Open up houdini half way through and shout at them see? DO YOU ING SEE
WHAT I MEAN?!.
Please.
On Fri, Apr 20, 2012 at 3:24 PM, guillaume laforge
guillaume.laforge...@gmail.com wrote:
Time to go to bed Luc-Eric, we've got a Maya meeting tomorrow!
Guillaume Laforge
Sorry, could not
Then leave to go to work for sidefx ;)
On Apr 20, 2012, at 8:05, Raffaele Fragapane raffsxsil...@googlemail.com
wrote:
Open up houdini half way through and shout at them see? DO YOU ING SEE
WHAT I MEAN?!.
Please.
On Fri, Apr 20, 2012 at 3:24 PM, guillaume laforge
Hey at least copy and paste works in osx. Linux still hasn't worked that
out.
Here's an example..
See what I mean?
Si
On 20 April 2012 15:24, Sam Bowling sbowl...@cox.net wrote:
Before they Bin OSX? Another release like lion and it will be gone
before Softimage!
*From:*
Maybe you can put the command in the abort callback.
But then you must use a switch because the abort is called several times.
Have used this after a forced preview close to open a custom renderviewport.
Sephan
So this means an equal number of people were taken off Maya and moved
somewhere else, right? It's a big game of musical chairs!
Hope for the best, prepare for the worst.
Paul
On Apr 20, 2012, at 2:23 AM, Juhani Karlsson juhani.karls...@talvi.com
wrote:
Nah, fresh blood is good.
Anyone who has
Hey folks,
I have installed 2.72 x64 as well as pywin32 for the right version.
Python is showing up in the script editor as an option, python plugins
work (such as custom commands and operators) but the code in the script
editor itself is not executed when using python. Is this a known issue?
No, not to me.
-Original Message-
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Helge Mathee
Sent: April-20-12 7:53 AM
To: softimage@listproc.autodesk.com
Subject: Python in 2012
Hey folks,
I have installed 2.72 x64 as well
What about the Python that ships with Softimage? Does it work?
I did use 2.7 for awhile, but that was months ago.
-Original Message-
From: Stephen Blair
Sent: April-20-12 7:09 AM
To: 'softimage@listproc.autodesk.com'
Subject: RE: Python in 2012
No, not to me.
-Original
Ummm, all the devs are moving on to the new project and we are keeping the team
together.
All the Softies have had a hand in training the Singapore team to make sure the
transition is a smooth one. They have not been scared to jump into such a large
product so I'm excited to see what they can
Interestingly Chinny didn't say that he works on Maya now but instead on
something new.
Cheers
Steffen
P.S.: It's just my wish that so much Softimage talent and passion doesn't
get sucked up completely by the evil Mayans! ;)
--
PGP-ID(RSA): 0xCCE2E989 / 0xE045734C CCE2E989
Fingerprint: 394B
Friday Flashback #66
#Softimage XSI team pictures from 2000 and 2008
http://wp.me/powV4-1My
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Stephen Blair
Sent: April-13-12 10:43 AM
To: softimage@listproc.autodesk.com
Subject: RE:
Please take this down, the people in it have not given you permission
to publish this on the internet
On Fri, Apr 20, 2012 at 4:41 AM, Stephen Blair
stephen.bl...@autodesk.com wrote:
Friday Flashback #66
#Softimage XSI team pictures from 2000 and 2008
http://wp.me/powV4-1My
From:
Well that's one way to make everyone go look at the picture before it
gets taken down ;P
On 2012/04/20 02:22 PM, Luc-Eric Rousseau wrote:
Please take this down, the people in it have not given you permission
to publish this on the internet
On Fri, Apr 20, 2012 at 4:41 AM, Stephen Blair
hahaha!! So the whole team is gone, and replaced by games people in
Singapore. Do you actually believe that WE will believe that nothing will
change?? Excuse me but... what?
Yeah right
On Fri, Apr 20, 2012 at 1:24 PM, Brent McPherson
brent.mcpher...@autodesk.com wrote:
Ummm, all the
Never happened to mee either, though I've been mostly using the built-in Python
version that ships with Softimage for some time now, which is version 2.6.4. I
believe to remember that this was the only
officially supported and working version, others have this or that issue. Any
particular
too late, lol :)
Em 20 de abril de 2012 09:28, Gerbrand Nel g...@cannonballbunny.com escreveu:
Well that's one way to make everyone go look at the picture before it gets
taken down ;P
On 2012/04/20 02:22 PM, Luc-Eric Rousseau wrote:
Please take this down, the people in it have not given
'Until you manage to reverse the information flow, then the people
will remain subjected to the sick message dished out from the top' ,
Noam Chomsky
On 20 April 2012 13:35, Stefan Andersson ste...@madcrew.se wrote:
hahaha!! So the whole team is gone, and replaced by games people in
Stefan,
You predominantly use the product the majority of the Softimage dev team just
switched over to developing for so not quite sure what you’re going on about ☺
I’m working in games at this point so am very, very excited to see what the
Singapore team brings to the table. If you guys are
Things change. It is a simple fact of life.
Sometimes change is good and sometimes it is bad. You can believe what you want
but some of us are optimistic and have done everything we can to try and make
this a smooth transition.
Now excuse me while I go and refill my half-full coffee cup... ;-)
i do look at the glass is half full, so i hope that only good will come
from this.
i can only hope and imagine Autodesk has been planning this for a while so
everything should be planned to the smallest detail. dont know if they have
shipped any of there other software developement out to the
The code is not executed at all for me. Actually this repros on two
machines here.
So typing up wrong code doesn't give an error either.
Regards from Sebastian Kowalski by the way. Same on his box on 2013.
-H
On 4/20/2012 14:00, Martin Chatterjee wrote:
Never had that. I think there's an
Thanks Brent, I'm not sure what to believe, still pretty shocked, from
my perspective it looks right now like things are changing for the
better of Maya and for worse for Softimage. Survival of the fittest
and all that, is this why we got a dinosaur primitive in the last SAP
release - a not so
All right - I'm not on 2013 yet... :-/
-M
--
Martin Chatterjee
[ Freelance Technical Director ]
[http://www.chatterjee.de]
On Fri, Apr 20, 2012 at 4:26 PM, Helge Mathee helge.mat...@gmx.net wrote:
The code is not executed at all for me. Actually this repros on two
machines
If it takes the soft boys and girls to fix maya than that can't be a bad
thing, we know we love the way they made soft work. let hope no one from
the Maya team is trying to better soft!
Ben
On 20 April 2012 14:33, Rob Chapman tekano@gmail.com wrote:
Thanks Brent, I'm not sure what to
Hi Helge
I just tried 2012 SAP with Python 2.7.2, and I was able to run scripts in the
script editor (64-bit Windows 7 btw).
Just to make sure it isn't something simple, did you run runonce.bat ?
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com]
Oh, and another request I forgot!
http://www.youtube.com/watch?v=NnhxPMAXiVYhd=1
This ties in with #3.
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Williams, Wayne
Sent: Friday, April 20, 2012 9:07 AM
To:
To the team in Singapore, are you fellas located far from Chinatown and
Food Street?
Time spent fixing Maya would be better spent polishing Softimage
and making it even better.
Big studios using Maya are doing their fixes on top of it anyway so...
Softimage is already best character animation software. Strengthen it in
architecture and gaming areas and you would never need
Oh and am expected to believe all of the previous Soft Dev team collectively
came up with
the idea of working on Maya themselves did they? and they suggested it to the
powers that
be at AD and they said - wow what a fantastic idea, lets do it!
I don't see how anything that has been said so
I lead a local usergroup in my city (cavemode.com) and am on tap for the
next meeting to discuss ICE. I wondered what aspects you all think would be
most beneficial to a crowd who has no experience with it? I have a few
scenes I plan on showing and will hit some high points of all the different
So creating another ICE in maya instead of using Sotimage as ICE addon to
maya :)
Some handy basic topics I'd recommend you tried to cover:
- Understanding how to debug data. Learn to use Show Values.
- Remembering about ICE optimizations, such as if you don't use a
custom attribute, it doesn't really exist for reals, yo -- unless maybe
you freeze your cloud.
- States and
Here's a fun one.
I've got a GUI for a custom operator, and a button for opening an ICE Tree
to display the insides of a specific Compound. This allows the user to use
the sliders in the GUI for basic controls, but also provides quick access
to the guts of an ICE Tree for advanced controls.
To
unless maybe you freeze your cloud.
Nope, not even then.
gray
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Alan Fregtman
Sent: Friday, April 20, 2012 11:22 AM
To: softimage@listproc.autodesk.com
Subject: Re: OT: ICE demo
I'm surprised it took this long, and honestly can't blame Rob for taking it
there. It is a Godwin worthy thread if there ever has been one on the list
this year :p
On Sat, Apr 21, 2012 at 1:28 AM, Bradley Gabe witha...@gmail.com wrote:
And the thread has reached Godwin's Law status...
Took me a while to chime in, cause i`ve been on leave this week having just
had a baby girl earlier this week :)
I know some of y`all on this list for those who I dont, i`ve been with
Softimage up in montreal in various roles in QA and support, and post
aquisition after having spent a while
You've made your point a billion times over, and I'm quite sick of it to be
honest.
I think we all know by now that you go with the flow in your company and
don't have any issues with these other applications. I do, so please stop
telling me how wonderful the world outside of SI is. I go there
So, lets try and reach some logical clarity then, for I am still
somewhat confused and in a dilemma over this brash move with the
development of my application of choice.
Is Autodesk implying here that as an existing Softimage customer I should:-
a) Stick with Softimage even though the entire
well, first thing I'd do is to let clear ICE is a platform and not a
particle simulator.
We all have it embed into our heads, but many who see soft from another
perspective don't, so I think it's crucial to let them know.
other than that it depends: are you presenting ICE or teaching its basics ?
It doesn't seem like we've been discussing a likely scenario: The
Softimage developers are being tapped for a new 3D application entirely.
Maya is definitely showing its age -- if they try to shoehorn ICE in
there, is it really going to work well? Maybe they are starting a new
app. Of course
Didn't Luc-Eric already explain this in a prior post, in a different thread?
On Fri, Apr 20, 2012 at 3:35 PM, David Gallagher
davegsoftimagel...@gmail.com wrote:
It doesn't seem like we've been discussing a likely scenario: The
Softimage developers are being tapped for a new 3D application
There are too many variables at play with giant, multi-person projects
like software or,
for the sake of example, movies:
George Lucas made the Star Wars movies.
He then went on to make Howard the Duck.
Conversely, while Lucas directed A New Hope, Irvin Kirshner directed
Empire.
So, basically,
Yeah, it's a presentation to a mixed group of professionals here so not
everyone will even be 3D artists. I do plan on explaining how it's way
beyond a particle system and show some simple yet useful things I've used
it for over the years that are non-sim related.
On Fri, Apr 20, 2012 at 2:44 PM,
Title: Signature
Gents,
I created a custom property in Python to house a single string and
want to install it in our workgroup as a custom preference. I have
placed it in the workgroup in \Addons\myTool\Data\Preferences\myCustomPref.Preset
But when I run
I'm scripting a regex renamer for ICE nodes and I was wondering if there is
something that will suspend updating the scene until all the edits are
done. Something similar the beginEdit and endEdit option for Fcurves.
Thanks,
-Dave
Two ideas:
- You could disable the owner of the ICE tree to prevent scene evaluation.
- You could also disconnect the connections from the main execute
node, do the update and then connect them back to the main execute
node.
-ben
On Fri, Apr 20, 2012 at 7:09 PM, David Barosin dbaro...@gmail.com
Softimage is already best character animation software
In your point of view.
I haven't seen much love for the animation side of things in Softimage in
years.
The focus is ICE, not character animation, I'm sad to say.
Good idea. Thanks Ben.
On Fri, Apr 20, 2012 at 7:12 PM, Ben Houston b...@exocortex.com wrote:
Two ideas:
- You could disable the owner of the ICE tree to prevent scene evaluation.
- You could also disconnect the connections from the main execute
node, do the update and then connect them
There is Application.DeactivateAbove( operator, mute )
On Fri, Apr 20, 2012 at 7:56 PM, Peter Agg peter@googlemail.com wrote:
Is there any access to the 'Disable From Here' right-click option from
scripting? Can't see anything obvious in the SDK unfortunately...
On 21 April 2012 00:20,
Off the top of my head..
1. Increase raw playback speed to at least match Maya's.
2. Editable motion paths in the viewport.
3. Thread based envelope ops, or some way to use more than one core when
playing back animation. Maya has this now I think? Per character threading?
4. Look into background
Sounds like you need log 10 request new features into the bug-tracking
database...They won't take 'em all lumped together :)
On Fri, Apr 20, 2012 at 7:42 PM, Simon Pickard m...@simonpickard.comwrote:
Off the top of my head..
1. Increase raw playback speed to at least match Maya's.
2.
Wait...is that available outside of the beta cycle?
On Fri, Apr 20, 2012 at 7:47 PM, Eric Turman i.anima...@gmail.com wrote:
Sounds like you need log 10 request new features into the bug-tracking
database...They won't take 'em all lumped together :)
On Fri, Apr 20, 2012 at 7:42 PM, Simon
Title: Signature
I agree and that sounds like a good plan, but I'm still unclear on
how to get it to install properly. If you were creating one from
scratch, how would you do this and what order would you do it in? I
think I've got everything where it needs to be (it frankly
Have you looked at the InstallCustomPreferences command? The 2010 docs says
it will take your property and convert it to the .preset.
Eric Thivierge
http://www.ethivierge.com
On Sat, Apr 21, 2012 at 10:59 AM, Tim Crowson
Title: Signature
I did. But last I heard, it installed it in the User directory. Is
that still the case? Actually, in my case, since the path is likely
to change from user to user, I guess that's the better way to do it
anyway.
But we also have custom prefs that we
I'm sure Aloys has some connections to reporting these requests too. Then
again, you could learn to code and write your own damn tools as well! :P
Eric Thivierge
http://www.ethivierge.com
On Sat, Apr 21, 2012 at 11:09 AM, Simon Pickard
We're trying to run a couple of python procedures when Softimage starts up.
Where should we be placing these functions? Is there a place where Softimage
would evaluate python on application load?
Cheers
I just explained it ;-)
1) Make a self installing custom property and put it in the plugins
folder of any workgroup that can be seen by the end user. Set the default
values of the parameters to the values you'd like everybody to have.
2) Create a command to install the custom
Title: Signature
Thanks, Matt. Makese sense now. Thanks for the extra detail.
-Tim
On 4/20/2012 10:21 PM, Matt Lind wrote:
I
just explained it ;-)
1) Make
a self
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