Re: photoscan on peaople

2016-01-29 Thread Chris Marshall
actly > are you expecting to get from it? Animated mesh? Set of animated nulls? > > > On 29 January 2016 at 15:41, Chris Marshall <chrismarshal...@gmail.com> > wrote: > >> Thanks Adrian / Paul >> It's that kind of stuff. A bit of action captured. I was thinking we'

Re: photoscan on peaople

2016-01-29 Thread Chris Marshall
custom hardware to mount, align, and sync > them. > > > > a > > > -- > > *From:* softimage-boun...@listproc.autodesk.com [mailto: > softimage-boun...@listproc.autodesk.com] *On Behalf Of *Chris Marshall > *Sent:* 29 January 2

Re: photoscan on peaople

2016-01-29 Thread Chris Marshall
s from a LOT of > angles. > > I'm not sure if moving people will work out for this stuff, but am happily > corrected if this is easily possible though. > > > Rob > > \/-----\/----\/ > > On 29-1-2016 16:13, Chris Marshall wrote: > > Hi All,

Re: Unfolder : Something like this with Ice ?

2016-01-13 Thread Chris Marshall
>>>> How to have the polygons follow each other while beeing rotated. >>>>>>>>>> How to create the vectors that determines the direction of the >>>>>>>>>> rotation along the object. >>>>>>>>>> Like if it was unfolded... >>>>>>>>>> >>>>>>>>>> Does people around have some clues ? >>>>>>>>>> >>>>>>>>>> I remember polynoid released something close, but more for >>>>>>>>>> straight line. >>>>>>>>>> I've seen this but for Houdini and limited to tris : >>>>>>>>>> https://vimeo.com/125420748. >>>>>>>>>> >>>>>>>>>> Anyone interrested in doing something similar ? >>>>>>>>>> >>>>>>>>>> >>>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>> -- >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>> *--[image: >>>>>>>> http://i153.photobucket.com/albums/s202/animatics/probiner-sig.gif]Pedro >>>>>>>> Alpiarça dos Santos >> http://probiner.xyz/ <http://probiner.xyz/> >>>>>>>> <http://probiner.x10.mx/>* >>>>>>>> >>>>>>> >>>>>>> >>>>>> >>>>>> >>>>>> -- >>>>>> www.matinai.com >>>>>> >>>>> >>>>> >>>> >>>> >>>> -- >>>> www.matinai.com >>>> >>> >>> >>> >>> -- >>> >>> >>> >>> *--[image: >>> http://i153.photobucket.com/albums/s202/animatics/probiner-sig.gif]Pedro >>> Alpiarça dos Santos >> http://probiner.xyz/ <http://probiner.xyz/> >>> <http://probiner.x10.mx/>* >>> >> >> > > > -- > > > > *--[image: > http://i153.photobucket.com/albums/s202/animatics/probiner-sig.gif]Pedro > Alpiarça dos Santos >> http://probiner.xyz/ <http://probiner.xyz/> > <http://probiner.x10.mx/>* > -- Chris Marshall Mint Motion Limited 029 20 37 27 57 07730 533 115 www.mintmotion.co.uk www.dot3d.com

Happy New Year list

2016-01-05 Thread Chris Marshall
That's it. Happy New Year everyone. Cheers Chris -- Chris Marshall Mint Motion Limited 029 20 37 27 57 07730 533 115 www.mintmotion.co.uk www.dot3d.com

Re: Happy New Year list

2016-01-05 Thread Chris Marshall
;-) On 5 January 2016 at 10:31, Alok Gandhi <alok.gandhi2...@gmail.com> wrote: > You too ! > > On Tue, Jan 5, 2016 at 3:57 PM, Chris Marshall <chrismarshal...@gmail.com> > wrote: > >> That's it. >> >> Happy New Year everyone. >> >> Cheers

Re: Happy New Year list

2016-01-05 Thread Chris Marshall
mage@listproc.autodesk.com > <javascript:_e(%7B%7D,'cvml','softimage@listproc.autodesk.com');> > > *Subject:* Re: Happy New Year list > > > > Alive and well! > > > > Happy New Year and wish you all many many more hours in Softimage! > > > > On Tue

Re: How to emit particles from intersection between volumes?

2015-12-09 Thread Chris Marshall
ion rather than change parameters on existing particles or > control spawning. > > > > Any pointers or examples are most welcome :) > > > > > > Thanks > > Morten > > > -- Chris Marshall Mint Motion Limited 029 20 37 27 57 07730 533 115 www.mintmotion.co.uk www.dot3d.com

Re: How to emit particles from intersection between volumes?

2015-12-09 Thread Chris Marshall
> Thanks guys > > Morten > > > > > > > > > > Den 9. december 2015 kl. 13:54 skrev Andy Nicholas <a...@andynicholas.com>: > > > Yep, I didn't need to emit from both. Duh! > > On 09/12/2015 12:09, Chris Marshall wrote: > > Emit from

las files

2015-12-08 Thread Chris Marshall
Hi All, Anyone managed to import .las files and done anything with them? Cheers Chris

Re: POLY | Manipulating polygons

2015-12-08 Thread Chris Marshall
gt;> >>> https://vimeo.com/147899293 >>> >>> If you have the courage to scroll to the end of the video, there are >>> same cheesy mixture of points manipulated around edges and around polygon >>> center which are not so common (I believe). >>> >>> Thank you. >>> >> >> > > > -- > Portfolio 2013 <http://be.net/3dcinetv> > Cinema & TV production > Video Reel <https://vimeo.com/3dcinetv/reel2012> > -- Chris Marshall Mint Motion Limited 029 20 37 27 57 07730 533 115 www.mintmotion.co.uk www.dot3d.com

Re: las files

2015-12-08 Thread Chris Marshall
com/hc/en-us/articles/204542238-AutoCAD-Civil-3D-2015-and-up-Importing-las-file-for-point-cloud-and-surface-creation > > > > > > MB > > > > > Den 8. december 2015 kl. 11:13 skrev Chris Marshall < > chrismarshal...@gmail.com>: > > Hi All, > Anyone man

Re: Friday Flashback #250

2015-12-02 Thread Chris Marshall
Maya to conquer > > > MB > > > > > Den 20. november 2015 kl. 21:01 skrev Stephen Blair < > stephenrbl...@gmail.com>: > > Softimage DS build screen > http://wp.me/powV4-3fc > > > > -- Chris Marshall Mint Motion Limited 029 20 37 27 57 07730 533 115 www.mintmotion.co.uk www.dot3d.com

Re: Hello & drinks in Soho on Tuesday, Dec 1?

2015-12-02 Thread Chris Marshall
gt;>> >> >>> >> It’s been a long time since I posted to the list, but since Paul >>> Doyle, Nikki Bridgman, Graham Bell and I are planning to meet up for drinks >>> in Soho next Tuesday, it seemed like a good time to do so! >>> >> >>> >> Anyone up for a reunion in London next Tuesday? >>> >> >>> >> jen >>> >> >>> >> >>> >> >>> >> >>> > >>> >>> >>> >> >> >> -- >> Brandt Animation >> www.brandtanim.co.uk >> 020 7734 0196 >> > > > -- Chris Marshall Mint Motion Limited 029 20 37 27 57 07730 533 115 www.mintmotion.co.uk www.dot3d.com

Re: Mental Ray Fatal error

2015-10-15 Thread Chris Marshall
true error will always be one or more lines above the where > fatal error message appears. > > I can help decipher the log if needed. > > > Matt > > > > > Date: Wed, 14 Oct 2015 15:27:11 +0100 > From: Chris Marshall <chrismarshal...@gmail.com> > Subject: M

Re: Mental Ray Fatal error

2015-10-14 Thread Chris Marshall
I know, the fatal error is me using Mental ray in the first place!?!? Maybe it's not a fatal error, but a schoolboy error!? Anyway, I converted the object to a polymesh and it's fine now. Not ideal but it works. On 14 October 2015 at 15:27, Chris Marshall <chrismarshal...@gmail.com>

Mental Ray Fatal error

2015-10-14 Thread Chris Marshall
Hi All, I have a nurbs object that's deformed with a lattice. I'm doing some shape animation on the lattice, but when I render a sequence, I get a Mental Ray fatal error after it completes rendering frame 1. I've remade the lattice animation on a new lattice, but I get the same error. If I delete

Re: animate polygon faces individually

2015-08-27 Thread Chris Marshall
(that you can select) ) In second part, the same thing with 15K polygons object, plays realtime ! The technology isn't mine, I borrowed it from Christian Gotzinger and someone else (I can't remember who :/ ) Le 26/08/2015 12:51, Chris Marshall a écrit : OK Thanks All. Not sure the list

Re: animate polygon faces individually

2015-08-26 Thread Chris Marshall
as instances on particles – but that got slow on hundreds of parts. then there is the old school non ice way: create a cluster center for each poly island and animate these directly or by pose constraining to nulls. On 25 August 2015 at 11:42, Chris Marshall chrismarshal...@gmail.com wrote: Any

Re: animate polygon faces individually

2015-08-25 Thread Chris Marshall
it's cold in here. On 25 August 2015 at 11:42, Chris Marshall chrismarshal...@gmail.com wrote: Any thoughts or pointers? I know this is really simple and can't believe I'm struggling, but I've never had to do this before. Cheers On 25 August 2015 at 11:09, Chris Marshall chrismarshal

animate polygon faces individually

2015-08-25 Thread Chris Marshall
Hi All, I'm having some brain fade here. I need to take a logo, break it into individual faces and animate them around separately. Should be easy enough, but I can't think how. I've broken the object up using DisconnectComponent. So what's the easiest way to simply explode the faces, or animate

Re: animate polygon faces individually

2015-08-25 Thread Chris Marshall
Any thoughts or pointers? I know this is really simple and can't believe I'm struggling, but I've never had to do this before. Cheers On 25 August 2015 at 11:09, Chris Marshall chrismarshal...@gmail.com wrote: Hi All, I'm having some brain fade here. I need to take a logo, break

Re: Get rid of your flip phone and get current on maya!

2015-07-14 Thread Chris Marshall
Is it me or is this rather expensive?

Re: Friday Flashback #224

2015-05-19 Thread Chris Marshall
I remember that box! On 15 May 2015 at 14:10, Emilio Hernández emi...@e-roja.com wrote: Thanks Stephen! That is really nostalgia… I loved the Reboot series Still googling for the red manuals though... Those manuals were my pillow books for almost six months… haha. -- Chris

dripping

2015-05-18 Thread Chris Marshall
Hi I'm trying to create an effect of an object dripping, as if melting. So imagine an icecream cone with dripping around the edge. I thought I might be able to get Lagoa to do this, but haven't got very far. Any thoughts? Thanks Chris -- Chris Marshall Mint Motion Limited 029 20 37 27 57 07730

Re: dripping

2015-05-18 Thread Chris Marshall
got very far. Any thoughts? Thanks Chris -- Chris Marshall Mint Motion Limited 029 20 37 27 57 07730 533 115 www.mintmotion.co.uk www.dot3d.com -- Chris Marshall Mint Motion Limited 029 20 37 27 57 07730 533 115 www.mintmotion.co.uk www.dot3d.com

Re: Billowing smoke

2015-04-04 Thread Chris Marshall
at 13:05, Chris Marshall chrismarshal...@gmail.com wrote: Oh yes, cool! I think that'll do what I need. Thanks a lot! On 30 March 2015 at 20:59, Schoenberger x...@digidragon.de wrote: For the old school way: Check the SI sample scenes. https://vimeo.com/123662527 I have created some

Billowing smoke

2015-03-30 Thread Chris Marshall
Hi, i need to do some thick billowing smoke and have Slipstream and Fury, but I'm struggling to get that thick smoke look. Just wondering if anyone can help or what alternative solutions are there? Thanks Chris

Re: Billowing smoke

2015-03-30 Thread Chris Marshall
OK yes looks very cool Thanks On 30 March 2015 at 16:37, adrian wyer adrian.w...@fluid-pictures.com wrote: emfluid for sure! -- *From:* softimage-boun...@listproc.autodesk.com [mailto: softimage-boun...@listproc.autodesk.com] *On Behalf Of *Chris Marshall

Re: Billowing smoke

2015-03-30 Thread Chris Marshall
Oh yes that's not bad is it. On 30 March 2015 at 17:10, Rob Chapman tekano@gmail.com wrote: heres an old school particle volume way you could still use slipstream with. demo scene with link https://vimeo.com/45430754 On 30 March 2015 at 16:50, Chris Marshall chrismarshal

Re: semi OT : running SI on a Macbook Pro

2015-03-12 Thread Chris Marshall
2, 2015 at 5:09 AM, Chris Marshall chrismarshal...@gmail.com wrote: Win 7 yes. Is the problem Soft running on Win 7 on Parallels? On 2 March 2015 at 02:40, Ivan Tay ivan@autodesk.com wrote: Hi Chris, Is the parallel image a Win 7 SP ? Softimage will not work on Win 7. -Ivan

Re: Introducing Canvas - visual programming for Fabric Engine 2.0

2015-03-12 Thread Chris Marshall
with little extra work. :) It's awesome to see things working the same across DCC's and tools. Eric T. -- Chris Marshall Mint Motion Limited 029 20 37 27 57 07730 533 115 www.mintmotion.co.uk

Re: Introducing Canvas - visual programming for Fabric Engine 2.0

2015-03-12 Thread Chris Marshall
the presets be loaded through the same panel as the built-in nodes. I assume that you could just put them in the same folders, but a system for managing, separating and versioning them would be cool. Also +1 for color coding. This seriously looks great guys! -- Chris Marshall Mint

Re: Introducing Canvas - visual programming for Fabric Engine 2.0

2015-03-12 Thread Chris Marshall
that with Canvas. This is not a 'new' system, it is just a new way of working with Fabric. Thanks, Paul On 12 March 2015 at 06:38, Chris Marshall chrismarshal...@gmail.com wrote: This certainly looks amazing, but the obvious question is how similar is this to ICE? What are the differences

Re: semi OT : running SI on a Macbook Pro

2015-03-02 Thread Chris Marshall
Win 7 yes. Is the problem Soft running on Win 7 on Parallels? On 2 March 2015 at 02:40, Ivan Tay ivan@autodesk.com wrote: Hi Chris, Is the parallel image a Win 7 SP ? Softimage will not work on Win 7. -Ivan

Re: semi OT : running SI on a Macbook Pro

2015-03-02 Thread Chris Marshall
” in Softimage I’d recommend biting the bullet and run bootcamp. Cheers Ola *From:* softimage-boun...@listproc.autodesk.com [mailto: softimage-boun...@listproc.autodesk.com] *On Behalf Of *Chris Marshall *Sent:* Monday, March 2, 2015 11:10 AM *To:* softimage@listproc.autodesk.com *Subject

Re: semi OT : running SI on a Macbook Pro

2015-03-02 Thread Chris Marshall
as well. This enables you to run Softimage in OSX/Parallels if just need to “check” something or switch to bootcamp if you plan on actually working. Cheers O *From:* softimage-boun...@listproc.autodesk.com [mailto: softimage-boun...@listproc.autodesk.com] *On Behalf Of *Chris Marshall

Re: semi OT : running SI on a Macbook Pro

2015-02-27 Thread Chris Marshall
Is anyone else running Parallels and not had this issue? I'm still struggling here. Thanks On 27 February 2015 at 12:38, Chris Marshall chrismarshal...@gmail.com wrote: Unfortunately I have Parallels installed and running Windows 7 already. One suggestion is to isolate in the security

Re: semi OT : running SI on a Macbook Pro

2015-02-27 Thread Chris Marshall
. :) Also Happy New Year -- Chris Marshall Mint Motion Limited 029 20 37 27 57 07730 533 115 www.mintmotion.co.uk

Re: semi OT : running SI on a Macbook Pro

2015-02-27 Thread Chris Marshall
Camp partition, install from there, then on the mac parallels use the bootcamp partition as a virtual machine (yes you can do that) works 100% plus works too if your osx or parallels is dead ;-) http://kb.parallels.com/en/112941 Noël On Fri, 27 Feb 2015 at 13:15 Chris Marshall chrismarshal

motion blur and ambient occlusion

2015-02-25 Thread Chris Marshall
Hi All, When combing these two, render times go through the roof. Any tricks for speeding this up? Thanks Chris

Re: motion blur and ambient occlusion

2015-02-25 Thread Chris Marshall
, you've to fiddle with the values. Not using mr very often these days. -- Christian Keller Visual effects|direction m +49 179 69 36 248 chris3...@me.com Vimeo.com/channels/96149 Am 25.02.2015 um 11:19 schrieb Chris Marshall chrismarshal...@gmail.com : Hi All, When combing

Re: Maya thinks they're clever....and that's the problem

2015-02-25 Thread Chris Marshall
What's the Hot Box? Or have I just made that up?

Re: Maya thinks they're clever....and that's the problem

2015-02-25 Thread Chris Marshall
...@gmail.com To: softimage@listproc.autodesk.com What's the Hot Box? Or have I just made that up? -- Chris Marshall Mint Motion Limited 029 20 37 27 57 07730 533 115 www.mintmotion.co.uk

Re: exocortex

2015-02-05 Thread Chris Marshall
://Clara.io - Online 3D Modeling and Rendering On Wed, Feb 4, 2015 at 10:54 AM, Chris Marshall chrismarshal...@gmail.com wrote: Hi, Is anyone from Exocortex on here? Thanks Chris -- Chris Marshall Mint Motion Limited 029 20 37 27 57 07730 533 115 www.mintmotion.co.uk

exocortex

2015-02-04 Thread Chris Marshall
Hi, Is anyone from Exocortex on here? Thanks Chris

Re: mountain collapse

2015-02-03 Thread Chris Marshall
than they need to be. Push deform them maybe. The pop is from them intersecting at the start. G On 02/02/2015 20:29, Chris Marshall wrote: OK Thanks. Well I've got something going, but I need the simulation to be a collapse, like huge icebergs crumbling, but the simulation starts with a 'pop

mountain collapse

2015-02-02 Thread Chris Marshall
hi All, I need to very quickly destroy a mountain, well a bit like those iceberg shots of them collapsing into the sea, but without the sea. This is kind of a quick n dirty effect, but I need to sort it pretty quickly. I'm not running any plugins here so could do with some quick thoughts on how to

Re: mountain collapse

2015-02-02 Thread Chris Marshall
the Shatter script? On 2 February 2015 at 16:42, John Richard Sanchez youngupstar...@gmail.com wrote: Of the top pf my head. Use the shatter script then use rigid bodies. Plot it and in the Animation editor you can play with the timing. On Mon, Feb 2, 2015 at 11:29 AM, Chris Marshall

Re: mountain collapse

2015-02-02 Thread Chris Marshall
...@gmail.com wrote: yes On Mon, Feb 2, 2015 at 12:58 PM, Chris Marshall chrismarshal...@gmail.com wrote: OK So I've managed to shatter my object quite nicely following Adam Sales Vimeo demo, which is very useful indeed. But he then uses Momentum to do the simulation. Is it not possible

Re: mountain collapse

2015-02-02 Thread Chris Marshall
OK So I've managed to shatter my object quite nicely following Adam Sales Vimeo demo, which is very useful indeed. But he then uses Momentum to do the simulation. Is it not possible to use the factory bullet rigid bodies? Thanks On 2 February 2015 at 17:03, Chris Marshall chrismarshal

Re: mountain collapse

2015-02-02 Thread Chris Marshall
not want to spend money on that one you can try breaking your pieces with implosia and then simulate with with bullet in ice. 2015-02-02 17:46 GMT+01:00 Chris Marshall chrismarshal...@gmail.com: the Shatter script? On 2 February 2015 at 16:42, John Richard Sanchez youngupstar...@gmail.com wrote

Nulls in ICE

2015-01-13 Thread Chris Marshall
Hello list, I've got a scene imported from Matchmover, so there's about 600 nulls. I want to use ICE to build a rough approximation surface from the nulls, but I can't remember how to get the positions of the nulls in ICE? I have a feeling I need to get their positions into an array, but can't

Re: Nulls in ICE

2015-01-13 Thread Chris Marshall
...put the nulls into a group. Now you can access the global/local positions and build an array of them..hope that helps.. cheers, oli Am 13.01.2015 um 12:57 schrieb Chris Marshall: Hello list, I've got a scene imported from Matchmover, so there's about 600 nulls. I want to use ICE

Re: Nulls in ICE

2015-01-13 Thread Chris Marshall
ok maybe just slightly dusty ;-P On 13 January 2015 at 12:37, olivier jeannel olivier.jean...@noos.fr wrote: What ? You ? rusty ? Le 13/01/2015 13:24, Chris Marshall a écrit : Not quite, but it gives me the enough to move forwards with what I want to do. It was the three nodes Get

Re: Nulls in ICE

2015-01-13 Thread Chris Marshall
You're right. Thanks On 13 January 2015 at 13:06, Jens Lindgren jens.lindgren@gmail.com wrote: Actually I think you don't need the Build Array node as the Group itself is an array. /Jens On Tue, Jan 13, 2015 at 1:41 PM, Chris Marshall chrismarshal...@gmail.com wrote: ok maybe

Ice texture

2015-01-07 Thread Chris Marshall
Hi, I'm trying to use textures on ICE particles, instanced objects possibly, and I don't have anything particular in mind for the end result so wanted to try camera projecting onto the particles. I can't get this to work as it's applying the texture on each instance as a whole. But there's a

maya camera mapping

2015-01-06 Thread Chris Marshall
Hi All, and happy new year Really sorry to have to ask a Maya question, but I'm struggling generally with texturing, texture supports and the difference between Soft and Maya. But the one thing I can't figure out is how to camera map / camera projection, which was so easy in Soft. Any thoughts?

Re: maya camera mapping

2015-01-06 Thread Chris Marshall
or whatever it says. You should have an option on the projection node it creates to use a camera as its basis. On 6 Jan 2015, at 11:59, Chris Marshall chrismarshal...@gmail.com wrote: Thanks Andy, I'd figured this wasn't going to be easy, but it seems almost everything I want to do in Maya

Re: maya camera mapping

2015-01-06 Thread Chris Marshall
to make it work in the proper (Soft) way. I guess there's probably a mel script for it. Ugh. A On 6 Jan 2015, at 11:22, Chris Marshall chrismarshal...@gmail.com wrote: Hi All, and happy new year Really sorry to have to ask a Maya question, but I'm struggling generally with texturing

Re: more maya......

2014-12-03 Thread Chris Marshall
I've just started dipping into Maya as a result of being asked to help out on an MA course locally. I've got to say my first impression is that Maya is scarily backwards compared with Soft. Render Tree equivalent Hyper Shade is it? What is that all about. Expolorer equivalent is the Outliner? So

polygonizer colour

2014-10-06 Thread Chris Marshall
Hi, I'm Polygonizer to create a mesh from multiple ice particle clouds. Is there any way of transferring the particle colours to the polygons in the polygonizer mesh? Thanks Chris

Re: Glasswoks Lycra

2014-10-06 Thread Chris Marshall
don't go over 3. -- Chris Marshall Mint Motion Limited 029 20 37 27 57 07730 533 115 www.mintmotion.co.uk

Re: polygonizer colour

2014-10-06 Thread Chris Marshall
. Am 06.10.2014 16:15, schrieb Chris Marshall: yes -- Chris Marshall Mint Motion Limited 029 20 37 27 57 07730 533 115 www.mintmotion.co.uk

transparency and ambient occlusion

2014-09-30 Thread Chris Marshall
Hi All, I have a number of grids with a transparent texture on, like rough edged paper stacked up. But the ambient occlusion which is on the camera is picking up the edge of the geometry not the textured edge. I'm sure there's a way to sort this but can't figure. Thanks Chris

Re: transparency and ambient occlusion

2014-09-30 Thread Chris Marshall
://www.binaryalchemy.de/index_dev.htm cheers, Thomas Chris Marshall chrismarshal...@gmail.com hat am 30. September 2014 um 11:40 geschrieben: Hi All, I have a number of grids with a transparent texture on, like rough edged paper stacked up. But the ambient occlusion which is on the camera

Re: register once

2014-06-19 Thread Chris Marshall
-pictures.com www.fluid-pictures.com Fluid Pictures Limited is registered in England and Wales. Company number:5657815 VAT number: 872 6893 71 -- Chris Marshall Mint Motion Limited 029 20 37 27 57 07730 533 115 www.mintmotion.co.uk

Re: Shameless plug

2014-06-05 Thread Chris Marshall
Well done Matt, Looks amazing!! great stuff. 9 Years though!! Yikes!

Re: Spawn on trigger once?

2014-05-19 Thread Chris Marshall
that they are just spawned once, but I'd like to just filter with a volume. I tried Execute once, but it does nothing. Thought it would be straightforward but Any idea ? Thank's guys ! -- Chris Marshall Mint Motion Limited 029 20 37 27 57 07730 533 115 www.mintmotion.co.uk

Re: Friday Flashback #172

2014-05-19 Thread Chris Marshall
I was opening bottles of beer on the weekend with a Softimage|XSI bottle opener. Classic! Must post a photo. On 16 May 2014 20:54, Francisco Criado malcriad...@gmail.com wrote: aahh! had the plessure of having my own indy for a while! love at first sight! also remember playing bzflag through

Re: Friday Flashback #172

2014-05-19 Thread Chris Marshall
yes a red one, but mine still has the logo on, a bit. On 19 May 2014 10:48, Rob Chapman tekano@gmail.com wrote: have got a red softimage 3D one on my keyring - logo wore off... On 19 May 2014 10:41, Chris Marshall chrismarshal...@gmail.com wrote: I was opening bottles of beer

Re: Friday Flashback #172

2014-05-19 Thread Chris Marshall
Anyone remember the stick-on XSI Tattoos? On 19 May 2014 10:51, Chris Marshall chrismarshal...@gmail.com wrote: yes a red one, but mine still has the logo on, a bit. On 19 May 2014 10:48, Rob Chapman tekano@gmail.com wrote: have got a red softimage 3D one on my keyring - logo wore

Re: Spawn on trigger once?

2014-05-19 Thread Chris Marshall
OK So you're sorted? On 19 May 2014 11:39, olivier jeannel olivier.jean...@noos.fr wrote: The state worked great ! Couldn't get the HasClone to work though. Thank's a lot ! Le 19/05/2014 11:38, Chris Marshall a écrit : You could use State. So if in volume and state 0, then clone

Re: Spawn on trigger once?

2014-05-19 Thread Chris Marshall
cool On 19 May 2014 11:52, olivier jeannel olivier.jean...@noos.fr wrote: Yup ! Le 19/05/2014 12:41, Chris Marshall a écrit : OK So you're sorted? On 19 May 2014 11:39, olivier jeannel olivier.jean...@noos.fr wrote: The state worked great ! Couldn't get the HasClone to work though

Re: SI and Houdini

2014-05-19 Thread Chris Marshall
Is there a central place where Jordi's tutorials are kept? All I can find are individual links to each. Thanks Chris

Re: SI and Houdini

2014-05-19 Thread Chris Marshall
Cheers On 19 May 2014 14:25, Oscar Juarez tridi.animei...@gmail.com wrote: http://www.sidefx.com/index.php?option=com_contenttask=viewid=2711Itemid=166 Until data management, rigging should be the last link in this thread On Mon, May 19, 2014 at 3:12 PM, Chris Marshall chrismarshal

Re: WireD plugin

2014-05-15 Thread Chris Marshall
the trick. There might also have been a restart of Softimage involved... Greetz Leendert -- Leendert A. Hartog AKA Hirazi Blue Administrator NOT the owner of si-community.com -- Chris Marshall Mint Motion Limited 029 20 37 27 57 07730 533 115 www.mintmotion.co.uk

Re: WireD plugin

2014-05-13 Thread Chris Marshall
2014 um 17:03 schriebst Du: Anyone still using this? I get an error when installing on 2014sp2. Thanks -- Chris Marshall Mint Motion Limited 029 20 37 27 57 07730 533 115 www.mintmotion.co.uk

Re: WireD plugin

2014-05-13 Thread Chris Marshall
ok. These were downloaded from rray. On 13 May 2014 10:34, Chris Marshall chrismarshal...@gmail.com wrote: OK Thanks, I'll give it a go. Cheers On 13 May 2014 09:28, Stephan Hempel elh...@gmail.com wrote: In 2015 it works. Be sure to use the latest version from www.rray.de/xsi. I first

WireD plugin

2014-05-12 Thread Chris Marshall
Anyone still using this? I get an error when installing on 2014sp2. Thanks

Re: First Softimage - Maya transition videos posted

2014-05-12 Thread Chris Marshall
What Greg meant to say was Thank you, for helping us transition away from our software of choice, the software we all love so much, the software that does what we want in a clean and elegant way, the software that ticks all our boxes, the software we have invested so much in, to a piece of

Re: First Softimage - Maya transition videos posted

2014-05-12 Thread Chris Marshall
I think Jill preempted the possible fall-out by including (Contractor) after her name. ie Don't shoot the messenger!! On 12 May 2014 16:54, Eric Mootz e...@mootzoid.com wrote: He, he, I bet my XSI license that this is going to be an interesting thread ;)

Re: Torn

2014-05-01 Thread Chris Marshall
I'm still struggling. There's a lot to take on board.

Re: How to offset instance animation in ICE?

2014-05-01 Thread Chris Marshall
FYI offsetting animation will slow things down a lot, in my experience. Just get it working, then switch it off until render time if you can.

Re: Torn

2014-05-01 Thread Chris Marshall
Complete generalist, working in tv, corporate, architecture, medical, FX, simulations etc etc. It's probably easier to say what I don't do, which is any character stuff, though I've done a bit of that too. Everything else is included. So software of choice in this scenario.Softimage. Obvious

Re: Torn

2014-05-01 Thread Chris Marshall
years On May 1, 2014 3:02 PM, olivier jeannel olivier.jean...@noos.fr wrote: You should go toward C4D since it's the one I'm planning to get into :) (and some houdini too) Read that message and obey. Le 01/05/2014 14:49, Chris Marshall a écrit : Complete generalist, working in tv

Re: SI and Houdini

2014-04-28 Thread Chris Marshall
Jordi, Are you working your way through every feature of Houdini?

invert AO

2014-04-16 Thread Chris Marshall
Sorry about this. What's the basic setup for inverting AO to get dirty edges? Thanks

Re: invert AO

2014-04-16 Thread Chris Marshall
=367 2014-04-16 16:46 GMT+03:00 Chris Marshall chrismarshal...@gmail.com: Sorry about this. What's the basic setup for inverting AO to get dirty edges? Thanks -- Chris Marshall Mint Motion Limited 029 20 37 27 57 07730 533 115 www.mintmotion.co.uk

Re: ICE - Offset Particle Anim by frame

2014-04-11 Thread Chris Marshall
The setup you have already does the job by the looks of it? Maybe multiply the particle ID by 3, if that's the offset you want, then add that to the current frame. Plug that into the Animation start frame? On 11 April 2014 12:23, Will Sharkey willjshar...@gmail.com wrote: Hello, I have a

Re: Another Lego-iser

2014-04-09 Thread Chris Marshall
Here's a sequence showing some of the animation options in the Lego compound I've been working on. This scene is just a static cube, with all animation handled by the compound. https://vimeo.com/91504844 Cheers

Re: 3D Printing experience on Softimage

2014-04-03 Thread Chris Marshall
: 2014.0.4355 / Virus Database: 3722/7290 - Release Date: 04/02/14 -- Chris Marshall Mint Motion Limited 029 20 37 27 57 07730 533 115 www.mintmotion.co.uk

Re: Pretty cool :) - Legolize Ice Compound

2014-04-03 Thread Chris Marshall
they are! -- Chris Marshall Mint Motion Limited 029 20 37 27 57 07730 533 115 www.mintmotion.co.uk

Re: Attribute to increase ICE primitive resolutions?

2014-03-26 Thread Chris Marshall
-- Chris Marshall Mint Motion Limited 029 20 37 27 57 07730 533 115 www.mintmotion.co.uk

Re: Attribute to increase ICE primitive resolutions?

2014-03-26 Thread Chris Marshall
DAN On Wed, Mar 26, 2014 at 6:54 PM, Chris Marshall chrismarshal...@gmail.com wrote: shaperesolutionU On 26 March 2014 16:47, Dan Yargici danyarg...@gmail.com wrote: Am I right in remembering that there is a hidden attribute to increase the resolution of the primitives in ICE? I am using

Re: Attribute to increase ICE primitive resolutions?

2014-03-26 Thread Chris Marshall
, Mar 26, 2014 at 7:20 PM, Chris Marshall chrismarshal...@gmail.com wrote: Yes that's right, if you plug an integer into a set data node, it should work. self.shaperesolutionu On 26 March 2014 17:16, Rob Chapman tekano@gmail.com wrote: Has to be an Integer? On 26 Mar 2014 17:09, Dan

Re: humanize maya, SOFT top 5

2014-03-25 Thread Chris Marshall
Text not icons

Re: What use is ICE really?

2014-03-25 Thread Chris Marshall
If the original didn't get through... On 25 March 2014 12:10, Chris Marshall chrismarshal...@gmail.com wrote: This was a simple effect using ICE to create welding on a logo, which was incredibly simple in ICE using input objects, ICE and polygonizer. https://vimeo.com/90008824

Re: ICE - When will we have todays functionality in Maya?

2014-03-24 Thread Chris Marshall
it to be successful. Adrian winmail.dat -- Chris Marshall Mint Motion Limited 029 20 37 27 57 07730 533 115 www.mintmotion.co.uk

Re: ICE trigger animation?

2014-03-24 Thread Chris Marshall
) 552-7956 %28954%29%20552-7956*sdavid...@3danimationmagic.com *Any sufficiently advanced technology is indistinguishable from magic* - Arthur C. Clarke http://www.3danimationmagic.com -- Chris Marshall Mint Motion Limited 029 20 37 27 57 07730 533 115 www.mintmotion.co.uk

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