.. crashed again. What's with that 20 000 windows telling me it's crashed. I know, I was there. Fuck off.
2017-02-17 11:45 GMT+01:00 Artur W <[email protected]>: > ... and how is this ok, Autodesk? > > Old render layers were screwed and this was supposed to be a new start? Da > fuck? > I mean, I'd like to think I am pretty well informed but I didn't hear any > roars, outrage bursts or any minor discontent (except for here, of course). > We're talking basic functionality, like click and scrub. > Isn't there any backlash at all? No consequences? > > Is this industry really a flock of lambs, who doesn't give a fuck? > > Artur > > 2017-02-17 11:17 GMT+01:00 Rob Wuijster <[email protected]>: > >> Never ever use RendeLayers and/or overrides in Reference Files. >> At some point it will screw up your final scenes for rendering. Also >> shading can mess up things at some point. >> Create a final 'render scene' and set things up in there. >> >> And be sure to never ever rename stuff that is referenced, especially >> with scenes that have RenderLayers in them. >> We found that out the hard way. >> >> So for a recent project we decided to split everything up in separate >> steps, and used Alembic extensively for the final scene assembly, shading >> and rendering. >> At least that worked as expected, and everybody could just work on their >> parts. >> Work done? Export to Alembic, and import back into another scene. Things >> changed?. Export the Alembic again, reload ref. file.. >> >> Oh... save eveything in maya binary (.ma) >> >> Rob >> >> \/-------------\/----------------\/ >> On 16-2-2017 22:25, Eugene Flormata wrote: >> >> you can tell maya to not remember any windows in the settings >> but sometimes it stops redshift from rendering >> >> also reference files break the render later setup once you start adding >> overrides >> and overriding the in-out frames also are sometimes ignored >> and referencing files with MASH in them also breaks things once you have >> like 4 mash networks >> and don't use turtle bake renderer, because sometimes it's not >> predictable. >> >> >> maya' okay to make boxes and texture boxes though. >> so it's got that going for it.. >> >> >> >> On Thu, Feb 16, 2017 at 8:49 AM, Tenshi Sama <[email protected]> wrote: >> >>> Why people think saying the truth is bad? In what world of dictators >>> are we? >>> >>> Saying the truth about Maya, is the best that people can do. Maya and >>> the s$iT that has inside is something people in the industry already know, >>> is just that people are afraid to express themselves or they haven't tried >>> other functional programs. They tend to live like zombies believing Maya is >>> a god that has imperfections that needs to be tolerated for the sake of >>> having a job. >>> >>> Wrong people. Wrong. If all the people out there that think the same at >>> least put a complain to their supervisors everything, their supervisors >>> will speak to the above team, and the word will keep spreading until it >>> reach at the very top. >>> "Our designers, our people don't want to work with that piece of >>> garbage! Please do something". >>> >>> Stop living in fear people. Say Maya is the WORST THING that happen to >>> the industry. AD is the worst thing that happen to the industry. Maybe just >>> maybe if we speak at high decibels AD will listen and for the love of god >>> they will FIX all those SIMPLE little things. WE DON"T WANT WORKAROUNDS, we >>> want the tool WORKS., that's all. >>> >>> my 2cents, >>> >> >> >> ------ >> Softimage Mailing List. >> To unsubscribe, send a mail to [email protected] with >> "unsubscribe" in the subject, and reply to confirm. >> >> >> >> ------ >> Softimage Mailing List. >> To unsubscribe, send a mail to [email protected] >> with "unsubscribe" in the subject, and reply to confirm. >> > >
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