You call that rant complaint? Deng, I felt like I was on the Polo Club,
chatting with a comrade.
XD

All right: The facts. It´s MA2017 atm, so there we have some
improo*cough*stealing*ments in the application. Like...well...(mumbles
something shapemanager nghh...) but anyways, now MA has RS! which
means...what? can´t render native MR MA materials? WTF?!

(Nice Vivaldi song plays in background)

Back to eur lavly afternh00n we´d be glad with MA2018 once it enters itself
this October, which will finally be a "bearable" *cough* copied *cough*
ripped* cough... technology for most of eur deear Softimage...

So until then, It´s Modo for modeling (heck, even Blender delivers at that
level). And There´s is of course, the SAVIOR, MOD TOOL. To do heavy liftings
on modeling :D.

Oh HU16! Bones, topological transforms on hover....yehhhh....

Cheers.

On Thu, Feb 16, 2017 at 8:58 PM, Tenshi Sama <tenshi...@gmail.com> wrote:

> *made
>
> On Thu, Feb 16, 2017 at 8:58 PM, Tenshi Sama <tenshi...@gmail.com> wrote:
>
>> "Insane bad"... that make my day.
>>
>> On Thu, Feb 16, 2017 at 8:47 PM, Steven Caron <car...@gmail.com> wrote:
>>
>>> i think that is just it... everyone is wired differently and are willing
>>> to put up with different amount of 'issues'. half of my issues are
>>> perfectly OK for the rest of my peers. in fact they designed it the way
>>> they did cause of 3dsmax's short comings. i find this stuff soooo
>>> infuriating only because i know better. but if i didn't use softimage i am
>>> sure i would be ok with it.
>>>
>>> i see release notes which on the surface make 3dsmax seeem like its
>>> getting better but when you use it, its still feels the same sluggish
>>> workflow. at least with maya i felt since the softy's joined the team
>>> things have been getting better.
>>>
>>> On Thu, Feb 16, 2017 at 4:36 PM, Artur W <artur.w...@gmail.com> wrote:
>>>
>>>> LOL.
>>>>
>>>> That's a  nice one, however, I never felt that bad in 3ds Max. It was
>>>> bad but never insane bad.
>>>>
>>>> 2017-02-17 1:31 GMT+01:00 Steven Caron <car...@gmail.com>:
>>>>
>>>>> i would kill to be in maya right now, in am in 3dsmax...
>>>>>
>>>>> On Thu, Feb 16, 2017 at 4:28 PM, Artur W <artur.w...@gmail.com> wrote:
>>>>>
>>>>>>
>>>>>> I use Maya and I hate it. On average, everything takes two to three
>>>>>> times longer than it should. Two thirds of the time are spent on 
>>>>>> technical
>>>>>> issues, workarounds, fixes, restarts, clean ups, extracting working parts
>>>>>> and merging them to new scenes and setting everything up again. This time
>>>>>> wasting frustrates me because I could use it to do other projects, learn 
>>>>>> or
>>>>>> even do my own projects but FUCK NO. It's a loop, never ending loop
>>>>>>
>>>>>>
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>>>>> with "unsubscribe" in the subject, and reply to confirm.
>>>>>
>>>>
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>>>
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>>
>>
>>
>> --
>> Diseñador 3D/Multimedia
>> web: https://tenshi.carbonmade.com
>> # Cel/Whatsapp: (+593) 0984104698 <+593%2098%20410%204698>
>>
>
>
>
> --
> Diseñador 3D/Multimedia
> web: https://tenshi.carbonmade.com
> # Cel/Whatsapp: (+593) 0984104698 <+593%2098%20410%204698>
>
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