> On 17 Feb 2017, at 00:28, Artur W <[email protected]> wrote:
> 
> What pisses me off the most is that Autodesk thrives on industry pipeline 
> dependence and inability to instant switch. Finances, knowledge base, 
> sentiment, artist base are reasons why it is so simple for Autodesk just to 
> keep everyone in check. All big and small studios are committed to keep the 
> status quo, because it is cheaper and safer.

There is a fair amount of truth in your statement but think for a second what 
has happened with Shake/Nuke… or even Renderman/Arnold!! 

> We can all switch to Houdini or whatever but let's be honest, Who's gonna use 
> make it main app for animation, modeling, rendering. Even seasoned artists 
> consider Houdini too complex, too much time consuming, too much tool for the 
> job.

The ground is shifting for many reasons but economically makes as much sense as 
artistically, so it is only a matter of time. Game companies have understood 
that already (just check any new AAA games and see for yourself)

It won’t take long to start seeing rigging and animation done in Houdini, it is 
surely more efficient and economically viable than having to maintain 2 
packages, plugins, configurations, especial glue to pass data back and forth... 

> I will continue to learn Houdini but to be honest I like to light and render. 
> I love Arnold and Redshift and they're both on Houdini.

You have it easy then…

jb
------
Softimage Mailing List.
To unsubscribe, send a mail to [email protected] with 
"unsubscribe" in the subject, and reply to confirm.

Reply via email to