... and how is this ok, Autodesk? Old render layers were screwed and this was supposed to be a new start? Da fuck? I mean, I'd like to think I am pretty well informed but I didn't hear any roars, outrage bursts or any minor discontent (except for here, of course). We're talking basic functionality, like click and scrub. Isn't there any backlash at all? No consequences?
Is this industry really a flock of lambs, who doesn't give a fuck? Artur 2017-02-17 11:17 GMT+01:00 Rob Wuijster <[email protected]>: > Never ever use RendeLayers and/or overrides in Reference Files. > At some point it will screw up your final scenes for rendering. Also > shading can mess up things at some point. > Create a final 'render scene' and set things up in there. > > And be sure to never ever rename stuff that is referenced, especially with > scenes that have RenderLayers in them. > We found that out the hard way. > > So for a recent project we decided to split everything up in separate > steps, and used Alembic extensively for the final scene assembly, shading > and rendering. > At least that worked as expected, and everybody could just work on their > parts. > Work done? Export to Alembic, and import back into another scene. Things > changed?. Export the Alembic again, reload ref. file.. > > Oh... save eveything in maya binary (.ma) > > Rob > > \/-------------\/----------------\/ > On 16-2-2017 22:25, Eugene Flormata wrote: > > you can tell maya to not remember any windows in the settings > but sometimes it stops redshift from rendering > > also reference files break the render later setup once you start adding > overrides > and overriding the in-out frames also are sometimes ignored > and referencing files with MASH in them also breaks things once you have > like 4 mash networks > and don't use turtle bake renderer, because sometimes it's not predictable. > > > maya' okay to make boxes and texture boxes though. > so it's got that going for it.. > > > > On Thu, Feb 16, 2017 at 8:49 AM, Tenshi Sama <[email protected]> wrote: > >> Why people think saying the truth is bad? In what world of dictators are >> we? >> >> Saying the truth about Maya, is the best that people can do. Maya and the >> s$iT that has inside is something people in the industry already know, is >> just that people are afraid to express themselves or they haven't tried >> other functional programs. They tend to live like zombies believing Maya is >> a god that has imperfections that needs to be tolerated for the sake of >> having a job. >> >> Wrong people. Wrong. If all the people out there that think the same at >> least put a complain to their supervisors everything, their supervisors >> will speak to the above team, and the word will keep spreading until it >> reach at the very top. >> "Our designers, our people don't want to work with that piece of garbage! >> Please do something". >> >> Stop living in fear people. Say Maya is the WORST THING that happen to >> the industry. AD is the worst thing that happen to the industry. Maybe just >> maybe if we speak at high decibels AD will listen and for the love of god >> they will FIX all those SIMPLE little things. WE DON"T WANT WORKAROUNDS, we >> want the tool WORKS., that's all. >> >> my 2cents, >> > > > ------ > Softimage Mailing List. > To unsubscribe, send a mail to [email protected] with > "unsubscribe" in the subject, and reply to confirm. > > > > ------ > Softimage Mailing List. > To unsubscribe, send a mail to [email protected] > with "unsubscribe" in the subject, and reply to confirm. >
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