.. crashed again.

What's with that 20 000 windows telling me it's crashed. I know, I was
there. Fuck off.

2017-02-17 11:45 GMT+01:00 Artur W <[email protected]>:

> ... and how is this ok, Autodesk?
>
> Old render layers were screwed and this was supposed to be a new start? Da
> fuck?
> I mean, I'd like to think I am pretty well informed but I didn't hear any
> roars, outrage bursts or any minor discontent (except for here, of course).
> We're talking basic functionality, like click and scrub.
> Isn't there any backlash at all? No consequences?
>
> Is this industry really a flock of lambs, who doesn't give a fuck?
>
> Artur
>
> 2017-02-17 11:17 GMT+01:00 Rob Wuijster <[email protected]>:
>
>> Never ever use RendeLayers and/or overrides in Reference Files.
>> At some point it will screw up your final scenes for rendering. Also
>> shading can mess up things at some point.
>> Create a final 'render scene' and set things up in there.
>>
>> And be sure to never ever rename stuff that is referenced, especially
>> with scenes that have RenderLayers in them.
>> We found that out the hard way.
>>
>> So for a recent project we decided to split everything up in separate
>> steps, and used Alembic extensively for the final scene assembly, shading
>> and rendering.
>> At least that worked as expected, and everybody could just work on their
>> parts.
>> Work done? Export to Alembic, and import back into another scene. Things
>> changed?. Export the Alembic again, reload ref. file..
>>
>> Oh... save eveything  in maya binary (.ma)
>>
>> Rob
>>
>> \/-------------\/----------------\/
>> On 16-2-2017 22:25, Eugene Flormata wrote:
>>
>> you can tell maya to not remember any windows in the settings
>> but sometimes it stops redshift from rendering
>>
>> also reference files break the render later setup once you start adding
>> overrides
>> and overriding the in-out frames also are sometimes ignored
>> and referencing files with MASH in them also breaks things once you have
>> like 4 mash networks
>> and don't use turtle bake renderer, because sometimes it's not
>> predictable.
>>
>>
>> maya' okay to make boxes and texture boxes though.
>> so it's got that going for it..
>>
>>
>>
>> On Thu, Feb 16, 2017 at 8:49 AM, Tenshi Sama <[email protected]> wrote:
>>
>>> Why people think saying the truth is bad? In what world of dictators
>>> are we?
>>>
>>> Saying the truth about Maya, is the best that people can do. Maya and
>>> the s$iT that has inside is something people in the industry already know,
>>> is just that people are afraid to express themselves or they haven't tried
>>> other functional programs. They tend to live like zombies believing Maya is
>>> a god that has imperfections that needs to be tolerated for the sake of
>>> having a job.
>>>
>>> Wrong people. Wrong. If all the people out there that think the same at
>>> least put a complain to their supervisors everything, their supervisors
>>> will speak to the above team, and the word will keep spreading until it
>>> reach at the very top.
>>> "Our designers, our people don't want to work with that piece of
>>> garbage! Please do something".
>>>
>>> Stop living in fear people. Say Maya is the WORST THING that happen to
>>> the industry. AD is the worst thing that happen to the industry. Maybe just
>>> maybe if we speak at high decibels AD will listen and for the love of god
>>> they will FIX all those SIMPLE little things. WE DON"T WANT WORKAROUNDS, we
>>> want the tool WORKS., that's all.
>>>
>>> my 2cents,
>>>
>>
>>
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