Re: Transition to Maya - little help please :)

2014-07-10 Thread Mario Reitbauer
For tools I recommend the ngSkinning Tools and the creatureRig Rigging Toolset. 2014-07-09 15:08 GMT+02:00 Nicolas Esposito 3dv...@gmail.com: o_o Seriously? I guess I have to make an hotkey for that...or a script...well, using Maya started quite promising :-D Guys regarding the

Re: Transition to Maya - little help please :)

2014-07-10 Thread Raffaele Fragapane
Animation clips in maya rely on trax. Using trax is like trying to herd cats with firecrackers. Large, wild, rabid cats. With AIDS. On Wed, Jul 9, 2014 at 11:08 PM, Nicolas Esposito 3dv...@gmail.com wrote: o_o Seriously? I guess I have to make an hotkey for that...or a script...well,

Re: Transition to Maya - little help please :)

2014-07-10 Thread Nicolas Esposito
Ahahah, that was funny Raffaele...and depressing :-D Anyway I found a kind-of-not-really equivalent to shrink/expand the animation, which is, directly on the timeline, double click and adjust the timing from there...not really classy... I'm also using StudioLibrary python script which is pretty

Re: Referenced mat libs inside of ref models?

2014-07-10 Thread Simon Reeves
The closest I've got to referencing materials is making compounds and updating them if I've made any changes. Not quite the same but handy. Simon Reeves London, UK *si...@simonreeves.com si...@simonreeves.com* *www.simonreeves.com http://www.simonreeves.com* *www.analogstudio.co.uk

Re: Referenced mat libs inside of ref models?

2014-07-10 Thread Orlando Esponda
I tried once and it was intermitent as Matt said, most of the time failed to apply the materials. If you know for sure you won't be doing local adjustments to the shaders, a workaround would be having two mat libs in your scene: the referenced one and a local mirror. Then a script or event that

Re: Best Modeling Practices question

2014-07-10 Thread Mc Nistor
Thanks Raffaele, great info. I'm hoping one day I'll get to work at WETA too as a creature artist (modeler or animator). No pressure, I know, I will have to step up my quality and quantity of my portfolio and when I'll think I'm good then again probably. I did set this goal for myself regardless

Re: Transition to Maya - little help please :)

2014-07-10 Thread Mc Nistor
Using trax is like trying to herd cats with firecrackers. Large, wild, rabid cats. With AIDS. LOL [wiping off the display of Pepsi splashes] On Thu, Jul 10, 2014 at 10:44 AM, Nicolas Esposito 3dv...@gmail.com wrote: Ahahah, that was funny Raffaele...and depressing :-D Anyway I found a

Re: Battleborn trailer for gearbox

2014-07-10 Thread Perry Harovas
Nice work to all involved! Style blends well, yet it ends impressively and doesn't distract from the look and feel of what comes before. On Wed, Jul 9, 2014 at 2:05 PM, Mitchell Lotierzo mitchlotie...@gmail.com wrote: Thanks for all the kind words folks! :) On Wed, Jul 9, 2014 at 4:17 AM,

Re: Transition to Maya - little help please :)

2014-07-10 Thread Mirko Jankovic
would laugh if I don't feel like crying On Thu, Jul 10, 2014 at 5:47 PM, Mc Nistor creator3dstu...@gmail.com wrote: Using trax is like trying to herd cats with firecrackers. Large, wild, rabid cats. With AIDS. LOL [wiping off the display of Pepsi splashes] On Thu, Jul 10, 2014 at

RE: Referenced mat libs inside of ref models?

2014-07-10 Thread Sven Constable
Thanks Matt. I dropped the idea using references inside of references. I did some test with a ref mat lib and used that material on partitions instead, where the ref models are in. I noticed a funky behavior as you described it. On some frames the default scene material was used instead of the

Re: Transition to Maya - little help please :)

2014-07-10 Thread Scott Parrish
There's another way to do it - not saying it's great, but serviceable. Select some poly faces Edit Mesh - Assign Invisible Faces By default nothing happens (yay!) With the object(s) selected: Display - Polygons - Invisible Faces (same as setAttr foo.displayInvisibleFaces 1 on the shape node)

Re: Transition to Maya - little help please :)

2014-07-10 Thread Scott Parrish
You can do the same in reverse to unassign invisible faces on the poly faces or just toggle the display attr off if you no longer care about hiding them. On Thu, Jul 10, 2014 at 8:55 PM, Scott Parrish scotte...@gmail.com wrote: There's another way to do it - not saying it's great, but

Re: Transition to Maya - little help please :)

2014-07-10 Thread Scott Parrish
For #1, sadly everyone rolls their own skin exporter/importer in maya. The ones that ship with maya are not really usable - requiring UVs and writing weights as textures! ACK! Chad Vernon from Creature Art Mechanics has made some good python C++ tutorials for Maya at cgcircuit. The API class is

Re: Transition to Maya - little help please :)

2014-07-10 Thread Raffaele Fragapane
Someone told me there's an ID based skin save in the bonus tools, but as one of the many who rolled their own dog ages ago I haven't checked personally. NGSkin is pretty much mandatory, again, if you haven't rolled your own stuff before because at this point it caught up to a lot of the