I like maya fine with modeling and texturing, haven't hit any issues with that yet. just beyond that is the problem
On Thu, Feb 16, 2017 at 8:06 PM, Pierre Schiller < activemotionpictu...@gmail.com> wrote: > You call that rant complaint? Deng, I felt like I was on the Polo Club, > chatting with a comrade. > XD > > All right: The facts. It´s MA2017 atm, so there we have some > improo*cough*stealing*ments in the application. Like...well...(mumbles > something shapemanager nghh...) but anyways, now MA has RS! which > means...what? can´t render native MR MA materials? WTF?! > > (Nice Vivaldi song plays in background) > > Back to eur lavly afternh00n we´d be glad with MA2018 once it enters > itself this October, which will finally be a "bearable" *cough* copied > *cough* > ripped* cough... technology for most of eur deear Softimage... > > So until then, It´s Modo for modeling (heck, even Blender delivers at that > level). And There´s is of course, the SAVIOR, MOD TOOL. To do heavy liftings > on modeling :D. > > Oh HU16! Bones, topological transforms on hover....yehhhh.... > > Cheers. > >
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