Lee K. Seitz wrote:
Jim Leonard boldly stated:
Jim Leonard wrote:
To appease you, I'll fix Monty Python.
[snip]
It's finicky. I'll have to debug it on a box with an actual working
*real* Adlib to be safe, so this could take a while as I need to drag
out the 386. Just a status
Some clarification: When I say even I, I mean I'm not an IF fan nor
an adventure fan, but if I'd known the reserve was $250 or less even I
would've bid on that.
Of course, I wonder if the materials and/or condition was indeed what he
said it was...
Jim Leonard wrote:
Stop, you're killing me
Pedro Quaresma wrote:
Stephen Lee wrote:
On Mon, 19 Nov 2001, Pedro Quaresma wrote:
[snip]
About Wizardry specifically, Stephen or others are more qualified to talk
about it than I am, but I will start anyway. Andrew Greenberg and Robert
Woodhead started the saga in 1984, which
Pedro Quaresma wrote:
You never had to configure anything in Windows? Reduce a bit your sound
card acceleration? Tweak around with your gfx card settings?
What the heck is reducing sound card accleration?
Hmmm. I remember a slide bar somewhere about the sound card... maybe it was
Pedro Quaresma wrote:
At no point did I promote the X-Box as a good console. Come up with
*ANY* other report of a console crashing (NOT x-box).
No, you never promoted xbox, but you said consoles whip all computer
platforms anyway since they never crash (hey, it's right there 11 lines
Karl Kuras wrote:
Well, hate to break it to you, but you chose the worse source in the world
for this one. Gaming Age articles are mostly written by amateurs who get
their rumors off newsgroups. I spoke to the manager of an EB who happens to
be a computer science mager (aka Programmer)
Karl Kuras wrote:
vs. Capcom 2). Also, lets face it, console games were starting to get
really held down by the lack of things such as harddrives and network cards,
and there is no reason (or financial sense) in reinventing the wheel when
these things already exist.
Actually, it makes
Pedro Quaresma wrote:
I'm not entirely sure I'd call Gates a gangster or snake-oil salesman --
that's Balmer's job and always has been. :-)
Even before he became CEO? What did he do before?
Biz guy. It's always been his job to wheel and deal.
My only real lament with the rise of
Hugh Falk wrote:
I'm not thrilled with everything about Windows; however, as a gamer...I
don't see how you can't think Windows 95 and later made life MUCH better.
Once Win 95 was adopted by game developers, and games were written (well)
under it, gaming became so much easier. I still
Pedro Quaresma wrote:
Memmaker was not optimal. I could get better results by configuring
config.sys autoexec.bat myself, usually involving, IIRC,
shadowing/unshadowing memory and other interesting tricks.
I remember I used to get more than 600k base memory even with sound card
and CD-ROM
Karl Kuras wrote:
never had to reset any of my system configurations (with the exception of 16
bit or 32 bit color... hate when a game won't accept 32bit color... anyone
know what the problem is with that from a coding stand point?) for a windows
program... it just runs.
Laziness or
Pedro Quaresma wrote:
But this wasn't not a DOS vs Windows issue. If Windows had never existed we
would be much better with other stable OSes out there. And we'd still have
games.
Be careful in your advocacy -- Linux has only recently earned the
stable moniker. SVGAlib used to bring your
Pedro Quaresma wrote:
You never had to configure anything in Windows? Reduce a bit your sound
card acceleration? Tweak around with your gfx card settings?
What the heck is reducing sound card accleration?
I only tweak GFX if I'm trying to overclock and get better performance
:)
But to
Pedro Quaresma wrote:
Who knows where we would be if Windows never existed? We could be using for
example AmigaOS, which handled multitasking better than most other OSes. Or
At the time, it was the only mainstream multitasking OS so I'm not sure
what you're comparing it with. Hopefully not
Pedro Quaresma wrote:
2) I RARELY crash. I'm using Windows Me.
Worst OS ever :)
Going through normal use
(Outlook, Word, Excel, FrontPage, various shareware utilities, and a bunch
of games) I might have a crash once every couple of weeks. This is
acceptable to me.
This may sound
Hugh Falk wrote:
By the late 80's hard drives were common on STs and Amigas (I had two). The
problem with games is that the copy protection often kept you from
installing them on a hard drive (on all platforms). That's why code wheels,
page numbers, etc. became so popular. I hated them,
Lee K. Seitz wrote:
Jim Leonard boldly stated:
- Dot-matrix printer drivers would simulate higher resolution by
overprinting (printing once, then half a pixel over, then half a pixel
down, then half a pixel down and over) -- could simulate ~300 DPI on a
9-pin dot matrix printer
Sounds
Chris Newman wrote:
What's the story? Is MS abusing its relationship with NBC? Where'd you hear the
rumors?
Yes, I'm very interested in that. Gates is part snake oil salesman, part gangster,
and all
opportunist.
Rumor has it that Microsoft offered to 1. ignore existing NBC Microsoft
Here's something that ties two of our recent threads together: A
definition of Killer App in a critique of the X-Box:
...Bungie Software's Halo and Oddworld: Munch's Oddysee from Oddworld
Inhabitants -- both titles produced by studios within Microsoft's games
division -- are the only plausible
Karl Kuras wrote:
From: Jim Leonard [EMAIL PROTECTED]
a game so good as to justify the
purchase of the hardware it runs on.
This is a very interesting definition... but in that case I can't think of a
single game that would actually constitute a killer app in all the history
Lee K. Seitz wrote:
just need to get Starship Titanic. (Anyone got a spare?)
I've got a spare you can have. It's missing some materials (no 3D
glasses) but should be playable.
--
http://www.MobyGames.com/
The world's most comprehensive gaming database project.
Chris Newman wrote:
Voice on TV: [Person on talk show in sitcom] Sure, Windows XP will make your
computing experience easier
Me Jesus Christ, Bill Gates [Lucifer himself] is on a TV sitcom. And of course
he's plugging Microsoft.
While nobody wants to talk about it, this was the result
Pedro Quaresma wrote:
Jim Leonard wrote:
I plan on sniping:
[snip]
Origin Times of Lore BRAND NEW Ready to Bid
Origin Tangled Tales BRAND NEW NEVER OPENED! Ready to Bid
And you said you weren't to bid on RPGs? :)
I'm not bidding on these too seriously. The Times of Lore I'm bidding
For those who care, I've just added myself to ICQ, AIM, and Yahoo IM.
You should be able to look me up via email address or via MobyGamer.
Sorry for the global email, but it seems as if everyone has been trying
to instant-message me lately.
Welcome to the wonderful world of new packaging standards. I hate it
with a passion.
I started a thread on this as soon as I heard about it last year:
http://www.mail-archive.com/swcollect@oldskool.org/msg00258.html
Lee K. Seitz wrote:
I went to my local Wal-Mart today and dropped by the
Chris Newman wrote:
Yes, but why should this be restricted to limited editions? I think it should be
the norm, as it once was. I think this paucity of physical components falls under
the same category as companies releasing barebones documentation to virtually
require that the player buys
Excellent, excellent info, thank you!!!
Of course, what code of honor do we follow here? :-) As a courtesy, I
am going to set up some snipes and I'll tell you guys what I'm sniping.
It's probably nothing you guys are interested in, as I am a non-RPG nut.
Alexander Zöller wrote:
BadBen has
Pedro Quaresma wrote:
Ah, playing on a real Amiga is a different thrill. 1st, my living room TV
is bigger than my 17'' monitor. 2nd, UAE emulated sound doesn't compare
with the Amiga's.
In what way? Is the filter not implemented yet?
And just because your TV is bigger than your monitor
snipes on some of his Infocom and Sierra items... but
please
don't let that stop you from bidding yourself!
- Original Message -
From: Jim Leonard [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Monday, November 12, 2001 2:12 AM
Subject: Re: [SWCollect] Ludicrous prices
Karl Kuras wrote:
In what way? Is the filter not implemented yet?
Sound on the emulators is still somewhat buggy... usually not as crisp. The
Amiga sound hardware was VERY complex and makes emulation extremely
difficult.
It wasn't that complex at all -- any simple DSP-based chip is
Karl Kuras wrote:
From: Hugh Falk [EMAIL PROTECTED]
Yeah, a bit lame, but nothing a multi-tap doesn't fix. That's the type of
cost cutting feature I can agree with. That makes perfect sense and keeps
the cost down. Texture memory on the other hand is not a place to skimp.
It can be
Karl Kuras wrote:
From: Pedro Quaresma [EMAIL PROTECTED]
There is an English version of Ambermoon, in the very least in .adf files
(can these be converted to floppies readable by the real Amiga? No idea)
You can convert the floppies, BUT it's very tricky. The Amiga used an 800k
floppy
Pedro Quaresma wrote:
I was just kidding Jim :) Of course Moby Games is reliable: Catacomb Abyss
was finished in Nov.1991, but released only in 1992, so Moby Games is, as
usual, right! :)
That's still quite useful -- I'm going to add it to Versions info.
Thanks!
--
Lee K. Seitz wrote:
- Brand loyalty (although Sega is out of the picture unless they decide
to advertise a $50 Dreamcast)
Yes, but Microsoft doesn't have any brand loyalty built up. Or was
that your point?
Yes. :) Nintendo has extremely high brand loyalty.
- Supply (which we all
Lee K. Seitz wrote:
Here's an odd question for you. In the past couple of months, I've
picked up two shrinkwrapped boxes of ten DS, DD 5.25 disks. (Does
anyone know if you can still buy these new (not NOS) anywhere?) I
figure these are just going to get harder to find, so I better stock
Hugh Falk wrote:
Yes, you can use component cables.
Then I stand corrected, unless the PS2 only supports interlaced output.
If so, your 640x480 image was getting output as 640x240 :-(
The texture memory (4 MB, that's it?!) is indeed a joke. Geez, even the
Dreamcast has 8mb.
--
Karl Kuras wrote:
Wasn't there another FPS prior to Wolfenstein from id? A shareware EGA game
where you were a mage lobbing fireballs?
Yes, Catacomb 3-D. You can read all about it here:
http://www.mobygames.com/game/sheet/gameId,3120/
Check out the screenshots. I am amazed that this
Lee K. Seitz wrote:
Hugh Falk boldly stated:
By the way, Catacomb Abyss is definitely the forefather of Wolfenstein...you
can see the similarities, but it is by no means a killer game. It is slow
and crude...but it definitely had potential.
I played a pre-Wolfenstein FPS back in the
Hugh Falk wrote:
Absolutely, my favorite is one called Midi Maze, which is actually a
precursor to Doom more than Wolfenstein. Why Doom? Well because it allowed
for 16-player deathmatches. Many of you never heard of it because it was an
Atari ST game only. It was ST only because it
Lee K. Seitz wrote:
Speaking of the Mac, I don't think anyone's mentioned a killer game
for it yet in this thread.
That's because the killer game for Mac was Pagemaker ;-) Just kidding,
it was probably Spectre for the color Macs or Dark Castle for the BW
Macs.
--
http://www.MobyGames.com/
Hugh Falk wrote:
Populous was one of my all time favorites, but it was actually an ST/Amiga
release first (and better on those platforms).
Why? (Not picking a fight, just curious)
Stunts? Same thing. However, I'm a big fan of the Stunt mini-genre of the
time. Stunts, Stunt Driver
Karl Kuras wrote:
Stunt Car Racer was also simultaneously launched on the C64 and Spectrum (I
want to say there was an Amstrad version but can't testify to this). The
C64 version also had the link option available on the 16 bit versions...
great fun. Did the PC version have multiplayer?
Hugh Falk wrote:
Midwinter 1 and 2 were produced by a company called Malestrom. I don't know
if Mike Singleton was on that team.
Yep. Check MobyGames.
--
http://www.MobyGames.com/
The world's most comprehensive gaming database project.
Karl Kuras wrote:
Well there were the old 90 degree movement games, like the maze section in
Future Classics Collection or the old Freescape games. Anyone remember that
Doom on the 2600 gag a guy pulled a few years back, with the fake
screenshots?
Yes, they were so well doctored that it
Lee K. Seitz wrote:
Jim Leonard boldly stated:
Now, compared to the Jaguar, the PlayStation did deserve to conquer the
market because the 3D unit in it was decent and it was CDROM-based,
which kept the cost of games down. But the Saturn was the same way and
the Saturn didn't deserve
Karl Kuras wrote:
I agree with Lee here... the Saturn was a mixed up mash of uncoordinated
I may just have a soft spot for the hardware then. All 3rd-generation
consoles except Nintendo 64 and PlayStation didn't have a dedicated 3D
unit, and they all died because of it. I guess I just wish
Chris Newman wrote:
What about Rogue? I've been playing that one for years.
(Hack is a rogue-like game.)
BTW, does anyone know the Wizard's Password for Rogue? And who the heck is Ken
Arnold?
Ken Arnold:
http://www.mobygames.com/developer/sheet/view/developerId=493/
--
Chris Newman wrote:
Sure, no problem. It might take me a bit to dig it out.
Yes -- the Amiga version looks great! No extended ASCII happening here. Although I
was quite impressed with the IBM version in the 80s. I'll never forget the angst
of facing the following in a game of IBM Rogue:
Lee K. Seitz wrote:
Jim Leonard boldly stated:
Starflight was also re-released later in their box format, with added
support for EGA. The non-Slash version of this is extremely rare (the
Slash version is common). This is the version to get since the older
Starflight would only support
Lee K. Seitz wrote:
packages? For example, I know Skyfox and Wasteland come in bifolds,
Starflight comes in a trifold, and Music Construction Set comes in
both a bifold and record sleeve (I think). If this was listed on the
Starflight was also re-released later in their box format, with
Lee K. Seitz wrote:
Okay, then let me ask you this question: is it worth getting PC Tools
6 if I already have Copy II PC 6 and Norton Utilities 6? (Of course,
I don't think I've verified that Copy II PC works and only have 5.25
HD disks for Norton.)
Copy II PC 6 only copies disks, it's
Hugh Falk wrote:
I'm sure that's not the case. I've never seen M.U.L.E. in a record sleeve
BTW, I've never seen an IBM PC version of M.U.L.E. -- did one exist? I
know that a PCjr version existed because I held the diskette with my own
hands (before giving it back -- ARGH). There is a big
Alexander Zoller wrote:
Hey, it's greatly appreciated. You seem to know a lot more about this than I
do. I think I was reading an article from you about this sometime ago, don't
remember where. A MobyGames essay perhaps?
Yep. It's still there:
Hugh Falk wrote:
Games don't have to cost that much. When they do it's generally because
BTW, Ultima 9 didn't cost $30mil to make, it was more like $6mil (if you
don't count Garriott's salary; $8.5 mil if you do). This is because it
had a development period of almost 3 years.
Games with
Pedro Quaresma wrote:
Jim Leonard wrote:
(Don't
ask me about my role in creating Abandonware, that's a topic for another
time)
What's your role in creating Abandonware? :) Seriously, I'd really like to
know.
Well, let me check the date... Hasn't been 5 years, but what the hell
Lee K. Seitz wrote:
There was also a barely (if at all) used copy of PC Tools Deluxe
version 6. I see from eBay that it's not worth anything, but would it
come in handy for problems I might have with an older PC? When and if
I ever get any older PCs set up, that is.
It's okay; Norton
Karl Kuras wrote:
end the RPG elements are dressing at best. Very dissapointing.
That's an understatement. Since any character class can use any weapon
(it's a 3D shooter after all), what's the point of being a ranger or a
knight? Theves can use bows and arrows, mages can wield swords,
C.E. Forman wrote:
Tom, I'm especially looking at you here.
http://cgi.ebay.com/aw-cgi/eBayISAPI.dll?ViewItemitem=1290859236
This copy of the game was produced in the past year by Richard Garriott
himself and sent to us when we helped him locate some 5.25
double-sided, double-density disks
[EMAIL PROTECTED] wrote:
Hi, try this new AOL quickcash, it is like paypal but the sender pays the
fees which is the way it should be. Plus you get free $10 when you sign up,
you can make up to 3 accts and get $30!! Please use my link each time as I
will get $5 for each signup too :) I have
Try AOL quick cash Chris, the payER pays the fee which is the way it
should be :) www.c2it.com
Why is this the way it should be?
--
http://www.MobyGames.com/
The world's most comprehensive gaming database project.
--
This
[EMAIL PROTECTED] wrote:
Because it is convenient for the buyer, they can pay online with Ccard
or bank acct for a very small fee, immediate order, don't have to buy
money order or postage. As long as they know what is involved (and
Quick Cash is only 1% fee compared to 3% paypal) I think
[EMAIL PROTECTED] wrote:
Also why should I pay paypal as a seller, I would rather just get a
Money Order for the full amount. Already have to pay ebays fees.
Then just don't offer it as an option to the buyer. Of course, that may
limit your potential audience; I personally only bid on
Well, actually I can think of some nightmares that come before this one,
in order:
1. Fire
2. Flooding
3. Theft or accidental loss
4. Discovering your originals are fakes or counterfeit
5. Auction/trade gone horribly, horribly wrong
..but I experienced #6 this weekend, and I thought I'd share
Karl Kuras wrote:
exceptional version of Street Fighter II... nice graphics, but a specced
Cool! I love pirate games written from scratch. I'll have to try to
find this.
The most interesting gadgets Sega seems to have released there was a master
system that connected with the tv via
C.E. Forman wrote:
Worse, he got screwed out of a great item he really wanted, which he won
fair and square, and which he'll probably never find at that price again.
It's more that than the money.
Yes, but it's not nearly as damaging, as most things in Real Life are.
Remember, it's just a
C.E. Forman wrote:
It's called Through the Looking Glass, published by Apple Computer for
Macintosh. Copyright date is 1984, author is Steve Capps. Looks like a
vintage hardcover book, grey with maroon trim on the cover. Inside is a
depression in the cardboard holding the disk, with a
Stephen S. Lee wrote:
I'll probably re-play Wizardry VII (for the 4th time) shortly. I probably
won't buy Wizardry VIII until after it's been out for a while; I might
wait on replaying Wizardry VII until I know what classes to end my
characters as. (It better be near bug-free given that
C.E. Forman wrote:
I certainly wouldn't hold it against you. Actually I'd feel a bit guilty
taking a mint saucer for $10 (not to mention worried about getting screwed
over... witness the misfortune Dave Aston went through when he used BuyItNow
on a Suspended mask for $5.00).
Huh?? Please
C.E. Forman wrote:
(glances sideways at C. E. Forman) Well, *almost* all of us... ;-)
Heh, I totally deserve this. B-)
But it does beg the question... Is it not equally greedy of the rest of the
abandonware scene to just *expect* me to open my prize shrinkwrap, taking a
chance that
C.E. Forman wrote:
I certainly wouldn't hold it against you. Actually I'd feel a bit
guilty
taking a mint saucer for $10 (not to mention worried about getting
screwed
over... witness the misfortune Dave Aston went through when he used
BuyItNow
on a Suspended mask for $5.00).
Stephen S. Lee wrote:
ObSWCollect: I'm still trying to land an undamaged Wasteland hint book.
(It normally fetches like $100 on eBay if it's in good shape.) My copy
What??? I've got, like, 2 or 3 of these things unmarked.
has an occasional pencil or pen mark (not too bad, but I'd prefer
Pedro Quaresma wrote:
b) The highest bid was at $90. Some days before, Hugh spots the auction and
lets Chris know he's going for it. Chris hadn't noticed that auction before
Hugh pointed it out, so he drops it on Hugh's behalf. Hugh snipes for $200.
RESULT: Hugh takes the cake for $91
But
Pedro Quaresma wrote:
Maybe that's my problem, but, for me, it's not a matter of winning or
losing. I will not crawl over other collectors. Remember we're not talking
about sniping against one unknown guy or other. We're talking about sniping
and bidding against each other.
And that, I
Pedro Quaresma wrote:
Sniping is very useful indeed. Most probably will save you a lot of money
and, as Chris mentioned, will prevent others from stalking your username.
But...
Consider for example the amount of cash that Hugh (IIRC it was Hugh) lost
for that Apple auction because
C.E. Forman wrote:
Consider yourselves warned. B-)
No skin off my back. Like I said, it all comes down to maximum bids.
--
http://www.MobyGames.com/
The world's most comprehensive gaming database project.
--
This message
Hugh Falk wrote:
Just for the record. Chris and I both sniped about the same time (just a
few seconds left). I ended up winning because my max bid was higher. Like
Jim said, that's what it really came down to.
Isn't that all it ever comes down to?
--
http://www.MobyGames.com/
The
test, do not reply
--
http://www.MobyGames.com/
The world's most comprehensive gaming database project.
--
This message was sent to you because you are currently subscribed to
the swcollect mailing list. To unsubscribe, send
After a 6-week hiatus, the swcollect mailing list is back online. Many
apologies for taking this long to get it running again; there was a
combination of factors involved, the biggest being hardware failure and
the second-biggest the tragedy of September 11th.
All software collecting may now
Hugh Falk wrote:
That's great stuff...thanks, Jim. I haven't been responding the last couple
of days because my wife and I just gave birth to our first child (on the
30th). He's a big boy (9 lbs 9 oz.), but he still hasn't gotten the hang of
touch typing yet. Oh well, hopefully by
Chris Newman wrote:
My peak lunacy was bidding $2500 for a flown-to-the-moon flag, framed by
the crew of Apollo XIV. Fortunately I was outbid...
What did it finally go for?
My birthdate is August 1st, 1971. For bonus points, can you tell me
what Apollo-related date of significance that is?
C.E. Forman wrote:
How did you get your bid in exactly 3 seconds before auction end?
Because I'm very, very good. B-)
Actually I just do the standard procedure: Two windows open, one with a
place bid button at the ready, the second my refresh window (with graphics
turned off so it
Chris Newman wrote:
Congrats! I recently played Time Pilots with my 2-yr-old (he plays
better than my wife!) and my 4.5-yr-old enjoys playing Pac-Man,
Pac-Mania, Marble Madness, and Crystal Castles, so old games definitely
come in handy. :) Corrupt them when they're young, that's
C.E. Forman wrote:
L00K -- Crispy mint impossible to find Ultima with a totally REAL
moonthing! This
game retailed
for $69.95 and uses state of the art VGA graphics and Adlib sound. Get
this TODAY. I've
seen this go for like $200.
This brings up something I've never understood:
C.E. Forman wrote:
There are snipe services, such as VRane.com and eSnipe.com, that will
I bought 500 points on eSnipe last night and started a watch on two
items.
connect to eBay a specified number of seconds before the auction's close and
bid on your behalf. You have to give them your
Chris Newman wrote:
what he paid three grand for. The frame was rotted, the statement of authenticity
signed by the crew was covered with moth holes, as was the flag, and the flag was
stained! It looked like it was baked in the Florida sunlight for 30 years.
Aren't you glad you lost the bid
C.E. Forman wrote:
Inception is hard to predict, though. I've got maybe 4 of them complete and
haven't had an offer in months. But every now and then I'll get multiple
requests in the same week, and once in awhile one fetches an insane price on
eBay. (Over $20, which I consider insane
C.E. Forman wrote:
I know advertising isn't the primary function of this list, but I tust
wanted to announce the start of Ye Olde Infocomme Shoppe's $1 Games sale:
Starting this weekend, I'll be liquidating a large number of old games on
eBay, in an effort to free up some space. All
Stephen S. Lee wrote:
On Thu, 30 Aug 2001, C.E. Forman wrote:
[snip]
(Jim, I particularly wanted to let you know, since you have a definite
interest in what the rest of us tend to dismiss as crap.)
*sniffle* Hey, I like this crap too! Though I suppose not nearly as
much as Jim,
C.E. Forman wrote:
Being an IBM-exclusive collector, I would definitely pay up to $25 for
an Inception with a pin. Not much more, though.
Heh, good luck there. Not saying you won't ever get one, but they were
limited to the first 5000 copies of Inception, and just about every Infocom
Chris Newman wrote:
Speaking of sniping...
http://cgi.ebay.com/aw-cgi/eBayISAPI.dll?ViewItemitem=1266370886
How did you get your bid in exactly 3 seconds before auction end?
--
http://www.MobyGames.com/
The world's most comprehensive gaming database project.
Hugh Falk wrote:
Speaking of more sniping. Here's one C.E. and I both sniped recently. He
lives even more dangerously than I...he bid 1 second later than me (6
seconds before close) :-)
http://cgi.ebay.com/aw-cgi/eBayISAPI.dll?ViewItemitem=1260285866
However, if he wasn't involved, I
Dan Chisarick wrote:
Read the bottom of this description (about the shrinkwrap). Sound
reshrunk?
http://cgi.ebay.com/aw-cgi/eBayISAPI.dll?ViewItemitem=1266478226r=0t=0sh
owTutorial=0ed=999065385indexURL=0rd=1
Based solely off of there are two .5 holes in the wrap on the front,
and
Chris Newman wrote:
Well, I bought it over a year ago from a large-scale software
distributor who went out of business, not a mom-and-pop used game
outlet. The wrap isn't the brittle kind, but on the other hand, the
holes and seams look a little crude. I know the game is new,
regardless.
Lee K. Seitz wrote:
I haven't had much time for eBay lately, but I think it's up to date
with their current search forms. I can send it to you (or post it
here), if anyone's interested.
I'd be curious to see it, thanks.
4.) eBay provides a feature allowing you to save up to 15
[EMAIL PROTECTED] wrote:
In a message dated 08/29/2001 11:18:36 AM Central Daylight Time,
[EMAIL PROTECTED] writes:
Geezus, you *both* paid too much for this. I value the entire thing at
$250, tops.
Well no, I won't say what makes it worth more but it IS worth more than the
final
Chris Newman wrote:
You realize you've achived the perfect Zen state to not let ebay consume you. Not
everyone is so calm about it! Good for you. I try to do what you do -- I force
myself to walk away because I'll keep increasing my bids and wind up spending 40%
more than I had planned. Way
C.E. Forman wrote:
My all-time personal favorite? This is gonna sound strange, but... Whoever
did the voice clip of Professor Elvin Atombender at the start of Epyx's
Impossible Mission for the C64: Stay awhile... Staaayyy FOREVE!
Freaking awesome, even today.
You'll kick yourself:
C.E. Forman wrote:
I dunno, it could be a freak incident. leemanblue seems to be a total
newbie, 1 feedback, about 86 bids on this one item, indicating he has no
concept of subtlety or sniping. I've seen other newbies bid insane prices
Sniping is a good thing? I'm going to turn that into
I abhor sniping. Not because of what it is or what it does, but how
people react to it, both good and bad.
Proxy bidding is a joy to behold: You bid once, with your maximum, and
ebay/whatever will automatically up the bid until you hit your maximum.
If someone outbids you at the last
Dan Chisarick wrote:
Communication stopped over a month ago. I've sent a steady
stacatto of e-mail messages into /dev/null it seems. While I never
had to use it, I think eBay offers some manner of fraud protection. A
quick look shows a $25 deductable. The four items exceed $25, but
401 - 500 of 617 matches
Mail list logo