Heh, I have a copy of Akalabeth here. :)
- John
> -Original Message-
> From: C.E. Forman [mailto:ceforman@;earthlink.net]
> Sent: Thursday, October 17, 2002 6:39 PM
> To: [EMAIL PROTECTED]
> Subject: Re: [SWCollect] eBay fees
>
>
> > Obviously, you probably don't want to put stuff o
I'm pretty sure the interface card mimics the 1571's processor that
controls the drive mechanics. Reading in the data from a disk is the
hardest part (hardware related) -- decoding that data on the computer
(emulating the C64 OS) is the easiest part.
Now if they'd only come out with an Apple II d
> Not collect but - we used to throw them against the panel
> walls in my basement, as a contest, to see who could shatter
> it first. I guess that doesn't count though. ;)
Hahahahha! Yeah! Of course, us violent ones always did that. :)
We used to take old interface cards and chuck 'em like
Figured I'd switch topics here since it had to happen sooner or later!
What's your favorite old software find that you have?
I have a *bunch* of old ziploc baggie games from the early days, but I'd
have to say that my favorite ones are:
(1) Pristine, perfect complete collection of Softalk magazi
Regarding "Odyssey: The Compleat Adventure":
> I remember this one, this was a GREAT game! It's in four
> parts, right? First you fight monsters, trade, and acquire
> enough money to build a ship and leave the island, then you
> have to navigate the ocean, find a magic artifact in some
> catac
> Hmm. Now I have an urge to go find Dungeon Campaign and
Wilderness
> Campaign...
Yes! I have mint copies of these two as well. Man, I am pretty loaded
with Synergistic Software. :)
- John
> -Original Message-
> From: Edward Franks [mailto:xyzzy@;kc.rr.com]
> Sent: Saturda
Speaking of Wasteland, if any of you have a copy that you'd really love
to have autographed, I could probably arrange for you to have your copy
autographed by Alan Pavlish... :)
- John
> -Original Message-
> From: Edward Franks [mailto:xyzzy@;kc.rr.com]
> Sent: Sunday, November 10, 20
On your Epyx page, your graphic banner has a screenshot of Wolfenstein
3D in it -- what would that be doing in an Epyx banner graphic? :)
- John
> -Original Message-
> From: Hugh Falk [mailto:hughfalk@;mindspring.com]
> Sent: Sunday, November 10, 2002 12:24 PM
> To: [EMAIL PROTECTED]
> I have all the Apple ][ Origin titles complete (except "Caverns
of Callisto",
> which I missed for $5 on a newsgroup last year). These two sets are
by far my most
> valued, though there are buckets more that I prize as well (mostly
RPG's).
Whoa, nice collection! I also love collecting
> end of the Golden Age of Gaming (by GOTCHA's definition), you
> have to love that gameCarmack sure knows how to make them ;-))
^^^
DO I NEED TO KILL YOU FOR THAT REMARK??!!! ;P~~
- John
> That reminds me of another good poll for you guys. I
> mentioned some of the best games I got for free. But I'd be
> curious...what is the most you paid for a single game? I
> don't want to know about a group of games...just one game.
Well, I may have been horribly raped back in 1998, but
> That reminds me, I've got a copy of Skyfox that has
> rectangular, yellow stickers with red text reading "DEMO COPY
> / line / NOT FOR RESALE" on it. There's one on the front,
> one that was apparently holding the folio closed, and another
> on the disk. (The reference card is missing.) An
Okay guys,
If you want a signed copy of Wasteland, send it to:
Coresoft Inc.
attn: Alan Pavlish
23232 Peralta Dr. Suite 112
Laguna Hills, CA 92653
Tell 'em I sent ya! Oh, and MAKE SURE you include a stamped & addressed
box to send it back in so he has pretty much *no work* to do to get it
back
Back then, most games filled up all available memory and rarely ever did
they have to load from disk, so most games back then were NOT keeping
protection in mind. It was a very easy thing to tack on, though,
because what would usually happen is the guy in charge of protection
would get the game fi
Oh, another thing: y'all probably didn't know that I wrote InfoDOS,
Infocom's DOS for Zork Zero and a few of their other games ;)
- John
> -Original Message-
> From: Dan Chisarick [mailto:junk6@;bellatlantic.net]
> Sent: Monday, November 11, 2002 10:27 PM
> To: [EMAIL PROTECTED]
>
I think I'm going to list of old Apple II software on eBay to see what I
can get for it. Ziploc baggie-ware...
I wonder what a signed copy of Nasir's Cyber Strike would go for?
- John
--
This message was sent to you becau
> I also came across some boxes of old Apple II magazines, like
> _Nibble_. Those are actually my father's, though, so they
> stay there. Mr. Romero, do you happen to know what issue of
> which magazines your game Scout Search appeared in? I typed
> it in many, many years ago, but discovered
(Sounds like a cool thing to collect to me, though. Although
> I prefer the earlier packages where they included
> interesting, short program listings that you couldn't always
> tell what they did before running
> them.)
>
Beagle Bros. will always have a soft spot in my heart because I just
l
Okay, I thought most people knew the answers to these questions. Here's
what you're looking for.
(1) The first adventure game with text + graphics was Mystery House.
All adventure games before Mystery House were purely text.
http://www.xyzzynews.com/xyzzy.7f.html
(2) The King's Quest series and
> But the animations were incredibly crude because the sprites
> were inexplicably limited to half-horizontal-resolution
> sprites! And so were the backgrounds!
> I originally thought this would be for a speed increase or
> storage requirement decrease -- but on closer examination,
> the text
know
> that Karl is a big Amiga fan, and they might have had two
> very different experiences playing the same game.
> >
> > Hugh
> >
> >
> > ---Original Message---
> > From: John Romero <[EMAIL PROTECTED]>
> > Sent: 01/21/03 01:01 AM
> > To:
I have a question: why do I get these messages twice? ;)
Also, when is MobyGames going to add the Apple II category?
- John
> -Original Message-
> From: Jim Leonard [mailto:[EMAIL PROTECTED]]
> Sent: Wednesday, January 22, 2003 5:27 PM
> To: [EMAIL PROTECTED]
> Subject: Re: [SWColle
> 2. C.E. and I also spoke of the possibility of a software
> collector's 'meet and greet' at an agreed upon event. We
> could get together to swap stories, share a meal, and perhaps
> even bring along some of our prized collectibles to show to
> each other! The Philly Classic in Philadelphi
Keep them as pristine and innocent markers of a very
> exciting era.
>
> Just my opinion...
>
> John Romero wrote:
> >
> > > 2. C.E. and I also spoke of the possibility of a software
> > > collector's 'meet and greet' at an agreed
I'm 35
- John
> -Original Message-
> From: Lee K. Seitz [mailto:[EMAIL PROTECTED]]
> Sent: Wednesday, January 29, 2003 1:54 PM
> To: [EMAIL PROTECTED]
> Subject: Re: [SWCollect] New topic--Collectors UNITE!
>
>
> Pedro Quaresma stated:
> >
> >Updated list.
> >
> >Alexander - 24=
I just found an Apple II copy of a game called "Brimstone", "a Synapse &
Broderbund Production". Does anyone know if this is rare? I was going
to throw it up on eBay to see what happens ;)
- John
--
This message was sent
Speaking of Zork, y'all might not care (or you might think it's neat),
but I co-created Infocom's "InfoDOS" that was the OS for Zork Zero,
Arthur & 2 other Infocom titles. Back in the 80's. :O
- John
> -Original Message-
> From: Feldhamer, Stuart [mailto:[EMAIL PROTECTED]]
> Sent: We
ts so we just registered it and got it.
- John
> -Original Message-
> From: Edward Franks [mailto:[EMAIL PROTECTED]]
> Sent: Friday, February 07, 2003 2:05 AM
> To: [EMAIL PROTECTED]
> Subject: Re: [SWCollect] Greetings
>
>
>
> On Friday, February 7, 2003,
> Ah, my fault. I forgot some of my Apple ][ history. I
> had forgotten
> how easy it for people to write their own OSes for the A2.
> Did you do
> anything different for the IIGS or was InfoDOS just targeted to the
> II+/e/c Apples? I never worked with the IIGS so I'm curious if muc
> - I'm assuming it was written from scratch. What did it have that
> DOS/ProDOS didn't? Smaller footprint, faster, no Apple royalties :)?
Yeah, it was VERY small - that was the major requirement. It took up
$D000-$D3FF, which is 1k. I gave it a ProDOS-like API so it was easy to
use, but it w
Wow Joe, really sorry to hear about that! Wish there was something I
could do -- good thing your homeowner's insurance will be paying for the
damage! (At least that's *something* good about the whole mess)
- John
> -Original Message-
> From: Origin Museum [mailto:[EMAIL PROTECTED]
>
Title: Message
Humongous Entertainment was a really great company, led by the legendary
Ron Gilbert of LucasArts fame. Ron started up a company after selling
Humongous several years ago. His new company is called HulaBee (www.hulabee.com) and they are continuing the
tradition of Humongous!
Title: Message
I can
attest to this. I used to watch the workers put the boxes together and
shrinkwrap the Origin games before they packed them in boxes (1987). They
had the bottoms turned around all the time. In fact, when i used to sell
Origin games in the stores I had noticed this.
-
Title: Message
Wow.
Wow.
- John
-Original Message-From:
[EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Sent:
Tuesday, September 23, 2003 10:10 AMTo:
[EMAIL PROTECTED]Subject: [SWCollect]
Hello!
I just subscribed (thank you Chris
for making me aware of this gr
Title: Message
Yeah,
you're correct about being kicked back to the top of the Abyss. Pretty
uncool.
Another Ultima with a big problem is Ultima 5. When you find Lord
British in the mirror at the bottom of the Dungeon Doom, which is at the bottom
of the Underworld, if you do NOT have the
Silas took the input coming in from the cassette port and sampled the
bits at a certain rate, shifting them into bytes for playback later.
Then when he played them back, each bit was basically a click on the
speaker. There's a simple record/play program in Gary Little's "Inside
the Apple //e" book
Heh, speaking of. You know, I have some extremely unique
one-of-a-kind items. Given to me personally by the legendary Nasir
Gebelli. He gave me his Master disks for a couple games of his
(Neptune... And maybe Gorgon)..the disks he coded on. I believe these
disks have his source code on them.
I have an interesting question for you guys
Would you consigder a classic game more valuable if it was signed by the
author?
If so, and you'd like your classic Apple II games signed, I might know
where the author is and could persuade him to sign em. :)
I have a few old Apple II games sign
8 AM
> To: Software Collectibles Mailing List
> Subject: Re: [SWCollect] Mt. Drash cassette and market value
>
>
>
> On Jan 8, 2004, at 2:16 AM, John Romero wrote:
> [Snip]
> > I have an interesting question for you guys
> >
> > Would you consigde
I can still contact Alan and ask him. :)
- john
The goal of the works of a genius' existance lies only in itself.
> -Original Message-
> From: Jim Leonard [mailto:[EMAIL PROTECTED]
> Sent: Saturday, January 10, 2004 6:41 PM
> To: [EMAIL PROTECTED]
> Subject: Re: [SWCollect] Mt. Drash
Hey, if you'd like your Planescape signed by Guido Henkel, I can do that
easily - he's a good friend of mine.
- john
The goal of the works of a genius' existance lies only in itself.
> -Original Message-
> From: Marco Thorek [mailto:[EMAIL PROTECTED]
> Sent: Saturday, January 10, 2004
Heh. You know, it would be best to get a list together of all the game
authors that you all would like to see at this event. I know a lot of
Apple II guys, most of them in fact. And I can track people down pretty
well. If you're looking for a bunch of Atari authors, I know someone
who might kno
Well, I thought someone on here mentioned it would be a good idea to
have it in a town where someone from the list was located? Both Hugh
and I live in San Diego.
I vote for San Diego!
- john
The goal of the works of a genius' existance lies only in itself.
> -Original Message-
> F
I went to a "small" Classic Gaming convention in Austin last year and
there were several hundred people in attendance - at one time. I'm
pretty sure we'd have quite a few people at this event.
- john
The goal of the works of a genius' existance lies only in itself.
> -Original Message
Title: Message
I just
received word today that Silas Warner has just died. A very sad event and
one that is slightly related to me since I suggested that we recreate Castle
Wolfenstein back in 1992 (Wolfenstein 3D). At least I got to meet Silas,
hear him speak on MUSE Software, and hang ou
Title: Message
Hugh,
You
might want to hold on to all the duplicate stuff so the guys at the Apple II
Reunion can sign it in July! :)
- john
-Original Message-From: Hugh Falk
[mailto:[EMAIL PROTECTED] Sent: Thursday, March 04, 2004
9:36 PMTo: [EMAIL PROTECTED]Subject:
Wow, in the first issue of CGW were some articles about Silas' RobotWar.
Very cool. Luckily, Wolf3D made it in issue 98! :)
- John
-Original Message-
From: Stephane Racle [mailto:[EMAIL PROTECTED]
Sent: Wednesday, March 17, 2004 12:02 AM
To: swcollect
Subject: [SWCollect] Announcing t
It's been a hit-driven business since PC games started selling in the
millions of units, but back then until a few years ago most publishers
were releasing a lot of clones in the hopes of capturing some of that
market share. Now they're mindset is to save money and not release so
many games and sp
Hahaha, I remember interviewing for this but have not seen it yet. :)
- John
-Original Message-
From: Josh Lulewicz [mailto:[EMAIL PROTECTED]
Sent: Monday, March 22, 2004 5:06 PM
To: 'C.E. Forman'; [EMAIL PROTECTED]
Subject: RE: [SWCollect] Video Game Documentary tonight
Chris, since
t: Monday, March 22, 2004 7:12 PM
To: [EMAIL PROTECTED]
Subject: Re: [SWCollect] Video Game Documentary tonight
John Romero schrieb:
>
> Hahaha, I remember interviewing for this but have not seen it yet. :)
He, we'll finally find out if
Looks cool! I don’t see any functions on my
page (search, etc.) – just the database list. Also, that direct link doesn’t work
for me…..I had to go through all the CUROIUS (sic) links. Heh.
- John
From: Hugh Falk
[mailto:[EMAIL PROTECTED]
Sent: Wednesday, April 21,
Very nice! I saw two games in there that I worked on (one was a port; never
released). Good score!
- John
-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
Sent: Friday, April 23, 2004 11:09 PM
To: [EMAIL PROTECTED]
Subject: [SWCollect] New Article from The Origi
Been scouring the Museum site.ran across the 2400 A.D. page (I was
working on the C64 port at Origin at the time) which mentions "Beyond 2400
A.D.".
I actually saw this sequel while I was working on Space Rogue in 1988. I
was in Paul Neurath's office when some guys down the hall brought the d
OH. MY. GOD.
That's insane.
I have a complete shrinkwrapped version of Cannonball Blitz.
I happen to love Olaf Lubeck's work and CB is my favorite game of his.
But wow, I would never pay $455 for the disk and manual.
That's it - I'm gonna put something on eBay around the week of the 17th.
Um, I thought maybe at the end you would
have found an old Akalabeth or copy of Stuart Smith’s
“Fracas” in the cabin…..
SOMETHING collection-related! J
- John
From: Jukka Eronen
[mailto:[EMAIL PROTECTED]
Sent: Sunday, May 02, 2004 10:13
AM
To: [EMAIL PROTECTED]
S
Actually, we had a NeoGeo at id back at the start of 1991
- John
-Original Message-
From: Jim Leonard [mailto:[EMAIL PROTECTED]
Sent: Saturday, May 15, 2004 12:10 AM
To: [EMAIL PROTECTED]
Subject: Re: [SWCollect] So obviously Mt. Drash is no longer rare
Josh Lulewicz wrote:
I wonder how many copies of “The Tarturian” sold on the Apple II….. J That one’s pretty
rare…
- John
From: Josh Lulewicz [mailto:[EMAIL PROTECTED]
Sent: Wednesday, May 19, 2004
11:47 PM
To: [EMAIL PROTECTED]
Subject: RE: [SWCollect] So
obviously Mt. Drash is no long
…and more to come!
John Romero
Project Lead,
Gauntlet
Midway Home
Entertainment
Actually, I'm kinda lucky - I have the original cover art to Nasir's game
"Neptune".given to me by Nasir himself. :)
- John
-Original Message-
From: Jukka Eronen [mailto:[EMAIL PROTECTED]
Sent: Monday, May 24, 2004 4:16 PM
To: [EMAIL PROTECTED]
Subject: Re: [SWCollect] Sierra cover
June 22nd was also the day Quake was released (1996). ;)
- John
-Original Message-
From: Stephen Emond [mailto:[EMAIL PROTECTED]
Sent: Thursday, June 03, 2004 9:05 AM
To: [EMAIL PROTECTED]
Subject: RE: [SWCollect] June 22, 1979
This year IS the 25th Anniversary of Akalabeth (and by ex
FYI, if anyone here is planning on attending the Apple II Reunion Party on
July 4th, I need you to RSVP with me soon..i need your physical address
and how many are coming. ;)
- John
Polesoft Lockspam - Safe Anti Spam Way!
http://www.polesoft.com/
--
PROTECTED]
Subject: Re: [SWCollect] June 22, 1979
Neat coincidence!
Maybe, John, it is your path of destiny : You will bring us a glorious
comeback for Infocom ;)
I can see a Quake under the Infocom label:
http://www.loonyboi.com/if/quake/index.htm
Marco
John Romero schrieb:
>
> Jun
can see a Quake under the Infocom label:
http://www.loonyboi.com/if/quake/index.htm
Marco
John Romero schrieb:
>
> June 22nd was also the day Quake was released (1996). ;)
>
> - John
>
--
This message was sent
Wow. Not even a true classic game.
For Mac. Ummm.
- John
-Original Message-
From: Stephane Racle [mailto:[EMAIL PROTECTED]
Sent: Sunday, June 06, 2004 9:18 PM
To: swcollect
Subject: [SWCollect] Hee hee...
http://cgi.ebay.com/ws/eBayISAPI.dll?ViewItem&category=51333&item=5703206
Can you imagine what would happen if eBay
allowed a forum thread for each item?
Heh, nothing would get sold!
- John
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED]
Sent: Monday, June 07, 2004 7:26
AM
To: [EMAIL PROTECTED]
Subject: Re: Re: [SWCollect] Hee
hee.
If you know anyone who is an Apple Alumni, then by all means please forward
my invitation - there's not much time left for sending out invitations. :)
- John
-Original Message-
From: Jim Leonard [mailto:[EMAIL PROTECTED]
Sent: Tuesday, June 08, 2004 10:04 AM
To: [EMAIL PROTECTED]
Subje
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