Going back to how to create the advection effect. A major advantage of emFluid4 is the simplicity of the setup and that you can use a Fluid Box model which is automatic and requires no Fluid Box at all (it automatically scales the size of the voxel grid). In testing I found that breaking the sim up into 2 million particle chunks kept ram usage within the confines of the 32Gb ram on my test workstation. You can duplicate the Point Cloud setup as many times as you need for final render quality and everything chunks along nicely. Whatever you do, avoid Cache on File as it will single thread your whole setup and Eric's plugin is wonderfully multithreaded (that's why I use the built in Alembic exporter from the File menu after first selecting the Point Clouds for export - it's so damn fast!). You'll see in the screen grab that I've allocated plenty of ram to the emfluid4 solver (Eric's defaults are something like 2Gb).
If you don't own an emFluid license you can pick up emFluid4 for a shade over €100. emFluid4 of course works with an emFluid5 license if you have one of those. Much as emFluid4 is nowhere near as advanced a fluid sim as emFluid5, Oleg's Explosia or of course the Pyro stuff in Houdini, it's perfect for particle advection effects. In this instance I'd say it's simplicity is a winning feature over the increased complexity of the other options. One of the things it's really good for is thin voxel grids, where you can get that Robinson's mograph look with ease (and with far less memory overhead). Food for thought anyway. On 30 November 2016 at 16:56, Jordi Bares <[email protected]> wrote: > Really? That is going to be really fun to play with… these guys are on > fire! > > :-) > > jb > > On 30 Nov 2016, at 16:35, Jonathan Moore <[email protected]> > wrote: > > It's also worth noting that the Redshift team are working on true point > rendering within Redshift (rather than instanced geometry). Can't wait to > see how that turns out. > > On 30 November 2016 at 16:28, Jordi Bares <[email protected]> wrote: > >> That could be excellent look treatment… look forward to see it! >> >> On 30 Nov 2016, at 16:25, Chris Marshall <[email protected]> >> wrote: >> >> OK It's less character based, more like motion graphics with a whispy >> stylee. >> I shall be sure to show you the end result, when my client is happy with >> it. >> :-/ >> >> >> On 30 November 2016 at 16:13, Jordi Bares <[email protected]> wrote: >> >>> What I love from the original Aardman version is that the animation of >>> the characters is clearly 2D, they nailed it and it shows… but looks too >>> flat although is not displeasing at all… really prefer their approach than >>> the full 3D character one. >>> >>> Look forward to see what you are up to. :-) >>> Jb >>> >>> On 30 Nov 2016, at 15:44, Rob Chapman <[email protected]> wrote: >>> >>> I would not go with trying to render particles with this effect , think >>> the original >>> >>> https://vimeo.com/44743579 was by aardman animation and used a 2d Maya >>> fluid grid for advecting the stuff off the character. >>> >>> There is this also, >>> https://vimeo.com/47181969 similar effect a thin slice of fluid is >>> simulating the advection movements >>> >>> If you have it as a volume should render in mental ray or Arnold ok, >>> also redshift now 😀 >>> >>> On Nov 30, 2016 12:39 PM, "Chris Marshall" <[email protected]> >>> wrote: >>> >>>> I might have guessed that. ;-) >>>> Any thoughts on the rendering? >>>> >>>> >>>> On 30 November 2016 at 12:29, Rob Chapman <[email protected]> wrote: >>>> >>>>> That's a fluid sim driven by animated characters imo >>>>> >>>>> On Nov 30, 2016 11:56 AM, "Chris Marshall" <[email protected]> >>>>> wrote: >>>>> >>>>>> Hi All, >>>>>> I'm looking to create an effect similar to the Robinsons Squash >>>>>> Advert from a couple of years ago. >>>>>> https://www.youtube.com/watch?v=Y6l47atGxa4 >>>>>> This isn't the exact effect I'm after, but would anyone have any >>>>>> pointers on this, but more specifically the rendering of that look? >>>>>> >>>>>> Thanks >>>>>> Chris >>>>>> >>>>>> >>>>>> >>>>>> >>>>>> >>>>>> ------ >>>>>> Softimage Mailing List. >>>>>> To unsubscribe, send a mail to [email protected] >>>>>> odesk.com with "unsubscribe" in the subject, and reply to confirm. >>>>>> >>>>> >>>>> ------ >>>>> Softimage Mailing List. >>>>> To unsubscribe, send a mail to [email protected] >>>>> with "unsubscribe" in the subject, and reply to confirm. >>>>> >>>> >>>> >>>> >>>> -- >>>> Chris Marshall >>>> Mint Motion Limited >>>> 029 20 37 27 57 >>>> 07730 533 115 >>>> www.mintmotion.co.uk >>>> www.dot3d.com >>>> >>>> >>>> >>>> ------ >>>> Softimage Mailing List. >>>> To unsubscribe, send a mail to [email protected] >>>> with "unsubscribe" in the subject, and reply to confirm. >>>> >>> ------ >>> Softimage Mailing List. >>> To unsubscribe, send a mail to [email protected] >>> with "unsubscribe" in the subject, and reply to confirm. >>> >>> >>> >>> ------ >>> Softimage Mailing List. >>> To unsubscribe, send a mail to [email protected] >>> with "unsubscribe" in the subject, and reply to confirm. >>> >> >> >> >> -- >> Chris Marshall >> Mint Motion Limited >> 029 20 37 27 57 >> 07730 533 115 >> www.mintmotion.co.uk >> www.dot3d.com >> >> >> ------ >> Softimage Mailing List. >> To unsubscribe, send a mail to [email protected] >> with "unsubscribe" in the subject, and reply to confirm. >> >> >> >> ------ >> Softimage Mailing List. >> To unsubscribe, send a mail to [email protected] >> with "unsubscribe" in the subject, and reply to confirm. >> > > ------ > Softimage Mailing List. > To unsubscribe, send a mail to [email protected] > with "unsubscribe" in the subject, and reply to confirm. > > > > ------ > Softimage Mailing List. > To unsubscribe, send a mail to [email protected] > with "unsubscribe" in the subject, and reply to confirm. >
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