Reed
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[ Peter Amstutz ][ [EMAIL PROTECTED] ][ [EMAIL PROTECTED] ]
[Lead Programmer][Interreality Project][Virtual Reality for the Internet]
[ VOS: Next
lso acting upon it.
I'm hoping to have good VRML loading soon, but that's really Reed's area,
so he'll have to tell us how that's going.
If all goes well, we should have a new release in four to six weeks.
Anyone else working on anything interesting?
[ Peter
Reed, but Hugh has contributed the bulk of the
work at getting the bindings up to speed and covering most of the core VOS
API.
[ Peter Amstutz ][ [EMAIL PROTECTED] ][ [EMAIL PROTECTED] ]
[Lead Programmer][Interreality Project][Virtual Reality for the Internet]
[ VOS: Next Generation Internet
e, I'm just being silly. We
don't have an SMTP gateway yet. Lalo, how's that going? :-)
[ Peter Amstutz ][ [EMAIL PROTECTED] ][ [EMAIL PROTECTED] ]
[Lead Programmer][Interreality Project][Virtual Reality for the Internet]
[ VOS: Next Generation Internet Communicat
or me, and Cairo I understand has an OpenGL rendering backend, so we
may well be able to have it render directly to a texture (do you know
offhand how CS's render-to-texture support is doing these days?)
We'll see :-)
[ Peter Amstutz ][ [EMAIL PROTECTED] ][ [EMAIL PROTECTED] ]
[
y documentation on sourceforge and will post a
link to the list for anyone else who might be interested in helping to
get it running.
Cool. Looking forward to it!
[ Peter Amstutz ][ [EMAIL PROTECTED] ][ [EMAIL PROTECTED] ]
[Lead Programmer][Interreality Project][Virtual Reality for the
fig
files, and mesh command line) we would covert over to using boost::spirit,
which is a template-based recursive decent parser generator.
Braden, you're using spirit for OpenVRML, right? What's your experience
been? Our needs are quite modest.
[ Peter Amstutz ][ [EMAIL
some strange effects) but otherwise things
are coming along nicely. Nothing is comitted yet, but it will go in soon.
[ Peter Amstutz ][ [EMAIL PROTECTED] ][ [EMAIL PROTECTED] ]
[Lead Programmer][Interreality Project][Virtual Reality for the Internet]
[ VOS: Next Generation Internet Communic
nterreality.org, and possibly scripting.
Perhaps we need to do a bit more release planning (although such schedules
rarely reflect the real world)? In any event, I'd like to try and nail
down specific milestones so that we can make more frequent releases.
Comments?
[ Peter Amstutz ][ [E
'd be more than happy to help on the manual, and also contribute a
Gentoo ebuild.
[ Peter Amstutz ][ [EMAIL PROTECTED] ][ [EMAIL PROTECTED] ]
[Lead Programmer][Interreality Project][Virtual Reality for the Internet]
[ VOS: Next Generation Internet Communication][ http://interreali
uires the boost (http://www.boost.org) thread library and
headers for thread support
Hope that you guys can help me out with this.
Morbid Morvick
5 Minute Games Inc.
Indie Dev
-
Sell on Yahoo! Auctions - No fees. Bid on great items.
[ Peter Amstutz ][ [
and working on the linux binary
packages.
reed
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[ Peter Amstutz ][ [EMAIL PROTECTED] ][ [EMAIL PROTECTED] ]
[Lead Programmer][Interreality Project][Virtual Reality
ortunately I personally
can't model my way out of a paper bag, and we really don't need any more
"programmer art").
Reed: maybe if you told us what works and what doesn't and what needs to
happen with VRML, someone could pick it up and help you?
[ Peter Amstutz
earing and disapearing for no obvious reason).
http://interreality.org/~tetron/blacksun-ss.png
http://interreality.org/~tetron/blacksun-ss2.png
http://interreality.org/~tetron/blacksun-ss3.png
(unfortunately these are blender screenshots, not ter'angreal. and I
haven't started texturing it
is allowed to drift on any axis, then it really doesn't
matter :-)
On Wed, 3 Aug 2005, Lalo Martins wrote:
What about making it optional... an app with non-humanoid avatars (think
Descent) could choose to go full-ODE
[ Peter Amstutz ][ [EMAIL PROTECTED] ][ [EMAIL PROTECTED] ]
[
we want to do for 0.23. I've put up a preliminary
page discussing future plans here:
http://interreality.org/cgi-bin/moinwiki/moin.cgi/VosRoadMap
Feel free to contribute suggestions about what should happen when, either
on that page or on this list.
[ Peter Amstutz ][ [EMAIL PROTECTED]
there are just some
issues that need to be fixed.
I may do a prerelease Windows client in the next few days, if I have time.
[ Peter Amstutz ][ [EMAIL PROTECTED] ][ [EMAIL PROTECTED] ]
[Lead Programmer][Interreality Project][Virtual Reality for the Internet]
[ VOS: Next Generation Interne
;.
- only show the "id tag" when it might be relevant... like a 3d version
of tooltips
I like this idea... It could display the name when the mouse hovers over
the avatar for some amount of time.
[ Peter Amstutz ][ [EMAIL PROTECTED] ][ [EMAIL PROTECTED] ]
[Lead Programmer][Int
. And I don't know if the debugger support is any better.
So... yea. That's why building a new release on Windows is taking a
while. Suggestions would be greatly appreciated.
(hmm, on research, I can get Visual C++ 2003 "standard edition" for about
$100. That's anoth
t point it at the Win32 SDK. I eventually googled and found the
instructions on a Microsoft developers fucking BLOG (great documentation
guys), but when I tried it it didn't work (although I didn't spend that
much time tinkering with it).
I would very much appreciate some hints
of
people to be able to collaborate unless they're using exactly the same
version of exactly the same compiler... ***Argh!!!***
[ Peter Amstutz ][ [EMAIL PROTECTED] ][ [EMAIL PROTECTED] ]
[Lead Programmer][Interreality Project][Virtual Reality for the Internet]
[ VOS: Next Generation
l,
which would suggest that it is using different heaps. I'm so confused.
[ Peter Amstutz ][ [EMAIL PROTECTED] ][ [EMAIL PROTECTED] ]
[Lead Programmer][Interreality Project][Virtual Reality for the Internet]
[ VOS: Next Generation Internet Communication][ http://inter
I'll add them to the
library :-) I wrote libASE basically by reverse engineering a few ASE
files that someone sent me. I don't have a license for 3DS Max, so the
only way I can find out about how to parse new ASE sections is if people
send me examples.
[ Peter Amstutz ]
ing, but I must have missed it (?)
On Mon, 22 Aug 2005, Reed Hedges wrote:
Valgrind, dude.
[ Peter Amstutz ][ [EMAIL PROTECTED] ][ [EMAIL PROTECTED] ]
[Lead Programmer][Interreality Project][Virtual Reality for the Internet]
[ VOS: Next Generation Internet Communication][ http://interr
e next few days.
[ Peter Amstutz ][ [EMAIL PROTECTED] ][ [EMAIL PROTECTED] ]
[Lead Programmer][Interreality Project][Virtual Reality for the Internet]
[ VOS: Next Generation Internet Communication][ http://interreality.org ]
[ http://interreality.org/~tetron ][ pgpkey: pgpkeys.mit.edu
.
[ Peter Amstutz ][ [EMAIL PROTECTED] ][ [EMAIL PROTECTED] ]
[Lead Programmer][Interreality Project][Virtual Reality for the Internet]
[ VOS: Next Generation Internet Communication][ http://interreality.org ]
[ http://interreality.org/~tetron ][ pgpkey: pgpkeys.mit.edu 18C21DF7 ]
-BEGIN PGP
t any problems.
[ Peter Amstutz ][ [EMAIL PROTECTED] ][ [EMAIL PROTECTED] ]
[Lead Programmer][Interreality Project][Virtual Reality for the Internet]
[ VOS: Next Generation Internet Communication][ http://interreality.org ]
[ http://interreality.org/~tetron ][ pgpkey: pgpkeys.mit.edu 18C
me glue code to
incorporate the Python interpreter so that a C++ app can embed Python
code.
On Thu, 1 Sep 2005, Reed Hedges wrote:
Hello, what's the current state of Swig and Python?
Thanks
Reed
[ Peter Amstutz ][ [EMAIL PROTECTED] ][ [EMAIL PROTECTED] ]
[Lead Programmer][Interreality Proj
and C# will both compile into the same MSIL code
or something?
Regards,
Neil
[ Peter Amstutz ][ [EMAIL PROTECTED] ][ [EMAIL PROTECTED] ]
[Lead Programmer][Interreality Project][Virtual Reality for the Internet]
[ VOS: Next Generation Internet Communication][ http://interreality.org ]
[ http://int
d?
Reed
See my last email :-)
Basically, linking managed/unmanaged C++ is easy. Linking unmanged c++ to
any other .Net language requires writing a mananged API wrapper.
[ Peter Amstutz ][ [EMAIL PROTECTED] ][ [EMAIL PROTECTED] ]
[Lead Programmer][Interreality Project][Virtual Reality f
like the talkative message strings and property values. Or maybe
just change them to always use unicode?
Reed
[ Peter Amstutz ][ [EMAIL PROTECTED] ][ [EMAIL PROTECTED] ]
[Lead Programmer][Interreality Project][Virtual Reality for the Internet]
[ VOS: Next Generation Internet Communic
res wrote:
On 06.09.2005 05:41, Peter Amstutz wrote:
I tried compiling in unicode on Windows once, and it failed miserably
because Crystal Space can't (or couldn't) handle the
Unicode/wide-character versions of the win32 API.
Not sure what you mean CS itself interacts with Win32 onl
provide the conversion support. Does anyone know a C++ library for this
offhand?
Overall these two specific changes wouldn't be such a huge amount of work
and are contained enough that they could probably be phased in, in such a
way that they didn't break the entire VOS API
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[ Peter Amstutz ][ [EMAIL PROTECTED] ][ [EMAIL PROTECTED] ]
[Lead Programmer][Interreality Project][Virtual Reality for the Internet]
[ VOS: Next
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1
Ah, yea, they probably don't need to be in the Python API.
On Fri, 9 Sep 2005, Reed Hedges wrote:
Peter Amstutz wrote:
What??? No, those are all still being used. Look at
propertyaccesscontrol.cc, they are registered as access control pol
e area" or "object collides with some other
object". This will make it a lot easier to write behaviors, from simples
ones like having doors open when you approach, to implementing buttons you
push with your avatar or even bullets :-)
[ Peter Amstutz ][ [EMAIL PROTECTED] ][ [
packages this
round :-(
I'll keep you all posted.
On Fri, 9 Sep 2005, Peter Amstutz wrote:
Just wanted to mention, my plan is to do the stable 0.22.0 release this
weekend. After that I should be able to shift gears and get back to doing
some real development.
The three main things on the t
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VOS 0.22.0 has been released. Go get it :-)
[ Peter Amstutz ][ [EMAIL PROTECTED] ][ [EMAIL PROTECTED] ]
[Lead Programmer][Interreality Project][Virtual Reality for the Internet]
[ VOS: Next Generation Internet Communication][ http
-BEGIN PGP SIGNED MESSAGE-
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We had some downtime, some problems with the server, but it is back up and
running. Thanks Reed!
[ Peter Amstutz ][ [EMAIL PROTECTED] ][ [EMAIL PROTECTED] ]
[Lead Programmer][Interreality Project][Virtual Reality for the Internet]
[ VOS
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d ../../../inplace/bin ; \
ln -s ../../libs/vos/vip/$lib . ; \
cd $CDIR ; \
fi ; \
done
make[4]: Leaving directory `/home/Administrator/src/vos-0.22.1/libs/vos/vip'
I have installed MinGW, Msys, Msys-DTK. Not sure what is going on... any
help would be appericated.
Jason
[ Peter A
ons to show up more than once in the configuration, and for it
to be order-sensitive.
Thoughts?
I'm going to start working on this this week, hopefully.
[ Peter Amstutz ][ [EMAIL PROTECTED] ][ [EMAIL PROTECTED] ]
[Lead Programmer][Interreality Project][Virtual Reality for the Interne
s (lisp-style syntax)
Any others?
[ Peter Amstutz ][ [EMAIL PROTECTED] ][ [EMAIL PROTECTED] ]
[Lead Programmer][Interreality Project][Virtual Reality for the Internet]
[ VOS: Next Generation Internet Communication][ http://interreality.org ]
[ http://interreality.org/~tetron ][ pgpkey: pgpke
g with (4)).
6) Going along with (5), we'll probably want the ability to include
directives to load other COD files.
So it'll be the holy grail, basically :-) But I haven't yet decided how
it's going to look...
On Mon, 17 Oct 2005, Reed Hedges wrote:
Peter Amstutz wr
text/plain
1 2 3
0 1 0 90
.3 .5 .7
[ Peter Amstutz ][ [EMAIL PROTECTED] ][ [EMAIL PROTECTED] ]
[Lead Programmer][Interreality Project][Virtual Reality for the Internet]
[ VOS: Next Generation Internet Communication][ http://interreality.or
tory.so
/world
default_avatar.md2
default_avatar.png
0 1 0 90
factory.compound:accept-all
-4 1 -4
0 1 0 25
plugins/.libs/libomniplg_talkative.so
/world
talkative:send-only
talkative:send-only
[ Peter Amstutz ][ [EMA
s. Caveat vendor.
Don't use hyphens in comments. Sooner or later,that will byte.
[ Peter Amstutz ][ [EMAIL PROTECTED] ][ [EMAIL PROTECTED] ]
[Lead Programmer][Interreality Project][Virtual Reality for the Internet]
[ VOS: Next Generation Internet Communication][ http://interre
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On Tue, 25 Oct 2005, Lalo Martins wrote:
And so says Peter Amstutz on 10/24/05 01:29...
Alright, I've come around and decided that maybe an XML representation
is the way to go. Here's a sample file that demonstrates how it might
lo
lkative is vosapp:plugin {
vosapp:plugin-path = plugins/.libs/libomniplg_talkative.so
vobject = /world
sendpolicy = talkative:send-only
listenpolicy = core:accept-all
}
}
Comments?
[ Peter Amstutz ][ [EMAIL PROTECTED] ][ [EMAIL PROTECTED] ]
[Lead Programmer][Interreality
L override
the aesthetic reasons of going with an alternative. Worse is better...
[ Peter Amstutz ][ [EMAIL PROTECTED] ][ [EMAIL PROTECTED] ]
[Lead Programmer][Interreality Project][Virtual Reality for the Internet]
[ VOS: Next Generation Internet Communication][ http://interreality
Oh? What does this format look like? And what kind of problems with SWIG
are you having? What is the status of the Python bindings, anyway?
...
What the hell does "href" mean? ;)
You know, like
But I might change it.
[ Peter Amstutz ][ [EMAIL PROTECTED] ][ [EMAIL
r give up freedom http://www.gnu.org/
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[Lead Programmer][Interreality Project][Virtual Reality for the Inter
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On Wed, 26 Oct 2005, Reed Hedges wrote:
On Wed, Oct 26, 2005 at 10:02:00AM -0400, Peter Amstutz wrote:
As I said, it's not ideal, but the advantages in potential
compatability/familiarity outweigh stylistic issues.
Perhaps. I think it mig
viewmode = "thirdperson"
)
You cut and pasted this twice in your message, leading to some confusion
:-)
I notice here you are using parenthesis instead of curly braces. Any
particular reason? In the format I had in mind, parenthesis would be used
to note the datatype of a prope
following them we should be able to avoid a lot of
confusion and conflict over common property names.
)
viewmode = "thirdperson"
I think I understand this one.
Btw. was there a reason for putting the config twice?
I think that was a cut and paste error :-) That ac
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Testing... I sent out a few messages and they never came back to me.
Just wanted to make sure it still works.
[ Peter Amstutz ][ [EMAIL PROTECTED] ][ [EMAIL PROTECTED] ]
[Lead Programmer][Interreality Project][Virtual Reality for the
@interreality.org
http://www.interreality.org/cgi-bin/mailman/listinfo/vos-d
[ Peter Amstutz ][ [EMAIL PROTECTED] ][ [EMAIL PROTECTED] ]
[Lead Programmer][Interreality Project][Virtual Reality for the Internet]
[ VOS: Next Generation Internet Communication][ http://interreality.org ]
[ http
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On Thu, 27 Oct 2005, Reed Hedges wrote:
On Thu, Oct 27, 2005 at 10:02:16AM -0400, Peter Amstutz wrote:
So what the hell, we can support both. They are structurally identical
(since they represent the same thing) so I may even be able to reuse
.org/cgi-bin/mailman/listinfo/vos-d
[ Peter Amstutz ][ [EMAIL PROTECTED] ][ [EMAIL PROTECTED] ]
[Lead Programmer][Interreality Project][Virtual Reality for the Internet]
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[ http://interreality.org/~tetron ][ pgpk
mailing list
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[ Peter Amstutz ][ [EMAIL PROTECTED] ][ [EMAIL PROTECTED] ]
[Lead Programmer][Interreality Project][Virtual Reality for the Internet]
[ VOS: Next Generation Internet Communication][ http
iting complete loaders for the
various file types, but this should make it a lot easier to incorporate
support for new file formats into VOS at all levels.
Similarly, for saving:
VobjectImportExport::saveFile(vs1, "xod", "test2");
VobjectImportExport::saveFile(vs2, "cod
go about doing this.
For now I'll restrict plugins to acting on the local site only. What will
be interesting will be the ability to handle Python scripts as "plugins"
the same way that compiled shared libraries are.
[ Peter Amstutz ][ [EMAIL PROTECTED] ][ [EMAIL PROTECTED]
ific other vobject, the messages it receives would need some sort
of "envelope" which specified where the message should be redirected to.
There's also the issue of access control.
Probably wouldn't be that hard, but I'm not sure what we would use this
capability for.
level interface for designing 3D apps, so that you can throw
together a 3D world just by assembling pre-made components in a text file.
It's a great idea, albiet one which was tried with VRML/X3D and has yet to
live up to its promise...
It would be worth talking to them and see if th
t (C) 2004 Free Software Foundation, Inc.
This is free software; see the source for copying conditions. There is NO
warranty; not even for MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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en for MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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[ Peter Amstutz ][ [EMAIL PROTECTED] ][ [EMAIL PROTECTED] ]
[Lead Programmer][I
e for object import/export to supported various file formats.
[ Peter Amstutz ][ [EMAIL PROTECTED] ][ [EMAIL PROTECTED] ]
[Lead Programmer][Interreality Project][Virtual Reality for the Internet]
[ VOS: Next Generation Internet Communication][ http://interreality.org ]
[ http://interreality.or
te:
Cool...
Btw, wrt Visual Studio solution files, there's an opensource project out
there now that can read them, so that makes Visual Studio solution files
quite generic and useful. The project is called "Code::Blocks".
Hugh
[ Peter Amstutz ][ [EMAIL PROTECTED] ][ [EMAIL PROTE
hs (or trees) well?
In VOS, absolutely. These are both very basic design principals in VOS.
Vobjects are easily evolved by attaching new vobject types, and building
trees and graphs is the design purpose behind the parent-child
relationship between vobjects.
[ Peter Amstutz ][ [EMAIL PROTECTED] ][
--
By the way, on the topic of the crystalzilla plugin -- although it does
not work with any current version of Mozilla, I hope to have some time
this weekend to fetch the CVS version of Mozilla to see how difficult it
will be to reimplement the Crystalzilla functionality.
[ Peter Amst
still a work in progress, the code would probably be
less than perfect and require some review before it could go in the
repository.
[ Peter Amstutz ][ [EMAIL PROTECTED] ][ [EMAIL PROTECTED] ]
[Lead Programmer][Interreality Project][Virtual Reality for the Internet]
[ VOS: Next Generation In
y supported OS.
* Make a new release
* ???
* Profit!
[ Peter Amstutz ][ [EMAIL PROTECTED] ][ [EMAIL PROTECTED] ]
[Lead Programmer][Interreality Project][Virtual Reality for the Internet]
[ VOS: Next Generation Internet Communication][ http://interreality.org ]
[ http://interreality.org/~tet
cgi-bin/mailman/listinfo/vos-d
[ Peter Amstutz ][ [EMAIL PROTECTED] ][ [EMAIL PROTECTED] ]
[Lead Programmer][Interreality Project][Virtual Reality for the Internet]
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[ http://interreality.org/~tetron ][ pgpkey: pgpkeys.mit.
t).
http://subversion.tigris.org/
Discuss.
[ Peter Amstutz ][ [EMAIL PROTECTED] ][ [EMAIL PROTECTED] ]
[Lead Programmer][Interreality Project][Virtual Reality for the Internet]
[ VOS: Next Generation Internet Communication][ http://interreality.org ]
[ http://interreality.org/~tetron
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On Wed, 30 Nov 2005, Lalo Martins wrote:
And so says Peter Amstutz on 11/29/05 22:46...
I'm thinking about migrating the VOS source repository from CVS to SVN.
As I said last time the issue was raised, I completely despise SVN.
It
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On Wed, 30 Nov 2005, Lalo Martins wrote:
And so says Peter Amstutz on 11/30/05 03:18...
What's your take on SVK (http://svk.elixus.org/) ?
Sounds like a decent compromise. Caveat emptor though - I don't know
anyone who actually uses i
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On Wed, 30 Nov 2005, Reed Hedges wrote:
On Tue, Nov 29, 2005 at 09:38:38AM -0500, Peter Amstutz wrote:
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Yea, I think you're right. The alternative would be to commit *all* of
the autotools stu
to it this weekend. I spent the weekend
working on the VOS build system instead. I'm still trying to get VOS
fully working on Windows.
[ Peter Amstutz ][ [EMAIL PROTECTED] ][ [EMAIL PROTECTED] ]
[Lead Programmer][Interreality Project][Virtual Reality for the Internet]
[ VOS: Next
te for CVS based on laziness.
:)
Well, as it happens there is a cvs2svn script out there which is designed
specifically to import an existing CVS repository with full history, so
that's not an issue. SVN is specifically designed to be comfortable to
people who are used to CVS.
[
supprised this is such a contentious issue. It's almost like we were
discussing which operating system is best or something :-)
[ Peter Amstutz ][ [EMAIL PROTECTED] ][ [EMAIL PROTECTED] ]
[Lead Programmer][Interreality Project][Virtual Reality for the Internet]
[ VOS: Nex
l plan and migrate to subversion.
Since Reed and I do 99% of VOS development, we're the ones who ultimately
are going to be dealing with it most of the time. Other users are just
going to be doing simple checkouts and updates.
[ Peter Amstutz ][ [EMAIL PROTECTED] ][ [EMAIL PROT
e state of the art -- as it stands right now,
A3DL uses a relatively small subset of what the Crystal Space engine is
capable of. Another project for the ambitous would be to write a plugin
for another popular open source 3D engine such as Ogre.
So, sconzey, it all depends on what interests you
Good signature from "Reed Hedges (strong) <[EMAIL PROTECTED]>"
[ Peter Amstutz ][ [EMAIL PROTECTED] ][ [EMAIL PROTECTED] ]
[Lead Programmer][Interreality Project][Virtual Reality for the Internet]
[ VOS: Next Generation Internet Communication][ http://interreality.org ]
[
-of-use we want to have in VOS.
[ Peter Amstutz ][ [EMAIL PROTECTED] ][ [EMAIL PROTECTED] ]
[Lead Programmer][Interreality Project][Virtual Reality for the Internet]
[ VOS: Next Generation Internet Communication][ http://interreality.org ]
[ http://interreality.org/~tetron ][ pgpkey: pgpkeys.
ted. We
should also start thinking about designs for embedding Python code into
VOS. I have some ideas about new metaobject types that are specifically
script-enabled, for example a new implementation of the property interface
that calls python code to generate a value on the fly.
Lots to
f testing and documentation and
then go?
[ Peter Amstutz ][ [EMAIL PROTECTED] ][ [EMAIL PROTECTED] ]
[Lead Programmer][Interreality Project][Virtual Reality for the Internet]
[ VOS: Next Generation Internet Communication][ http://interreality.org ]
[ http://interreality.org/~tetron ][ pgpkey:
been developed by some refugees
from the VRML/X3D disaster:
http://emma3d.org
I've started keeping a list of related projects on the wiki at
http://interreality.org/cgi-bin/moinwiki/moin.cgi/TheCompetition
I'm sure there are others :-)
[ Peter Amstutz ][ [EMAIL PROTECTED] ][ [
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Added to the list. Although it appears to be a commercial SDK, so it's
less interesting. Another place to collect ideas from, though.
On Tue, 6 Dec 2005, Brian wrote:
How about this one?
http://www.multiverse.net/
[ Peter Am
while. Torque, Doom3, Unreal Engine, 3Impact,
Gamebryo (we use this at work), and that's just off the top of my head...
On Wed, 7 Dec 2005, George Birbilis wrote:
a bit irrelevant (though it supports DirectPlay), but very cool:
http://www.3impact.com
[ Peter Amstutz ][ [EMAIL
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Original Message
Subject:
[vos-d] .
Date:
Sat, 10 Dec 2005 23:37:50 -0800
From:
Peter Amstutz <[EMAIL PROTECTED]>
Reply-To:
VOS Discussion
To:
I GPG sign all my communications :-)
On Sun, 11 Dec 2005, Reed Hedges wrote:
I Concur!
(I think...)
What's up?
On Dec 11, 2005, at 2:38 AM, Peter Amstutz wrote:
Original Message
Subject:
[vos-d] .
Date:
Sat, 10 Dec 2005 23:37:50 -0800
From:
Peter Amstu
email I'm going to talk about my current ideas for how we
might acomplish this.
[ Peter Amstutz ][ [EMAIL PROTECTED] ][ [EMAIL PROTECTED] ]
[Lead Programmer][Interreality Project][Virtual Reality for the Internet]
[ VOS: Next Generation Internet Communication][ http://interreali
ty in specifying the destination for
messages as well as filling in various event details as message fields.
One feature of this system is that it is abstract enough that it would be
relatively simple at some point in the future to replace simple "send this
message" bindings with script
and creating (server-based) interactive
worlds. Very exciting! :-)
Comments?
[ Peter Amstutz ][ [EMAIL PROTECTED] ][ [EMAIL PROTECTED] ]
[Lead Programmer][Interreality Project][Virtual Reality for the Internet]
[ VOS: Next Generation Internet Communication][ http://interreality.org ]
[ ht
kes the most
sense from the access control standpoint.
So to rephrase and answer your original question, it is not the browser
pressing the button, it is the browser sending a message indicating that a
button has been pressed.
[ Peter Amstutz ][ [EMAIL PROTECTED] ][ [EMAIL PROTECTED] ]
[Le
avatar specially.
Similarly, the currently displayed world would be a linked child of the
browser vobject.
[ Peter Amstutz ][ [EMAIL PROTECTED] ][ [EMAIL PROTECTED] ]
[Lead Programmer][Interreality Project][Virtual Reality for the Internet]
[ VOS: Next Generation Internet Communication][ http
think about it.
I do feel like this is probably an important "vision document" that will
help people understand what we're trying to do. We do need to revisit the
documentation in a big way for the next release. There's a lot to add,
update, and rewrite...
[ Peter
precisely to have a lower layer which would be
suitable to support those sorts of "twitch" games. Clearly if we can
scale to handle that, then less lag-sensitive apps won't be a problem :-)
[ Peter Amstutz ][ [EMAIL PROTECTED] ][ [EMAIL PROTECTED] ]
[Lead Programmer][Interr
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