You might be running into some precision errors in the math causing more work
to be done in the shader than necessary.
As you move away from the world origin the precision of the numbers involved in
calculations get less precise. Ambient occlusion is a very involved process in
that probe rays
this and what order would you do it in? I think I've got everything where it
needs to be (it frankly isn't that complicated). But for some reason it insists
on not installing.
-Tim
On 4/20/2012 7:37 PM, Matt Lind wrote:
I would advise creating a self installing custom property as your custom user
The issue with the OBJ exporter is it only exports a single sample cluster
property. A sample cluster property is any of type: Texture UVs, User Normal,
or Vertex Color. In our experience the OBJ exporter chooses and exports only
the most recently created sample cluster on the object.
Matt
limitation to the obj format itself? User normals and uv's
appear to come out of max/maya properly no?
From:
softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Matt Lind
Sent: Thursday, April 26, 2012 1
Well, get ready from some shocking news. This is how Softimage has developed
for the past 20 years. As end users you generally don't see this because
you're not looking under the hood of the features.
The trend has been to develop and implement the main feature, then expand the
SDK just
Can you use GetClosestVertex()?
Matt
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Bradley Gabe
Sent: Tuesday, May 01, 2012 11:42 AM
To: softimage@listproc.autodesk.com
Subject: Scripting: Closest Point On a Point Cloud?
For a
If you activate the following in the scene explorer, you'll see all you need to
see:
Filter: All Nodes
View Use Script Names
View Parameter Values
When the user creates an expression, an Expression operator is generated on the
driven parameter. The expression operator has 4 exposed
-one could 'drag and drop' a material from the material view in the explorer
on to an object. that calls 'CopyPaste()' command. i have always been on
the fence whether that command is good or bad)
It is bad ;-)
Not the case anymore, but years ago it was a source of many gremlins and
I don't know if this is the same problem we ran into many years ago, but it
goes something like this:
To the best as I could figure out, the problem mostly appears when you have
defined more than one RGBA color parameter (4 parameters of type siFloat) into
a RGBA color widget. Any parameters
My experience with global variables in scripting is softimage treats them like
static declared variables from C/C++. The variable is initialized once, then
cached for all future invocations of the script during the user session. They
are not de-referenced when the script
Subject: Re: NURBS import
I'm trying the ICE unify normals but I think it choked on my object. It's been
chugging for over an hour.
On Mon, May 14, 2012 at 2:09 PM, Matt Lind
ml...@carbinestudios.commailto:ml...@carbinestudios.com wrote:
That's my script.
It was designed for polygon meshes only
Never did understand the logo for behavior.
Matt
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Stephen Blair
Sent: Friday, June 01, 2012 8:15 AM
To: softimage@listproc.autodesk.com
Subject: RE: Friday Flashback
Friday Flashback
Do you have a package that doesn't use the .xsiaddon system to install? (eg:
self installing plugins).
Matt
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Eric Thivierge
Sent: Tuesday, June 05, 2012 4:20 PM
To:
site, rather than an email.. and that site was
dropped by Phill and re-registered by Raffaele Sc-M.
On Wed, Jun 6, 2012 at 2:36 PM, Matt Lind
ml...@carbinestudios.commailto:ml...@carbinestudios.com wrote:
I have select emails from that era in an archive at home. I may possibly have
what you're
Have a unique one that pops up from time to time, but one of those things I
keep forgetting what the solution is.
One of our environment artists has created a very large scene consisting of
25,000+ objects. Many of which are duplicated from a common source object. By
default, when
Let me add - without having to resort to using the SDK, which I already know I
can do.
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Matt Lind
Sent: Monday, June 11, 2012 2:58 PM
To: softimage@listproc.autodesk.com
Subject
What are the new prices for new licenses?
-Original Message-
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Stephen Blair
Sent: Monday, June 11, 2012 4:38 PM
To: softimage@listproc.autodesk.com
Subject: RE: price increases?
Consider using a mental ray shader of type texture.
Texture shaders are the miscellaneous category of mental ray shaders that can
be applied in any context. If you only want visible polygons, then create a
renderpass and apply your shader as an override to the partition containing all
the
...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Matt Lind
Sent: Monday, June 11, 2012 06:01 PM
To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com
Subject: RE: Localizing a shared texture projection
Let me add - without having to resort to using the SDK
, Matt Lind
ml...@carbinestudios.commailto:ml...@carbinestudios.com wrote:
Have a unique one that pops up from time to time, but one of those things I
keep forgetting what the solution is.
One of our environment artists has created a very large scene consisting of
25,000+ objects. Many of which
Anybody know how to get access to global intrinsic objects in netview?
I can get reference to XSIFactory and Application just fine, but when I use the
same technique to get a reference to XSIUtils, XSIMath, or any of the other
global objects, netview throws errors.
try {
var
I wouldn't trust that plugin.
The reason it doesn't weld is because you have coincident polygons all over
place (two polygons in exactly the same place sharing the same vertices).
That's why you see the bold highlighted edges.
Delete the coincident polygons and your regular filter tools
=0B1YpeWdrXDofNDE0NGY0ZWMtNjZkNC00YTYxLTkyMDUtZTY5YjQyYWU5M2Y3
It's in Python, but OM is OM.
On Fri, Jun 22, 2012 at 8:37 PM, Matt Lind
ml...@carbinestudios.commailto:ml...@carbinestudios.com wrote:
Tricky problem I'm trying to solve.
I know I can find all the custom operators in the scene with FindObjects() and
traverse operator output ports
shhh!
Every year at Siggraph I host a dinner for those wanting to get together, break
bread, and exchange anecdotes. This year marks the 10th anniversary of the
event. I'm conducting an informal survey so I may better plan the event. Most
years the event starts at 6:00 pm with meet n' greet, then
Yeah, the idea of putting all the ICE trees in a single graph is a little
suspect to me. It's convenient for certain types of productions in the form of
visual organization, but having all of them pounding the same data structures
for different pieces of information in different places
2013 SP1 has a bug (regression) where it takes forever and a day to write data
onto FCurves using scripting. Therefore I am writing a self installing command
in C++ to work around that bug. The command needs to accept 7 values.
The command's argument list looks something like this:
//
Reboot your computer.
Matt
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Tim Crowson
Sent: Thursday, July 19, 2012 10:13 AM
To: softimage@listproc.autodesk.com
Subject: Can't edit geo on a polymesh under this very strange
Remove the density either by retopologizing the base mesh, or using something
that isn't susceptible to that problem such as NURBS.
Matt
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Simon Van de
Lagemaat
Sent: Friday, July 20,
We use Softimage 7.5
Matt
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Nicolas Burtnyk
Sent: Monday, July 23, 2012 5:37 PM
To: softimage@listproc.autodesk.com
Subject: Softimage versions to support?
Hello list,
I'm wondering
Thank you to all who responded to my survey from a few weeks ago. The results
have been tallied and almost 85% of you requested Sunday as the first choice of
meeting time, and a smaller percentage specifically requested a return to
Trader Vic's. Therefore, common sense says to do just that.
PS - see the events section of the page for details and to RSVP.
Matt
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Matt Lind
Sent: Tuesday, July 24, 2012 8:30 PM
To: softimage@listproc.autodesk.com
Subject: Siggraph dinner
Although minor, you could move exp.OutputPorts.Count a little earlier in your
code as it's testing the same thing for each input port on the operator.You
should only have to test that once per expression, like this:
def getExpressionsDrivenByParameter( param ):
allExpressions =
RSVP now by following
the instructions posted on the event.
For those who need a direct link:
https://www.facebook.com/events/180629212069552/
thanks,
Matt
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Matt Lind
Sent: Tuesday
@listproc.autodesk.com
Subject: Usergroup meeting?
Any Softimage usergroup meeting at Siggraph happening?
I can't make the Sunday one with Matt Lind.
Dave G
Basically what's needed is an ASCII/text scene file format so we can modify not
just crowds, but anything in the scene as long as the edits conform to specs.
Need the same for models and other data types.
Sorely needed and is more than long overdue.
Matt
From:
for an Alembic based solution? It isn't text but it is great
at storing deforming meshes or animated bone hierarchies and we can write any
type of importer or direct rendering solution.
-ben
On Wed, Aug 1, 2012 at 4:40 PM, Matt Lind ml...@carbinestudios.com wrote:
Basically what’s needed is an ASCII/text
and writing the format.
On Wed, Aug 1, 2012 at 1:40 PM, Matt Lind
ml...@carbinestudios.commailto:ml...@carbinestudios.com wrote:
Basically what's needed is an ASCII/text scene file format so we can modify not
just crowds, but anything in the scene as long as the edits conform to specs.
Need
Just a wild guess, but it sounds like an order of operations issue. You're
creating a texture projection on an empty polygon mesh which means it has zero
size. That would explain why the UVs are at (0,0,0) when you open the texture
editor as they are initialized before the mesh exists. Try
It's probably a single dimension array with 16 indices.
Matt
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Steven Caron
Sent: Monday, August 13, 2012 2:58 PM
To: softimage@listproc.autodesk.com
Subject: SDK : ShaderDefOptions
Why are you creating a planar projection if you're creating UVs via an ICE tree
in a later step?
Matt
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Vincent Ullmann
Sent: Monday, August 13, 2012 2:40 PM
To:
@listproc.autodesk.com
Subject: RE: Autodesk aquires Naiad
As I recall, the nude bomb worked fine.
gray
From:
softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Matt Lind
Sent: Tuesday, August 14, 2012 01:53
Microsoft stated Windows 7 mode would be retained, but you would have to
activate it from the control panel.
Matt
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Sam Bowling
Sent: Friday, August 17, 2012 7:33 PM
To:
Here's my short list, some dating back to v1.x:
1) Inspecting a mixer source or mixer clip via the RMB context menu displays a
collapsed PPG that must be manually resized via dragging the mouse to see it's
contents.
2) Transfer / Merge Attributes editor found in the Poly.Mesh merge tool,
We are a games development studio making MMORPG games. Most of the computers
we buy come stocked with ATI Radeons, but no matter how much we try to make
them work, they just don't. Crashes, glitches, overheating, etc... We always
have to swap them out for Nvidia GeForce cards to get
for a workstation again
Can you say which cards you guys are using, Matt? In the process of building a
system to do some GPU stuff alongside some 3D tests at home.
Thanks,
-Lu
On Mon, Aug 20, 2012 at 11:22 AM, Matt Lind
ml...@carbinestudios.commailto:ml...@carbinestudios.com wrote:
We
(general bugfixing, SDK fixes/cleanups, UI fixes/cleanups)
Am 18.08.2012 05:05, schrieb Matt Lind:
Here's my short list, some dating back to v1.x:
1) Inspecting a mixer source or mixer clip via the RMB context menu displays a
collapsed PPG that must be manually resized via dragging the mouse to see
Look up the subject of 'eigen vector'.
Matt
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Alan Fregtman
Sent: Monday, August 20, 2012 1:47 PM
To: XSI Mailing List
Subject: Orienting a bounding box to smallest fit at an angle?
Hey
of building a
system to do some GPU stuff alongside some 3D tests at home.
Thanks,
-Lu
On Mon, Aug 20, 2012 at 11:22 AM, Matt Lind
ml...@carbinestudios.commailto:ml...@carbinestudios.com wrote:
We are a games development studio making MMORPG games. Most of the computers
we buy come stocked with ATI
Why can't you right-click the model and choose Update Referenced Model after
the delta has been edited?
Matt
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Nick Angus
Sent: Tuesday, August 21, 2012 12:08 AM
To:
!
Generally, for my part, I would love to see SI first and foremost evolve in
this directions:
- extensibility
- customizability
- consolidation (general bugfixing, SDK fixes/cleanups, UI
fixes/cleanups)
Am 18.08.2012 05:05, schrieb Matt Lind:
Here's my short list, some dating back to v1.x
The tablet comes with Photoshop Touch installed.
I have the Galaxy Note phone, which ironically has the same screen resolution
as the tablet. The apps are pretty nice but do take some getting used to.
While the Note comes with a stylus, can be used to paint and other creative
things, it's
for the purposes of this topic, that.
Nic
On Tue, Aug 21, 2012 at 6:49 PM, Matt Lind
ml...@carbinestudios.commailto:ml...@carbinestudios.com wrote:
What slider issue?
-Original Message-
From:
softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com
Funny, I misread it to be 'wringer needed'.
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Bradley Gabe
Sent: Tuesday, August 21, 2012 8:14 PM
To: softimage@listproc.autodesk.com
Subject: Re: OT Wing rigger needed!
Sorry, I
- anyone?
The Samsung Galaxy Note II will be announced August 29th and I think it will be
more targeted to the artistic people as you can see in this teaser:
http://androidandme.com/2012/08/smartphones-2/samsung-teases-galaxy-note-ii-in-new-online-video/
/Jens
On Tue, Aug 21, 2012 at 8:06 PM, Matt
It just appears to be frame snapping. Softimage doesn't support subframe
sampling, other than in ICE which was added late in the game.
Matt
-Original Message-
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Stefan Kubicek
) to the case
that you use to store the tablet.
On Thu, Aug 23, 2012 at 4:42 PM, Matt Lind
ml...@carbinestudios.commailto:ml...@carbinestudios.com wrote:
Our lead animator has the Slate running windows 7. It's not bad, but has a few
obvious shortcomings such as no place to store the stylus when
If Display as List was supposed to be removed, then why is it the default
behavior out of the box?
Matt
-Original Message-
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Luc-Eric Rousseau
Sent: Friday, August 24, 2012 9:24
...@listproc.autodesk.com] On Behalf Of Luc-Eric Rousseau
Sent: Friday, August 24, 2012 10:33 AM
To: softimage@listproc.autodesk.com
Subject: RE: Small Annoying Things
Display As List is not the default, try it.
On Aug 24, 2012 1:27 PM, Matt Lind
ml...@carbinestudios.commailto:ml...@carbinestudios.com
54) When working in the text editor or script editor, if text exceeds the width
of the editor, the horizontal scroll bar doesn't always appear to allow you to
scroll to the text off screen. Even if the horizontal scroll bar does appear,
it doesn't scroll far enough to reach the end of the
Rendermap is a plugin if I'm not mistaken. It doesn't run through the same
pipe as regular mental ray renders.
Matt
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of James De Colling
Sent: Thursday, August 30, 2012 5:49 PM
To:
There are a few duplicates, but the detail I would focus on is number items in
such a large list so it can be filed with support. ;-)
Matt
-Original Message-
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Stefan Kubicek
I've done multiple output ports.
In essence the _update callback becomes a loop where each invocation is
dedicated to a specific output port of the operator. You merely have to put
some logic at the top to branch into the different paths based on which output
port is being processed in the
Is that due to ICE or because you’re now on 64 bit systems with extra hardware
resources at your disposal?
Matt
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Greg Punchatz
Sent: Thursday, September 06, 2012 5:17 PM
To:
it a
reality.
Now XSI could use a boost in scalability for sure... It fails in large number
of objects. I always wondered if a optional simplified transform with out all
the pivots, centers and offsets would give XSI a speed boost.
G
Sent from my iPhone
On Sep 6, 2012, at 7:18 PM, Matt Lind
ml
anyway.
On Mon, Sep 10, 2012 at 2:25 PM, Matt Lind
ml...@carbinestudios.commailto:ml...@carbinestudios.com wrote:
What? ICE doesn't solve this out of the box?
Try this:
1) Select all globe pieces.
2) MCP Transform Move Centers to Vertices
3) Create a null at the center of the globe.
4) Set select
56) unchecking the active parameter in a model's mixer does not de-activate
the mixer.
Matt
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Steven Caron
Sent: Saturday, September 08, 2012 10:54 AM
To:
Glad I could help ;-)
Matt
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Steven Caron
Sent: Monday, September 10, 2012 12:22 PM
To: softimage@listproc.autodesk.com
Subject: Re: SDK : connecting an object to a matrix port on a
It's not an issue about creating art, Steven. The issue is about retaining the
rank and standard of living in the work force.
There is a very real argument if somebody takes Softimage away our net worth
goes down considerably because our skills are specialized that we can't just
plug into
would change the way i market myself. from a
purely survival perspective that is. that perspective allows me to look at the
current situation and not be so upset about it.
hope i am making sense
s
On Mon, Sep 10, 2012 at 6:31 PM, Matt Lind
ml...@carbinestudios.commailto:ml...@carbinestudios.com
This is where you have to read the press releases carefully at time of
acquisition.
I don't have it in front of me, but I do recall Autodesk stated they acquired
Softimage for it's development talent. They did not mention the software as a
reason for acquisition. Whatever plans they had,
Irony is the guys who lead Softimage during that era are now in charge of
Autodesk M+E.
Matt
-Original Message-
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Stefan Andersson
Sent: Wednesday, September 12, 2012 1:20 AM
To:
very similar, as it is damn
slow. Matt Lind mentioned in a previous thread that it is possible to go from
sample vert (are you around Matt ;)), but I'm really struggling to ifnd the
'magic' to make this happen.
Cheers,
Jules
On Wed, Sep 12, 2012 at 9:28 PM, piotrek marczak
piotrek.marc
Here's an idea that I think could work really well if Autodesk is open minded
and wants to get with it today instead of waiting many years for the cloud and
eventual backlash from customers over various other changes that go with it.
Fact: Softimage doesn't have the same market share as Max or
I agree.
I don't know about anybody else, but I could care less about demo reels. The
only time I see them is when I'm at a user group or waiting for a product
demonstration to begin, and since there are no more user groups and product
demos are basically web downloads, where do I see demos
tried, but often wondered... did anyone ever try this?
On 15 September 2012 02:39, Matt Lind
ml...@carbinestudios.commailto:ml...@carbinestudios.com wrote:
Pure guess:
Not sure if still the case, but early versions of XSI used GUIDs to identify
objects, plugins, etc... Kind of like using an ID
If you're using polygon islands, then you're essentially doing deformations on
a single mesh. In which case the centers will not maintain alignment with each
island because what you're seeing are not the centers of the islands, but
temporary manipulators. This is normal and expected behavior.
Altogether now: I have an ICE tree where each particle is paired with a second
particle, and the second with the first, both by ID attribute.
OK, now onto your problem.
What kind of relationship are you trying to set up? Master/Slave or
bi-directional like spooky action?
Matt
From:
, 2012 6:15 PM
To: softimage@listproc.autodesk.com
Subject: Re: ICE Setting a Switch for Random Pairs?
Bi-directional, and I only need to set it once. If one particle is True, its
partner is False.
On Tue, Sep 18, 2012 at 8:09 PM, Matt Lind
ml...@carbinestudios.commailto:ml...@carbinestudios.com
in the particles.
Matt
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Matt Lind
Sent: Tuesday, September 18, 2012 6:18 PM
To: softimage@listproc.autodesk.com
Subject: RE: ICE Setting a Switch for Random Pairs?
Should I assume the setting
Record flipped
status in ICE attribute
Exit event
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Matt Lind
Sent: Tuesday, September 18
I am trying to write an export/importer toolset. One of the tasks is to dump
the full path to animated parameters regardless of where they live in the scene
so they can be found/modified directly upon importing the data.
Example:
If an object called George has an animated texture projection,
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Matt Lind
Sent: Wednesday, September 19, 2012 4:12 PM
To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com
Subject: Getting consistent path to property in scene
I am trying to write an export/importer toolset. One
...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com]
On Behalf Of Matt Lind
Sent: Wednesday, September 19, 2012 4:44 PM
To: softimage@listproc.autodesk.commailto:softimage
, unless I'm
missing the obvious
Dave
From:
softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Matt Lind
Sent: 20 September 2012 02:26
To: softimage@listproc.autodesk.commailto:softimage
I cannot reproduce the problems you mention. The scene behaves as expected in
2013 SP1.
I would look into resetting your user preferences by renaming your user profile
under c:\users\username\autodesk
Matt
From: softimage-boun...@listproc.autodesk.com
Rendermap uses it's own virtual camera for rendering which is why the lens
shaders are being ignored and why rendermap doesn't adhere to other stuff built
into mental ray such as multi-core rendering.
Matt
From: softimage-boun...@listproc.autodesk.com
you're missing CE 2.6, 2.61, and 2.62 in the list.
CE 2.6 -- 1992
CE 2.61 -- ?
CE 2.62 -- May/June 1993
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Stephen Blair
Sent: Friday, September 28, 2012 6:48 AM
To:
Most of our computer monitors run at 1600 x 1200 resolution.
Games companies typically use cheaper hardware and lower resolution than in
film/post production as games studios are notoriously cheap on hardware for DCC
app use.
Matt
From: softimage-boun...@listproc.autodesk.com
Don't use the pre-built rig stuff in the Character Menu. Too many dependencies
on naming and other stupid workflows to be reliable in large scale production.
We got bit pretty hard by the tail operator a number of years ago finding out
it could not be ported to other characters once built.
After seeing the data with my own eyes, I don’t understand why on scene load
Softimage can’t report the name of the missing shader instead of spitting out
the CLSID / GUID. The shader name is clearly stored with the CLSID.
Matt
From: softimage-boun...@listproc.autodesk.com
Author died? I heard the project was given a 'cease and desist' order from the
courts for copyright/patent infringement.
Matt
-Original Message-
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Luc-Eric Rousseau
Sent:
UpdatePlugins() only rescans plugins in workgroups, as does
Application.RescanWorkgroups(), so I wouldn't expect those to work.
Are you creating your projects via Application.CreateProject2()? Have you
tried Application.ActiveProject3? you should be able to kick Softimage that
way.
Matt
of Projects all named xsi which isn't
very helpful. :-)
Hacking the xsiproject file does what it's supposed to, so the project list
shows sequence_shot even though the project directory is named xsi.
It's just it only updates after restarting Soft.
-B
On Thu, Oct 11, 2012 at 4:45 PM, Matt Lind
11, 2012 at 5:04 PM, Matt Lind
ml...@carbinestudios.commailto:ml...@carbinestudios.com wrote:
Did you try Application.ActiveProject3?
Matt
From:
softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun
Calling me out to respond will not close the vault ;-)
I'll respond later as there's an old document I have to dig up out of my own
vaults I want to reference that is fully relevant to this red document, and
probably lead to it's creation.
Matt
-Original Message-
From:
Animation mixer.
Store each constraint in a mixersource and place onto the timeline as a
mixerclip with parent clip active so it spans the entire timeline.
Your customparamset has sliders, one per constraint, which drive the influence
of each mixerclip.
Supports scrubbing and whatever else
Define one direction. As in, what is your point of reference for defining the
direction?
Matt
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Kris Rivel
Sent: Friday, October 12, 2012 6:45 PM
To: Softimage List
Subject: select
the subcurves, then a script to put a new thin tube along each
curve...but now I'm tripling the amount of original curves and wondering if
there's a better way to generate this kind of wire mesh.
Kris
On Fri, Oct 12, 2012 at 10:00 PM, Matt Lind
ml...@carbinestudios.commailto:ml...@carbinestudios.com wrote
I wrote an update command which gets triggered on end scene open, or end file
import.
In essence the command scans the scene for custom properties and compares a
'version' parameter in the property with the version of the plugin installed in
the user's workgroup(s). If the version of the
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