I hope you're right. I really do mean that.

Artur

2017-02-17 11:00 GMT+01:00 Jordi Bares <[email protected]>:

>
> > On 17 Feb 2017, at 00:28, Artur W <[email protected]> wrote:
> >
> > What pisses me off the most is that Autodesk thrives on industry
> pipeline dependence and inability to instant switch. Finances, knowledge
> base, sentiment, artist base are reasons why it is so simple for Autodesk
> just to keep everyone in check. All big and small studios are committed to
> keep the status quo, because it is cheaper and safer.
>
> There is a fair amount of truth in your statement but think for a second
> what has happened with Shake/Nuke… or even Renderman/Arnold!!
>
> > We can all switch to Houdini or whatever but let's be honest, Who's
> gonna use make it main app for animation, modeling, rendering. Even
> seasoned artists consider Houdini too complex, too much time consuming, too
> much tool for the job.
>
> The ground is shifting for many reasons but economically makes as much
> sense as artistically, so it is only a matter of time. Game companies have
> understood that already (just check any new AAA games and see for yourself)
>
> It won’t take long to start seeing rigging and animation done in Houdini,
> it is surely more efficient and economically viable than having to maintain
> 2 packages, plugins, configurations, especial glue to pass data back and
> forth...
>
> > I will continue to learn Houdini but to be honest I like to light and
> render. I love Arnold and Redshift and they're both on Houdini.
>
> You have it easy then…
>
> jb
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