I mean to keep things flowing.
On Fri, Feb 10, 2017 at 4:41 AM, Ognjen Vukovic wrote:
> Why not just make rray.de/houdini ?
>
>
> On Thu, Feb 9, 2017 at 11:43 PM, Jonathan Moore > wrote:
>
>> When I think of emTopolizer I always think of Tim Borgmann's work for
>> Framestore. Any of the Nissan
Why not just make rray.de/houdini ?
On Thu, Feb 9, 2017 at 11:43 PM, Jonathan Moore
wrote:
> When I think of emTopolizer I always think of Tim Borgmann's work for
> Framestore. Any of the Nissan projects of 2013 are a strong showcase for
> emTopolizer. But this Altima spot is my pick of the thr
When I think of emTopolizer I always think of Tim Borgmann's work for
Framestore. Any of the Nissan projects of 2013 are a strong showcase for
emTopolizer. But this Altima spot is my pick of the three.
https://vimeo.com/46490225
On 9 February 2017 at 22:28, Jordi Bares wrote:
> Could I see some
Could I see some projects to be able to be more accurate? I would hate to give
you the wrong impression of either easiness or difficulty.
jb
> On 9 Feb 2017, at 21:16, phil harbath wrote:
>
> thanks for the response, as far as the emtopolizer question, I guess what I
> was asking was can I
Houdini offers just as much control over polygon islands (in truth, it has
more control). And it's not such a scary proposition once you learn the
power of VOP's (and even a little VEX). I actually find ICE a little clunky
now when I return to XSI to use Eric's plugins when compared to the
elegance
thanks for the response, as far as the emtopolizer question, I guess what I
was asking was can I do that sort of thing without digging into deep is there
something close to the surface that already does that sort of things or do
those nodes already exist. And mostly I am just talking about the
Trying to answer you questions… below
> On 9 Feb 2017, at 20:48, phil harbath wrote:
>
> sorry, yes, I meant emtopolizer. I really like using ice to control each
> piece (fragment) of a geometry, I am really hoping whatever I move to next
> has that capability, so if anyone knows if there is
Love it man, 10/10 :).
Your sneaker collection is growing. Probably got more shoes then my
girlfriend now :P.
Cheers,
Ogi.
On Thu, Feb 9, 2017 at 5:42 PM, Ivan Vasiljevic wrote:
> Hi folks,
>
> Last year as well as on the start of this one we have been mostly busy
> with creating sneakers for A
sorry, yes, I meant emtopolizer. I really like using ice to control each piece
(fragment) of a geometry, I am really hoping whatever I move to next has that
capability, so if anyone knows if there is anything out there like it for any
problem, I would be grateful.
From: Jonathan Moore
Sent:
Topolizer, what I understood.
2017-02-09 21:43 GMT+01:00 Jonathan Moore :
> emTopology or emTopolizer? If we're talking emTopolizer, Eric stuck enough
> unique tools and workflows in there to keep me coming back for years to
> come. :)
>
> Much as I love Houdini, it would be even better with Eri
emTopology or emTopolizer? If we're talking emTopolizer, Eric stuck enough
unique tools and workflows in there to keep me coming back for years to
come. :)
Much as I love Houdini, it would be even better with Eric on the payroll!
On 9 February 2017 at 20:24, Olivier Jeannel wrote:
> Emtopology
Emtopology, yeah it's for free in Houdini :)
2017-02-09 19:57 GMT+01:00 phil harbath :
> while houdini is a topic of conversation, as a person still entrenched in
> softimage I have a couple of questions. I use emtopology a lot to control
> object fragments and find it indispensable, is this som
while houdini is a topic of conversation, as a person still entrenched in
softimage I have a couple of questions. I use emtopology a lot to control
object fragments and find it indispensable, is this something that houdini can
do without, like you know, knowing the math to recreate the actual e
Hi folks,
Last year as well as on the start of this one we have been mostly busy with
creating sneakers for Adidas projects for Woodblock Berlin.
As there's a lot of questions around for projects still done in XSI I
thought I should post it here.
Spot after spot we ended up doing around ~30 sneake
Very true… they are really switched on.
This reminds me of a quote from Steve Jobs (from top of my head)
“You don’t buy culture, you build it by taking consistent decisions for long
periods of time”
jb
> On 9 Feb 2017, at 13:21, Jonathan Moore wrote:
>
> Agree with everything you say there J
I agree too, there has been a very positive attitude in terms of listening,
implementing new tools in a Softimage-esque fashion which, given there were no
previous experiences on the Houdini community, was a very wise approach to take
rather than reinvent the wheel for the sake of it (hello rend
Agree with everything you say there Jordi but I think the more diverse
segmentation of Houdini artists has had a dramatic influence on the Houdini
UX - being a UX man by trade that's probably why I notice that side of
things most. ;)
The thing that impressed me most about Monday night's event was
I am the under the impression, and this is just my opinion, that it is both.
First, the strong foundations on mathematics SideFX are implementing are now
being taken advantage acrosss the whole software. For example, the work done on
FEM for fractures is now the foundation to the new skinning a
I think it's a combination of things. The feedback from XSI users that made
an early jump over to Houdini has definitely helped steer the direction of
development resources. But it's also a cultural thing within SideFX.
They're always actively listening to feedback with regards to how they can
impr
It's interesting that a number of very tricky areas of 3d, like rock solid
booleans or muscle simulation, infinite oceans etc have been addressed all
at the same time. Has this happened as a result of throwing a load more
resources at the problem? It was mentioned 3 or 4 times that things started
t
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