Haha, thanx Christopher. That's an old keyboard i dismantled a long time
ago.
By the way, that site and reel are more than 3 years old now.
Have just finished the new reel and while working on the new site was
actually thinking whether or not to dump the keyboard thing.
On Fri, Apr 5, 2013 at
Maniac mansion, zak mckraken (which i'm currently playing on the phone),
loom, monkey island, day of tentacle, sam max, indiana jones, full
throttle, the dig (one of my old time favs) and even the newer ones like
grim fandango.
Loved them all. That company was a major part of my childhood and one
When the buzzwork project pinnochio was doing the rounds a couple of
years back, everyone thought it was going to be this new revolutionary
modular rigging tech.
And this is what it turned out to be.
On Fri, Apr 5, 2013 at 1:53 AM, Adam Sale adamfs...@gmail.com wrote:
I will say though,
A zip file might be more convenient in some cases??
Rob
\/-\/\/
On 5-4-2013 4:00, Alok Gandhi wrote:
Can't you guys ship it as si addon. That way the user will have to do
nothing other than to install the addon (drag and drop).
Just a small suggestion . . .
Sent
To the point of being not useful, true.
Jordi Bares
jordiba...@gmail.com
On 4 Apr 2013, at 23:53, Adam Sale adamfs...@gmail.com wrote:
I will say though, Pinnochio's pretty dang slow to update any changes made to
characters.
On Thu, Apr 4, 2013 at 2:45 PM, Jordi Bares
Why do you guys bash Pinnochio like that?
I would have thought that exporting a few characters to *.ma and *.fbx
gives a good template to create archviz or nondescript crowd sim folks.
You get the male and female rigs that can work as a proportions and size
template for populating your scene
http://www.fxguide.com/quicktakes/the-iron-man-science-project/
a
Adrian Wyer
Fluid Pictures
75-77 Margaret St.
London
W1W 8SY
++44(0) 207 580 0829
adrian.w...@fluid-pictures.com
blocked::blocked::blocked::mailto:adrian.w...@fluid-pictures.com
www.fluid-pictures.com
There is no ill intentions, it is slow and poorly modeled/textured.
Apart from that I don't think it is anything wrong to point out the things that
don't work and question if it is really worth it, as a community the most
important thing is to share our opinions in a non-destructive way (which
yes, congrats
I always thought the embassy is in a league of their own
On Fri, Apr 5, 2013 at 10:56 PM, adrian wyer adrian.w...@fluid-pictures.com
wrote:
** ** ** ** **
http://www.fxguide.com/quicktakes/the-iron-man-science-project/
** **
a
** **
Adrian Wyer
Fluid Pictures
Having tested it for quite a while, I can tell you for sure it is an
amazing technology that's only going to continue to get better. The days
of sending your work to the render farm then playing ping-pong for a
while are pretty much over.
-Paul
On Fri, Apr 5, 2013 at 1:21 AM, Xavier Lapointe
Hey Tim,
I was simply stating the difference between expectations and final product
when it comes to autodesk.
For example, taking a look at the kinekt - pinnochio integration, the guy
is really excited about it, but looking at the output,
i couldn't use that animation in any kind of production,
If this just about features and useability.
I would have expected to see a roundtrip from Pinnochio to
the new 3dsMax crowd sim setup.
Create a male guy, change some features, put him in a suit, export.
Load into 3dsMax, create crowd, add him crowd. Playback.
Adjust his size and walking
In terms of questioning the advertisement to be true
to the final result, I´m sure with you guys.
Personally, I like the Pinnochio guy´s exitement and
germanish accent during his presentations. Feels familiar.
In terms of expecting a solution to a problem, I have
still become more careful. Been
Anyone know if its on the radar for SI to be able to use substances from
Substance designer 3.5? They can currently go into Max and Maya.
Kind regards
Angus
table width=100% border=0 cellspacing=0 cellpadding=0
style=width:100%;
tr
td align=left style=text-align:justify;font
It's an absolute beauty :)
On Fri, Apr 5, 2013 at 11:04 AM, Andreas Bystrom
andreas.byst...@gmail.comwrote:
yes, congrats
I always thought the embassy is in a league of their own
On Fri, Apr 5, 2013 at 10:56 PM, adrian wyer
adrian.w...@fluid-pictures.com wrote:
** ** ** ** **
For the record, our package is a zip file upon download, and does in fact
include an xsi addon file. We recommend using the workgroup method
however, because we find it much easier to upgrade rather than uninstalling
the previous version and installing the new version. Something to consider
is
I'd keep the keyboard, try
something new with it on the new site :)
Christopher
Octavian Ureche
Friday, April 05,
2013 3:08 AM
Haha, thanx
Christopher. That's an old keyboard i dismantled a long time ago.By
the way, that site and reel are more than 3 years old now.Have
Fluid need someone from next week, for about 6 weeks (in house only, no
remote workers i'm afraid)
skills needed; good (fast) modelling of vehicles/landscapes, part of the
job will be dealing with photogrammetry scan data of humans (possibly some
re-topology, certainly cleanup etc)
The days of sending your work to the render farm then playing ping-pong
for a while are pretty much over.
I too think the new Lagoa tech is really promising, but this is just about
the silliest thing I've heard all day. Still, it's early
Python 2.7 should have everything from 2.6 and then some, so 2.6-compatible
code should run fine in 2.7.
Therefore... why have both in your case? Uninstall 2.6.
On Thu, Apr 4, 2013 at 6:30 PM, Christopher christop...@thecreativesheep.ca
wrote:
I have a similar problem. I have Python 2.6
How nice of them to release the *sourcecode* for Jedi Outcast and Jedi
Academy too! :)
http://arstechnica.com/gaming/2013/04/after-lucasarts-closure-jedi-outcast-and-jedi-academy-go-open-source/
http://sourceforge.net/projects/jedioutcast/files/
http://sourceforge.net/projects/jediacademy/files/
Softimage Friday Flashback #114
A Softimage Training/Education Logo from long ago
http://wp.me/powV4-2F1
Thank You Alan. I
appreciate it :)
Christopher
Alan Fregtman
Friday, April 05,
2013 10:17 AM
Python
2.7 should have everything from 2.6 and then some, so 2.6-compatible
code should run fine in 2.7.Therefore...
why have both in your case? Uninstall 2.6.
http://www.youtube.com/watch?v=BI2MYFg6G0cfeature=player_embedded
Eric Thivierge
http://www.ethivierge.com
Correct me if I'm wrong,
but Maya new node editor appears to be ICE and Render Graph blended into
one ?
Christopher
Eric Thivierge
Friday, April 05,
2013 12:35 PM
I think the comment is more about the tab shortcut and things like that.
For a speed up workflow
Miquel Campos
www.akaosaru.com
2013/4/5 Christopher christop...@thecreativesheep.ca
Correct me if I'm wrong, but Maya new node editor
Out of curiosity what is it in this video that is of interest?
I've not had a chance to tinker with Node Editor yet, but from this video it
only looks like a visual version of the Connection Editor. It certainly doesn't
appear to be anything like ICE.
--
Joey Ponthieux
LaRC Information
I will echo all the comments about it being VERY slow. I tried again today but
it is the same.
And the models are indeed not very impressive, at least the high res ones I
saw. They appear to just be up interpolated versions of the low res version.
In fact they all seem to share the same
Some nice handy features in there, the Tab menu and bookmarks in
particular.
I still have no idea why they feel the need to make the Maya icons and GUI
so bemusingly ugly though - there's no need any more, they updated to QT
then just left everything as it was!
On 5 April 2013 18:10, Miquel
https://github.com/caron/NodeSearchMenu
its not finished yet, maybe you want to help?
On Fri, Apr 5, 2013 at 9:35 AM, Eric Thivierge ethivie...@gmail.com wrote:
http://www.youtube.com/watch?v=BI2MYFg6G0cfeature=player_embedded
Eric Thivierge
- Tab menu
- Bookmarks
- Expandable vector inputs
Eric Thivierge
http://www.ethivierge.com
On Fri, Apr 5, 2013 at 1:16 PM, Peter Agg peter@googlemail.com wrote:
Some nice handy features in there, the Tab menu and bookmarks in
particular.
I
Yep.. tab menu is nice, was there in 2013, the filter is useful, as well as
the bookmarks and the ability to view texture thumbs.
Finally, the fact that you can make connections to textures in the node
editor makes it a one stop shop, whereas we currently need to utilize
attribute shaders in the
On Fri, Apr 5, 2013 at 1:18 PM, Steven Caron car...@gmail.com wrote:
https://github.com/caron/NodeSearchMenu
its not finished yet, maybe you want to help?
I'll take a look Steven, but until we get a native PySide build in
Softimage my PyQt UI work will be minimal as not every studio gets to
Shamelessly plugging Species here.
We have a good amount of preset body types which can be enhanced beyond
that with the various blend shapes that come with it as well. Our tool
allows for pretty decent amount of customization with the ability to
generate an animation rig out of the Proportional
Maya's Node Editor is basically a universal Node Editor that can be used for
different things. It first came in 2013 (and 2012.5 for Subs customers), and is
an alternative to using the Hypergraph and Hypershade, and other windows like
the Connection Editor. It's by no means a complete
well users have asked for this for years in ice tree view, so thats kinda
'needed'. i use ctrl+f all the time, but i have to drag the node in...i
know i know, i am whining right?... NO i am not, i have dragged in
thousands upon thousands of nodes over the years and we need anything and
everything
I had looked at that earlier and it really does look very interesting. Once I
get over a current crunch I will check out the demo.
Maybe I am missing something but the fact that clothing has to be developed
separately was an aspect that I found lacking for my needs at the time which
was just
on the flip side, Mayafication of our beloved ICE node selection would
bring us this..?
http://cgmemes.blogspot.com/2013/04/pointless-connections.htmlhttp://cgmemes.blogspot.be/2013/04/pointless-connections.html
no thanks!
On 5 April 2013 19:42, Steven Caron car...@gmail.com wrote:
well
In their defence I'd take Ctrl+R over grid snap any day of the week.
...of course if it would also preserve group comments I'd also be able to
stop moaning about it. So I can only go so far. :)
On 5 April 2013 18:42, Steven Caron car...@gmail.com wrote:
well users have asked for this for
why choose one or the other? can both not be implemented? :)
On Fri, Apr 5, 2013 at 10:49 AM, Peter Agg peter@googlemail.com wrote:
In their defence I'd take Ctrl+R over grid snap any day of the week.
Wooho! So apparently we needed to apply the optimized libX11 patch for
2013. Someone at the studio had done it for 2012 but whoever installed 2013
forgot to.
Found out via:
http://xsisupport.com/2011/07/07/eagain-resource-temporarily-unavailable-for-tmp-x11-unixx0/
which lead me to:
Hi all,
I thought this would be a common question but I have not found anything so
makes me wonder where I missed the obvious.
Is there not a way to do a search on ice trees to find where in the tree that
specific variables are accessed or set?
thanks
jeff
attachment: winmail.dat
Tab Menu is indeed very cool,
Can also get primitives and things in a flash!
Yet as discussed at SiCommunity,
the new nodes show up somewhere in the tree (unselected so you cant 'F'
it)
but at least they always show up at the same place.
Seemed to be SDK limitations (once again) as I
Nope! All minor features must be distributed evenly across all packages! No
sharing.
On 5 April 2013 18:51, Steven Caron car...@gmail.com wrote:
why choose one or the other? can both not be implemented? :)
On Fri, Apr 5, 2013 at 10:49 AM, Peter Agg peter@googlemail.comwrote:
In their
I still have my training pins from certification with this logo. Each level of
certification had the character in a different pose. The only way to collect
all the poses was to pass all the certification classes. Once you collected
all of them, you could put the pins together side by side to
Hi
Bradley Gabe's ICE Tree Trace:
https://docs.google.com/open?id=0B1YpeWdrXDofSEFYWW9LUG5LclE
On 05/04/2013 1:53 PM, Jeff McFall wrote:
Hi all,
I thought this would be a common question but I have not found anything so
makes me wonder where I missed the obvious.
Is there not a way to do a
Thanks!
-Original Message-
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Stephen Blair
Sent: Friday, April 05, 2013 2:47 PM
To: softimage@listproc.autodesk.com
Subject: Re: finding the hidden variable
Hi
Bradley Gabe's ICE
Actually, ICE does have both grid snapping and Ctrl+R.
About group comments, I've pretty much stopped using them because of the
problem with rearranging. I find it's better to just make a compound on the
fly, and add a comment to that if necessary.
gray
From:
i never use it, but its there! awesome
keep in mind, i wasn't arguing for snapping feature. it certainly was the
least impressive feature of that maya node editor video.
On Fri, Apr 5, 2013 at 12:13 PM, Grahame Fuller grahame.ful...@autodesk.com
wrote:
Actually, ICE does have both grid
With our powers combined
Eric Thivierge
http://www.ethivierge.com
On Fri, Apr 5, 2013 at 2:17 PM, Matt Lind ml...@carbinestudios.com wrote:
I still have my training pins from certification with this logo. Each
level of certification had the
I've been hoping for substance designer support in XSI for a while, and I
think it's pretty certain now that SD is here to stay... if it's not on the
radar it should be.
On Fri, Apr 5, 2013 at 3:40 AM, Angus Davidson angus.david...@wits.ac.zawrote:
Anyone know if its on the radar for SI to be
Well done guys! And it's always nice to see SI screens in making-of videos
like this :D
On Fri, Apr 5, 2013 at 3:57 AM, Nic Groot Bluemink
nicgrootbluem...@gmail.com wrote:
It's an absolute beauty :)
On Fri, Apr 5, 2013 at 11:04 AM, Andreas Bystrom
andreas.byst...@gmail.com wrote:
yes,
Ciaran, why do you think playing ping-pong is silly? :P
We have a nice ping-pong Tournament at Lagoa's office every year, check it
out:
http://www.flickr.com/photos/celesteshankland/sets/72157633122673384/
-Thiago
On 5 April 2013 09:44, Ciaran Moloney moloney.cia...@gmail.com wrote:
The days
warms the heart :-)
On Fri, Apr 5, 2013 at 2:38 PM, Andy Moorer andymoo...@gmail.com wrote:
Well done guys! And it's always nice to see SI screens in making-of videos
like this :D
On Fri, Apr 5, 2013 at 3:57 AM, Nic Groot Bluemink
nicgrootbluem...@gmail.com wrote:
It's an absolute
Looks pretty cool! great job
Portfolio | IMDB | Linkedin
From: adamfs...@gmail.com
Date: Fri, 5 Apr 2013 17:00:17 -0700
Subject: Re: congrats to the Embassy for Iron Man commercial
To: softimage@listproc.autodesk.com
warms the heart :-)
On Fri, Apr 5, 2013 at 2:38 PM, Andy Moorer
I brought up a little while ago that I really wish Softimage had better AE
integration the announcement of the Adobe/Maxon agreement.
This is what I was talking about:
http://www.itsartmag.com/features/cineware-live-3d-pipeline-in-after-effect/#.UV9xH9ysh8E
Watch the videos you'll see what I
If you work with Nuke, also be SURE to check-out T.I.M. XSI 2 Nuke (!)
Imports objects (planes or more complex object along with UVs),
cameras, all with anims (not sure about deforms) flawlessly!
Must have in a XSi Nuke Pipeline
On 05/04/2013 8:53 PM, Paul Griswold wrote:
I brought up a
Nuke pipeline to expensive
for me. The only thing I hate with AE is the slew of plug-ins, that is
the plus Nuke has, it's all mostly within the software. Fusion is
another alternative, considering the plugins for AE, maybe I should go
the fusion route.
Christopher
Jason S
58 matches
Mail list logo