On Thu, Sep 6, 2012 at 6:45 PM, Rafa Gaitan rafa.gai...@gmail.com wrote:
Catched! It was not in JNI, the problem was that in the Matrix constructor
I had the a12 element repeated and setted in the a13 position! The
example with the y-up orientation works as expected now. Changes are
checked
Hello Rafael,
On Wed, Sep 5, 2012 at 11:29 PM, Rafa Gaitan rafa.gai...@gmail.com wrote:
Hi Jan,
Thank you, If it gives you any problem then send me the modified example
and I will try to reproduce it.
I have updated my code and the bug is still there.
You can get my modified example
Hi Jan,
2012/9/6 Jan Ciger jan.ci...@gmail.com
Hello Rafael,
On Wed, Sep 5, 2012 at 11:29 PM, Rafa Gaitan rafa.gai...@gmail.comwrote:
Hi Jan,
Thank you, If it gives you any problem then send me the modified example
and I will try to reproduce it.
I have updated my code and the bug
Hello,
On Thu, Sep 6, 2012 at 5:37 PM, Rafa Gaitan rafa.gai...@gmail.com wrote:
Thank you, there is indeed a bug there :S. I was able to reproduce it. I
have also replicated it in native and it worked as expected, so something
is happening in the jni conversion part. I'm debugging now and I
Hi again :),
2012/9/6 Jan Ciger jan.ci...@gmail.com
Hello,
On Thu, Sep 6, 2012 at 5:37 PM, Rafa Gaitan rafa.gai...@gmail.com wrote:
Thank you, there is indeed a bug there :S. I was able to reproduce it. I
have also replicated it in native and it worked as expected, so something
is
Hello,
On 09/06/2012 06:45 PM, Rafa Gaitan wrote:
Catched! It was not in JNI, the problem was that in the Matrix
constructor I had the a12 element repeated and setted in the a13
position! The example with the y-up orientation works as expected now.
Changes are checked in the repository.
Hello Rafael,
I have tried your osgAndroid library, it does indeed work for me after
fixing few details, such as incorrect project references in Eclipse.
However, I see a weird bug. I have modified the OSGOverlayCamera example to
load three .ive files - a cube, floor plane and a monkey mesh
Hi Jan,
I'm glad you are using it, I'm answering you below.
2012/9/5 Jan Ciger jan.ci...@gmail.com
Hello Rafael,
I have tried your osgAndroid library, it does indeed work for me after
fixing few details, such as incorrect project references in Eclipse.
Nice to hear that worked for you,
Hi Jan,
I had found one fatal bug, that probably was the problem. It was
the typical copy - paste problem! :S. When doing postMult or preMult, I was
using the same origin matrix to do the computation, so weird things were
happening.
Fixes and some improvements to the osgcamera example (now is
On 09/05/2012 05:15 PM, Rafa Gaitan wrote:
Hi Jan,
I'm glad you are using it, I'm answering you below.
2012/9/5 Jan Ciger jan.ci...@gmail.com mailto:jan.ci...@gmail.com
Hello Rafael,
I have tried your osgAndroid library, it does indeed work for me
after fixing few details, such
On 09/05/2012 06:41 PM, Rafa Gaitan wrote:
Hi Jan,
I had found one fatal bug, that probably was the problem. It was
the typical copy - paste problem! :S. When doing postMult or preMult, I
was using the same origin matrix to do the computation, so weird things
were happening.
Fixes and some
Hi Jan,
2012/9/5 Jan Ciger jan.ci...@gmail.com
On 09/05/2012 06:41 PM, Rafa Gaitan wrote:
Hi Jan,
I had found one fatal bug, that probably was the problem. It was
the typical copy - paste problem! :S. When doing postMult or preMult, I
was using the same origin matrix to do the
Hi everybody,
I'm glad to announce osgAndroid (OpenSceneGraph for Android). It consists
in a set of Java/JNI wrappers of OpenSceneGraph and some helper classes to
easily develop OSG applications in Android.
The code repository is hosted in Gitorious:
https://gitorious.org/osgandroid
I still
On Thu, Aug 30, 2012 at 2:02 PM, Rafa Gaitan rafa.gai...@gmail.com wrote:
Hi everybody,
I'm glad to announce osgAndroid (OpenSceneGraph for Android). It consists
in a set of Java/JNI wrappers of OpenSceneGraph and some helper classes to
easily develop OSG applications in Android.
...
Hi Rafa,
First of all congratulations, at the end you were able to opensource the
project!
I would also like to announce the project in the community news section of
the new site (openscenegraph.com), is it possible?
You have now publisher rights in the new web, so feel free to add a
2012/8/30 Jan Ciger jan.ci...@gmail.com
On Thu, Aug 30, 2012 at 2:02 PM, Rafa Gaitan rafa.gai...@gmail.comwrote:
Hi everybody,
I'm glad to announce osgAndroid (OpenSceneGraph for Android). It consists
in a set of Java/JNI wrappers of OpenSceneGraph and some helper classes to
easily
Hi Jordi,
2012/8/30 Jordi Torres jtorresfa...@gmail.com
Hi Rafa,
First of all congratulations, at the end you were able to opensource the
project!
Thank you!, you are also a contributor so thank you to you too!.
I would also like to announce the project in the community news section
Hi Rafa,
Congratulations to you and the rest of the team on the new osgAndroid
project ;-)
On 30 August 2012 13:21, Rafa Gaitan rafa.gai...@gmail.com wrote:
Thank you Jan!, I have some AR examples that I want also release :) in the
next days. If you find any problem using it feel free to tell
On Thu, 2012-08-30 at 14:02 +0200, Rafa Gaitan wrote:
Hi everybody,
I'm glad to announce osgAndroid (OpenSceneGraph for Android). It
consists in a set of Java/JNI wrappers of OpenSceneGraph and some
helper classes to easily develop OSG applications in Android.
Just out of curiosity, does
Hi Jeremy,
2012/8/30 Jeremy Moles cubic...@gmail.com
On Thu, 2012-08-30 at 14:02 +0200, Rafa Gaitan wrote:
Hi everybody,
I'm glad to announce osgAndroid (OpenSceneGraph for Android). It
consists in a set of Java/JNI wrappers of OpenSceneGraph and some
helper classes to easily
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