Re: Announcing Redshift - Biased GPU Renderer

2013-04-05 Thread Octavian Ureche
Haha, thanx Christopher. That's an old keyboard i dismantled a long time ago. By the way, that site and reel are more than 3 years old now. Have just finished the new reel and while working on the new site was actually thinking whether or not to dump the keyboard thing. On Fri, Apr 5, 2013 at

Re: Star Wars demise

2013-04-05 Thread Octavian Ureche
Maniac mansion, zak mckraken (which i'm currently playing on the phone), loom, monkey island, day of tentacle, sam max, indiana jones, full throttle, the dig (one of my old time favs) and even the newer ones like grim fandango. Loved them all. That company was a major part of my childhood and one

Re: Pinnochio 3D characters

2013-04-05 Thread Octavian Ureche
When the buzzwork project pinnochio was doing the rounds a couple of years back, everyone thought it was going to be this new revolutionary modular rigging tech. And this is what it turned out to be. On Fri, Apr 5, 2013 at 1:53 AM, Adam Sale adamfs...@gmail.com wrote: I will say though,

Re: Exocortex Species 1.6 Released

2013-04-05 Thread Rob Wuijster
A zip file might be more convenient in some cases?? Rob \/-\/\/ On 5-4-2013 4:00, Alok Gandhi wrote: Can't you guys ship it as si addon. That way the user will have to do nothing other than to install the addon (drag and drop). Just a small suggestion . . . Sent

Re: Pinnochio 3D characters

2013-04-05 Thread Jordi Bares
To the point of being not useful, true. Jordi Bares jordiba...@gmail.com On 4 Apr 2013, at 23:53, Adam Sale adamfs...@gmail.com wrote: I will say though, Pinnochio's pretty dang slow to update any changes made to characters. On Thu, Apr 4, 2013 at 2:45 PM, Jordi Bares

Re: Pinnochio 3D characters

2013-04-05 Thread Tim Leydecker
Why do you guys bash Pinnochio like that? I would have thought that exporting a few characters to *.ma and *.fbx gives a good template to create archviz or nondescript crowd sim folks. You get the male and female rigs that can work as a proportions and size template for populating your scene

congrats to the Embassy for Iron Man commercial

2013-04-05 Thread adrian wyer
http://www.fxguide.com/quicktakes/the-iron-man-science-project/ a Adrian Wyer Fluid Pictures 75-77 Margaret St. London W1W 8SY ++44(0) 207 580 0829 adrian.w...@fluid-pictures.com blocked::blocked::blocked::mailto:adrian.w...@fluid-pictures.com www.fluid-pictures.com

Re: Pinnochio 3D characters

2013-04-05 Thread Jordi Bares
There is no ill intentions, it is slow and poorly modeled/textured. Apart from that I don't think it is anything wrong to point out the things that don't work and question if it is really worth it, as a community the most important thing is to share our opinions in a non-destructive way (which

Re: congrats to the Embassy for Iron Man commercial

2013-04-05 Thread Andreas Bystrom
yes, congrats I always thought the embassy is in a league of their own On Fri, Apr 5, 2013 at 10:56 PM, adrian wyer adrian.w...@fluid-pictures.com wrote: ** ** ** ** ** http://www.fxguide.com/quicktakes/the-iron-man-science-project/ ** ** a ** ** Adrian Wyer Fluid Pictures

Re: New ww.Lagoa.com

2013-04-05 Thread Paul Griswold
Having tested it for quite a while, I can tell you for sure it is an amazing technology that's only going to continue to get better. The days of sending your work to the render farm then playing ping-pong for a while are pretty much over. -Paul On Fri, Apr 5, 2013 at 1:21 AM, Xavier Lapointe

Re: Pinnochio 3D characters

2013-04-05 Thread Octavian Ureche
Hey Tim, I was simply stating the difference between expectations and final product when it comes to autodesk. For example, taking a look at the kinekt - pinnochio integration, the guy is really excited about it, but looking at the output, i couldn't use that animation in any kind of production,

Re: Pinnochio 3D characters

2013-04-05 Thread Tim Leydecker
If this just about features and useability. I would have expected to see a roundtrip from Pinnochio to the new 3dsMax crowd sim setup. Create a male guy, change some features, put him in a suit, export. Load into 3dsMax, create crowd, add him crowd. Playback. Adjust his size and walking

Re: Pinnochio 3D characters

2013-04-05 Thread Tim Leydecker
In terms of questioning the advertisement to be true to the final result, I´m sure with you guys. Personally, I like the Pinnochio guy´s exitement and germanish accent during his presentations. Feels familiar. In terms of expecting a solution to a problem, I have still become more careful. Been

Substance designer

2013-04-05 Thread Angus Davidson
Anyone know if its on the radar for SI to be able to use substances from Substance designer 3.5? They can currently go into Max and Maya. Kind regards Angus table width=100% border=0 cellspacing=0 cellpadding=0 style=width:100%; tr td align=left style=text-align:justify;font

Re: congrats to the Embassy for Iron Man commercial

2013-04-05 Thread Nic Groot Bluemink
It's an absolute beauty :) On Fri, Apr 5, 2013 at 11:04 AM, Andreas Bystrom andreas.byst...@gmail.comwrote: yes, congrats I always thought the embassy is in a league of their own On Fri, Apr 5, 2013 at 10:56 PM, adrian wyer adrian.w...@fluid-pictures.com wrote: ** ** ** ** **

Re: Exocortex Species 1.6 Released

2013-04-05 Thread Chris Covelli
For the record, our package is a zip file upon download, and does in fact include an xsi addon file. We recommend using the workgroup method however, because we find it much easier to upgrade rather than uninstalling the previous version and installing the new version. Something to consider is

Re: Announcing Redshift - Biased GPU Renderer

2013-04-05 Thread Christopher
I'd keep the keyboard, try something new with it on the new site :) Christopher Octavian Ureche Friday, April 05, 2013 3:08 AM Haha, thanx Christopher. That's an old keyboard i dismantled a long time ago.By the way, that site and reel are more than 3 years old now.Have

OT job posting

2013-04-05 Thread adrian wyer
Fluid need someone from next week, for about 6 weeks (in house only, no remote workers i'm afraid) skills needed; good (fast) modelling of vehicles/landscapes, part of the job will be dealing with photogrammetry scan data of humans (possibly some re-topology, certainly cleanup etc)

Re: New ww.Lagoa.com

2013-04-05 Thread Ciaran Moloney
The days of sending your work to the render farm then playing ping-pong for a while are pretty much over. I too think the new Lagoa tech is really promising, but this is just about the silliest thing I've heard all day. Still, it's early

Re: Softimage 2013, using external python issues

2013-04-05 Thread Alan Fregtman
Python 2.7 should have everything from 2.6 and then some, so 2.6-compatible code should run fine in 2.7. Therefore... why have both in your case? Uninstall 2.6. On Thu, Apr 4, 2013 at 6:30 PM, Christopher christop...@thecreativesheep.ca wrote: I have a similar problem. I have Python 2.6

Re: Star Wars demise

2013-04-05 Thread Alan Fregtman
How nice of them to release the *sourcecode* for Jedi Outcast and Jedi Academy too! :) http://arstechnica.com/gaming/2013/04/after-lucasarts-closure-jedi-outcast-and-jedi-academy-go-open-source/ http://sourceforge.net/projects/jedioutcast/files/ http://sourceforge.net/projects/jediacademy/files/

Friday Flashback #114

2013-04-05 Thread Stephen Blair
Softimage Friday Flashback #114 A Softimage Training/Education Logo from long ago http://wp.me/powV4-2F1

Re: Softimage 2013, using external python issues

2013-04-05 Thread Christopher
Thank You Alan. I appreciate it :) Christopher Alan Fregtman Friday, April 05, 2013 10:17 AM Python 2.7 should have everything from 2.6 and then some, so 2.6-compatible code should run fine in 2.7.Therefore... why have both in your case? Uninstall 2.6.

Maya 2014 Node editor features we've been wanting in ICE

2013-04-05 Thread Eric Thivierge
http://www.youtube.com/watch?v=BI2MYFg6G0cfeature=player_embedded Eric Thivierge http://www.ethivierge.com

Re: Maya 2014 Node editor features we've been wanting in ICE

2013-04-05 Thread Christopher
Correct me if I'm wrong, but Maya new node editor appears to be ICE and Render Graph blended into one ? Christopher Eric Thivierge Friday, April 05, 2013 12:35 PM

Re: Maya 2014 Node editor features we've been wanting in ICE

2013-04-05 Thread Miquel Campos
I think the comment is more about the tab shortcut and things like that. For a speed up workflow Miquel Campos www.akaosaru.com 2013/4/5 Christopher christop...@thecreativesheep.ca Correct me if I'm wrong, but Maya new node editor

RE: Maya 2014 Node editor features we've been wanting in ICE

2013-04-05 Thread Ponthieux, Joseph G. (LARC-E1A)[LITES]
Out of curiosity what is it in this video that is of interest? I've not had a chance to tinker with Node Editor yet, but from this video it only looks like a visual version of the Connection Editor. It certainly doesn't appear to be anything like ICE. -- Joey Ponthieux LaRC Information

RE: Pinnochio 3D characters

2013-04-05 Thread Jeff McFall
I will echo all the comments about it being VERY slow. I tried again today but it is the same. And the models are indeed not very impressive, at least the high res ones I saw. They appear to just be up interpolated versions of the low res version. In fact they all seem to share the same

Re: Maya 2014 Node editor features we've been wanting in ICE

2013-04-05 Thread Peter Agg
Some nice handy features in there, the Tab menu and bookmarks in particular. I still have no idea why they feel the need to make the Maya icons and GUI so bemusingly ugly though - there's no need any more, they updated to QT then just left everything as it was! On 5 April 2013 18:10, Miquel

Re: Maya 2014 Node editor features we've been wanting in ICE

2013-04-05 Thread Steven Caron
https://github.com/caron/NodeSearchMenu its not finished yet, maybe you want to help? On Fri, Apr 5, 2013 at 9:35 AM, Eric Thivierge ethivie...@gmail.com wrote: http://www.youtube.com/watch?v=BI2MYFg6G0cfeature=player_embedded Eric Thivierge

Re: Maya 2014 Node editor features we've been wanting in ICE

2013-04-05 Thread Eric Thivierge
- Tab menu - Bookmarks - Expandable vector inputs Eric Thivierge http://www.ethivierge.com On Fri, Apr 5, 2013 at 1:16 PM, Peter Agg peter@googlemail.com wrote: Some nice handy features in there, the Tab menu and bookmarks in particular. I

Re: Maya 2014 Node editor features we've been wanting in ICE

2013-04-05 Thread Adam Sale
Yep.. tab menu is nice, was there in 2013, the filter is useful, as well as the bookmarks and the ability to view texture thumbs. Finally, the fact that you can make connections to textures in the node editor makes it a one stop shop, whereas we currently need to utilize attribute shaders in the

Re: Maya 2014 Node editor features we've been wanting in ICE

2013-04-05 Thread Eric Thivierge
On Fri, Apr 5, 2013 at 1:18 PM, Steven Caron car...@gmail.com wrote: https://github.com/caron/NodeSearchMenu its not finished yet, maybe you want to help? I'll take a look Steven, but until we get a native PySide build in Softimage my PyQt UI work will be minimal as not every studio gets to

Re: Pinnochio 3D characters

2013-04-05 Thread Eric Thivierge
Shamelessly plugging Species here. We have a good amount of preset body types which can be enhanced beyond that with the various blend shapes that come with it as well. Our tool allows for pretty decent amount of customization with the ability to generate an animation rig out of the Proportional

RE: Maya 2014 Node editor features we've been wanting in ICE

2013-04-05 Thread Graham Bell
Maya's Node Editor is basically a universal Node Editor that can be used for different things. It first came in 2013 (and 2012.5 for Subs customers), and is an alternative to using the Hypergraph and Hypershade, and other windows like the Connection Editor. It's by no means a complete

Re: Maya 2014 Node editor features we've been wanting in ICE

2013-04-05 Thread Steven Caron
well users have asked for this for years in ice tree view, so thats kinda 'needed'. i use ctrl+f all the time, but i have to drag the node in...i know i know, i am whining right?... NO i am not, i have dragged in thousands upon thousands of nodes over the years and we need anything and everything

RE: Pinnochio 3D characters

2013-04-05 Thread Jeff McFall
I had looked at that earlier and it really does look very interesting. Once I get over a current crunch I will check out the demo. Maybe I am missing something but the fact that clothing has to be developed separately was an aspect that I found lacking for my needs at the time which was just

Re: Maya 2014 Node editor features we've been wanting in ICE

2013-04-05 Thread Rob Chapman
on the flip side, Mayafication of our beloved ICE node selection would bring us this..? http://cgmemes.blogspot.com/2013/04/pointless-connections.htmlhttp://cgmemes.blogspot.be/2013/04/pointless-connections.html no thanks! On 5 April 2013 19:42, Steven Caron car...@gmail.com wrote: well

Re: Maya 2014 Node editor features we've been wanting in ICE

2013-04-05 Thread Peter Agg
In their defence I'd take Ctrl+R over grid snap any day of the week. ...of course if it would also preserve group comments I'd also be able to stop moaning about it. So I can only go so far. :) On 5 April 2013 18:42, Steven Caron car...@gmail.com wrote: well users have asked for this for

Re: Maya 2014 Node editor features we've been wanting in ICE

2013-04-05 Thread Steven Caron
why choose one or the other? can both not be implemented? :) On Fri, Apr 5, 2013 at 10:49 AM, Peter Agg peter@googlemail.com wrote: In their defence I'd take Ctrl+R over grid snap any day of the week.

Re: Softimage (Linux) 2013 startup slowness, wth?

2013-04-05 Thread Alan Fregtman
Wooho! So apparently we needed to apply the optimized libX11 patch for 2013. Someone at the studio had done it for 2012 but whoever installed 2013 forgot to. Found out via: http://xsisupport.com/2011/07/07/eagain-resource-temporarily-unavailable-for-tmp-x11-unixx0/ which lead me to:

finding the hidden variable

2013-04-05 Thread Jeff McFall
Hi all, I thought this would be a common question but I have not found anything so makes me wonder where I missed the obvious. Is there not a way to do a search on ice trees to find where in the tree that specific variables are accessed or set? thanks jeff attachment: winmail.dat

Re: Maya 2014 Node editor features we've been wanting in ICE

2013-04-05 Thread Jason S
Tab Menu is indeed very cool, Can also get primitives and things in a flash! Yet as discussed at SiCommunity, the new nodes show up somewhere in the tree (unselected so you cant 'F' it) but at least they always show up at the same place. Seemed to be SDK limitations (once again) as I

Re: Maya 2014 Node editor features we've been wanting in ICE

2013-04-05 Thread Peter Agg
Nope! All minor features must be distributed evenly across all packages! No sharing. On 5 April 2013 18:51, Steven Caron car...@gmail.com wrote: why choose one or the other? can both not be implemented? :) On Fri, Apr 5, 2013 at 10:49 AM, Peter Agg peter@googlemail.comwrote: In their

RE: Friday Flashback #114

2013-04-05 Thread Matt Lind
I still have my training pins from certification with this logo. Each level of certification had the character in a different pose. The only way to collect all the poses was to pass all the certification classes. Once you collected all of them, you could put the pins together side by side to

Re: finding the hidden variable

2013-04-05 Thread Stephen Blair
Hi Bradley Gabe's ICE Tree Trace: https://docs.google.com/open?id=0B1YpeWdrXDofSEFYWW9LUG5LclE On 05/04/2013 1:53 PM, Jeff McFall wrote: Hi all, I thought this would be a common question but I have not found anything so makes me wonder where I missed the obvious. Is there not a way to do a

RE: finding the hidden variable

2013-04-05 Thread Jeff McFall
Thanks! -Original Message- From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Stephen Blair Sent: Friday, April 05, 2013 2:47 PM To: softimage@listproc.autodesk.com Subject: Re: finding the hidden variable Hi Bradley Gabe's ICE

RE: Maya 2014 Node editor features we've been wanting in ICE

2013-04-05 Thread Grahame Fuller
Actually, ICE does have both grid snapping and Ctrl+R. About group comments, I've pretty much stopped using them because of the problem with rearranging. I find it's better to just make a compound on the fly, and add a comment to that if necessary. gray From:

Re: Maya 2014 Node editor features we've been wanting in ICE

2013-04-05 Thread Steven Caron
i never use it, but its there! awesome keep in mind, i wasn't arguing for snapping feature. it certainly was the least impressive feature of that maya node editor video. On Fri, Apr 5, 2013 at 12:13 PM, Grahame Fuller grahame.ful...@autodesk.com wrote: Actually, ICE does have both grid

Re: Friday Flashback #114

2013-04-05 Thread Eric Thivierge
With our powers combined Eric Thivierge http://www.ethivierge.com On Fri, Apr 5, 2013 at 2:17 PM, Matt Lind ml...@carbinestudios.com wrote: I still have my training pins from certification with this logo. Each level of certification had the

Re: Substance designer

2013-04-05 Thread Andy Moorer
I've been hoping for substance designer support in XSI for a while, and I think it's pretty certain now that SD is here to stay... if it's not on the radar it should be. On Fri, Apr 5, 2013 at 3:40 AM, Angus Davidson angus.david...@wits.ac.zawrote: Anyone know if its on the radar for SI to be

Re: congrats to the Embassy for Iron Man commercial

2013-04-05 Thread Andy Moorer
Well done guys! And it's always nice to see SI screens in making-of videos like this :D On Fri, Apr 5, 2013 at 3:57 AM, Nic Groot Bluemink nicgrootbluem...@gmail.com wrote: It's an absolute beauty :) On Fri, Apr 5, 2013 at 11:04 AM, Andreas Bystrom andreas.byst...@gmail.com wrote: yes,

Re: New ww.Lagoa.com

2013-04-05 Thread Thiago Costa
Ciaran, why do you think playing ping-pong is silly? :P We have a nice ping-pong Tournament at Lagoa's office every year, check it out: http://www.flickr.com/photos/celesteshankland/sets/72157633122673384/ -Thiago On 5 April 2013 09:44, Ciaran Moloney moloney.cia...@gmail.com wrote: The days

Re: congrats to the Embassy for Iron Man commercial

2013-04-05 Thread Adam Sale
warms the heart :-) On Fri, Apr 5, 2013 at 2:38 PM, Andy Moorer andymoo...@gmail.com wrote: Well done guys! And it's always nice to see SI screens in making-of videos like this :D On Fri, Apr 5, 2013 at 3:57 AM, Nic Groot Bluemink nicgrootbluem...@gmail.com wrote: It's an absolute

RE: congrats to the Embassy for Iron Man commercial

2013-04-05 Thread Manuel Huertas Marchena
Looks pretty cool! great job Portfolio | IMDB | Linkedin From: adamfs...@gmail.com Date: Fri, 5 Apr 2013 17:00:17 -0700 Subject: Re: congrats to the Embassy for Iron Man commercial To: softimage@listproc.autodesk.com warms the heart :-) On Fri, Apr 5, 2013 at 2:38 PM, Andy Moorer

This is what I meant by AE integration

2013-04-05 Thread Paul Griswold
I brought up a little while ago that I really wish Softimage had better AE integration the announcement of the Adobe/Maxon agreement. This is what I was talking about: http://www.itsartmag.com/features/cineware-live-3d-pipeline-in-after-effect/#.UV9xH9ysh8E Watch the videos you'll see what I

Re: This is what I meant by AE integration

2013-04-05 Thread Jason S
If you work with Nuke, also be SURE to check-out T.I.M. XSI 2 Nuke (!) Imports objects (planes or more complex object along with UVs), cameras, all with anims (not sure about deforms) flawlessly! Must have in a XSi Nuke Pipeline On 05/04/2013 8:53 PM, Paul Griswold wrote: I brought up a

Re: This is what I meant by AE integration

2013-04-05 Thread Christopher
Nuke pipeline to expensive for me. The only thing I hate with AE is the slew of plug-ins, that is the plus Nuke has, it's all mostly within the software. Fusion is another alternative, considering the plugins for AE, maybe I should go the fusion route. Christopher Jason S