In a message dated 6/17/04 5:42:22 AM Central Daylight Time, [EMAIL PROTECTED] writes:
Back when it was new (1991?) it was pretty cool...especially when I live in Washington, D.C.--the claymation animation was a novel idea, and added to the visuals. The interface *was* clunky, I agree, but it wa
In a message dated 6/17/04 5:42:22 AM Central Daylight Time, [EMAIL PROTECTED] writes:
Back when it was new (1991?) it was pretty cool...especially when I live in Washington, D.C.--the claymation animation was a novel idea, and added to the visuals. The interface *was* clunky, I agree, but it wa
Leonard <[EMAIL PROTECTED]>
> Date: 2004/06/12 Sat PM 05:15:10 EDT
> To: [EMAIL PROTECTED]
> Subject: Re: [SWCollect] No market for Macintosh collectables?
>
> Sorry -- I didn't, so I am overtly harsh on it sometimes. I think it had a lot
> of good things going for it
grow old. They grow old because they quit playing.' - Oliver Wendell Holmes
Para: [EMAIL PROTECTED]
A/C:
Ref:
cc: (bcc: Pedro Quaresma/SCAETANO)
Assunto: RE: [SWCollect] No market for Macintosh collectables?
Stuart Feldhamer <[EMAIL PROTECTED]>
11-06
Jim Leonard stated:
>
>Sorry -- I didn't, so I am overtly harsh on it sometimes.
Getting back to the subject (sorry, I deleted the rest of the thread
already), I spotted a shrinked copy of Sid Meier's Pirates! for the
Mac at a thrift the other day. I passed on it because simply because
I didn't t
ECTED] wrote:
HEY!
I LIKED Free D.C.!
:)
Joe
From: Jim Leonard <[EMAIL PROTECTED]>
Date: 2004/06/11 Fri PM 07:00:19 EDT
To: [EMAIL PROTECTED]
Subject: Re: [SWCollect] No market for Macintosh collectables?
Awesome, thanks for the reference.
Unfortunately, he was responsible for the embarrassme
HEY!
I LIKED Free D.C.!
:)
Joe
>
> From: Jim Leonard <[EMAIL PROTECTED]>
> Date: 2004/06/11 Fri PM 07:00:19 EDT
> To: [EMAIL PROTECTED]
> Subject: Re: [SWCollect] No market for Macintosh collectables?
>
> Awesome, thanks for the reference.
>
> Unfortun
The two Cinemaware titles that were not Amiga-first were S.D.I. (released first for the Atari ST) and King of Chicago (Mac).
Had Cinemaware remained afloat, this honor would have eventually shifted to PC, which (circa 1990-91) was becoming the lead system for C'ware computer games in development
it was
released for the IIGS, unless we are referring to the IIGS when we
mention
Macintosh in this regard.
Lucasarts Museum - http://lucasarts.vintagegaming.org
-Original Message-
From: Jim Leonard [mailto:[EMAIL PROTECTED]
Sent: Friday, June 11, 2004 3:23 PM
To: [EMAIL PROTECTED]
Subject:
Awesome, thanks for the reference.
Unfortunately, he was responsible for the embarrassment that was Free D.C.! as
well ;-)
Freddie Bingham wrote:
Maybe some more light could be shed by emailing this fellow:
http://www.channelzilch.com/doug/resume1.htm
--
Jim Leonard ([EMAIL PROTECTED])
sarts Museum - http://lucasarts.vintagegaming.org
> -Original Message-
> From: Jim Leonard [mailto:[EMAIL PROTECTED]
> Sent: Friday, June 11, 2004 3:23 PM
> To: [EMAIL PROTECTED]
> Subject: Re: [SWCollect] No market for Macintosh collectables?
>
> Peter Olafson wrote:
Peter Olafson wrote:
Primarily, yes. But King of Chicago was released for the Mac first and
later ported to the Amiga.
That contradicts everything I know about Cinemaware, so either you're wrong
(not likely) or my knowledge is incomplete (likely). Is there a reference or
person I can consult to
A small aside: Cliff's coming out with a new game later this year: A Fool & his Money. :)Peter Olafson <[EMAIL PROTECTED]> wrote:
They were indeed, and most of them then later ported to other platforms. (Don't get me wrong; Mac did have some very strong support from individual game developers.)
St
se were designed for Mac, weren't they?
Stuart
-Original Message-From: Peter Olafson [mailto:[EMAIL PROTECTED]Sent: Friday, June 11, 2004 2:25 PMTo: [EMAIL PROTECTED]Subject: Re: [SWCollect] No market for Macintosh collectables?
Oh, sure; there were probably dozens of games that w
Primarily, yes. But King of Chicago was released for the Mac first and later ported to the Amiga.
Peter
Jim Leonard <[EMAIL PROTECTED]> wrote:
Peter Olafson wrote:> Oh, sure; there were probably dozens of games that were Mac-first > (others include King of Chicago and virtually every game design
What
about The Fool's Errand and the other Cliff Johnson games? Those were designed
for Mac, weren't they?
Stuart
-Original Message-From: Peter Olafson
[mailto:[EMAIL PROTECTED]Sent: Friday, June 11, 2004 2:25
PMTo: [EMAIL PROTECTED]Subject: Re: [SWCollect] No
Peter Olafson wrote:
Oh, sure; there were probably dozens of games that were Mac-first
(others include King of Chicago and virtually every game designed by
Wait, King of Chicago, the Cinemaware game? All Cinemawares were primarily
Amiga and then ported to other platforms.
--
Jim Leonard ([EMAIL
Oh, sure; there were probably dozens of games that were Mac-first (others include King of Chicago and virtually every game designed by Chris Crawford from 1985 on :) ), but very few wound up Mac-only. Oids, Pax Imperia, Quarterstaff, Pathways into Darkness, Marathon and Marathon Infinity are the on
TECTED]
Sent: Friday, June 11, 2004 12:17 PM
To: [EMAIL PROTECTED]
Subject: [SWCollect] No market for Macintosh collectables?
I was just amazed by this:
http://cgi.ebay.com/ws/eBayISAPI.dll?ViewItem&category=51333&item=5703687968
One bid, six games in good condition, $8? I have two questi
Peter Olafson wrote:
The upshot is that, without much encouragement from the top, few game
publishers invested heavily in the Mac market. (To be sure, there are
exceptions, like Bungie, Cassady & Greene, pre-Activision Infocom, early
Cyan, and, later on, companies like GT Interactive's MacSoft).
There are a fair number of collectible Mac games, but, overall, the Mac market has never held much interest for collectors.
I suspect this can be traced back to Apple's lack of interest in the Mac games market for much of the machine's early history. Initially, it looked down its nose at games.
ay, June 11, 2004 9:17 AM
> > To: [EMAIL PROTECTED]
> > Subject: [SWCollect] No market for Macintosh collectables?
> >
> > I was just amazed by this:
> >
> > http://cgi.ebay.com/ws/eBayISAPI.dll?ViewItem&category=51333&i
> tem=5703687968
> >
> > O
ED]
> Sent: Friday, June 11, 2004 9:17 AM
> To: [EMAIL PROTECTED]
> Subject: [SWCollect] No market for Macintosh collectables?
>
> I was just amazed by this:
>
> http://cgi.ebay.com/ws/eBayISAPI.dll?ViewItem&category=51333&i
tem=5703687968
>
> One bid, six games i
I was just amazed by this:
http://cgi.ebay.com/ws/eBayISAPI.dll?ViewItem&category=51333&item=5703687968
One bid, six games in good condition, $8? I have two questions based on this
occurance:
1. Is there just no market for Macintosh software collectables? Why the hell not?
2. Along those lines,
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