Re: [vos-d] swigging vip

2005-06-09 Thread Peter Amstutz
Reed ___ vos-d mailing list [EMAIL PROTECTED] http://www.interreality.org/cgi-bin/mailman/listinfo/vos-d [ Peter Amstutz ][ [EMAIL PROTECTED] ][ [EMAIL PROTECTED] ] [Lead Programmer][Interreality Project][Virtual Reality for the Internet] [ VOS: Next Generation Internet Communication][

Re: [vos-d] vrml things?

2005-06-14 Thread Peter Amstutz
vos-d mailing list vos-d@interreality.org http://www.interreality.org/cgi-bin/mailman/listinfo/vos-d [ Peter Amstutz ][ [EMAIL PROTECTED] ][ [EMAIL PROTECTED] ] [Lead Programmer][Interreality Project][Virtual Reality for the Internet] [ VOS: Next

[vos-d] development status

2005-06-14 Thread Peter Amstutz
lso acting upon it. I'm hoping to have good VRML loading soon, but that's really Reed's area, so he'll have to tell us how that's going. If all goes well, we should have a new release in four to six weeks. Anyone else working on anything interesting? [ Peter

Re: Fwd: [vos-d] development status (fwd)

2005-06-15 Thread Peter Amstutz
Reed, but Hugh has contributed the bulk of the work at getting the bindings up to speed and covering most of the core VOS API. [ Peter Amstutz ][ [EMAIL PROTECTED] ][ [EMAIL PROTECTED] ] [Lead Programmer][Interreality Project][Virtual Reality for the Internet] [ VOS: Next Generation Internet

[vos-d] poing

2005-06-21 Thread Peter Amstutz
e, I'm just being silly. We don't have an SMTP gateway yet. Lalo, how's that going? :-) [ Peter Amstutz ][ [EMAIL PROTECTED] ][ [EMAIL PROTECTED] ] [Lead Programmer][Interreality Project][Virtual Reality for the Internet] [ VOS: Next Generation Internet Communicat

Re: [vos-d] poing

2005-06-21 Thread Peter Amstutz
or me, and Cairo I understand has an OpenGL rendering backend, so we may well be able to have it render directly to a texture (do you know offhand how CS's render-to-texture support is doing these days?) We'll see :-) [ Peter Amstutz ][ [EMAIL PROTECTED] ][ [EMAIL PROTECTED] ] [

Re: [vos-d] poing

2005-06-21 Thread Peter Amstutz
y documentation on sourceforge and will post a link to the list for anyone else who might be interested in helping to get it running. Cool. Looking forward to it! [ Peter Amstutz ][ [EMAIL PROTECTED] ][ [EMAIL PROTECTED] ] [Lead Programmer][Interreality Project][Virtual Reality for the

[vos-d] eliminating flex/bison

2005-06-22 Thread Peter Amstutz
fig files, and mesh command line) we would covert over to using boost::spirit, which is a template-based recursive decent parser generator. Braden, you're using spirit for OpenVRML, right? What's your experience been? Our needs are quite modest. [ Peter Amstutz ][ [EMAIL

[vos-d] physics work

2005-07-08 Thread Peter Amstutz
some strange effects) but otherwise things are coming along nicely. Nothing is comitted yet, but it will go in soon. [ Peter Amstutz ][ [EMAIL PROTECTED] ][ [EMAIL PROTECTED] ] [Lead Programmer][Interreality Project][Virtual Reality for the Internet] [ VOS: Next Generation Internet Communic

[vos-d] what to do for 0.23?

2005-07-08 Thread Peter Amstutz
nterreality.org, and possibly scripting. Perhaps we need to do a bit more release planning (although such schedules rarely reflect the real world)? In any event, I'd like to try and nail down specific milestones so that we can make more frequent releases. Comments? [ Peter Amstutz ][ [E

Re: [vos-d] Re: what to do for 0.23?

2005-07-13 Thread Peter Amstutz
'd be more than happy to help on the manual, and also contribute a Gentoo ebuild. [ Peter Amstutz ][ [EMAIL PROTECTED] ][ [EMAIL PROTECTED] ] [Lead Programmer][Interreality Project][Virtual Reality for the Internet] [ VOS: Next Generation Internet Communication][ http://interreali

Re: [vos-d] Compile Problems!

2005-07-13 Thread Peter Amstutz
uires the boost (http://www.boost.org) thread library and headers for thread support Hope that you guys can help me out with this. Morbid Morvick 5 Minute Games Inc. Indie Dev - Sell on Yahoo! Auctions - No fees. Bid on great items. [ Peter Amstutz ][ [

Re: [vos-d] what to do for 0.23?

2005-07-13 Thread Peter Amstutz
and working on the linux binary packages. reed ___ vos-d mailing list vos-d@interreality.org http://www.interreality.org/cgi-bin/mailman/listinfo/vos-d [ Peter Amstutz ][ [EMAIL PROTECTED] ][ [EMAIL PROTECTED] ] [Lead Programmer][Interreality Project][Virtual Reality

Re: [vos-d] VRML, what to do for 0.23?

2005-07-13 Thread Peter Amstutz
ortunately I personally can't model my way out of a paper bag, and we really don't need any more "programmer art"). Reed: maybe if you told us what works and what doesn't and what needs to happen with VRML, someone could pick it up and help you? [ Peter Amstutz

[vos-d] physics! sort of.

2005-08-01 Thread Peter Amstutz
earing and disapearing for no obvious reason). http://interreality.org/~tetron/blacksun-ss.png http://interreality.org/~tetron/blacksun-ss2.png http://interreality.org/~tetron/blacksun-ss3.png (unfortunately these are blender screenshots, not ter'angreal. and I haven't started texturing it

Re: [vos-d] Re: physics! sort of.

2005-08-05 Thread Peter Amstutz
is allowed to drift on any axis, then it really doesn't matter :-) On Wed, 3 Aug 2005, Lalo Martins wrote: What about making it optional... an app with non-humanoid avatars (think Descent) could choose to go full-ODE [ Peter Amstutz ][ [EMAIL PROTECTED] ][ [EMAIL PROTECTED] ] [

[vos-d] status/planning

2005-08-05 Thread Peter Amstutz
we want to do for 0.23. I've put up a preliminary page discussing future plans here: http://interreality.org/cgi-bin/moinwiki/moin.cgi/VosRoadMap Feel free to contribute suggestions about what should happen when, either on that page or on this list. [ Peter Amstutz ][ [EMAIL PROTECTED]

[vos-d] new feature - speech bubbles

2005-08-11 Thread Peter Amstutz
there are just some issues that need to be fixed. I may do a prerelease Windows client in the next few days, if I have time. [ Peter Amstutz ][ [EMAIL PROTECTED] ][ [EMAIL PROTECTED] ] [Lead Programmer][Interreality Project][Virtual Reality for the Internet] [ VOS: Next Generation Interne

Re: [vos-d] Re: new feature - speech bubbles

2005-08-12 Thread Peter Amstutz
;. - only show the "id tag" when it might be relevant... like a 3d version of tooltips I like this idea... It could display the name when the mouse hovers over the avatar for some amount of time. [ Peter Amstutz ][ [EMAIL PROTECTED] ][ [EMAIL PROTECTED] ] [Lead Programmer][Int

[vos-d] struggling with Windows...

2005-08-14 Thread Peter Amstutz
. And I don't know if the debugger support is any better. So... yea. That's why building a new release on Windows is taking a while. Suggestions would be greatly appreciated. (hmm, on research, I can get Visual C++ 2003 "standard edition" for about $100. That's anoth

Re: [vos-d] struggling with Windows...

2005-08-15 Thread Peter Amstutz
t point it at the Win32 SDK. I eventually googled and found the instructions on a Microsoft developers fucking BLOG (great documentation guys), but when I tried it it didn't work (although I didn't spend that much time tinkering with it). I would very much appreciate some hints

Re: [vos-d] struggling with Windows...

2005-08-15 Thread Peter Amstutz
of people to be able to collaborate unless they're using exactly the same version of exactly the same compiler... ***Argh!!!*** [ Peter Amstutz ][ [EMAIL PROTECTED] ][ [EMAIL PROTECTED] ] [Lead Programmer][Interreality Project][Virtual Reality for the Internet] [ VOS: Next Generation

Re: [vos-d] Re: struggling with Windows...

2005-08-16 Thread Peter Amstutz
l, which would suggest that it is using different heaps. I'm so confused. [ Peter Amstutz ][ [EMAIL PROTECTED] ][ [EMAIL PROTECTED] ] [Lead Programmer][Interreality Project][Virtual Reality for the Internet] [ VOS: Next Generation Internet Communication][ http://inter

Re: [vos-d] libase questions

2005-08-18 Thread Peter Amstutz
I'll add them to the library :-) I wrote libASE basically by reverse engineering a few ASE files that someone sent me. I don't have a license for 3DS Max, so the only way I can find out about how to parse new ASE sections is if people send me examples. [ Peter Amstutz ]

Re: [vos-d] Re: [Vos-cvs] Update by 'tetron'

2005-08-22 Thread Peter Amstutz
ing, but I must have missed it (?) On Mon, 22 Aug 2005, Reed Hedges wrote: Valgrind, dude. [ Peter Amstutz ][ [EMAIL PROTECTED] ][ [EMAIL PROTECTED] ] [Lead Programmer][Interreality Project][Virtual Reality for the Internet] [ VOS: Next Generation Internet Communication][ http://interr

[vos-d] ter'angreal on windows very soon

2005-08-22 Thread Peter Amstutz
e next few days. [ Peter Amstutz ][ [EMAIL PROTECTED] ][ [EMAIL PROTECTED] ] [Lead Programmer][Interreality Project][Virtual Reality for the Internet] [ VOS: Next Generation Internet Communication][ http://interreality.org ] [ http://interreality.org/~tetron ][ pgpkey: pgpkeys.mit.edu

[vos-d] 0.22.0-pre1 available

2005-08-24 Thread Peter Amstutz
. [ Peter Amstutz ][ [EMAIL PROTECTED] ][ [EMAIL PROTECTED] ] [Lead Programmer][Interreality Project][Virtual Reality for the Internet] [ VOS: Next Generation Internet Communication][ http://interreality.org ] [ http://interreality.org/~tetron ][ pgpkey: pgpkeys.mit.edu 18C21DF7 ] -BEGIN PGP

[vos-d] vos 0.22.0-pre2 released

2005-08-27 Thread Peter Amstutz
t any problems. [ Peter Amstutz ][ [EMAIL PROTECTED] ][ [EMAIL PROTECTED] ] [Lead Programmer][Interreality Project][Virtual Reality for the Internet] [ VOS: Next Generation Internet Communication][ http://interreality.org ] [ http://interreality.org/~tetron ][ pgpkey: pgpkeys.mit.edu 18C

Re: [vos-d] Swig

2005-09-01 Thread Peter Amstutz
me glue code to incorporate the Python interpreter so that a C++ app can embed Python code. On Thu, 1 Sep 2005, Reed Hedges wrote: Hello, what's the current state of Swig and Python? Thanks Reed [ Peter Amstutz ][ [EMAIL PROTECTED] ][ [EMAIL PROTECTED] ] [Lead Programmer][Interreality Proj

Re: [vos-d] Swig

2005-09-02 Thread Peter Amstutz
and C# will both compile into the same MSIL code or something? Regards, Neil [ Peter Amstutz ][ [EMAIL PROTECTED] ][ [EMAIL PROTECTED] ] [Lead Programmer][Interreality Project][Virtual Reality for the Internet] [ VOS: Next Generation Internet Communication][ http://interreality.org ] [ http://int

Re: [vos-d] Swig

2005-09-02 Thread Peter Amstutz
d? Reed See my last email :-) Basically, linking managed/unmanaged C++ is easy. Linking unmanged c++ to any other .Net language requires writing a mananged API wrapper. [ Peter Amstutz ][ [EMAIL PROTECTED] ][ [EMAIL PROTECTED] ] [Lead Programmer][Interreality Project][Virtual Reality f

Re: [vos-d] Terangreal and Unicode?

2005-09-05 Thread Peter Amstutz
like the talkative message strings and property values. Or maybe just change them to always use unicode? Reed [ Peter Amstutz ][ [EMAIL PROTECTED] ][ [EMAIL PROTECTED] ] [Lead Programmer][Interreality Project][Virtual Reality for the Internet] [ VOS: Next Generation Internet Communic

Re: [vos-d] Terangreal and Unicode?

2005-09-07 Thread Peter Amstutz
res wrote: On 06.09.2005 05:41, Peter Amstutz wrote: I tried compiling in unicode on Windows once, and it failed miserably because Crystal Space can't (or couldn't) handle the Unicode/wide-character versions of the win32 API. Not sure what you mean CS itself interacts with Win32 onl

Re: [vos-d] Re: Terangreal and Unicode?

2005-09-07 Thread Peter Amstutz
provide the conversion support. Does anyone know a C++ library for this offhand? Overall these two specific changes wouldn't be such a huge amount of work and are contained enough that they could probably be phased in, in such a way that they didn't break the entire VOS API

Re: [vos-d] PropertyAccessControl classes

2005-09-09 Thread Peter Amstutz
___ vos-d mailing list vos-d@interreality.org http://www.interreality.org/cgi-bin/mailman/listinfo/vos-d [ Peter Amstutz ][ [EMAIL PROTECTED] ][ [EMAIL PROTECTED] ] [Lead Programmer][Interreality Project][Virtual Reality for the Internet] [ VOS: Next

Re: [vos-d] PropertyAccessControl classes

2005-09-09 Thread Peter Amstutz
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Ah, yea, they probably don't need to be in the Python API. On Fri, 9 Sep 2005, Reed Hedges wrote: Peter Amstutz wrote: What??? No, those are all still being used. Look at propertyaccesscontrol.cc, they are registered as access control pol

[vos-d] 0.22.0 this weekend

2005-09-09 Thread Peter Amstutz
e area" or "object collides with some other object". This will make it a lot easier to write behaviors, from simples ones like having doors open when you approach, to implementing buttons you push with your avatar or even bullets :-) [ Peter Amstutz ][ [EMAIL PROTECTED] ][ [

Re: [vos-d] 0.22.0 this weekend

2005-09-12 Thread Peter Amstutz
packages this round :-( I'll keep you all posted. On Fri, 9 Sep 2005, Peter Amstutz wrote: Just wanted to mention, my plan is to do the stable 0.22.0 release this weekend. After that I should be able to shift gears and get back to doing some real development. The three main things on the t

[vos-d] 0.22.0 released

2005-09-14 Thread Peter Amstutz
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 VOS 0.22.0 has been released. Go get it :-) [ Peter Amstutz ][ [EMAIL PROTECTED] ][ [EMAIL PROTECTED] ] [Lead Programmer][Interreality Project][Virtual Reality for the Internet] [ VOS: Next Generation Internet Communication][ http

[vos-d] interreality.org

2005-09-23 Thread Peter Amstutz
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 We had some downtime, some problems with the server, but it is back up and running. Thanks Reed! [ Peter Amstutz ][ [EMAIL PROTECTED] ][ [EMAIL PROTECTED] ] [Lead Programmer][Interreality Project][Virtual Reality for the Internet] [ VOS

Re: [vos-d] SWIG help?

2005-09-30 Thread Peter Amstutz
___ vos-d mailing list vos-d@interreality.org http://www.interreality.org/cgi-bin/mailman/listinfo/vos-d ___ vos-d mailing list vos-d@interreality.org http://www.interreality.org/cgi-bin/mailman/listinfo/vos

Re: [vos-d] Linking errors with XP

2005-10-02 Thread Peter Amstutz
d ../../../inplace/bin ; \ ln -s ../../libs/vos/vip/$lib . ; \ cd $CDIR ; \ fi ; \ done make[4]: Leaving directory `/home/Administrator/src/vos-0.22.1/libs/vos/vip' I have installed MinGW, Msys, Msys-DTK. Not sure what is going on... any help would be appericated. Jason [ Peter A

[vos-d] revamping vosapp config files

2005-10-16 Thread Peter Amstutz
ons to show up more than once in the configuration, and for it to be order-sensitive. Thoughts? I'm going to start working on this this week, hopefully. [ Peter Amstutz ][ [EMAIL PROTECTED] ][ [EMAIL PROTECTED] ] [Lead Programmer][Interreality Project][Virtual Reality for the Interne

Re: [vos-d] Re: revamping vosapp config files

2005-10-17 Thread Peter Amstutz
s (lisp-style syntax) Any others? [ Peter Amstutz ][ [EMAIL PROTECTED] ][ [EMAIL PROTECTED] ] [Lead Programmer][Interreality Project][Virtual Reality for the Internet] [ VOS: Next Generation Internet Communication][ http://interreality.org ] [ http://interreality.org/~tetron ][ pgpkey: pgpke

Re: [vos-d] Re: revamping vosapp config files

2005-10-20 Thread Peter Amstutz
g with (4)). 6) Going along with (5), we'll probably want the ability to include directives to load other COD files. So it'll be the holy grail, basically :-) But I haven't yet decided how it's going to look... On Mon, 17 Oct 2005, Reed Hedges wrote: Peter Amstutz wr

[vos-d] sample VOS XML

2005-10-23 Thread Peter Amstutz
text/plain 1 2 3 0 1 0 90 .3 .5 .7 [ Peter Amstutz ][ [EMAIL PROTECTED] ][ [EMAIL PROTECTED] ] [Lead Programmer][Interreality Project][Virtual Reality for the Internet] [ VOS: Next Generation Internet Communication][ http://interreality.or

[vos-d] sample config file in XML

2005-10-23 Thread Peter Amstutz
tory.so /world default_avatar.md2 default_avatar.png 0 1 0 90 factory.compound:accept-all -4 1 -4 0 1 0 25 plugins/.libs/libomniplg_talkative.so /world talkative:send-only talkative:send-only [ Peter Amstutz ][ [EMA

Re: FW: [vos-d] sample VOS XML

2005-10-24 Thread Peter Amstutz
s. Caveat vendor. Don't use hyphens in comments. Sooner or later,that will byte. [ Peter Amstutz ][ [EMAIL PROTECTED] ][ [EMAIL PROTECTED] ] [Lead Programmer][Interreality Project][Virtual Reality for the Internet] [ VOS: Next Generation Internet Communication][ http://interre

Re: [vos-d] Re: sample VOS XML

2005-10-24 Thread Peter Amstutz
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 On Tue, 25 Oct 2005, Lalo Martins wrote: And so says Peter Amstutz on 10/24/05 01:29... Alright, I've come around and decided that maybe an XML representation is the way to go. Here's a sample file that demonstrates how it might lo

[vos-d] here's another format :-)

2005-10-24 Thread Peter Amstutz
lkative is vosapp:plugin { vosapp:plugin-path = plugins/.libs/libomniplg_talkative.so vobject = /world sendpolicy = talkative:send-only listenpolicy = core:accept-all } } Comments? [ Peter Amstutz ][ [EMAIL PROTECTED] ][ [EMAIL PROTECTED] ] [Lead Programmer][Interreality

Re: [vos-d] Re: here's another format :-)

2005-10-25 Thread Peter Amstutz
L override the aesthetic reasons of going with an alternative. Worse is better... [ Peter Amstutz ][ [EMAIL PROTECTED] ][ [EMAIL PROTECTED] ] [Lead Programmer][Interreality Project][Virtual Reality for the Internet] [ VOS: Next Generation Internet Communication][ http://interreality

Re: [vos-d] sample VOS XML

2005-10-26 Thread Peter Amstutz
Oh? What does this format look like? And what kind of problems with SWIG are you having? What is the status of the Python bindings, anyway? ... What the hell does "href" mean? ;) You know, like But I might change it. [ Peter Amstutz ][ [EMAIL PROTECTED] ][ [EMAIL

Re: [vos-d] Re: sample VOS XML

2005-10-26 Thread Peter Amstutz
r give up freedom http://www.gnu.org/ ___ vos-d mailing list vos-d@interreality.org http://www.interreality.org/cgi-bin/mailman/listinfo/vos-d [ Peter Amstutz ][ [EMAIL PROTECTED] ][ [EMAIL PROTECTED] ] [Lead Programmer][Interreality Project][Virtual Reality for the Inter

Re: [vos-d] sample VOS XML

2005-10-27 Thread Peter Amstutz
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 On Wed, 26 Oct 2005, Reed Hedges wrote: On Wed, Oct 26, 2005 at 10:02:00AM -0400, Peter Amstutz wrote: As I said, it's not ideal, but the advantages in potential compatability/familiarity outweigh stylistic issues. Perhaps. I think it mig

Re: [vos-d] here's another format :-)

2005-10-27 Thread Peter Amstutz
viewmode = "thirdperson" ) You cut and pasted this twice in your message, leading to some confusion :-) I notice here you are using parenthesis instead of curly braces. Any particular reason? In the format I had in mind, parenthesis would be used to note the datatype of a prope

Re: [vos-d] here's another format :-)

2005-10-27 Thread Peter Amstutz
following them we should be able to avoid a lot of confusion and conflict over common property names. ) viewmode = "thirdperson" I think I understand this one. Btw. was there a reason for putting the config twice? I think that was a cut and paste error :-) That ac

[vos-d] testing

2005-10-27 Thread Peter Amstutz
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Testing... I sent out a few messages and they never came back to me. Just wanted to make sure it still works. [ Peter Amstutz ][ [EMAIL PROTECTED] ][ [EMAIL PROTECTED] ] [Lead Programmer][Interreality Project][Virtual Reality for the

Re: [vos-d] Ultimate TerAngreal Workstation? :D

2005-10-27 Thread Peter Amstutz
@interreality.org http://www.interreality.org/cgi-bin/mailman/listinfo/vos-d [ Peter Amstutz ][ [EMAIL PROTECTED] ][ [EMAIL PROTECTED] ] [Lead Programmer][Interreality Project][Virtual Reality for the Internet] [ VOS: Next Generation Internet Communication][ http://interreality.org ] [ http

Re: [vos-d] here's another format :-)

2005-10-27 Thread Peter Amstutz
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 On Thu, 27 Oct 2005, Reed Hedges wrote: On Thu, Oct 27, 2005 at 10:02:16AM -0400, Peter Amstutz wrote: So what the hell, we can support both. They are structurally identical (since they represent the same thing) so I may even be able to reuse

Re: [vos-d] Building win32 Moz w/ Membug patch

2005-10-28 Thread Peter Amstutz
.org/cgi-bin/mailman/listinfo/vos-d [ Peter Amstutz ][ [EMAIL PROTECTED] ][ [EMAIL PROTECTED] ] [Lead Programmer][Interreality Project][Virtual Reality for the Internet] [ VOS: Next Generation Internet Communication][ http://interreality.org ] [ http://interreality.org/~tetron ][ pgpk

Re: [vos-d] domain names

2005-11-05 Thread Peter Amstutz
mailing list vos-d@interreality.org http://www.interreality.org/cgi-bin/mailman/listinfo/vos-d [ Peter Amstutz ][ [EMAIL PROTECTED] ][ [EMAIL PROTECTED] ] [Lead Programmer][Interreality Project][Virtual Reality for the Internet] [ VOS: Next Generation Internet Communication][ http

[vos-d] new loader interface

2005-11-07 Thread Peter Amstutz
iting complete loaders for the various file types, but this should make it a lot easier to incorporate support for new file formats into VOS at all levels. Similarly, for saving: VobjectImportExport::saveFile(vs1, "xod", "test2"); VobjectImportExport::saveFile(vs2, "cod

[vos-d] plugins

2005-11-07 Thread Peter Amstutz
go about doing this. For now I'll restrict plugins to acting on the local site only. What will be interesting will be the ability to handle Python scripts as "plugins" the same way that compiled shared libraries are. [ Peter Amstutz ][ [EMAIL PROTECTED] ][ [EMAIL PROTECTED]

Re: [vos-d] proxy vobjects

2005-11-14 Thread Peter Amstutz
ific other vobject, the messages it receives would need some sort of "envelope" which specified where the message should be redirected to. There's also the issue of access control. Probably wouldn't be that hard, but I'm not sure what we would use this capability for.

Re: [vos-d] Fwd: [www-vrml] Announcing Emma 0.4

2005-11-14 Thread Peter Amstutz
level interface for designing 3D apps, so that you can throw together a 3D world just by assembling pre-made components in a text file. It's a great idea, albiet one which was tried with VRML/X3D and has yet to live up to its promise... It would be worth talking to them and see if th

Re: [vos-d] Compile error, CODImpExp in CVS head w/ gcc 3.4

2005-11-16 Thread Peter Amstutz
t (C) 2004 Free Software Foundation, Inc. This is free software; see the source for copying conditions. There is NO warranty; not even for MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. ___________ vos-d mailing list vos-d@interreality.org http://

Re: [vos-d] Compile error, CODImpExp in CVS head w/ gcc 3.4

2005-11-16 Thread Peter Amstutz
en for MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. _______ vos-d mailing list vos-d@interreality.org http://www.interreality.org/cgi-bin/mailman/listinfo/vos-d [ Peter Amstutz ][ [EMAIL PROTECTED] ][ [EMAIL PROTECTED] ] [Lead Programmer][I

[vos-d] windows support

2005-11-21 Thread Peter Amstutz
e for object import/export to supported various file formats. [ Peter Amstutz ][ [EMAIL PROTECTED] ][ [EMAIL PROTECTED] ] [Lead Programmer][Interreality Project][Virtual Reality for the Internet] [ VOS: Next Generation Internet Communication][ http://interreality.org ] [ http://interreality.or

Re: [vos-d] windows support

2005-11-22 Thread Peter Amstutz
te: Cool... Btw, wrt Visual Studio solution files, there's an opensource project out there now that can read them, so that makes Visual Studio solution files quite generic and useful. The project is called "Code::Blocks". Hugh [ Peter Amstutz ][ [EMAIL PROTECTED] ][ [EMAIL PROTE

Re: [vos-d] [Fwd: Adam Bosworth article "Lessons Learned from the Web"]

2005-11-22 Thread Peter Amstutz
hs (or trees) well? In VOS, absolutely. These are both very basic design principals in VOS. Vobjects are easily evolved by attaching new vobject types, and building trees and graphs is the design purpose behind the parent-child relationship between vobjects. [ Peter Amstutz ][ [EMAIL PROTECTED] ][

Re: [vos-d] [Fwd: Irrlicht 2D GUI]

2005-11-23 Thread Peter Amstutz
-- By the way, on the topic of the crystalzilla plugin -- although it does not work with any current version of Mozilla, I hope to have some time this weekend to fetch the CVS version of Mozilla to see how difficult it will be to reimplement the Crystalzilla functionality. [ Peter Amst

Re: [vos-d] Re: sqlpersist/sqldb api

2005-11-27 Thread Peter Amstutz
still a work in progress, the code would probably be less than perfect and require some review before it could go in the repository. [ Peter Amstutz ][ [EMAIL PROTECTED] ][ [EMAIL PROTECTED] ] [Lead Programmer][Interreality Project][Virtual Reality for the Internet] [ VOS: Next Generation In

[vos-d] build system updates

2005-11-27 Thread Peter Amstutz
y supported OS. * Make a new release * ??? * Profit! [ Peter Amstutz ][ [EMAIL PROTECTED] ][ [EMAIL PROTECTED] ] [Lead Programmer][Interreality Project][Virtual Reality for the Internet] [ VOS: Next Generation Internet Communication][ http://interreality.org ] [ http://interreality.org/~tet

Re: [vos-d] Re: build system updates

2005-11-29 Thread Peter Amstutz
cgi-bin/mailman/listinfo/vos-d [ Peter Amstutz ][ [EMAIL PROTECTED] ][ [EMAIL PROTECTED] ] [Lead Programmer][Interreality Project][Virtual Reality for the Internet] [ VOS: Next Generation Internet Communication][ http://interreality.org ] [ http://interreality.org/~tetron ][ pgpkey: pgpkeys.mit.

[vos-d] migrate to subversion?

2005-11-29 Thread Peter Amstutz
t). http://subversion.tigris.org/ Discuss. [ Peter Amstutz ][ [EMAIL PROTECTED] ][ [EMAIL PROTECTED] ] [Lead Programmer][Interreality Project][Virtual Reality for the Internet] [ VOS: Next Generation Internet Communication][ http://interreality.org ] [ http://interreality.org/~tetron

Re: [vos-d] Re: migrate to subversion?

2005-11-29 Thread Peter Amstutz
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 On Wed, 30 Nov 2005, Lalo Martins wrote: And so says Peter Amstutz on 11/29/05 22:46... I'm thinking about migrating the VOS source repository from CVS to SVN. As I said last time the issue was raised, I completely despise SVN. It&#

Re: [vos-d] Re: migrate to subversion?

2005-11-29 Thread Peter Amstutz
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 On Wed, 30 Nov 2005, Lalo Martins wrote: And so says Peter Amstutz on 11/30/05 03:18... What's your take on SVK (http://svk.elixus.org/) ? Sounds like a decent compromise. Caveat emptor though - I don't know anyone who actually uses i

Re: [vos-d] Re: build system updates

2005-11-30 Thread Peter Amstutz
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 On Wed, 30 Nov 2005, Reed Hedges wrote: On Tue, Nov 29, 2005 at 09:38:38AM -0500, Peter Amstutz wrote: -BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Yea, I think you're right. The alternative would be to commit *all* of the autotools stu

[vos-d] crystalzilla

2005-11-30 Thread Peter Amstutz
to it this weekend. I spent the weekend working on the VOS build system instead. I'm still trying to get VOS fully working on Windows. [ Peter Amstutz ][ [EMAIL PROTECTED] ][ [EMAIL PROTECTED] ] [Lead Programmer][Interreality Project][Virtual Reality for the Internet] [ VOS: Next

Re: [vos-d] migrate to subversion?

2005-11-30 Thread Peter Amstutz
te for CVS based on laziness. :) Well, as it happens there is a cvs2svn script out there which is designed specifically to import an existing CVS repository with full history, so that's not an issue. SVN is specifically designed to be comfortable to people who are used to CVS. [

Re: [vos-d] migrate to subversion?

2005-12-01 Thread Peter Amstutz
supprised this is such a contentious issue. It's almost like we were discussing which operating system is best or something :-) [ Peter Amstutz ][ [EMAIL PROTECTED] ][ [EMAIL PROTECTED] ] [Lead Programmer][Interreality Project][Virtual Reality for the Internet] [ VOS: Nex

[vos-d] version control

2005-12-04 Thread Peter Amstutz
l plan and migrate to subversion. Since Reed and I do 99% of VOS development, we're the ones who ultimately are going to be dealing with it most of the time. Other users are just going to be doing simple checkouts and updates. [ Peter Amstutz ][ [EMAIL PROTECTED] ][ [EMAIL PROT

[vos-d] Re: Interesting

2005-12-04 Thread Peter Amstutz
e state of the art -- as it stands right now, A3DL uses a relatively small subset of what the Crystal Space engine is capable of. Another project for the ambitous would be to write a plugin for another popular open source 3D engine such as Ogre. So, sconzey, it all depends on what interests you

Re: [vos-d] Re: [Vos-cvs] Update by 'tetron'

2005-12-04 Thread Peter Amstutz
Good signature from "Reed Hedges (strong) <[EMAIL PROTECTED]>" [ Peter Amstutz ][ [EMAIL PROTECTED] ][ [EMAIL PROTECTED] ] [Lead Programmer][Interreality Project][Virtual Reality for the Internet] [ VOS: Next Generation Internet Communication][ http://interreality.org ] [

Re: [vos-d] Re: Interesting

2005-12-04 Thread Peter Amstutz
-of-use we want to have in VOS. [ Peter Amstutz ][ [EMAIL PROTECTED] ][ [EMAIL PROTECTED] ] [Lead Programmer][Interreality Project][Virtual Reality for the Internet] [ VOS: Next Generation Internet Communication][ http://interreality.org ] [ http://interreality.org/~tetron ][ pgpkey: pgpkeys.

[vos-d] Re: Interesting

2005-12-04 Thread Peter Amstutz
ted. We should also start thinking about designs for embedding Python code into VOS. I have some ideas about new metaobject types that are specifically script-enabled, for example a new implementation of the property interface that calls python code to generate a value on the fly. Lots to

[vos-d] milestone

2005-12-04 Thread Peter Amstutz
f testing and documentation and then go? [ Peter Amstutz ][ [EMAIL PROTECTED] ][ [EMAIL PROTECTED] ] [Lead Programmer][Interreality Project][Virtual Reality for the Internet] [ VOS: Next Generation Internet Communication][ http://interreality.org ] [ http://interreality.org/~tetron ][ pgpkey:

[vos-d] game SDKs

2005-12-06 Thread Peter Amstutz
been developed by some refugees from the VRML/X3D disaster: http://emma3d.org I've started keeping a list of related projects on the wiki at http://interreality.org/cgi-bin/moinwiki/moin.cgi/TheCompetition I'm sure there are others :-) [ Peter Amstutz ][ [EMAIL PROTECTED] ][ [

RE: [vos-d] game SDKs

2005-12-06 Thread Peter Amstutz
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Added to the list. Although it appears to be a commercial SDK, so it's less interesting. Another place to collect ideas from, though. On Tue, 6 Dec 2005, Brian wrote: How about this one? http://www.multiverse.net/ [ Peter Am

Re: [vos-d] game SDKs

2005-12-07 Thread Peter Amstutz
while. Torque, Doom3, Unreal Engine, 3Impact, Gamebryo (we use this at work), and that's just off the top of my head... On Wed, 7 Dec 2005, George Birbilis wrote: a bit irrelevant (though it supports DirectPlay), but very cool: http://www.3impact.com [ Peter Amstutz ][ [EMAIL

[vos-d] .

2005-12-10 Thread Peter Amstutz
___ vos-d mailing list vos-d@interreality.org http://www.interreality.org/cgi-bin/mailman/listinfo/vos-d

[Fwd: [vos-d] .]

2005-12-10 Thread Peter Amstutz
Original Message Subject: [vos-d] . Date: Sat, 10 Dec 2005 23:37:50 -0800 From: Peter Amstutz <[EMAIL PROTECTED]> Reply-To: VOS Discussion To:

Re: [Fwd: [vos-d] .]

2005-12-11 Thread Peter Amstutz
I GPG sign all my communications :-) On Sun, 11 Dec 2005, Reed Hedges wrote: I Concur! (I think...) What's up? On Dec 11, 2005, at 2:38 AM, Peter Amstutz wrote: Original Message Subject: [vos-d] . Date: Sat, 10 Dec 2005 23:37:50 -0800 From: Peter Amstu

[vos-d] the 3D web

2005-12-11 Thread Peter Amstutz
email I'm going to talk about my current ideas for how we might acomplish this. [ Peter Amstutz ][ [EMAIL PROTECTED] ][ [EMAIL PROTECTED] ] [Lead Programmer][Interreality Project][Virtual Reality for the Internet] [ VOS: Next Generation Internet Communication][ http://interreali

[vos-d] configurable UI

2005-12-11 Thread Peter Amstutz
ty in specifying the destination for messages as well as filling in various event details as message fields. One feature of this system is that it is abstract enough that it would be relatively simple at some point in the future to replace simple "send this message" bindings with script

[vos-d] the browser as Vobject

2005-12-11 Thread Peter Amstutz
and creating (server-based) interactive worlds. Very exciting! :-) Comments? [ Peter Amstutz ][ [EMAIL PROTECTED] ][ [EMAIL PROTECTED] ] [Lead Programmer][Interreality Project][Virtual Reality for the Internet] [ VOS: Next Generation Internet Communication][ http://interreality.org ] [ ht

Re: [vos-d] configurable UI

2005-12-12 Thread Peter Amstutz
kes the most sense from the access control standpoint. So to rephrase and answer your original question, it is not the browser pressing the button, it is the browser sending a message indicating that a button has been pressed. [ Peter Amstutz ][ [EMAIL PROTECTED] ][ [EMAIL PROTECTED] ] [Le

Re: [vos-d] the browser as Vobject

2005-12-12 Thread Peter Amstutz
avatar specially. Similarly, the currently displayed world would be a linked child of the browser vobject. [ Peter Amstutz ][ [EMAIL PROTECTED] ][ [EMAIL PROTECTED] ] [Lead Programmer][Interreality Project][Virtual Reality for the Internet] [ VOS: Next Generation Internet Communication][ http

Re: [vos-d] the 3D web

2005-12-12 Thread Peter Amstutz
think about it. I do feel like this is probably an important "vision document" that will help people understand what we're trying to do. We do need to revisit the documentation in a big way for the next release. There's a lot to add, update, and rewrite... [ Peter

Re: [vos-d] the 3D web; SuperKill

2005-12-12 Thread Peter Amstutz
precisely to have a lower layer which would be suitable to support those sorts of "twitch" games. Clearly if we can scale to handle that, then less lag-sensitive apps won't be a problem :-) [ Peter Amstutz ][ [EMAIL PROTECTED] ][ [EMAIL PROTECTED] ] [Lead Programmer][Interr

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