OMG...you must feel like in the 90s. That´s really bad..
But look, AD has put such an effort in "developing better software
faster" and was so busy with transferring most parts of the development
to China, that it just was not enough time to test
stuff...sufficiently...but the stock market is doing great!
Sorry, could not resist.
oli
Am 17.02.2017 um 11:48 schrieb Artur W:
.. crashed again.
What's with that 20 000 windows telling me it's crashed. I know, I was
there. Fuck off.
2017-02-17 11:45 GMT+01:00 Artur W <artur.w...@gmail.com
<mailto:artur.w...@gmail.com>>:
... and how is this ok, Autodesk?
Old render layers were screwed and this was supposed to be a new
start? Da fuck?
I mean, I'd like to think I am pretty well informed but I didn't
hear any roars, outrage bursts or any minor discontent (except for
here, of course).
We're talking basic functionality, like click and scrub.
Isn't there any backlash at all? No consequences?
Is this industry really a flock of lambs, who doesn't give a fuck?
Artur
2017-02-17 11:17 GMT+01:00 Rob Wuijster <r...@casema.nl
<mailto:r...@casema.nl>>:
Never ever use RendeLayers and/or overrides in Reference Files.
At some point it will screw up your final scenes for
rendering. Also shading can mess up things at some point.
Create a final 'render scene' and set things up in there.
And be sure to never ever rename stuff that is referenced,
especially with scenes that have RenderLayers in them.
We found that out the hard way.
So for a recent project we decided to split everything up in
separate steps, and used Alembic extensively for the final
scene assembly, shading and rendering.
At least that worked as expected, and everybody could just
work on their parts.
Work done? Export to Alembic, and import back into another
scene. Things changed?. Export the Alembic again, reload ref.
file..
Oh... save eveything in maya binary (.ma) Rob
\/-------------\/----------------\/
On 16-2-2017 22:25, Eugene Flormata wrote:
you can tell maya to not remember any windows in the settings
but sometimes it stops redshift from rendering
also reference files break the render later setup once you
start adding overrides
and overriding the in-out frames also are sometimes ignored
and referencing files with MASH in them also breaks things
once you have like 4 mash networks
and don't use turtle bake renderer, because sometimes it's
not predictable.
maya' okay to make boxes and texture boxes though.
so it's got that going for it..
On Thu, Feb 16, 2017 at 8:49 AM, Tenshi Sama
<tenshi...@gmail.com <mailto:tenshi...@gmail.com>> wrote:
Why people think saying the truth is bad? In what world
of dictators are we?
Saying the truth about Maya, is the best that people can
do. Maya and the s$iT that has inside is something people
in the industry already know, is just that people are
afraid to express themselves or they haven't tried other
functional programs. They tend to live like zombies
believing Maya is a god that has imperfections that needs
to be tolerated for the sake of having a job.
Wrong people. Wrong. If all the people out there that
think the same at least put a complain to their
supervisors everything, their supervisors will speak to
the above team, and the word will keep spreading until it
reach at the very top.
"Our designers, our people don't want to work with that
piece of garbage! Please do something".
Stop living in fear people. Say Maya is the WORST THING
that happen to the industry. AD is the worst thing that
happen to the industry. Maybe just maybe if we speak at
high decibels AD will listen and for the love of god they
will FIX all those SIMPLE little things. WE DON"T WANT
WORKAROUNDS, we want the tool WORKS., that's all.
my 2cents,
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