Not 100% sure what you're using or trying to use.
In 2012 or 2013 they introduced GetGeometry3() specifically for python,
that with the time in frames argument worked ok for me.
In CPP GetGeometry with a time argument also works fine in my (dated)
experience, but the time option is only available
The panasonic tablet probably won't be mature enough to be a safe bet,
though it's a push in the right direction.
Guy says something about 3 hours battery life... best case I guess. The
pen is clunky indeed, and 4K means really tiny icons.
MS surface would be somewhat interesting, would it be
Hi Manuel,
Redshift doesn't currently support multiple framebuffers (or render
elements), but it's in the plan.
-Nicolas
On Wed, Mar 13, 2013 at 7:53 PM, Manuel Huertas Marchena
lito...@hotmail.com wrote:
Hi Nicolas,
This looks very interesting, props to you guys, I am looking forward for
You are right, however, I expect some placeholder shader for the
unsupported material. It'd be nice, so whenever it meets an unsupported
surface shader, the phong shader would come in. It's simple enough, I
think.
From: softimage-boun...@listproc.autodesk.com
Maybe u should send us a simple scene of what problem u are encountering...
Regards,
Chris
On 12 Mar, 2013, at 9:04 PM, Kostas Strevlos kst...@gmail.com wrote:
Hi all,
I've been using the new compound for softimage 2013 Resample Strand Trails
in order to smooth the trails. By default the
Does 2013 include a Resample Strand Trails? I can't find it.
On 14/03/2013 7:18 AM, Chris Chia wrote:
Maybe u should send us a simple scene of what problem u are encountering...
Regards,
Chris
On 12 Mar, 2013, at 9:04 PM, Kostas Strevlos kst...@gmail.com wrote:
Hi all,
I've been using the
Hm, i use the GeometryAccessor for my plugin and it works for every frame.
It also gives you triangulated values back, if needed.
PolygonMesh mesh( whatever );
CGeometryAccessor ga = mesh.GetGeometryAccessor(
siConstructionModeSecondaryShape, siCatmullClark, subd.GetParameterValue(
Can someone tell me if this is rendered?
http://www.thisiscolossal.com/2013/03/this-is-what-happens-when-you-run-water-through-a-24hz-sine-wave/
He never touches the water... that's could be one thing, also the shadow of
the water is very dark, there doesn't seem to be any light refraction or
caustics
On 14 March 2013 12:50, Doeke Wartena clankil...@gmail.com wrote:
Can someone tell me if this is rendered?
There's no reason to suppose it should be fake as far as I can tell...
DAN
On Thu, Mar 14, 2013 at 11:50 AM, Doeke Wartena clankil...@gmail.comwrote:
Can someone tell me if this is rendered?
Yes its true. Try to find more about liquids and ressonance.
Mário Domingos | 3D Artist/Generalist | www.mariodomingos.com
T: +351 91 646 80 16 | Carnaxide - Portugal
On 14/03/2013, at 12:00, Sebastien Sterling sebastien.sterl...@gmail.com
wrote:
He never touches the water... that's could be
AFAIK it's real. It's just a trick of the camera, though. I don't
know/think it looks like that in person.
On Thu, Mar 14, 2013 at 8:00 AM, Sebastien Sterling
sebastien.sterl...@gmail.com wrote:
He never touches the water... that's could be one thing, also the shadow
of the water is
Probably not,
If you saw the water without the camera it would be vibrating to and fro and
sloshing around a bit.
The synced camera and 24hz sine wave means that your'e only seeing the water at
a certain part of it's vibration.
Same idea as this..
http://www.youtube.com/watch?v=ZRlNOyxWWf8
Before rants about how bad the situation is for Softimage I think this
would be a good time for Autodesk to step in and say what we can expect.
I'm holding my breath for the moment :)
regards
stefan
On Thu, Mar 14, 2013 at 1:14 PM, Marco Peixoto mpe...@gmail.com wrote:
Didn't that list do that for you?
Breath out now.
Rob Wuijster
E r...@casema.nl
\/-\/\/
On 14-3-2013 13:29, Stefan Andersson wrote:
Before rants about how bad the situation is for Softimage I think this
would be a good time for Autodesk to step in and say what we
Still hoping that those empty pages for animation ice etc will be filled
with more stuff.
If not... then outside SI guys made a lot more and better additions to
Softimage than whole SI dev team that are actually paid to improve it.
So far from what we know this is not something that company's dev
I'm building a tool which sets data to weights via ICE (an auto weighter).
What I need it to do is working great, however, as it's ICE, it executes
all the time - whenever a deformer is moved it re-evaluates the tree. The
tree is slow. What I really need is some way of making the ice
data
cache it and use a switch to load the cached data or re-evaluate the tree.
On Thu, Mar 14, 2013 at 12:02 PM, Jules Stevenson
droolz...@googlemail.comwrote:
I'm building a tool which sets data to weights via ICE (an auto weighter).
What I need it to do is working great, however, as it's ICE,
Doh, of course. Thanks Vladimir.
On Thu, Mar 14, 2013 at 4:09 PM, Vladimir Jankijevic
vladi...@elefantstudios.ch wrote:
cache it and use a switch to load the cached data or re-evaluate the tree.
On Thu, Mar 14, 2013 at 12:02 PM, Jules Stevenson
droolz...@googlemail.com wrote:
I'm
I would like if you can see the size of objects so it's easier to make
models for 3d printing.
2013/3/14 Francois Lord flordli...@gmail.com
+1
On 14/03/2013 09:45, Eric Lampi wrote:
Guys,
Don't you think it's better to just wait for the list to be released
before getting too worked up
This is an example of a proper software update.
http://www.sidefx.com/index.php?option=com_contenttask=viewid=2447Itemid=360
Mário Domingos
www.mariodomingos.com
Sent from my super iPhone
On 14/03/2013, at 17:10, Doeke Wartena clankil...@gmail.com wrote:
I would like if you can see the
Well that sure is something people using Houdini appreciate and we using AD
products regret. Perhaps updates are so Top Secret that AD doesn't want
other software companies to see what's coming up... More of the same. In
the meantime we can only hope that NEW IMPROVEMENTS to Softimage are
I'm sure that if other companies see what AD have prepared for lunch in the
next month or so, they (other companies) will rush in and implement same or
better in a month or two!!!
I mean cmon who are we kidding :)
And on it is true that 3rd party people brought more improvement's to SI in
the
Hmm, actually this is not so cool - just the process of reading in the
cached attribute required (a copy of EnvelopeWeightsPerDeformer) and
setting it to the envelope weights is slowing down the env operator to a
pretty unintuitive level... This leaves no room for optimization as far as
I can see,
WTF? There are *plenty* of areas that need improvement in Softimage:
- ASCII file format support for forward/backwards compatibility and
external access for custom development
- Realtime Shaders (High Quality Viewport) can use a complete rebuild
as the current one is near
hey jules
so you are setting the weights in the modeling stack? and using them in the
animation stack?
s
On Thu, Mar 14, 2013 at 11:44 AM, Jules Stevenson
droolz...@googlemail.comwrote:
Hmm, actually this is not so cool - just the process of reading in the
cached attribute required (a copy
WTF? (part 2)
I would definitely NOT want to stay on 2010. Way too many blocking issues and
bugs. We just upgraded to 2013 SP1 from Softimage 7.5 as it was the first
version since 7.5 which gave us the bare minimum feature set that didn't have
major issues - and even then I had to write a
Yes let's think rationally...
What you are kinda saying is let's all be investors so then maybe AD will
invest in development and all will be happy? Invest in something that so
far shown really really slow progress...
You alone said that nothing between 7.5 and 2013 wasn't really worth of
upgrade.
WTF part 3.. I agree with Matt for once!!
*Greg Punchatz*
*Sr. Creative Director*
Janimation
214.823.7760
www.janimation.com http://www.janimation.com
On 3/14/2013 1:58 PM, Matt Lind wrote:
WTF? (part 2)
I would
On Thu, Mar 14, 2013 at 11:58 AM, Matt Lind ml...@carbinestudios.comwrote:
If fewer customers pay for support, how much developer time do you think
is going to be put into the product? In other words, by not paying you are
effectively killing the product.
Wait, what? This is a chicken
...and to add on Simon's post.. it is hard to even imagine where package
will be if absolutely everything about it's roadmap is hidden completly.
it more looks like let's get as much as possible from subscription before
they stop than having real plan about it at all.
On Thu, Mar 14, 2013 at
100% Agree,
Reading you guys, it's like if everybody on the list was french :)
Le 14/03/2013 14:45, Eric Lampi a écrit :
Guys,
Don't you think it's better to just wait for the list to be released
before getting too worked up over it?
On Thu, Mar 14, 2013 at 9:01 AM, Mirko Jankovic
I wouldn't expect many changes in the core since the development team
has changed entirely.
From what I've heard, 3dsMax has the same problem. The core engineers
have all left over time and the new team can only add new buttons. I
suspect the same is happening for Softimage.
This is
Hey Steven, yep
On Mar 14, 2013 6:53 PM, Steven Caron car...@gmail.com wrote:
hey jules
so you are setting the weights in the modeling stack? and using them in
the animation stack?
s
On Thu, Mar 14, 2013 at 11:44 AM, Jules Stevenson
droolz...@googlemail.com wrote:
Hmm, actually this
Well said, but speed is still important, deadlines are tight and particularly
in the iterative direction phase often re-rendering takes much more time than
making a directed change. Dailies reflect this... A series of several
directed tweaks to a shot can stretch over several days in part to
Nostradamus knew.
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Francois Lord
Sent: 14 mars 2013 15:54
To: softimage@listproc.autodesk.com
Subject: Re: 2014 New feature list... minor corrections list... you decide
I wouldn't expect
Essentially the shutter speed of the camera is creating the same kind of effect
you can get with a strobe light where rapid motions seem to be slowed or halted.
So it's not rendered water, but it's also not what you would see with the naked
eye.
On Mar 14, 2013, at 8:09 AM, Adam Seeley
100% Agree,
Reading you guys, it's like if everybody on the list was french :)
Rob is becoming one fast.
He still has work on the cheese though.
Let’s get this thread off track because it’s going nowhere – is it that time of
the month again?
“ let’s rant some about AD.”
“ everybody calm
I wouldn't let early leaked information set the tone for how I'll feel about
the actual release, not when we'll find out the full official truth so soon
anyway. (Shrug.)
AD, and the Softimage teams, should certainly understand that this is an
industry where the rule is, grow or die. If we
you are right of course, as always.
what is really needed is a fine balance between quality and speed,
at a pricepoint that is affordable yet high enough to sustain development,
and available before my retirement.
From: Andy Moorer
Sent: Thursday, March 14, 2013 9:02 PM
To:
Awesome, thanks,
Ran
On Thu, Mar 14, 2013 at 4:40 AM, Stephan Woermann
swoerman...@googlemail.com wrote:
Hm, i use the GeometryAccessor for my plugin and it works for every frame.
It also gives you triangulated values back, if needed.
PolygonMesh mesh( whatever );
CGeometryAccessor
No and no.
Regardless of the product and the company, business is business. If your
company makes printed T-shirts and a particular T-shirt isn't selling, chances
are the company will stop manufacturing it. It's common sense.
Use that analogy on Softimage - if people stop buying it, why
If T-shirts are great with good looking designs and quality materials
and always putting out new series of designs people WILL keep buying it.
If you are trying to sell same shirt over and over again and each
season offer a bit different color of same shirt then people will stop
buying it.
simple
Hi everyone!
I have an issue where Softimage is adding materials to referenced material
libraries when the ref. material library is set as the current library. I'm
trying to remedy this with a custom plug-in and a OnBeginCommand custom
event to check if any shader commands where triggered. I'm
If enough T-shirts don't sell, the company will investigate as to why that is
and make changes. Companies don't like spending and not seeing a return.
BUT, as a customer you shouldn't withhold your money as first course of action.
You should be communicating your issues through proper
we are really moving away but... customers are complaining about latest
couple series of t-shirts.. more than enough time to investigate and change
;)
On Thu, Mar 14, 2013 at 9:54 PM, Matt Lind ml...@carbinestudios.com wrote:
If enough T-shirts don’t sell, the company will investigate as to
Events are usually aborted by returning false instead of true.
Matt
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Mitchell Lotierzo
Sent: Thursday, March 14, 2013 1:52 PM
To: softimage@listproc.autodesk.com
Subject: Scripting |
You can't abort a command.
On 14/03/2013 4:52 PM, Mitchell Lotierzo wrote:
Hi everyone!
I have an issue where Softimage is adding materials to referenced
material libraries when the ref. material library is set as the
current library. I'm trying to remedy this with a custom plug-in and a
Also same magic behind this seemingly static flying helicopter:
http://www.youtube.com/watch?v=VfihH-O_0eg
On Thu, Mar 14, 2013 at 8:09 AM, Adam Seeley adam_see...@yahoo.com wrote:
Probably not,
If you saw the water without the camera it would be vibrating to and fro
and sloshing around a
How long do you think people should go before using the last resort? One
year? Two? Ten? I think AD has had a very long grace period since they
bought Softimage and people have been patient enough.
They also aren't the only game in town, in fact they own some of the other
games.
On Thu, Mar
Dude, that's attached to a 24.5hz string.
On Thu, Mar 14, 2013 at 2:01 PM, Alan Fregtman alan.fregt...@gmail.comwrote:
Also same magic behind this seemingly static flying helicopter:
http://www.youtube.com/watch?v=VfihH-O_0eg
On Thu, Mar 14, 2013 at 8:09 AM, Adam Seeley
I wouldn't go that far.
Sure, the entire team was changed, but to say they cannot make core changes
implies the product cannot be further developed. In which case, why make the
dev team change at all? Seems rather pointless to move development to an
entirely different country and hire
Looks like AD took down the link as well, but someone talked about being
able to use weight maps in Syflex ice, which sounds good...
Ow and Mario +1
These days bonus tools in Maya have better offerings then official updates
On 14 March 2013 22:06, Matt Lind ml...@carbinestudios.com wrote:
I
I think what Francois was probably trying to say (and what I would say) is
it takes some time to truly understand the core of an enormous codebase
like that of any DCC, and to expect core/architectural changes this early
is probably too optimistic. I don't think one should jump to conclusions
off
And the inputs to the weighting tree aren't changing?
I can't test this quickly myself, but maybe try setting the weights using a
tree on a different object, e.g., a weighter null.
gray
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of
I totally agree with Alan, you can't expect a whole new team to be fully
operational the first year on a software like SI.
AD's big mistake was that they didn't kept anyone form the previous one,
they should have done this in two steps.
my 2 cents
---
They did do it in two steps. That's partly why the feature lists of the past
few releases were larger.
Matt
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Ahmidou Lyazidi
Sent: Thursday, March 14, 2013 3:01 PM
To:
In three steps then, with one core dev working on site with the new team for
2014 to make the relay process smoother.
Le 15 mars 2013 à 09:04, Matt Lind ml...@carbinestudios.com a écrit :
They did do it in two steps. That’s partly why the feature lists of the past
few releases were larger.
I remember the guys in the old Canada team saying that the current team was
trained for 2 years before being let on their own... so, it was a two
phase step...
2013/3/14 Ahmidou Lyazidi ahmidou@gmail.com
I totally agree with Alan, you can't expect a whole new team to be fully
operational
I don't think this is a question of dev team. The same is true for Maya ,
not to the same extent but still the same. The only real innovation has
been wiewport 2.0, which granted is great but Im a motion graphics guy,
while game devs might find it useful my use for it is fairly limited.
I'm not
Anybody experience crashes from displaying a GridData object in a custom
property PPG?
I'm troubleshooting an issue in 2013 SP1 (32bit) where displaying a GridData
object in a custom property PPG induces a crash - usually when the PPG is
closed. The source of the crash is 'ntdll.dll'
Personally I'm fine with a version every now and then which just cleans up
after itself, maybe just adding in one or two things on the side.
I imagine the kinds of updates which get me excited are the kinds which
send most other people to sleep. :)
But then I work at a large company, so have no
Not sure but if you are getting a '*OutOfMemoryError*' it is possibly a
garbage collection issue.
Although I am not entirely familiar with Garbage Collection mechanism in
Java, and definitely not familiar with java script in softimage but here
are a few pointers that might help:
1. The grid
I'm using Jscript, not Java. No JVM to work with.
When analyzing the dump in Visual Studio, it points to illegal memory access
error. Whether that means something is attempting to access free'd memory or
use an invalid pointer is anybody's guess as I do not have the necessary
resources to
Until someone respond (if anyone had that issue) ... what kind of data do
you store in the GridData? Can you provide a snippet so we can try to
reproduce it? Does it happen on XSI 64bit (if you have it installed)?
Check out Brad Gabes master class on the area.
On Mar 14, 2013 6:05 PM, gareth bell garethb...@outlook.com wrote:
https://vimeo.com/18949277
--
From: vfxw...@gmail.com
Date: Thu, 14 Mar 2013 15:42:30 -0500
Subject: eyelid bulge workflows...
To:
That one is also nice, the water stands still
http://www.youtube.com/watch?v=mODqQvlrgIQ
I remember there was a (music) video with a room full of rain drops.
That was really a good one.
Holger Schönberger
technical director
The day has 24 hours, if that does not suffice, I will take the night
There is another one:
https://vimeo.com/51266038
Holger Schönberger
technical director
The day has 24 hours, if that does not suffice, I will take the night
_
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Schoenberger
I wrote our animation pipeline to use XML for data storage so animators can
seamlessly transfer from one character to another. The file format organizes
the data by model and by animation type so upon import the animator can
selectively choose fragments to import and/or retarget in case the
Alright, from there, can you log anything in the PPG OnClosed? If you can
reach that point, maybe you can manually check the data, or unset the
DataGrid data. Doesn't fix the bug, but might avoid a crash?
Good luck with that.
Absolutely what I was looking for, thanks Eric!!
On Thu, Mar 14, 2013 at 6:57 PM, Eric Thivierge ethivie...@gmail.comwrote:
Check out Brad Gabes master class on the area.
On Mar 14, 2013 6:05 PM, gareth bell garethb...@outlook.com wrote:
https://vimeo.com/18949277
I remember having issue displaying GridData with to much information.. so
much issue that I ended up adding two GridData, one that was keeping all
the information, and one that was just displaying some of it according to
filters.
It's in the gear_MirrorAnimation Plugin.
Hey guys,
I'm going to respond to the last few messages regarding the importance of
speed later, but in the meantime here is a video of some live rendering in
Softimage.
http://youtu.be/fjCguRdSlV0
-Nicolas
On Thu, Mar 14, 2013 at 1:17 PM, pete...@skynet.be wrote:
you are right of
I think I isolated problem - it's related to garbage collection.
The XML importer is a self installing command. It has a function which reads
and parses the XML files and returns the found model and parameter names as 2
single-dimension arrays. The function can only read one file at a time,
thanks a lot for the video, gives me a good idea of the integration.
honestly i have no time for testing... but when you guys announce a price i
will see if its right for me to jump on :)
On Thu, Mar 14, 2013 at 7:35 PM, Nicolas Burtnyk nico...@redshift3d.comwrote:
Hey guys,
I'm going to
Wow !
Sent from my iPhone
On 2013-03-14, at 10:35 PM, Nicolas Burtnyk nico...@redshift3d.com wrote:
Hey guys,
I'm going to respond to the last few messages regarding the importance of
speed later, but in the meantime here is a video of some live rendering in
Softimage.
killer
congrats to you and team Nicolas!!
sly
*Sylvain Lebeau // SHED**
*V-P/Visual effects supervisor
1410, RUE STANLEY, 11E ÉTAGE MONTRÉAL (QUÉBEC) H3A 1P8
T 514 849-1555 F 514 849-5025WWW.SHEDMTL.COM
http://www.shedmtl.com/http://www.shedmtl.com/http://WWW.SHEDMTL.COM
On 3/14/2013
I didn't withhold my money for several lackluster releases. This year I
decided I would wait for them to prove they had something worth upgrading to
and so far it looks as if I will be keeping my money. The problem here is
that the proper channels dont seem to care. If they did, they wouldn't
Let me tell you that I just put my hands on this baby and wow!!! This is
going to rock the rendering world. And for Softimage
Awsome guys congratulations on this one. My quadro 3000 finally is awake!!!
2013/3/14 Sylvain Lebeau s...@shedmtl.com
killer
congrats to you and team
What if they came out with a version with no new features... however they
had fixed 75 % of all known bugs and issues known to the soft. would many
people be interested in that ? a clean optimisation of what is already
there, tightening down the screws as it where?
On 15 March 2013 04:57, Sam
that would be a service pack no?
imo - new features - new major version number
bug fixes - SP / .5 at best
On Friday, March 15, 2013, Sebastien Sterling wrote:
What if they came out with a version with no new features... however they
had fixed 75 % of all known bugs and issues known to the
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