I hope you're right. I really do mean that. Artur
2017-02-17 11:00 GMT+01:00 Jordi Bares <[email protected]>: > > > On 17 Feb 2017, at 00:28, Artur W <[email protected]> wrote: > > > > What pisses me off the most is that Autodesk thrives on industry > pipeline dependence and inability to instant switch. Finances, knowledge > base, sentiment, artist base are reasons why it is so simple for Autodesk > just to keep everyone in check. All big and small studios are committed to > keep the status quo, because it is cheaper and safer. > > There is a fair amount of truth in your statement but think for a second > what has happened with Shake/Nuke… or even Renderman/Arnold!! > > > We can all switch to Houdini or whatever but let's be honest, Who's > gonna use make it main app for animation, modeling, rendering. Even > seasoned artists consider Houdini too complex, too much time consuming, too > much tool for the job. > > The ground is shifting for many reasons but economically makes as much > sense as artistically, so it is only a matter of time. Game companies have > understood that already (just check any new AAA games and see for yourself) > > It won’t take long to start seeing rigging and animation done in Houdini, > it is surely more efficient and economically viable than having to maintain > 2 packages, plugins, configurations, especial glue to pass data back and > forth... > > > I will continue to learn Houdini but to be honest I like to light and > render. I love Arnold and Redshift and they're both on Houdini. > > You have it easy then… > > jb > ------ > Softimage Mailing List. > To unsubscribe, send a mail to [email protected] > with "unsubscribe" in the subject, and reply to confirm. >
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