You call that rant complaint? Deng, I felt like I was on the Polo Club, chatting with a comrade. XD
All right: The facts. It´s MA2017 atm, so there we have some improo*cough*stealing*ments in the application. Like...well...(mumbles something shapemanager nghh...) but anyways, now MA has RS! which means...what? can´t render native MR MA materials? WTF?! (Nice Vivaldi song plays in background) Back to eur lavly afternh00n we´d be glad with MA2018 once it enters itself this October, which will finally be a "bearable" *cough* copied *cough* ripped* cough... technology for most of eur deear Softimage... So until then, It´s Modo for modeling (heck, even Blender delivers at that level). And There´s is of course, the SAVIOR, MOD TOOL. To do heavy liftings on modeling :D. Oh HU16! Bones, topological transforms on hover....yehhhh.... Cheers. On Thu, Feb 16, 2017 at 8:58 PM, Tenshi Sama <tenshi...@gmail.com> wrote: > *made > > On Thu, Feb 16, 2017 at 8:58 PM, Tenshi Sama <tenshi...@gmail.com> wrote: > >> "Insane bad"... that make my day. >> >> On Thu, Feb 16, 2017 at 8:47 PM, Steven Caron <car...@gmail.com> wrote: >> >>> i think that is just it... everyone is wired differently and are willing >>> to put up with different amount of 'issues'. half of my issues are >>> perfectly OK for the rest of my peers. in fact they designed it the way >>> they did cause of 3dsmax's short comings. i find this stuff soooo >>> infuriating only because i know better. but if i didn't use softimage i am >>> sure i would be ok with it. >>> >>> i see release notes which on the surface make 3dsmax seeem like its >>> getting better but when you use it, its still feels the same sluggish >>> workflow. at least with maya i felt since the softy's joined the team >>> things have been getting better. >>> >>> On Thu, Feb 16, 2017 at 4:36 PM, Artur W <artur.w...@gmail.com> wrote: >>> >>>> LOL. >>>> >>>> That's a nice one, however, I never felt that bad in 3ds Max. It was >>>> bad but never insane bad. >>>> >>>> 2017-02-17 1:31 GMT+01:00 Steven Caron <car...@gmail.com>: >>>> >>>>> i would kill to be in maya right now, in am in 3dsmax... >>>>> >>>>> On Thu, Feb 16, 2017 at 4:28 PM, Artur W <artur.w...@gmail.com> wrote: >>>>> >>>>>> >>>>>> I use Maya and I hate it. On average, everything takes two to three >>>>>> times longer than it should. Two thirds of the time are spent on >>>>>> technical >>>>>> issues, workarounds, fixes, restarts, clean ups, extracting working parts >>>>>> and merging them to new scenes and setting everything up again. This time >>>>>> wasting frustrates me because I could use it to do other projects, learn >>>>>> or >>>>>> even do my own projects but FUCK NO. It's a loop, never ending loop >>>>>> >>>>>> >>>>> ------ >>>>> Softimage Mailing List. >>>>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com >>>>> with "unsubscribe" in the subject, and reply to confirm. >>>>> >>>> >>>> >>>> ------ >>>> Softimage Mailing List. >>>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com >>>> with "unsubscribe" in the subject, and reply to confirm. >>>> >>> >>> >>> ------ >>> Softimage Mailing List. >>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com >>> with "unsubscribe" in the subject, and reply to confirm. >>> >> >> >> >> -- >> Diseñador 3D/Multimedia >> web: https://tenshi.carbonmade.com >> # Cel/Whatsapp: (+593) 0984104698 <+593%2098%20410%204698> >> > > > > -- > Diseñador 3D/Multimedia > web: https://tenshi.carbonmade.com > # Cel/Whatsapp: (+593) 0984104698 <+593%2098%20410%204698> > > ------ > Softimage Mailing List. > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com > with "unsubscribe" in the subject, and reply to confirm. > -- Portfolio 2013 <http://be.net/3dcinetv> Cinema & TV production Video Reel <https://vimeo.com/3dcinetv/reel2012>
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