Really? That is going to be really fun to play with… these guys are on fire! 

:-)

jb

> On 30 Nov 2016, at 16:35, Jonathan Moore <[email protected]> wrote:
> 
> It's also worth noting that the Redshift team are working on true point 
> rendering within Redshift (rather than instanced geometry). Can't wait to see 
> how that turns out.
> 
> On 30 November 2016 at 16:28, Jordi Bares <[email protected] 
> <mailto:[email protected]>> wrote:
> That could be excellent look treatment… look forward to see it!
> 
>> On 30 Nov 2016, at 16:25, Chris Marshall <[email protected] 
>> <mailto:[email protected]>> wrote:
>> 
>> OK It's less character based, more like motion graphics with a whispy stylee.
>> I shall be sure to show you the end result, when my client is happy with it.
>> :-/
>> 
>> 
>> On 30 November 2016 at 16:13, Jordi Bares <[email protected] 
>> <mailto:[email protected]>> wrote:
>> What I love from the original Aardman version is that the animation of the 
>> characters is clearly 2D, they nailed it and it shows… but looks too flat 
>> although is not displeasing at all… really prefer their approach than the 
>> full 3D character one.
>> 
>> Look forward to see what you are up to.  :-)
>> Jb
>> 
>>> On 30 Nov 2016, at 15:44, Rob Chapman <[email protected] 
>>> <mailto:[email protected]>> wrote:
>>> 
>>> I would not go with trying to render particles with this effect , think the 
>>> original
>>> 
>>> https://vimeo.com/44743579 <https://vimeo.com/44743579> was by aardman 
>>> animation and used a 2d Maya fluid grid for advecting the stuff off the 
>>> character. 
>>> 
>>> There is this also, 
>>> https://vimeo.com/47181969 <https://vimeo.com/47181969> similar effect a 
>>> thin slice of fluid is simulating the advection movements
>>> 
>>> If you have it as a volume should render in mental ray or Arnold ok, also 
>>> redshift now 😀
>>> 
>>> 
>>> On Nov 30, 2016 12:39 PM, "Chris Marshall" <[email protected] 
>>> <mailto:[email protected]>> wrote:
>>> I might have guessed that. ;-)
>>> Any thoughts on the rendering?
>>> 
>>> 
>>> On 30 November 2016 at 12:29, Rob Chapman <[email protected] 
>>> <mailto:[email protected]>> wrote:
>>> That's a fluid sim driven by animated characters imo
>>> 
>>> 
>>> On Nov 30, 2016 11:56 AM, "Chris Marshall" <[email protected] 
>>> <mailto:[email protected]>> wrote:
>>> Hi All,
>>> I'm looking to create an effect similar to the Robinsons Squash Advert from 
>>> a couple of years ago.
>>> https://www.youtube.com/watch?v=Y6l47atGxa4 
>>> <https://www.youtube.com/watch?v=Y6l47atGxa4>
>>> This isn't the exact effect I'm after, but would anyone have any pointers 
>>> on this, but more specifically the rendering of that look?
>>> 
>>> Thanks
>>> Chris
>>> 
>>> 
>>> 
>>> 
>>> 
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>>> -- 
>>> Chris Marshall
>>> Mint Motion Limited
>>> 029 20 37 27 57
>>> 07730 533 115
>>> www.mintmotion.co.uk <http://www.mintmotion.co.uk/>
>>> www.dot3d.com <http://www.dot3d.com/>
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>> -- 
>> Chris Marshall
>> Mint Motion Limited
>> 029 20 37 27 57
>> 07730 533 115
>> www.mintmotion.co.uk <http://www.mintmotion.co.uk/>
>> www.dot3d.com <http://www.dot3d.com/>
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