Hi,
Thanks for sharing it with us.
Thank you!
Cheers,
Lorraine
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Hello Rob,
please don't start a new thread by answering an existing post and changing the
subject. This will mess up the thread view on the mailing list and the forum.
I sent a mail to the website administrator to notify him about the website.
Hopefully it will be fixed soon.
kind regards,
Hi Rob,
Stutters like this won't be related to the OSG, but likely other
applications in the background, or perhaps the OS scheduling some work
periodically. Have a look what processes are running on your machine.
Robert.
On Mon, Dec 20, 2010 at 9:47 PM, Rob Smith schra...@iabg.de wrote:
Hi,
Hi Sean,
On Tue, Dec 21, 2010 at 5:40 AM, Sean Spicer While digging, it looks
like there are several ways to optimize vertex
arrays for the caches on various GPUs...have you looked at all at
this? Are there any reasonable rules-of-thumb for organizing the
vertex arrays such that they make
Thanks Paul, fix now merged and submitted to svn/trunk.
On Mon, Dec 20, 2010 at 9:13 PM, Paul Martz pma...@skew-matrix.com wrote:
Hi Robert Jose -- Apparently, I still don't have write permission for the
OpenFlight plugin. Please commit this change to resolve Katharina's problem.
Thanks.
Hi,
wow, that was fast! I tried it with my data and everything looks fine. Thanks
a lot!
Cheers,
Katharina
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Hi,
I need to readNodeFile from a fbx file format.
Code:
osg::Node* model = osgDB::readNodeFile( manimation.fbx )
osg::ref_ptrosg::Group root = new osg::Group
root-addChild(model)
osgViewer::Viewer viewer
viewer.setSceneData( root.get() )
viewer.run()
when executing, i have this warning
Does it work for anyone?
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Thank for your answer:
I've manage to make it work in pure GL3 without osg and see that your tweak in
osg is the right thing to do.
However it always doesnt work..
here are the different GL call for fbo creation for 2 case:
-working case (only one slice)
cam-attach(
i had the osgdb_fbx.dll in a directory not mentionned in the environnement
variable
thank you, the problem is solved
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Thanks Robert, will do.
Happy Holidays!
_
Sean Spicer
Aqumin (www.aqumin.com)
Office+1.713.781.2121
Mobile...+1.713.447.2706
Fax...+1.713.781.2123
On Tue, Dec 21, 2010 at 2:53 AM, Robert Osfield
robert.osfi...@gmail.com wrote:
Hi
Hi,
have emailed your company days ago ...
No answer.
Just wonder, how you people do a business?
Are you in IT or some other industry?
Cheers,
Zdravko
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Hello,
I am looking for a osg tutorial for an animation using keyframes. Can any body
help ??
Thank you!
J.
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Well I was using Linux Red Hat Enterprise 5.0. I have yet to test this in
windows.
What it boiled down to is that I had to set up my own camera handling thing
down to the Traits (including setting overrideRedirect to true) I set the X and
Y to 0 and the width to the combined with if the two
SadikMan wrote:
I am looking for a osg tutorial for an animation using keyframes. Can any
body help ??
J.
I don't recall that OSG can do any backfill animation between key frames. I
don't think it was designed for that! There might be someone that is doing that
but I don't recall who
well thank u David :)
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I used
camera-setImplicitBufferAttachmentMask(
osg::Camera::IMPLICIT_COLOR_BUFFER_ATTACHMENT,
osg::Camera::IMPLICIT_COLOR_BUFFER_ATTACHMENT );
to avoid having a depth buffer attached.
HTH
Regards,
-Fred
- Julien Valentin a écrit :
Thank for your answer:
I've manage to make it work in
Hi,
I am currently working on creating a poster image from several images and the
file size is pretty large. Currently the one I am trying to create is 65250
wide x 22500 pixels in height (Image needs to be large)
Currently I am doing the following:
Code:
posterImage = new osg::Image;
Good Day,
We're using osg VPB/osgdem to create a polygonal terrain representation that
interacts with the undercarriage model of a helicopter flight model using a set
of LineSegmentIntersectors. While this approach works quite well, we'd like to
optimize the performance of the
Hi Geoff,
I don't believe that OSG enforces any type of image size limit. I
suspect that your computer is simply running out of memory trying to
allocate that much contiguous memory (over 5 GB for that image).
The good news is that OSG does have a framework in place that can help
you handle
Hi Geoff,
I let you do the sums... 64250x22500x4=...
Then work out how much memory do you have on your computer... the
exception will be a memory exception...
The OSG itself doesn't limit most OSG data structures including
osg::Image, so it's very much a case of garbage in, garbage out. If
Did you step into the code and see why is failing ?
I don't have access to OSG right now to look at the source myself but your
probably limited to the max size support by Openly and your graphics card
and driver.
Which is likely to be 4096x4096 and on many newer cards thats 8192x8192
Or if a
Hi,
I am using TRANSPARENT BIN. Code:
Code:
stateset-setRenderingHint(osg::StateSet::TRANSPARENT_BIN);
I set a breakpoint in RenderBin constructor and destructor to see the
allocation and deallocation.
I ask: Why does this cause RenderBin to be allocated and deallocated every
frame? This
Hi,
Thanks for the response. For some reason I never thought about running out of
memory, and I am only catching a general exception. I've been playing around
with Photoshop, and just assumed that since it could open the image of that
size, that it should be fine. Guess it uses a lot of the
Dear all,
I'm moving my first steps with OSG. My final goal is to embed an OSG
animation in a GTK window (I'm also new to GTK development).
For the animation, I've read the OSGQSG and I've also looked at the
companion examples on Google Code ('Callback' folder). For the OSG-GTK
integration,
On 12/21/2010 12:54 PM, Geoff Rhodes wrote:
Hi,
Thanks for the response. For some reason I never thought about running out of
memory, and I am only catching a general exception. I've been playing around
with Photoshop, and just assumed that since it could open the image of that
size, that it
On 22/12/10 7:39 , Maximillian GUENTHER wrote:
Code: stateset-setRenderingHint(osg::StateSet::TRANSPARENT_BIN);
I set a breakpoint in RenderBin constructor and destructor to see the
allocation and
deallocation.
I ask: Why does this cause RenderBin to be allocated and deallocated every
Hi,
Using OSG 2.8.2 how can I create a transparent plane or a transparent box.
Please can any one help me?
...
Thank you!
Cheers,
Aruna :?
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