...@listproc.autodesk.com [mailto:
softimage-boun...@listproc.autodesk.com] On Behalf Of Sebastian Kowalski
Sent: Friday, March 21, 2014 10:38 AM
To: softimage@listproc.autodesk.com
Subject: Re: ICE - When will we have todays functionality in Maya?
thats is my concern too. as much as I
Sent: Friday, March 21, 2014 10:38 AM
To: softimage@listproc.autodesk.com
Subject: Re: ICE - When will we have todays functionality in Maya?
thats is my concern too. as much as I embrace a decoupling from maya,
its how ICE is capable to talk to different scene elements that makes it so
From: softimage-boun...@listproc.autodesk.com [mailto:
softimage-boun...@listproc.autodesk.com] On Behalf Of Sebastian
Kowalski
Sent: Friday, March 21, 2014 10:38 AM
To: softimage@listproc.autodesk.com
Subject: Re: ICE - When will we have todays functionality in Maya?
thats is my
: Monday 24 March 2014 at 12:22 PM
To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com
softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com
Subject: Re: ICE - When will we have todays functionality in Maya?
Yeah, but you are forgetting, that the Fabric guys
2014-03-21 17:53 GMT+01:00 Adrian Graham adrian.gra...@autodesk.com:
Ah, but may I respectfully point out that this was one of the problems
with ICE, in that its complete and total integration into Softimage makes
it difficult to engineer and manage, from a software and, unfortunately, a
I don't want to start all over again. But I don't see how Bifrost running
as a parallel process in the background, could get at some point the same
functionality as ICE. At this moment all you can do from that webinar
ending video is create a particle grid domain, send the interacting geo to
Adrian was just trying to give those that are interested some insights into
where Bifrost is today. Many Softimage users have asked us to know more and so
we are giving those that want to know as much information as we can. However
those that don't want to know, or care, about Bifrost can
...@listproc.autodesk.com] On Behalf Of Maurice Patel
Sent: Monday, March 24, 2014 10:47 AM
To: softimage@listproc.autodesk.com
Subject: RE: ICE - When will we have todays functionality in Maya?
Adrian was just trying to give those that are interested some insights into
where Bifrost is today
@listproc.autodesk.com
Subject: Re: ICE - When will we have todays functionality in Maya?
thats is my concern too. as much as I embrace a decoupling from maya, its how
ICE is capable to talk to different scene elements that makes it so powerful.
managing data until the very least work process
the package.
Adrian
From: softimage-boun...@listproc.autodesk.com [mailto:
softimage-boun...@listproc.autodesk.com] On Behalf Of Sebastian Kowalski
Sent: Friday, March 21, 2014 10:38 AM
To: softimage@listproc.autodesk.com
Subject: Re: ICE - When will we have todays functionality in Maya
Of Sebastian Kowalski
Sent: Friday, March 21, 2014 10:38 AM
To: softimage@listproc.autodesk.com
Subject: Re: ICE - When will we have todays functionality in Maya?
thats is my concern too. as much as I embrace a decoupling from maya,
its how ICE is capable to talk to different scene elements
Same here, I will not count on future promises by AutodesK;
Their last promise one year ago: we won't kill XSI. Yeah right
On 2014-03-21 22:03, Ognjen Vukovic wrote:
I think you are absolutely correct on this.
Hey Adrian,
this is some great info here. and makes me suddenly feel spmehow better ;-)
maybe in two/three years time, when Soft slowly falls back (just due to no
further development) BiFrost will be in a state where it can take over...?
(wishful thinking)
If I read between the lines I feel
I think we can see there's some reason to look into Bifrost, but I also
have a nagging feeling it's simply never going to achieve the same level of
functionality as ICE, for the very reason ICE is essentially being shut
down. ICE does what it does and is so much more than a particle system,
Perhaps Bifrost is the foundation of the next-gen package from Autodesk……?
Just a thought.
Jean-Louis
On 21 Mar 2014, at 14:52, Chris Marshall chrismarshal...@gmail.com wrote:
But by approaching it in this way, it'll only ever be a bolt on, that surely
can never achieve that level of
I apologize that not talking about maya. let's recall the old article.
http://frenchdog.wordpress.com/2009/09/12/ice-vs-vop/
2014-03-21 17:52 GMT+04:00 Chris Marshall chrismarshal...@gmail.com:
I think we can see there's some reason to look into Bifrost, but I also
have a nagging feeling
Of joshxsi
Sent: Thursday, March 20, 2014 6:09 PM
To: softimage@listproc.autodesk.com
Subject: Re: ICE - When will we have todays functionality in Maya?
Part of what made ICE so successful (in my mind) was the large amount of built
in nodes and compounds that were included as part of the base
@listproc.autodesk.com
Subject: Re: ICE - When will we have todays functionality in Maya?
Part of what made ICE so successful (in my mind) was the large amount of
built in nodes and compounds that were included as part of the base system
that were used in mostly non-simulated contexts (raycasting
To: softimage@listproc.autodesk.com
Subject: Re: ICE - When will we have todays functionality in Maya?
I think we can see there's some reason to look into Bifrost, but I also have a
nagging feeling it's simply never going to achieve the same level of
functionality as ICE, for the very reason ICE
@listproc.autodesk.com
Subject: Re: ICE - When will we have todays functionality in Maya?
Part of what made ICE so successful (in my mind) was the large amount of
built in nodes and compounds that were included as part of the base system
that were used in mostly non-simulated contexts (raycasting
:53 AM
To: softimage@listproc.autodesk.com
Subject: Re: ICE - When will we have todays functionality in Maya?
But just to be clear, everything you're talking about is essentially particles
related? Feels like we're stepping back to ICE zero point five!
On 21 March 2014 16:45, Adrian Graham
OSs if you want it to be successful.
Adrian
From: softimage-boun...@listproc.autodesk.com [mailto:
softimage-boun...@listproc.autodesk.com] On Behalf Of Chris Marshall
Sent: Friday, March 21, 2014 6:52 AM
To: softimage@listproc.autodesk.com
Subject: Re: ICE - When will we have todays
Hi Adrian,
first of all thanks for all your posts during the last days - they are
highly appreciated.
Now on to this topic:
I think there's a tiny misunderstanding here... ICE essentially is able to
manipulate any type of point data.
This of course includes any kind of particle work, but also
:
softimage-boun...@listproc.autodesk.com] On Behalf Of Chris Marshall
Sent: Friday, March 21, 2014 6:52 AM
To: softimage@listproc.autodesk.com
Subject: Re: ICE - When will we have todays functionality in Maya?
I think we can see there's some reason to look into Bifrost, but I also
have
Sent: Friday, March 21, 2014 6:52 AM
To: softimage@listproc.autodesk.com
Subject: Re: ICE - When will we have todays functionality in Maya?
I think we can see there's some reason to look into Bifrost, but I also
have a nagging feeling it's simply never going to achieve the same level
.
Date: Fri, 21 Mar 2014 17:16:14 +
Subject: Re: ICE - When will we have todays functionality in Maya?
From: juanxsil...@gmail.com
To: softimage@listproc.autodesk.com
totally agree with Martin and Peter.
that's exactly what I'm also very
Hi Adrian
I'm no egg head so forgive the simplicity of my question. Would this
platform agnostic scenario actively prevent any of the procedures and
scenarios that we currently use ICE for? Is ICE */so/* functional
because its embedded in Softimage? Can we have the same functionality
with
To: softimage@listproc.autodesk.com
mailto:softimage@listproc.autodesk.com
Subject: Re: ICE - When will we have todays functionality in Maya?
I think we can see there's some reason to look into Bifrost,
but I also have a nagging feeling it's simply never going
thats is my concern too. as much as I embrace a decoupling from maya, its how
ICE is capable to talk to different scene elements that makes it so powerful.
managing data until the very least work process at render time. and we are in
full control.
as beautiful big ass fluid sims look, its not
damn, excuse my english.. it nearly weekend.
Am 21.03.2014 um 18:38 schrieb Sebastian Kowalski l...@sekow.com:
thats is my concern too. as much as I embrace a decoupling from maya, its how
ICE is capable to talk to different scene elements that makes it so powerful.
managing data until the
forums.
G
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Juan Brockhaus
Sent: 21 March 2014 17:16
To: softimage@listproc.autodesk.com
Subject: Re: ICE - When will we have todays functionality in Maya?
totally agree with Martin
@listproc.autodesk.com
Subject: Re: ICE - When will we have todays functionality in Maya?
thats is my concern too. as much as I embrace a decoupling from maya, its how
ICE is capable to talk to different scene elements that makes it so powerful.
managing data until the very least work process at render time
But with respect Graham, for those of us not on the Beta forums, what are
we to do?
On 21 March 2014 17:40, Graham Bell graham.b...@autodesk.com wrote:
Can we perhaps avoid trying to pin Adrian up against a wall for a
definitive answer? :)
I know that people are wanting to know more, but we
, throughout the package.
Adrian
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Sebastian
Kowalski
Sent: Friday, March 21, 2014 10:38 AM
To: softimage@listproc.autodesk.com
Subject: Re: ICE - When will we have todays functionality
Of Sebastian Kowalski
Sent: Friday, March 21, 2014 10:38 AM
To: softimage@listproc.autodesk.com
Subject: Re: ICE - When will we have todays functionality in Maya?
thats is my concern too. as much as I embrace a decoupling from maya, its
how ICE is capable to talk to different scene elements
will we have todays functionality in Maya?
thats is my concern too. as much as I embrace a decoupling from maya, its
how ICE is capable to talk to different scene elements that makes it so
powerful.
managing data until the very least work process at render time. and we
are in full control
...@listproc.autodesk.com]
On Behalf Of Sebastian Kowalski
Sent: Friday, March 21, 2014 10:38 AM
To: softimage@listproc.autodesk.com
Subject: Re: ICE - When will we have todays functionality in Maya?
thats is my concern too. as much as I embrace a decoupling from maya,
its how ICE is capable to talk
I suspect this is because the money for AD is in getting everyone rental
on the cloud. Just as they are doing with the CAD side of their
userbase. So in few years when we're all on Maya 360 they can plug it
into other software as well and rent in out separately.
-Ronald
On 3/21/2014 14:52,
Still wondering if we're any nearer getting an answer to this most obvious
of questions?
--
Chris Marshall
Mint Motion Limited
029 20 37 27 57
07730 533 115
www.mintmotion.co.uk
If you want ICE functionality today, then just use ICE for as long as you
can.
If you want to expand even further then look at houdini.
This is what we know today...
On 20 March 2014 19:44, Chris Marshall chrismarshal...@gmail.com wrote:
Still wondering if we're any nearer getting an answer
Yes. I was opening up Maya again today. I have tried through out the years
to get the rust of my maya skills to try and get Maya work and it is just
not worth it. I will use XSI and learn C4D and dabble in Maya for 2 to 4
years (maybe 6) at which point I may just leave the biz. I will still be
I suppose it's time I chime in to this thread, and this discussion board.
I work at Autodesk as the Product Designer for Bifrost (among other FX-related
components in Maya), working with Marcus Nordenstam.
I'm not entirely sure where to start, as there's a ton of activity surrounding
the
3 was out ;)
Good luck ;)
From: Adrian Graham [adrian.gra...@autodesk.com]
Sent: 21 March 2014 01:30 AM
To: softimage@listproc.autodesk.com
Subject: RE: ICE - When will we have todays functionality in Maya?
I suppose it's time I chime in to this thread
This email was fascinating. I'm curious though; we've been told we can't
hear roadmaps because they run afoul of SEC rules. And yet, here we get
a somewhat detailed roadmap.
Dave G
On 3/20/2014 5:30 PM, Adrian Graham wrote:
I suppose it's time I chime in to this thread, and this discussion
The product will be released within the quarter. To be fair, that info if
you were on beta has been consistent and available for quite a while now,
so it's not some last minute stunt.
Marcus, Adrian and the rest of the team are nice guys, give them a chance.
On Fri, Mar 21, 2014 at 11:17 AM,
Adrian,
well written and a lot of facts information, thank you! the team and
the project sounds amazing and exciting stuff indeed. am happy that
you are happy, its refreshing indeed. so welcome!
first question:
you mention it can run on clouds, consoles , Atari 2600's will that
list include
...@listproc.autodesk.com] On Behalf Of David Gallagher
Sent: Thursday, March 20, 2014 5:17 PM
To: softimage@listproc.autodesk.com
Subject: Re: ICE - When will we have todays functionality in Maya?
This email was fascinating. I'm curious though; we've been told we can't hear
roadmaps because they run afoul of SEC
...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Rob Chapman
Sent: Thursday, March 20, 2014 5:35 PM
To: softimage@listproc.autodesk.com
Subject: Re: ICE - When will we have todays functionality in Maya?
Adrian,
well written and a lot of facts information
.
Adrian
-Original Message-
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Adrian Graham
Sent: Thursday, March 20, 2014 5:38 PM
To: softimage@listproc.autodesk.com
Subject: RE: ICE - When will we have todays functionality in Maya
Yes, definitely giving them a chance! If they turn Maya/Bifrost into
something great that can give me back what I just lost, believe me I
will be one happy guy.
On 3/20/2014 6:29 PM, Raffaele Fragapane wrote:
The product will be released within the quarter. To be fair, that info
if you were
Part of what made ICE so successful (in my mind) was the large amount of
built in nodes and compounds that were included as part of the base system
that were used in mostly non-simulated contexts (raycasting, geometry
locations, etc).
From the sound of the development stages, the first two
Never?! Maya is so mixed bag of good and bad choices that I don't see how
would it fit with Ice. Look at Hypershade and this other shading editor. I
don't think it will ever be that useful and easy to use workflow-wise as it
is in SI.
Almost 99% of my scenes have some reference or contribution in
My point exactly! If 95% of Softimage users use ICE almost daily, surely
Autodesk need to answer this question? When will we have this crucial
functionality available in an alternative Autodesk product?
On 19 March 2014 10:53, Artur Woźniak artur.w...@gmail.com wrote:
Never?! Maya is so mixed
When I really think about it, I feel little panic inside, because I'll
always look for 8, alt+9 shortcuts for my start of a working day. Lack of
those two and it's functionality is like loosing an arm to me.
Artur
2014-03-19 12:01 GMT+01:00 Chris Marshall chrismarshal...@gmail.com:
My point
That happens every day to me, pressing 8 and going inside paint mode.
On Wed, Mar 19, 2014 at 12:17 PM, Artur Woźniak artur.w...@gmail.comwrote:
When I really think about it, I feel little panic inside, because I'll
always look for 8, alt+9 shortcuts for my start of a working day. Lack of
I would say not even half of SI users use ICE daily, but I agree, we need
an ICE alternative.
As for Autodesk will answer this? I really doubt it.
Martin
On Wed, Mar 19, 2014 at 8:01 PM, Chris Marshall
chrismarshal...@gmail.comwrote:
My point exactly! If 95% of Softimage users use ICE almost
lol, I do it all the time when I'm using a Maya in default mode.
That's one of the shortcuts you need to re-assign asap.
Another one is Ctrl+Q.
Martin
On Wed, Mar 19, 2014 at 8:22 PM, Oscar Juarez tridi.animei...@gmail.comwrote:
That happens every day to me, pressing 8 and going inside
OK but about 95% put it down as a top 5 feature, so that's pretty darn
crucial!
The more I think about it, the more I can't imagine not having access to
it, and it scares me.
On 19 March 2014 11:24, Martin Yara furik...@gmail.com wrote:
I would say not even half of SI users use ICE daily, but
The S key THE S KEY !!!
On 19 March 2014 11:32, Chris Marshall chrismarshal...@gmail.com wrote:
OK but about 95% put it down as a top 5 feature, so that's pretty darn
crucial!
The more I think about it, the more I can't imagine not having access to
it, and it scares me.
On 19 March 2014
Since I jump back and forth between the two all the time, mostly as it applies
to teaching, but also when I need to do nCloth or make something with PaintFX,
I can't tell you how many times I have keyed things because I use the S key,
and never remapped Softimage to use the alt key.
The only
Yeah, that sucks. Half of your viewport turns red.
2014-03-19 12:55 GMT+01:00 Perry Harovas perryharo...@gmail.com:
Since I jump back and forth between the two all the time, mostly as it
applies to teaching, but also when I need to do nCloth or make something
with PaintFX, I can't tell you
...anyway, the burning question still needs answering
On 19 March 2014 12:01, Artur Woźniak artur.w...@gmail.com wrote:
Yeah, that sucks. Half of your viewport turns red.
2014-03-19 12:55 GMT+01:00 Perry Harovas perryharo...@gmail.com:
Since I jump back and forth between the two all the
Yes, you are correct, and I didn't want to divert the original question.
It is a question that needs answering, although I highly doubt they will be
able to answer it in terms of
dates. However, a road map would be a good idea, for anyone left who
decides
to move to Maya, or is trying to evaluate
Hi Perry,
Yes this is exactly correct. A roadmap of where we go from here, to
actually get back to where we are today in Soft. Ridiculous really, but
that's the situation we're in.
On 19 March 2014 14:24, Perry Harovas perryharo...@gmail.com wrote:
Yes, you are correct, and I didn't want to
64 matches
Mail list logo