Houdini indie has alembic export, which you can then import into Octane
standalone.
From: Gerbrand Nel [mailto:nagv...@gmail.com]
Sent: 26 October 2015 12:15 PM
To: softimage@listproc.autodesk.com
Subject: Re: OT:Houdini indie render solution
Thanks guys.. this is great info!!
I've been thinkin
Hi Gerbrand.
Did you consider the cloud rendering solution that's integrated in
Houdini Indie? It's not free, but it's very easy to use. I have used it
last summer for a personal project and i could use 13 machines to render
the 13 frames I needed. The only problems I found was that I had to fi
Some of the guys at one of my clients were testing cycles vs redshift..
Weird thing is, Cycles kicked redshifts butt on some of the tests, and
was >never much slower on the rest.
That's interesting! Did you/they test any large data sets? Supposedly, one
of the strengths of Redshift is
for what I use it for it has never failed me, I can’t say I have ever really
pushed, the default broadleaf and palm have served me well. I am however
envious that there is a superior version for c4d.
From: Mirko Jankovic
Sent: Monday, October 26, 2015 8:43 AM
To: softimage@listproc.autodesk.co
Indeed. Glad they've nailed down compatibility plans (well, beta at least)
to a point release.
On 26 October 2015 at 15:35, Tim Leydecker wrote:
> This is a follow up on my post regarding yeti&redshift:
>
> I couldn´t find where I had my info gotten from, so I dared ask Colin
> Doncaster (peregr
This is a follow up on my post regarding yeti&redshift:
I couldn´t find where I had my info gotten from, so I dared ask Colin
Doncaster (peregrine*labs)
Here´s Colin´s reply (with permission to post here):
--
Hi Tim,
There will be a beta implementation in Yeti 2.1 when released - not 2.0.10
Alembic for blender is being developed.
but... not here yet.
I found this:
http://forums.odforce.net/topic/18445-houdini-to-blender-connector/
But It doesn't seem to work with h14 or h15.
There has been no word on this for a few years.
Pity.. it seems like it would have solved allot of my problems
That sounds like a very niche tutorial but it might be out there.
Im amazed at the fact that blenderites haven't dug their open source teeth
into alembic yet.
On Mon, Oct 26, 2015 at 2:54 PM, Gerbrand Nel wrote:
> So after just a few hours, I'm impressed with cycles.. needs more
> investigation
So after just a few hours, I'm impressed with cycles.. needs more
investigation IMO.
So do you guys know of a good way to work around the whole "lack of
alembic" thing in blender.
In the past I've moved pc2 data from soft to blender, but I'm not sure
how to do this via houdini. Anyone know of a
I am pretty sure I got that info from the redshift forums but searching
the whole forum for "yeti"
doesn´t return a hit. Can´t find it.
The reason I have that omnious "yeti 2.10&redshift3d" in my head is that
a day after I had asked
a pipeline to be upgraded to the latest yeti plug-in version (
phill, I actually had some troubles trying to make anything in forester
beside their default tree :(
There is really nice library for cinema4d but Softimage is left in the dust
there completely.
any tips if you are by any chance on softimage? :)
On Mon, Oct 26, 2015 at 1:11 PM, phil harbath
wrot
I use forester which makes palms well, I really like the plugin but it costs
some green
From: Morten Bartholdy
Sent: Monday, October 26, 2015 8:09 AM
To: softimage@listproc.autodesk.com
Subject: TGen2 plant library?
I am creating some vegetation with TGen2 and found that simartom.com is gone.
I am creating some vegetation with TGen2 and found that simartom.com is
gone. I need to do palms in a hurry so I was wondering if anybody here know
of any available TGen species libraries so I dont have to create them from
scratch?
Cheers
Morten
Had a little play with this, and polysplit seems to be more similar than
"add edge".
Polyknit is better for creating new polys based on points (filling gaps).
some great improvements on H15, but yes still not quite competing with soft
as a modeler ;).
On 26 October 2015 at 06:42, Gerbrand Nel w
Hi Tim,
that's good news about yeti 2.10 and redshift - is there a link somewhere
to read up on this?
Cheers,
Matt
On 26 October 2015 at 08:02, Tim Leydecker wrote:
> Hi Gerbrand,
>
> for curves, e.g. fur, the latest versions of redshift are supposed to
> support Maya´s Xgen
> for fur descripti
Thanks guys.. this is great info!!
I've been thinking about buying houdini base to do most of my work with
3rd party renders, and then use indie with mantra if I need fx stuff.
This is still a very expensive solution, but I need a solution soon.
This week will be spent learning blender, and tryi
+1
On Mon, Oct 26, 2015 at 10:59 AM, Rob Wuijster wrote:
> yes, but on a Indie version it's still out of reach.
>
> It would be great if there was a slightly more expensive Indie version of
> Houdini that would actually allow 3rd party renderers. The FX version
> including maintenance is just a
yes, but on a Indie version it's still out of reach.
It would be great if there was a slightly more expensive Indie version
of Houdini that would actually allow 3rd party renderers. The FX version
including maintenance is just a tad too rich for a lot of people. ;-)
Rob
\/-\/---
Gerbrand - Redshift may well be appearing in a Houdini near you soon'ish,
just a FYI.
S.
On Mon, Oct 26, 2015 at 9:37 AM, Ognjen Vukovic wrote:
> Generally fur with redshift isnt a problem at all. I have rendered Paul's
> fuzz plug-in a couple of times, and its a breeze to work with. Hair cache
Generally fur with redshift isnt a problem at all. I have rendered Paul's
fuzz plug-in a couple of times, and its a breeze to work with. Hair cached
as alembic should work without a problem. Theres one gotcha and its if the
points are created in ice as any shape other then segment, it wont render.
Hi Gerbrand,
for curves, e.g. fur, the latest versions of redshift are supposed to
support Maya´s Xgen
for fur descriptions, I think there´s one or two guys here on the list
who render fur with redshift.
Also version 2.10 of yeti was announced to support redshift, which would
mean rendering
Concerning volumes, you can read vdb cache in softimage with the openvdb
plug in.
https://vimeo.com/82154098
Then render it with mr or arnold. Also same can be done with emfluid if you
have it.
For hair you can cache them to curves with alembic, and then readjust
parameters like thickness in ice an
Hi guys.
I have been doing most of my jobs in houdini since the start of 2015,
and I'm loving the work flow.
Most things just work, and although I have to re-learn allot of skills,
I feel like this is an upgrade to my skill set.
There is one huge problem though.
Everything needs to get rendered
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