Of everything I've read. Some ones say Go run switch to Maya we already
started. It is unavoidable Maya is the choice.
Well good for you. Don't try to convince the rest to follow steps. Some
of us will stay put. Others will flee. It depends on what is your
busisness approach and what are
Thanks for a good lough...! ; }
But until now, no trigger has actually been pulled, so let's be cool
until we know anything.
-- Originalnachricht --
Von: Greg Punchatz g...@janimation.com
An: softimage@listproc.autodesk.com
Gesendet: 28.02.2014 00:38:26
Betreff: Re: new upgrade policy
People talk about modelling but I always feel that's pretty much the last thing
you would need to learn in a new app, there isn't an easier thing to I/o
than a mesh with subd with or without uvs.
On Friday, 28 February 2014, Brent McPherson brent.mcpher...@autodesk.com
wrote:
In Maya you use
Are you referring to the functionality offered by maya in the context of
modelling, or the fact that it is split between 2 modules because AD can't
be bothered to offer a homogenised and intuitive experience ?
I'll give you an example, when you are using nex any time you SHIFT+RIGHT
CLICK to
Thank you all guys!
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Jeremie Passerin
Sent: Thursday, February 27, 2014 7:46 PM
To: softimage
Subject: Re: FindObjectsByMarkingAndCapabilities
this only works with xsiCollection not
Hi,
As an addition to the 'new upgrade policy' thread, is there a place on
the AD website where I can download the documentation for SI 2014?
--
cheers,
Rob
\/-\/\/
This is the thing i don't get where is this coming from, this is the smoke
but where is the fire ?
On 28 February 2014 09:07, Eugen Sares sof...@mail.sprit.org wrote:
Thanks for a good lough...! ; }
But until now, no trigger has actually been pulled, so let's be cool until
we know
As couple guys already said.. people are going to learn maya like right
away but tools and pipelines they already have did produce a LOT of award
winning content.
strange times... rats over the boat, go jump but this boat still gonna roam
the seas :)
On Fri, Feb 28, 2014 at 9:27 AM, Sebastien
Normally by this time something would have been said by Autodesk. As far as we
know for certain the 4th of march will let us know either way.
I expect they will only chime in here or on Si-Community once they feel the
anger would hurt people transiting to Maya.
Who knows maybe enough action
[1]http://knowledge.autodesk.com/support/softimage/downloads/caas/downl
oads/content/download-and-install-autodesk-softimage-product-help.html
;)
--
Jon Swindells
jon_swinde...@fastmail.fm
On Fri, Feb 28, 2014, at 10:30 AM, Rob Wuijster wrote:
Hi,
As an addition to the 'new upgrade
Yup! Expect a lot of functionality you think is 'normal' to be lost in Maya.
Even the most basic stuff we're so used too isn't there, but has to be
found in additional scripts and plugins.
Also, the construction mode and all it's blessings will not be there,
and THAT will cause a lot of
And speaking of communities
I know a lot of you don't like webforums, but si-community.com is there,
and will be for a long time.
Make it better, and join as well ;-)
Rob
\/-\/\/
On 27-2-2014 22:33, adrian.w...@fluid-pictures.com wrote:
Join the Maya list,
So simple Thanks! :-)
Rob
\/-\/\/
On 28-2-2014 9:46, Jon Swindells wrote:
http://knowledge.autodesk.com/support/softimage/downloads/caas/downloads/content/download-and-install-autodesk-softimage-product-help.html
;)
--
Jon Swindells
jon_swinde...@fastmail.fm
On
Hey guys
I have to create a dialog to manage some actions. I want to load the actions
from the mixer into a listbox, but I really can't manage it in Python. I would
like to learn Python, but it seems that it'll be a hard beginning...
So, I've created the property using the waizard, and now I'd
A BIG +1 on this Emilio. That is the only good place to put money atm.
Morten
Den 27. februar 2014 kl. 19:21 skrev Emilio Hernandez emi...@e-roja.com:
Well for me and for what I do is alive and kicking and as long as third
party devs continue to bring us wonderful things, I now don't have
Is there a Maya list??
Morten
Den 27. februar 2014 kl. 22:22 skrev Cristobal Infante cgc...@gmail.com:
list? Surely they will know better...
On Thursday, 27 February 2014, Vincent Fortin vfor...@gmail.com
mailto:vfor...@gmail.com wrote:
SideFX's Masterclasses
CMIVFX
Odforce.net
I would rather stick a glowing hot needle slowly into my eye - but alas I
might have to unless I change lanes...
Morten
Den 27. februar 2014 kl. 22:33 skrev phil harbath
phil.harb...@jamination.com:
I think they believe(d) they were buying future maya users as well.
-Original
So like with so much else in Maya you need an extra step to do something
really simple...
Morten
Den 28. februar 2014 kl. 08:32 skrev Brent McPherson
brent.mcpher...@autodesk.com:
In Maya you use 1 3 hotkeys to toggle between base mesh and subd
preview display. In subd display mode the Page
Meanwhile I resolved this...but another issue. How can I refer to the object to
which the PPG is attached?
Cheers
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Szabolcs Matefy
Sent: Friday, February 28, 2014 10:23 AM
To:
Hey Brent thanks for the tip on the Sub D in Maya
More hotkeys to learn! So let me see if I get this straight. Instead of
using the +/- to easily change my subD levels, I go from 1 to dispaly no
subD then hit 3 to display the default 2 SubD level and UpPg and DnPg to
change the SubD display.
Morten Bartholdy skrev 2014-02-28 10:41:
Is there a Maya list??
Morten
https://groups.google.com/forum/#!forum/maya_he3d
Mats
This is really sad...and a big punch in the workflow..
The irony is that i started doing 3d some 20 years ago with lightwave and an
Amiga (another sad case), made the transition and started professionally with
Softimage | 3D,now after commiting so much time and energy to this software
which is
and to say again
AD hasn't done on SI front for years anyway, real developing was done with
3d party guys that we all know well.. much better than anyone form AD
really.
So plug is pulled when those guys say so not AD.
looks soo like Y2k bug. a lot of doom and gloom but after nothing really
This should do:
parentObject = ppgObject.Parent
On Fri, Feb 28, 2014 at 10:51 AM, Szabolcs Matefy szabol...@crytek.comwrote:
Meanwhile I resolved this...but another issue. How can I refer to the object
to which the PPG is attached?
Cheers
*From:*
yo raps !!! this thread is for people who love ICE
boys, where will you go now ? maybe we should move not separately, but as a
team ?
fabric engine? houdini ? or they will make some kind of ICE in maya?
http://safakoner.webfactional.com/rnd/tool/2/
this looks awesome, but it is not selling
PPG.Inspected
On Fri, Feb 28, 2014 at 4:51 AM, Szabolcs Matefy szabol...@crytek.comwrote:
Meanwhile I resolved this...but another issue. How can I refer to the object
to which the PPG is attached?
Cheers
*From:* softimage-boun...@listproc.autodesk.com [mailto:
Thanks for the link Nicolas!
Naughty Dog is completely insane when it comes to details and atmosphere -
always outstanding work.
Interesting behind the scene of a good videogame,and some technical info
(Maya)
The shocking thing is that they key facial expressions.by hand,which I
found
So like with so much else in Maya you need an extra step to do something
really simple...
Exactly my thought and experience :-)
As for easy I/O: IO takes time, you don't want to leave an application unless
you absolutely have to. Also, it depends on wether there are scene dependencies
on the
Im sticking with Softimage ICE (better the devil you know) whilst trying to
retool what I've learned into Houdini and/or boost eventual ICE / softimage
shortcomings with Fabric engine. as far as I am aware there are no plans
for a node based interface to program with Fabric - (I noticed mr
Maybe I am a little ahead in time but just in case
Don't stop your RD and updateds on your wonderful tools for Softimage just
because ADSK announce that Softimage 2015 will be the last release.
Although there are a lot of guys as Mirko said jumping off the boat,
there are a lot of us that
Houdini Vop stuff would seem the closest to Ice, although it really uses all
the low level nodes so you really need to know what you are doing!
I vote Houdini, SideFx are a great company, and the community is strong. I
would love to stay with Ice, and I will while people like Eric Mootz are
exactly – and if they are about to pull the plug, no way you’d quickly invest
some more money in it.
From: Sam Bowling
Sent: Friday, February 28, 2014 5:07 AM
To: softimage@listproc.autodesk.com
Subject: RE: new upgrade policy
To me, the upgrades haven’t been worth the upgrade price lately
Just because the dev is stopping doesn't mean Softimage stops working. I
will continue to use it for several years and under that time a lot can
change on the market. Who knows how Maya, Houdini and Modo looks like in
2-3 years.
In other words I think it is still too early to make such a decision.
I am continuing development, sure thing.
Softimage has been my development platform for years and each and every plugin
is FIRST developed for Softimage and then, possibly, ported to other apps.
Take care,
Eric
- Original Message -
From: Jens Lindgren
To:
The problem isn't moving to another software package ffs, if there was a
better package out there people would flock to it. the problem here is that
Maya isn't a better solution for artists needs, its an industry standard
and so was fucking asbestos for most of the 19th century.
On 28 February
Hello there!
I have decided to open a collaborative website
(http://www.3dwillneverbethesame.com) to celebrate and commemorate our
dedication to the software currently known as Autodesk Softimage, with
your help eventually incorporating all kinds of user stories and
statements, galleries and
If the rumor is true, I guess it means Konami gave up on Softimage, can
someone confirm this?
Another question that come to mind is what will happen to this list?
---
Ahmidou Lyazidi
Director | TD | CG artist
http://vimeo.com/ahmidou/videos
i`m in - not that i`m calling myself a developer - but i messed hardly
with topology lately and got some results that i want to share as always )))
2014-02-28 14:51 GMT+04:00 Emilio Hernandez emi...@e-roja.com:
Maybe I am a little ahead in time but just in case
Don't stop your RD and
emmm...somehow the center of gravity of the thread would always be going
away - ok, i`ll fix it - noone is going to burn the bridges, thats kinda
obvious that
ICE would be in use for a long time for those, who likes it - i just asked
where who will go in the future, and if there would be enough
You know I always wondered about the Japanese SI users, are their any on
the list ? Softimage is well liked in Japan, or that is what i here most of
the time, but you never really see the guys from capcom namco konami sony
nintendo, on the list.
On 28 February 2014 12:16, Ahmidou Lyazidi
Hahaha. Go and die of asbestosis!
2014-02-28 5:12 GMT-06:00 Sebastien Sterling sebastien.sterl...@gmail.com:
The problem isn't moving to another software package ffs, if there was a
better package out there people would flock to it. the problem here is that
Maya isn't a better solution
As far as the list goes. I am sure it will be around in some form. Most likely
not under the influence of Autodesk. We have to o helpful and passionate a
group to disappear all together.
Cant recall any of them posting, but Luceric has mentioned a few times they go
and visit them a bit. Maybe
Hey Rob - Fabric 2.0 will be a step in that direction.
https://vimeo.com/84300368 gives an overview of the thinking behind that
project (subject to change blah blah). We'll also be making Fabric
available in Houdini, so there'll be portability of tools between Soft and
Maya/Max/Houdini - this
*Along the banks of le fleuve Saint-Laurent...Taarna, Softimage, Discreet
Logic, and Alias/Wavefront*
A March 1999 article by the late Emru Townsend, a Montreal-based animation
and technology writer who worked at Softimage for awhile.
http://wp.me/powV4-2Zx
Hi gang,
In Redshift I'm missing the Fractal scalar node.
I was wondering if there was a way to mimic it with a few classic
Fractal chained together ?
Will post this to the RS forum as well ;)
Olivier
Not really Simon. As someone that an year later was solely a LightWave,
while you could define modeling just like taking vertices where ever you
want them, but each application as its ways to get there. Honestly I don't
think SI ways are simple and clear from start, but almost every problem I
My point wasn't about if one app was better than another for modelling, it
was more about the *need* to learn modelling in a new app because you are
switching to it in general.
Simon Reeves
London, UK
*si...@simonreeves.com si...@simonreeves.com*
*www.simonreeves.com http://www.simonreeves.com*
All these Friday Flashbacks always let me think...
You already knew something about Softimage fate, right
Stephen?eheheheh...
(always great, anyway)..
2014-02-28 13:08 GMT+01:00 Stephen Blair stephenrbl...@gmail.com:
*Along the banks of le fleuve Saint-Laurent...Taarna, Softimage,
if autodesk will kill softimage... autodesk will be piece of shit ...
2014-02-28 16:19 GMT+04:00 pedro santos probi...@gmail.com:
Not really Simon. As someone that an year later was solely a LightWave,
while you could define modeling just like taking vertices where ever you
want them, but
Disney had a hand in funding Maya's development, so i guess that is one link
On 28 February 2014 14:01, Ed Manning etmth...@gmail.com wrote:
On Thu, Feb 27, 2014 at 11:55 PM, Matt Lind ml...@carbinestudios.comwrote:
I'm on a project which has been under development for nearly 9 years
and
On Thu, Feb 27, 2014 at 11:55 PM, Matt Lind ml...@carbinestudios.comwrote:
I'm on a project which has been under development for nearly 9 years and
is expected to be on the market as an iterated product for several years.
We cannot switch so easily. Even if we rewrote our tools and had them
lol AD IS piece of shit for long time now :)
On Fri, Feb 28, 2014 at 2:33 PM, Max Evgrafov summ...@gmail.com wrote:
if autodesk will kill softimage... autodesk will be piece of shit ...
2014-02-28 16:19 GMT+04:00 pedro santos probi...@gmail.com:
Not really Simon. As someone that an year
AD was just a piece of shit. But It will be a big piece of shit
2014-02-28 18:03 GMT+04:00 Mirko Jankovic mirkoj.anima...@gmail.com:
lol AD IS piece of shit for long time now :)
On Fri, Feb 28, 2014 at 2:33 PM, Max Evgrafov summ...@gmail.com wrote:
if autodesk will kill softimage...
Anyone having issues with accessing si-community?
Eric T.
Accessing the home page is fine, did you mean threads?
On 28 February 2014 15:16, Eric Thivierge ethivie...@hybride.com wrote:
Anyone having issues with accessing si-community?
Eric T.
Given the endlessly long list of bought out and discontinued products I'd say it has simply become too risky to invest in Autodesk products.I remember when Autodesk bought Softimage from Avid I bought my license from a German Studio that "threw Softimage out" that very day because it had just
Working for me Eric, just posted there.
On Fri, Feb 28, 2014 at 11:16 AM, Eric Thivierge ethivie...@hybride.comwrote:
Anyone having issues with accessing si-community?
Eric T.
--
gonebadfx.com
- your source for bad fx
its fine here... maybe some corporat IT thing blocking you?
Gustavo E Boehs
Dpto. de Expressão Gráfica | Universidade Federal de Santa Catarina |
http://www.gustavoeb.com.br/
2014-02-28 11:16 GMT-03:00 Eric Thivierge ethivie...@hybride.com:
Anyone having issues with accessing si-community?
Actually you can use Math Operation on the value Boxes (in the Graph
Editor), not so straight forward as in XSi but you can. For example if you
need to multiply a value by 10 its like this: *=10. If needed to Add its
+=10
But yes for someone coming from XSI Maya will make you grabbing you hair
Yeah ok, internal issue.
On Friday, February 28, 2014 9:18:31 AM, Gustavo Eggert Boehs wrote:
its fine here... maybe some corporat IT thing blocking you?
Gustavo E Boehs
Dpto. de Expressão Gráfica | Universidade Federal de Santa Catarina |
http://www.gustavoeb.com.br/
2014-02-28 11:16
Working fine for me too.
-Tim
On 2/28/2014 8:18 AM, Gustavo Eggert Boehs wrote:
its fine here... maybe some corporat IT thing blocking you?
Gustavo E Boehs
Dpto. de Expressão Gráfica | Universidade Federal de Santa Catarina |
http://www.gustavoeb.com.br/
2014-02-28 11:16 GMT-03:00 Eric
Here is another little one to look forward, in the maya channel box,
default values are shown with three decimals after the dot, 0.256 now
sometimes riggers like to expose more digits to get really precise values
eg: 0.25655, now if someone does this then sends it to another person
who's
I hope in the future there appear an alternative to Maya to animate. I hope
sideFX will entice many users from Autodesk for the production of
special effects. avtodesk is evil
2014-02-28 18:19 GMT+04:00 Marco Peixoto mpe...@gmail.com:
Actually you can use Math Operation on the value Boxes
Studio I was before we were told that the Programmers had are already
started to code an only Animation Program, since vast majority of the
studio only used Maya for Animation and it was in reality a waste of money
to support Maya for everything when 70-80% of us only Animate on it. We
were asked
autodesk killed only alternative to Maya
2014-02-28 18:51 GMT+04:00 Marco Peixoto mpe...@gmail.com:
Studio I was before we were told that the Programmers had are already
started to code an only Animation Program, since vast majority of the
studio only used Maya for Animation and it was in
You are talking about SideFX here? Like SideFX Houdini, Houdini FX and
Houdini Animate? If so, that would be cool.
On Fri, Feb 28, 2014 at 11:51 AM, Marco Peixoto mpe...@gmail.com wrote:
Studio I was before we were told that the Programmers had are already
started to code an only Animation
http://www.sidefx.com/index.php?option=com_contenttask=viewid=1401Itemid=316
2014-02-28 18:56 GMT+04:00 Maurício PC goneba...@gmail.com:
You are talking about SideFX here? Like SideFX Houdini, Houdini FX and
Houdini Animate? If so, that would be cool.
On Fri, Feb 28, 2014 at 11:51 AM,
Since this a Maya migration thread and I work on modeling...
If anyone wants to get on the Maya Beta send me an email at
brent.mcpher...@autodesk.com and I'll forward your name. You also need an
account on https://beta.autodesk.com.
--
Brent
attachment: winmail.dat
Is this your Vimeo Brent ? http://vimeo.com/theonlykings
On 28 February 2014 16:08, Brent McPherson brent.mcpher...@autodesk.comwrote:
Since this a Maya migration thread and I work on modeling...
If anyone wants to get on the Maya Beta send me an email at
brent.mcpher...@autodesk.com and
Any news regarding the beta for Softimage 2015? whats new?
2014-02-28 16:19 GMT+01:00 Sebastien Sterling sebastien.sterl...@gmail.com
:
Is this your Vimeo Brent ? http://vimeo.com/theonlykings
On 28 February 2014 16:08, Brent McPherson
brent.mcpher...@autodesk.comwrote:
Since this a
for modeling in Autodesk Maya there is an alternative - this is Modo
:-) sorry no such animation :-(
2014-02-28 19:19 GMT+04:00 Sebastien Sterling sebastien.sterl...@gmail.com
:
Is this your Vimeo Brent ? http://vimeo.com/theonlykings
On 28 February 2014 16:08, Brent McPherson
Yes, it's called Maya.
Couldn't resist. Sorry.
Artur
Any news regarding the beta for Softimage 2015? whats new?
2014-02-28 16:19 GMT+01:00 Sebastien Sterling
sebastien.sterl...@gmail.com:
Is this your Vimeo Brent ? http://vimeo.com/theonlykings
On 28 February 2014 16:08, Brent
Ha! No. I'm a Canadian currently stranded in rainy Bournemouth, UK. ;-)
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Sebastien Sterling
Sent: 28 February 2014 15:20
To: softimage@listproc.autodesk.com
Subject: Re: Best online
Hey Paul, I see you active on this migration threads, which is quite nice
by the way, and I have some questions.
I tried Fabric once but learning curve was a bit steeper then I predicted
(coming from an ICE user / no ofense intended). V 2.0 looks like it has
greater benefits, so even if the price
Hello!
Had a quick question among all this current hullabuloo, hopefully it's
not too silly...I was actually looking for a way to limit constrain to
one/two axes in XSI on pos/rot/scale constraints, is there a way to do
this in the constraint parameters itself? I can't find any such option...
isn't it an option in the pose constrain PPG ?
On 28 February 2014 16:43, Siew Yi Liang soni...@gmail.com wrote:
Hello!
Had a quick question among all this current hullabuloo, hopefully it's not
too silly...I was actually looking for a way to limit constrain to one/two
axes in XSI on
http://i.imgur.com/1rTjJXd.png
I can only do offsets so far using the standard UI...I've been looking
through the docs as well for something that can help me out but I
haven't seen anything yet that relates to this :X
Yours sincerely,
Siew Yi Liang
On 2/28/2014 7:51 AM, Sebastien Sterling
Hey Gustavo - comments below
I tried Fabric once but learning curve was a bit steeper then I predicted
(coming from an ICE user / no ofense intended). V 2.0 looks like it has
greater benefits, so even if the price is steeper then a visual, higher
level thing like Houdini it might pay off...
Yes,
What about Bifost in Maya 2015? Any news about that? —
Sent from Mailbox for iPhone
On Fri, Feb 28, 2014 at 4:21 PM, Paul Doyle technove...@gmail.com wrote:
Hey Gustavo - comments below
I tried Fabric once but learning curve was a bit steeper then I predicted
(coming from an ICE user / no
Hi patrick:
Yes, I could make an expression that way, but I want a kind of automatic
way to keep the constrained object at its original position (sort of
having constraint compensation on) while making the expression...other
than manually typing the offset values myself I was wondering if
Ahem,
In terms of the stuff I've been doing, Fabric is in a really usable
state within Splice right now. Mainly building rigs for me. The
performance is pretty nuts and I've just built a rig that replaces our
old Softimage only setup and I can't give you solid numbers but the
frame rate went
Im defo gonna keep using soft as a tool til it cant work any more, but it
will definately be a duel pipeline, mixing in another app. have to work out
what that app is yet.
looking at modo.
but as a tool soft will still be very valuable!! if it does happen it will
be a very sad ending.
Daniel
ah yes, i see.
how about setting the neutral pose on the constraining object (use current
pose) before drag/dropping? May be a workaround for your situation if you
can cope with the offset in your fcurves.
On 28 February 2014 16:29, Siew Yi Liang soni...@gmail.com wrote:
Hi patrick:
Yes, I
Yes!
Sucks you don't get it to show up on the MailingList folder as sucessfull,
just when someone replies.
Cheers
On Fri, Feb 28, 2014 at 1:04 AM, Emilio Hernandez emi...@e-roja.com wrote:
Yes it is.
2014-02-27 19:01 GMT-06:00 Ed Manning etmth...@gmail.com:
is this thing on?
--
Hmm maybe let me describe my problem a bit more...
I have a character that I'm planning to make run/jump forward etc. I
would like to make an animation camera that follows his movement as he
moves forward in space but without manually keying it (for now). So what
I usually do elsewhere is
rather than thinking about Maya (which is no more the future than
Softimage, maybe less), why don't we think about what might be needed in a
worthy successor to both?
This might be a good place to start:
http://rhythm.com/labs/
Maybe someone could get RH's new owners to commercialize this. Or
after seeing that the other day, i couldn't help wondering why RH didn't
flog Voodoo to fund the studio, beats the hell out of anything 'off the
shelf'
a
_
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Ed Manning
Sent:
Just equals expression a null to follow all 3 pos axis of the hip.
Now replace the posy expression and just put 5 (let say) in the expression
editor for the nulls posy.
Constrain the cam/effector to that null.
Now you can use CnsComp.
-manny
AD Si and Mobu support
From:
Use the expression route on Null A, create a Null B in global 0, parent to
Null A, parent your camera to that or constrain with cnscomp on, you should
mantain your current offset,
I think you are overthinking this you could have as many null spacers in
between the null with the expression and
It should be fine if you're applying the expression to the camera's root
though, no? You'd still be able to move the camera itself around just fine,
after all.
On 28 February 2014 17:21, Siew Yi Liang soni...@gmail.com wrote:
Hmm maybe let me describe my problem a bit more...
I have a
I don't think they would want to support that beast for untrained people.
Or if they would, it would cost a tremendous pile of money. Who's up for
that?
On Fri, Feb 28, 2014 at 6:29 PM, Ed Manning etmth...@gmail.com wrote:
rather than thinking about Maya (which is no more the future than
While its very impressive you would need a small fleet of TD's to keep it
shipshape;)
From: Vladimir Jankijevic [v.jankije...@gmail.com]
Sent: 28 February 2014 07:37 PM
To: softimage@listproc.autodesk.com
Subject: Re: successor animation software
I don't think
much like a couple of other apps i could mention, if you wanted to do work
of that calibre
a
_
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Angus Davidson
Sent: 28 February 2014 17:45
To:
Hey guys! what a mess all these days with this news!
rray.de/xsi
I started to think how awsome is this resourse page for softimage, and
if somebody knows anything similar out there?
Cheers!
P.
Have you used it before?
On 2/28/2014 12:44 PM, Angus Davidson wrote:
While its very impressive you would need a small fleet of TD's to keep
it shipshape;)
Its very much a question of what scale your working in. RH type scale will
have the required tech people. Then again its built around Maya which requires
a lot of tech people anyway ;)
Eric sadly educators rarely get to play with things on that scale ;( Looks
stunning though
On Fri, Feb 28, 2014 at 10:51 AM, Emilio Hernandez emi...@e-roja.comwrote:
Don't stop your RD and updateds on your wonderful tools for Softimage
just because ADSK announce that Softimage 2015 will be the last release.
I haven't been following very closely, but where is this announcement?
I think a small fleet if TDs is inevitable either way.
If you break it all down, 3D at it core is data and the relationships
between those data points. What this list is upset about is losing the
ability to manipulate that data in a fluid and efficient way. I feel ya
brothers and sisters. I
Ah I see! Should have thought of that instead... :X Works great! I'll
get around to scripting this into a button...
Thank you all for replying to this simple question!
Yours sincerely,
Siew Yi Liang
On 2/28/2014 9:36 AM, Manny Papamanos wrote:
Just equals expression a null to follow all 3
Blender has some really nice approaches and tools, and the fact that its open
source makes it extremely interesting when loaded with some strong technical
skills. Its a shame the interaction model is so un-intuitive, but a platform as
open as that could benefit massively from a large amount of
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