SpatialHash to only check sprites that are near you.
The Arcade library has this stuff baked in, and as it is open source you
could always look at it to get ideas.
Paul Vincent Craven
On Wed, Mar 2, 2022 at 4:47 AM rockachu2 wrote:
> Perhaps you should reconsider your decision not to us
Check out:
http://programarcadegames.com/index.php?chapter=example_code
Also, totally different library but similar idea:
http://arcade.academy/examples/index.html
Paul Vincent Craven
On Tue, Apr 23, 2019 at 3:59 PM David wrote:
> Way back in my Vic20/C64 days, I had a magazine cal
Try:
http://programarcadegames.com/python_examples/f.php?file=joystick_calls.py
Paul Vincent Craven
On Mon, Apr 22, 2019 at 4:33 PM Alec Bennett wrote:
> I'm working on a project that uses two different joysticks simultaneously.
> I can read them individually, but only one at a
les here:
http://programarcadegames.com/index.php?chapter=example_code
But the API is simpler, and I think the code is easier for a beginner. I'd
think carefully if keeping the API is a plus or a minus. I don't know what
is best, but I took my bet by doing a new API.
Paul Vincent Cr
I've worked on http://programarcadegames.com for about 7 years now. I've
led hundreds of students through the material, updated it, and improved it
every week. With the examples, translations, and videos, I really think it
is the best quality educational resource for Pygame out there. I know I'm
b
gs a
person would want to do.
Paul Vincent Craven
On Sat, Dec 24, 2016 at 4:00 AM, Thomas Kluyver wrote:
> I have created an org called pygame-org, and invited everyone who has sent
> me their username (if I've missed someone, please let me know).
>
> https://github.com/pygame-
e current server, whatever
>> it is (unless it's Amazon).
>>
>>
>>
>>> On 12/17/2016 05:11 PM, Charles Cossé wrote:
>>>
>>> Yikes! who's gonna pay the Amazon bill?
>>>
>>> On Sat, Dec 17, 2016 at 4:09 PM, Paul Vincent Cra
Except then it is in a pages subdirectory, and it isn't the same as the
home page.
On Dec 17, 2016 10:23 PM, "Daniel Foerster" wrote:
> You should just be able to create pages/index.md.
>
> On Dec 17, 2016 19:14, "Paul Vincent Craven"
> wrote:
>
>&g
k 'view source'.
Any experts here with that tool?
Paul Vincent Craven
On Sat, Dec 17, 2016 at 5:22 PM, Radomir Dopieralski
wrote:
> I think we will want to limit the amount of work necessary, at least at
> the start -- that means using the current documentation how it is, with
&g
If most of the site is static, then I think Django would be overkill. The
static portion of the site can easily be deployed via Amazon S3/CloudFront
and then we'd not have to maintain a server.
Paul Vincent Craven
On Sat, Dec 17, 2016 at 5:00 PM, Charles Cossé wrote:
>
> On Sat, D
Is it possible to get Nikola to build the Pygame docs, or will that have to
remain Sphinx based?
Paul Vincent Craven
On Sat, Dec 17, 2016 at 4:26 PM, Thomas Kluyver wrote:
> On 17 December 2016 at 20:40, Alex Z. wrote:
>
>> More important: I think it would be cool to do a real b
SDL2 has limited support for drawing primitives. I think it would be
difficult to create a complete API compatible Pygame 2.
Paul Vincent Craven
On Fri, Dec 16, 2016 at 11:46 AM, Thomas Kluyver wrote:
> There's an issue about that:
> https://bitbucket.org/pygame/pygame/issues/174/py
on reddit, and then pull in the feed and format nice for
the website? I feel like for help, the Reddit forums might be more useful
than specialized website forums.
Paul Vincent Craven
On Thu, Dec 15, 2016 at 2:29 PM, Daniel Foerster
wrote:
> A Python competitor with Jekyll that I've us
I don't teach sets in a beginning class. That would be second semester. But
there is a difference, you are correct.
Not a bit deal, just one of those minor annoyances I run into each semester.
Paul Vincent Craven
> On Aug 5, 2016, at 11:50 AM, Daniel Foerster wrote:
>
>
One thing I always would have liked is if sprite lists acted like lists. In
particular, it has always been annoying to teach students to use 'append'
for most lists, but 'add' for sprite lists. It would be nice if there was
an alias such that 'append' worked.
Paul
For some reason my configuration is messed up and I can't run sdist right
now. I'll have to look into it when I've got a bit more time.
Paul Vincent Craven
On Sat, Jul 16, 2016 at 12:31 AM, Thomas Kluyver wrote:
> If you're on windows, yes, you can try a beta vers
Ok, files are uploading. First one of the six is up now. Rest should be in
a few minutes.
Paul Vincent Craven
On Fri, Jul 15, 2016 at 3:28 PM, Thomas Kluyver wrote:
> Thanks Paul :-)
>
> I've just pushed a commit to set the version number to 1.9.2b1. This is
> now building on
Ok, it will take me an hour or two before I've got time.
Paul Vincent Craven
On Fri, Jul 15, 2016 at 3:28 PM, Thomas Kluyver wrote:
> Thanks Paul :-)
>
> I've just pushed a commit to set the version number to 1.9.2b1. This is
> now building on Appveyor:
> https://ci.ap
rmission?
Paul Vincent Craven
On Fri, Jul 15, 2016 at 2:51 PM, Thomas Kluyver wrote:
> It looks like Paul Craven has the upload rights for pygame on testpypi.
> Paul, would you be willing to upload some fresh files? Or to give me upload
> access?
>
> Alternatively, we could declare
you can't build the docs easily if you reference external
binary libraries.)
Paul Vincent Craven
On Mon, Feb 29, 2016 at 6:47 PM, Al Sweigart
wrote:
> I very much prefer the old pygame.org website design. The new design is
> confusing, hard to navigate, and incomplete. Going back
colors as I found it charming and lo-fi.
>
> Has there been much activity on the pygame.info site? I was looking for
> some updated download info perhaps, especially for Mac.
>
> Pygame really is a great framework for teaching basic programming in
> Python.
>
> On Thu, Aug
The Kivy library seems to be more complex than Pygame, but has more
features.It appears to run on OpenGL ES 2. I noticed in the Kivy blog:
http://kivy.org/planet/
They seem to be moving to SDL 2, which I thought was interesting.
Currently it runs on
Paul Vincent Craven
Have you tried converting the sound file to an oggvorbis sound file? I have had
a lot more luck with those files then with MP3s.
Paul Vincent Craven
> On Sep 14, 2015, at 1:33 PM, Bob Irving wrote:
>
> Bumping into some sound issues
>
> Students are using wav and mp3 fi
Thank you. The MP3's were so unpredictable I just have had my students
convert to .ogg. It would be nice if they can skip this step.
Paul Vincent Craven
On Fri, Sep 4, 2015 at 2:14 PM, Lenard Lindstrom wrote:
> Hi everyone,
>
> I have taken the last couple of weeks to prep
th, but if you type:
"which python3"
on a terminal window it will spit out something like
/usr/local/something/something/python3
I type that into the Wing "Configure Python" dialog box (under "edit" I
think) and it restarts python with 3.4 and pygame.
I don't mes
It isn't easy.
This is what I do:
http://programarcadegames.com/index.php?chapter=foreword
I just got done setting up a couple student computers today using that
procedure. I also install "Wing 101" as the IDE.
Paul Vincent Craven
On Thu, Sep 3, 2015 at 2:28 PM, Bob Irving w
When using Wing, I teach students to hit the red 'stop' button. The issue
is when the process errors, it does not quit, it pauses. Thus the windows
stays open and is unresponsive. By hitting the red square 'stop' button,
you kill the process.
Paul Vincent Craven
On Wed, Aug
I'm not sure why you are creating a new surface everytime. Or why you
create one at all?
Is this similar to what you are looking for?
http://programarcadegames.com/python_examples/f.php?file=radar_sweep.py
Paul Vincent Craven
On Tue, Aug 25, 2015 at 3:57 PM, tom arnall wrote:
> I
I think the main landing page should probably have links to these and not
much else. Maybe show top news 'below the fold.'
Paul Vincent Craven
On Tue, Aug 18, 2015 at 9:23 AM, Sam Bull wrote:
> On Tue, 2015-08-18 at 15:18 +0200, adam.hasv...@free.fr wrote:
> > Sam, I think
well, but not much has happened with it
lately.
Paul Vincent Craven
On Wed, Aug 12, 2015 at 5:00 PM, Al Sweigart
wrote:
> I've been thinking about doing a project like this for a while too. What
> I'd like to see on it is something similar to scratch.mit.edu:
>
>
s off wordpress. No programming is
necessary.
E-mail me if you are interested.
Paul Vincent Craven
Try putting the project on bitbucket or github. Then link here. Those are
nice platforms for us to offer feedback with.
Paul Vincent Craven
On Mon, Jun 22, 2015 at 10:11 PM, tom arnall wrote:
> hi Chris,
>
> thanks for the offer. i'll post it soon.
>
> Tom
>
>
> O
nd efforts
across several people.
Paul Vincent Craven
On Sun, Jul 12, 2015 at 7:48 AM, Thomas Kluyver wrote:
> On 11 July 2015 at 19:20, Lenard Lindstrom wrote:
>
>> I need someone to take over official Windows support from me, since I am
>> stuck on Windows XP. I have
This does some sprite animation in the last step of the example set:
http://programarcadegames.com/index.php?&chapter=example_code_platformer
Paul Vincent Craven
On Wed, Jul 1, 2015 at 9:12 PM, Dominik Martinez wrote:
> Hi everyone, I was hoping that someone could point me to some tu
You can look up how to do combat 'die' rolls here:
http://programarcadegames.com/index.php?chapter=loops&lang=en#section_4
That site has a lot of example code if you look under the 'examples'
section.
Paul Vincent Craven
On Tue, Jun 30, 2015 at 2:48 PM, Michael wrote
There are directions, along with a video walk-through here:
http://programarcadegames.com/index.php?chapter=foreword&lang=en#section_0
Paul Vincent Craven
On Sun, Jun 28, 2015 at 12:54 PM, tom arnall wrote:
> Hi Oliver,
>
> Please describe exactly the procedure which is failing
Well, the program was done so it quit.
You need an event loop that keeps looping until you hit the quit button.
http://programarcadegames.com/python_examples/f.php?file=simple_graphics_demo.py
Paul Vincent Craven
On Fri, Jun 12, 2015 at 6:51 PM, tom arnall wrote:
> Greetings,
>
I had it working on Windows with the auto-build patches I submitted last
Christmas.
Paul Vincent Craven
> On May 12, 2015, at 3:47 PM, Lenard Lindstrom wrote:
>
> Hi,
>
> I don't expect Pygame 1.9.2 is ready for beta testing. As for PyPi, what is
> needed to ad
If you need more than just the packages, there's instructions here:
http://programarcadegames.com/index.php?chapter=foreword&lang=en#section_0
Paul Vincent Craven
On Mon, Apr 6, 2015 at 12:51 PM, Ian Mallett wrote:
> On Mon, Apr 6, 2015 at 10:07 AM, Eryn Wells wrote:
>
>
See the 'mac installation' part of this section:
http://programarcadegames.com/index.php?chapter=foreword&lang=en#section_0_1
Paul Vincent Craven
On Wed, Feb 25, 2015 at 9:24 AM, Mike C. Fletcher
wrote:
> Hi all,
>
> I've got a computer club (grade-school) st
Try looking at:
http://programarcadegames.com/index.php?chapter=foreword&lang=en
Scroll down to the section on installing for Linux based computers. This
will allow you to install from the source code. See if that gets you
working.
Paul Vincent Craven
On Fri, Jan 23, 2015 at 6:30 AM, L
That's normal. I usually subclass Sprites every time I use them. They even
have methods set up that you are expected to override.
Paul Vincent Craven
On Mon, Jan 5, 2015 at 4:10 PM, Brian Madden
wrote:
> Hi Everyone!
>
> In my app I'm making heavy use of Pygame mixer
I'm working on the script now to add 2.6, 3.2, msi installers. I don't quiet
understand the issue with Windows pre-built. I'll look at it more.
Paul Vincent Craven
> On Dec 18, 2014, at 7:43 AM, René Dudfield wrote:
>
> Hi,
>
> Another repository would be
do we want for an end-goal? I prefer to keep them in version
control, but I suspect most people would prefer not to do that. If they
were in the download section I could have the files fetched and unzipped.
Paul Vincent Craven
On Wed, Dec 17, 2014 at 7:27 AM, Paul Vincent Craven
wrote:
>
>
7;s my work so far:
https://testpypi.python.org/pypi/pygame
I don't know anything about devpi.
If I get it working you should be able to use your username and switch the
server to production. My username on Pypi is Paul.Craven.
I'm on IRC #pygame as "professorcraven"
Paul Vi
ho can do the official updates.
Tomorrow I hope to improve the packaging and pushing to the PyPi test
server from all platforms.
Paul Vincent Craven
Thanks claudio, I'm trying it out right now.
Paul Vincent Craven
On Mon, Dec 15, 2014 at 6:53 PM, claudio canepa wrote:
>
> A site that does free CI on Windows is http://www.appveyor.com/
>
> Nikola, a blogging software in python uses that, you can see the script it
> uses
René, I see your e-mail on the archives for the snakebite mailing list. I
get the feeling it isn't a very active project anymore.
I don't think Travis-CI can do a Windows build or Mac build. I think we'll
need to do those ourselves.
Paul Vincent Craven
On Mon, Dec 15, 2014 at
https://travis-ci.org/pvcraven/pygame/builds/44128771
Paul Vincent Craven
ck if you like.
I'll work on building it under some other environments. If we can get this
automated, I think that would really help with the up-keep of Pygame.
Paul Vincent Craven
.
I can also do web development, so give me a shout if you need help that
way. I'll try to hang out on IRC, but I haven't used that in years.; I
don't see anyone on the channel so I might be doing it wrong.
Paul Vincent Craven
On Sat, Dec 13, 2014 at 12:33 AM, René Dudfield wrote:
>
it when I have more time.
Paul Vincent Craven
On Thu, Dec 4, 2014 at 9:30 PM, Tom Rothamel wrote:
> On Thu, Dec 4, 2014 at 11:28 AM, Paul Vincent Craven <
> p...@cravenfamily.com> wrote:
>
>> What features would we look for in PyGame 2?
>>
>> Moving to SDL
What features would we look for in PyGame 2?
Moving to SDL 2 would be a large change from what we have now. I'd be
interested in better documentation and support functions. Plus a site
update.
Paul Vincent Craven
On Thu, Dec 4, 2014 at 12:16 AM, diliup gabadamudalige
wrote:
> Gree
There don't seem to be any 'official' builds for Pygame 3.4.
I built one myself and have it here:
http://programarcadegames.com/index.php?chapter=foreword&lang=en
It would be nice if we had an official build.
Paul Vincent Craven
ython, and the version of Pygame they are on.
pip-install doesn't seem to work yet with Pygame, which would make it
easier to manage. I'd love it if that worked for Linux, Mac, and Windows
across the major Pygame distributions.
Paul Vincent Craven
On Fri, Oct 3, 2014 at 1:53 PM, Lei
I'd love to see a good TMX library included.
Paul Vincent Craven
On Thu, Oct 2, 2014 at 12:51 PM, Sam Bull wrote:
>
> On mer, 2014-10-01 at 16:30 -0500, Leif Theden wrote:
> > Bart, The modules I've proposed are pure python won't need to be
> > compile
You can get an unofficial 3.4 build here:
http://www.lfd.uci.edu/~gohlke/pythonlibs/
Paul Vincent Craven
On Thu, May 22, 2014 at 6:31 AM, Davy Mitchell wrote:
> Agreed - that's a good video.
>
> Also some details of when pygame installer for Python 3.4 for Windows
> would b
ython/pygame on the Mac
for Python 3.x series?
Thanks.
Paul Vincent Craven
I like Wing IDE as well for educational environment. Nice blend of IDE
without being too heavy. Still easy to work on individual files without
creating a project.
Paul Vincent Craven
On Tue, Apr 8, 2014 at 7:39 AM, diliup gabadamudalige wrote:
> I tried all these and settled with WIng
nk to tutorials
* List of 'news'
I think scrolling is ok in a normal interface, but only for older news
stories.
I really like the book "don't make me think" for doing UI on a website.
Paul Vincent Craven
On Tue, Apr 8, 2014 at 1:29 PM, Thomas Ibbotson
wrote:
>
Now that Python 3.4 is out with a built-in pip installer, is there any
possible way we can get a distributable package of pygame to work with
windows, mac, and Linux?
Paul Vincent Craven
es.com/index.php?chapter=example_code_platformer
Paul Vincent Craven
What will it take to get Pygame to be easily installed via pip now that it
is the default package manager with Python starting in 3.4?
Paul Vincent Craven
show your
OpenGL drawing surface, or you can use SDL_UpdateWindowSurface to show your
other drawing surface. But not both.
Marcus might be able to chime in, he knows way more than I do.
Paul Vincent Craven
On Sat, Feb 8, 2014 at 12:58 PM, Russell Jones wrote:
> It seems that sdl_gfx has been p
set of code to draw
shapes with a thick pen would be great. Or figure out how to get nice
drawing primitives on SDL 2.
Paul Vincent Craven
On Tue, Feb 4, 2014 at 6:01 PM, Lenard Lindstrom wrote:
> Hi Jeffrey,
>
> An anti-aliased filled ellipse function has been suggested before. But
Windows 8, along with my students.
Paul Vincent Craven
On Fri, Dec 6, 2013 at 10:44 AM, Richard Pouncy wrote:
> I am new however,
>
> 70% Debian Linux
> 30% Raspberry Pi Debian
>
>
> On 12/5/13 8:43 PM, Jason Marshall wrote:
>
> pygamers, which computer operating s
I definitely think they should be removed.
Paul Vincent Craven
On Sun, Nov 3, 2013 at 6:16 AM, Jason Marshall wrote:
> Should we delete old projects if the user is inactive and the links are
> dead? The existence of so many dead projects is not friendly to newbies.
>
> Jason
>
I think it sounds like a great idea. I like anything to freshen up the site
and keep it current and changing.
Paul Vincent Craven
On Thu, Oct 31, 2013 at 7:27 AM, Jason Marshall wrote:
> There are a lot of old projects on pygame.org with dead links. This isn't
> newbie friendly.
ive Windows installer for PySDL 2.
Install Python, install py-sdl2, and be ready to code. Not worry about
external DLLs. I keep hoping Marcus will come up with one, but I might need
to if he doesn't.
Paul Vincent Craven
I like draft of the logo as well. I also like the idea of using it for the
2.0 version of Pygame.
Paul Vincent Craven
On Sat, Oct 5, 2013 at 1:07 AM, Lenard Lindstrom wrote:
> Looks good. Maybe the game controller can be the M in Pygame. Also, a
> matching icon is needed.
>
> Lena
You are pulling the zip files, installer file end in .msi
The are executable files and will copy the files to the correct location for
you.
See programarcadegames.com in the "before you begin" section where I have a
video that steps you through it.
Paul Vincent Craven
> On Oc
Here are several versions of the installer for Windows:
https://bitbucket.org/pygame/pygame/downloads
Paul Vincent Craven
On Fri, Oct 4, 2013 at 1:48 PM, David wrote:
> There is no installer.
>
>
>
> On Fri, Oct 4, 2013 at 2:39 PM, Paul Vincent Craven > wrote:
>
>&
Of course, this assumes you want to do it from source. If you don't want to
do it from source, just download the installer and run it.
Paul Vincent Craven
On Fri, Oct 4, 2013 at 1:38 PM, Paul Vincent Craven
wrote:
> My notes on a windows build:
> http://pygame.info/developers/
>
My notes on a windows build:
http://pygame.info/developers/
I think you can actually dependencies all in one package from somewhere,
but I'm not sure where.
Paul Vincent Craven
On Fri, Oct 4, 2013 at 11:06 AM, David wrote:
> thats all great and thank you - I do have another 2 linux
with http://pygame.info/ as an idea for what it could be
like. But I think several people need to work back and forth to come up
with something really good.
Paul Vincent Craven
On Wed, Oct 2, 2013 at 8:26 PM, Westley Martínez wrote:
> It might be a good idea if you could show us some of you
roup. There's some talk about
this in 14.2:
http://programarcadegames.com/index.php?chapter=introduction_to_sprites&lang=en#section_14
Or you can directly move them in a loop like this bullets example does:
http://programarcadegames.com/python_examples/show_file.php?file=bullets.py
Paul V
supported, so I had to code those. Not too bad under
OpenGL, but the other modes...
Some things are easier. Like scaling bitmaps, something we don't have
support for now.
Are there other people that wish to work on it?
Paul Vincent Craven
On Fri, Aug 16, 2013 at 7:32 PM, Lenard Linds
Done, thanks!
http://pygame.org/project-Program+Arcade+Games+With+Python+and+Pygame-2843-.html
Paul Vincent Craven
On Thu, May 30, 2013 at 4:57 AM, René Dudfield wrote:
> Hi,
>
> @Paul, please add your book as a project, and then it will be a
> highlighted project right away.
>
Agreed. In a pure self-interest promotion, I wouldn't mind seeing my book
mentioned.
Paul Vincent Craven
On Wed, May 29, 2013 at 6:31 PM, Sean Felipe Wolfe wrote:
> What's the process for updating the news page? Who's got permissions
> ... Rene, I assume?
>
> And wha
ot of interest on this, and I was finishing my pygame book,
so it has just sat for now.
The bitbucket site might be another good alternative.
Paul Vincent Craven
On Thu, May 16, 2013 at 9:36 AM, Jason M. Marshall wrote:
> I know that the WordPress CMS has a plugin called Bad Behavior for
&g
Go here on my site and search for pong:
http://programarcadegames.com/index.php?chapter=example_code&lang=en
Paul Vincent Craven
On Tue, Apr 30, 2013 at 9:23 AM, Frank Butcher wrote:
> Thanks Paul, The image is a png, i use the transform_alpha() before I
> fliped the image, an
Make sure it isn't a JPG. See here if you want more info on how to set
transparency:
http://programarcadegames.com/index.php?chapter=bitmapped_graphics_and_sound&lang=en#section_12
Paul Vincent Craven
On Tue, Apr 30, 2013 at 8:15 AM, Frank Butcher wrote:
> Hi Paul,
>
> I mea
I'm not sure what you mean by 'cab', but if it is a graphic, just create
the graphic, set the inside color to transparent using setcolorkey, then
blit it to the screen after you do all your other drawing and before the
flip.
Paul Vincent Craven
On Tue, Apr 30, 2013 at 3:46 AM
Hi, I finished my introductory book on Pygame and Python:
http://programarcadegames.com/chapters/book.php
Paul Vincent Craven
#x27;s not ready for prime-time at all.
Paul Vincent Craven
On Mon, Apr 15, 2013 at 11:33 AM, Andrew Barlow wrote:
> Is PyGame2 ready for use in anger then? Last time I was kicking around, it
> was still early doors.
>
> Which is prefered, PyGame1 or 2?
>
> What are the benefit
Python 3 works fine with Pygame.
Updated pygame downloads are available here:
https://bitbucket.org/pygame/pygame/downloads
SDL 2.0 wrappers are available here:
https://code.google.com/p/pgreloaded/
or here:
https://bitbucket.org/pcraven/pygame2
Paul Vincent Craven
On Mon, Apr 15, 2013 at
Opengameart.org does a nice job of this.
Paul Vincent Craven
On Mar 26, 2013, at 5:10 PM, Sean Felipe Wolfe wrote:
> I was thinking it might be fun to have a set of graphics available as
> a part of the pygame website. A set of tiles, explosions, platforms,
> backgrounds ... maybe
image textures easily and
actually have transparency working. But it would be a large undertaking to
get this working. I think Marcus has a great start with the ctypes shell on
SDL. We need work to put a viable nice alternative on top of it.
Paul Vincent Craven
On Mon, Mar 25, 2013 at 4:27 PM, Sam
articles.
Paul Vincent Craven
On Mon, Mar 25, 2013 at 4:44 PM, Sean Felipe Wolfe wrote:
> Can we add a News item talking about the website status?
>
> I'd like to help out with the website transition ... pygame.info looks
> pretty good. There was a suggestion about the techno
rograms:
https://bitbucket.org/pcraven/pygame2
I like the idea of being able to use SDL 2.0 directly if you like. I think
backwards compatibility is important. I'll probably work a lot more on it
once I'm done with my pygame book.
Paul Vincent Craven
On Mon, Mar 25, 2013 at 1:53 PM, Sam Bull
Yes, I am.
Paul Vincent Craven
On Fri, Mar 1, 2013 at 7:44 AM, Kai Childheart wrote:
> http://whois.net/whois/pygame.info
>
> Seems like a yes to me...
>
>
> On 1 March 2013 13:23, René Dudfield wrote:
>
>> Hi,
>>
>> @Paul: Are you the owner of the py
I have instructions on pygame.info under 'developers'. It is pretty easy.
Paul Vincent Craven
On Feb 28, 2013, at 4:55 AM, Sam Bull wrote:
> On Thu, 2013-02-28 at 10:33 +, Kai Childheart wrote:
>> I can't find any other Pygame in the repository (Fedora).
>
&
py compatible. For these reasons, I
> think it would be worthwhile considering to build a drop in replacement on
> top of that, rather than by building a layer like this on top of cpp. I'm
> not trying to diss your work, just giving an opinion of one way to do it :)
>
> ch
I looked at it. Not like pygame much. I want a drop in match. There is name
confusion though with pygame2.
Paul Vincent Craven
On Feb 22, 2013, at 5:08 PM, Thomas Kluyver wrote:
> Just a heads up - pygame reloaded is already importable as pygame2. It's also
> a wrapper aro
Hi, this is a very early start of a Pygame that runs on SDL 2.0 with full
OpenGL hardware acceleration:
https://bitbucket.org/pcraven/pysdl/wiki/Home
Paul Vincent Craven
I've been working with glx and putting a pygame-like interface over SDL 2.0.
How does a program draw a line that is multi-pixel wide? Everything is only
one-pixel wide.
Paul Vincent Craven
/downloads#download-147660
Notes on compiling are available here:
http://pygame.info/developers/
Paul Vincent Craven
get a
missing dll error or it will hang or something.
Paul Vincent Craven
On Tue, Feb 5, 2013 at 11:50 PM, René Dudfield wrote:
> See the wiki.
> On Feb 5, 2013 10:50 PM, "Paul Vincent Craven"
> wrote:
>
>> I've found the build instructions for PyGame on wind
There seems to be an installer for Pygame 3.3.x here:
https://bitbucket.org/pygame/pygame/downloads
But the main site here doesn't have it:
http://pygame.org/download.shtml
Perhaps it should be added to the main site?
Paul Vincent Craven
s anyone know?
Paul Vincent Craven
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