This was one of main reasons why I switched to XSI from Maya. So things did
not change much than....

On Fri, Feb 17, 2017 at 11:17 AM, Rob Wuijster <[email protected]> wrote:

> Never ever use RendeLayers and/or overrides in Reference Files.
> At some point it will screw up your final scenes for rendering. Also
> shading can mess up things at some point.
> Create a final 'render scene' and set things up in there.
>
> And be sure to never ever rename stuff that is referenced, especially with
> scenes that have RenderLayers in them.
> We found that out the hard way.
>
> So for a recent project we decided to split everything up in separate
> steps, and used Alembic extensively for the final scene assembly, shading
> and rendering.
> At least that worked as expected, and everybody could just work on their
> parts.
> Work done? Export to Alembic, and import back into another scene. Things
> changed?. Export the Alembic again, reload ref. file..
>
> Oh... save eveything  in maya binary (.ma)
>
> Rob
>
> \/-------------\/----------------\/
> On 16-2-2017 22:25, Eugene Flormata wrote:
>
> you can tell maya to not remember any windows in the settings
> but sometimes it stops redshift from rendering
>
> also reference files break the render later setup once you start adding
> overrides
> and overriding the in-out frames also are sometimes ignored
> and referencing files with MASH in them also breaks things once you have
> like 4 mash networks
> and don't use turtle bake renderer, because sometimes it's not predictable.
>
>
> maya' okay to make boxes and texture boxes though.
> so it's got that going for it..
>
>
>
> On Thu, Feb 16, 2017 at 8:49 AM, Tenshi Sama <[email protected]> wrote:
>
>> Why people think saying the truth is bad? In what world of dictators are
>> we?
>>
>> Saying the truth about Maya, is the best that people can do. Maya and the
>> s$iT that has inside is something people in the industry already know, is
>> just that people are afraid to express themselves or they haven't tried
>> other functional programs. They tend to live like zombies believing Maya is
>> a god that has imperfections that needs to be tolerated for the sake of
>> having a job.
>>
>> Wrong people. Wrong. If all the people out there that think the same at
>> least put a complain to their supervisors everything, their supervisors
>> will speak to the above team, and the word will keep spreading until it
>> reach at the very top.
>> "Our designers, our people don't want to work with that piece of garbage!
>> Please do something".
>>
>> Stop living in fear people. Say Maya is the WORST THING that happen to
>> the industry. AD is the worst thing that happen to the industry. Maybe just
>> maybe if we speak at high decibels AD will listen and for the love of god
>> they will FIX all those SIMPLE little things. WE DON"T WANT WORKAROUNDS, we
>> want the tool WORKS., that's all.
>>
>> my 2cents,
>>
>
>
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-- 
Micic Srecko
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