actly
> are you expecting to get from it? Animated mesh? Set of animated nulls?
>
>
> On 29 January 2016 at 15:41, Chris Marshall <chrismarshal...@gmail.com>
> wrote:
>
>> Thanks Adrian / Paul
>> It's that kind of stuff. A bit of action captured. I was thinking we'
custom hardware to mount, align, and sync
> them.
>
>
>
> a
>
>
> --
>
> *From:* softimage-boun...@listproc.autodesk.com [mailto:
> softimage-boun...@listproc.autodesk.com] *On Behalf Of *Chris Marshall
> *Sent:* 29 January 2
s from a LOT of
> angles.
>
> I'm not sure if moving people will work out for this stuff, but am happily
> corrected if this is easily possible though.
>
>
> Rob
>
> \/-----\/----\/
>
> On 29-1-2016 16:13, Chris Marshall wrote:
>
> Hi All,
>>>> How to have the polygons follow each other while beeing rotated.
>>>>>>>>>> How to create the vectors that determines the direction of the
>>>>>>>>>> rotation along the object.
>>>>>>>>>> Like if it was unfolded...
>>>>>>>>>>
>>>>>>>>>> Does people around have some clues ?
>>>>>>>>>>
>>>>>>>>>> I remember polynoid released something close, but more for
>>>>>>>>>> straight line.
>>>>>>>>>> I've seen this but for Houdini and limited to tris :
>>>>>>>>>> https://vimeo.com/125420748.
>>>>>>>>>>
>>>>>>>>>> Anyone interrested in doing something similar ?
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>> --
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>> *--[image:
>>>>>>>> http://i153.photobucket.com/albums/s202/animatics/probiner-sig.gif]Pedro
>>>>>>>> Alpiarça dos Santos >> http://probiner.xyz/ <http://probiner.xyz/>
>>>>>>>> <http://probiner.x10.mx/>*
>>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>
>>>>>>
>>>>>> --
>>>>>> www.matinai.com
>>>>>>
>>>>>
>>>>>
>>>>
>>>>
>>>> --
>>>> www.matinai.com
>>>>
>>>
>>>
>>>
>>> --
>>>
>>>
>>>
>>> *--[image:
>>> http://i153.photobucket.com/albums/s202/animatics/probiner-sig.gif]Pedro
>>> Alpiarça dos Santos >> http://probiner.xyz/ <http://probiner.xyz/>
>>> <http://probiner.x10.mx/>*
>>>
>>
>>
>
>
> --
>
>
>
> *--[image:
> http://i153.photobucket.com/albums/s202/animatics/probiner-sig.gif]Pedro
> Alpiarça dos Santos >> http://probiner.xyz/ <http://probiner.xyz/>
> <http://probiner.x10.mx/>*
>
--
Chris Marshall
Mint Motion Limited
029 20 37 27 57
07730 533 115
www.mintmotion.co.uk
www.dot3d.com
That's it.
Happy New Year everyone.
Cheers
Chris
--
Chris Marshall
Mint Motion Limited
029 20 37 27 57
07730 533 115
www.mintmotion.co.uk
www.dot3d.com
;-)
On 5 January 2016 at 10:31, Alok Gandhi <alok.gandhi2...@gmail.com> wrote:
> You too !
>
> On Tue, Jan 5, 2016 at 3:57 PM, Chris Marshall <chrismarshal...@gmail.com>
> wrote:
>
>> That's it.
>>
>> Happy New Year everyone.
>>
>> Cheers
mage@listproc.autodesk.com
> <javascript:_e(%7B%7D,'cvml','softimage@listproc.autodesk.com');>
>
> *Subject:* Re: Happy New Year list
>
>
>
> Alive and well!
>
>
>
> Happy New Year and wish you all many many more hours in Softimage!
>
>
>
> On Tue
ion rather than change parameters on existing particles or
> control spawning.
>
>
>
> Any pointers or examples are most welcome :)
>
>
>
>
>
> Thanks
>
> Morten
>
>
>
--
Chris Marshall
Mint Motion Limited
029 20 37 27 57
07730 533 115
www.mintmotion.co.uk
www.dot3d.com
> Thanks guys
>
> Morten
>
>
>
>
>
>
>
>
>
> Den 9. december 2015 kl. 13:54 skrev Andy Nicholas <a...@andynicholas.com>:
>
>
> Yep, I didn't need to emit from both. Duh!
>
> On 09/12/2015 12:09, Chris Marshall wrote:
>
> Emit from
Hi All,
Anyone managed to import .las files and done anything with them?
Cheers
Chris
gt;>
>>> https://vimeo.com/147899293
>>>
>>> If you have the courage to scroll to the end of the video, there are
>>> same cheesy mixture of points manipulated around edges and around polygon
>>> center which are not so common (I believe).
>>>
>>> Thank you.
>>>
>>
>>
>
>
> --
> Portfolio 2013 <http://be.net/3dcinetv>
> Cinema & TV production
> Video Reel <https://vimeo.com/3dcinetv/reel2012>
>
--
Chris Marshall
Mint Motion Limited
029 20 37 27 57
07730 533 115
www.mintmotion.co.uk
www.dot3d.com
com/hc/en-us/articles/204542238-AutoCAD-Civil-3D-2015-and-up-Importing-las-file-for-point-cloud-and-surface-creation
>
>
>
>
>
> MB
>
>
>
>
> Den 8. december 2015 kl. 11:13 skrev Chris Marshall <
> chrismarshal...@gmail.com>:
>
> Hi All,
> Anyone man
Maya to conquer
>
>
> MB
>
>
>
>
> Den 20. november 2015 kl. 21:01 skrev Stephen Blair <
> stephenrbl...@gmail.com>:
>
> Softimage DS build screen
> http://wp.me/powV4-3fc
>
>
>
>
--
Chris Marshall
Mint Motion Limited
029 20 37 27 57
07730 533 115
www.mintmotion.co.uk
www.dot3d.com
gt;>> >>
>>> >> It’s been a long time since I posted to the list, but since Paul
>>> Doyle, Nikki Bridgman, Graham Bell and I are planning to meet up for drinks
>>> in Soho next Tuesday, it seemed like a good time to do so!
>>> >>
>>> >> Anyone up for a reunion in London next Tuesday?
>>> >>
>>> >> jen
>>> >>
>>> >>
>>> >>
>>> >>
>>> >
>>>
>>>
>>>
>>
>>
>> --
>> Brandt Animation
>> www.brandtanim.co.uk
>> 020 7734 0196
>>
>
>
>
--
Chris Marshall
Mint Motion Limited
029 20 37 27 57
07730 533 115
www.mintmotion.co.uk
www.dot3d.com
true error will always be one or more lines above the where
> fatal error message appears.
>
> I can help decipher the log if needed.
>
>
> Matt
>
>
>
>
> Date: Wed, 14 Oct 2015 15:27:11 +0100
> From: Chris Marshall <chrismarshal...@gmail.com>
> Subject: M
I know, the fatal error is me using Mental ray in the first place!?!?
Maybe it's not a fatal error, but a schoolboy error!?
Anyway, I converted the object to a polymesh and it's fine now. Not ideal
but it works.
On 14 October 2015 at 15:27, Chris Marshall <chrismarshal...@gmail.com>
Hi All,
I have a nurbs object that's deformed with a lattice. I'm doing some shape
animation on the lattice, but when I render a sequence, I get a Mental Ray
fatal error after it completes rendering frame 1. I've remade the lattice
animation on a new lattice, but I get the same error. If I delete
(that you can select) )
In second part, the same thing with 15K polygons object, plays realtime !
The technology isn't mine, I borrowed it from Christian Gotzinger and
someone else (I can't remember who :/ )
Le 26/08/2015 12:51, Chris Marshall a écrit :
OK Thanks All. Not sure the list
as instances on particles –
but that got slow on hundreds of parts.
then there is the old school non ice way: create a cluster center for each
poly island and animate these directly or by pose constraining to nulls.
On 25 August 2015 at 11:42, Chris Marshall chrismarshal...@gmail.com
wrote:
Any
it's cold in here.
On 25 August 2015 at 11:42, Chris Marshall chrismarshal...@gmail.com
wrote:
Any thoughts or pointers? I know this is really simple and can't believe
I'm struggling, but I've never had to do this before.
Cheers
On 25 August 2015 at 11:09, Chris Marshall chrismarshal
Hi All,
I'm having some brain fade here. I need to take a logo, break it into
individual faces and animate them around separately. Should be easy enough,
but I can't think how. I've broken the object up using DisconnectComponent.
So what's the easiest way to simply explode the faces, or animate
Any thoughts or pointers? I know this is really simple and can't believe
I'm struggling, but I've never had to do this before.
Cheers
On 25 August 2015 at 11:09, Chris Marshall chrismarshal...@gmail.com
wrote:
Hi All,
I'm having some brain fade here. I need to take a logo, break
Is it me or is this rather expensive?
I remember that box!
On 15 May 2015 at 14:10, Emilio Hernández emi...@e-roja.com wrote:
Thanks Stephen! That is really nostalgia…
I loved the Reboot series
Still googling for the red manuals though... Those manuals were my pillow
books for almost six months… haha.
--
Chris
Hi
I'm trying to create an effect of an object dripping, as if melting. So
imagine an icecream cone with dripping around the edge. I thought I might
be able to get Lagoa to do this, but haven't got very far. Any thoughts?
Thanks
Chris
--
Chris Marshall
Mint Motion Limited
029 20 37 27 57
07730
got very far. Any thoughts?
Thanks
Chris
--
Chris Marshall
Mint Motion Limited
029 20 37 27 57
07730 533 115
www.mintmotion.co.uk
www.dot3d.com
--
Chris Marshall
Mint Motion Limited
029 20 37 27 57
07730 533 115
www.mintmotion.co.uk
www.dot3d.com
at 13:05, Chris Marshall chrismarshal...@gmail.com
wrote:
Oh yes, cool! I think that'll do what I need.
Thanks a lot!
On 30 March 2015 at 20:59, Schoenberger x...@digidragon.de wrote:
For the old school way: Check the SI sample scenes.
https://vimeo.com/123662527
I have created some
Hi,
i need to do some thick billowing smoke and have Slipstream and Fury, but
I'm struggling to get that thick smoke look. Just wondering if anyone can
help or what alternative solutions are there?
Thanks
Chris
OK yes looks very cool
Thanks
On 30 March 2015 at 16:37, adrian wyer adrian.w...@fluid-pictures.com
wrote:
emfluid for sure!
--
*From:* softimage-boun...@listproc.autodesk.com [mailto:
softimage-boun...@listproc.autodesk.com] *On Behalf Of *Chris Marshall
Oh yes that's not bad is it.
On 30 March 2015 at 17:10, Rob Chapman tekano@gmail.com wrote:
heres an old school particle volume way you could still use slipstream
with. demo scene with link
https://vimeo.com/45430754
On 30 March 2015 at 16:50, Chris Marshall chrismarshal
2, 2015 at 5:09 AM, Chris Marshall chrismarshal...@gmail.com
wrote:
Win 7 yes. Is the problem Soft running on Win 7 on Parallels?
On 2 March 2015 at 02:40, Ivan Tay ivan@autodesk.com wrote:
Hi Chris,
Is the parallel image a Win 7 SP ? Softimage will not work on Win 7.
-Ivan
with little extra work. :) It's awesome to see things
working the same across DCC's and tools.
Eric T.
--
Chris Marshall
Mint Motion Limited
029 20 37 27 57
07730 533 115
www.mintmotion.co.uk
the presets be loaded through the same panel as the
built-in
nodes.
I assume that you could just put them in the same folders, but a
system for managing, separating and versioning them would be cool.
Also +1 for color coding.
This seriously looks great guys!
--
Chris Marshall
Mint
that with Canvas. This is not a 'new' system, it is just a new way of
working with Fabric.
Thanks,
Paul
On 12 March 2015 at 06:38, Chris Marshall chrismarshal...@gmail.com
wrote:
This certainly looks amazing, but the obvious question is how similar is
this to ICE? What are the differences
Win 7 yes. Is the problem Soft running on Win 7 on Parallels?
On 2 March 2015 at 02:40, Ivan Tay ivan@autodesk.com wrote:
Hi Chris,
Is the parallel image a Win 7 SP ? Softimage will not work on Win 7.
-Ivan
” in
Softimage I’d recommend biting the bullet and run bootcamp.
Cheers
Ola
*From:* softimage-boun...@listproc.autodesk.com [mailto:
softimage-boun...@listproc.autodesk.com] *On Behalf Of *Chris Marshall
*Sent:* Monday, March 2, 2015 11:10 AM
*To:* softimage@listproc.autodesk.com
*Subject
as well. This enables you to run Softimage in
OSX/Parallels if just need to “check” something or switch to bootcamp if
you plan on actually working.
Cheers
O
*From:* softimage-boun...@listproc.autodesk.com [mailto:
softimage-boun...@listproc.autodesk.com] *On Behalf Of *Chris Marshall
Is anyone else running Parallels and not had this issue? I'm still
struggling here.
Thanks
On 27 February 2015 at 12:38, Chris Marshall chrismarshal...@gmail.com
wrote:
Unfortunately I have Parallels installed and running Windows 7 already.
One suggestion is to isolate in the security
. :)
Also Happy New Year
--
Chris Marshall
Mint Motion Limited
029 20 37 27 57
07730 533 115
www.mintmotion.co.uk
Camp partition, install from there, then on the mac
parallels use the bootcamp partition as a virtual machine (yes you can do
that) works 100% plus works too if your osx or parallels is dead ;-)
http://kb.parallels.com/en/112941
Noël
On Fri, 27 Feb 2015 at 13:15 Chris Marshall chrismarshal
Hi All,
When combing these two, render times go through the roof. Any tricks for
speeding this up?
Thanks
Chris
, you've to
fiddle with the values.
Not using mr very often these days.
--
Christian Keller
Visual effects|direction
m +49 179 69 36 248
chris3...@me.com
Vimeo.com/channels/96149
Am 25.02.2015 um 11:19 schrieb Chris Marshall chrismarshal...@gmail.com
:
Hi All,
When combing
What's the Hot Box? Or have I just made that up?
...@gmail.com
To: softimage@listproc.autodesk.com
What's the Hot Box? Or have I just made that up?
--
Chris Marshall
Mint Motion Limited
029 20 37 27 57
07730 533 115
www.mintmotion.co.uk
://Clara.io - Online 3D Modeling and Rendering
On Wed, Feb 4, 2015 at 10:54 AM, Chris Marshall
chrismarshal...@gmail.com wrote:
Hi,
Is anyone from Exocortex on here?
Thanks
Chris
--
Chris Marshall
Mint Motion Limited
029 20 37 27 57
07730 533 115
www.mintmotion.co.uk
Hi,
Is anyone from Exocortex on here?
Thanks
Chris
than they need to be. Push deform them maybe.
The pop is from them intersecting at the start.
G
On 02/02/2015 20:29, Chris Marshall wrote:
OK Thanks.
Well I've got something going, but I need the simulation to be a collapse,
like huge icebergs crumbling, but the simulation starts with a 'pop
hi All,
I need to very quickly destroy a mountain, well a bit like those iceberg
shots of them collapsing into the sea, but without the sea. This is kind of
a quick n dirty effect, but I need to sort it pretty quickly. I'm not
running any plugins here so could do with some quick thoughts on how to
the Shatter script?
On 2 February 2015 at 16:42, John Richard Sanchez youngupstar...@gmail.com
wrote:
Of the top pf my head. Use the shatter script then use rigid bodies. Plot
it and in the Animation editor you can play with the timing.
On Mon, Feb 2, 2015 at 11:29 AM, Chris Marshall
...@gmail.com
wrote:
yes
On Mon, Feb 2, 2015 at 12:58 PM, Chris Marshall chrismarshal...@gmail.com
wrote:
OK So I've managed to shatter my object quite nicely following Adam Sales
Vimeo demo, which is very useful indeed. But he then uses Momentum to do
the simulation. Is it not possible
OK So I've managed to shatter my object quite nicely following Adam Sales
Vimeo demo, which is very useful indeed. But he then uses Momentum to do
the simulation. Is it not possible to use the factory bullet rigid bodies?
Thanks
On 2 February 2015 at 17:03, Chris Marshall chrismarshal
not want to spend money
on that one you can try breaking your pieces with implosia and then
simulate with with bullet in ice.
2015-02-02 17:46 GMT+01:00 Chris Marshall chrismarshal...@gmail.com:
the Shatter script?
On 2 February 2015 at 16:42, John Richard Sanchez
youngupstar...@gmail.com wrote
Hello list,
I've got a scene imported from Matchmover, so there's about 600 nulls. I
want to use ICE to build a rough approximation surface from the nulls, but
I can't remember how to get the positions of the nulls in ICE? I have a
feeling I need to get their positions into an array, but can't
...put the nulls into a group. Now you can access
the global/local positions and build an array of them..hope that helps..
cheers,
oli
Am 13.01.2015 um 12:57 schrieb Chris Marshall:
Hello list,
I've got a scene imported from Matchmover, so there's about 600 nulls. I
want to use ICE
ok maybe just slightly dusty
;-P
On 13 January 2015 at 12:37, olivier jeannel olivier.jean...@noos.fr
wrote:
What ? You ? rusty ?
Le 13/01/2015 13:24, Chris Marshall a écrit :
Not quite, but it gives me the enough to move forwards with what I want to
do. It was the three nodes Get
You're right. Thanks
On 13 January 2015 at 13:06, Jens Lindgren jens.lindgren@gmail.com
wrote:
Actually I think you don't need the Build Array node as the Group itself
is an array.
/Jens
On Tue, Jan 13, 2015 at 1:41 PM, Chris Marshall chrismarshal...@gmail.com
wrote:
ok maybe
Hi,
I'm trying to use textures on ICE particles, instanced objects possibly,
and I don't have anything particular in mind for the end result so wanted
to try camera projecting onto the particles. I can't get this to work as
it's applying the texture on each instance as a whole. But there's a
Hi All, and happy new year
Really sorry to have to ask a Maya question, but I'm struggling generally
with texturing, texture supports and the difference between Soft and Maya.
But the one thing I can't figure out is how to camera map / camera
projection, which was so easy in Soft. Any thoughts?
or whatever it says. You should have an option on the
projection node it creates to use a camera as its basis.
On 6 Jan 2015, at 11:59, Chris Marshall chrismarshal...@gmail.com wrote:
Thanks Andy,
I'd figured this wasn't going to be easy, but it seems almost everything I
want to do in Maya
to
make it work in the proper (Soft) way. I guess there's probably a mel
script for it.
Ugh.
A
On 6 Jan 2015, at 11:22, Chris Marshall chrismarshal...@gmail.com
wrote:
Hi All, and happy new year
Really sorry to have to ask a Maya question, but I'm struggling
generally with texturing
I've just started dipping into Maya as a result of being asked to help out
on an MA course locally. I've got to say my first impression is that Maya
is scarily backwards compared with Soft. Render Tree equivalent Hyper Shade
is it? What is that all about. Expolorer equivalent is the Outliner? So
Hi,
I'm Polygonizer to create a mesh from multiple ice particle clouds. Is
there any way of transferring the particle colours to the polygons in the
polygonizer mesh?
Thanks
Chris
don't go over 3.
--
Chris Marshall
Mint Motion Limited
029 20 37 27 57
07730 533 115
www.mintmotion.co.uk
.
Am 06.10.2014 16:15, schrieb Chris Marshall:
yes
--
Chris Marshall
Mint Motion Limited
029 20 37 27 57
07730 533 115
www.mintmotion.co.uk
Hi All,
I have a number of grids with a transparent texture on, like rough edged
paper stacked up. But the ambient occlusion which is on the camera is
picking up the edge of the geometry not the textured edge. I'm sure there's
a way to sort this but can't figure.
Thanks
Chris
://www.binaryalchemy.de/index_dev.htm
cheers,
Thomas
Chris Marshall chrismarshal...@gmail.com hat am 30. September 2014 um
11:40 geschrieben:
Hi All,
I have a number of grids with a transparent texture on, like rough edged
paper stacked up. But the ambient occlusion which is on the camera
-pictures.com
www.fluid-pictures.com
Fluid Pictures Limited is registered in England and Wales.
Company number:5657815
VAT number: 872 6893 71
--
Chris Marshall
Mint Motion Limited
029 20 37 27 57
07730 533 115
www.mintmotion.co.uk
Well done Matt,
Looks amazing!!
great stuff.
9 Years though!! Yikes!
that they are just spawned once, but I'd like to just
filter with a volume.
I tried Execute once, but it does nothing.
Thought it would be straightforward but
Any idea ?
Thank's guys !
--
Chris Marshall
Mint Motion Limited
029 20 37 27 57
07730 533 115
www.mintmotion.co.uk
I was opening bottles of beer on the weekend with a Softimage|XSI bottle
opener. Classic! Must post a photo.
On 16 May 2014 20:54, Francisco Criado malcriad...@gmail.com wrote:
aahh! had the plessure of having my own indy for a while! love at first
sight! also remember playing bzflag through
yes a red one, but mine still has the logo on, a bit.
On 19 May 2014 10:48, Rob Chapman tekano@gmail.com wrote:
have got a red softimage 3D one on my keyring - logo wore off...
On 19 May 2014 10:41, Chris Marshall chrismarshal...@gmail.com wrote:
I was opening bottles of beer
Anyone remember the stick-on XSI Tattoos?
On 19 May 2014 10:51, Chris Marshall chrismarshal...@gmail.com wrote:
yes a red one, but mine still has the logo on, a bit.
On 19 May 2014 10:48, Rob Chapman tekano@gmail.com wrote:
have got a red softimage 3D one on my keyring - logo wore
OK So you're sorted?
On 19 May 2014 11:39, olivier jeannel olivier.jean...@noos.fr wrote:
The state worked great !
Couldn't get the HasClone to work though.
Thank's a lot !
Le 19/05/2014 11:38, Chris Marshall a écrit :
You could use State. So if in volume and state 0, then clone
cool
On 19 May 2014 11:52, olivier jeannel olivier.jean...@noos.fr wrote:
Yup !
Le 19/05/2014 12:41, Chris Marshall a écrit :
OK So you're sorted?
On 19 May 2014 11:39, olivier jeannel olivier.jean...@noos.fr wrote:
The state worked great !
Couldn't get the HasClone to work though
Is there a central place where Jordi's tutorials are kept? All I can find
are individual links to each.
Thanks
Chris
Cheers
On 19 May 2014 14:25, Oscar Juarez tridi.animei...@gmail.com wrote:
http://www.sidefx.com/index.php?option=com_contenttask=viewid=2711Itemid=166
Until data management, rigging should be the last link in this thread
On Mon, May 19, 2014 at 3:12 PM, Chris Marshall chrismarshal
the trick.
There might also have been a restart of Softimage involved...
Greetz
Leendert
--
Leendert A. Hartog AKA Hirazi Blue
Administrator NOT the owner of si-community.com
--
Chris Marshall
Mint Motion Limited
029 20 37 27 57
07730 533 115
www.mintmotion.co.uk
2014 um 17:03 schriebst Du:
Anyone still using this? I get an error when installing on 2014sp2.
Thanks
--
Chris Marshall
Mint Motion Limited
029 20 37 27 57
07730 533 115
www.mintmotion.co.uk
ok. These were downloaded from
rray.
On 13 May 2014 10:34, Chris Marshall chrismarshal...@gmail.com wrote:
OK Thanks,
I'll give it a go.
Cheers
On 13 May 2014 09:28, Stephan Hempel elh...@gmail.com wrote:
In 2015 it works. Be sure to use the latest version from
www.rray.de/xsi. I first
Anyone still using this? I get an error when installing on 2014sp2.
Thanks
What Greg meant to say was Thank you, for helping us transition away from
our software of choice, the software we all love so much, the software that
does what we want in a clean and elegant way, the software that ticks all
our boxes, the software we have invested so much in, to a piece of
I think Jill preempted the possible fall-out by including (Contractor)
after her name. ie Don't shoot the messenger!!
On 12 May 2014 16:54, Eric Mootz e...@mootzoid.com wrote:
He, he, I bet my XSI license that this is going to be an interesting
thread ;)
I'm still struggling. There's a lot to take on board.
FYI offsetting animation will slow things down a lot, in my experience.
Just get it working, then switch it off until render time if you can.
Complete generalist, working in tv, corporate, architecture, medical, FX,
simulations etc etc. It's probably easier to say what I don't do, which is
any character stuff, though I've done a bit of that too. Everything else is
included.
So software of choice in this scenario.Softimage.
Obvious
years
On May 1, 2014 3:02 PM, olivier jeannel olivier.jean...@noos.fr
wrote:
You should go toward C4D since it's the one I'm planning to get into :)
(and some houdini too)
Read that message and obey.
Le 01/05/2014 14:49, Chris Marshall a écrit :
Complete generalist, working in tv
Jordi,
Are you working your way through every feature of Houdini?
Sorry about this. What's the basic setup for inverting AO to get dirty
edges?
Thanks
=367
2014-04-16 16:46 GMT+03:00 Chris Marshall chrismarshal...@gmail.com:
Sorry about this. What's the basic setup for inverting AO to get dirty
edges?
Thanks
--
Chris Marshall
Mint Motion Limited
029 20 37 27 57
07730 533 115
www.mintmotion.co.uk
The setup you have already does the job by the looks of it?
Maybe multiply the particle ID by 3, if that's the offset you want, then
add that to the current frame. Plug that into the Animation start frame?
On 11 April 2014 12:23, Will Sharkey willjshar...@gmail.com wrote:
Hello,
I have a
Here's a sequence showing some of the animation options in the Lego
compound I've been working on. This scene is just a static cube, with all
animation handled by the compound.
https://vimeo.com/91504844
Cheers
: 2014.0.4355 / Virus Database: 3722/7290 - Release Date: 04/02/14
--
Chris Marshall
Mint Motion Limited
029 20 37 27 57
07730 533 115
www.mintmotion.co.uk
they are!
--
Chris Marshall
Mint Motion Limited
029 20 37 27 57
07730 533 115
www.mintmotion.co.uk
--
Chris Marshall
Mint Motion Limited
029 20 37 27 57
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DAN
On Wed, Mar 26, 2014 at 6:54 PM, Chris Marshall
chrismarshal...@gmail.com wrote:
shaperesolutionU
On 26 March 2014 16:47, Dan Yargici danyarg...@gmail.com wrote:
Am I right in remembering that there is a hidden attribute to increase
the resolution of the primitives in ICE? I am using
, Mar 26, 2014 at 7:20 PM, Chris Marshall chrismarshal...@gmail.com
wrote:
Yes that's right, if you plug an integer into a set data node, it should
work. self.shaperesolutionu
On 26 March 2014 17:16, Rob Chapman tekano@gmail.com wrote:
Has to be an Integer?
On 26 Mar 2014 17:09, Dan
Text not icons
If the original didn't get through...
On 25 March 2014 12:10, Chris Marshall chrismarshal...@gmail.com wrote:
This was a simple effect using ICE to create welding on a logo, which was
incredibly simple in ICE using input objects, ICE and polygonizer.
https://vimeo.com/90008824
it to be successful.
Adrian
winmail.dat
--
Chris Marshall
Mint Motion Limited
029 20 37 27 57
07730 533 115
www.mintmotion.co.uk
) 552-7956 %28954%29%20552-7956*sdavid...@3danimationmagic.com
*Any sufficiently advanced technology is indistinguishable from magic*
- Arthur C. Clarke
http://www.3danimationmagic.com
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Chris Marshall
Mint Motion Limited
029 20 37 27 57
07730 533 115
www.mintmotion.co.uk
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