Hi Brede,
Thanks very much for the info. Yup, with osgconv, I managed to compare the
source flt database and the coverted osg format. Seems like the objects are
already merged in the flt database. So I guess I have to find a way to modify
the source before loading it to osg [Wink]
Once
Hello,
ok, it seems that nobody has an idea. Maybe is the problem the range of
values?
Cheers, Martin
Am Montag, den 06.04.2009, 10:30 +0200 schrieb Martin Großer:
Hello all,
I compiled the skybox example. And I try to load a big scene. Now I have
artefacts in the skybox. I can see the
Thanks all for your replies.
In first part of my problem i was just trying to printout the statement. if i
am not loading any file using readnodefile then i get the output using
std::cout . The code is as follows. (i have commented the printout statement as
it gives me error)
#include
Hi Bob,
I'm not familiar with the MFC so can't comment on threading issues that I
know nothing about. I don't use Windows at all so can't answer specific,
the best I can do is roughly point you in the direction that I think might
be appropriate. Others in the community will have to help out
On Tue, Apr 7, 2009 at 5:08 AM, Paul Martz pma...@skew-matrix.com wrote:
Thanks. I'll give that a try.
If NPOT is the issue, then apparently VPB requires NPOT support at DB build
time, not just at run time. I found that creating the same DB on my
Windows laptop with Quadro 1500M works
2009/4/7 Großer Martin grosser.mar...@gmx.de
Hello,
ok, it seems that nobody has an idea. Maybe is the problem the range of
values?
Perhaps the problem is that no-one knows what skybox example you are talking
about...
Robert.
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Any Idea about that? Did I miss the reason why there is no function to return
this map?
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Hello forum,
I am going through the example osgimpostor to get the idea of how the
quaternion camera is implemented there.
The camera manipulator has been derived from the MatrixManipulator class and
one of the function that has been over-ridden is
setNode();
I would like to find out when
If its the vertex program example, I had the same issue when using it
with a large scene. The skybox would disappear as you zoomed out. If I
increased the size of the Shape Drawable Sphere that the skybox was
mapped to, everything worked fine, so it seems like it was being clipped
by the
I have created an earth model with VPB ( an ellipsoid with earth texture) by
the instruction post in
http://www.openscenegraph.org/projects/osg/wiki/Support/UserGuides/osgdem.
(osgdem --bluemarble-west -t land_shallow_topo_west.tif --bluemarble-east -t
land_shallow_topo_east.tif -l 8 -o
Hi, Sajjad
El Martes 07 Abril 2009ES 10:57:01 ami guru escribió:
Hello forum,
I am going through the example osgimpostor to get the idea of how the
quaternion camera is implemented there.
The camera manipulator has been derived from the MatrixManipulator class
and one of the function that
Hi Minghong,
Just add to the your existing osgdem command line the imagery using the -t
image.tif for the texture, and -d heightfiel.tif to pass in the DEM and then
rebuild the database. You'll need to add your 3D model yourself to the
final model.
Robert.
2009/4/7 谢明鸿 minghong...@163.com
I
Hi Bob
I have used such a design in wxWidgets. I guess you could adopt the
same strategy for MFC.
I have an instance of osgViewer::CompositeViewer in a global
singleton. When I need a 3D view:
- I create a canvas (in your case, an MFC window that derives from or
has a osg::GraphicsContext).
- I
Hi Art and all,
I was asking to myself: and what if an university open its doors for us? That
would be free, of course. The counterpart would be that we (as OSG users) may
allow students to enter the conference, and maybe we should prepare something
about OSG for them.
What about that idea?
Hi Sukender,
of course this would be also great. Universities have good possibilities for
hosting a conference. And even more, this would be a nice opportunity to show
OSG to young public :)
I would like to hear what Robert do think about it.
However if we decide to make just a user meeting,
Hi Paul,
If NPOT is the issue, then apparently VPB requires NPOT support at DB
build time, not just at run time. I found that creating the same DB on
my Windows laptop with Quadro 1500M works great.
Well, that would make sense since OpenGL operations are used (within an
OpenGL context) when
Hello Sajjad,
I would like to find out when that particular function is called and who
is calling that. I am definite that it is called, but could not find out
who is calling that(some function in another class probably ).
Basic debugging technique: Run the code in the debugger, put a
Hi all,
I would be happy to talk about osgAnimation and how i started it
Cedric
Art Tevs wrote:
Hi Sukender,
of course this would be also great. Universities have good possibilities for
hosting a conference. And even more, this would be a nice opportunity to show
OSG to young public :)
I
Hi All,
On Tue, Apr 7, 2009 at 2:00 PM, Art Tevs arti_t...@yahoo.de wrote:
of course this would be also great. Universities have good possibilities
for hosting a conference. And even more, this would be a nice opportunity to
show OSG to young public :)
I would like to hear what Robert do
Hi all,
About the place, it will more difficult for us to host the event like the
previous time. We're moving from the center of Paris to a less centered
place (and it's a lot more difficult to access :/).
But it can still be an option if we don't find anything else.
Cheers,
On Tue, Apr 7, 2009
Hi Robert,
Thanks for your suggestion, but maybe I misleaded you to the wrong way.
Please let me re-organize my problems again.
I have built the earth model ( earth.osga ), the region model ( e.g.
Beijing.osga, which created by osgdem with img file and dem file), and the
object models
Le Tue, 07 Apr 2009 15:32:10 +0200, Robert Osfield robert.osfi...@gmail.com a
écrit:
Hi All,
On Tue, Apr 7, 2009 at 2:00 PM, Art Tevs arti_t...@yahoo.de wrote:
of course this would be also great. Universities have good possibilities
for hosting a conference. And even more, this would be a
HI Minghong,
2009/4/7 minghongxie minghong...@163.com
Hi Robert,
Thanks for your suggestion, but maybe I misleaded you to the wrong way.
Please let me re-organize my problems again.
I have built the earth model ( earth.osga ), the region model ( e.g.
Beijing.osga, which created by
Interesting... Neither osgdem nor vpbmaster show a --pot command line
option in their help output, but neither of them complain if --pot is
present on their command lines. The cache file output from osgdem doesn't
appear to be different with or without --pot, which makes me think this
must be a
Thanks Jean, Alberto,
It did help.
I have some new issue related to the camera manipulator.
If you have tried the osgimpostor example you will notice that the camera
rotate against Z axis when we click the left mouse
and drag it left to right or vice versa.
I want to rotate the camera against
OK, maybe I wasn't as current as I thought I was. I updated OSG and VPB and
the issue is now gone.
I still don't see --pot listed as a command line option, however...
Paul Martz
Skew Matrix Software LLC
http://www.skew-matrix.com http://www.skew-matrix.com/
+1 303 859 9466
_
From:
Hi Paul,
On Tue, Apr 7, 2009 at 3:58 PM, Paul Martz pma...@skew-matrix.com wrote:
Interesting... Neither osgdem nor vpbmaster show a --pot command line
option in their help output, but neither of them complain if --pot is
present on their command lines. The cache file output from osgdem
On Tue, Apr 7, 2009 at 4:24 PM, Paul Martz pma...@skew-matrix.com wrote:
OK, maybe I wasn't as current as I thought I was. I updated OSG and VPB
and the issue is now gone.
Good to hear it's working.
I still don't see --pot listed as a command line option, however...
I've just added
Thanks for everyone's help on this.
Paul Martz
Skew Matrix Software LLC
http://www.skew-matrix.com http://www.skew-matrix.com/
+1 303 859 9466
_
From: osg-users-boun...@lists.openscenegraph.org
[mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Robert
Osfield
Sent:
Hi all,
I don't know if anyone was interested in this issue, but after a few
more back-and-forths with the NVidia developers, we were able to
determine that the bug is completely fixed. I asked what the cause was,
and here was their answer:
There was a bug in our driver that had a race
Hi JS,
Thanks for the update, and info about the bug fix from NVidia. Kudos to
yourself and NVidia for getting this one put to bed.
On Tue, Apr 7, 2009 at 5:41 PM, Jean-Sébastien Guay
jean-sebastien.g...@cm-labs.com wrote:
Robert, I don't know how often you can update your graphics drivers,
Hi Robert,
We'll right now I'm working on ATI graphics card ;-)
Booo :-)
I'm sure this is very low on your priority list, but any chance you'll
get the stats handler's GPU time to show up on ATI cards? :-)
A quick check of the Ubunutu repositories suggest that leatest NVidia
drive
All,
I have a simple question that perhaps someone can answer.
I need to send an array of floats to my vertex shader. My question is, is
there any support in OSG to do this? Looking at the osg::Uniform class, I
don't see any direct support for doing this.
Is there anything in OSG that
On Tue, Apr 7, 2009 at 6:30 PM, Jean-Sébastien Guay
jean-sebastien.g...@cm-labs.com wrote:
We'll right now I'm working on ATI graphics card ;-)
Booo :-)
I'm sure this is very low on your priority list, but any chance you'll get
the stats handler's GPU time to show up on ATI cards? :-)
Martin Beckett wrote:
I need the geometry node to contain some extra meta data and an extra value for
each vertex (a quality filed) there is no change to how the Node is drawn.
I'm looking for the best way to do this:
1, Patch the source - probably a bad idea!
2, Store the data separately
Jason Daly wrote:
Is the per-vertex data something you can fit in a float or
Vec2/Vec3/Vec4? If so, how about just a generic vertex attribute?
So I can add any arbitrary arrays to _vertexAttribList without affecting the
drawables?
The extra meta-data can be attached using the
Hi Robert,
Does ATI support any GPU query extensions? The OSG code is not specific
to NVidia.
It seems that it doesn't support those extensions, no (note that I
haven't looked at it specifically, just relying on the effect which is
that the GPU time line is missing in the stats handler).
Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC wrote:
I believe I found something...osg::Uniform::setArray(osg::FloatArray
*array)? Hopefully this is correct.
I'm assuming there's something to specify the number of elements?
You can use setNumElements() and setElement(). I haven't used
Robert Osfield wrote:
On Tue, Apr 7, 2009 at 6:30 PM, Jean-Sébastien Guay
jean-sebastien.g...@cm-labs.com
mailto:jean-sebastien.g...@cm-labs.com wrote:
We'll right now I'm working on ATI graphics card ;-)
Booo :-)
I'm sure this is very low on your priority list, but any
Hi Martin,
So I can add any arbitrary arrays to _vertexAttribList without affecting the
drawables?
Yep, and it's even saved in the .osg file :-)
See OpenSceneGraph-Data/glsl_confetti.osg for example, search for Attrib.
J-S
--
__
On Tue, Apr 7, 2009 at 7:16 PM, Jason Daly jd...@ist.ucf.edu wrote:
This one looks promising:
AMD_performance_monitor
http://www.opengl.org/registry/specs/AMD/performance_monitor.txt
Thanks for link. Does look like it may well do the trick. I'll have to
dive in fully really know how
Hi Robert,
GL_EXT_timer_query extension is the vendor independent extension, it
just that AMD has clearly gone a different route.
Well, it's vendor independent but only NVidia implements it. ;-) It
could as well be an NV extension, no one else supports it (not just
ATI/AMD, but no one
I need the geometry node to contain some extra meta data and an extra value for
each vertex (a quality filed) there is no change to how the Node is drawn.
I'm looking for the best way to do this:
1, Patch the source - probably a bad idea!
2, Store the data separately with a pointer to the
Hi Robert,
It seems that it doesn't support those extensions, no (note that I
haven't looked at it specifically, just relying on the effect which is
that the GPU time line is missing in the stats handler).
GLView tells me that according to its database, only NVidia cards
(GeForce and Quadro
I forgot to mention that I'm running an Nvidia 8600m and windows XP.
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I haven't used an array Uniform before either. In the past I've used a 1D
float texture. If you get this to work, let us know how it goes.
Paul Martz
Skew Matrix Software LLC
http://www.skew-matrix.com
+1 303 859 9466
-Original Message-
From: osg-users-boun...@lists.openscenegraph.org
Hi, thanks very much for the advices.
I now have a basic MultitextureControl example working that fades a single
texture.
However I cant seem to activate texture unit 1. The following example only
shows the texture if I set unit to 0:
Code:
addDrawable(new osg::ShapeDrawable(new
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