Re: [pygame] Drawing efficiency question

2022-03-02 Thread Paul Vincent Craven
SpatialHash to only check sprites that are near you. The Arcade library has this stuff baked in, and as it is open source you could always look at it to get ideas. Paul Vincent Craven On Wed, Mar 2, 2022 at 4:47 AM rockachu2 wrote: > Perhaps you should reconsider your decision not to us

Re: [pygame] Practice Game code ?

2019-04-23 Thread Paul Vincent Craven
Check out: http://programarcadegames.com/index.php?chapter=example_code Also, totally different library but similar idea: http://arcade.academy/examples/index.html Paul Vincent Craven On Tue, Apr 23, 2019 at 3:59 PM David wrote: > Way back in my Vic20/C64 days, I had a magazine cal

Re: [pygame] Demo for using two joysticks at once?

2019-04-22 Thread Paul Vincent Craven
Try: http://programarcadegames.com/python_examples/f.php?file=joystick_calls.py Paul Vincent Craven On Mon, Apr 22, 2019 at 4:33 PM Alec Bennett wrote: > I'm working on a project that uses two different joysticks simultaneously. > I can read them individually, but only one at a

Re: [pygame] Re: pygame with SDL2 proposal

2017-03-21 Thread Paul Vincent Craven
les here: http://programarcadegames.com/index.php?chapter=example_code But the API is simpler, and I think the code is easier for a beginner. I'd think carefully if keeping the API is a plus or a minus. I don't know what is best, but I took my bet by doing a new API. Paul Vincent Cr

Re: [pygame] teaching resources

2017-03-18 Thread Paul Vincent Craven
I've worked on http://programarcadegames.com for about 7 years now. I've led hundreds of students through the material, updated it, and improved it every week. With the examples, translations, and videos, I really think it is the best quality educational resource for Pygame out there. I know I'm b

Re: [pygame] New pygame.org website

2016-12-25 Thread Paul Vincent Craven
gs a person would want to do. Paul Vincent Craven On Sat, Dec 24, 2016 at 4:00 AM, Thomas Kluyver wrote: > I have created an org called pygame-org, and invited everyone who has sent > me their username (if I've missed someone, please let me know). > > https://github.com/pygame-

Re: [pygame] New pygame.org website

2016-12-17 Thread Paul Vincent Craven
e current server, whatever >> it is (unless it's Amazon). >> >> >> >>> On 12/17/2016 05:11 PM, Charles Cossé wrote: >>> >>> Yikes! who's gonna pay the Amazon bill? >>> >>> On Sat, Dec 17, 2016 at 4:09 PM, Paul Vincent Cra

Re: [pygame] New pygame.org website

2016-12-17 Thread Paul Vincent Craven
Except then it is in a pages subdirectory, and it isn't the same as the home page. On Dec 17, 2016 10:23 PM, "Daniel Foerster" wrote: > You should just be able to create pages/index.md. > > On Dec 17, 2016 19:14, "Paul Vincent Craven" > wrote: > >&g

Re: [pygame] New pygame.org website

2016-12-17 Thread Paul Vincent Craven
k 'view source'. Any experts here with that tool? Paul Vincent Craven On Sat, Dec 17, 2016 at 5:22 PM, Radomir Dopieralski wrote: > I think we will want to limit the amount of work necessary, at least at > the start -- that means using the current documentation how it is, with &g

Re: [pygame] New pygame.org website

2016-12-17 Thread Paul Vincent Craven
If most of the site is static, then I think Django would be overkill. The static portion of the site can easily be deployed via Amazon S3/CloudFront and then we'd not have to maintain a server. Paul Vincent Craven On Sat, Dec 17, 2016 at 5:00 PM, Charles Cossé wrote: > > On Sat, D

Re: [pygame] New pygame.org website

2016-12-17 Thread Paul Vincent Craven
Is it possible to get Nikola to build the Pygame docs, or will that have to remain Sphinx based? Paul Vincent Craven On Sat, Dec 17, 2016 at 4:26 PM, Thomas Kluyver wrote: > On 17 December 2016 at 20:40, Alex Z. wrote: > >> More important: I think it would be cool to do a real b

Re: [pygame] Pygame 1.9.2 released!

2016-12-16 Thread Paul Vincent Craven
SDL2 has limited support for drawing primitives. I think it would be difficult to create a complete API compatible Pygame 2. Paul Vincent Craven On Fri, Dec 16, 2016 at 11:46 AM, Thomas Kluyver wrote: > There's an issue about that: > https://bitbucket.org/pygame/pygame/issues/174/py

Re: [pygame] New pygame.org website

2016-12-15 Thread Paul Vincent Craven
on reddit, and then pull in the feed and format nice for the website? I feel like for help, the Reddit forums might be more useful than specialized website forums. Paul Vincent Craven On Thu, Dec 15, 2016 at 2:29 PM, Daniel Foerster wrote: > A Python competitor with Jekyll that I've us

Re: [pygame] 1.9.2 release coming soon, last call for patches

2016-08-05 Thread Paul Vincent Craven
I don't teach sets in a beginning class. That would be second semester. But there is a difference, you are correct. Not a bit deal, just one of those minor annoyances I run into each semester. Paul Vincent Craven > On Aug 5, 2016, at 11:50 AM, Daniel Foerster wrote: > >

Re: [pygame] 1.9.2 release coming soon, last call for patches

2016-08-05 Thread Paul Vincent Craven
One thing I always would have liked is if sprite lists acted like lists. In particular, it has always been annoying to teach students to use 'append' for most lists, but 'add' for sprite lists. It would be nice if there was an alias such that 'append' worked. Paul

Re: [pygame] Help testing windows builds?

2016-07-16 Thread Paul Vincent Craven
For some reason my configuration is messed up and I can't run sdist right now. I'll have to look into it when I've got a bit more time. Paul Vincent Craven On Sat, Jul 16, 2016 at 12:31 AM, Thomas Kluyver wrote: > If you're on windows, yes, you can try a beta vers

Re: [pygame] Help testing windows builds?

2016-07-15 Thread Paul Vincent Craven
Ok, files are uploading. First one of the six is up now. Rest should be in a few minutes. Paul Vincent Craven On Fri, Jul 15, 2016 at 3:28 PM, Thomas Kluyver wrote: > Thanks Paul :-) > > I've just pushed a commit to set the version number to 1.9.2b1. This is > now building on

Re: [pygame] Help testing windows builds?

2016-07-15 Thread Paul Vincent Craven
Ok, it will take me an hour or two before I've got time. Paul Vincent Craven On Fri, Jul 15, 2016 at 3:28 PM, Thomas Kluyver wrote: > Thanks Paul :-) > > I've just pushed a commit to set the version number to 1.9.2b1. This is > now building on Appveyor: > https://ci.ap

Re: [pygame] Help testing windows builds?

2016-07-15 Thread Paul Vincent Craven
rmission? Paul Vincent Craven On Fri, Jul 15, 2016 at 2:51 PM, Thomas Kluyver wrote: > It looks like Paul Craven has the upload rights for pygame on testpypi. > Paul, would you be willing to upload some fresh files? Or to give me upload > access? > > Alternatively, we could declare

Re: [pygame] Pygame site

2016-02-29 Thread Paul Vincent Craven
you can't build the docs easily if you reference external binary libraries.) Paul Vincent Craven On Mon, Feb 29, 2016 at 6:47 PM, Al Sweigart wrote: > I very much prefer the old pygame.org website design. The new design is > confusing, hard to navigate, and incomplete. Going back

Re: [pygame] Pygame site

2016-02-28 Thread Paul Vincent Craven
colors as I found it charming and lo-fi. > > Has there been much activity on the pygame.info site? I was looking for > some updated download info perhaps, especially for Mac. > > Pygame really is a great framework for teaching basic programming in > Python. > > On Thu, Aug

[pygame] SDL2 / Kivy

2015-11-01 Thread Paul Vincent Craven
The Kivy library seems to be more complex than Pygame, but has more features.It appears to run on OpenGL ES 2. I noticed in the Kivy blog: http://kivy.org/planet/ They seem to be moving to SDL 2, which I thought was interesting. Currently it runs on Paul Vincent Craven

Re: [pygame] Is there a file limit on sound files?

2015-09-14 Thread Paul Vincent Craven
Have you tried converting the sound file to an oggvorbis sound file? I have had a lot more luck with those files then with MP3s. Paul Vincent Craven > On Sep 14, 2015, at 1:33 PM, Bob Irving wrote: > > Bumping into some sound issues > > Students are using wav and mp3 fi

Re: [pygame] Playing MP3 with SDL_mixer 1.2 using libmpg123

2015-09-04 Thread Paul Vincent Craven
Thank you. The MP3's were so unpredictable I just have had my students convert to .ogg. It would be nice if they can skip this step. Paul Vincent Craven On Fri, Sep 4, 2015 at 2:14 PM, Lenard Lindstrom wrote: > Hi everyone, > > I have taken the last couple of weeks to prep

Re: [pygame] Looking for an easy way to install pygame and python on macbook pro

2015-09-03 Thread Paul Vincent Craven
th, but if you type: "which python3" on a terminal window it will spit out something like /usr/local/something/something/python3 I type that into the Wing "Configure Python" dialog box (under "edit" I think) and it restarts python with 3.4 and pygame. I don't mes

Re: [pygame] Looking for an easy way to install pygame and python on macbook pro

2015-09-03 Thread Paul Vincent Craven
It isn't easy. This is what I do: http://programarcadegames.com/index.php?chapter=foreword I just got done setting up a couple student computers today using that procedure. I also install "Wing 101" as the IDE. Paul Vincent Craven On Thu, Sep 3, 2015 at 2:28 PM, Bob Irving w

Re: [pygame] Gracefully exiting with errors

2015-08-26 Thread Paul Vincent Craven
When using Wing, I teach students to hit the red 'stop' button. The issue is when the process errors, it does not quit, it pauses. Thus the windows stays open and is unresponsive. By hitting the red square 'stop' button, you kill the process. Paul Vincent Craven On Wed, Aug

Re: [pygame] possible to get rid of ghost image after rotating a line?

2015-08-25 Thread Paul Vincent Craven
I'm not sure why you are creating a new surface everytime. Or why you create one at all? Is this similar to what you are looking for? http://programarcadegames.com/python_examples/f.php?file=radar_sweep.py Paul Vincent Craven On Tue, Aug 25, 2015 at 3:57 PM, tom arnall wrote: > I

Re: [pygame] Re: sprint this weekend

2015-08-18 Thread Paul Vincent Craven
I think the main landing page should probably have links to these and not much else. Maybe show top news 'below the fold.' Paul Vincent Craven On Tue, Aug 18, 2015 at 9:23 AM, Sam Bull wrote: > On Tue, 2015-08-18 at 15:18 +0200, adam.hasv...@free.fr wrote: > > Sam, I think

Re: [pygame] Pygame site

2015-08-13 Thread Paul Vincent Craven
well, but not much has happened with it lately. Paul Vincent Craven On Wed, Aug 12, 2015 at 5:00 PM, Al Sweigart wrote: > I've been thinking about doing a project like this for a while too. What > I'd like to see on it is something similar to scratch.mit.edu: > >

[pygame] Pygame site

2015-08-09 Thread Paul Vincent Craven
s off wordpress. No programming is necessary. E-mail me if you are interested. Paul Vincent Craven

Re: [pygame] looking for a critique of my code

2015-07-16 Thread Paul Vincent Craven
Try putting the project on bitbucket or github. Then link here. Those are nice platforms for us to offer feedback with. Paul Vincent Craven On Mon, Jun 22, 2015 at 10:11 PM, tom arnall wrote: > hi Chris, > > thanks for the offer. i'll post it soon. > > Tom > > > O

Re: [pygame] What's next for Pygame project?

2015-07-12 Thread Paul Vincent Craven
nd efforts across several people. Paul Vincent Craven On Sun, Jul 12, 2015 at 7:48 AM, Thomas Kluyver wrote: > On 11 July 2015 at 19:20, Lenard Lindstrom wrote: > >> I need someone to take over official Windows support from me, since I am >> stuck on Windows XP. I have

Re: [pygame] Animating sprites with pygame

2015-07-02 Thread Paul Vincent Craven
This does some sprite animation in the last step of the example set: http://programarcadegames.com/index.php?&chapter=example_code_platformer Paul Vincent Craven On Wed, Jul 1, 2015 at 9:12 PM, Dominik Martinez wrote: > Hi everyone, I was hoping that someone could point me to some tu

Re: [pygame] Re: Need a lot of help with 'virtual' board game

2015-06-30 Thread Paul Vincent Craven
You can look up how to do combat 'die' rolls here: http://programarcadegames.com/index.php?chapter=loops&lang=en#section_4 That site has a lot of example code if you look under the 'examples' section. Paul Vincent Craven On Tue, Jun 30, 2015 at 2:48 PM, Michael wrote

Re: [pygame] Help me!

2015-06-28 Thread Paul Vincent Craven
There are directions, along with a video walk-through here: http://programarcadegames.com/index.php?chapter=foreword&lang=en#section_0 Paul Vincent Craven On Sun, Jun 28, 2015 at 12:54 PM, tom arnall wrote: > Hi Oliver, > > Please describe exactly the procedure which is failing

Re: [pygame] image window disappears

2015-06-12 Thread Paul Vincent Craven
Well, the program was done so it quit. You need an event loop that keeps looping until you hit the quit button. http://programarcadegames.com/python_examples/f.php?file=simple_graphics_demo.py Paul Vincent Craven On Fri, Jun 12, 2015 at 6:51 PM, tom arnall wrote: > Greetings, >

Re: [pygame] pygame 1.9.2 release

2015-05-12 Thread Paul Vincent Craven
I had it working on Windows with the auto-build patches I submitted last Christmas. Paul Vincent Craven > On May 12, 2015, at 3:47 PM, Lenard Lindstrom wrote: > > Hi, > > I don't expect Pygame 1.9.2 is ready for beta testing. As for PyPi, what is > needed to ad

Re: [pygame] Install documentation is down?

2015-04-06 Thread Paul Vincent Craven
If you need more than just the packages, there's instructions here: http://programarcadegames.com/index.php?chapter=foreword&lang=en#section_0 Paul Vincent Craven On Mon, Apr 6, 2015 at 12:51 PM, Ian Mallett wrote: > On Mon, Apr 6, 2015 at 10:07 AM, Eryn Wells wrote: > >

Re: [pygame] Best instructions for a Pygame setup on OS-X?

2015-02-25 Thread Paul Vincent Craven
See the 'mac installation' part of this section: http://programarcadegames.com/index.php?chapter=foreword&lang=en#section_0_1 Paul Vincent Craven On Wed, Feb 25, 2015 at 9:24 AM, Mike C. Fletcher wrote: > Hi all, > > I've got a computer club (grade-school) st

Re: [pygame] import failure

2015-01-23 Thread Paul Vincent Craven
Try looking at: http://programarcadegames.com/index.php?chapter=foreword&lang=en Scroll down to the section on installing for Linux based computers. This will allow you to install from the source code. See if that gets you working. Paul Vincent Craven On Fri, Jan 23, 2015 at 6:30 AM, L

Re: [pygame] Is it safe to subclass Pygame Channels and Sound classes?

2015-01-05 Thread Paul Vincent Craven
That's normal. I usually subclass Sprites every time I use them. They even have methods set up that you are expected to override. Paul Vincent Craven On Mon, Jan 5, 2015 at 4:10 PM, Brian Madden wrote: > Hi Everyone! > > In my app I'm making heavy use of Pygame mixer&#

Re: [pygame] Update on Pygame builds

2014-12-18 Thread Paul Vincent Craven
I'm working on the script now to add 2.6, 3.2, msi installers. I don't quiet understand the issue with Windows pre-built. I'll look at it more. Paul Vincent Craven > On Dec 18, 2014, at 7:43 AM, René Dudfield wrote: > > Hi, > > Another repository would be

Re: [pygame] Update on Pygame builds

2014-12-17 Thread Paul Vincent Craven
do we want for an end-goal? I prefer to keep them in version control, but I suspect most people would prefer not to do that. If they were in the download section I could have the files fetched and unzipped. Paul Vincent Craven On Wed, Dec 17, 2014 at 7:27 AM, Paul Vincent Craven wrote: > >

Re: [pygame] Update on Pygame builds

2014-12-17 Thread Paul Vincent Craven
7;s my work so far: https://testpypi.python.org/pypi/pygame I don't know anything about devpi. If I get it working you should be able to use your username and switch the server to production. My username on Pypi is Paul.Craven. I'm on IRC #pygame as "professorcraven" Paul Vi

[pygame] Update on Pygame builds

2014-12-16 Thread Paul Vincent Craven
ho can do the official updates. Tomorrow I hope to improve the packaging and pushing to the PyPi test server from all platforms. Paul Vincent Craven

Re: [pygame] Travis-CI builds

2014-12-16 Thread Paul Vincent Craven
Thanks claudio, I'm trying it out right now. Paul Vincent Craven On Mon, Dec 15, 2014 at 6:53 PM, claudio canepa wrote: > > A site that does free CI on Windows is http://www.appveyor.com/ > > Nikola, a blogging software in python uses that, you can see the script it > uses

Re: [pygame] Travis-CI builds

2014-12-15 Thread Paul Vincent Craven
René, I see your e-mail on the archives for the snakebite mailing list. I get the feeling it isn't a very active project anymore. I don't think Travis-CI can do a Windows build or Mac build. I think we'll need to do those ourselves. Paul Vincent Craven On Mon, Dec 15, 2014 at

[pygame] Successful Travis-CI build with Python 2.7 and Python 3.4

2014-12-15 Thread Paul Vincent Craven
https://travis-ci.org/pvcraven/pygame/builds/44128771 Paul Vincent Craven

[pygame] Travis-CI builds

2014-12-15 Thread Paul Vincent Craven
ck if you like. I'll work on building it under some other environments. If we can get this automated, I think that would really help with the up-keep of Pygame. Paul Vincent Craven

Re: [pygame] pygame 1.9.2 release

2014-12-13 Thread Paul Vincent Craven
. I can also do web development, so give me a shout if you need help that way. I'll try to hang out on IRC, but I haven't used that in years.; I don't see anyone on the channel so I might be doing it wrong. Paul Vincent Craven On Sat, Dec 13, 2014 at 12:33 AM, René Dudfield wrote: >

Re: [pygame]

2014-12-05 Thread Paul Vincent Craven
it when I have more time. Paul Vincent Craven On Thu, Dec 4, 2014 at 9:30 PM, Tom Rothamel wrote: > On Thu, Dec 4, 2014 at 11:28 AM, Paul Vincent Craven < > p...@cravenfamily.com> wrote: > >> What features would we look for in PyGame 2? >> >> Moving to SDL

Re: [pygame]

2014-12-04 Thread Paul Vincent Craven
What features would we look for in PyGame 2? Moving to SDL 2 would be a large change from what we have now. I'd be interested in better documentation and support functions. Plus a site update. Paul Vincent Craven On Thu, Dec 4, 2014 at 12:16 AM, diliup gabadamudalige wrote: > Gree

[pygame] Windows Pygame 3.4 build

2014-11-25 Thread Paul Vincent Craven
There don't seem to be any 'official' builds for Pygame 3.4. I built one myself and have it here: http://programarcadegames.com/index.php?chapter=foreword&lang=en It would be nice if we had an official build. Paul Vincent Craven

Re: [pygame] TMX support in pygame

2014-10-04 Thread Paul Vincent Craven
ython, and the version of Pygame they are on. pip-install doesn't seem to work yet with Pygame, which would make it easier to manage. I'd love it if that worked for Linux, Mac, and Windows across the major Pygame distributions. Paul Vincent Craven On Fri, Oct 3, 2014 at 1:53 PM, Lei

Re: [pygame] TMX support in pygame

2014-10-02 Thread Paul Vincent Craven
I'd love to see a good TMX library included. Paul Vincent Craven On Thu, Oct 2, 2014 at 12:51 PM, Sam Bull wrote: > > On mer, 2014-10-01 at 16:30 -0500, Leif Theden wrote: > > Bart, The modules I've proposed are pure python won't need to be > > compile

Re: [pygame] Updating the pygame.org news section with an intro video to pygame?

2014-05-22 Thread Paul Vincent Craven
You can get an unofficial 3.4 build here: http://www.lfd.uci.edu/~gohlke/pythonlibs/ Paul Vincent Craven On Thu, May 22, 2014 at 6:31 AM, Davy Mitchell wrote: > Agreed - that's a good video. > > Also some details of when pygame installer for Python 3.4 for Windows > would b

[pygame] Two questions

2014-04-24 Thread Paul Vincent Craven
ython/pygame on the Mac for Python 3.x series? Thanks. Paul Vincent Craven

Re: [pygame] IDE ?

2014-04-08 Thread Paul Vincent Craven
I like Wing IDE as well for educational environment. Nice blend of IDE without being too heavy. Still easy to work on individual files without creating a project. Paul Vincent Craven On Tue, Apr 8, 2014 at 7:39 AM, diliup gabadamudalige wrote: > I tried all these and settled with WIng

Re: [pygame] preview of new pygame website... HiFi part

2014-04-08 Thread Paul Vincent Craven
nk to tutorials * List of 'news' I think scrolling is ok in a normal interface, but only for older news stories. I really like the book "don't make me think" for doing UI on a website. Paul Vincent Craven On Tue, Apr 8, 2014 at 1:29 PM, Thomas Ibbotson wrote: >

[pygame] pip installer

2014-03-20 Thread Paul Vincent Craven
Now that Python 3.4 is out with a built-in pip installer, is there any possible way we can get a distributable package of pygame to work with windows, mac, and Linux? Paul Vincent Craven

[pygame] Platformer tutorial

2014-03-14 Thread Paul Vincent Craven
es.com/index.php?chapter=example_code_platformer Paul Vincent Craven

[pygame] pygame on Python 3.4 pip install

2014-02-11 Thread Paul Vincent Craven
What will it take to get Pygame to be easily installed via pip now that it is the default package manager with Python starting in 3.4? Paul Vincent Craven

Re: [pygame] PATCH: pygame.draw moire hole fix

2014-02-09 Thread Paul Vincent Craven
show your OpenGL drawing surface, or you can use SDL_UpdateWindowSurface to show your other drawing surface. But not both. Marcus might be able to chime in, he knows way more than I do. Paul Vincent Craven On Sat, Feb 8, 2014 at 12:58 PM, Russell Jones wrote: > It seems that sdl_gfx has been p

Re: [pygame] PATCH: pygame.draw moire hole fix

2014-02-05 Thread Paul Vincent Craven
set of code to draw shapes with a thick pen would be great. Or figure out how to get nice drawing primitives on SDL 2. Paul Vincent Craven On Tue, Feb 4, 2014 at 6:01 PM, Lenard Lindstrom wrote: > Hi Jeffrey, > > An anti-aliased filled ellipse function has been suggested before. But

Re: [pygame] Quick OS survey - 2013

2013-12-06 Thread Paul Vincent Craven
Windows 8, along with my students. Paul Vincent Craven On Fri, Dec 6, 2013 at 10:44 AM, Richard Pouncy wrote: > I am new however, > > 70% Debian Linux > 30% Raspberry Pi Debian > > > On 12/5/13 8:43 PM, Jason Marshall wrote: > > pygamers, which computer operating s

Re: [pygame] Old projects with bad links

2013-11-03 Thread Paul Vincent Craven
I definitely think they should be removed. Paul Vincent Craven On Sun, Nov 3, 2013 at 6:16 AM, Jason Marshall wrote: > Should we delete old projects if the user is inactive and the links are > dead? The existence of so many dead projects is not friendly to newbies. > > Jason >

Re: [pygame] pygame idea: pgHoF (pygame Hall of Fame)

2013-10-31 Thread Paul Vincent Craven
I think it sounds like a great idea. I like anything to freshen up the site and keep it current and changing. Paul Vincent Craven On Thu, Oct 31, 2013 at 7:27 AM, Jason Marshall wrote: > There are a lot of old projects on pygame.org with dead links. This isn't > newbie friendly.

[pygame] pygame vs py-sdl2 comparison

2013-10-05 Thread Paul Vincent Craven
ive Windows installer for PySDL 2. Install Python, install py-sdl2, and be ready to code. Not worry about external DLLs. I keep hoping Marcus will come up with one, but I might need to if he doesn't. Paul Vincent Craven

Re: [pygame] Pygame "look and feel"

2013-10-05 Thread Paul Vincent Craven
I like draft of the logo as well. I also like the idea of using it for the 2.0 version of Pygame. Paul Vincent Craven On Sat, Oct 5, 2013 at 1:07 AM, Lenard Lindstrom wrote: > Looks good. Maybe the game controller can be the M in Pygame. Also, a > matching icon is needed. > > Lena

Re: [pygame] install how?

2013-10-04 Thread Paul Vincent Craven
You are pulling the zip files, installer file end in .msi The are executable files and will copy the files to the correct location for you. See programarcadegames.com in the "before you begin" section where I have a video that steps you through it. Paul Vincent Craven > On Oc

Re: [pygame] install how?

2013-10-04 Thread Paul Vincent Craven
Here are several versions of the installer for Windows: https://bitbucket.org/pygame/pygame/downloads Paul Vincent Craven On Fri, Oct 4, 2013 at 1:48 PM, David wrote: > There is no installer. > > > > On Fri, Oct 4, 2013 at 2:39 PM, Paul Vincent Craven > wrote: > >&

Re: [pygame] install how?

2013-10-04 Thread Paul Vincent Craven
Of course, this assumes you want to do it from source. If you don't want to do it from source, just download the installer and run it. Paul Vincent Craven On Fri, Oct 4, 2013 at 1:38 PM, Paul Vincent Craven wrote: > My notes on a windows build: > http://pygame.info/developers/ >

Re: [pygame] install how?

2013-10-04 Thread Paul Vincent Craven
My notes on a windows build: http://pygame.info/developers/ I think you can actually dependencies all in one package from somewhere, but I'm not sure where. Paul Vincent Craven On Fri, Oct 4, 2013 at 11:06 AM, David wrote: > thats all great and thank you - I do have another 2 linux

Re: [pygame] Pygame "look and feel"

2013-10-03 Thread Paul Vincent Craven
with http://pygame.info/ as an idea for what it could be like. But I think several people need to work back and forth to come up with something really good. Paul Vincent Craven On Wed, Oct 2, 2013 at 8:26 PM, Westley Martínez wrote: > It might be a good idea if you could show us some of you

Re: [pygame] Pygame container for rectangles

2013-09-04 Thread Paul Vincent Craven
roup. There's some talk about this in 14.2: http://programarcadegames.com/index.php?chapter=introduction_to_sprites&lang=en#section_14 Or you can directly move them in a loop like this bullets example does: http://programarcadegames.com/python_examples/show_file.php?file=bullets.py Paul V

Re: [pygame] SDL 2.0

2013-08-16 Thread Paul Vincent Craven
supported, so I had to code those. Not too bad under OpenGL, but the other modes... Some things are easier. Like scaling bitmaps, something we don't have support for now. Are there other people that wish to work on it? Paul Vincent Craven On Fri, Aug 16, 2013 at 7:32 PM, Lenard Linds

Re: [pygame] news page

2013-07-19 Thread Paul Vincent Craven
Done, thanks! http://pygame.org/project-Program+Arcade+Games+With+Python+and+Pygame-2843-.html Paul Vincent Craven On Thu, May 30, 2013 at 4:57 AM, René Dudfield wrote: > Hi, > > @Paul, please add your book as a project, and then it will be a > highlighted project right away. >

Re: [pygame] news page

2013-05-29 Thread Paul Vincent Craven
Agreed. In a pure self-interest promotion, I wouldn't mind seeing my book mentioned. Paul Vincent Craven On Wed, May 29, 2013 at 6:31 PM, Sean Felipe Wolfe wrote: > What's the process for updating the news page? Who's got permissions > ... Rene, I assume? > > And wha

Re: [pygame] spam on cookbook?

2013-05-17 Thread Paul Vincent Craven
ot of interest on this, and I was finishing my pygame book, so it has just sat for now. The bitbucket site might be another good alternative. Paul Vincent Craven On Thu, May 16, 2013 at 9:36 AM, Jason M. Marshall wrote: > I know that the WordPress CMS has a plugin called Bad Behavior for &g

Re: [pygame] Hello, how to display a background around a active play screen?

2013-04-30 Thread Paul Vincent Craven
Go here on my site and search for pong: http://programarcadegames.com/index.php?chapter=example_code&lang=en Paul Vincent Craven On Tue, Apr 30, 2013 at 9:23 AM, Frank Butcher wrote: > Thanks Paul, The image is a png, i use the transform_alpha() before I > fliped the image, an

Re: [pygame] Hello, how to display a background around a active play screen?

2013-04-30 Thread Paul Vincent Craven
Make sure it isn't a JPG. See here if you want more info on how to set transparency: http://programarcadegames.com/index.php?chapter=bitmapped_graphics_and_sound&lang=en#section_12 Paul Vincent Craven On Tue, Apr 30, 2013 at 8:15 AM, Frank Butcher wrote: > Hi Paul, > > I mea

Re: [pygame] Hello, how to display a background around a active play screen?

2013-04-30 Thread Paul Vincent Craven
I'm not sure what you mean by 'cab', but if it is a graphic, just create the graphic, set the inside color to transparent using setcolorkey, then blit it to the screen after you do all your other drawing and before the flip. Paul Vincent Craven On Tue, Apr 30, 2013 at 3:46 AM

[pygame] New Pygame book out

2013-04-29 Thread Paul Vincent Craven
Hi, I finished my introductory book on Pygame and Python: http://programarcadegames.com/chapters/book.php Paul Vincent Craven

Re: [pygame] Ongoing Development

2013-04-15 Thread Paul Vincent Craven
#x27;s not ready for prime-time at all. Paul Vincent Craven On Mon, Apr 15, 2013 at 11:33 AM, Andrew Barlow wrote: > Is PyGame2 ready for use in anger then? Last time I was kicking around, it > was still early doors. > > Which is prefered, PyGame1 or 2? > > What are the benefit

Re: [pygame] Ongoing Development

2013-04-15 Thread Paul Vincent Craven
Python 3 works fine with Pygame. Updated pygame downloads are available here: https://bitbucket.org/pygame/pygame/downloads SDL 2.0 wrappers are available here: https://code.google.com/p/pgreloaded/ or here: https://bitbucket.org/pcraven/pygame2 Paul Vincent Craven On Mon, Apr 15, 2013 at

Re: [pygame] anybody ever thought about an art library?

2013-03-26 Thread Paul Vincent Craven
Opengameart.org does a nice job of this. Paul Vincent Craven On Mar 26, 2013, at 5:10 PM, Sean Felipe Wolfe wrote: > I was thinking it might be fun to have a set of graphics available as > a part of the pygame website. A set of tiles, explosions, platforms, > backgrounds ... maybe

Re: [pygame] hello and looking to help out

2013-03-25 Thread Paul Vincent Craven
image textures easily and actually have transparency working. But it would be a large undertaking to get this working. I think Marcus has a great start with the ctypes shell on SDL. We need work to put a viable nice alternative on top of it. Paul Vincent Craven On Mon, Mar 25, 2013 at 4:27 PM, Sam

Re: [pygame] hello and looking to help out

2013-03-25 Thread Paul Vincent Craven
articles. Paul Vincent Craven On Mon, Mar 25, 2013 at 4:44 PM, Sean Felipe Wolfe wrote: > Can we add a News item talking about the website status? > > I'd like to help out with the website transition ... pygame.info looks > pretty good. There was a suggestion about the techno

Re: [pygame] hello and looking to help out

2013-03-25 Thread Paul Vincent Craven
rograms: https://bitbucket.org/pcraven/pygame2 I like the idea of being able to use SDL 2.0 directly if you like. I think backwards compatibility is important. I'll probably work a lot more on it once I'm done with my pygame book. Paul Vincent Craven On Mon, Mar 25, 2013 at 1:53 PM, Sam Bull

Re: [pygame] import pygame.font failing

2013-03-01 Thread Paul Vincent Craven
Yes, I am. Paul Vincent Craven On Fri, Mar 1, 2013 at 7:44 AM, Kai Childheart wrote: > http://whois.net/whois/pygame.info > > Seems like a yes to me... > > > On 1 March 2013 13:23, René Dudfield wrote: > >> Hi, >> >> @Paul: Are you the owner of the py

Re: [pygame] import pygame.font failing

2013-02-28 Thread Paul Vincent Craven
I have instructions on pygame.info under 'developers'. It is pretty easy. Paul Vincent Craven On Feb 28, 2013, at 4:55 AM, Sam Bull wrote: > On Thu, 2013-02-28 at 10:33 +, Kai Childheart wrote: >> I can't find any other Pygame in the repository (Fedora). > &

Re: [pygame] Start of an OpenGL accelerated Pygame

2013-02-26 Thread Paul Vincent Craven
py compatible. For these reasons, I > think it would be worthwhile considering to build a drop in replacement on > top of that, rather than by building a layer like this on top of cpp. I'm > not trying to diss your work, just giving an opinion of one way to do it :) > > ch

Re: [pygame] Start of an OpenGL accelerated Pygame

2013-02-22 Thread Paul Vincent Craven
I looked at it. Not like pygame much. I want a drop in match. There is name confusion though with pygame2. Paul Vincent Craven On Feb 22, 2013, at 5:08 PM, Thomas Kluyver wrote: > Just a heads up - pygame reloaded is already importable as pygame2. It's also > a wrapper aro

[pygame] Start of an OpenGL accelerated Pygame

2013-02-22 Thread Paul Vincent Craven
Hi, this is a very early start of a Pygame that runs on SDL 2.0 with full OpenGL hardware acceleration: https://bitbucket.org/pcraven/pysdl/wiki/Home Paul Vincent Craven

[pygame] SDL 2.0 / glx lines

2013-02-18 Thread Paul Vincent Craven
I've been working with glx and putting a pygame-like interface over SDL 2.0. How does a program draw a line that is multi-pixel wide? Everything is only one-pixel wide. Paul Vincent Craven

[pygame] Compiling Pygame on Windows

2013-02-11 Thread Paul Vincent Craven
/downloads#download-147660 Notes on compiling are available here: http://pygame.info/developers/ Paul Vincent Craven

Re: [pygame] Build instructions for pygame

2013-02-06 Thread Paul Vincent Craven
get a missing dll error or it will hang or something. Paul Vincent Craven On Tue, Feb 5, 2013 at 11:50 PM, René Dudfield wrote: > See the wiki. > On Feb 5, 2013 10:50 PM, "Paul Vincent Craven" > wrote: > >> I've found the build instructions for PyGame on wind

[pygame] 3.3 pygame installer

2013-01-31 Thread Paul Vincent Craven
There seems to be an installer for Pygame 3.3.x here: https://bitbucket.org/pygame/pygame/downloads But the main site here doesn't have it: http://pygame.org/download.shtml Perhaps it should be added to the main site? Paul Vincent Craven

[pygame] error: Unable to find vcvarsall.bat

2013-01-15 Thread Paul Vincent Craven
s anyone know? Paul Vincent Craven

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