15 Thread Sergey Kurdakov
Hi all, happy to report, that managed to render to fbo texture in Blender using osg. what I had to do? first I added convenience method to Viewer GraphicsWindowEmbedded* Viewer::setUpViewerAsEmbeddedInWindowOrtho(int x, int y, int width, int height) { setThreadingModel(SingleThreaded);

[osg-users] How to do a videostreaming

2011-02-18 Thread Sergey Kurdakov
Hi Nagore, But now, when I do a streaming, I want the remote expert to see the rendered model too, i.e., the remote expert sees exactly the same as the user can see in the glasses. there are several steps to stream : have an image sequence, code it, then send as some type of video stream. osg

[osg-users] Regarding Osgocean

2011-02-18 Thread Sergey Kurdakov
Hi /usr/lib/gcc/i386-redhat-linux/4.1.2/../../../../include/c++/4.1.2/iosfwd:95: error: declaration of ‘struct std::fstream from the output the errors are not osgOcean, but due to inclusion of fstream yes, newer versions of gcc should help, but also - it seems is possible to use old include (

[osg-users] Kinect

2011-03-13 Thread Sergey Kurdakov
Hi, maybe not a straightaway solution - but consider to reconstruct geometry from point cloud. there is one example code: http://tetgen.berlios.de/features.html http://www.cs.ubc.ca/labs/imager/tr/2009/eltopo/eltopo.html( see also links below ) this way you would be able to compute error

[osg-users] osgexport for blender?

2011-04-16 Thread Sergey Kurdakov
Hi Martin, I would offer you to discuss the script here http://blenderartists.org/forum/forumdisplay.php?11-Python-amp-Plugins it might be also good idea to port it to 2.57 which is now stable official release of Blender and include with next release 2.58. Regards Sergey On Sat, Apr 16, 2011

[osg-users] osgexport for blender?

2011-04-16 Thread Sergey Kurdakov
Hi Matin, I'm sorry, a fix to my previous post http://hg.plopbyte.net/osgexport-blender-2.5/file/61a19ced0959 is 2.5 version of script, but still it would seem better to discuss with Blender scripters where to put links etc. Regards Sergey On Sat, Apr 16, 2011 at 4:17 PM, Sergey Kurdakov

[osg-users] Build UserInterface

2011-04-16 Thread Sergey Kurdakov
Hi Ahmed for legacy examples you may visit http://www.openscenegraph.org/projects/osg/wiki/Community/WindowingToolkits here you will find examples which could work with osg 1.2 this includes mfc, wswidgets ( free mfc clone which also works on linux ) etc Regards Sergey

[osg-users] VSync Linux NVidia

2011-04-17 Thread Sergey Kurdakov
Hi Lv, I have already enable Sync to VBlank in the Nvidia-settings.Every time I first start the computer and run the osg applicaiton,the VSync seemes not effect,the fps is about 100. see http://forum.openscenegraph.org/viewtopic.php?t=8004 for linux patch ( third post by *Laurens Voerman*)

[osg-users] Render To Image Crash in RenderStage.cpp - trunk

2011-04-17 Thread Sergey Kurdakov
Hi Matthias, in your second suggestion seems pImage-dirty(); should be placed somewhere to load rendered texture. Regards Sergey ___ osg-users mailing list osg-users@lists.openscenegraph.org

[osg-users] Meta-data in core OSG - project started

2011-04-20 Thread Sergey Kurdakov
Hi Sukender, while not directly, but very related project is http://sourceforge.net/apps/mediawiki/delta3d-extras/index.php?title=DtEntity take a look, maybe few ideas could be used. Regards Sergey ___ osg-users mailing list

[osg-users] Meta-data in core OSG - project started

2011-04-20 Thread Sergey Kurdakov
Hi Sukender, However I think the entity thing is far more high level than just metas. that is correct. still there is need to assemble metas as objects into something useful and also exchange info ( message system ). this functionality might be a separate addition, but it's presence ( or

[osg-users] Meta-data in core OSG - project started

2011-04-20 Thread Sergey Kurdakov
Hi Sukender in a first implementation. OK, just maybe browse mentioned code and related articles (linked from that page ) for inspirations. Regards Sergey ___ osg-users mailing list osg-users@lists.openscenegraph.org

[osg-users] Error in the new version OSG

2011-05-03 Thread Sergey Kurdakov
Hi Maxim also try to play with setReleaseContextAtEndOfFrameHint(false) for osg::Viewer at least this might lead to location of your problem. Regards Sergey ___ osg-users mailing list osg-users@lists.openscenegraph.org

[osg-users] Meta-data in core OSG - project started

2011-05-03 Thread Sergey Kurdakov
Hi Sukender, concerning Variant, for simple types something like http://trac.rtmpd.com/browser/trunk/sources/common/src/utils/misc/variant.cpp http://trac.rtmpd.com/browser/trunk/sources/common/include/utils/misc/variant.h

[osg-users] Meta-data in core OSG - project started

2011-05-04 Thread Sergey Kurdakov
Hi Sukender, for your suggestion class TypedValueBase : public ValueBase { public: typedef unsigned int ValueType; ValueType getType() const { return _type; } protected: ValueType _type; }; consider templatetypename T struct VarValue{ VarValue(T _t) : m_T(_t){} typedef T

[osg-users] Meta-data in core OSG - project started

2011-05-04 Thread Sergey Kurdakov
Hi Sukender, while templatetypename T struct VarValue{ VarValue(T _t) : m_T(_t){} typedef T value_type; T m_T; }; was correct in my last mail T getType() const { return value_type; } was incorrect, still anyway take a look at how such things are done in Ogre

[osg-users] Problems embedding osgViewer::Viewer in Qt MainWindow (not CompositeViewer)

2011-05-10 Thread Sergey Kurdakov
Hi Sanat, seems you might want to look at this thread http://forum.openscenegraph.org/viewtopic.php?t=2308 notice // Push matricies and osg::State *state = getCamera()-getGraphicsContext()-getState(); state-reset(); state-apply(m_lastStateSet.get()); Regards Sergey

[osg-users] Problems embedding osgViewer::Viewer in Qt MainWindow (not CompositeViewer)

2011-05-10 Thread Sergey Kurdakov
Hi Sanat, sorry, I might be not very clear ( it is just that thread helped me a lot ). but why not to use this example http://www.openscenegraph.org/projects/osg/browser/OpenSceneGraph/trunk/examples/osgviewerQt/osgviewerQtContext.cpp as a starting point? Regards Sergey

[osg-users] Problems embedding osgViewer::Viewer in Qt MainWindow (not CompositeViewer)

2011-05-10 Thread Sergey Kurdakov
it by searching osg::Viewer and setUpViewerAsEmbeddedInWindow there are other useful examples on the net, but hope the one on the link will help you. Regards Sergey On Wed, May 11, 2011 at 2:27 AM, Sergey Kurdakov sergey.fo...@gmail.comwrote: Hi Sanat, sorry, I might be not very clear ( it is just

[osg-users] save a movie

2011-05-15 Thread Sergey Kurdakov
Hi you may use http://code.google.com/p/osgworks/source/browse/trunk/src/osgwTools/ScreenCapture.cpp http://code.google.com/p/osgworks/source/browse/trunk/src/osgwTools/ScreenCapture.cpp Regards Sergey ___ osg-users mailing list

[osg-users] [osgPango] Alpha when rendering letters

2011-05-27 Thread Sergey Kurdakov
Hi, I use osgPango to render text ( latest version from svn ). from what I got from code, first glyphs are rendered to layers, then default shader puts everything into frontbuffer ( default is frag1 shader - which I use ). However - due to use of alpha in shader the text looks somewhat not

[osg-users] OT: Sudden 100x performance drop in glReadPixels

2011-06-15 Thread Sergey Kurdakov
Hi John, I cannot say, what the problem is, but the possible solution is to use pbo with glReadPixels so that you read previous frame - and all reading is async - not slowing app at all here is a code for you //somewhere after rendering glReadBuffer(GL_FRONT); // get next buffer's index

[osg-users] NAN detected by OSG during cull traversal.

2011-06-16 Thread Sergey Kurdakov
Hi Gianluca, 1.#QNAN 1.#QNAN 1.#QNAN 1.#QNAN this is a general question, see http://en.wikipedia.org/wiki/SIGFPE in Visual studio try to use // Unmask all floating-point exceptions. _control87( 0, _MCW_EM ); // Set up floating-point error handler. The compiler // will

[osg-users] NV Cg shaders

2011-06-25 Thread Sergey Kurdakov
Hi Chris, latest version is http://osgnv.svn.sourceforge.net/viewvc/osgnv/ ( though I did not try it ) Regards Sergey ___ osg-users mailing list osg-users@lists.openscenegraph.org

[osg-users] Basic Lighting Shaders

2011-06-29 Thread Sergey Kurdakov
Hi Jeremy, you might take a look at ShaderGen utility from http://3dshaders.com/home/index.php?option=com_weblinkscatid=14Itemid=34 while not being intergrated with osg - you may extract glsl shaders from there and adapt them accordingly. Regards Sergey

[osg-users] Basic Lighting Shaders

2011-06-29 Thread Sergey Kurdakov
Hi Jeremy, Did you ever get your thing figured out? : oh, yes, sorry forgot to write. Just two days ago did turn to this. I added multiplier gl_FragColor = (col + (1.0 - col.a) * frag) * 1.9 * pangoAlpha; to resolve my problems. the overall problem was that I use several surfaces with

[osg-users] [osgPlugins] Incorrect normals calculated on 3DS import

2011-07-07 Thread Sergey Kurdakov
Hi Alexey, you mentioned Blender, why then you would not use other formats, such as Collada ( now available in Blender ), or does not use native osg exporter for Blender? Regards Sergey ___ osg-users mailing list osg-users@lists.openscenegraph.org

[osg-users] stencil buffer and CSG Boolean operations

2011-07-15 Thread Sergey Kurdakov
Hi Craig, while I do not respond to your question directly, but concerning real time CSG booleans I'd suggest to look at papers http://www.hpi.uni-potsdam.de/fileadmin/hpi/FG_Doellner/publications/2008/TD08a/VolumetricTest.pdf

[osg-users] using ClipNode to cut a model in two, then cap the open side

2011-08-01 Thread Sergey Kurdakov
Hi just an example of what can be done with ogs in this respect http://forum.openscenegraph.org/viewtopic.php?t=8512 ( also some hints ) Regards Sergey ___ osg-users mailing list osg-users@lists.openscenegraph.org

Re: [osg-users] Tessellation

2011-08-02 Thread Sergey Kurdakov
Hi Michael, you might want to use http://tetgen.berlios.de/ it has examples - the triangulation will take just one call (it allows to define contstrains in natural way ), or http://gts.sourceforge.net/ or as it was advised use osgUtil::DelauneyTriangulator ( thouht I personally never tried it

[osg-users] example of a nonrectangular viewport?

2011-08-15 Thread Sergey Kurdakov
Hi, I did not make it with stencil, but with shader on FBO offscreen rendering - to put node ( with a 'hole' ) with specific color above current rendering and then discard pixels with this color in pixel shader, when rendering and then setting output of FBO as texture to screen quad. That might

[osg-users] Who can tell how much Pixel most for .jpg can OSG support?

2011-08-29 Thread Sergey Kurdakov
Hi Donlin, Who can tell how much Pixel most for .jpg can OSG support? it depends on your graphics card see http://vterrain.org/LargeTextures/ ( btw vterrain uses OSG ) note - while OSG can resize large textures - textures ( not texture rectangles ) are of power of 2, so be sureto resize it

[osg-users] how pick the nearest point in a cloud point?

2013-02-12 Thread Sergey Kurdakov
Hi Shawl, my question is that i want to select a point of the scene as the rotation center of the trackball manipulator . i know how to pick objects , I will not answer your question, but will say an approach, which I can think of in principle 2D to 3D an approach is described say here ( just

[osg-users] Dynamic / incremental mesh generation or triangulation

2013-02-20 Thread Sergey Kurdakov
Hi Joe, just a suggestion taken from ideas how the dynamic sculpting is done in Blender ( for reference see http://code.blender.org/index.php/2011/10/dynamic-topology-sculpting/ http://hal.inria.fr/docs/00/60/65/16/PDF/Freestyle.pdf and

[osg-users] Dynamic / incremental mesh generation or triangulation

2013-02-20 Thread Sergey Kurdakov
Hi Joe, on a second thought - another approach would be to use marching cubes see http://ivl.calit2.net/wiki/index.php/Real-Time_Meshing_of_Dynamic_Point_Clouds http://www.youtube.com/watch?v=1DAvgLCj_RQ Regards Sergey ___ osg-users mailing list

[osg-users] Fwd: setting a polygon height

2013-02-25 Thread Sergey Kurdakov
Hi Mohammed, yes - it is possible - to move vertices changing their coordinates in callback or in shader (say you have 'flat cube' assuming initially you have all neccesary cube vertices in place, then you have what you want, if you have just one square - then tesselate accordingly, then move

[osg-users] Building OSG with FFMPEG

2013-02-27 Thread Sergey Kurdakov
Hi Jason, have downloaded everything and tried to build it and i am getting errors with AVFormatParameters not being declared. it looks like your problem depends on version of ffmpeg, current stable version uses relatively old version of ffmpeg ( pre 0.7 ), current development (svn ) version

[osg-users] Using OpenSceneGraph with 3rd party window libraries

2013-03-07 Thread Sergey Kurdakov
Hi Randall, but as soon as I use the other library to create a window ... the application crashes maybe others will give you better response, but I would suggest to set osg into single threaded mode Regards Sergey ___ osg-users mailing list

[osg-users] Using OpenSceneGraph with 3rd party window libraries

2013-03-08 Thread Sergey Kurdakov
Hi Randall, so, I can only guess, what goes wrong (I'm sorry). but , in case there are several windowing libraries, they could run in separate threads http://msdn.microsoft.com/en-us/library/ms810439.aspx - so that their even loops are not intersected, the communication should be async this

[osg-users] Possible to make pixel-pretty text in OSG?

2013-03-12 Thread Sergey Kurdakov
Hi Would using OSGPango for text help with this, Yes, I would recommend to use http://code.google.com/p/osgpango/ ( based on http://code.google.com/p/osgcairo/ ) by Jeremy Moles, at least it gives best results I seen and it is not difficult to use ( there examples there ). Regards Sergey

[osg-users] glslDevil

2013-03-26 Thread Sergey Kurdakov
Hi Chris, I just wanted to followup here and mention that this project is now on GitHub and I'm looking for people who can assist with it. https://github.com/XenonofArcticus/GLSL-Debugger/https://github.com/XenonofArcticus/GLSL-Debugger/ I did not notice announcement neither at your twitter,

[osg-users] Questions about OSG

2013-04-22 Thread Sergey Kurdakov
Hi Mike, in respect to vao you might look at this thread http://forum.openscenegraph.org/viewtopic.php?t=10001 with initial attempt to add it. with this you get a core profile, Are scenegraphs in general suited for games? yes, not all games use scenegraphs but most I know - do. scenegraphs

[osg-users] Matrox M9188 OpenGL

2013-04-25 Thread Sergey Kurdakov
Hi Chris, won't AMD Eyefinity 6 monitors on one card ( and I think 12 monitors on two cards - because they could work together, though I did not try, but if I understand correctly this will work http://hardforum.com/showthread.php?t=1645343 http://hardforum.com/showthread.php?t=1645343see also

Re: [osg-users] Matrox M9188 OpenGL

2013-04-25 Thread Sergey Kurdakov
Hi Chris, It is my understanding that AMD cards won't frame-lock without the S400 card you might be correct, but you mentioned, that rendering in not very demanding, thus setting VSync might be enough to soft-frame-lock on powerful card ( which should be oders of magnitude more powerful than

[osg-users] plz help me out with PrecipitationEffect

2013-04-30 Thread Sergey Kurdakov
Hi Kim, while you probably won't copy code from FlighGear http://www.flightgear.org/ (it is GPLed ) you might get inspirations from this OSG based game code Regards Sergey ___ osg-users mailing list osg-users@lists.openscenegraph.org

[osg-users] Detecting windows focus

2013-05-13 Thread Sergey Kurdakov
Hi Bram, one suggestion for 'hackish' way to implement, for windows in osgViewer/GraphicsWindowWin32.cpp in handleNativeWindowingEvent( to add handling of boolean for focused state tracing events WM_SETFOCUS WM_KILLFOCUS WM_ACTIVATE like described in

[osg-users] [Viewer] Detecting mouse move

2013-05-20 Thread Sergey Kurdakov
Hi Asher In some of my application, I would like to detect when a clic + mouse move event happen. My goal is to display on screen during the clic + mouse move only objects bounding boxes. see osgkeyboardmouse example, have an additional flag for clicked stateL pseudocode:

[osg-users] How to apply textures to a model in openscenegraph?

2013-05-23 Thread Sergey Kurdakov
Hi Lokesh in http://www.packtpub.com/openscenegraph-3-0-beginners-guide/book on support tab for the page of the book you may download sample code, in \2824_12_Code\2824_12_Code folder from download zip there is sharing_textures.cpp which has a class class ReadAndShareImageCallback : public

[osg-users] Save rendered frames to video file.

2013-05-27 Thread Sergey Kurdakov
Hi David, a practical solution is to write frames using https://code.google.com/p/osgworks/source/browse/trunk/src/osgwTools/ScreenCapture.cpp then to convert resulting frames to video using ffmpeg or one of free video editors. you might also use ffmpeg for real time encoding frames using

[osg-users] OpenGL 3.x support

2013-05-30 Thread Sergey Kurdakov
Hi, just for ref https://hogbox.googlecode.com has following code which might be of some use: https://code.google.com/p/hogbox/source/browse/trunk/include/hogbox/HogBoxMaterial.h https://code.google.com/p/hogbox/source/browse/trunk/src/hogbox/HogBoxMaterial.cpp

[osg-users] latest dev code and OpenGL ES 2.0 on linux/windows

2013-07-23 Thread Sergey Kurdakov
Hi, I try to make some experiments with OpenGL ES 2.0 on both windows and linux, and while I myself is searching for answers ( I think will resolve in coming days ), I will share few observations for anyone concerned. I have following problem with latest development code. On windows using

[osg-users] latest dev code and OpenGL ES 2.0 on linux/windows

2013-07-23 Thread Sergey Kurdakov
question - is such output is expected on linux or is it osg bug? Regards Sergey On Tue, Jul 23, 2013 at 8:19 PM, Sergey Kurdakov sergey.fo...@gmail.com wrote: Hi, I try to make some experiments with OpenGL ES 2.0 on both windows and linux, and while I myself is searching for answers ( I

[osg-users] latest dev code and OpenGL ES 2.0 on linux/windows

2013-07-23 Thread Sergey Kurdakov
Hi Robert, OpenGL ES 2.0 does not support TexGen or Material, and in fact has fixed function pipeline at all. yes, just forgot it and seen few shaders in replacement of fixed pipeline. When using OpenGL ES 2.0 you need to use shaders exclusively, there is the osgUtil::ShaderGenVisitor that

[osg-users] OpenGL ES 2.0 on windows

2013-07-30 Thread Sergey Kurdakov
Hi Robert, working with OpenGL ES 2.0 with Angle ( I also checked ATI OpenGL ES SDK ) with osg 3.2 I have a warning Detected OpenGL error invalid enumerant on this line in State.cpp glGetIntegerv(GL_MAX_TEXTURE_COORDS,_glMaxTextureCoords); ( in following part of code in function void

[osg-users] OpenGL ES 2.0 on windows

2013-07-30 Thread Sergey Kurdakov
Hi Robert, Once you have the code working cleanly could you post the modified file to osg-submissions. ok, checking now. Regards Sergey On Wed, Jul 31, 2013 at 9:29 AM, Robert Osfield robert.osfi...@gmail.comwrote: Hi Sergey, You suggested change looks reasonable. Curious that others

[osg-users] osgviewer segmentation fault under virtualbox

2013-08-02 Thread Sergey Kurdakov
Hi Chen. just for your information: Ubuntu and osg work ok in VMWare player on windows ( which is free for non commercial/educational ussage ) Regards Sergey ___ osg-users mailing list osg-users@lists.openscenegraph.org

[osg-users] shader composing related link

2013-08-05 Thread Sergey Kurdakov
Hi All, just to share, searching for shader composing stumbled across https://github.com/tlorach/nvFX https://developer.nvidia.com/sites/default/files/akamai/gamedev/docs/nvFX%20A%20New%20Shader-Effect%20Framework.pdf it is open sourced so maybe it might be of some interest to look at. Best

[osg-users] osg+osm

2013-09-17 Thread Sergey Kurdakov
Hi Idar, it is not that easy, but here you may find some code at http://www.osgvisual.org/projects/osgvisual/wiki/OsgTerrainData Regards Sergey ___ osg-users mailing list osg-users@lists.openscenegraph.org

[osg-users] Is OSG dead?

2013-10-16 Thread Sergey Kurdakov
Hi Julio, no, osg is not dead. the main activity was and is on the mailing list. the problem with forum exists, and was discussed few times, but currently not enougth energy from people wanting to support forum materialized. this will be resolved someday, but currently just stick to mailing

[osg-users] [ANN] Free Android game based on OSG Bullet released

2013-12-10 Thread Sergey Kurdakov
Hi Marcin, took a look at youtube video ( don't have android phone to try ) but I have one idea for you. as the game uses only OpenGL ES features, it could be run under browser. I started to port osg to emscripten ( the port is not complete though I hope to update soon, but preliminary port is

[osg-users] Shapes - Without ShapeDrawable that is

2013-12-25 Thread Sergey Kurdakov
Hi, (btw what is your real name? Just check, we address everyone by real names, it is a policy of this mailing list ) you might take a look for a code in osgWorks https://code.google.com/p/osgworks/ namely https://code.google.com/p/osgworks/source/browse/trunk/src/osgwTools/Shapes.cpp Regards

[osg-users] GLSL-Debugger is moving along and builds on Windows

2014-02-21 Thread Sergey Kurdakov
Hi Chris, you might add notice in old repository https://github.com/GLSL-Debugger/GLSL-Debugger that it moved to a new place. Regards Sergey ___ osg-users mailing list osg-users@lists.openscenegraph.org

[osg-users] [3rdparty] Scene Graph Viewing App

2011-09-12 Thread Sergey Kurdakov
Hi Conan, maybe following would be useful: there are several old tools http://osgedit.sourceforge.net/ http://sourceforge.net/projects/osgscenemaker/ not sure how well they could serve, but from screenshots it looks like you may access the structure ( but you would need to compile these

[osg-users] example of porting of scenegraph to native client, possible OSG port

2011-09-15 Thread Sergey Kurdakov
Hi All, for quite a while I thought that porting OSG to Nacl would open many interesting opportunities just seen a native client port of rival Ogre3D http://ogre3d-nacl-demos.googlecode.com/svn/trunk/ogre/ogre.html it is how to move from VC to nacl ( cmake solution )

[osg-users] example of porting of scenegraph to native client, possible OSG port

2011-09-16 Thread Sergey Kurdakov
xe...@alphapixel.comwrote: On 9/15/2011 9:20 PM, Sergey Kurdakov wrote: Hi All, for quite a while I thought that porting OSG to Nacl would open many interesting opportunities I thought someone at Google had already done this last year? Regards Sergey

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