RE: Trouble with Mental Ray AO on objects which are very far from the origin

2012-04-19 Thread Matt Lind
You might be running into some precision errors in the math causing more work to be done in the shader than necessary. As you move away from the world origin the precision of the numbers involved in calculations get less precise. Ambient occlusion is a very involved process in that probe rays

RE: can't load cusrom preference

2012-04-20 Thread Matt Lind
this and what order would you do it in? I think I've got everything where it needs to be (it frankly isn't that complicated). But for some reason it insists on not installing. -Tim On 4/20/2012 7:37 PM, Matt Lind wrote: I would advise creating a self installing custom property as your custom user

RE: OBJ exporter

2012-04-26 Thread Matt Lind
The issue with the OBJ exporter is it only exports a single sample cluster property. A sample cluster property is any of type: Texture UVs, User Normal, or Vertex Color. In our experience the OBJ exporter chooses and exports only the most recently created sample cluster on the object. Matt

RE: OBJ exporter

2012-04-26 Thread Matt Lind
limitation to the obj format itself? User normals and uv's appear to come out of max/maya properly no? From: softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Matt Lind Sent: Thursday, April 26, 2012 1

RE: Ice syflex integration

2012-05-01 Thread Matt Lind
Well, get ready from some shocking news. This is how Softimage has developed for the past 20 years. As end users you generally don't see this because you're not looking under the hood of the features. The trend has been to develop and implement the main feature, then expand the SDK just

RE: Scripting: Closest Point On a Point Cloud?

2012-05-01 Thread Matt Lind
Can you use GetClosestVertex()? Matt From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Bradley Gabe Sent: Tuesday, May 01, 2012 11:42 AM To: softimage@listproc.autodesk.com Subject: Scripting: Closest Point On a Point Cloud? For a

RE: oops wrong subject - Expression Problem!

2012-05-04 Thread Matt Lind
If you activate the following in the scene explorer, you'll see all you need to see: Filter: All Nodes View Use Script Names View Parameter Values When the user creates an expression, an Expression operator is generated on the driven parameter. The expression operator has 4 exposed

RE: Getting the objects to which a material was assigned in siOnEndCommand

2012-05-04 Thread Matt Lind
-one could 'drag and drop' a material from the material view in the explorer on to an object. that calls 'CopyPaste()' command. i have always been on the fence whether that command is good or bad) It is bad ;-) Not the case anymore, but years ago it was a source of many gremlins and

RE: Custom PPG's do not work with Multi Selection?

2012-05-10 Thread Matt Lind
I don't know if this is the same problem we ran into many years ago, but it goes something like this: To the best as I could figure out, the problem mostly appears when you have defined more than one RGBA color parameter (4 parameters of type siFloat) into a RGBA color widget. Any parameters

RE: [Python] global variable issue on linux

2012-05-11 Thread Matt Lind
My experience with global variables in scripting is softimage treats them like static declared variables from C/C++. The variable is initialized once, then cached for all future invocations of the script during the user session. They are not de-referenced when the script

RE: NURBS import

2012-05-14 Thread Matt Lind
Subject: Re: NURBS import I'm trying the ICE unify normals but I think it choked on my object. It's been chugging for over an hour. On Mon, May 14, 2012 at 2:09 PM, Matt Lind ml...@carbinestudios.commailto:ml...@carbinestudios.com wrote: That's my script. It was designed for polygon meshes only

RE: Friday Flashback

2012-06-01 Thread Matt Lind
Never did understand the logo for behavior. Matt From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Stephen Blair Sent: Friday, June 01, 2012 8:15 AM To: softimage@listproc.autodesk.com Subject: RE: Friday Flashback Friday Flashback

RE: ERROR : 2356 - This plug-in is not installed: ...

2012-06-05 Thread Matt Lind
Do you have a package that doesn't use the .xsiaddon system to install? (eg: self installing plugins). Matt From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Eric Thivierge Sent: Tuesday, June 05, 2012 4:20 PM To:

RE: Wayback Archives

2012-06-06 Thread Matt Lind
site, rather than an email.. and that site was dropped by Phill and re-registered by Raffaele Sc-M. On Wed, Jun 6, 2012 at 2:36 PM, Matt Lind ml...@carbinestudios.commailto:ml...@carbinestudios.com wrote: I have select emails from that era in an archive at home. I may possibly have what you're

Localizing a shared texture projection

2012-06-11 Thread Matt Lind
Have a unique one that pops up from time to time, but one of those things I keep forgetting what the solution is. One of our environment artists has created a very large scene consisting of 25,000+ objects. Many of which are duplicated from a common source object. By default, when

RE: Localizing a shared texture projection

2012-06-11 Thread Matt Lind
Let me add - without having to resort to using the SDK, which I already know I can do. From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Matt Lind Sent: Monday, June 11, 2012 2:58 PM To: softimage@listproc.autodesk.com Subject

RE: price increases?

2012-06-11 Thread Matt Lind
What are the new prices for new licenses? -Original Message- From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Stephen Blair Sent: Monday, June 11, 2012 4:38 PM To: softimage@listproc.autodesk.com Subject: RE: price increases?

RE: Get objects visible by camera

2012-06-12 Thread Matt Lind
Consider using a mental ray shader of type texture. Texture shaders are the miscellaneous category of mental ray shaders that can be applied in any context. If you only want visible polygons, then create a renderpass and apply your shader as an override to the partition containing all the

RE: Localizing a shared texture projection

2012-06-12 Thread Matt Lind
...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Matt Lind Sent: Monday, June 11, 2012 06:01 PM To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com Subject: RE: Localizing a shared texture projection Let me add - without having to resort to using the SDK

RE: Localizing a shared texture projection

2012-06-12 Thread Matt Lind
, Matt Lind ml...@carbinestudios.commailto:ml...@carbinestudios.com wrote: Have a unique one that pops up from time to time, but one of those things I keep forgetting what the solution is. One of our environment artists has created a very large scene consisting of 25,000+ objects. Many of which

accessing XSIUtils, XSIMath, ... in netview

2012-06-15 Thread Matt Lind
Anybody know how to get access to global intrinsic objects in netview? I can get reference to XSIFactory and Application just fine, but when I use the same technique to get a reference to XSIUtils, XSIMath, or any of the other global objects, netview throws errors. try { var

RE: Double edges

2012-06-22 Thread Matt Lind
I wouldn't trust that plugin. The reason it doesn't weld is because you have coincident polygons all over place (two polygons in exactly the same place sharing the same vertices). That's why you see the bold highlighted edges. Delete the coincident polygons and your regular filter tools

RE: Finding custom operators in a scene

2012-06-22 Thread Matt Lind
=0B1YpeWdrXDofNDE0NGY0ZWMtNjZkNC00YTYxLTkyMDUtZTY5YjQyYWU5M2Y3 It's in Python, but OM is OM. On Fri, Jun 22, 2012 at 8:37 PM, Matt Lind ml...@carbinestudios.commailto:ml...@carbinestudios.com wrote: Tricky problem I'm trying to solve. I know I can find all the custom operators in the scene with FindObjects() and traverse operator output ports

testing

2012-06-28 Thread Matt Lind
shhh!

Siggraph dinner

2012-06-28 Thread Matt Lind
Every year at Siggraph I host a dinner for those wanting to get together, break bread, and exchange anecdotes. This year marks the 10th anniversary of the event. I'm conducting an informal survey so I may better plan the event. Most years the event starts at 6:00 pm with meet n' greet, then

RE: ICE kineamtics performances ?

2012-07-03 Thread Matt Lind
Yeah, the idea of putting all the ICE trees in a single graph is a little suspect to me. It's convenient for certain types of productions in the form of visual organization, but having all of them pounding the same data structures for different pieces of information in different places

SDK: Converting CValueArray to array of another type

2012-07-16 Thread Matt Lind
2013 SP1 has a bug (regression) where it takes forever and a day to write data onto FCurves using scripting. Therefore I am writing a self installing command in C++ to work around that bug. The command needs to accept 7 values. The command's argument list looks something like this: //

RE: Can't edit geo on a polymesh under this very strange condition...

2012-07-19 Thread Matt Lind
Reboot your computer. Matt From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Tim Crowson Sent: Thursday, July 19, 2012 10:13 AM To: softimage@listproc.autodesk.com Subject: Can't edit geo on a polymesh under this very strange

RE: clumping hair guides on non uniformly distributed geo

2012-07-20 Thread Matt Lind
Remove the density either by retopologizing the base mesh, or using something that isn't susceptible to that problem such as NURBS. Matt From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Simon Van de Lagemaat Sent: Friday, July 20,

RE: Softimage versions to support?

2012-07-23 Thread Matt Lind
We use Softimage 7.5 Matt From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Nicolas Burtnyk Sent: Monday, July 23, 2012 5:37 PM To: softimage@listproc.autodesk.com Subject: Softimage versions to support? Hello list, I'm wondering

Siggraph dinner details - ITTA 10

2012-07-24 Thread Matt Lind
Thank you to all who responded to my survey from a few weeks ago. The results have been tallied and almost 85% of you requested Sunday as the first choice of meeting time, and a smaller percentage specifically requested a return to Trader Vic's. Therefore, common sense says to do just that.

RE: Siggraph dinner details - ITTA 10

2012-07-24 Thread Matt Lind
PS - see the events section of the page for details and to RSVP. Matt From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Matt Lind Sent: Tuesday, July 24, 2012 8:30 PM To: softimage@listproc.autodesk.com Subject: Siggraph dinner

RE: get all the expressions driven by a parameter

2012-07-27 Thread Matt Lind
Although minor, you could move exp.OutputPorts.Count a little earlier in your code as it's testing the same thing for each input port on the operator.You should only have to test that once per expression, like this: def getExpressionsDrivenByParameter( param ): allExpressions =

RE: Siggraph dinner details - ITTA 10

2012-07-27 Thread Matt Lind
RSVP now by following the instructions posted on the event. For those who need a direct link: https://www.facebook.com/events/180629212069552/ thanks, Matt From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Matt Lind Sent: Tuesday

RE: Usergroup meeting?

2012-07-31 Thread Matt Lind
@listproc.autodesk.com Subject: Usergroup meeting? Any Softimage usergroup meeting at Siggraph happening? I can't make the Sunday one with Matt Lind. Dave G

RE: Crowd FX Help

2012-08-01 Thread Matt Lind
Basically what's needed is an ASCII/text scene file format so we can modify not just crowds, but anything in the scene as long as the edits conform to specs. Need the same for models and other data types. Sorely needed and is more than long overdue. Matt From:

RE: Crowd FX Help

2012-08-01 Thread Matt Lind
for an Alembic based solution? It isn't text but it is great at storing deforming meshes or animated bone hierarchies and we can write any type of importer or direct rendering solution. -ben On Wed, Aug 1, 2012 at 4:40 PM, Matt Lind ml...@carbinestudios.com wrote: Basically what’s needed is an ASCII/text

RE: Crowd FX Help

2012-08-01 Thread Matt Lind
and writing the format. On Wed, Aug 1, 2012 at 1:40 PM, Matt Lind ml...@carbinestudios.commailto:ml...@carbinestudios.com wrote: Basically what's needed is an ASCII/text scene file format so we can modify not just crowds, but anything in the scene as long as the edits conform to specs. Need

RE: Frezze ICE-UVs to TextureEditor

2012-08-13 Thread Matt Lind
Just a wild guess, but it sounds like an order of operations issue. You're creating a texture projection on an empty polygon mesh which means it has zero size. That would explain why the UVs are at (0,0,0) when you open the texture editor as they are initialized before the mesh exists. Try

RE: SDK : ShaderDefOptions default value, matrix

2012-08-13 Thread Matt Lind
It's probably a single dimension array with 16 indices. Matt From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Steven Caron Sent: Monday, August 13, 2012 2:58 PM To: softimage@listproc.autodesk.com Subject: SDK : ShaderDefOptions

RE: Frezze ICE-UVs to TextureEditor

2012-08-13 Thread Matt Lind
Why are you creating a planar projection if you're creating UVs via an ICE tree in a later step? Matt From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Vincent Ullmann Sent: Monday, August 13, 2012 2:40 PM To:

RE: Autodesk aquires Naiad

2012-08-14 Thread Matt Lind
@listproc.autodesk.com Subject: RE: Autodesk aquires Naiad As I recall, the nude bomb worked fine. gray From: softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Matt Lind Sent: Tuesday, August 14, 2012 01:53

RE: OT: Windows 8 - anyone?

2012-08-17 Thread Matt Lind
Microsoft stated Windows 7 mode would be retained, but you would have to activate it from the control panel. Matt From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Sam Bowling Sent: Friday, August 17, 2012 7:33 PM To:

RE: Small Annoying Things

2012-08-17 Thread Matt Lind
Here's my short list, some dating back to v1.x: 1) Inspecting a mixer source or mixer clip via the RMB context menu displays a collapsed PPG that must be manually resized via dragging the mouse to see it's contents. 2) Transfer / Merge Attributes editor found in the Poly.Mesh merge tool,

RE: Graphic card for a workstation again

2012-08-20 Thread Matt Lind
We are a games development studio making MMORPG games. Most of the computers we buy come stocked with ATI Radeons, but no matter how much we try to make them work, they just don't. Crashes, glitches, overheating, etc... We always have to swap them out for Nvidia GeForce cards to get

RE: Graphic card for a workstation again

2012-08-20 Thread Matt Lind
for a workstation again Can you say which cards you guys are using, Matt? In the process of building a system to do some GPU stuff alongside some 3D tests at home. Thanks, -Lu On Mon, Aug 20, 2012 at 11:22 AM, Matt Lind ml...@carbinestudios.commailto:ml...@carbinestudios.com wrote: We

RE: Small Annoying Things

2012-08-20 Thread Matt Lind
(general bugfixing, SDK fixes/cleanups, UI fixes/cleanups) Am 18.08.2012 05:05, schrieb Matt Lind: Here's my short list, some dating back to v1.x: 1) Inspecting a mixer source or mixer clip via the RMB context menu displays a collapsed PPG that must be manually resized via dragging the mouse to see

RE: Orienting a bounding box to smallest fit at an angle?

2012-08-20 Thread Matt Lind
Look up the subject of 'eigen vector'. Matt From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Alan Fregtman Sent: Monday, August 20, 2012 1:47 PM To: XSI Mailing List Subject: Orienting a bounding box to smallest fit at an angle? Hey

RE: Graphic card for a workstation again

2012-08-20 Thread Matt Lind
of building a system to do some GPU stuff alongside some 3D tests at home. Thanks, -Lu On Mon, Aug 20, 2012 at 11:22 AM, Matt Lind ml...@carbinestudios.commailto:ml...@carbinestudios.com wrote: We are a games development studio making MMORPG games. Most of the computers we buy come stocked with ATI

RE: Deltas and shader editing on referenced models

2012-08-21 Thread Matt Lind
Why can't you right-click the model and choose Update Referenced Model after the delta has been edited? Matt From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Nick Angus Sent: Tuesday, August 21, 2012 12:08 AM To:

RE: Small Annoying Things

2012-08-21 Thread Matt Lind
! Generally, for my part, I would love to see SI first and foremost evolve in this directions: - extensibility - customizability - consolidation (general bugfixing, SDK fixes/cleanups, UI fixes/cleanups) Am 18.08.2012 05:05, schrieb Matt Lind: Here's my short list, some dating back to v1.x

RE: OT: Windows 8 - anyone?

2012-08-21 Thread Matt Lind
The tablet comes with Photoshop Touch installed. I have the Galaxy Note phone, which ironically has the same screen resolution as the tablet. The apps are pretty nice but do take some getting used to. While the Note comes with a stylus, can be used to paint and other creative things, it's

RE: Small Annoying Things

2012-08-21 Thread Matt Lind
for the purposes of this topic, that. Nic On Tue, Aug 21, 2012 at 6:49 PM, Matt Lind ml...@carbinestudios.commailto:ml...@carbinestudios.com wrote: What slider issue? -Original Message- From: softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com

RE: OT Wing rigger needed!

2012-08-21 Thread Matt Lind
Funny, I misread it to be 'wringer needed'. From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Bradley Gabe Sent: Tuesday, August 21, 2012 8:14 PM To: softimage@listproc.autodesk.com Subject: Re: OT Wing rigger needed! Sorry, I

RE: OT: Windows 8 - anyone?

2012-08-23 Thread Matt Lind
- anyone? The Samsung Galaxy Note II will be announced August 29th and I think it will be more targeted to the artistic people as you can see in this teaser: http://androidandme.com/2012/08/smartphones-2/samsung-teases-galaxy-note-ii-in-new-online-video/ /Jens On Tue, Aug 21, 2012 at 8:06 PM, Matt

RE: Disable frame snapping for time slider? And Lattices...

2012-08-23 Thread Matt Lind
It just appears to be frame snapping. Softimage doesn't support subframe sampling, other than in ICE which was added late in the game. Matt -Original Message- From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Stefan Kubicek

RE: OT: Windows 8 - anyone?

2012-08-23 Thread Matt Lind
) to the case that you use to store the tablet. On Thu, Aug 23, 2012 at 4:42 PM, Matt Lind ml...@carbinestudios.commailto:ml...@carbinestudios.com wrote: Our lead animator has the Slate running windows 7. It's not bad, but has a few obvious shortcomings such as no place to store the stylus when

RE: Small Annoying Things

2012-08-24 Thread Matt Lind
If Display as List was supposed to be removed, then why is it the default behavior out of the box? Matt -Original Message- From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Luc-Eric Rousseau Sent: Friday, August 24, 2012 9:24

RE: Small Annoying Things

2012-08-24 Thread Matt Lind
...@listproc.autodesk.com] On Behalf Of Luc-Eric Rousseau Sent: Friday, August 24, 2012 10:33 AM To: softimage@listproc.autodesk.com Subject: RE: Small Annoying Things Display As List is not the default, try it. On Aug 24, 2012 1:27 PM, Matt Lind ml...@carbinestudios.commailto:ml...@carbinestudios.com

RE: Small Annoying Things

2012-08-29 Thread Matt Lind
54) When working in the text editor or script editor, if text exceeds the width of the editor, the horizontal scroll bar doesn't always appear to allow you to scroll to the text off screen. Even if the horizontal scroll bar does appear, it doesn't scroll far enough to reach the end of the

RE: Small Annoying Things

2012-08-30 Thread Matt Lind
Rendermap is a plugin if I'm not mistaken. It doesn't run through the same pipe as regular mental ray renders. Matt From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of James De Colling Sent: Thursday, August 30, 2012 5:49 PM To:

RE: Small Annoying Things

2012-09-04 Thread Matt Lind
There are a few duplicates, but the detail I would focus on is number items in such a large list so it can be filed with support. ;-) Matt -Original Message- From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Stefan Kubicek

RE: SDK : connecting an object to a matrix port on a shader

2012-09-06 Thread Matt Lind
I've done multiple output ports. In essence the _update callback becomes a loop where each invocation is dedicated to a specific output port of the operator. You merely have to put some logic at the top to branch into the different paths based on which output port is being processed in the

RE: ICE in Maya is an engineer's worst nightmare

2012-09-06 Thread Matt Lind
Is that due to ICE or because you’re now on 64 bit systems with extra hardware resources at your disposal? Matt From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Greg Punchatz Sent: Thursday, September 06, 2012 5:17 PM To:

RE: ICE in Maya is an engineer's worst nightmare

2012-09-06 Thread Matt Lind
it a reality. Now XSI could use a boost in scalability for sure... It fails in large number of objects. I always wondered if a optional simplified transform with out all the pivots, centers and offsets would give XSI a speed boost. G Sent from my iPhone On Sep 6, 2012, at 7:18 PM, Matt Lind ml

RE: object center orientation

2012-09-10 Thread Matt Lind
anyway. On Mon, Sep 10, 2012 at 2:25 PM, Matt Lind ml...@carbinestudios.commailto:ml...@carbinestudios.com wrote: What? ICE doesn't solve this out of the box? Try this: 1) Select all globe pieces. 2) MCP Transform Move Centers to Vertices 3) Create a null at the center of the globe. 4) Set select

RE: Small Annoying Things

2012-09-10 Thread Matt Lind
56) unchecking the active parameter in a model's mixer does not de-activate the mixer. Matt From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Steven Caron Sent: Saturday, September 08, 2012 10:54 AM To:

RE: SDK : connecting an object to a matrix port on a shader

2012-09-10 Thread Matt Lind
Glad I could help ;-) Matt From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Steven Caron Sent: Monday, September 10, 2012 12:22 PM To: softimage@listproc.autodesk.com Subject: Re: SDK : connecting an object to a matrix port on a

RE: In case you missed it..

2012-09-10 Thread Matt Lind
It's not an issue about creating art, Steven. The issue is about retaining the rank and standard of living in the work force. There is a very real argument if somebody takes Softimage away our net worth goes down considerably because our skills are specialized that we can't just plug into

RE: In case you missed it..

2012-09-10 Thread Matt Lind
would change the way i market myself. from a purely survival perspective that is. that perspective allows me to look at the current situation and not be so upset about it. hope i am making sense s On Mon, Sep 10, 2012 at 6:31 PM, Matt Lind ml...@carbinestudios.commailto:ml...@carbinestudios.com

RE: In case you missed it..

2012-09-12 Thread Matt Lind
This is where you have to read the press releases carefully at time of acquisition. I don't have it in front of me, but I do recall Autodesk stated they acquired Softimage for it's development talent. They did not mention the software as a reason for acquisition. Whatever plans they had,

RE: In case you missed it..

2012-09-12 Thread Matt Lind
Irony is the guys who lead Softimage during that era are now in charge of Autodesk M+E. Matt -Original Message- From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Stefan Andersson Sent: Wednesday, September 12, 2012 1:20 AM To:

RE: Python, Returning the vertex index from a sample cluster

2012-09-12 Thread Matt Lind
very similar, as it is damn slow. Matt Lind mentioned in a previous thread that it is possible to go from sample vert (are you around Matt ;)), but I'm really struggling to ifnd the 'magic' to make this happen. Cheers, Jules On Wed, Sep 12, 2012 at 9:28 PM, piotrek marczak piotrek.marc

RE: In case you missed it..

2012-09-12 Thread Matt Lind
Here's an idea that I think could work really well if Autodesk is open minded and wants to get with it today instead of waiting many years for the cloud and eventual backlash from customers over various other changes that go with it. Fact: Softimage doesn't have the same market share as Max or

RE: In case you missed it..

2012-09-13 Thread Matt Lind
I agree. I don't know about anybody else, but I could care less about demo reels. The only time I see them is when I'm at a user group or waiting for a product demonstration to begin, and since there are no more user groups and product demos are basically web downloads, where do I see demos

RE: CLSID error and XSI base

2012-09-17 Thread Matt Lind
tried, but often wondered... did anyone ever try this? On 15 September 2012 02:39, Matt Lind ml...@carbinestudios.commailto:ml...@carbinestudios.com wrote: Pure guess: Not sure if still the case, but early versions of XSI used GUIDs to identify objects, plugins, etc... Kind of like using an ID

RE: Polygon Island orientation

2012-09-18 Thread Matt Lind
If you're using polygon islands, then you're essentially doing deformations on a single mesh. In which case the centers will not maintain alignment with each island because what you're seeing are not the centers of the islands, but temporary manipulators. This is normal and expected behavior.

RE: ICE Setting a Switch for Random Pairs?

2012-09-18 Thread Matt Lind
Altogether now: I have an ICE tree where each particle is paired with a second particle, and the second with the first, both by ID attribute. OK, now onto your problem. What kind of relationship are you trying to set up? Master/Slave or bi-directional like spooky action? Matt From:

RE: ICE Setting a Switch for Random Pairs?

2012-09-18 Thread Matt Lind
, 2012 6:15 PM To: softimage@listproc.autodesk.com Subject: Re: ICE Setting a Switch for Random Pairs? Bi-directional, and I only need to set it once. If one particle is True, its partner is False. On Tue, Sep 18, 2012 at 8:09 PM, Matt Lind ml...@carbinestudios.commailto:ml...@carbinestudios.com

RE: ICE Setting a Switch for Random Pairs?

2012-09-18 Thread Matt Lind
in the particles. Matt From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Matt Lind Sent: Tuesday, September 18, 2012 6:18 PM To: softimage@listproc.autodesk.com Subject: RE: ICE Setting a Switch for Random Pairs? Should I assume the setting

RE: ICE Setting a Switch for Random Pairs?

2012-09-18 Thread Matt Lind
Record flipped status in ICE attribute Exit event From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Matt Lind Sent: Tuesday, September 18

Getting consistent path to property in scene

2012-09-19 Thread Matt Lind
I am trying to write an export/importer toolset. One of the tasks is to dump the full path to animated parameters regardless of where they live in the scene so they can be found/modified directly upon importing the data. Example: If an object called George has an animated texture projection,

RE: Getting consistent path to property in scene

2012-09-19 Thread Matt Lind
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Matt Lind Sent: Wednesday, September 19, 2012 4:12 PM To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com Subject: Getting consistent path to property in scene I am trying to write an export/importer toolset. One

RE: Getting consistent path to property in scene

2012-09-19 Thread Matt Lind
...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Matt Lind Sent: Wednesday, September 19, 2012 4:44 PM To: softimage@listproc.autodesk.commailto:softimage

RE: Getting consistent path to property in scene

2012-09-19 Thread Matt Lind
, unless I'm missing the obvious Dave From: softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Matt Lind Sent: 20 September 2012 02:26 To: softimage@listproc.autodesk.commailto:softimage

RE: 2013 Weirdness with setting keyframes...anyone else getting this?

2012-09-21 Thread Matt Lind
I cannot reproduce the problems you mention. The scene behaves as expected in 2013 SP1. I would look into resetting your user preferences by renaming your user profile under c:\users\username\autodesk Matt From: softimage-boun...@listproc.autodesk.com

RE: lens shaders for rendermapping

2012-09-24 Thread Matt Lind
Rendermap uses it's own virtual camera for rendering which is why the lens shaders are being ignored and why rendermap doesn't adhere to other stuff built into mental ray such as multi-core rendering. Matt From: softimage-boun...@listproc.autodesk.com

RE: Friday Flashback

2012-09-28 Thread Matt Lind
you're missing CE 2.6, 2.61, and 2.62 in the list. CE 2.6 -- 1992 CE 2.61 -- ? CE 2.62 -- May/June 1993 From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Stephen Blair Sent: Friday, September 28, 2012 6:48 AM To:

RE: Softimage CIP Data - Screen Resolution

2012-09-28 Thread Matt Lind
Most of our computer monitors run at 1600 x 1200 resolution. Games companies typically use cheaper hardware and lower resolution than in film/post production as games studios are notoriously cheap on hardware for DCC app use. Matt From: softimage-boun...@listproc.autodesk.com

RE: Broken spine with new scene

2012-10-02 Thread Matt Lind
Don't use the pre-built rig stuff in the Character Menu. Too many dependencies on naming and other stupid workflows to be reliable in large scale production. We got bit pretty hard by the tail operator a number of years ago finding out it could not be ported to other characters once built.

RE: EMDL file description

2012-10-10 Thread Matt Lind
After seeing the data with my own eyes, I don’t understand why on scene load Softimage can’t report the name of the missing shader instead of spitting out the CLSID / GUID. The shader name is clearly stored with the CLSID. Matt From: softimage-boun...@listproc.autodesk.com

RE: Raafal

2012-10-11 Thread Matt Lind
Author died? I heard the project was given a 'cease and desist' order from the courts for copyright/patent infringement. Matt -Original Message- From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Luc-Eric Rousseau Sent:

RE: Refreshing the Project List?

2012-10-11 Thread Matt Lind
UpdatePlugins() only rescans plugins in workgroups, as does Application.RescanWorkgroups(), so I wouldn't expect those to work. Are you creating your projects via Application.CreateProject2()? Have you tried Application.ActiveProject3? you should be able to kick Softimage that way. Matt

RE: Refreshing the Project List?

2012-10-11 Thread Matt Lind
of Projects all named xsi which isn't very helpful. :-) Hacking the xsiproject file does what it's supposed to, so the project list shows sequence_shot even though the project directory is named xsi. It's just it only updates after restarting Soft. -B On Thu, Oct 11, 2012 at 4:45 PM, Matt Lind

RE: Refreshing the Project List?

2012-10-11 Thread Matt Lind
11, 2012 at 5:04 PM, Matt Lind ml...@carbinestudios.commailto:ml...@carbinestudios.com wrote: Did you try Application.ActiveProject3? Matt From: softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com [mailto:softimage-boun

RE: My Friday Flashback.. 1999 Siggraph

2012-10-11 Thread Matt Lind
Calling me out to respond will not close the vault ;-) I'll respond later as there's an old document I have to dig up out of my own vaults I want to reference that is fully relevant to this red document, and probably lead to it's creation. Matt -Original Message- From:

RE: Multiple pivot

2012-10-12 Thread Matt Lind
Animation mixer. Store each constraint in a mixersource and place onto the timeline as a mixerclip with parent clip active so it spans the entire timeline. Your customparamset has sliders, one per constraint, which drive the influence of each mixerclip. Supports scrubbing and whatever else

RE: select edges on mesh in one direction

2012-10-12 Thread Matt Lind
Define one direction. As in, what is your point of reference for defining the direction? Matt From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Kris Rivel Sent: Friday, October 12, 2012 6:45 PM To: Softimage List Subject: select

RE: select edges on mesh in one direction

2012-10-12 Thread Matt Lind
the subcurves, then a script to put a new thin tube along each curve...but now I'm tripling the amount of original curves and wondering if there's a better way to generate this kind of wire mesh. Kris On Fri, Oct 12, 2012 at 10:00 PM, Matt Lind ml...@carbinestudios.commailto:ml...@carbinestudios.com wrote

RE: PPG question

2012-10-15 Thread Matt Lind
I wrote an update command which gets triggered on end scene open, or end file import. In essence the command scans the scene for custom properties and compares a 'version' parameter in the property with the version of the plugin installed in the user's workgroup(s). If the version of the

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