Honestly I don't remember. You'll have to try yourself. It was years ago
that I touched it. I think the trial is the full thing so it probably
should.
On Tue, Jan 8, 2013 at 11:17 AM, Scott Lange wrote:
> ** **
>
> Thank you Alan...Do you happen to know off hand if the trial version of
> pro wi
Collada support is the same in both free and Pro, but the Pro has other
formats it supports including FBX (which will probably yield you better
output) and good ol' reliable OBJ.
[source: http://www.sketchup.com/product/whygopro.html ]
On Tue, Jan 8, 2013 at 4:02 AM, Scott Lange wrote:
> Anyon
That would be the "em dash" or "mutton" (though I've never seen or heard it
called the latter.)
http://en.wikipedia.org/wiki/Em_dash#Em_dash
And an "em"? It's a typographical unit of measurement and the "—" dash is
in fact 1em unit in width for any given font size (which by the way is
measured in
Are you sure you want strands then? You could instance a tube to the Leaf
Falling example scene. Just plug an Instance Shape node to a Set Particle
Shape node somewhere during emission.
On Mon, Jan 7, 2013 at 2:28 PM, Bryan Scibelli wrote:
> Hi Sandy,
>
> Thanks for the quick reply. That look
With that, then you can use ICE on a grid of sufficient points and set up a
tree like...
"Get Point ID" and pointcloud getdata --> ID To Location --> .PointPosition
--> Set Point Position
(Who knows how the terrain is ordered though. It might look horrid.)
On Mon, Jan 7, 2013 at 11:22 AM, Dan
You want a pointcloud? Because that's just positions. It's not defining
topology.
You could probably make a grid of enough points and stick them to that
pointcloud, but it could look shitty.
On Mon, Jan 7, 2013 at 10:09 AM, Chris Marshall
wrote:
> Hi,
> Sorry for the slow reply on this. We hav
Try making a new scene (empty) and Merge Scene with your actual scene where
override causes crashes.
Does it still crash now?
On Fri, Jan 4, 2013 at 10:34 AM, Darren Macpherson wrote:
> Hi Chris,
>
> Deleting the preference folder didnt work. Thanks for the suggestion.
>
>
> Darren
>
>
> On 2
wrote:
> You have to add your environment paths to the 'env' tag in your
> python.sublime-build config file, this way if you have a shortcuts module
> it will instrospect it.
> El 03/01/2013 17:34, "Gene Crucean"
> escribió:
>
> Hehe I was trying to figure out the s
I use SublimeCodeIntel too but it's not aware of XSI globals like
Application, XSIUtils and so on, so it won't introspect them.
How would one hack it to be more aware of such?
On Wed, Jan 2, 2013 at 9:19 PM, César Sáez wrote:
> SublimeCodeIntel does a great job autocompleting python modules a
on.
On Wed, Jan 2, 2013 at 4:40 PM, Gene Crucean
wrote:
> I've used Sublime for a while now but have never once used the definitions.
>
> Would someone mind explaining how they are used? Benefits?
>
>
> On Wed, Jan 2, 2013 at 1:19 PM, Alan Fregtman wrote:
>
>> If t
If there were enough we can submit them as a package for the Package
Control repo.
On Wed, Jan 2, 2013 at 3:59 PM, Eric Turman wrote:
> I'm bumping this video that Alan made 'cause Sublime is really nice and he
> does a good job showing off some of its cool capabilities.
> http://darkvertex.co
Me too! :p Also, we apparently have a lot of Erics!
On Wed, Jan 2, 2013 at 11:56 AM, Alok Gandhi wrote:
> Yay! I made it to the Top 50.
>
> Sent from my iPhone
>
> On 2013-01-02, at 10:17 PM, Stephen Blair wrote:
>
> >
> > Two word clouds to help visualize the activity on the Softimage mailing
For what it's worth, if you open an Explorer, press A for Application and
look inside Views, if there are any extra viewports they will appear under
"List" inside the views as View1, View2 and so on.
If you only have an Object View it will be View1 which will have all the
cameras inside. "default"
French (yet)
>
> ** **
>
> *From:* softimage-boun...@listproc.autodesk.com [mailto:
> softimage-boun...@listproc.autodesk.com] *On Behalf Of *Alan Fregtman
> *Sent:* Thursday, December 20, 2012 4:13 PM
> *To:* XSI Mailing List
> *Subject:* Re: Rumors
>
> ** **
Not to sound sexist, but I must say the ladies here in Montreal are quite
lovely, too. One more reason to move here. ;)
On Thu, Dec 20, 2012 at 8:33 AM, Paul Doyle wrote:
> There is also smoked meat and poutine. These are important factors to
> consider. They were the main reason I moved here,
People love to freak out over legalese they only partially understand;
makes for a nice sensationalist headline, like when Dropbox changed its
terms a bit and everyone's like "omg! they claim ownership over my files to
derive variations as they please?!".
Anyway, back to Instagram:
http://www.npr.
But the apocalypse isn't until Friday! :p
Negativity never helped anyone. Let's go easy on the rumours.
Merry Christmas, softies and devs!
On Wed, Dec 19, 2012 at 9:18 AM, Tim Marinov wrote:
> I've heard that ICE and Naid are going to Maya..This rumor is coming from
> one of the latest eve
1) I wouldn't mind having:
- option to clip the volume view by a density range
- option to override coloring
On Fri, Dec 14, 2012 at 3:13 PM, Schoenberger wrote:
> **
> Hi
>
> I am thinking about a realtime display of the volume shader in the XSI
> viewport.
>
> I am searching for input from m
Strange. We're on 2012.SAP on CentOS here and this works fine using the
Softimage-embedded Python:
import hashlib
md5 = hashlib.md5()
md5.update('test')
print md5.digest()
On Thu, Dec 13, 2012 at 9:58 PM, Paul Hudson wrote:
> Stephen,
> What Distribution and Version of Linux is that on? We'r
What does the format look like? Is it a pointcloud only or does it define
topology also?
Either way, you can import it into the opensource freeware MeshLab
http://meshlab.sourceforge.net/ and export it in a friendlier format. The
program can also do meshing from pointclouds, if it turns out not to
Obviously...
[image: Inline image 1]
On Fri, Dec 14, 2012 at 9:04 AM, Tim Crowson wrote:
> What's Facebook?
>
> -Tim C.
>
>
>
> On 12/13/2012 4:47 PM, Eric Thivierge wrote:
>
> You hermit... :) Actually good for you. If I wasn't over seas and have
> friends scattered across the globe who all
After serving 10 years in that position... maybe he just got bored? :p
On Fri, Dec 14, 2012 at 8:41 AM, Marc-Andre Carbonneau <
marc-andre.carbonn...@ubisoft.com> wrote:
> What puzzles me all this time is that I've worked with M.Petit and Marc
> Stevens and they were both great Softimage warrior
Inspiration http://www.youtube.com/watch?v=G7NGPfFDDZ4 @ 4m:45s
;)
On Tue, Dec 4, 2012 at 5:23 AM, Brent McPherson <
brent.mcpher...@autodesk.com> wrote:
> Hi Eugen,
>
> Yes, it would be simple to do with the Tool SDK.
>
> In fact, we already have a spot light creation tool example that sh
When ICE was first introduced there were all sorts of MR render anomalies
with instances, like no motionblurring or vampirisim (not showing in any
reflections, lol.) I guess they didn't fix them all! :p
If you use ICE modeling to generate a merged mesh of real geometry, it will
probably work.
On
I'm still a big fan of this plugin to do logicless layouts:
http://www.softimageblog.com/archives/172
Yea, it needs a plugin, but with the one plugin you can have all the custom
paramset layouts you want! (No logic though.)
On Fri, Nov 30, 2012 at 5:23 PM, Matt Lind wrote:
> I’m not suggesting
Incidentally, also one of my favourite Python modules for printing
structures: http://docs.python.org/2/library/pprint.html
On Tue, Nov 27, 2012 at 7:24 PM, Raffaele Fragapane <
raffsxsil...@googlemail.com> wrote:
> Pretty Print or Neat Print. Neatified if you truly want to establish
> yourself
our textures so that they
will be caught by the plugin correctly. The author's page is down, claiming
the code is being rewritten, but rray.de has a backup you can try.
On Sat, Nov 24, 2012 at 7:04 PM, Alan Fregtman wrote:
> What are you rendering with?
>
> This seems like a great
What are you rendering with?
This seems like a great test case for "mipmapped textures" (mentalray) or
"tx" textures (Arnold). Presumably they preprocess images so that they can
be efficiently loaded in various resolutions seamlessly on demand while not
having to have the whole full image in memor
Arnold has the "maketx" commandline utility to make .tx files out of
textures. At work we made a batch job for the farm that converts a scene's
textures to (mipmapped) .tx for Arnold's sake.
In the renderer options somewhere there is a toggle to make Arnold use .tx
files if it finds them in the sa
ready... when he signed off of the
> softimage community
>
>
>
> On Thu, Nov 15, 2012 at 2:36 PM, Alan Fregtman wrote:
>
>> The original was 32bit only, too. I think Alan Jones is probably open to
>> giving out the code so someone can compile it for you. Ask him?
&
bmp?! Now you're talking fancy... XPM files all the way!
On Thu, Nov 15, 2012 at 10:00 PM, Raffaele Fragapane <
raffsxsil...@googlemail.com> wrote:
> Totally, why on earth would anyone ever want some functionality or
> versatility?! Down with it! Bring MS' bmp back, I say.
>
>
> On Fri, Nov 16,
gt; On Thu, Nov 15, 2012 at 2:53 PM, Ed Manning wrote:
>
>> thanks, Alan!
>>
>>
>> On Thu, Nov 15, 2012 at 2:40 PM, Alan Fregtman
>> wrote:
>>
>>> Had it in an old backup:
>>>
>>> http://dl.dropbox.com/u/441883/xsi/uvwBlu
Well, saving your stuff to ass means you save on the exporting step, which
is a little slow if you have a lot of geo.
If you export ass then render every time... you're not gaining
anything; you're doing what SItoA already does. However, if you export an
ass, then reuse it in several other sce
I suspect it might be converting those values to quaternions internally,
and well, you can't have revolutions in quaternions.
I don't know off the top of my head what to do, but if I have an eureka
moment I'll let you know.
On Wed, Nov 14, 2012 at 5:05 PM, Jonathan Laborde wrote:
> I tried to c
Hi Ciaran,
That would work for polygons individually, but Simon seems to be
asking about polygon islands (so multiple polys per island.) That's
quite tricky to get via ICE alone without scripted help.
On Sat, Nov 10, 2012 at 11:15 PM, Ciaran Moloney
wrote:
> Dive inside the turbulence compound a
You may wanna try Guillaume's "Polygon Islands Transformation" ICE addon:
http://frenchdog.wordpress.com/2010/03/20/polygon-islands-transformation-using-ice/
Once you have your islands as particles, then it's quite trivial to
offset them with noise and such.
There may be smarter ways to do what y
We don't have a "File Exists" node -- that'd be cool to have though --
so I personally don't see how you could do this with factory nodes
presently.
That said, nothing stops you from writing a C++ ICE node that checks for files
existing.
On Fri, Nov 9, 2012 at 8:09 AM, Jules Stevenson
wrote:
> H
Fun mocap demo, :) what year was this?
On Fri, Nov 9, 2012 at 9:34 AM, Greg Punchatz wrote:
> I was digging around and found this, Night of the Day of the Dead, the first
> short film ever done in XSI. It was done during beta of 1.0 of XSI. This was
> in the day when XSI only had nurbs and no par
Very impressive work, guys! Looks really responsive. :)
On Wed, Nov 7, 2012 at 3:06 PM, Paul Doyle wrote:
> Hi guys – this is a preview of the work that Helge is doing on the
> Creation Platform API: https://vimeo.com/groups/fabric/videos/53026583
>
>
>
> The new API provides full access to all
I agree. Arnold is incredible. It kicks "ass" literally and figuratively!
On Wed, Nov 7, 2012 at 1:39 PM, Sandy Sutherland <
sandy.sutherl...@triggerfish.co.za> wrote:
> I would suggest that most Softimage folk are using other renderers such
> as Arnold!
>
> S.
>
> *
I found this NY image quite arresting:
http://mashable.com/2012/11/03/heres-new-york-magazines-stunning-sandy-cover/
:o
On Sun, Nov 4, 2012 at 3:44 PM, Ciaran Moloney wrote:
> There are swathes of the outer boroughs (staten island, bronx, brooklyn)
> who are still blacked out and/or without run
I rode both the old and the updated one. The new one is AMAZING.
I repeated it like 14 times and it only repeated the same journey twice.
They have a crapton of prepared variations on each go.
On Thu, Nov 1, 2012 at 7:57 PM, Scott Parrish wrote:
> Star Tours is at Disney World (and Disneyla
Who's point order is messed up? Max's asset or Softimage's? What are you
doing in Max?
I mean, if your Max is just to render, then can't you export a neutral pose
from XSI, reapply your materials/shaders in max to the new mesh, and then
pointcache with your new point order from Softimage to Max?
Hey Paul,
I noticed there weren't any deformed objects in the demo. I assume that's
coming? Would love to see some heavy Alembic scenes gliding at silky
framerates. :)
Cheers,
-- Alan
On Wed, Oct 31, 2012 at 11:51 AM, Paul Doyle wrote:
> Hi everyone – the technical overview from Jerome is
I'm more worried about whether the mouse would force ILM's talented vfx
peeps to... say, do fx work on a future 12th movie of the Air Bud/Buddies
franchise:
http://en.wikipedia.org/wiki/Air_Bud_(series)
On Tue, Oct 30, 2012 at 8:56 PM, Sven Constable wrote:
> quote: 'STAR WARS: EPISODE 7 feature
Hi Eugen,
What version are you trying this in? AFAIK, writing ICE attributes is a new
feature in the SDK of SI|2013...
http://download.autodesk.com/global/docs/softimage2013/en_us/sdkguide/files/GUID-177FE97B-99EB-4EF2-A33A-B17811915954.htm
New Methods (Object Model)
-
ICEAttribute.DataA
Funny... Gmail converted it to (c) in the subject header (for compatibility
sake I imagine) and it's ruining the threading. Silly Google!
On Fri, Oct 19, 2012 at 9:25 AM, Alan Fregtman wrote:
> Is this in Python code? if so, put a u before the string to indicate it to
> be Un
Is this in Python code? if so, put a u before the string to indicate it to
be Unicode... so ppgLayout.AddStaticText(u"©")
I don't know if Soft deals with Unicode strings but I assume it would
seeing as there is a Japanese translation (and that requires that sort of
thing.)
On Fri, Oct 19, 2012 a
s worked in the past.
> Something like GetData(Passes.Arnold_Render_Options.AA_Samples)
>
> Am 18.10.2012 19:26, schrieb Alan Fregtman:
>
> Nope. :(
>
> On Thu, Oct 18, 2012 at 1:14 PM, Vincent Langer wrote:
>
>> hi there,
>>
>> is there a way to get t
Nope. :(
On Thu, Oct 18, 2012 at 1:14 PM, Vincent Langer wrote:
> hi there,
>
> is there a way to get the current Pass render Camera in ICE?
>
> cheers,
> Vincent
>
> --
> Vincent Langer
> Leonberger Str. 38
> 71638 Ludwigsburg
> +49 176 965 177 61
>
>
Lagoa is a unified simulator which means it combines several solvers in the
same evaluation, which is to say you can theoretically do water, cloth,
softbodies and rigidbodies... so yes, you can.
On Wed, Oct 17, 2012 at 7:05 PM, Pablo Tufaro wrote:
>
> Hello everybody!
>
> I just want to know if
I sometimes use the simple renamer in "RigTools" from the TD Love Tour CD.
On Tue, Oct 16, 2012 at 8:02 PM, Eric Turman wrote:
> FYI, the legacy netview can be downloaded from here:
> http://area.autodesk.com/downloads/plugins?word=netview&where=2&software=14
>
> I use Olivier's renamer on nearl
Alternatively, you could bake the albedo and AO as separate vertex color
maps then multiply the albedo by the AO in ICE.
On Mon, Oct 15, 2012 at 11:43 AM, Matt Morris wrote:
>
> If you get your naming conventions right i'm sure you could whip up a
> photoshop macro to automate the process of com
I can't stress SSDs enough either. Best computer upgrade ever.
There is something magical about booting in ~20 seconds. Apps start so fast!
On Oct 14, 2012 8:21 PM, "Ben Houston" wrote:
> Regarding SSDs, I can't recommend them enough. I'd recommend an SSD
> as your boot drive and for your appli
Kris,
By any chance does this get the right loops?
xsi = Application
obj = xsi.Selection(0)
faces = obj.ActivePrimitive.Geometry.Facets
edges = [ face.NeighborEdges()[1].Index for face in faces ]
xsi.SelectGeometryComponents( "%s.edge%s" % (obj.FullName, edges) )
(Also try changing the 1 for a
The Unload event? I don't think it triggers when you quit Softimage; better
check before you rely on it though.
On Fri, Oct 12, 2012 at 4:11 AM, Martin wrote:
> Hi list,
>
> I wrote an addon that creates a preference file, and when I uninstall it
> the preference file remains there.
> Is there a
Besides, Gmail has an auto-translate feature that works pretty well!
On Fri, Oct 12, 2012 at 12:39 PM, Brent McPherson <
brent.mcpher...@autodesk.com> wrote:
> What I meant was why not have one list with no language restriction. Let
> the lists evolve according to which users are most active at
If you want to rescale polygons using particle sizes, that's tricky, but to
apply the same size from another cloud with the same pointcount, you can
use "ID to Location", feed it your external pointcloud with the size
animated, then feed it "Get Point ID" to the ID and out comes a location.
>From s
http://indiegogo.com/ then, "the other Kickstarter."
On Thu, Oct 11, 2012 at 2:33 PM, Francois Lord wrote:
> That would be true if kickstarter was available outside the U.S.
>
>
> On 11/10/2012 14:02, Gene Crucean wrote:
>
> Definitely kickstarter worthy.
>
>
>
> On Thu, Oct 11, 2012 at 10:22
e able to manipulate compound files fwiw,
> >> http://www.coco.co.uk/developers/CFX.html
> >>
> >>
> >>
> >>
> >>
> >> From: softimage-boun...@listproc.autodesk.com
> >> [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Lu
Got a reference image as to what kind of bow you're after? There are many
kinds of bows. Some simpler than others.
On Thu, Oct 11, 2012 at 11:21 AM, Andi Farhall <
andi.farh...@primefocusworld.com> wrote:
> Me and my big mouth It seemed so simple before actually attempting it,
> tying a ribb
What are the chances one could hack a modern file to appear to be in an
older format if one could swap the "Version" file with that extracted from
another version?
(That is, assuming no new tech was used that didn't exist in the old
version.)
On Wed, Oct 10, 2012 at 2:46 PM, Luc-Eric Rousseau wro
Via Google Translate:
*"Hello, I am announcing the creation of the project raafal.
This is an application framework 3d, free, open source and cross-platform
for professional use and an alternative to blender. internal code will be
inspired concepts Blender and use of open-source libraries Pixar,
For what it's worth, opening modern scn and emdl files in 7zip shows some
guts:
[image: Inline image 1]
On Wed, Oct 10, 2012 at 5:37 AM, A D wrote:
> I'm aware of it. We have our assets in EMDL format and sometime we need
> some interaction in maya. Now we must use obj,fbx,DotXSI or Send to M
At work when we start up XSI we rsync from the network copy so it's local
but updates can be deployed easily should we make a change. (Linux, too.)
On Mon, Oct 8, 2012 at 8:25 PM, Raffaele Fragapane <
raffsxsil...@googlemail.com> wrote:
> It can be done easily enough, and we do it for test versio
I would advise against it. It's already slow enough when it's local and
it's connected to a few networked workgroups. Why make it slower?
On Mon, Oct 8, 2012 at 3:22 PM, Jens Lindgren
wrote:
> Ok so my studio is seriously thinking about rolling out Softimage so I
> just wanted to know if anyone h
Yes, pywin32 is present. Not sure how to approach the problem though.
On Fri, Oct 5, 2012 at 10:48 AM, Stefan Kubicek wrote:
> Alan,
>
> do you know how Python talks to Softimage on Linux? Afaik on Windows it's
> based on COM and the PyWin32 extensions,
> but on Linux? I understand Softimage is r
Are you all updated? I had this issue then I asked the sysadmin here to do
all my updates and some 300 updates later, including a new kernel update,
it worked.
On Thu, Oct 4, 2012 at 9:38 PM, Francisco wrote:
>
> Hi all!
>
> guys does any of you know why Softimage under linux does not allow dra
That's a shame for people on Linux for which there is no public working
compile of the PyQtForSoftimage plugin. :/
On Fri, Oct 5, 2012 at 10:30 AM, Stefan Kubicek wrote:
> None that I'm aware of, but afaik the latest multi-importer (1.14 as of
> August?) uses pyQt, so you might need pyQT for Sof
No backups?! :(
In some way this serves as a reminder for others to backup their stuff,
their databases, communities, files. Hard drives fail often. Servers get
hacked or die. Be ready.
On Fri, Oct 5, 2012 at 10:14 AM, Luc-Eric Rousseau wrote:
> from what I read on si-community.com looks like xs
Amazing work! I wish ICE modeling had been as accessible from the start as
Mootz' concept of plugging operator stacks into this topologizer node
thing. Awesome. :D
On Fri, Oct 5, 2012 at 9:50 AM, Miquel Campos wrote:
> Can't believe wasn't here yet ! Yep Mr Mootz Rules!!
>
> --
How long before we see people hire classical FX animators to sculpt
out fire and liquid particles in motion? :)
On Tue, Oct 2, 2012 at 8:12 AM, Ed Schiffer wrote:
> great concept for tweaking the simulation. I would use it.
>
>
>
> --
> www.edschiffer.com
ICE always does some amount of evaluation of its inputs. How else
would it know what datatype your GetData nodes are getting?
Using an "If" is your best bet, but to prevent slowdowns using stuff
like groups, you should unplug the inputs until you're ready.
On Tue, Oct 2, 2012 at 4:14 AM, Szabolc
; AAA ", c.siMenuItemSection )
> oItem.SetBackgroundColor(*MENUCOLOR)
>
> On Thu, Sep 27, 2012 at 4:56 PM, Alan Fregtman wrote:
>
>> Hey guys,
>>
>> We're trying to set some background colors for (custom) menu items over
>> here, and it's not
Number.
On Thu, Sep 27, 2012 at 5:00 PM, Eric Turman wrote:
> Are you using constants or a number value?
>
>
> On Thu, Sep 27, 2012 at 3:56 PM, Alan Fregtman wrote:
>
>> Hey guys,
>>
>> We're trying to set some background colors for (custom) menu items o
Hey guys,
We're trying to set some background colors for (custom) menu items over
here, and it's not working. The menuitem gets declared fine and no errors
appear, but the color won't change.
Is it broken or is there a trick to it I'm not seeing? Just curious.
Cheers,
-- Alan
"Maya It'll give you ticks."
I joke, I joke.. :p
On Thu, Sep 27, 2012 at 6:57 AM, Brent McPherson <
brent.mcpher...@autodesk.com> wrote:
> Yes and no. Internally Maya breaks time into ticks where each tick is
> 1/6000 of a second. (so 23.98fps would be treated as 24fps)
>
> FCurves in Maya
But isn't Maya supposed to have over-reaching circles in all "areas of
excellence"? :p
On Wed, Sep 26, 2012 at 5:15 PM, Eric Turman wrote:
> Greg, you should realize that it takes a particle system to work at 23.976
> ;)
>
>
> On Wed, Sep 26, 2012 at 4:12 PM, Greg Punchatz wrote:
>
>> "We brin
Excellent stuff, man! Can't wait to see what you make next. :)
On Tue, Sep 25, 2012 at 1:33 PM, Guillaume Laforge <
guillaume.laforge...@gmail.com> wrote:
> Hi everyone,
>
> I can't resist to show you my first application made using Creation
> Platform :).
> So here is an SPH solver, to simulate
This was asked before by the way. Here's alternate code from an old thread:
https://groups.google.com/forum/?fromgroups=#!search/get$20all$20the$20expressions$20driven$20by$20a$20parameter/xsi_list/O2-MFKolqqw/UYg9uj1VkisJ
On Mon, Sep 24, 2012 at 5:21 PM, Nicolas Burtnyk wrote:
> @Steve: GetSour
It would be nice if there was a link to a zip of your complete archive.
On Sun, Sep 23, 2012 at 8:58 AM, Eric Thivierge wrote:
> Should be fixed.
>
>
> Eric Thivierge
> http://www.ethivierge.com
>
>
> On Sun, Sep 23, 2012 at 10:29 PM, Cristobal Infante
Ohhh, you're using Guillaume's Polygon Islands to Particles script?
On Tue, Sep 18, 2012 at 3:47 PM, Alan Fregtman wrote:
> Polygon islands don't have real centers. I assume you meant you have
> several objects, one per island and you wish to orient those without
> tou
Polygon islands don't have real centers. I assume you meant you have
several objects, one per island and you wish to orient those without
touching the existing point positions? Am I right?
On Tue, Sep 18, 2012 at 3:03 PM, Eric Lampi wrote:
> Is there any way to change a polygon island's center ax
Awesome demo, yo!
On Fri, Sep 14, 2012 at 8:10 PM, Sylvain Lebeau wrote:
> Coolness!!!
> You have the profile of a terrorist!!! Total destruction man!!
> awesome demo Rick!
>
> sly
>
> Rick Fuentealba
> Friday, September 14, 2012 6:40 PM
> Hey gang, sorry for the OT reel plug.
>
> I'm Rick and
e current environment instead (with
> necessary modifications).
>
>
> On Fri, Sep 14, 2012 at 12:33 AM, Alan Fregtman
> wrote:
>>
>> Hey X,
>>
>> About the 3rd item, you just need to make sure the system libraries are
>> loaded before XSI's own by puttin
Here's one:
Keep an eye out on the Vimeo ICE channel for awesome videos and link to
them if they are particularly impressive: https://vimeo.com/groups/ice
Be all like "check out this great commercial done with Softimage" or "Wow,
that's a nice ICE effect that blabla did for this short film here"
I work a few metres from Mr Laborde and find ICE quite fun also. ;)
On Thu, Sep 13, 2012 at 12:46 PM, Rob Chapman wrote:
> woop woop! our numbers are growing strong. Hello Mr Laborde in Canada!
>
>
> On 13 September 2012 17:38, Jonathan Laborde wrote:
>
>> Not a freelancer, and not in Europe (M
There's a patent for XSI's QuickStretch deformer:
http://www.google.com/patents?id=NxcgEBAJ&zoom=4&dq=softimage&pg=PA2#v=onepage&q&f=false
How valuable! :p lol
Kidding aside, there's a few more:
https://www.google.com/search?tbo=p&tbm=pts&hl=en&q=inassignee:%22Softimage%22
like one for cel sha
Hey X,
About the 3rd item, you just need to make sure the system libraries are
loaded before XSI's own by putting them first in the
*LD_LIBRARY_PATH*environment variable.
Here's a workaround sample code to start subprocesses in Linux that worked
for me last time:
import osimport subprocess
inLi
Hi Jules,
Fear not, for when you're reading built-in attributes (like NodeToVertex)
it's very reliable to go this way. :)
Also, your duplicate-free version can be made even simpler, shorter and
maybe a teensy bit faster:
sel = app.Selection(0)
oGeo = sel.SubComponent.Parent3DObject.ActivePrimit
Press "Center" in the top right, translate/rotate/scale as desired, then
press "Object" again? Or did I miss something?
On Mon, Sep 10, 2012 at 1:08 PM, Eric Lampi wrote:
> I'm not sure how to accomplish this, I am drawing a blank at the moment...
>
> A modeler build a globe and cut up the conti
He was very sneaky. Among other things, most recently he didn't have the
funds he wanted so he asked the capital firm Palm Beach Capital, who is (or
was at the time) the largest shareholder in DD, to lend him cash, which he
then used to buy more stock in the same company. That's bizarre. Sounds
lik
Hey Rob,
You're linking to a private url for your Gmail pointing to an attachment.
Can't do that. It's unusable for everyone else.
Can you get the image and attach it to your email or put it on
http://imgur.com or some other image upload site for us to see?
Cheeers,
-- Alan
On Wed, Sep 5,
The only workaround I can think of is keeping track of which events have
run with global temporary variables (SetGlobal(), GetGlobal()) and if an
event fires and it shouldn't, registering a TimerEvent to re-fire that
procedure soon thereafter, thus allowing other events to fire, until they
have all
You brought presents?! :D
On Thu, Sep 6, 2012 at 12:04 AM, Rares Halmagean wrote:
> Present! :}
>
>
> On 9/5/2012 10:19 AM, Bradley Gabe wrote:
>
> Everyone who is currently unsubscribed from this list, please respond.
>
>
> On Wed, Sep 5, 2012 at 11:09 AM, Chris Chia wrote:
>
>
One more thing, irrelevant to the PyQt discussion but relevant to the
thread:
- dragging a long list of objects to another (to reparent) in the Explorer
results in individual CopyPaste() commands for each object which is crazy
slow compared to a single ParentObj() command if I were to use the Pare
Hey Guillaume,
I'm sad to see you go but excited to see what exciting stuff you'll do for
Fabric! :)
Thank you immensely for all your proactive involvement, guidance, wisdom
and friendliness to this list and myself. I owe you some beers. :p
Best wishes,
-- Alan
On Tue, Sep 4, 2012 at 2:0
Wht?! Laforge too?? Sad day. :(
I will greatly miss you both. I hope you still lurk here from time to time.
*Thank you for the exceptional support through all these years.* You guys
rock!
-- Alan
On Fri, Aug 31, 2012 at 8:05 AM, Daniel Brassard wrote:
> Guillaume Laforge is als
Not being able to use the system Python is a little annoying too. In Linux
we're stuck in Py2.5 because only the built-in Softimage Python works.
On Tue, Aug 28, 2012 at 8:54 PM, Xavier Lapointe
wrote:
> Another one: Not being able to have 2 Softimage instances open
> simultaneously in Linux wit
Reading "PlayControl" with a GetData to get timeline information is
unreliable, not in the data received, but that the reference gets lost very
easily, usually when exporting models or renaming some model. (Can't
remember how exactly at the moment.)
On Wed, Aug 29, 2012 at 8:43 PM, Eric Thivierge
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