This was one of main reasons why I switched to XSI from Maya. So things did not change much than....
On Fri, Feb 17, 2017 at 11:17 AM, Rob Wuijster <[email protected]> wrote: > Never ever use RendeLayers and/or overrides in Reference Files. > At some point it will screw up your final scenes for rendering. Also > shading can mess up things at some point. > Create a final 'render scene' and set things up in there. > > And be sure to never ever rename stuff that is referenced, especially with > scenes that have RenderLayers in them. > We found that out the hard way. > > So for a recent project we decided to split everything up in separate > steps, and used Alembic extensively for the final scene assembly, shading > and rendering. > At least that worked as expected, and everybody could just work on their > parts. > Work done? Export to Alembic, and import back into another scene. Things > changed?. Export the Alembic again, reload ref. file.. > > Oh... save eveything in maya binary (.ma) > > Rob > > \/-------------\/----------------\/ > On 16-2-2017 22:25, Eugene Flormata wrote: > > you can tell maya to not remember any windows in the settings > but sometimes it stops redshift from rendering > > also reference files break the render later setup once you start adding > overrides > and overriding the in-out frames also are sometimes ignored > and referencing files with MASH in them also breaks things once you have > like 4 mash networks > and don't use turtle bake renderer, because sometimes it's not predictable. > > > maya' okay to make boxes and texture boxes though. > so it's got that going for it.. > > > > On Thu, Feb 16, 2017 at 8:49 AM, Tenshi Sama <[email protected]> wrote: > >> Why people think saying the truth is bad? In what world of dictators are >> we? >> >> Saying the truth about Maya, is the best that people can do. Maya and the >> s$iT that has inside is something people in the industry already know, is >> just that people are afraid to express themselves or they haven't tried >> other functional programs. They tend to live like zombies believing Maya is >> a god that has imperfections that needs to be tolerated for the sake of >> having a job. >> >> Wrong people. Wrong. If all the people out there that think the same at >> least put a complain to their supervisors everything, their supervisors >> will speak to the above team, and the word will keep spreading until it >> reach at the very top. >> "Our designers, our people don't want to work with that piece of garbage! >> Please do something". >> >> Stop living in fear people. Say Maya is the WORST THING that happen to >> the industry. AD is the worst thing that happen to the industry. Maybe just >> maybe if we speak at high decibels AD will listen and for the love of god >> they will FIX all those SIMPLE little things. WE DON"T WANT WORKAROUNDS, we >> want the tool WORKS., that's all. >> >> my 2cents, >> > > > ------ > Softimage Mailing List. > To unsubscribe, send a mail to [email protected] with > "unsubscribe" in the subject, and reply to confirm. > > > > ------ > Softimage Mailing List. > To unsubscribe, send a mail to [email protected] > with "unsubscribe" in the subject, and reply to confirm. > -- Micic Srecko ------------------- Mail: [email protected] Skype:srecko.micic ------------------- 3D/Graphic Portfolio: http://www.coroflot.com/SreckoM
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