Re: [osg-users] FLT test suite updated

2010-12-21 Thread Lorraine Chen
Hi, Thanks for sharing it with us. Thank you! Cheers, Lorraine -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=35013#35013 ___ osg-users mailing list osg-users@lists.openscenegraph.org

Re: [osg-users] website down?

2010-12-21 Thread Roland Smeenk
Hello Rob, please don't start a new thread by answering an existing post and changing the subject. This will mess up the thread view on the mailing list and the forum. I sent a mail to the website administrator to notify him about the website. Hopefully it will be fixed soon. kind regards,

Re: [osg-users] Framerate-(stats) stutter / hiccups

2010-12-21 Thread Robert Osfield
Hi Rob, Stutters like this won't be related to the OSG, but likely other applications in the background, or perhaps the OS scheduling some work periodically. Have a look what processes are running on your machine. Robert. On Mon, Dec 20, 2010 at 9:47 PM, Rob Smith schra...@iabg.de wrote: Hi,

Re: [osg-users] VertexBufferObject usage very slow...

2010-12-21 Thread Robert Osfield
Hi Sean, On Tue, Dec 21, 2010 at 5:40 AM, Sean Spicer While digging, it looks like there are several ways to optimize vertex arrays for the caches on various GPUs...have you looked at all at this?  Are there any reasonable rules-of-thumb for organizing the vertex arrays such that they make

Re: [osg-users] [osgPlugins] OpenFlight Export - MultiTexturing - wrong Texture Coordinates

2010-12-21 Thread Robert Osfield
Thanks Paul, fix now merged and submitted to svn/trunk. On Mon, Dec 20, 2010 at 9:13 PM, Paul Martz pma...@skew-matrix.com wrote: Hi Robert Jose -- Apparently, I still don't have write permission for the OpenFlight plugin. Please commit this change to resolve Katharina's problem. Thanks.  

Re: [osg-users] [osgPlugins] OpenFlight Export - MultiTexturing - wrong Texture Coordinates

2010-12-21 Thread Katharina Plugge
Hi, wow, that was fast! I tried it with my data and everything looks fine. Thanks a lot! Cheers, Katharina -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=35024#35024 ___ osg-users mailing list

[osg-users] [osgPlugins] Add FBX Plugin to OpenSceneGraph

2010-12-21 Thread Alji Simo
Hi, I need to readNodeFile from a fbx file format. Code: osg::Node* model = osgDB::readNodeFile( manimation.fbx ) osg::ref_ptrosg::Group root = new osg::Group root-addChild(model) osgViewer::Viewer viewer viewer.setSceneData( root.get() ) viewer.run() when executing, i have this warning

Re: [osg-users] Fullscreen dual monitor spanning

2010-12-21 Thread Christina Werner
Does it work for anyone? -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=35026#35026 ___ osg-users mailing list osg-users@lists.openscenegraph.org

Re: [osg-users] Render to texture 3D

2010-12-21 Thread Julien Valentin
Thank for your answer: I've manage to make it work in pure GL3 without osg and see that your tweak in osg is the right thing to do. However it always doesnt work.. here are the different GL call for fbo creation for 2 case: -working case (only one slice) cam-attach(

Re: [osg-users] [osgPlugins] Add FBX Plugin to OpenSceneGraph

2010-12-21 Thread Alji Simo
i had the osgdb_fbx.dll in a directory not mentionned in the environnement variable thank you, the problem is solved -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=35028#35028 ___ osg-users mailing

Re: [osg-users] VertexBufferObject usage very slow...

2010-12-21 Thread Sean Spicer
Thanks Robert, will do. Happy Holidays! _ Sean Spicer Aqumin (www.aqumin.com) Office+1.713.781.2121 Mobile...+1.713.447.2706 Fax...+1.713.781.2123 On Tue, Dec 21, 2010 at 2:53 AM, Robert Osfield robert.osfi...@gmail.com wrote: Hi

Re: [osg-users] OSG ActiveX + IFC - looking for developer

2010-12-21 Thread Zdravko Clarion
Hi, have emailed your company days ago ... No answer. Just wonder, how you people do a business? Are you in IT or some other industry? Cheers, Zdravko -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=35030#35030

[osg-users] OSG Animation Tutorial

2010-12-21 Thread Jerome Karim
Hello, I am looking for a osg tutorial for an animation using keyframes. Can any body help ?? Thank you! J. -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=35031#35031 ___ osg-users mailing list

Re: [osg-users] Fullscreen dual monitor spanning

2010-12-21 Thread David Glenn
Well I was using Linux Red Hat Enterprise 5.0. I have yet to test this in windows. What it boiled down to is that I had to set up my own camera handling thing down to the Traits (including setting overrideRedirect to true) I set the X and Y to 0 and the width to the combined with if the two

Re: [osg-users] OSG Animation Tutorial

2010-12-21 Thread David Glenn
SadikMan wrote: I am looking for a osg tutorial for an animation using keyframes. Can any body help ?? J. I don't recall that OSG can do any backfill animation between key frames. I don't think it was designed for that! There might be someone that is doing that but I don't recall who

Re: [osg-users] OSG Animation Tutorial

2010-12-21 Thread Jerome Karim
well thank u David :) -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=35034#35034 ___ osg-users mailing list osg-users@lists.openscenegraph.org

Re: [osg-users] Render to texture 3D

2010-12-21 Thread Frederic Bouvier
I used camera-setImplicitBufferAttachmentMask( osg::Camera::IMPLICIT_COLOR_BUFFER_ATTACHMENT, osg::Camera::IMPLICIT_COLOR_BUFFER_ATTACHMENT ); to avoid having a depth buffer attached. HTH Regards, -Fred - Julien Valentin a écrit : Thank for your answer: I've manage to make it work in

[osg-users] File Size Limit on OSG::Image?

2010-12-21 Thread Geoff Rhodes
Hi, I am currently working on creating a poster image from several images and the file size is pretty large. Currently the one I am trying to create is 65250 wide x 22500 pixels in height (Image needs to be large) Currently I am doing the following: Code: posterImage = new osg::Image;

[osg-users] Optimizing performance of LineSegmentIntersector

2010-12-21 Thread Murray G. Gamble
Good Day, We're using osg VPB/osgdem to create a polygonal terrain representation that interacts with the undercarriage model of a helicopter flight model using a set of LineSegmentIntersectors. While this approach works quite well, we'd like to optimize the performance of the

Re: [osg-users] File Size Limit on OSG::Image?

2010-12-21 Thread Rob Radtke
Hi Geoff, I don't believe that OSG enforces any type of image size limit. I suspect that your computer is simply running out of memory trying to allocate that much contiguous memory (over 5 GB for that image). The good news is that OSG does have a framework in place that can help you handle

Re: [osg-users] File Size Limit on OSG::Image?

2010-12-21 Thread Robert Osfield
Hi Geoff, I let you do the sums... 64250x22500x4=... Then work out how much memory do you have on your computer... the exception will be a memory exception... The OSG itself doesn't limit most OSG data structures including osg::Image, so it's very much a case of garbage in, garbage out. If

Re: [osg-users] File Size Limit on OSG::Image?

2010-12-21 Thread Gordon Tomlinson
Did you step into the code and see why is failing ? I don't have access to OSG right now to look at the source myself but your probably limited to the max size support by Openly and your graphics card and driver. Which is likely to be 4096x4096 and on many newer cards that’s 8192x8192 Or if a

[osg-users] On allocation of TRANSPARENT BIN

2010-12-21 Thread Maximillian GUENTHER
Hi, I am using TRANSPARENT BIN. Code: Code: stateset-setRenderingHint(osg::StateSet::TRANSPARENT_BIN); I set a breakpoint in RenderBin constructor and destructor to see the allocation and deallocation. I ask: Why does this cause RenderBin to be allocated and deallocated every frame? This

Re: [osg-users] File Size Limit on OSG::Image?

2010-12-21 Thread Geoff Rhodes
Hi, Thanks for the response. For some reason I never thought about running out of memory, and I am only catching a general exception. I've been playing around with Photoshop, and just assumed that since it could open the image of that size, that it should be fine. Guess it uses a lot of the

[osg-users] OSG animation in a GTK widget

2010-12-21 Thread Matteo Morelli
Dear all, I'm moving my first steps with OSG. My final goal is to embed an OSG animation in a GTK window (I'm also new to GTK development). For the animation, I've read the OSGQSG and I've also looked at the companion examples on Google Code ('Callback' folder). For the OSG-GTK integration,

Re: [osg-users] File Size Limit on OSG::Image?

2010-12-21 Thread Rob Radtke
On 12/21/2010 12:54 PM, Geoff Rhodes wrote: Hi, Thanks for the response. For some reason I never thought about running out of memory, and I am only catching a general exception. I've been playing around with Photoshop, and just assumed that since it could open the image of that size, that it

Re: [osg-users] On allocation of TRANSPARENT BIN

2010-12-21 Thread Ulrich Hertlein
On 22/12/10 7:39 , Maximillian GUENTHER wrote: Code: stateset-setRenderingHint(osg::StateSet::TRANSPARENT_BIN); I set a breakpoint in RenderBin constructor and destructor to see the allocation and deallocation. I ask: Why does this cause RenderBin to be allocated and deallocated every

[osg-users] transparent plane

2010-12-21 Thread Aruna Madusanka
Hi, Using OSG 2.8.2 how can I create a transparent plane or a transparent box. Please can any one help me? ... Thank you! Cheers, Aruna :? -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=35047#35047