[pygame] HELP PLEASE: sprite collision - object not iterable error

2012-02-20 Thread scott
We're having a problem with the code below, which is returning this error: Traceback (most recent call last): File "C:\Users\HO\Desktop\USER\SERVER.Master\Python\Games\LightSlayer\LightSlayer.py", line 95, in if pygame.sprite.spritecollide(monster, player, False): File "C:\Python25\lib

[pygame] Re: HELP PLEASE: sprite collision - object not iterable error

2012-02-21 Thread Scott
Thanks for your answer - Not sure what you mean by second argument? stabbingfinger writes: > > Check the docs. The second argument must be an instance or subclass of Group. > > Cheers. > Gumm

[pygame] Re: HELP PLEASE: sprite collision - object not iterable error

2012-02-21 Thread Scott
Thanks for your answer, however, I got an error when I replaced Monster with MGroup and Player with PGroup. Error was - Traceback (most recent call last): File "C:\Users . . . \Python\Games\LightSlayer\LightSlayer.py", line 95, in if pygame.sprite.spritecollide(PGroup, MGroup, False):

[pygame] mixer.music question

2008-12-29 Thread Scott Sumner
Hello, I'm trying to use Pygame to play MP3s but it says "there is no soundcard" whenever I try to initialize the mixer. Both MPG123 and espeak work fine on the soundcard. How can I tell Pygame where to find my soundcard? Thanks, Scott

Re: [pygame] mixer.music question

2008-12-29 Thread Scott Sumner
yeah, the only uncommented line in the program is pygame.mixer.init(22050, -16, 2, 3072) and it says "There is no soundcard" Scott On Mon, Dec 29, 2008 at 11:08 PM, Jake b wrote: > the line "pygame.mixer.init()" fails? > > -- > Jake >

Re: [pygame] mixer.music question

2008-12-29 Thread Scott Sumner
That gives me an identical result: "There is no soundcard" Scott 2008/12/30 Παναγιώτης Τσιμπέρης > Try something like: pygame.mixer.init(44100, > > -16, 2, 4096) > > --- Scott Sumner wrote: > > > yeah, the only uncommented line in the prog

Re: [pygame] mixer.music question

2008-12-30 Thread Scott Sumner
Debian Linux, kernel 2.6 (mainly for SATA support). onboard audio on a Biostar P4M900-M7 On Tue, Dec 30, 2008 at 1:57 AM, Jake b wrote: > What operating system? > > -- > Jake >

Re: [pygame] mixer.music question

2008-12-30 Thread Scott Sumner
pygame.mixer.init twice worked!! Many thanks! My project shall go on! Scott On Tue, Dec 30, 2008 at 2:55 AM, Carles Pina i Estany wrote: > > Hi, > > On Dec/30/2008, Scott Sumner wrote: > > That gives me an identical result: "There is no soundcard" > > try

[pygame] Pygame in Linux without X Windows

2009-01-05 Thread Scott Sumner
Can Pygame do this without X-Windows installed? I thought it might be as simple as selecting the right mode for the video card and enabling full screen but I haven't had a chance to sit down and try it. Scott

Re: [pygame] Pygame in Linux without X Windows

2009-01-07 Thread Scott Sumner
OK, I've never built SDL-Lib from source, can someone give me a hint as to where to start with this? Scott On Wed, Jan 7, 2009 at 9:59 AM, evil monkey < there-is...@evil-monkey-in-my-closet.com> wrote: > OK, it works for me, but only with SDL_VIDEODRIVER=fbcon (aalib and > d

[pygame] Status of Iphone pygame?

2009-01-20 Thread Scott Beckstead
Since Apple modified their non disclosure on the iphone has there been any change in the iphone availability. I have a game I need to port and I've been waiting for that to happen.

Re: [pygame] Status of Iphone pygame?

2009-01-20 Thread Scott Beckstead
anyone has been working on it. The SDL 1.3 port to > iphone is in a semi-complete state. > > If you want to do an iphone game for the app store, best to use something > else. > > > > On Wed, Jan 21, 2009 at 12:34 PM, Scott Beckstead > wrote: >> Since Apple mod

[pygame] Pygame and the G1

2009-02-17 Thread Scott Beckstead
Is pygame available on the G1 or another android device that I can sell games on? Thanks, Scott Beckstead http://www.scottbeckstead.com

[pygame] Pygame Installation problems (Python 2.6.2)

2009-08-19 Thread Scott K .
I'm missing here. Thanks for any helpful or insightful replies! -Scott Kincaid Very noob python programmer. _ With Windows Live, you can organize, edit, and share your photos. http://www.windowslive.com/Desktop/PhotoGallery

RE: [pygame] Pygame Installation problems (Python 2.6.2)

2009-08-19 Thread Scott K .
om To: pygame-users@seul.org Maybe you are trying to use a 64-bit python to run a 32-bit pygame? Since pygame has compiled .pyd files, that probably would not work. On Wed, Aug 19, 2009 at 18:51, Scott K. wrote: Hey everyone, hopefully this email works. This is my first time using a ma

RE: [pygame] Pygame Installation problems (Python 2.6.2)

2009-08-20 Thread Scott K .
It's really my own fault for not paying attention. I did have 64bit Python 2.6.2 installed and then tried to install the 32bit Pygame (for 2.6) which of course didn't work. I got rid of the 64bit Python and installed 32bit Python and now pygame is recognized with no problems. > Date:

[pygame] Another noob install question (PGU-0.12.3)...

2009-08-22 Thread Scott K .
Running in windows, how would I go about installing PGU, specifically pgu-0.12.3? Do I simply unzip the file into my site-packages folder? Documentation seems to be lacking (or I'm not looking in the right places), and the simple install instructions look like they were written for linux. T

RE: [pygame] Another noob install question (PGU-0.12.3)...

2009-08-22 Thread Scott K .
t 22:35, Yanom Mobis wrote: i believe the simple install instructions were built for Linux/UNIX, Windows has a binary pkg (I think) if thats what your after. From: Scott K. To: pygame-users Sent: Saturday, August 22, 2009 5:22:11 PM Subject: [pygame] Another noob install question (PGU-0.12.3)

[pygame] Collision Issues

2009-08-24 Thread Scott Miller
I've been messing around with a sample from the L Line's book on game programming, and I've tried to further develop their space.py example that demonstrates a ship without friction. I've tried my hardest to properly enter collision detection on a set of 40,40 rects that are placed throughout the

[pygame] student looking GSoC mentor

2010-03-27 Thread Scott Buffa
Hi, my name is Scott Buffa, and I am a Junior (soon to be senior) computer science major at Michigan State University. I was tipped off about your GSoC offerings from my professor Titus Brown, who is active in the python community. I would be interested in working on pygame this summer. The

[pygame] Pygame on 2nd monitor

2010-08-15 Thread Scott Sumner
how to address it? I've told Pygame to use the hardware accelerated surfaces and double buffering but no combination seems to help. Thanks, Scott

Re: [pygame] Making UPS smart with Pygame and Joystick input socket

2011-04-13 Thread Scott Sumner
e joystick directly" function I think it'll just work. Scott On Wed, Apr 13, 2011 at 10:24 AM, James Paige wrote: > Oh! I understand now! You are going to take a joystick, disassemble it, > and splice it together with your UPS so the buttons get pushed as you > describe. > >

Re: [pygame] Quick OS survey - 2013

2013-12-05 Thread Scott Sumner
34% Windows 7 17% Ubuntu 16% Xbuntu 33% Raspian On Fri, Dec 6, 2013 at 12:27 AM, Miriam English wrote: > Puppy Linux 97% > Android 1% > Ubuntu Linux 1% > various flavors of MSWindows and FreeDOS 1% > > > Jason Marshall wrote: > >> pygamers, which computer operating system(s) have you used this

[pygame] Multiple sound cards

2014-10-16 Thread Scott Sumner
f that's easier. Thanks, Scott

Re: [pygame] Pygame site

2016-02-29 Thread Scott McGrath
unsubscribe pygame-users On Mon, Feb 29, 2016 at 3:52 PM, Ian Mallett wrote: > I think I have 90% of the functional documentation memorized. +1 for local > copies. >

[pygame]

2016-02-29 Thread Scott McGrath
unsubscribe pygame-users

RE: [pygame] pygame website - request for suggestions

2006-07-10 Thread Nelson, Scott
ese references are enclosed in tags with the short description getting a . Hope that makes sense. Feel free to ask for clarification if necessary... Great site! Keep it up! I'd be lost w/out this site! -Scott > Hey, > > It's been one year since I launched the new pygame webs

RE: [pygame] Growing Pygame

2006-07-27 Thread Nelson, Scott
ditor (at least on WinXP with Opera). It looks fine on the web, but doesn't copy/paste properly. Have at it, all! -Scott I've gone ahead and added a top-level link to this wiki page as well as mentioned it in the news area of the site. I thi

[pygame] Rects and they handle right and bottom borders

2006-07-31 Thread Nelson, Scott
ther behaviors, such as range(3) or slicing's [0:3]? Does SDL simply do it this way? Something else? Thanks for indulging me on this hair splitting... -Scott

RE: [pygame] Rects and they handle right and bottom borders

2006-08-01 Thread Nelson, Scott
Thanks all for the responses. They really solidified my understanding of Rects. Very helpful... -Scott

RE: [pygame] Gradient Algorithm

2006-08-07 Thread Nelson, Scott
How 'bout throwing this in the Cookbook? http://www.pygame.org/wiki/CookBook -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Kris Schnee Sent: Saturday, August 05, 2006 4:30 PM To: pygame-users@seul.org Subject: [pygame] Gradient Algorithm Here is some

[pygame] 2D vector class

2006-08-11 Thread Nelson, Scott
ted to tighten up my vector class and submit both it and the particle system modules. Hopefully, then, other cookbook entries could use this vector class (and improve upon it, please!). Lofty goals? Maybe, but gotta start somewhere, right? Thanks, all for reading this far! -Scott

RE: [pygame] 2D vector class

2006-08-12 Thread Nelson, Scott
Thanks for all the feedback, everyone. It's gonna take me a bit to pour over all the details. Very helpful! And, Brian, thanks for posting your vector class to the Cookbook! Much appreciated! -Scott

[pygame] looking for classic video game clone repository?

2006-09-27 Thread Nelson, Scott
?   Thanks tons!   -Scott

RE: [pygame] looking for classic video game clone repository?

2006-09-28 Thread Nelson, Scott
noteworthy to me because it looked like a number of submissions were made with pygame (other submissions were made with other languages).  But, I can’t seem to find that site.   Have others heard of this site?  What is it called?  Could someone post the link?   Thanks tons!   -Scott

RE: [pygame] Fullscreen on second monitor.

2006-06-05 Thread Nelson, Scott
I’m not sure if this answers exactly what you’re asking, but I was able to run my pygame mini-projects (all in pygame 1.7.1) and move their window to my secondary monitor manually (in WinXP) and they seemed to run fine.   Apparently, pygame doesn’t have a built in way to move windows arou

Re: [pygame] The introduction of my Google Summer Code Project

2008-04-29 Thread Devon Scott-Tunkin
--- Chris Hager <[EMAIL PROTECTED]> wrote: > Hey, > > We are a team also working on 2d physics for python, > and I thought I > could maybe post a useful comment :) Congratulations > for your GSoC > project btw!! > > First of all, I think it's extremely ambitious to > write an own physics > eng

Re: [pygame] The introduction of my Google Summer Code Project

2008-04-29 Thread Devon Scott-Tunkin
This looks great, I was meaning to get into Box2D but hadn't researched enough to see how easy it would be to implement into PyGame. RE: GSoC Seems like it would make more sense to use parts of Box2D or another open source physics implementation that is stable, tested, and fast, and then gut the

Re: [pygame] Re: Car physics

2008-05-26 Thread Devon Scott-Tunkin
Thank Mike, I have always wanted to make a rock'n roll racing clone... Devon --- PyMike <[EMAIL PROTECTED]> wrote: > Never mind, I converted one of DrPetter's car demos > to python, and it works > great. > if anyone's interested, it's here: > http://pymike.aftermatheffect.com/demos/cardemo-0.1.z

Re: [pygame] how hexcolour arrays works?

2008-07-28 Thread Devon Scott-Tunkin
yay graphic designers here, here, hey, hey! Devon --- On Mon, 7/28/08, Paulo Silva <[EMAIL PROTECTED]> wrote: > From: Paulo Silva <[EMAIL PROTECTED]> > Subject: Re: [pygame] how hexcolour arrays works? > To: pygame-users@seul.org > Date: Monday, July 28, 2008, 6:59 AM > Noah, i also agree comp

Re: [pygame] Perlin Noise Function

2008-07-30 Thread Devon Scott-Tunkin
Bullet patterns for shooters and terrain generation is what i could see using it for in 2d... Devon --- On Wed, 7/30/08, Knapp <[EMAIL PROTECTED]> wrote: > From: Knapp <[EMAIL PROTECTED]> > Subject: Re: [pygame] Perlin Noise Function > To: pygame-users@seul.org > Date: Wednesday, July 30, 2008

Re: [pygame] Sprite Code

2008-08-19 Thread Devon Scott-Tunkin
I've just been doing it manually, but I haven't been doing very complicated things. For a jumping grasshopper: def load_image(name): image = pygame.image.load(name) image = image.convert() return image def grasshopper_images(): image = load_image("sprite2.png") return [image

Re: [pygame] PyGameDB coming along well

2008-08-19 Thread Devon Scott-Tunkin
I'm liking snake oil as well. --- On Tue, 8/19/08, Brad Montgomery <[EMAIL PROTECTED]> wrote: > From: Brad Montgomery <[EMAIL PROTECTED]> > Subject: Re: [pygame] PyGameDB coming along well > To: pygame-users@seul.org > Date: Tuesday, August 19, 2008, 2:01 PM > On Tue, Aug 19, 2008 at 1:54 PM, Ri

Re: [pygame] PyGameDB coming along well

2008-08-19 Thread Devon Scott-Tunkin
, Aug 19, 2008 at 2:12 PM, Devon Scott-Tunkin > <[EMAIL PROTECTED]>wrote: > > > I'm liking snake oil as well. > > > You guys know that snake oil is a term referring to items > that are said to > be good but are basically placebos, or at the worst, even > dangerous?

Re: [pygame] PyGameDB coming along well

2008-08-20 Thread Devon Scott-Tunkin
PyFloat --- On Tue, 8/19/08, Richie Ward <[EMAIL PROTECTED]> wrote: > From: Richie Ward <[EMAIL PROTECTED]> > Subject: Re: [pygame] PyGameDB coming along well > To: pygame-users@seul.org > Date: Tuesday, August 19, 2008, 8:38 PM > Not bad, short names are nice :) > > On Wed, Aug 20, 2008 at

Re: [pygame] PyGameDB coming along well

2008-08-27 Thread Devon Scott-Tunkin
Nice start, I can barely see that light blue against the white, so it looks more like an unintentional color mismatch, maybe choose a slightly darker light blue for the boxes or some sort of border? I can make some graphics if you want. Devon --- On Tue, 8/26/08, Richie Ward <[EMAIL PROTECTED

Re: [pygame] PyGameDB coming along well

2008-08-27 Thread Devon Scott-Tunkin
008, 11:42 AM > That would be great, I think I will play around with the > layout and > try different colours! > > I just need some web 2.0 buttons, gradients, whatever fancy > looking > things you can fit in to make it look snazzy. > > On Wed, Aug 27, 2008 at 4:45 PM, Devon

Re: [pygame] PyGameDB coming along well

2008-08-28 Thread Devon Scott-Tunkin
ings you can fit in to make it look snazzy. > > On Wed, Aug 27, 2008 at 4:45 PM, Devon Scott-Tunkin > <[EMAIL PROTECTED]> wrote: > > Nice start, I can barely see that light blue against > the white, so it looks more like an unintentional color > mismatch, maybe choose a sli

Re: [pygame] PyGameDB coming along well

2008-08-28 Thread Devon Scott-Tunkin
I just need some web 2.0 buttons, gradients, whatever fancy > looking > things you can fit in to make it look snazzy. > > On Wed, Aug 27, 2008 at 4:45 PM, Devon Scott-Tunkin > <[EMAIL PROTECTED]> wrote: > > Nice start, I can barely see that light blue against > the white

Re: [pygame] Game Maker but with Python?

2008-10-03 Thread Devon Scott-Tunkin
I'd use Game Maker if it was multiplatform and didn't have slowdown issues so much for me. I love Python, but scripting languages all do pretty much the same thing, and if you know one you can learn them all. I think expanding on PGU to create a graphical level editor / tile engine that allowed

Re: [pygame] sprite groups and tilesheets

2008-11-11 Thread Devon Scott-Tunkin
its returning a list so you cant have self.image = load_sprite('player.png'). you need something like: self.images = load_sprite('player.png') self.image = self.images[0] #for first frame or self.frame = 0 self.image = self.images[self.frame] #if you want to update it later with the different

Re: [pygame] Python cant read

2008-11-13 Thread Devon Scott-Tunkin
system properties, advanced, environmental variables, variable: Path should have C:\Python; in it or whatever the path to python is. --- On Thu, 11/13/08, Matt Pearson <[EMAIL PROTECTED]> wrote: > From: Matt Pearson <[EMAIL PROTECTED]> > Subject: Re: [pygame] Python cant read > To: pygame-users

Re: [pygame] Geany

2008-11-14 Thread Devon Scott-Tunkin
So I just tried Geany based on everyone's lamp love and it rocks. It is just fast, simple, small and convenient. Instead of using IDLE for python and VS2005 for C++ and tearing my hair out when they behave like unresponsive, bloated children, I have this program that just works (until my next c

Re: [pygame] Re: Working on Retro 80s Game SDK, Looking for general support

2009-01-06 Thread Devon Scott-Tunkin
Does it use its own map format? or did you use a basic txt or graphics file format? Have you looked at the pgu editor code for examples? they might be helpful, even though I kind of hate them :). never know when map sizes are too big for it. This project sounds great though, XML objects is som

Re: [pygame] GMArcade Contest, PyGame Users Invited

2009-01-20 Thread Devon Scott-Tunkin
I agree, I find this info interesting and related to pygame users. If someone is annoyed by non technical marketing for contests or activities then that person can simply ignore those messages. Devon --- On Mon, 1/19/09, pymike wrote: > From: pymike > Subject: Re: [pygame] GMArcade Contest,

Re: [pygame] Google Summer of Code participation

2009-03-11 Thread Devon Scott-Tunkin
I'd like to apply for gsoc 2009 in pygame when the time comes. I'm doing an MS in Game Development (programming), but have spent my first year taking undergraduate prerequisites in computer science classes as my background is in graphic design and not programming. That leaves me probably at a b

Re: [pygame] Google Summer of Code participation

2009-03-11 Thread Devon Scott-Tunkin
9, Marcus von Appen wrote: > From: Marcus von Appen > Subject: Re: [pygame] Google Summer of Code participation > To: pygame-users@seul.org > Date: Wednesday, March 11, 2009, 2:11 PM > On, Wed Mar 11, 2009, Devon Scott-Tunkin wrote: > > > > > I'd like to apply

Re: [pygame] PyGame Website Rewrite

2009-04-22 Thread Devon Scott-Tunkin
I'd like to help on the graphics side, the current site kind of looks like the python threw up all over the place. --- On Tue, 4/21/09, jug wrote: > From: jug > Subject: [pygame] PyGame Website Rewrite > To: pygame-users@seul.org > Date: Tuesday, April 21, 2009, 3:38 PM > Hello, > > Even if

Re: [pygame] starting the rewrite

2009-05-01 Thread Devon Scott-Tunkin
>We are still searching for a web-designer, so please help us. >Over again, please write your name to the list there if you'd like to >>participate. which list where? err what's the link? I thought I got on the google list, and then I tried to join the first one (trac?) but it never sent me th

Re: [pygame] starting the rewrite

2009-05-01 Thread Devon Scott-Tunkin
I don't know either framework, but I'm partial to Django becuase of: http://en.wikipedia.org/wiki/Django_Reinhardt --- On Fri, 5/1/09, Casey Duncan wrote: > From: Casey Duncan > Subject: Re: [pygame] starting the rewrite > To: pygame-users@seul.org > Date: Friday, May 1, 2009, 1:35 PM > I w

Re: [pygame] audio programming with pygame?

2009-05-23 Thread Devon Scott-Tunkin
There's also the pure data "language" http://puredata.info/ --- On Sat, 5/23/09, Alexandre Quessy wrote: > From: Alexandre Quessy > Subject: Re: [pygame] audio programming with pygame? > To: pygame-users@seul.org > Date: Saturday, May 23, 2009, 8:46 AM > Hi, > ChucK is also an awesome language

Re: [pygame] Pygame Website Rewrite: First alpha version ready for testing

2009-05-25 Thread Devon Scott-Tunkin
Thanks. She's right about the teal gradient:). The current design is VERY alpha, more basic layout to get started then anything and I'm really just playing with the colors at this point. Adobe kuler is also good for color schemes. Devon --- On Sun, 5/24/09, Tyler Laing wrote: > From: Tyler L

RE: [pygame] Alpha channels and per pixel alpha

2009-06-10 Thread Devon Scott-Tunkin
What are you trying to do with the alpha channel? Just a transparent background? Are you drawing something on the alpha channel in photoshop? Just adding one doesn't really do anything, the alpha channel has to have , pixel data too, just like the rgb channels. If I want to make a jpg transpar

Re: [pygame] resources for edge tile algorithm

2009-06-24 Thread Devon Scott-Tunkin
I don't know if this is helpful but I came across it the other day. http://www.gamedev.net/reference/articles/article934.asp I believe it's basically just saying that when creating the top transition tile layer check the 8 surrounding tiles of each tile on the screen (or the whole generated ma

Re: [pygame] resources for edge tile algorithm

2009-07-03 Thread Devon Scott-Tunkin
Well since the forest is drawing outside sides when on top, and the dirt is drawing inside sides, probably something going wrong there. Perhaps it IS drawing the side dirt tile, but it is drawing the wrong cardinal side/position so the forest is showing through? But it is hard for me to tell wh

Re: [pygame] status report

2009-07-10 Thread Devon Scott-Tunkin
Bah, I like the colors (Do you mean teal? There's not very much green in there any more?) and the arch linux site is boring (although clean and well structured), which fits with arch linux, but not pygame :). Although there will be a second "classic" theme based on the older revision if any one

Re: [pygame] how to remove spam comments in pygame wiki

2009-07-31 Thread Devon Scott-Tunkin
As the designer of the new site I'm against that idea on principle. I really hate using pages with no max width on widescreen monitors as it forces me to resize my window to read the pages. Readability and usability suffer with expanding width pages after a certain width, which is why I like h

Re: [pygame] Improving pygame web docs

2009-07-31 Thread Devon Scott-Tunkin
"The background is too busy, IMHO" I thought it looked good, but I can see how it is busy with such a large texture repetition, although it doesn't seem to negatively effect me when using the site. The plain gradient was too boring for me, at least when it was the extreme colors it used to be.

[pygame] The great pySchism, was: how to remove spam comments in pygame wiki

2009-07-31 Thread Devon Scott-Tunkin
>The Pygame website is a completely separate project, privately funded and >run. I hope you are talking about the old site, otherwise that IS a good joke. Our rewrite is not funded or intended to be privately run, although it could be. Although it may remain OBSCURELY run because of people ha

Re: [pygame] how to remove spam comments in pygame wiki

2009-07-31 Thread Devon Scott-Tunkin
gt; > On Fri, Jul 31, 2009 at 2:10 PM, Devon Scott-Tunkin > <mailto:djvonfun...@yahoo.com>> > wrote: > > > >     I really hate using pages with > no max width on widescreen monitors > >     as it forces me to resize my > window to read the pages. > &

Re: [pygame] how to remove spam comments in pygame wiki

2009-07-31 Thread Devon Scott-Tunkin
aracters per line a > browser shows. > > All that being said, I'm terribly sympathetic with how > hard the web design stuff can be as your testing matrix of > browsers and window widths explode, and I'd never judge > somebody for sticking with fixed width restrictions for th

Re: [pygame] The great pySchism, was: how to remove spam comments in pygame wiki

2009-07-31 Thread Devon Scott-Tunkin
ditto everything Brian just said. Devon --- On Fri, 7/31/09, Brian Fisher wrote: > From: Brian Fisher > Subject: Re: [pygame] The great pySchism, was: how to remove spam comments in > pygame wiki > To: pygame-users@seul.org > Date: Friday, July 31, 2009, 10:24 PM > On Fri, Jul > 31, 2009 at

Re: [pygame] how to remove spam comments in pygame wiki

2009-08-01 Thread Devon Scott-Tunkin
day, July 31, 2009, 11:37 PM > > > On Sat, Aug 1, 2009 at 12:55 AM, > Devon Scott-Tunkin > wrote:  >  ... This is something I have put > much thought into and I believe using a combination of fluid > width with maximum and minimums is the best solution for > single c

Re: [pygame] moonlight 2.0

2009-08-19 Thread Devon Scott-Tunkin
I'm no expert, but I believe it would require porting the whole api to wrap the silverlight drawing api. There was also a project mono.xna that was trying to have xna calls wrap sdl and opengl, which you could use from ironpython as an alternative. But true pygame 1:1 api would take a lot of wo

Re: [pygame] Standard methodology for different game screens

2009-09-19 Thread Devon Scott-Tunkin
A state machine or stack is a usual way to do it, where each state/scene has its own update stuff and event handling and the pygame loop just uses the current scene. --- On Sat, 9/19/09, Pablo Moleri wrote: > From: Pablo Moleri > Subject: [pygame] Standard methodology for different game scree

Re: [pygame] Re: Announce: PygWeb2.0rc

2009-12-06 Thread Devon Scott-Tunkin
> > if clicking on the "code" tab, the whol website recenter and has smaller > width (1024) than before. you may have to test with high browser > resolution > I should look into this though, sounds like the code css is overriding the other widths. I don't think he was complaining that it was too wi

Re: [pygame] Re: Announce: PygWeb2.0rc

2009-12-07 Thread Devon Scott-Tunkin
ra data may be important. Not > for the demo, but for a productive usage. The problem is, that there is no > option for normal users to attach any files to snippets (which is, I think, > basically appropriate). So these snippets either have to work without > additional data or host this

Re: [pygame] unsubscribe

2010-02-01 Thread Devon Scott-Tunkin
It's all about the tools folks. Unity has a leg up there. On Sun, Jan 31, 2010 at 6:56 PM, ryan wrote: > unity3d is awesome. Its got a few less that desirable limitations here and > there, it also needs some serious help in doing FPS games right now. But for > point and click games or sidescrol

Re: [pygame] DMs, what are you doing?!

2010-02-15 Thread Devon Scott-Tunkin
I plan on trying to do the 7 day roguelike challenge March 6-14th. But it will probably be turn based. http://groups.google.com/group/rec.games.roguelike.development/browse_thread/thread/96fae2f059d0b2b2 On Sun, Feb 14, 2010 at 5:27 PM, B W wrote: > I'm curious. :) > > Is anybody out there wor

Re: [pygame] Info on writing pygame game for iPodTouch / iPhone?

2010-04-06 Thread Devon Scott-Tunkin
Cydia is for jail broken iphones. You can't use python in the app store until someone makes a static version that compiles into the app. which should theoretically be possible since there are static ruby and .net apps in the app store... but afaik there have been no python ones. Otherwise you nee

Re: [pygame] informal poll on Windows python version

2010-04-29 Thread Devon Scott-Tunkin
windows 7 python 2.6 On Thu, Apr 29, 2010 at 2:46 AM, Chris Van Bael wrote: > Windows XP SP3 in VirtualBox on Windows 7 or Ubuntu (I'm very hesitant > to build executables on Windows 7) > Python 2.6 (just switched over from 2.4 without problems) > Pygame 1.9.1 >

Re: [pygame] GSoC 2010: A New Draw Module

2010-05-03 Thread Devon Scott-Tunkin
Congratulations Julian, looking forward to it. Devon On Sun, May 2, 2010 at 6:00 PM, Luke Paireepinart wrote: > Yay. > Pygame has needed this for a LONG time. > Good luck! Keep us updated. > > On Sun, May 2, 2010 at 5:55 PM, jug wrote: > > Hello! > > > > I'm going to write a new draw module fo

Re: [pygame] Pygame vs XNA

2010-07-26 Thread Devon Scott-Tunkin
XNA provides a lot of built-in functionality for 3D games. None of it is very advanced, ie. vector math, hlsl shader loading, cameras and lights, bounding sphere and aabbox collisions, fbx and .x model loading... but it is easier and quicker to get going with 3D with XNA than with pygame + opengl o

Re: [pygame] Pygame vs XNA

2010-07-26 Thread Devon Scott-Tunkin
Granted, you CAN use python (or any .net language, F# anyone?) with XNA if you just want to build for windows... I On Mon, Jul 26, 2010 at 11:02 AM, Devon Scott-Tunkin < devon.scotttun...@gmail.com> wrote: > XNA provides a lot of built-in functionality for 3D games. None of it is > v

Re: [pygame] 127.5

2010-08-02 Thread Devon Scott-Tunkin
Practical graphical applications often use textures to store data as well. Deferred renderers store all the geometry data in a gbuffer texture for example. For screen space ambient occlusion and many other screen space lighting techniques people often render a float linear depth in one channel and

Re: [pygame] Faster OBJ loader

2010-09-28 Thread Devon Scott-Tunkin
It should be noted that display lists are deprecated (but for all intents and purposes still there) in the anti-fixed function opengl 3.1+ (and perhaps completely unavailable in open gl es 2.0?). So learning vbos is probably a good idea, and like display lists it also means you aren't passing verte

Re: [pygame] New Apple and MS stores. Pygame support?

2010-10-26 Thread Devon Scott-Tunkin
Well Apple flip-flopped in the summer so now their guidelines seem to suggest you could "theoretically" develop an iOS app in python.But as always, expect Apple to change their minds on a dime and be very selective about what their vague guidelines actually mean. “… Based on their [our developers]

Re: [pygame] (pyopengl) GLSL fragment shader with arrays uniform cause sporadic screen blinking

2011-02-11 Thread Devon Scott-Tunkin
My laptop also has a 945gm so I can't test this until I get to my desktop (although glsl shaders will work on os x with a 945gm, intel only supports arb shaders in windows opengl). The http://bpaste.net/show/13617/ is not the same because the glsl compiler will usually compile out (make inactive)

Re: [pygame] Re: (pyopengl) GLSL fragment shader with arrays uniform cause sporadic screen blinking

2011-02-11 Thread Devon Scott-Tunkin
by decreasing array elements at stage of > declaration in shader from 100 down to 20. > > > > On Feb 12, 1:09 am, Devon Scott-Tunkin > wrote: > > Thehttp://bpaste.net/show/13617/is not the same because the glsl > compiler > > will usually compile out (make inac

Re: [pygame] Making animation.

2011-05-27 Thread Devon Scott-Tunkin
You could do some of those effects as a normal animation. But I think what you're really looking for is "particle effects", especially for smoke, fire, water splashes, etc. there's tons of information on this on the internet and a few python 3rd party libraries. Basically you need to draw lots of t

Re: [pygame] growing out of idle ide

2011-08-16 Thread Devon Scott-Tunkin
I really like geany http://www.geany.org/ it's a very lightweight ide for anything with a clean, ituitive user interface. I've used it for my python and c projects. On Tue, Aug 16, 2011 at 9:58 AM, Mac Ryan wrote: > > > I don't particularly like Eclipse... seems pretty bloated especially > > >

[pygame] spritesheets and animation

2008-02-23 Thread Devon Scott-Tunkin
Hi I've just started using pygame and python in general as of a week ago and I'm probably trying to get up the mountain too soon. In the following program I've frankensteined in order to simply repeat a 4 frame walk cycle animation, I can't get the sprite to display, all I see is black. If anyo

Re: [pygame] spritesheets and animation

2008-02-24 Thread Devon Scott-Tunkin
genesprite.add(gene) I hope that works, good luck! -Sean On Sat, Feb 23, 2008 at 3:18 PM, Devon Scott-Tunkin <[EMAIL PROTECTED]> wrote: Hi I've just started using pygame and python in general as of a week ago and I'm probably trying to get up the mountain too soon. In the

Re: [pygame] spritesheets and animation

2008-02-24 Thread Devon Scott-Tunkin
gger ones may become an issue. Thanks, Devon Mel Collins <[EMAIL PROTECTED]> wrote: On Sunday 24 February 2008 18:09, Devon Scott-Tunkin wrote: > Thanks, now it shows up. But it doesn't animate. Just displays the 2nd > frame oddly enough... I suspect it may be because, afte

Re: [pygame] PyDay #1

2008-02-28 Thread Devon Scott-Tunkin
can i use grid paper? :) PyMike <[EMAIL PROTECTED]> wrote: I give up. I had made the String To Image script so people could have a little more interesting graphics, but since people are not cooperating, I'm completely changing the rules. This is driving me crazy with everyone suggesting ways o

[pygame] scaling the entire screen

2008-03-15 Thread Devon Scott-Tunkin
I'm completely new to this, but I've been trying to figure out if there's a way to scale an entire game to a higher resolution, like what is frequently done in emulators etc so i could allow the user to play at the low resolution or scale it higher if desired. Is there a simple way to do this? And

Re: [pygame] my first game (so far)

2008-03-17 Thread Devon Scott-Tunkin
Hey, I liked the weird american idol like menu song and the tiles look pretty cool in the graphics file. When I first ran it and tried to select new game I got a pygame.error: music not loaded for the pygame.mixer.music.play in scene.py (line 28). i commented it out and it started (as i haven't w

Re: [pygame] my first game (so far)

2008-03-18 Thread Devon Scott-Tunkin
very many. but it may be a hardware or driver issue somewhere on my end and vista. great start though, ill be excited to see it when its more done. Devon --- Michael Fiano <[EMAIL PROTECTED]> wrote: > On Mon, 17 Mar 2008 17:18:46 -0700 (PDT) > Devon Scott-Tunkin <[EMAIL PROTECTED

[pygame] simple question about creating multiple instances of a sprite

2008-04-10 Thread Devon Scott-Tunkin
Please forgive my programming ignorance, but is there a simpler way to create multiple instances of a sprite than say: sprite(), sprite(), sprite(), sprite(), sprite()? Devon __ Do You Yahoo!? Tired of spam? Yahoo! Mail has the best spam protect

Re: [pygame] simple question about creating multiple instances of a sprite

2008-04-11 Thread Devon Scott-Tunkin
Thanks, that makes sense now that I know what xrange and range are. Devon --- Greg Ewing <[EMAIL PROTECTED]> wrote: > Devon Scott-Tunkin wrote: > > Please forgive my programming ignorance, but is > there > > a simpler way to create multiple instances of a > sprite &g

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