RE: Softimage development

2012-04-17 Thread Sandy Sutherland
See No Evil...sorta thing.[ROFL]

S.


_
Sandy Sutherland
Technical Supervisor
sandy.sutherl...@triggerfish.co.za
_






From: softimage-boun...@listproc.autodesk.com 
[softimage-boun...@listproc.autodesk.com] on behalf of Matt Lind 
[ml...@carbinestudios.com]
Sent: 17 April 2012 19:59
To: softimage@listproc.autodesk.com
Subject: RE: Softimage development

Then why is there a Maya 2013 about to ship?


Matt



-Original Message-
From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Alan Fregtman
Sent: Tuesday, April 17, 2012 10:51 AM
To: softimage@listproc.autodesk.com
Subject: Re: Softimage development

Isn't 2012 the end of the world for mayans anyhow? ;)


On 4/17/2012 1:43 PM, David Gallagher wrote:

 Please don't make me go back to Maya.

 On 4/17/2012 12:06 PM, Luc-Eric Rousseau wrote:
 On Tue, Apr 17, 2012 at 8:53 AM, Eric Turmani.anima...@gmail.com
 wrote:
 Did the Softimage team get any new people to replace them though?

 yes.. we've been interviewing, hiring and training many new
 developers and QA for the last two years.  there are more than a
 dozen new softimage people compared to three years ago.









RE: test.

2012-04-19 Thread Sandy Sutherland
Been throught that stage - now animation at full speed, they are turning out 
some amazing stuff again!

S.

_
Sandy Sutherland
Technical Supervisor
sandy.sutherl...@triggerfish.co.za
_





From: softimage-boun...@listproc.autodesk.com 
[softimage-boun...@listproc.autodesk.com] on behalf of Gerbrand Nel 
[g...@cannonballbunny.com]
Sent: 19 April 2012 10:38
To: softimage@listproc.autodesk.com
Subject: Re: test.

Hehehe, now leave that poor wall alone and go optimize that rig!!

On 2012/04/19 10:19 AM, Sandy Sutherland wrote:
And the old one - can you guys make our rigs do everything we ever saw in all 
the combined cool rigs shown on vimeo and youtube AT THE SAME TIME, make 
coffee, have fur on them so we can see intersections...BUT STILL RUN AT 
24fps when the play button is pressed!

Sigh.[rubs the sore spot on his forehead from the 
incessant banging against the nearest walls]

S.

_
Sandy Sutherland
Technical Supervisor
sandy.sutherl...@triggerfish.co.zamailto:sandy.sutherl...@triggerfish.co.za
_





From: 
softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com
 
[softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com]
 on behalf of Simon Pickard 
[m...@simonpickard.commailto:m...@simonpickard.com]
Sent: 19 April 2012 10:12
To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com
Subject: Re: test.

Talking of frame rates...
I'd love to see a graph of all the major films since Jurassic Park and the 
frame rate of their rigs.
Think it would be pretty interesting, and wonder how consistant it would be?
Same for render times.

I guess the more powerful the computers the more we throw at them.






On 19 April 2012 17:35, pete...@skynet.bemailto:pete...@skynet.be wrote:
but they can make it cheaper.



From: Eric Thiviergemailto:ethivie...@gmail.com
Sent: Thursday, April 19, 2012 3:25 AM
To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com
Subject: Re: test.

Faster rigs can't make your animation better Simon.


Eric Thivierge
http://www.ethivierge.com


On Thu, Apr 19, 2012 at 11:13 AM, Simon Pickard 
m...@simonpickard.commailto:m...@simonpickard.com wrote:
Shouldn't you two be making our rigs run faster or something?



On 19 April 2012 10:58, Raffaele Fragapane 
raffsxsil...@googlemail.commailto:raffsxsil...@googlemail.com wrote:
He has a coord reading them to him and then writing back.
It's kinda like the field nurses helping the analphabet soldiers write home 
during world war one kinda thing.


On Thu, Apr 19, 2012 at 9:32 AM, Eric Thivierge 
ethivie...@gmail.commailto:ethivie...@gmail.com wrote:
Didn't know Simon could read let alone email  :P


Eric Thivierge
http://www.ethivierge.com



On Thu, Apr 19, 2012 at 9:24 AM, Simon Pickard 
m...@simonpickard.commailto:m...@simonpickard.com wrote:
Woohoo! Thanks for the reply.


On 19 April 2012 09:22, Jeremie Passerin 
gerem@gmail.commailto:gerem@gmail.com wrote:

I think you got it working now !



On 18 April 2012 16:15, Simon Pickard 
m...@simonpickard.commailto:m...@simonpickard.com wrote:
Come on emails! Work damn it!






--
Our users will know fear and cower before our software! Ship it! Ship it and 
let them flee like the dogs they are!





No virus found in this message.
Checked by AVG - www.avg.comhttp://www.avg.com
Version: 2012.0.1913 / Virus Database: 2411/4945 - Release Date: 04/18/12



RE: loft instances on melena strands

2012-04-27 Thread Sandy Sutherland
Hello - sorry for the delay - we are actually doing just this on our current 
movie - using Melena as a base to build on our own further system to do fur and 
now feathers!  I have been trying to see if the powers that be will be happy to 
provide compounds and help - it should be possible, as we are going to try and 
release lots of our development stuff  to the community, as the community has 
always been a huge help to us!

As soon as I have the OK I will send on stuff to you if you still want?

PLEASE NOTE this will never be supported stuff, we can answer questions, but 
once you have the compounds and they do not do what you expected/needed, we can 
not be liable.

Cheers

S.

_
Sandy Sutherland
Technical Supervisor
sandy.sutherl...@triggerfish.co.za
_





From: softimage-boun...@listproc.autodesk.com 
[softimage-boun...@listproc.autodesk.com] on behalf of Halim Negadi 
[hneg...@gmail.com]
Sent: 23 April 2012 18:55
To: softimage@listproc.autodesk.com
Subject: loft instances on melena strands

Hi List,

We are trying to make feather instances loft along strands from melena, any 
chance any of you already went through this ?
Another way would be to be able to feed a factory CreateStrandsFromCurves 
compound with subcurves to avoid having one single curve object per strand.

Thank you,

H.


RE: Belly Wobble Ice

2012-04-28 Thread Sandy Sutherland
http://softimage.wiki.softimage.com/xsidocs/idef_deforms_VerletIntegration.htm

Good info there!

S.

_
Sandy Sutherland
Technical Supervisor
sandy.sutherl...@triggerfish.co.za
_





From: softimage-boun...@listproc.autodesk.com 
[softimage-boun...@listproc.autodesk.com] on behalf of pete...@skynet.be 
[pete...@skynet.be]
Sent: 28 April 2012 15:14
To: softimage@listproc.autodesk.com
Subject: Re: Belly Wobble Ice

search for ‘verlet’ in the ice tree – that should get you started
you can drive it with a weightmap

From: Ben Beckettmailto:nebbeck...@googlemail.com
Sent: Saturday, April 28, 2012 2:37 PM
To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com
Subject: Belly Wobble Ice

Hi list

Some time ago there was a video out there that a very kind person made on how 
to use ice to achieve some secondary motion in a characters belly thought the 
painting of a weight map.

I did save it for times like this but it gone!

Would any one know of this or have some suggestion how could do it.

Thanks a bunch
Ben


RE: pointvelocity to drive motion vectors on geometry - does it work?

2012-05-10 Thread Sandy Sutherland
Hi Peter - I have gone through similar issues to do with Fur - you are right 
grabbing poitvelocity off geometry works fine for point clouds etc.  BUT it 
seems that MB on geometry does not actually use the pointvelocity - cannot 
remember the details, maybe someone with renderer programming experience can 
chip in.  It does sound odd that you are getting incorrect MB on your geometry, 
unless the geometry was cached and is reading in caches??  Depending on which 
cache method, they seem to recalculate MB vectors - MDD/PO you can in fact 
specify wether to use linear or spline to calculate this.  If you are not using 
caches, then I would suspect dodgy geometry - try doing an extract of the 
geometry and plotting shape - then rendering the new geometry - see if the MB 
looks more correct!

S

_
Sandy Sutherland
Technical Supervisor
sandy.sutherl...@triggerfish.co.za
_





From: softimage-boun...@listproc.autodesk.com 
[softimage-boun...@listproc.autodesk.com] on behalf of pete...@skynet.be 
[pete...@skynet.be]
Sent: 10 May 2012 09:32
To: softimage@listproc.autodesk.com
Subject: pointvelocity to drive motion vectors on geometry - does it work?

Hi,

I’m using the mip_motion_vectors output shader.

My non-simulated particle cloud (sticking to a surface) shows up black which 
makes sense I guess.
No worries, I’m looking up the PointVelocity at the surface and saving this on 
the particles – and magically the motion vectors are fixed and blend perfectly 
with the surface.

Now I have some geometry with incorrect motion vectors (I think) – and I was 
hoping to accomplish the same thing:
calculating motion vectors (difference between previous and current frames’ 
pointposition ?) and saving it as a PointVelocity attribute.

However – it doesnt seem to be working – no matter what I try, the 
PointVelocity attribute doesnt seem to affect motion vectors – as it did for 
the particles. Has anyone done this? Does it / should it work?

thanks for any pointers.




RE: loft instances on melena strands

2012-05-15 Thread Sandy Sutherland
Chris - please look at the sphere scene included - i just grabbed the whole 
folder, so there is likely to be some redundant stuff in there!

Cheers

S.

_
Sandy Sutherland
Technical Supervisor
sandy.sutherl...@triggerfish.co.za
_





From: softimage-boun...@listproc.autodesk.com 
[softimage-boun...@listproc.autodesk.com] on behalf of Chris Johnson 
[chr...@topixfx.com]
Sent: 15 May 2012 16:45
To: softimage@listproc.autodesk.com
Subject: Re: loft instances on melena strands

Wow...quite a library...thanks. I'll be digging into his shortly!
OK have put a zip file - here - 
https://docs.google.com/open?id=0B8MfxqvWZh32dXd5ZnV5ZFpEWnM

It is the compounds we use here, and a sphere with a fur setup to show how it 
is linked up!  NB - it needs melena installed, as it used the melena base to 
create the curves off the softimage fur.

PLEASE ALSO NOTE - this is not a software release of any kind and is not at all 
supported by us, it is to help out anyone who might need to go in this 
direction. If it breaks something on your side - sorry, but we are in no way 
liable for that.

Cheers

Sandy

_
Sandy Sutherland
Technical Supervisor
sandy.sutherl...@triggerfish.co.zamailto:sandy.sutherl...@triggerfish.co.za
_





From: 
softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com
 
[softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com]
 on behalf of Sandy Sutherland 
[sandy.sutherl...@triggerfish.co.zamailto:sandy.sutherl...@triggerfish.co.za]
Sent: 27 April 2012 20:48
To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com
Subject: RE: loft instances on melena strands

OK - will have a discussion on Wednesday (we have a public holiday on tuesday 
so monday also off) with the powers and let you know.

Cheers

S.

_
Sandy Sutherland
Technical Supervisor
sandy.sutherl...@triggerfish.co.zamailto:sandy.sutherl...@triggerfish.co.za
_





From: 
softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com
 
[softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com]
 on behalf of Halim Negadi [hneg...@gmail.commailto:hneg...@gmail.com]
Sent: 27 April 2012 20:28
To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com
Subject: Re: loft instances on melena strands

Hello Sandy and thanks for the answer.
Of course we're stil interested, please keep us posted.
Cheers,
H.

On Fri, Apr 27, 2012 at 7:51 PM, Sandy Sutherland 
sandy.sutherl...@triggerfish.co.zamailto:sandy.sutherl...@triggerfish.co.za 
wrote:
Hello - sorry for the delay - we are actually doing just this on our current 
movie - using Melena as a base to build on our own further system to do fur and 
now feathers!  I have been trying to see if the powers that be will be happy to 
provide compounds and help - it should be possible, as we are going to try and 
release lots of our development stuff  to the community, as the community has 
always been a huge help to us!

As soon as I have the OK I will send on stuff to you if you still want?

PLEASE NOTE this will never be supported stuff, we can answer questions, but 
once you have the compounds and they do not do what you expected/needed, we can 
not be liable.

Cheers

S.

_
Sandy Sutherland
Technical Supervisor
sandy.sutherl...@triggerfish.co.zamailto:sandy.sutherl...@triggerfish.co.za
_





From: 
softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com
 
[softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com]
 on behalf of Halim Negadi [hneg...@gmail.commailto:hneg...@gmail.com]
Sent: 23 April 2012 18:55
To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com
Subject: loft instances on melena strands

Hi List,

We are trying to make feather instances loft along strands from melena, any 
chance any of you already went through this ?
Another way would be to be able to feed a factory CreateStrandsFromCurves 
compound with subcurves to avoid having one single curve object per strand.

Thank you,

H.




RE: ICE strand orientation trouble - again :/ now with images

2012-05-16 Thread Sandy Sutherland
I can send you a scene I developed based on a technique I came across somewhere 
to do awesome simulated strands, by creating particle systems to loft the 
strands between and doing the sim on the particles - this allow you to set 
orientation on the particles and then the strands - I was using it to do grass 
and bushes being flattened by a vehicle and I had the bushes/grass randomly 
oriented as I was rendering a field using strand deforming.

S.

_
Sandy Sutherland
Technical Supervisor
sandy.sutherl...@triggerfish.co.za
_





From: softimage-boun...@listproc.autodesk.com 
[softimage-boun...@listproc.autodesk.com] on behalf of Arda Sernaz 
[a...@lhvfx.com]
Sent: 16 May 2012 14:16
To: softimage@listproc.autodesk.com
Subject: Re: ICE strand orientation trouble - again :/ now with images

Yes i tried a feather instance on strands but i couldn't set the orientation...

On 5/16/2012 1:37 PM, Christian Keller wrote:
try the loft ... checkbox in your create strands compound.
and if you use the sitoa strand compound, there´s also one for the
rotations.
not sitting in front of xsi now, but sure you´ll figure it out within
one minute ;)

Am 16.05.2012 11:36, schrieb Stefano Jannuzzo:
You posted an Arnold render. You mean that you can't achieve the same result 
with mr, or that the Arnold result itself is wrong?
Stefano

On Tue, May 15, 2012 at 1:49 PM, Morten Bartholdy 
x...@colorshopvfx.dkmailto:x...@colorshopvfx.dk wrote:

Here are a couple of images showing what I am doing:



http://dl.dropbox.com/u/763668/ICE/Strands_InstanceGeo_Rotation_01.jpg



http://dl.dropbox.com/u/763668/ICE/Strands_InstanceGeo_Rotation_ICE_Tree_01.jpg



I just need to randomize of the geometrys y-rotation, and according to the docs 
and pointers given here earlier this should do the trick, but no go. Is there a 
magic step I might have missed to get it working?



/Morten





Den 15. maj 2012 kl. 11:14 skrev Morten Bartholdy 
x...@colorshopvfx.dkmailto:x...@colorshopvfx.dk:




I have a nice setup which creates lovely grass deforming geometry instances on 
strands so I can have turbulent wind moving the strands around. I am using Emit 
Strands for this, but I seem to be unable to randomize the instance 
y-orientation using a Randomize Rotation by Cone - they are unaffected by this. 
If I create a different setup using Emit from Geometry and Create Strands on 
that, I can control the y-rotation, but then the instances are upside down, and 
my non simulated turbulence does not work.



How can I get to control instance y-rotation when using Emit Strands?



MOrten








--
christian keller
visual effects|direction

m +49 179 69 36 248
f +49 40 386 835 33
chris3...@me.commailto:chris3...@me.com



--
Ardahan SERNAZ
VFX TD
www.lhvfx.comhttp://www.lhvfx.com


RE: ICE strand orientation trouble - again :/ now with images

2012-05-16 Thread Sandy Sutherland
Yep - remember it now Rob - sorry I did not remember until I had dug my scenes 
out and saw how they worked - was done a while ago in RD on some stuff that 
might have made it into the movie - will most likely not because of time 
constraints.
It is really good stuff - a nice way to do it!

S.

_
Sandy Sutherland
Technical Supervisor
sandy.sutherl...@triggerfish.co.za
_





From: softimage-boun...@listproc.autodesk.com 
[softimage-boun...@listproc.autodesk.com] on behalf of Rob Chapman 
[tekano@gmail.com]
Sent: 16 May 2012 15:42
To: softimage@listproc.autodesk.com
Subject: Re: ICE strand orientation trouble - again :/ now with images

Sandy, just so you know because it isnt that obvious, it was me that wrote that 
tutorial :)  also Arda, I imagine the orientation problem you are having is 
because they are all on a sphere rather than a grid - are you taking the 
spheres normal into account regarding the orientation?  And as for OP, Morten 
am not sure why your orientation is having the effect it is, perhaps because 
you are setting the orientation only on emit then doing something else that 
effects it. try putting the orientation back on as the last step in the ice 
tree.

best regards

Rob 'tekano' chapman

On 16 May 2012 14:23, Sandy Sutherland 
sandy.sutherl...@triggerfish.co.zamailto:sandy.sutherl...@triggerfish.co.za 
wrote:

https://docs.google.com/open?id=0B8MfxqvWZh32N1dJV2x2RTIwMGc

Here ya go - it is that system that Rob mentions, I added more particle 
segments to allow more accurate collision - but otherwise the same thing - you 
can add forces such as wind into the mix on the particle setups - it is a 
really nice method to do it!

Cheers


S.
_
Sandy Sutherland
Technical Supervisor
sandy.sutherl...@triggerfish.co.zamailto:sandy.sutherl...@triggerfish.co.za
_





From: 
softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com
 
[softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com]
 on behalf of olivier jeannel 
[olivier.jean...@noos.frmailto:olivier.jean...@noos.fr]
Sent: 16 May 2012 14:59

To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com
Subject: Re: ICE strand orientation trouble - again :/ now with images

Ahem, I'd be curious too ^^


Le 16/05/2012 14:29, Morten Bartholdy a écrit :

I would be very interested in that one Sandy :)



Morten

Den 16. maj 2012 kl. 14:25 skrev Sandy Sutherland 
sandy.sutherl...@triggerfish.co.zamailto:sandy.sutherl...@triggerfish.co.za:

I can send you a scene I developed based on a technique I came across somewhere 
to do awesome simulated strands, by creating particle systems to loft the 
strands between and doing the sim on the particles - this allow you to set 
orientation on the particles and then the strands - I was using it to do grass 
and bushes being flattened by a vehicle and I had the bushes/grass randomly 
oriented as I was rendering a field using strand deforming.

S.

_
Sandy Sutherland
Technical Supervisor
sandy.sutherl...@triggerfish.co.zamailto:sandy.sutherl...@triggerfish.co.za
_




From: 
softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com
 
[softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com]
 on behalf of Arda Sernaz [a...@lhvfx.commailto:a...@lhvfx.com]
Sent: 16 May 2012 14:16
To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com
Subject: Re: ICE strand orientation trouble - again :/ now with images

Yes i tried a feather instance on strands but i couldn't set the orientation...

On 5/16/2012 1:37 PM, Christian Keller wrote:
try the loft ... checkbox in your create strands compound.
and if you use the sitoa strand compound, there´s also one for the
rotations.
not sitting in front of xsi now, but sure you´ll figure it out within
one minute ;)

Am 16.05.2012 11:36, schrieb Stefano Jannuzzo:
You posted an Arnold render. You mean that you can't achieve the same result 
with mr, or that the Arnold result itself is wrong?
Stefano

On Tue, May 15, 2012 at 1:49 PM, Morten Bartholdy  
x...@colorshopvfx.dkmailto:x...@colorshopvfx.dk  wrote:

Here are a couple of images showing what I am doing:



http://dl.dropbox.com/u/763668/ICE/Strands_InstanceGeo_Rotation_01.jpg



http://dl.dropbox.com/u/763668/ICE/Strands_InstanceGeo_Rotation_ICE_Tree_01.jpg



I just need to randomize of the geometrys y-rotation, and according to the docs 
and pointers given here earlier this should do the trick, but no go. Is there a 
magic step I might have missed to get it working?



/Morten





Den 15. maj 2012 kl. 11:14 skrev Morten Bartholdy  
x...@colorshopvfx.dkmailto:x...@colorshopvfx.dk :




I have a nice setup which

RE: ICE strand orientation trouble - again :/ now with images

2012-05-16 Thread Sandy Sutherland
I would head in Rob's first suggestion - get the data from the emit location in 
terms of normal etc... and use that to set orientation of the strands.

S.

_
Sandy Sutherland
Technical Supervisor
sandy.sutherl...@triggerfish.co.za
_





From: softimage-boun...@listproc.autodesk.com 
[softimage-boun...@listproc.autodesk.com] on behalf of Arda Sernaz 
[a...@lhvfx.com]
Sent: 16 May 2012 16:41
To: softimage@listproc.autodesk.com
Subject: Re: ICE strand orientation trouble - again :/ now with images

Rob, the thing is, in some areas they  oriented right so changing the instance 
rotation wouldn't give a solution.

Thanks  for the fast replies bye the way :)

On 5/16/2012 5:34 PM, Rob Chapman wrote:
Arda, so when it renders they are facing the wrong way? as in they are all 
pointing inwards rather than outwards?  just revere the instance and freeze - 
it will look wrong in openGL but render correctly.

On 16 May 2012 15:29, Arda Sernaz a...@lhvfx.commailto:a...@lhvfx.com wrote:
Rob,

i set both particle and strand orientation but nothing changed after , i used 
align to surface node. in opengl view instances oriented correctly but when i 
render it is different.

On 5/16/2012 4:42 PM, Rob Chapman wrote:
Sandy, just so you know because it isnt that obvious, it was me that wrote that 
tutorial :)  also Arda, I imagine the orientation problem you are having is 
because they are all on a sphere rather than a grid - are you taking the 
spheres normal into account regarding the orientation?  And as for OP, Morten 
am not sure why your orientation is having the effect it is, perhaps because 
you are setting the orientation only on emit then doing something else that 
effects it. try putting the orientation back on as the last step in the ice 
tree.

best regards

Rob 'tekano' chapman

On 16 May 2012 14:23, Sandy Sutherland 
sandy.sutherl...@triggerfish.co.zamailto:sandy.sutherl...@triggerfish.co.za 
wrote:

https://docs.google.com/open?id=0B8MfxqvWZh32N1dJV2x2RTIwMGc

Here ya go - it is that system that Rob mentions, I added more particle 
segments to allow more accurate collision - but otherwise the same thing - you 
can add forces such as wind into the mix on the particle setups - it is a 
really nice method to do it!

Cheers


S.
_
Sandy Sutherland
Technical Supervisor
sandy.sutherl...@triggerfish.co.zamailto:sandy.sutherl...@triggerfish.co.za
_





From: 
softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com
 
[softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com]
 on behalf of olivier jeannel 
[olivier.jean...@noos.frmailto:olivier.jean...@noos.fr]
Sent: 16 May 2012 14:59

To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com
Subject: Re: ICE strand orientation trouble - again :/ now with images

Ahem, I'd be curious too ^^


Le 16/05/2012 14:29, Morten Bartholdy a écrit :

I would be very interested in that one Sandy :)



Morten

Den 16. maj 2012 kl. 14:25 skrev Sandy Sutherland 
sandy.sutherl...@triggerfish.co.zamailto:sandy.sutherl...@triggerfish.co.za:

I can send you a scene I developed based on a technique I came across somewhere 
to do awesome simulated strands, by creating particle systems to loft the 
strands between and doing the sim on the particles - this allow you to set 
orientation on the particles and then the strands - I was using it to do grass 
and bushes being flattened by a vehicle and I had the bushes/grass randomly 
oriented as I was rendering a field using strand deforming.

S.

_
Sandy Sutherland
Technical Supervisor
sandy.sutherl...@triggerfish.co.zamailto:sandy.sutherl...@triggerfish.co.za
_




From: 
softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com
 
[softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com]
 on behalf of Arda Sernaz [a...@lhvfx.commailto:a...@lhvfx.com]
Sent: 16 May 2012 14:16
To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com
Subject: Re: ICE strand orientation trouble - again :/ now with images

Yes i tried a feather instance on strands but i couldn't set the orientation...

On 5/16/2012 1:37 PM, Christian Keller wrote:
try the loft ... checkbox in your create strands compound.
and if you use the sitoa strand compound, there´s also one for the
rotations.
not sitting in front of xsi now, but sure you´ll figure it out within
one minute ;)

Am 16.05.2012 11:36, schrieb Stefano Jannuzzo:
You posted an Arnold render. You mean that you can't achieve the same result 
with mr, or that the Arnold result itself is wrong?
Stefano

On Tue, May 15, 2012 at 1:49 PM, Morten Bartholdy  
x...@colorshopvfx.dkmailto:x...@colorshopvfx.dk  wrote:

Here

RE: RANT warning: AD licensing ingeniousness

2012-05-22 Thread Sandy Sutherland
You know that you can stop the license server even when there are licenses in 
use - when you start it again, they just get picked up again, it is easy to 
install another license without shutting everyone down.

S.

_
Sandy Sutherland
Technical Supervisor
sandy.sutherl...@triggerfish.co.za
_





From: softimage-boun...@listproc.autodesk.com 
[softimage-boun...@listproc.autodesk.com] on behalf of Morten Bartholdy 
[x...@colorshopvfx.dk]
Sent: 22 May 2012 14:07
To: softimage@listproc.autodesk.com
Subject: RE: RANT warning: AD licensing ingeniousness


Thanks for clarifying Stephen, but yes my problem is we have network licenses 
and so I will have to wait for Maya and Mudbox users and Maya rendering before 
I can get Soft running on the new license. I just wish they would be entirely 
separate so it was simpler to upgrade one or the other at any given time.



Morten



Den 22. maj 2012 kl. 13:44 skrev Stephen Blair stephen.bl...@autodesk.com:

 Hi

 I’m not sure I understand, but I’ll assume you have separate serial numbers 
 for Soft, Maya, and Mudbox.

 You can activate all the individual network licenses and download the .lic 
 files, you don’t have to update the server until you are ready.
 Even then you can add just Softimage if that’s what you want. You can add the 
 others later.

 I don’t know how activating separate Maya, Mudbox, and Softimage licenses 
 could end up in a conflict, unless you have Suite licenses perhaps? Or 
 multiple serials for each product?

 For network licenses, you have to stop the license server, yes.

 Also, you can run Softimage 2013 in trial mode for 30 days.

 From: softimage-boun...@listproc.autodesk.com 
 [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Morten Bartholdy
 Sent: May-22-12 6:55 AM
 To: softimage@listproc.autodesk.com
 Subject: RANT warning: AD licensing ingeniousness


 So I got around to installing Soft 2013 only to find that Autodesk in their 
 wisdom designed the licensing activation procedure so that I should activate 
 our Maya and Mudbox 2013 licenses simultaneously to avoid conflicts, and on 
 top of that the licensing for older versions may break and need reactivation, 
 so effectively I have to wait until such a time where nobody will be waiting 
 for licenses and we are not rendering, to do this.



 And I just want to install Soft 2013 and take a look at the goodies.



 Thank you Autodesk for making my day that much worse - grrr



 Morten






RE: Softimage and Fedora14 - help please!

2012-05-22 Thread Sandy Sutherland
I built one workstation with Nvidia driver a while ago - otherwise we crank out 
render nodes all on FC14 - and all work 100% - I will check tomorrow if we can 
remember how we did the one WS, which Nvidia driver etc... - BTW one thing I 
HAVE noticed is that you should update BIOS, we had lots of problems before 
with nodes untill we did that!

I will see tomorrow if I can dig out which Nvidia driver I used!  Evening time 
here now and I am at home.

S.

_
Sandy Sutherland
Technical Supervisor
sandy.sutherl...@triggerfish.co.za
_





From: softimage-boun...@listproc.autodesk.com 
[softimage-boun...@listproc.autodesk.com] on behalf of Vladimir Jankijevic 
[vladi...@elefantstudios.ch]
Sent: 22 May 2012 18:50
To: softimage@listproc.autodesk.com
Subject: Re: Softimage and Fedora14 - help please!

I've had the problem on Fedora14 that softimage would start up after a reboot 
but will hang if I open it a second time in the same session. After rebooting 
again, it started up again. But then, this was in a virtual machine with no 
NVIDIA drivers.

Do you guys have a running setup of a virtual fedora14 with nvidia drivers? if 
so, HOW???

vladimir

On Tue, May 22, 2012 at 6:18 PM, Stephen Blair 
stephen.bl...@autodesk.commailto:stephen.bl...@autodesk.com wrote:

Hanging while drawing the viewports often indicates a problem with the graphic 
card display driver.

If you modify the default layout to hide the OpenGL viewports, does Softimage 
start up?
http://usa.autodesk.com/getdoc/id=TS14691242





Can xsibatch run ? Try running a script with xsibatch
Eg

echo LogMessage\(\Hello\\)  /var/tmp/test.js
xsibatch -processing -script /var/tmp/test.js






The dropbox and flash stuff was just stuff that customer wanted, so he added it 
to his recipe.





-Original Message-
From: 
softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com
 
[mailto:softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com]
 On Behalf Of Christoph Muetze
Sent: May-22-12 12:06 PM
To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com
Subject: Re: Softimage and Fedora14 - help please!

Hi Stephen,

thanks for the help!

On 05/22/2012 04:17 PM, Stephen Blair wrote:
 The libcustomdisplayhost.so error will not prevent Softimage from running.
 I get the same error here, and I can run Softimage 2013.

too bad.. it was the only error i could find...

 Also important for FC14:

 http://xsisupport.wordpress.com/2011/01/19/the-case-of-the-slow-2011-startup-on-fedora-14/

this was one of the very first things i tried..

 http://xsisupport.wordpress.com/2011/01/21/rpcss-servicemain-failed-with-1702-06a6-the-binding-handle-is-invalid/

tried and checked this, too of course..



 yum -y localinstall --nogpgcheck 
 http://download1.rpmfusion.org/free/fedora/rpmfusion-free-release-stable.noarch.rpm
 http://download1.rpmfusion.org/nonfree/fedora/rpmfusion-nonfree-release-stable.noarch.rpm

already did this before..
 yum -y groupinstall Development Tools

 yum -y install nfs-utils ypbind wget PyQt4 PyQt4-devel
 python-pyside libXpm control-center-extra wine.i686 libquicktime vlc filezilla
 gimp gimp-libs ufraw-gimp openssh-server MySQL-python xorg-x11-apps 
 python-sqlite2

filezilla, gimp, openssh-server? seriously? why? o_O anyway. i installed
everything and sadly my problem remains.

 #Flash

 #Dropbox

uhm.. flash and dropbox !? why on earth does softimage need that? i
temporarily installed flash with no luck on getting softimage to run
afterwards. i resisted to install dropbox for now, do i really need that
in order to get softimage up and running?

as for the rest of the install-advice: i had already disabled nouveau
and se-linux, of course - as i said in my inital posting, mudbox and
maya run fine, i guess they wouldn't if my nvidia-driver would collide
with the opensource-nouveau-stuff and neither maya nor mudbox install
with se-linux turned on, so...

;(

cheers!
chris






--
---
Vladimir Jankijevic
Technical Direction

Elefant Studios AG
Lessingstrasse 15
CH-8002 Zürich

+41 44 500 48 20

www.elefantstudios.chhttp://www.elefantstudios.ch
---


RE: Soft constraints evaluating differently when their nulls are invisible

2012-05-30 Thread Sandy Sutherland
have you got transform hidden objects off??

S.

_
Sandy Sutherland
Technical Supervisor
sandy.sutherl...@triggerfish.co.za
_





From: softimage-boun...@listproc.autodesk.com 
[softimage-boun...@listproc.autodesk.com] on behalf of Alan Fregtman 
[alan.fregt...@gmail.com]
Sent: 30 May 2012 16:20
To: XSI Mailing List
Subject: Soft constraints evaluating differently when their nulls are invisible

Hey guys,

It's been years since I used soft constraints but for what I'm doing right now 
they are just what I needed. I thought about trying to do them with ICE or a 
SCOP, but it seemed like reinventing the wheel for no reason.

Now I'm finding that if I show only the geo of my rig, the soft constraints 
appear to evaluate differently. What gives? :p They look mostly right, but 
tamer.

I know sometimes invisible objects don't evaluate, but they are driving 
constrained solid pieces so I figured they should be evaluating at all times 
regardless because of this.

Any tips before I go reinvent the wheel?
Cheers,

   -- Alan



RE: Odd texture disconnecting issue

2012-06-05 Thread Sandy Sutherland
OK - we found the problem - there was a python module changed that made this 
particular area switch to tx files instead of tiff.

Sooo - nothing to see here

S.

_
Sandy Sutherland
Technical Supervisor
sandy.sutherl...@triggerfish.co.za
_





From: softimage-boun...@listproc.autodesk.com 
[softimage-boun...@listproc.autodesk.com] on behalf of Sandy Sutherland 
[sandy.sutherl...@triggerfish.co.za]
Sent: 05 June 2012 10:08
To: softimage@listproc.autodesk.com
Subject: Odd texture disconnecting issue

Hi all,

We had a very strange issue happen here - we use a script that when a scene is 
submitted to render, that copies the scene to another array and rewires all the 
textures to point to a different texture array, this is to avoid our main 
server getting hammered when the farm is rendering.

Anyway - yesterday - some scenes which had texture paths changed - SEPCIFICALLY 
on texture map parameters being fed into strand setups to render fur, despite 
having the correct path - rendered no-icon pics - and when you open the scene 
that was saved by the script - the texture IN the scene shows as no-icon - if 
you click the .. to search for textures and reselect the same texture, it works 
again!

Any ideas??

thanks

S.

_
Sandy Sutherland
Technical Supervisor
sandy.sutherl...@triggerfish.co.za
_






RE: ERROR : 2356 - This plug-in is not installed: ...

2012-06-05 Thread Sandy Sutherland
Yes - this should be pretty much all you need to do - BTW even with that error 
- it should not affect anything.

S.
_
Sandy Sutherland
Technical Supervisor
sandy.sutherl...@triggerfish.co.za
_






From: softimage-boun...@listproc.autodesk.com 
[softimage-boun...@listproc.autodesk.com] on behalf of Rob Chapman 
[tekano@gmail.com]
Sent: 05 June 2012 12:14
To: softimage@listproc.autodesk.com
Subject: Re: ERROR : 2356 - This plug-in is not installed: ...

I think its a spare Fury render settings lying around, as far as Im
aware you can find the offending pass(es), delete the render
properties for Fury and if you do not have Fury installed it should
not bother you anymore.  It's been like this for a long time and
shouldn't really affect anything apart from the warning messages.



On 5 June 2012 10:57, Matt Lind ml...@carbinestudios.com wrote:
 If you know the GUID/CLSID, you can search for all instances of the 
 plugin/operator in the scene and flush it out via script.

 Otherwisecould be a hair pulling day.


 Matt





 -Original Message-
 From: softimage-boun...@listproc.autodesk.com 
 [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Tim Leydecker
 Sent: Tuesday, June 05, 2012 2:56 AM
 To: softimage@listproc.autodesk.com
 Subject: ERROR : 2356 - This plug-in is not installed: ...

 Hi guys,


 I have a scene that has been shared but seems to have used Exocortex Fury at 
 some point.
 For the task I惴 dealing with, this is not required but the scene comes with 
 geometry and especially PassRender settings I悲 like to keep and wouldn愒 want 
 to rebuild from scratch.

 ERROR : 2356 - This plug-in is not installed: Exocortex Fury Options

 How can I make sure I correctly identify and delete any dependencies to the 
 above plug-in?

 Would this be advisable or should I clean up by starting the (environment 
 geo) scene from scratch?


 Cheers,


 tim







RE: caching points with royal render

2012-06-11 Thread Sandy Sutherland
I have been doing MDD point caching on RR for our previous show and now this 
one - will be doing writing stuff out for fur to render soon - just doing tests 
on how to go about it.

What I did before is generate a VBS file that gets run by a BAT file - on a 
couple of windows nodes.  This time I am looking at generating a python script 
that will run on our linux nodes.

What sort of caching will you be doing?

Cheers

Sandy
_
Sandy Sutherland
Technical Supervisor
sandy.sutherl...@triggerfish.co.za
_






From: softimage-boun...@listproc.autodesk.com 
[softimage-boun...@listproc.autodesk.com] on behalf of Sebastian Kowalski 
[l...@sekow.com]
Sent: 11 June 2012 19:21
To: softimage@listproc.autodesk.com
Subject: caching points with royal render

hey list,

has anyone some experience in royal render and just caching stuff with
it?
i thought i could ask before i dive into the sdk.

just need royal render to open xsibatch on all clients, and wait for
my siOnEndScene Event script to finish and go to the next job..
ive never used rr before so excuse me if this is blatant.


thanks in advance




RE: caching points with royal render

2012-06-12 Thread Sandy Sutherland
RR can execute anything that can be executed - I have even installed Softimage 
using RR before - was easier on a windows farm as it is easy to create the 
environment to do it.

S.
_
Sandy Sutherland
Technical Supervisor
sandy.sutherl...@triggerfish.co.za
_






From: softimage-boun...@listproc.autodesk.com 
[softimage-boun...@listproc.autodesk.com] on behalf of Sebastian Kowalski 
[l...@sekow.com]
Sent: 12 June 2012 10:21
To: softimage@listproc.autodesk.com
Subject: Re: caching points with royal render

found that rr can executes batch files just this morning.
i can take it from here.
thanks
s.

Am 11.06.2012 um 19:51 schrieb Sandy Sutherland:

 I have been doing MDD point caching on RR for our previous show and
 now this one - will be doing writing stuff out for fur to render
 soon - just doing tests on how to go about it.

 What I did before is generate a VBS file that gets run by a BAT file
 - on a couple of windows nodes.  This time I am looking at
 generating a python script that will run on our linux nodes.

 What sort of caching will you be doing?

 Cheers

 Sandy
 _
 Sandy Sutherland
 Technical Supervisor
 sandy.sutherl...@triggerfish.co.za
 _





 
 From: softimage-boun...@listproc.autodesk.com 
 [softimage-boun...@listproc.autodesk.com
 ] on behalf of Sebastian Kowalski [l...@sekow.com]
 Sent: 11 June 2012 19:21
 To: softimage@listproc.autodesk.com
 Subject: caching points with royal render

 hey list,

 has anyone some experience in royal render and just caching stuff with
 it?
 i thought i could ask before i dive into the sdk.

 just need royal render to open xsibatch on all clients, and wait for
 my siOnEndScene Event script to finish and go to the next job..
 ive never used rr before so excuse me if this is blatant.


 thanks in advance






RE: Ahoy all!

2012-06-12 Thread Sandy Sutherland
Why hello there - someone let a whole herd of animals onto the 
list...



_
Sandy Sutherland
Technical Supervisor
sandy.sutherl...@triggerfish.co.za
_





From: softimage-boun...@listproc.autodesk.com 
[softimage-boun...@listproc.autodesk.com] on behalf of Simon Anderson 
[simonbenandersonl...@gmail.com]
Sent: 12 June 2012 13:06
To: softimage@listproc.autodesk.com
Subject: Re: Ahoy all!

Those damn ferrets you keep are vicious, think its just your grumpy disposition 
that makes them that way coffee goodness and breakfast role nom nom!

On Tue, Jun 12, 2012 at 9:02 PM, Eric Thivierge 
ethivie...@gmail.commailto:ethivie...@gmail.com wrote:
Cause I'm one of them grumpy gate keepers who harasses those who enter and sick 
my rabies wielding ferretlings on those who I disapprove of. Though I'm easily 
swayed with coffee. Not sure about the ferrets though...

Welcome back to the list though. You've managed to avoid the great outage of 
2012.


Eric Thivierge
http://www.ethivierge.com


On Tue, Jun 12, 2012 at 8:42 PM, Simon Anderson 
simonbenandersonl...@gmail.commailto:simonbenandersonl...@gmail.com wrote:
HAHA... how come I knew you where going to be the first to reply, was going to 
add a comment just to you HAHA... hey thought i was buying you coffee 
tomorrow i know where you sit sir!



--
---
Simon Ben Anderson
blog: http://vinyldevelopment.wordpress.com/



RE: Gear rig problem - joint spinning at render time

2012-06-12 Thread Sandy Sutherland
Just a stab in the dark - checked for continuous rotations?

S.
_
Sandy Sutherland
Technical Supervisor
sandy.sutherl...@triggerfish.co.za
_






From: softimage-boun...@listproc.autodesk.com 
[softimage-boun...@listproc.autodesk.com] on behalf of Chris Johnson 
[chr...@topixfx.com]
Sent: 12 June 2012 17:43
To: softimage@listproc.autodesk.com
Subject: Gear rig problem - joint spinning at render time

We're getting spinning joints at render time? Scrub back and forth in
the editor and it's fine. However when you do a play blast or a render
the arms and legs geo spin on themselves. I've fixed this in the past by
caching the geo. Just wonder if there's a better fix? More permanent?
Anyone else experience this?



Rigging or Character TD type courses question

2012-06-20 Thread Sandy Sutherland
Hi Guys,

Quick question - what do you guys think would be the best Rigging or Character 
TD type course to have someone take - would be ideally an online type course.

Currently the idea is to start with the 8 week Facial Rigging by Judd Simantov 
off cgsociety - http://workshops.cgsociety.org/courseinfo.php?id=275  - anyone 
done this course, it looks quite good but I am concerned it is Maya-centric?

This is for one of our Riggers who is going for the lead role.

Thanks for any input.

S.

_
Sandy Sutherland
Technical Supervisor
sandy.sutherl...@triggerfish.co.za
_






RE: Rigging or Character TD type courses question

2012-06-20 Thread Sandy Sutherland
Thanks Alan,

Will check out all of this stuff.  She has been doing quite a lot of ICE stuff 
for facial setups such as sliding and eyelids - so she does have an 
understanding of it all.

I get you about that dodgy course you speak of - that is exactly why I asked on 
here, as I was pretty sure that you super knowledgeable guys would know of the 
best courses.

Cheers

Sandy
_
Sandy Sutherland
Technical Supervisor
sandy.sutherl...@triggerfish.co.za
_

___
From: softimage-boun...@listproc.autodesk.com 
[softimage-boun...@listproc.autodesk.com] on behalf of Alan Fregtman 
[alan.fregt...@gmail.com]
Sent: 20 June 2012 15:43
To: softimage@listproc.autodesk.com
Subject: Re: Rigging or Character TD type courses question

Hi Sandy,

I agree with Eric. It's really a mixed bag without having word of
mouth from people you trust... I too took Raff's course and found it
fantastic, but I also took a certain Maya rigging one -- not the Judd
one -- only knowing his credentials were good, but it turned out quite
terribly produced. :/ (I don't wanna name names.)

The teacher in this case clearly knew a lot, was a nice guy and had
lots of experience, but as a teacher he'd seriously drag on and make
mistakes in his very elongated videos that he would not edit out; I
don't know if due to lack of time on a busy schedule, lack of editing
software, or just lazyness. Either way, you'd waste half an hour doing
some setup to find out in the last 3 or 4 minutes that he missed a key
part and then backtracked to fix it. Sometimes like 10 minutes went by
before he completely throw away the approach he was doing. If you were
to skip through his two hour video, even just by minute increments,
you could very easily miss a crucial backtracking moment, and then
your setup didn't match his.

The Rigging Dojo videos look good, though I've never taken a course
there myself so who knows. That said, their teachers seem to really
love their field, which is a good sign. David Gallagher's AnimSchool
looks great too.

In another topic, how's her vector math? You can do quite a bit of
rigging without knowing any, but if you know a little bit it can help
a ton to slowly master doing some nifty deformers in ICE and so on. --
Khan Academy has some good general videos on linear algebra concepts:
http://www.khanacademy.org/math/linear-algebra
and CMIvfx has these good ICE ones:
http://www.cmivfx.com/tutorials/view/418/Softimage+ICE+Deformers
http://www.cmivfx.com/tutorials/view/197/Softimage+ICE+For+A+Production+Pipeline
http://www.cmivfx.com/tutorials/view/212/Softimage+ICE%3A+Scalar+Data
and this one I recently heard of, not watched, but it's probably good
cause Mr.Vernon makes awesome things:
http://www.cgcircuit.com/lessondetailcomplete.php?val=599

Cheers,

   -- Alan


On Wed, Jun 20, 2012 at 4:25 AM, Eric Thivierge ethivie...@gmail.com wrote:

 Its a tough call. I only took the general TD with Python in XSI with Raf. 
 Hopefully they'll be selling it stand alone shortly. I haven't seen any 
 others that are terribly appealing. Not saying they don't offer great quality 
 but its hard to tell without word of mouth and recommendations, basically 
 what you're asking for. :)

 Overall I think rigging-wise you can get a lot out of rigging courses even if 
 they are Maya based. It's more the concepts and approaches than actual 
 application. If you're going to a course to just see how to push this button 
 and then this one, then this one... so on and so on, you're not going to get 
 anything out of it. I'd try to find a bunch of different course and see if 
 you can email the instructor ahead of time to get an overview of the course 
 and ask more in depth questions about what you're hoping to learn from it. 
 Also ask for references that you can email / ask opinions in regards to the 
 course.

 I have a mixed riggng experience from XSI to Maya and back and many rigging 
 concepts are universal. Implementation in the application is where it varies, 
 not the concepts.

 I saw this one a while back, not sure about how good it is:
 http://www.riggingdojo.com/

 
 Eric Thivierge
 http://www.ethivierge.com



 On Wed, Jun 20, 2012 at 6:09 PM, Sandy Sutherland 
 sandy.sutherl...@triggerfish.co.za wrote:

 Hi Guys,

 Quick question - what do you guys think would be the best Rigging or 
 Character TD type course to have someone take - would be ideally an online 
 type course.

 Currently the idea is to start with the 8 week Facial Rigging by Judd 
 Simantov off cgsociety - 
 http://workshops.cgsociety.org/courseinfo.php?id=275  - anyone done this 
 course, it looks quite good but I am concerned it is Maya-centric?

 This is for one of our Riggers who is going for the lead role.

 Thanks for any input.

 S.

 _
 Sandy Sutherland
 Technical Supervisor
 sandy.sutherl...@triggerfish.co.za
 _









RE: Rigging or Character TD type courses question

2012-06-20 Thread Sandy Sutherland
I agree - it is easy to get stuck into a particular methodology, especially 
since we are stuck out of the mainstream here - beaches are great though, the 
the mountain - well

S.

_
Sandy Sutherland
Technical Supervisor
sandy.sutherl...@triggerfish.co.za
_





From: softimage-boun...@listproc.autodesk.com 
[softimage-boun...@listproc.autodesk.com] on behalf of Eric Thivierge 
[ethivie...@gmail.com]
Sent: 20 June 2012 16:15
To: softimage@listproc.autodesk.com
Subject: Re: Rigging or Character TD type courses question

My point above was that taking a course could give you a different perspective 
you may not have thought of and also someone to bounce ideas off of that you 
may not necessarily have at smaller studios.


Eric Thivierge
http://www.ethivierge.com


RE: Rigging or Character TD type courses question

2012-06-20 Thread Sandy Sutherland
Lol - we have finished one movie - and now finished rigging for the second - so 
quite a lot of practice has been done, and a lot of animator testing too.

S.

_
Sandy Sutherland
Technical Supervisor
sandy.sutherl...@triggerfish.co.za
_





From: softimage-boun...@listproc.autodesk.com 
[softimage-boun...@listproc.autodesk.com] on behalf of Peter Agg 
[peter@googlemail.com]
Sent: 20 June 2012 16:59
To: softimage@listproc.autodesk.com
Subject: Re: Rigging or Character TD type courses question

Courses are very important of course, but you will learn much more efficiently 
by spending more time on doing your own rigs (and animating them) than reading 
too many books

You learn even more by giving them to animators to break them in ways you never 
imagined. :)



On 20 June 2012 15:22, Sandy Sutherland 
sandy.sutherl...@triggerfish.co.zamailto:sandy.sutherl...@triggerfish.co.za 
wrote:
I agree - it is easy to get stuck into a particular methodology, especially 
since we are stuck out of the mainstream here - beaches are great though, the 
the mountain - well


S.

_
Sandy Sutherland
Technical Supervisor
sandy.sutherl...@triggerfish.co.zamailto:sandy.sutherl...@triggerfish.co.za
_





From: 
softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com
 
[softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com]
 on behalf of Eric Thivierge [ethivie...@gmail.commailto:ethivie...@gmail.com]
Sent: 20 June 2012 16:15

To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com
Subject: Re: Rigging or Character TD type courses question

My point above was that taking a course could give you a different perspective 
you may not have thought of and also someone to bounce ideas off of that you 
may not necessarily have at smaller studios.


Eric Thivierge
http://www.ethivierge.com



RE: Rigging or Character TD type courses question

2012-06-21 Thread Sandy Sutherland
Hi Si,

Yes we decided on something - it is for Pearl to do.  And yes there were some 
awesome courses raised here - thanks again to all who replied.

S.

_
Sandy Sutherland
Technical Supervisor
sandy.sutherl...@triggerfish.co.za
_





From: softimage-boun...@listproc.autodesk.com 
[softimage-boun...@listproc.autodesk.com] on behalf of Simon Anderson 
[simonbenandersonl...@gmail.com]
Sent: 22 June 2012 01:50
To: softimage@listproc.autodesk.com
Subject: Re: Rigging or Character TD type courses question

Awesome read, Brads write is is really epic.

Sandy any luck finding a course? are you thinking more programming or rigging?

On Fri, Jun 22, 2012 at 9:08 AM, Eric Thivierge 
ethivie...@gmail.commailto:ethivie...@gmail.com wrote:
That post is worth its bit count in gold!

Very awesome post Brad thanks so much!



Eric Thivierge
http://www.ethivierge.com



--
---
Simon Ben Anderson
blog: http://vinyldevelopment.wordpress.com/



RE: workgroup access collisions - xsibatch displays graphical MessageBox waiting for user input...

2012-06-22 Thread Sandy Sutherland
We do not have this here - our setup is Win7 64 workstations with FC15 Farm 
nodes.

S.

_
Sandy Sutherland
Technical Supervisor
sandy.sutherl...@triggerfish.co.za
_





From: softimage-boun...@listproc.autodesk.com 
[softimage-boun...@listproc.autodesk.com] on behalf of Martin Chatterjee 
[martin.chatterjee.li...@googlemail.com]
Sent: 22 June 2012 13:36
To: softimage@listproc.autodesk.com
Subject: Re: workgroup access collisions - xsibatch displays graphical 
MessageBox waiting for user input...

Hi Stephen,

thanks for confirming and bumping up the bug.

Yeah, getting rid of the graphical messageBox would be key.

Although personally I don't understand the reason for the whole locking 
mechanism in the first place - my tests indicate that self-installing scripted 
plugins living in Application/Plugins do not get locked that way, for 
instance...

But I don't mind it at all as long as we can get rid of the messageBox(es).

By the way, my gut feeling is that this might only an issue on XP 64 - I will 
try to repro on Windows 7 in a bit and will let you know.

Thanks, Martin
--
Martin Chatterjee

[ Freelance Technical Director ]
[http://www.chatterjee.de]



On Fri, Jun 22, 2012 at 1:26 PM, Stephen Blair 
stephen.bl...@autodesk.commailto:stephen.bl...@autodesk.com wrote:
Hi Martin

Yes, this has been reported and logged before.
I repro it simply by starting many xsibatch sessions, eventually you'll get an 
Unable to access error.
It could be for a compound, or for a toolbar, or some other file.

I'll log it again to bump it back up. At the very least, xsibatch should not 
display a message requiring use interaction.


Stephen Blair
Softimage Support Specialist
Premium Support Services

Autodesk, Inc.
Montreal, Quebec, Canada
Blog: http://xsisupport.com




From: 
softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com
 
[mailto:softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com]
 On Behalf Of Martin Chatterjee
Sent: June-22-12 7:19 AM
To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com
Subject: workgroup access collisions - xsibatch displays graphical MessageBox 
waiting for user input...

Hi List, hi Support,

we are experiencing a bit of an annoying issue regarding access collisions on 
workgroups.

Bear with me - it'll take a few lines to explain:


When a workgroup is loaded (or refreshed from within an open Softimage session) 
its subdirectories get scanned and all self-installing plugins, shaders and ICE 
compounds get registered accordingly.

During this scan Softimage will take over exclusive access for every ICE 
compound in /Data/Compounds. It will do this by creating a .lock file (e.g. 
MyCompound.xsicompound.lock) to prevent collisions.

Under normal circumstances this lock file will be deleted straight after file 
scan and this lock should only be present for a veeery short time (  1ms or 
so...).

However if a second session of Softimage tries to access a locked compound the 
user will get prompted by a messageBox that the compound is not accessible. He 
can then choose to ignore it and proceed.

Through a series of VERY annoying circumnstances (dont't get me started... ) 
these workgroup scans are quite slow on our side right now resulting in quite a 
few collisions on a regular basis.

And here's our problem:  Even an xsibatch session ()  will display the same 
UI messagebox and will wait until eternity for a user to interact with it. (see 
attached screenshot)
This is on our blades running Windows XP 64  (yeah, I know...)

In my humble opinion this is a bug and should be solved - a headless command 
line application such as xsibatch should NEVER popup graphical messageboxes and 
wait for user interaction...

To make matters worse a xsibatch process controlled through a Renderfarm 
management software that exists as a windows service will not even display the 
bloody messagebox (as windows services cannot have desktop UI interaction). 
Instead the process will sit there forever with 0% CPU load waiting for a mouse 
klick.

Just a heads up to any other poor souls out there that might have experienced 
this as well...

And please, if anybody from Autdoesk is still reading: I'd love to get feedback 
if you can repro and fix this. Thanks in advance.

Thanks, Martin


--- REPRO STEPS: ---
(Softimage 2012 SAP x64 @ Windows XP 64 [latest Service Packs and patches] )


1.) link a workgroup containing an .xsicompound file in /Data/Compounds
2.) close Softimage
3.) manually create a lock file and make sure the file handle is kept open
   ... thereby simulating the collision.
   (I did this using a few lines of python code in a shell (attached to this 
mail - please rename to 'lockFile.py' ))

   -- you should now have two files in /Data/Compounds:

   myWickedCompound.xsicompound

RE: workgroup access collisions - xsibatch displays graphical MessageBox waiting for user input...

2012-06-22 Thread Sandy Sutherland
Yep - otherwise it would be a nightmare - as have had other server issues - 
this show is MUCH bigger than our previous one and we are learning a lot about 
what you DO need in a server now.

Hope you sort it out.

Cheers

Sandy

_
Sandy Sutherland
Technical Supervisor
sandy.sutherl...@triggerfish.co.za
_





From: softimage-boun...@listproc.autodesk.com 
[softimage-boun...@listproc.autodesk.com] on behalf of Martin Chatterjee 
[martin.chatterjee.li...@googlemail.com]
Sent: 22 June 2012 15:40
To: softimage@listproc.autodesk.com
Subject: Re: workgroup access collisions - xsibatch displays graphical 
MessageBox waiting for user input...

Sandy,

yeah, the problem appears only appears on our farm nodes still running XP.

Windows 7 seems to be fine and I'm quite confident that no linux executable 
will ever show such a bizarre behaviour... :-/

Nonetheless the chance of getting such a collision should be fairly small 
anyway (unless your workgroup lives on a file server that does not perform well 
with loads of read calls on loads of tiny files at the same time - and a lot of 
blades are starting to render more or less simultaniously...)

Cheers, Martin
--
Martin Chatterjee

[ Freelance Technical Director ]
[http://www.chatterjee.de]



On Fri, Jun 22, 2012 at 1:50 PM, Sandy Sutherland 
sandy.sutherl...@triggerfish.co.zamailto:sandy.sutherl...@triggerfish.co.za 
wrote:
We do not have this here - our setup is Win7 64 workstations with FC15 Farm 
nodes.

S.

_
Sandy Sutherland
Technical Supervisor
sandy.sutherl...@triggerfish.co.zamailto:sandy.sutherl...@triggerfish.co.za
_





From: 
softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com
 
[softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com]
 on behalf of Martin Chatterjee 
[martin.chatterjee.li...@googlemail.commailto:martin.chatterjee.li...@googlemail.com]
Sent: 22 June 2012 13:36
To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com
Subject: Re: workgroup access collisions - xsibatch displays graphical 
MessageBox waiting for user input...

Hi Stephen,

thanks for confirming and bumping up the bug.

Yeah, getting rid of the graphical messageBox would be key.

Although personally I don't understand the reason for the whole locking 
mechanism in the first place - my tests indicate that self-installing scripted 
plugins living in Application/Plugins do not get locked that way, for 
instance...

But I don't mind it at all as long as we can get rid of the messageBox(es).

By the way, my gut feeling is that this might only an issue on XP 64 - I will 
try to repro on Windows 7 in a bit and will let you know.

Thanks, Martin
--
Martin Chatterjee

[ Freelance Technical Director ]
[http://www.chatterjee.de]



On Fri, Jun 22, 2012 at 1:26 PM, Stephen Blair 
stephen.bl...@autodesk.commailto:stephen.bl...@autodesk.com wrote:
Hi Martin

Yes, this has been reported and logged before.
I repro it simply by starting many xsibatch sessions, eventually you'll get an 
Unable to access error.
It could be for a compound, or for a toolbar, or some other file.

I'll log it again to bump it back up. At the very least, xsibatch should not 
display a message requiring use interaction.


Stephen Blair
Softimage Support Specialist
Premium Support Services

Autodesk, Inc.
Montreal, Quebec, Canada
Blog: http://xsisupport.com




From: 
softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com
 
[mailto:softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com]
 On Behalf Of Martin Chatterjee
Sent: June-22-12 7:19 AM
To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com
Subject: workgroup access collisions - xsibatch displays graphical MessageBox 
waiting for user input...

Hi List, hi Support,

we are experiencing a bit of an annoying issue regarding access collisions on 
workgroups.

Bear with me - it'll take a few lines to explain:


When a workgroup is loaded (or refreshed from within an open Softimage session) 
its subdirectories get scanned and all self-installing plugins, shaders and ICE 
compounds get registered accordingly.

During this scan Softimage will take over exclusive access for every ICE 
compound in /Data/Compounds. It will do this by creating a .lock file (e.g. 
MyCompound.xsicompound.lock) to prevent collisions.

Under normal circumstances this lock file will be deleted straight after file 
scan and this lock should only be present for a veeery short time (  1ms or 
so...).

However if a second session of Softimage tries to access a locked compound the 
user will get prompted by a messageBox that the compound is not accessible. He 
can then choose to ignore it and proceed.

Through a series of VERY

RE: Storing a variable within the softimage application

2012-06-27 Thread Sandy Sutherland
Please do not tell us this a 2012 thing - as we are still on 2011!

S.

_
Sandy Sutherland
Technical Supervisor
sandy.sutherl...@triggerfish.co.za
_





From: softimage-boun...@listproc.autodesk.com 
[softimage-boun...@listproc.autodesk.com] on behalf of Alan Fregtman 
[alan.fregt...@gmail.com]
Sent: 27 June 2012 17:10
To: softimage@listproc.autodesk.com
Subject: Re: Storing a variable within the softimage application

Or use SetGlobal() and GetGlobal():
http://download.autodesk.com/global/docs/softimage2012/en_us/sdkguide/si_cmds/SetGlobal.html

(These are only alive for the duration of the session though.)

On Wed, Jun 27, 2012 at 5:15 AM, patrick nethercoat 
patr...@brandtanim.co.ukmailto:patr...@brandtanim.co.uk wrote:
A quick and dirty one would be to create a custom parameter.




On 27 June 2012 10:06, Jared Glass 
jared.gl...@triggerfish.co.zamailto:jared.gl...@triggerfish.co.za wrote:
Hi

I need to store a vairable created by a plugin and then access it later on from 
a different plugin. For individual plugins I know you can keep variables in the 
plugin's UserData. Is there something like this say maybe like 
Application.Data?

Or any other ideas?

--
Kind Regards,
Jared Glassmailto:jared.gl...@triggerfish.co.za | Technical Lead
Triggerfish Animation Studioshttp://www.triggerfish.co.za
Zambezia Moviehttp://www.zambeziamovie.com/ | Khumba 
Moviehttp://www.triggerfish.co.za/khumba/




RE: Siggraph dinner

2012-06-28 Thread Sandy Sutherland
This year there MIGHT be a couple of us from here coming over - I say MIGHT as 
it is about 30% chance right now as it costs a pretty penny from here to do!  
If is does happen I am pretty sure we would love to be involved, would have to 
let you know when we do know if that is ok?

Thanks

S.

_
Sandy Sutherland
Technical Supervisor
sandy.sutherl...@triggerfish.co.za
_





From: softimage-boun...@listproc.autodesk.com 
[softimage-boun...@listproc.autodesk.com] on behalf of Matt Lind 
[speye...@hotmail.com]
Sent: 29 June 2012 04:43
To: softimage@listproc.autodesk.com
Subject: Siggraph dinner

Every year at Siggraph I host a dinner for those wanting to get together, break 
bread, and exchange anecdotes.  This year marks the 10th anniversary of the 
event.  I'm conducting an informal survey so I may better plan the event.  Most 
years the event starts at 6:00 pm with meet n' greet, then sit down for dinner 
some time after 7:00 pm.  There's usually drinks afterwards at another venue.

This year Siggraph will be held in Los Angeles, California at the LA convention 
center which is part of the Staples Center where the Lakers, Kings, and 
Clippers play home games.  For reference, last time I hosted in Los Angeles the 
event was held at Trader Vic's on the north end of the LA Live block on 
Siggraph Sunday which is immediately north of the staples center.

If you're interested in attending, let me know by sending an email to 
matt(dot)lind(at)mantom(dot)net. Include some basic details such as:

   - your name
   - email address
   - preferred day for dinner (1st choice and alternate choice).
   - maximum time/distance from convention center you're willing to travel
   - special requirements, if applicable (handicap access needed, food 
allergies, dietary restrictions, etc...)


I'll use submitted information for the purpose of scouting locations and 
planning this year's dinner.  It will not be shared with anyone.

thanks,


Matt




RE: Reload PSD

2012-06-29 Thread Sandy Sutherland
have you got Reload Externally Modified Image Clips on Focus set to on in the 
Preferences  Rendering?

S.

_
Sandy Sutherland
Technical Supervisor
sandy.sutherl...@triggerfish.co.za
_





From: softimage-boun...@listproc.autodesk.com 
[softimage-boun...@listproc.autodesk.com] on behalf of Martin 
[furik...@gmail.com]
Sent: 29 June 2012 12:28
To: softimage@listproc.autodesk.com
Subject: Reload PSD

Hi,

In my current project I need to change all textures to PIC before sending it to 
my client, so I wrote a simple script to change from PSD pics to PIC and vice 
versa.

The PSD - PIC tool works great, the problem is when I change back from PIC to 
PSD. The textures don't refresh. Not in the viewer, nor Mental Ray.
I have to save and reload the scene to have them reloaded.

It doesn't work even doing it manually.

Isn't there some ReloadImageClips(); command or something to reload all my 
textures without having to reload the whole scene?

Thanks,

M.Yara


Finding objects light associations and partition info

2012-07-02 Thread Sandy Sutherland
Hi All,

I am trying to find out how to connect fur caches into current lighters scenes 
- I would like to be able to find out all current partion info for the current 
point clouds and then reconnect this back onto the new clouds as well as light 
association info.

Right now I am freezing the current clouds and connecting the caches to them - 
this means that all this info is preserved - easy fix - BUT freezing these 
point clouds can be really slow - so it is much quicker to delete them and make 
new ones in their place.

Any info would be much appreciated - this is all python btw.

Thanks

S.

_
Sandy Sutherland
Technical Supervisor
sandy.sutherl...@triggerfish.co.za
_






RE: Finding objects light associations and partition info

2012-07-02 Thread Sandy Sutherland
@Simon - Nope - found the pointclouds - easy enough - what I want to do now is 
replace these found ones with new one - ALSO DONE NP - then reconnect the 
partition assigments and the light associations.

@ Eric - thanks will dig out that stuff and have a look see.

S.

_
Sandy Sutherland
Technical Supervisor
sandy.sutherl...@triggerfish.co.za
_





From: softimage-boun...@listproc.autodesk.com 
[softimage-boun...@listproc.autodesk.com] on behalf of Simon Anderson 
[simonbenandersonl...@gmail.com]
Sent: 02 July 2012 13:17
To: softimage@listproc.autodesk.com
Subject: Re: Finding objects light associations and partition info

Hey,
so your loading a scene, wanting to cycle through all the pass's and check if a 
specific named point cloud exists, if so then freeze and apply point cache, or 
delete and apply point cache?

On Mon, Jul 2, 2012 at 8:35 PM, Eric Thivierge 
ethivie...@gmail.commailto:ethivie...@gmail.com wrote:
https://github.com/EricTRocks/ET_Tools/blob/master/workgroup_ET_Tools/Addons/ET_PassManager_v3.0/Application/Plugins/ET_PassUtils.py

Should be some code in there to help for both situations.


Eric Thivierge
http://www.ethivierge.com



On Mon, Jul 2, 2012 at 8:14 PM, Sandy Sutherland 
sandy.sutherl...@triggerfish.co.zamailto:sandy.sutherl...@triggerfish.co.za 
wrote:
Hi All,

I am trying to find out how to connect fur caches into current lighters scenes 
- I would like to be able to find out all current partion info for the current 
point clouds and then reconnect this back onto the new clouds as well as light 
association info.

Right now I am freezing the current clouds and connecting the caches to them - 
this means that all this info is preserved - easy fix - BUT freezing these 
point clouds can be really slow - so it is much quicker to delete them and make 
new ones in their place.

Any info would be much appreciated - this is all python btw.

Thanks

S.

_
Sandy Sutherland
Technical Supervisor
sandy.sutherl...@triggerfish.co.zamailto:sandy.sutherl...@triggerfish.co.za
_








--
---
Simon Ben Anderson
blog: http://vinyldevelopment.wordpress.com/



RE: Finding objects light associations and partition info

2012-07-03 Thread Sandy Sutherland
Hi Eric - many thanks for your help, your page provided all the info we needed 
- all working 100% here!

Cheers

S.

_
Sandy Sutherland
Technical Supervisor
sandy.sutherl...@triggerfish.co.za
_





From: softimage-boun...@listproc.autodesk.com 
[softimage-boun...@listproc.autodesk.com] on behalf of Sandy Sutherland 
[sandy.sutherl...@triggerfish.co.za]
Sent: 02 July 2012 13:37
To: softimage@listproc.autodesk.com
Subject: RE: Finding objects light associations and partition info

@Simon - Nope - found the pointclouds - easy enough - what I want to do now is 
replace these found ones with new one - ALSO DONE NP - then reconnect the 
partition assigments and the light associations.

@ Eric - thanks will dig out that stuff and have a look see.

S.

_
Sandy Sutherland
Technical Supervisor
sandy.sutherl...@triggerfish.co.za
_





From: softimage-boun...@listproc.autodesk.com 
[softimage-boun...@listproc.autodesk.com] on behalf of Simon Anderson 
[simonbenandersonl...@gmail.com]
Sent: 02 July 2012 13:17
To: softimage@listproc.autodesk.com
Subject: Re: Finding objects light associations and partition info

Hey,
so your loading a scene, wanting to cycle through all the pass's and check if a 
specific named point cloud exists, if so then freeze and apply point cache, or 
delete and apply point cache?

On Mon, Jul 2, 2012 at 8:35 PM, Eric Thivierge 
ethivie...@gmail.commailto:ethivie...@gmail.com wrote:
https://github.com/EricTRocks/ET_Tools/blob/master/workgroup_ET_Tools/Addons/ET_PassManager_v3.0/Application/Plugins/ET_PassUtils.py

Should be some code in there to help for both situations.


Eric Thivierge
http://www.ethivierge.com



On Mon, Jul 2, 2012 at 8:14 PM, Sandy Sutherland 
sandy.sutherl...@triggerfish.co.zamailto:sandy.sutherl...@triggerfish.co.za 
wrote:
Hi All,

I am trying to find out how to connect fur caches into current lighters scenes 
- I would like to be able to find out all current partion info for the current 
point clouds and then reconnect this back onto the new clouds as well as light 
association info.

Right now I am freezing the current clouds and connecting the caches to them - 
this means that all this info is preserved - easy fix - BUT freezing these 
point clouds can be really slow - so it is much quicker to delete them and make 
new ones in their place.

Any info would be much appreciated - this is all python btw.

Thanks

S.

_
Sandy Sutherland
Technical Supervisor
sandy.sutherl...@triggerfish.co.zamailto:sandy.sutherl...@triggerfish.co.za
_








--
---
Simon Ben Anderson
blog: http://vinyldevelopment.wordpress.com/



RE: Autodesk Blockbuster Tour

2012-07-04 Thread Sandy Sutherland
Pretty sure some of the Animal Logic guys would be keen - I know Simon would 
from there - hope he sees this on the list - will forward it to him in case.

S.

_
Sandy Sutherland
Technical Supervisor
sandy.sutherl...@triggerfish.co.za
_





From: softimage-boun...@listproc.autodesk.com 
[softimage-boun...@listproc.autodesk.com] on behalf of Nick Angus 
[n...@altvfx.com]
Sent: 04 July 2012 16:56
To: softimage@listproc.autodesk.com
Subject: Autodesk Blockbuster Tour

Just a quick note, I am a guest speaker on the Autodesk blockbuster tour, along 
with Alex Kim from ILM and Ian Failes from Rising Sun Pictures.
I have a very short 20 minute guest spot, but will be talking about how I am 
pushing our company to a Softimage pipeline.
Everyone else talks about Maya, and they even demo Maya features on the day.

I have modified my brief talk to include some very quick ICE demos to hopefully 
get my point across!
Would be great to meet any folk who are coming along.  We are at the Sydney 
Shangri La hotel, I think it starts at 2pm

Cheers, Nick

[Description: ALT_signature_NANGUS]

inline: image001.gif

RE: WHATTA HELL???????

2012-07-05 Thread Sandy Sutherland
You tried this scene on another machine?  Not being able to load the previous 
autosaves sounds dodgy - sounds to me like a runonce or prefs replacement is 
needed - but quicker to test by loading on another machine.

S.

_
Sandy Sutherland
Technical Supervisor
sandy.sutherl...@triggerfish.co.za
_





From: softimage-boun...@listproc.autodesk.com 
[softimage-boun...@listproc.autodesk.com] on behalf of Simon Anderson 
[simonbenandersonl...@gmail.com]
Sent: 05 July 2012 14:19
To: softimage@listproc.autodesk.com
Subject: Re: WHATTA HELL???

are you using softimage 2010?

On Thu, Jul 5, 2012 at 10:17 PM, Pete Edmunds 
pete3dmu...@gmail.commailto:pete3dmu...@gmail.com wrote:
Have a look in the Backup folder within the project there should be 4 backups 
of that scene do those load?


On 5 July 2012 13:12, Martin furik...@gmail.commailto:furik...@gmail.com 
wrote:
This may not be what you are looking for but, after you have tried everything, 
you could try to open it with Disable all geometry operators on load checked 
and/or some other options in the Scene Debugging tab.

If the scene is simple there may be some data you can recover.

M.Yara


On Thu, Jul 5, 2012 at 9:06 PM, Ben Houston 
b...@exocortex.commailto:b...@exocortex.com wrote:
I would suggest ensuring that no third party plugins are loaded at
all.  It could be you updated a plugin and that plugin is buggy.
-ben

On Thu, Jul 5, 2012 at 8:02 AM, Szabolcs Matefy 
szabol...@crytek.commailto:szabol...@crytek.com wrote:
 Can anybody tell me what can I do, if I can’t load my scenes saved
 previously and loaded perfectly this before?? Suddenly Softimage crashes
 on my scenes, and it seems that I lost whole 3 days of job. However, there
 were no crashes, and no issues at all…What the hell is going on





 Cheers





 Szabolcs

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--
Best regards,
Ben Houston
Voice: 613-762-4113tel:613-762-4113 Skype: ben.exocortex Twitter: 
@exocortexcom
http://Exocortex.com - Passionate CG Software Professionals.






--
---
Simon Ben Anderson
blog: http://vinyldevelopment.wordpress.com/



RE: Ben Houston, Thiago Costa and great plugins

2012-07-07 Thread Sandy Sutherland
Hear hear - I fully agree with you Graham, we are deep in FURY land on Khumba - 
which is set in the Karoo - lots of dust and fire and smoke!  Which we could 
not have done without Ben!

S.

_
Sandy Sutherland
Technical Supervisor
sandy.sutherl...@triggerfish.co.za
_





From: softimage-boun...@listproc.autodesk.com 
[softimage-boun...@listproc.autodesk.com] on behalf of Graham D. Clark 
[mailgrahamdcl...@gmail.com]
Sent: 07 July 2012 08:00
To: softimage@listproc.autodesk.com
Subject: Ben Houston, Thiago Costa and great plugins

Just a shout out to Ben Houston, Thiago Costa and their great plugins, seems 
worth noting here in the Softimage community they've done so much to support.
We used them on Titanic, Avengers, and most recently on Abraham Lincoln: 
Vampire Hunter (and Jurassic Park) to create smoke, and dust etc for hundreds 
of shots in these features.
Thank you, Graham

PS
Ben, Thiago, will try to get you more press and kudos in future, heres one, 
you're Co is at bottom:
http://magazine.creativecow.net/article/stereo-d-converts-abraham-lincoln-vampire-hunter-to-3d
--
Graham D Clark, Head of Stereography, Deluxe 3D dba Stereo D
phone: why-I-stereo
http://www.linkedin.com/in/grahamclark



RE: Freeze ICE tree to geometry?

2012-07-09 Thread Sandy Sutherland
What are you rendering with?

S.

_
Sandy Sutherland
Technical Supervisor
sandy.sutherl...@triggerfish.co.za
_





From: softimage-boun...@listproc.autodesk.com 
[softimage-boun...@listproc.autodesk.com] on behalf of phil harbath 
[phil.harb...@jamination.com]
Sent: 10 July 2012 07:05
To: softimage@listproc.autodesk.com
Subject: Re: Freeze ICE tree to geometry?

momentum instancer perhaps.
- Original Message -
From: Tim Crowsonmailto:tim.crow...@magneticdreams.com
To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com
Sent: Monday, July 09, 2012 6:24 PM
Subject: Freeze ICE tree to geometry?

I'm needing to freeze the results of my non-simulated ICE tree to geometry so I 
can optimize its use in another ICE tree. (wanting to scatter something that 
was built by a scatter to beginwith).

Concerns about geo density not-withstanding, is there a way to freeze a 
non-simulated ICE tree to editable geometry?

--

Tim Crowson
Lead CG Artist


[cid:973CCD58DD204F96A6151E8CB4528509@jam]


Magnetic Dreams Animation Studio, Inc.
2525 Lebanon Pike, Building C. Nashville, TN 37214
Ph  615.885.6801 | Fax  615.889.4768 | 
www.magneticdreams.comhttp://www.magneticdreams.com
tim.crow...@magneticdreams.commailto:tim.crow...@magneticdreams.com


inline: md_logo.gif

CacheObjectsIntoFile - in script problems

2012-07-12 Thread Sandy Sutherland
OK I have a very interesting one here - I have setup a system to cache our Fur 
setups as we have found a huge render speed gain by doing this.  Now I have a 
very strange thing going on - when a particular character is cached using this 
system some of the point clouds cache into 1k icecache files and do not work.  
If I run the caching in scene - they work fine.

System is written in python and caches on the farm and uses exactly the same 
command including cache attributes as the in scene one does - I can see nothing 
different in that regard at all - AND all other point clouds work fine!

Any ideas I can look at - I have even set the environment sim time control from 
live to standard etc.. to see if this makes any difference?

I am a bit stumped right now - so any help/guesses/shots in the dark/crazy 
ideas would be most appreciated.

Thanks

Sandy

_
Sandy Sutherland
Technical Supervisor
sandy.sutherl...@triggerfish.co.za
_






EmPolygonizer3 question

2012-07-18 Thread Sandy Sutherland
Hi All,

Does anyone know how this works with a render farm - once you have used it to 
create a mesh, does it always need that license to keep that mesh valid?  
Wondering about it as we are having issues with RF meshes and motion blur and 
am finding the built in polygonizer to not bee so good - obviously - otherwise 
it would not have got to v3.

Thanks

Sandy

_
Sandy Sutherland
Technical Supervisor
sandy.sutherl...@triggerfish.co.za
_






RE: Car wheel motion blur

2012-07-19 Thread Sandy Sutherland
One way I have found to do really good motion blur on wings and other stuff 
that needs big MB (did not test this case with it as the scene that was posted 
was 2012 or 2013 and I am running 2011 here) is to create the animation cycle 
over a number of frames - say wing flap - up fr1 -  full down fr 5 - up again 
fr 10 - then I make this a clip.  I then scale this clip really small and cycle 
it - you get really nice (more than 25/24fps able) MB like this - I guess you 
can adjust the scale of the clip to get the MB level you want.  This works 
superb for props on planes and heli blades too - works 100% in MR and Arnold.

Not sure it I am missing the problem as I am bouncing between problems here and 
skipped over the mails - just thought I would mail my MB solution here - might 
be worth a try.

S.

_
Sandy Sutherland
Technical Supervisor
sandy.sutherl...@triggerfish.co.za
_





From: softimage-boun...@listproc.autodesk.com 
[softimage-boun...@listproc.autodesk.com] on behalf of Arvid Björn 
[arvidbj...@gmail.com]
Sent: 19 July 2012 10:17
To: softimage@listproc.autodesk.com
Subject: Re: Car wheel motion blur

Thanks everyone for your insight and suggestions!

Raffaele: In this particular case I wasn't so bothered with the aesthetics of 
the blur, but the wheels seemed to flicker in and out of existence, some frames 
the car would appear to hover, others the wheel looked extremely stretched in 
one axis, sometimes I get the arc, and in other shots it would work just fine.

Enveloping the wheel always produce the correct result, even with silly speeds, 
so the whole thing would go away if MR could just be forced to evaluate motion 
per-point instead of using object transformations, as an option. It's not even 
slow actually, so this particular optimization just creates more problems than 
in solves.


Is this something that could be controlled by the host application, or is it 
strictly a Mental Ray issue? Seems like Soft should be able to send vectors 
per-point to MR?




On Thu, Jul 19, 2012 at 2:29 AM, Raffaele Fragapane 
raffsxsil...@googlemail.commailto:raffsxsil...@googlemail.com wrote:
It's not an uncommon problem in rendering in general.
When we do things like wheels and propellers we normally render wedges of 
various settings at different incident angles, speeds and so on to make sure 
the blur looks correct.

In these cases the physical accuracy of the motion is absolutely irrelevant 
(IE: the wheel is theoretically slipping on the ground all the time or the 
propellers is at a fraction of the RPMs required for the plane to move at that 
speed), the quality of the blur is everything to sell those things off.

The B52 in Sucker Punch took a full two days of testing and rendering wedges 
and an operator that would modulate the RPMs based on aesthetic choices to 
produce usable frames.

Another classic issue is emulating the forward + rewind + stable blur seen in 
footage of car wheels accelerating past a camera, which we had to implement 
controls for so that people could animate parameters based on the actual 
aesthetics of the blur and motion they wanted instead of animating rotations 
and shooting in the dark.

This was the case with PRMan and Mantra and was run with all kind of data, from 
straight point caches with a stupid amount of subframes to straight transforms 
to deformation with additional data coming from a monitored transform.

Not that it's not an issue or that it shouldn't be looked at, just saying that 
if you want to do spinning objects and you want that cinematic blur people are 
used to you'll have to bite the bullet and NOT go for temporally or physically 
accurate.

Even shooting these things for real on a set often requires tests and wedges 
for the rigs to be timed and controlled so the DoP gets what he wants.


On Thu, Jul 19, 2012 at 9:44 AM, Jack Kao 
jack@grapecity.commailto:jack@grapecity.com wrote:
I wonder if it's something to do with Mental Ray specific?



--
Our users will know fear and cower before our software! Ship it! Ship it and 
let them flee like the dogs they are!




RE: clumping hair guides on non uniformly distributed geo

2012-07-21 Thread Sandy Sutherland
We had that problem a bit - so we went with melena then found the dynamics did 
work in melena how we needed so we modified the compounds and added some of our 
own - when you get into the strands area, it is much easier to get round such 
issues.

Our compounds are available if you want to check them out - there should be a 
link somewhere in the mailing list.

S.

_
Sandy Sutherland
Technical Supervisor
sandy.sutherl...@triggerfish.co.za
_





From: softimage-boun...@listproc.autodesk.com 
[softimage-boun...@listproc.autodesk.com] on behalf of Simon Van de Lagemaat 
[si...@theembassyvfx.com]
Sent: 20 July 2012 23:44
To: softimage@listproc.autodesk.com; Adam Seeley
Subject: RE: clumping hair guides on non uniformly distributed geo

FYI don't know why that made it in there.

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Simon Van de 
Lagemaat
Sent: July-20-12 2:25 PM
To: softimage@listproc.autodesk.com; Adam Seeley
Subject: RE: clumping hair guides on non uniformly distributed geo

FYI Is there a good primer anywhere for an ICE based strand workflow for hair?

From: 
softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com
 [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Simon Van de 
Lagemaat
Sent: July-20-12 2:11 PM
To: Adam Seeley; 
softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com
Subject: RE: clumping hair guides on non uniformly distributed geo

heh good idea... that actually shouldn't be too difficult to pull off.

From: 
softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com
 [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Adam Seeley
Sent: July-20-12 1:36 PM
To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com
Subject: Re: clumping hair guides on non uniformly distributed geo

Hi,

Depends on the complexity of the mesh, but maybe using Polygonizer  shrink 
wrapping to closest surface might help get you a step closer.

Adam.


From: Simon Van de Lagemaat 
si...@theembassyvfx.commailto:si...@theembassyvfx.com
To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com 
softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com
Sent: Friday, 20 July 2012, 20:11
Subject: clumping hair guides on non uniformly distributed geo

Anyone know a workaround for the problem of XSI hair guides clumping up in 
areas with higher density geo on the base mesh?



RE: Make a pass non-renderable?

2012-07-21 Thread Sandy Sutherland
RR can be used free with 3 machines I think - meant to be trial, but worth 
testing - it works very well - we use it on our farm and rendered last weekend 
6000 stereo frames at film res.

S.

_
Sandy Sutherland
Technical Supervisor
sandy.sutherl...@triggerfish.co.za
_





From: softimage-boun...@listproc.autodesk.com 
[softimage-boun...@listproc.autodesk.com] on behalf of Stephen Davidson 
[magic...@bellsouth.net]
Sent: 21 July 2012 18:46
To: RuiSantos; softimage@listproc.autodesk.com
Subject: Re: Make a pass non-renderable?

Thanks, Rui. That looks interesting. I will give it a try when I have some 
downtime to install
and test.

On Sat, Jul 21, 2012 at 12:01 PM, RuiSantos r...@sapo.ptmailto:r...@sapo.pt 
wrote:
Hi guys,

First i used to handwrite my own batch scripts...then moved on to Kim' 
BatchMaker,although i had to hand correct/add some features ,like diferent 
settings for diferent machines capabilities,matte passes for the weakest 
machine, etc..
So i ended up having several scripts based on the KA BatchMaker's generated 
one...and it  worked very nicely for a long time...
Because i have just 2 machines for render,i didn't feel the need for a full 
render manager.

I discovered Thinkbox Deadline a while ago,and it's my workhorse managing 
renderings nowadays..
It's free if you have 2 render machines,and it works very well with softimage 
and other vendors,it has an addon the allows you to submit your renders from 
inside softimage,remote acess to manage your renders,assigns passes to specific 
machines,creates dependencies,like this pass renders before that 
one...etc..etc...i mean it's really nice and EASY to set up.

If you have a small shop,i have a go and try it..

later,
Rui
www.ruisantos3d.comhttp://www.ruisantos3d.com


- Original Message -
From: Stephen Davidsonmailto:magic...@bellsouth.net
To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com
Sent: Saturday, July 21, 2012 6:15 AM
Subject: Re: Make a pass non-renderable?

That is lame. Other than that, how do you like Rebus for rendering?

On Fri, Jul 20, 2012 at 10:05 PM, Byron Nash 
byronn...@gmail.commailto:byronn...@gmail.com wrote:
I put in a feature request at REBUS to enable and they just said to delete the 
passes. That's a lame response. I am sure their system is sending those batch 
commands somewhere along the way. They just need to open it up just enough to 
let someone add those pass flags. I do use those a lot in the command line 
locally.


On Fri, Jul 20, 2012 at 9:42 PM, Chris Chia 
chris.c...@autodesk.commailto:chris.c...@autodesk.com wrote:
1 advice:
I would customised the render farm to take in the -pass flag from your 
submission page (add an input box or something to grab user's inputs) and pass 
the following command (if input box is not empty) to render farm.


xsibatch -render myscene.scn -pass mypassName



Else if no input:

xsibatch -render myscene.scn


Chris


On 20 Jul, 2012, at 3:30 AM, Byron Nash 
byronn...@gmail.commailto:byronn...@gmail.commailto:byronn...@gmail.commailto:byronn...@gmail.com
 wrote:

I am using REBUS render farm and it seems to be pretty quick and economical. It 
only seems to render the whole scene however. Is there an easy way to make 
passes not render when you hit render all? I assume that's sort of what this 
farm is doing.




--


Best Regards,
  Stephen P. Davidson
   (954) 552-7956
sdavid...@3danimationmagic.com

[X]

http://www.3danimationmagic.com
My Website is GREEN, Is yours?

[affiliate_link]http://www.fatcow.com/join/index.bml?AffID=626478




--


Best Regards,
  Stephen P. Davidson
   (954) 552-7956
sdavid...@3danimationmagic.com

[http://www.3danimationmagic.com/3Danimation_magic_logo_sign.jpg]

http://www.3danimationmagic.com
My Website is GREEN, Is yours?

[affiliate_link]http://www.fatcow.com/join/index.bml?AffID=626478



RE: Is there an up to date list of studios using Softimage

2012-07-23 Thread Sandy Sutherland
Just found that one now - thanks.

S.
_
Sandy Sutherland
Technical Supervisor
sandy.sutherl...@triggerfish.co.za
_






From: softimage-boun...@listproc.autodesk.com 
[softimage-boun...@listproc.autodesk.com] on behalf of Michael Heberlein 
[softim...@michaelheberlein.com]
Sent: 23 July 2012 10:55
To: softimage@listproc.autodesk.com
Subject: Re: Is there an up to date list of studios using Softimage

Have you tried the Advanced Search on http://www.cgstudiomap.com?

Michael


Am 23.07.2012 10:34, schrieb Sandy Sutherland:

 http://monophyl.com/?p=794

 Adn a few google looks as well.

 Thanks

 S.

 _
 Sandy Sutherland
 Technical Supervisor
 sandy.sutherl...@triggerfish.co.za
 _

 -

 FROM: softimage-boun...@listproc.autodesk.com
 [softimage-boun...@listproc.autodesk.com] on behalf of Ciaran Moloney
 [moloney.cia...@gmail.com]
 SENT: 23 July 2012 10:28
 TO: softimage@listproc.autodesk.com
 SUBJECT: Re: Is there an up to date list of studios using Softimage

 Which list did you check?

 On Mon, Jul 23, 2012 at 9:23 AM, Sandy Sutherland
 sandy.sutherl...@triggerfish.co.za wrote:

 ...anywhere - I have checked the one I knew of before - there are a
 lot
 of links that go awol now - and also studios that have moved to the
 'dark side'.

 Thanks

 Sandy

 _
 Sandy Sutherland
 Technical Supervisor
 sandy.sutherl...@triggerfish.co.za
 _

 --
 - Ciaran




RE: Make a pass non-renderable?

2012-07-23 Thread Sandy Sutherland
It does - it works off the Hardware address - we are runnin dynamic IPs here 
and it works fine.

S.

_
Sandy Sutherland
Technical Supervisor
sandy.sutherl...@triggerfish.co.za
_





From: softimage-boun...@listproc.autodesk.com 
[softimage-boun...@listproc.autodesk.com] on behalf of Stephen Davidson 
[magic...@bellsouth.net]
Sent: 23 July 2012 17:51
To: softimage@listproc.autodesk.com
Subject: Re: Make a pass non-renderable?

The one thing that stopped me from trying Royal Render is that you must have a 
static IP
address on all machines. It does not support DHCP, as far as I can tell.
And, since I am using DHCP

On Mon, Jul 23, 2012 at 11:10 AM, Tim Crowson 
tim.crow...@magneticdreams.commailto:tim.crow...@magneticdreams.com wrote:
We use RR as well and have had no real problems with it. Works smoothly with 
all our apps.
-Tim Crowson
Magnetic Dreams



On 7/23/2012 8:54 AM, Byron Nash wrote:
I have used Royal Render in the past and found it to be really nice. The system 
I'm trying to use is a remote render service called REBUS. 
rebusfarm.nethttp://rebusfarm.net. I've found it so far to be fairly 
straightforward. It has a check feature that will go through and verify 
everything is cool before sending. There are not really any options to choose, 
it just sends the whole scene. Speed seems good and the manager app is decent 
for pulling files back off the server. We used it with Maya on a job last year 
and it worked fine. REBUS is the only online renderer that I have found that 
supports Softimage 2013.

On Sun, Jul 22, 2012 at 8:37 PM, Eric Thivierge 
ethivie...@gmail.commailto:ethivie...@gmail.com wrote:
Not sure if Holger will take that as a compliment or insult? :D



Eric Thivierge
http://www.ethivierge.com


On Mon, Jul 23, 2012 at 10:33 AM, Alan Fregtman 
alan.fregt...@gmail.commailto:alan.fregt...@gmail.com wrote:
Royal Render is made from fire-breathing eagles that shoot lasers of 
awesomeness...


--









--


Best Regards,
  Stephen P. Davidson
   (954) 552-7956
sdavid...@3danimationmagic.com

[http://www.3danimationmagic.com/3Danimation_magic_logo_sign.jpg]

http://www.3danimationmagic.com
My Website is GREEN, Is yours?

[affiliate_link]http://www.fatcow.com/join/index.bml?AffID=626478



RE: Make a pass non-renderable?

2012-07-23 Thread Sandy Sutherland
Our actual server machine that we are running RR off is static - but all our 
workstations are dynamic.  The LX nodes are static mainly as we deploy them by 
script and ssh onto them using their ips - which match the name - egg1 for e.g. 
is 192.168.1.101.  So yes it definitely does work - I think that the guide is 
aimed at setting the server to static.

RR uses the hardware address on the machines - we found this out when we got 
confused when a machine we renamed appeared as the old name - it picked it up 
out of the client database using its HW address.

Cheers

S.

_
Sandy Sutherland
Technical Supervisor
sandy.sutherl...@triggerfish.co.za
_





From: softimage-boun...@listproc.autodesk.com 
[softimage-boun...@listproc.autodesk.com] on behalf of Stephen Davidson 
[magic...@bellsouth.net]
Sent: 23 July 2012 19:10
To: softimage@listproc.autodesk.com
Subject: Re: Make a pass non-renderable?

the installation guide says, specifically, to set the IP as static for RRserver.
Are you using RRserver? If it does work with DHCP, that would be great.

On Mon, Jul 23, 2012 at 12:27 PM, Sandy Sutherland 
sandy.sutherl...@triggerfish.co.zamailto:sandy.sutherl...@triggerfish.co.za 
wrote:
It does - it works off the Hardware address - we are runnin dynamic IPs here 
and it works fine.


S.

_
Sandy Sutherland
Technical Supervisor
sandy.sutherl...@triggerfish.co.zamailto:sandy.sutherl...@triggerfish.co.za
_





From: 
softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com
 
[softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com]
 on behalf of Stephen Davidson 
[magic...@bellsouth.netmailto:magic...@bellsouth.net]
Sent: 23 July 2012 17:51
To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com

Subject: Re: Make a pass non-renderable?

The one thing that stopped me from trying Royal Render is that you must have a 
static IP
address on all machines. It does not support DHCP, as far as I can tell.
And, since I am using DHCP

On Mon, Jul 23, 2012 at 11:10 AM, Tim Crowson 
tim.crow...@magneticdreams.commailto:tim.crow...@magneticdreams.com wrote:
We use RR as well and have had no real problems with it. Works smoothly with 
all our apps.
-Tim Crowson
Magnetic Dreams



On 7/23/2012 8:54 AM, Byron Nash wrote:
I have used Royal Render in the past and found it to be really nice. The system 
I'm trying to use is a remote render service called REBUS. 
rebusfarm.nethttp://rebusfarm.net. I've found it so far to be fairly 
straightforward. It has a check feature that will go through and verify 
everything is cool before sending. There are not really any options to choose, 
it just sends the whole scene. Speed seems good and the manager app is decent 
for pulling files back off the server. We used it with Maya on a job last year 
and it worked fine. REBUS is the only online renderer that I have found that 
supports Softimage 2013.

On Sun, Jul 22, 2012 at 8:37 PM, Eric Thivierge 
ethivie...@gmail.commailto:ethivie...@gmail.com wrote:
Not sure if Holger will take that as a compliment or insult? :D



Eric Thivierge
http://www.ethivierge.com


On Mon, Jul 23, 2012 at 10:33 AM, Alan Fregtman 
alan.fregt...@gmail.commailto:alan.fregt...@gmail.com wrote:
Royal Render is made from fire-breathing eagles that shoot lasers of 
awesomeness...


--









--


Best Regards,
  Stephen P. Davidson
   (954) 552-7956tel:%28954%29%20552-7956
sdavid...@3danimationmagic.com

[X]

http://www.3danimationmagic.com
My Website is GREEN, Is yours?

[affiliate_link]http://www.fatcow.com/join/index.bml?AffID=626478




--


Best Regards,
  Stephen P. Davidson
   (954) 552-7956
sdavid...@3danimationmagic.com

[http://www.3danimationmagic.com/3Danimation_magic_logo_sign.jpg]

http://www.3danimationmagic.com
My Website is GREEN, Is yours?

[affiliate_link]http://www.fatcow.com/join/index.bml?AffID=626478



RE: Softimage versions to support?

2012-07-24 Thread Sandy Sutherland
We are on effectively 2011.5 - 2011 SAP SP1 - we had a bit of a battle doing 
Zambezia as we swapped from 2010 to 2011 and hit the disconnecting render trees 
in a big way - so avoiding that now.

S.

_
Sandy Sutherland
Technical Supervisor
sandy.sutherl...@triggerfish.co.za
_





From: softimage-boun...@listproc.autodesk.com 
[softimage-boun...@listproc.autodesk.com] on behalf of Szabolcs Matefy 
[szabol...@crytek.com]
Sent: 24 July 2012 08:01
To: softimage@listproc.autodesk.com
Subject: RE: Softimage versions to support?

We use Softimage 2012SAP and 2013 SP1.

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Martin
Sent: Tuesday, July 24, 2012 5:16 AM
To: softimage@listproc.autodesk.com
Subject: Re: Softimage versions to support?

Game industry here doesn't change versions too often. Specially online games 
with a few years running for obvious reasons.

We are a little studio so we have adapt to our client's needs and use what they 
are using. Normally we are using Softimage 2011 SP2 and 2010, but we also used 
7 and 6.5 a year ago.

M.Yara


[OT] - sorry trying to get hold of Holger

2012-07-24 Thread Sandy Sutherland
Hi Holger,

Trying to ask you something - but my mails to @royalrender.de are being bounced 
as spam.  Please can you get hold of me.

Thanks

Sandy

_
Sandy Sutherland
Technical Supervisor
sandy.sutherl...@triggerfish.co.za
_






RE: The boy who cried wolf

2012-07-26 Thread Sandy Sutherland
Wow Brad - very nice spot - deja vu - we are in the middle of doing the same 
thing - melena + mod compounds on Khumba.  What was this rendered in may I ask?

S.

_
Sandy Sutherland
Technical Supervisor
sandy.sutherl...@triggerfish.co.za
_





From: softimage-boun...@listproc.autodesk.com 
[softimage-boun...@listproc.autodesk.com] on behalf of Bradley Gabe 
[witha...@gmail.com]
Sent: 26 July 2012 08:30
To: softimage@listproc.autodesk.com
Subject: The boy who cried wolf

http://www.themill.com/work/emerson-lukoil-us.aspx

Amazing work done by The Mill.
The wolf was entirely Softimage (hair done using Melena + modifications).

I wish I could have touched that job, but alas I was busy working on other 
stuff. :-)

-Bradley


RE: Simulate RBD and Simulate Bullet RBD issues

2012-08-02 Thread Sandy Sutherland
Here is one guess - try making a solid bowl rather than single width polygon 
sides - i.e. take a cube, select the top poly CTRL -D it scale it in - CTRL D 
that and move it down - I am guessing like the normal RBDs which hate colliding 
with a grid but find a cube floor much better.

Do I make sense?

S.
_
Sandy Sutherland
Technical Supervisor
sandy.sutherl...@triggerfish.co.za
_






From: softimage-boun...@listproc.autodesk.com 
[softimage-boun...@listproc.autodesk.com] on behalf of Stefan Kubicek 
[s...@tidbit-images.com]
Sent: 02 August 2012 18:25
To: softimage@listproc.autodesk.com
Subject: Simulate RBD and Simulate Bullet RBD issues

Hi all,

I'm having problems getting accurate collisions using Simulate Rigid Bodies and 
Simulate Bullet Rigid Bodies nodes when trying to fill a box mesh with 
spherical particles, namely:

With simulate Bullet Rigid Bodies I get collisions in areas that are not 
occupied by any collision geometry.
That is: collisions occur even though there is no collision geometry to collide 
with. See attached SI2013_Simulate_Bullet_Rigid_Bodies_Ghost_Collisions.jpg 
please.
This happens independent of the collision precision. The geo is sane and there 
is nothing hidden either, I simply created a cube with some subdivs and removed 
the top polys so particles can fall in. Of course, I had to set Exact Shape 
for the collision, otherwise the particles would not even fall in but collide 
with the convex hull.
The only remedy I found so far was to cut the box up into pieces for each of 
the walls and floor, and having particles collide with that. While this results 
at least in no ghost collisions, I still get a collision offset between 
particles and the collision geo, whic is also true when using the non-Bullet 
Simulate Rigid Bodies node, see 
SI2013_Simulate_Rigid_Bodies_Collision_Offset.jpg please.

Ultimately, I guess I have two questions:

1.) How do I get accurate collisions with Concave meshes using Simulate Bullet 
Rigid Bodies without having to cut the geometry up?

2.) How do I avoid gaps between particles and collision geometry? I could not 
find any parameter controlling it. I must be overlooking something, otherwise 
it would be pretty useless.

I know, there is Momentum, but one would assume the ootb tools, since they are 
there, are good enough for such basic stuff.

Thanks a lot,

Stefan


--
---
Stefan Kubicek   Co-founder
---
keyvis digital imagery
   Wehrgasse 9 - Grüner Hof
   1050 Vienna  Austria
  Phone:+43/699/12614231
--- www.keyvis.at  ste...@keyvis.at ---
--  This email and its attachments are
--confidential and for the recipient only--



RE: render flavor for architecture rendering

2012-08-02 Thread Sandy Sutherland
Yep I have Steven - just remember all the pain of MR on Zam - and absolutley 
loving Arnold now - so even if I had to sacrifice a chicken to get it working I 
would  ;^)

S.

_
Sandy Sutherland
Technical Supervisor
sandy.sutherl...@triggerfish.co.za
_





From: softimage-boun...@listproc.autodesk.com 
[softimage-boun...@listproc.autodesk.com] on behalf of Steven Caron 
[car...@gmail.com]
Sent: 02 August 2012 20:51
To: softimage@listproc.autodesk.com
Subject: Re: render flavor for architecture rendering

i VERY much like arnold renderer, but i think you might find arnold to be 
problematic with some interior shots. vray and mental ray's caching options can 
go a long way for arch vis.

@sandy, have you read any of the threads on the sitoa mailing list regarding 
interiors?

On Thu, Aug 2, 2012 at 11:15 AM, Sandy Sutherland 
sandy.sutherl...@triggerfish.co.zamailto:sandy.sutherl...@triggerfish.co.za 
wrote:
Cough..ARNOLD.cough...without a doubt..

Speaking from experience.

S.

_
Sandy Sutherland
Technical Supervisor
sandy.sutherl...@triggerfish.co.zamailto:sandy.sutherl...@triggerfish.co.za
_





From: 
softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com
 
[softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com]
 on behalf of Kris Rivel [krisri...@gmail.commailto:krisri...@gmail.com]
Sent: 02 August 2012 19:56
To: Softimage List
Subject: render flavor for architecture rendering

Quick question..what's the flavor of choice for rendering architectural 
walk-throughs in Soft these days?  I may be doing a few of them.  I'm thinking 
of just man-handling MR into submission but wondering if Arnold, 3Delight or 
whatever may have a few more easy options for doing some great bounce lighting, 
GI, etc.  Its not just stills so it needs to be render farm and sequence 
friendly.  Thanks for any opinions or suggestions.

Kris



RE: Autodesk Masters

2012-08-14 Thread Sandy Sutherland
Have voted this side - funny thing is your message about it Jeremie only came 
through now - I saw all the other mee too votes from everyone and went onto the 
autodesk site to see what was going on - had to dig quite a bit to find the 
area to vote!

S.

_
Sandy Sutherland
Technical Supervisor
sandy.sutherl...@triggerfish.co.za
_





From: softimage-boun...@listproc.autodesk.com 
[softimage-boun...@listproc.autodesk.com] on behalf of Chris Chia 
[chris.c...@autodesk.com]
Sent: 14 August 2012 09:33
To: softimage@listproc.autodesk.com
Subject: RE: Autodesk Masters

Congrats! Impressive!

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Jeremie Passerin
Sent: Tuesday, August 14, 2012 1:30 AM
To: softimage
Subject: Autodesk Masters


It seems that Todd Akita and myself are nominated to be Autodesk Softimage 
Masters this year...
If you have an Area account and are feeling like voting...
Helge told me they have really nice Autodesk Jacket for the winners :)

http://www.the-area.com/masters

;-)


Jeremie


RE: Small Annoying Things

2012-08-17 Thread Sandy Sutherland
Try start writing out a characters mdd files within softimage and then start to 
type an email to someone - especially if the character has lots of small meshes 
that start writing out.  EACH TIME a mesh starts writing the progress bar pops 
up and takes over from anything else you are doing on the machine - becomes a 
tug of war to grab focus back to what you are trying to do!

LOL.

S.

_
Sandy Sutherland
Technical Supervisor
sandy.sutherl...@triggerfish.co.za
_





From: softimage-boun...@listproc.autodesk.com 
[softimage-boun...@listproc.autodesk.com] on behalf of Eugen Sares 
[softim...@keyvis.at]
Sent: 17 August 2012 15:03
To: softimage@listproc.autodesk.com
Subject: Re: Small Annoying Things

Am 17.08.2012 12:48, schrieb Matt Lowery:
I find the fact that Softimage often makes me doubt my own sanity by saying 
that the scene I'm about to close has never been saved, even though I saved it 
just two clicks earlier.

Also having just launched Softimage, and gone to the file menu to open a scene, 
I find it very annoying to have to confirm that I don't want to save the 
completely empty scene the I'm presented with at start up. This is especially 
annoying when you are trying to open a scene file that you know will take a 
good few minutes to open. So you head off to make a nice cuppa only to return 
and find that the software hasn't even started opening the scene file yet as 
you still haven't confirmed that you don't want to save an empty scene. G!

Good one! Nags me, too, all the time.
There's some internal flag indicating if a scene needs saving. This seems to be 
broken for the longest time now.


On 17/08/2012 06:28, Eugen Sares wrote:
- File dialog:
Would be nice if renaming was possible.
A list of available harddrives is missing. Could be a dropdown menu, or a 
separate, always visible part of the folder tree (the shortcuts button is more 
like a workaround for this).


Am 16.08.2012 23:31, schrieb Votch:
This same behavior with modal windows happens in win7 as well and can be very 
frustrating.



On Thu, Aug 16, 2012 at 8:05 AM, Alan Fregtman 
alan.fregt...@gmail.commailto:alan.fregt...@gmail.com wrote:
In Linux modal XSI windows aren't quite modal... You can accidentally click 
behind them and lose focus, wondering why XSI is unresponsive, only to realise 
in the taskbar there's a window you have to OK to.

And like Xavier said, Copy/paste in Linux ARGHH! Rarely works and when it 
does it's like two seconds after I trigger a paste. Behavior varies between 
softwares, too. gedit pastes very quickly but pretty much every other program 
(like Firefox or SublimeText2) doesn't paste instantly or reliably when having 
copied from SI.

On Thu, Aug 16, 2012 at 10:59 AM, Len Krenzler 
l...@creativecontrol.camailto:l...@creativecontrol.ca wrote:
A very simple thing I find annoying.  In the file menu, there's a import model, 
and export model but no replace model.

Also when UI windows like the material editor and explorer are opened and set 
where I want them I wish SI would remember their preferred location for next 
time.

--
_

Len Krenzler - Creative Control Media Productions

Phone: 780.463.3126tel:780.463.3126

www.creativecontrol.cahttp://www.creativecontrol.ca - 
l...@creativecontrol.camailto:l...@creativecontrol.ca








RE: Checking if simulation is done for current frame | beginner scripting question

2012-08-22 Thread Sandy Sutherland
Not sure what you mean - go to end frame and cache all simulation.  What sort 
of caching etc... - we do lots of caching at TF - including icecaches for fur 
and mdd caching for geoms - I can send you script snippets tomorrow (at home 
now) if you like?  You do not need to go to end frame - you can just run a 
cache command which all have start frame and end frame inputs.

S.
_
Sandy Sutherland
Technical Supervisor
sandy.sutherl...@triggerfish.co.za
_






From: softimage-boun...@listproc.autodesk.com 
[softimage-boun...@listproc.autodesk.com] on behalf of Christian 
[softimagel...@gmail.com]
Sent: 22 August 2012 20:24
To: list
Subject: Checking if simulation is done for current frame | beginner scripting  
question

Hi list,

Sorry if this is a stupid question, but I am new to scripting...

I am trying to write a script that will open a scene, go to the end
frame, cache all the simulation, then open next scene.

But how can I check if the simulation is finished?

Thanks,

Christian



RE: Checking if simulation is done for current frame | beginner scripting question

2012-08-23 Thread Sandy Sutherland
OK Raff - you trying to confuse EVERYONE now - LOL :^)

S.

_
Sandy Sutherland
Technical Supervisor
sandy.sutherl...@triggerfish.co.za
_





From: softimage-boun...@listproc.autodesk.com 
[softimage-boun...@listproc.autodesk.com] on behalf of Raffaele Fragapane 
[raffsxsil...@googlemail.com]
Sent: 23 August 2012 08:11
To: softimage@listproc.autodesk.com
Subject: Re: Checking if simulation is done for current frame | beginner 
scripting question

Why not just batch the command to simulate stuff and then save in place on all 
scenes? Hopefully this isn't being done in a GUI client :)


RE: Checking if simulation is done for current frame | beginner scripting question

2012-08-23 Thread Sandy Sutherland
Yep that is what we are doing - using RR and the farm - we are passing .sh 
files with scene, model to cache etc.. and xsibatch does the stuff for us.

You could as you say build a batch file to do the same thing - one scene/or 
cache job at a time in sequence - then run it - no GUI needed.

Is that what you meant?

S.

_
Sandy Sutherland
Technical Supervisor
sandy.sutherl...@triggerfish.co.za
_





From: softimage-boun...@listproc.autodesk.com 
[softimage-boun...@listproc.autodesk.com] on behalf of Raffaele Fragapane 
[raffsxsil...@googlemail.com]
Sent: 23 August 2012 10:04
To: softimage@listproc.autodesk.com
Subject: Re: Checking if simulation is done for current frame | beginner 
scripting question

You used to be able to pass the batch client a script to run and a scene if I 
remember correctly.
Put together a two lines script that runs the sim and saves in place, and then 
run a shell script, a cron job, or whatever you use for running jobs that 
iterates a set of scenes in batch.

Using a graphic client to open, simulate and save a number of potentially heavy 
scenes in sequence is not as ideal as having one instance per scene with no GUI 
crud.

On Thu, Aug 23, 2012 at 5:38 PM, Sandy Sutherland 
sandy.sutherl...@triggerfish.co.zamailto:sandy.sutherl...@triggerfish.co.za 
wrote:
OK Raff - you trying to confuse EVERYONE now - LOL :^)


S.

_
Sandy Sutherland
Technical Supervisor
sandy.sutherl...@triggerfish.co.zamailto:sandy.sutherl...@triggerfish.co.za
_





From: 
softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com
 
[softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com]
 on behalf of Raffaele Fragapane 
[raffsxsil...@googlemail.commailto:raffsxsil...@googlemail.com]
Sent: 23 August 2012 08:11

To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com
Subject: Re: Checking if simulation is done for current frame | beginner 
scripting question

Why not just batch the command to simulate stuff and then save in place on all 
scenes? Hopefully this isn't being done in a GUI client :)



--
Our users will know fear and cower before our software! Ship it! Ship it and 
let them flee like the dogs they are!



RE: Checking if simulation is done for current frame | beginner scripting question

2012-08-23 Thread Sandy Sutherland
Yep - I guess i assumed that what Christian was trying to do was just that.

_
Sandy Sutherland
Technical Supervisor
sandy.sutherl...@triggerfish.co.za
_





From: softimage-boun...@listproc.autodesk.com 
[softimage-boun...@listproc.autodesk.com] on behalf of Raffaele Fragapane 
[raffsxsil...@googlemail.com]
Sent: 23 August 2012 10:29
To: softimage@listproc.autodesk.com
Subject: Re: Checking if simulation is done for current frame | beginner 
scripting question

Yep, it's pretty standard procedure mostly anywhere for batching this kind of 
stuff.

On Thu, Aug 23, 2012 at 6:15 PM, Sandy Sutherland 
sandy.sutherl...@triggerfish.co.zamailto:sandy.sutherl...@triggerfish.co.za 
wrote:
Yep that is what we are doing - using RR and the farm - we are passing .sh 
files with scene, model to cache etc.. and xsibatch does the stuff for us.

You could as you say build a batch file to do the same thing - one scene/or 
cache job at a time in sequence - then run it - no GUI needed.

Is that what you meant?


S.

_
Sandy Sutherland
Technical Supervisor
sandy.sutherl...@triggerfish.co.zamailto:sandy.sutherl...@triggerfish.co.za
_





From: 
softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com
 
[softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com]
 on behalf of Raffaele Fragapane 
[raffsxsil...@googlemail.commailto:raffsxsil...@googlemail.com]
Sent: 23 August 2012 10:04

To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com
Subject: Re: Checking if simulation is done for current frame | beginner 
scripting question

You used to be able to pass the batch client a script to run and a scene if I 
remember correctly.
Put together a two lines script that runs the sim and saves in place, and then 
run a shell script, a cron job, or whatever you use for running jobs that 
iterates a set of scenes in batch.

Using a graphic client to open, simulate and save a number of potentially heavy 
scenes in sequence is not as ideal as having one instance per scene with no GUI 
crud.

On Thu, Aug 23, 2012 at 5:38 PM, Sandy Sutherland 
sandy.sutherl...@triggerfish.co.zamailto:sandy.sutherl...@triggerfish.co.za 
wrote:
OK Raff - you trying to confuse EVERYONE now - LOL :^)


S.

_
Sandy Sutherland
Technical Supervisor
sandy.sutherl...@triggerfish.co.zamailto:sandy.sutherl...@triggerfish.co.za
_





From: 
softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com
 
[softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com]
 on behalf of Raffaele Fragapane 
[raffsxsil...@googlemail.commailto:raffsxsil...@googlemail.com]
Sent: 23 August 2012 08:11

To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com
Subject: Re: Checking if simulation is done for current frame | beginner 
scripting question

Why not just batch the command to simulate stuff and then save in place on all 
scenes? Hopefully this isn't being done in a GUI client :)



--
Our users will know fear and cower before our software! Ship it! Ship it and 
let them flee like the dogs they are!




--
Our users will know fear and cower before our software! Ship it! Ship it and 
let them flee like the dogs they are!



RE: WeightMap Tools going Beta

2012-08-23 Thread Sandy Sutherland
I think Stephen means the factory weight map generator - when you create a 
weight map - it pops up the operator - and you can specify one 'fill' or fill 
X, Z, Y - ermm I think - something like that not in front of Soft right now.

S.

_
Sandy Sutherland
Technical Supervisor
sandy.sutherl...@triggerfish.co.za
_





From: softimage-boun...@listproc.autodesk.com 
[softimage-boun...@listproc.autodesk.com] on behalf of Alan Fregtman 
[alan.fregt...@gmail.com]
Sent: 23 August 2012 20:34
To: softimage@listproc.autodesk.com
Subject: Re: WeightMap Tools going Beta

Where can I find this generator you speak of?

On Thu, Aug 23, 2012 at 12:43 PM, Steven Caron 
car...@gmail.commailto:car...@gmail.com wrote:
did you know the factor weight map generator has that already? but it could be 
handy to provide arbitrary world start/end points for the grad or more than 
just a linear grad.


On Thu, Aug 23, 2012 at 6:32 AM, Alan Fregtman 
alan.fregt...@gmail.commailto:alan.fregt...@gmail.com wrote:
A gradient generator would be cool too.




RE: WeightMap Tools going Beta

2012-08-23 Thread Sandy Sutherland
Sorry - forgot my manners too - thanks a stack for this one Simon - it will be 
a big help - the biggest plus for us is the mirroring feature!

Good one!

S.

_
Sandy Sutherland
Technical Supervisor
sandy.sutherl...@triggerfish.co.za
_





From: softimage-boun...@listproc.autodesk.com 
[softimage-boun...@listproc.autodesk.com] on behalf of Simon Anderson 
[simonbenandersonl...@gmail.com]
Sent: 24 August 2012 02:01
To: softimage@listproc.autodesk.com
Subject: Re: WeightMap Tools going Beta

yeah you can blame the tool, i shall join you this week on some D3 goodness, 
need to level up though im only 35 DOW! haha..


Awesome feedback, will try add everything in the coming weeks

Thank guys,


On Fri, Aug 24, 2012 at 9:47 AM, Edy Susanto Lim 
edysusant...@gmail.commailto:edysusant...@gmail.com wrote:
I didn't know about the those gradient settings for many years until one day 
Raff showed it to me..
me -- xsi noobs

btw, Good job Simon. Should I blame this tool for kidnapping you from D3 world?

-edy


On Fri, Aug 24, 2012 at 9:40 AM, Alan Fregtman 
alan.fregt...@gmail.commailto:alan.fregt...@gmail.com wrote:
Thanks.  I was over-thinking it. I'm aware of the Generator but didn't know of 
those settings and I was thinking it was a new factory compound I hadn't heard 
of or something.

On Thu, Aug 23, 2012 at 2:44 PM, Sandy Sutherland 
sandy.sutherl...@triggerfish.co.zamailto:sandy.sutherl...@triggerfish.co.za 
wrote:
I think Stephen means the factory weight map generator - when you create a 
weight map - it pops up the operator - and you can specify one 'fill' or fill 
X, Z, Y - ermm I think - something like that not in front of Soft right now.

S.

_
Sandy Sutherland
Technical Supervisor
sandy.sutherl...@triggerfish.co.zamailto:sandy.sutherl...@triggerfish.co.za
_





From: 
softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com
 
[softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com]
 on behalf of Alan Fregtman 
[alan.fregt...@gmail.commailto:alan.fregt...@gmail.com]
Sent: 23 August 2012 20:34

To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com
Subject: Re: WeightMap Tools going Beta

Where can I find this generator you speak of?

On Thu, Aug 23, 2012 at 12:43 PM, Steven Caron 
car...@gmail.commailto:car...@gmail.com wrote:
did you know the factor weight map generator has that already? but it could be 
handy to provide arbitrary world start/end points for the grad or more than 
just a linear grad.


On Thu, Aug 23, 2012 at 6:32 AM, Alan Fregtman 
alan.fregt...@gmail.commailto:alan.fregt...@gmail.com wrote:
A gradient generator would be cool too.






--
Edy Susanto Lim
TD
http://sawamura.neorack.com



--
---
Simon Ben Anderson
blog: http://vinyldevelopment.wordpress.com/



RE: Autodesk Layoffs

2012-08-25 Thread Sandy Sutherland
Softimage or Maya running off a cloud would effectively halt all animation in 
South Africa as our internet is crap at best and has endless problems with 
international connections - which to fix - i.e. go to dedicated high speed 
lines etc... costs an incredible amount of $ - Internet in South Africa still 
sits in the stone age.

S.
_
Sandy Sutherland
Technical Supervisor
sandy.sutherl...@triggerfish.co.za
_






From: softimage-boun...@listproc.autodesk.com 
[softimage-boun...@listproc.autodesk.com] on behalf of Tim Leydecker 
[bauero...@gmx.de]
Sent: 25 August 2012 11:53
To: softimage@listproc.autodesk.com
Subject: Re: Autodesk Layoffs

7% layoffs is quite a few people.

There are testable approaches to online/cloud based application options offered
from Autodesk:

http://www.123dapp.com/

Personally, I think that has a few catches.

*Your entire business day depends completely an active and fully functional 
internet connection

*NDAs and IP regulations are difficult to protect when storing data on 
something like a US based server...

*Software licenses for Entertainment products like Maya/Softimage/etc probibit 
use of the product outside
  the region they where bought in, e.g. you are actually not allowed to use a 
german license in the US...


*Licenses are handled remotely

*Usage of the programm is handled remotely

*Userbase management and terms of use are handled remotely

*Codebases and Plug.ins are handled remotely

*Available versions are handled remotely

*A simple connection/app crash results in data dumped somehwere out of reach

*The entire business´s activity becomes loggable remotely


I don´t see the benefit over the following:


*License runs on local server, usage based on amount of available licenses
*Programm versions and modifications are based on project needs and local setup
*Internetconnection is only required for updates and licensing setup


I could be willing to see a benefit if:

*There would be anything reliable in the cloud/app that gives me an added 
business value or creative edge
  without risking violation of NDAs, IP, unwanted logging of business processes 
etc.


Cheers,


tim











On 25.08.2012 02:04, John Richard Sanchez wrote:
 This was posted on SI Community . I am posting so you can reflect.
 /Car bass said:

 The restructuring is focused primarily of the company’s shift to cloud and 
 mobile computing.“This action allows us to continue to invest in recruiting 
 and hiring people who can
 bring Autodesk the skills and experience that are critical for achieving our 
 mid and long-term goals, says Bass. “As part of the ongoing platform shift, 
 it’s clear to us that
 design and engineering software will move to cloud and mobile platforms. 
 Cloud and mobile has been a major investment area for Autodesk over the past 
 couple of years and this
 restructuring will accelerate our progress as we intend to further invest in 
 employees with expertise and skill sets essential to this transition./

 Stephen on cgtalk brought up an interesting quote from awhile back.


 /According to a recent interview with Autodesk's CEO Carl Bass, in a few 
 years the company's software would be running online (cloud-based only). 
 Quoting from the interview
 (2m26sec): I'd say 2 to 3 years from now every one of our products will be 
 used online. The only way to use them will be online.*/
 /
 /

 On Fri, Aug 24, 2012 at 11:53 AM, Stefan Andersson sander...@gmail.com 
 mailto:sander...@gmail.com wrote:

 I doubt there will be any official statement. Let's hope they (who ever 
 it will be) will find a safe harbor somewhere. Unemployment isn't good for 
 anyone
 Media division was apparently down 10% this year, let's hope it will 
 mostly effect 3dsmax.

 Regards
 Stefan


 On Friday, August 24, 2012, Greg Punchatz wrote:

 Not wanting to start a doom and gloom thread, just wanted to know if 
 this is going to affect us sooner than later, and whether or not we have lost 
 any of our friends at soft to this.

 http://mashable.com/2012/08/23/autodesk-lays-off-7-of-entire-staff/

 (


 
 
 *Greg Punchatz*
 *Sr. Creative Director*
 Janimation
 214.823.7760 tel:214.823.7760
 www.janimation.com http://www.janimation.com



 --
 stefan andersson - digital janitor - http://sanders3d.wordpress.com




 --
 www.johnrichardsanchez.com http://www.johnrichardsanchez.com




RE: Trying out backburner

2012-08-30 Thread Sandy Sutherland
Cough .RR..cough..

_
Sandy Sutherland
Technical Supervisor
sandy.sutherl...@triggerfish.co.za
_





From: softimage-boun...@listproc.autodesk.com 
[softimage-boun...@listproc.autodesk.com] on behalf of Stefan Andersson 
[sander...@gmail.com]
Sent: 30 August 2012 08:13
To: softimage@listproc.autodesk.com
Subject: Re: Trying out backburner

I gave up. Didn't even work with maya, Linux permission swamp.

So anyone using tractor? We are about to switch to a new dispatcher since rush 
is... Let's just say that it hasn't changed much the last 5 years. So we are 
testing everything out there.

Best regards
Stefan


On Wednesday, August 29, 2012, Stefan Andersson wrote:
this is from the log file


2012/08/29 11:41:33 INF Receiving new job from 192.168.0.102
2012/08/29 11:41:34 INF Job 'jobName' received and ready
2012/08/29 11:41:34 INF Launching 'Command Line Tool'
2012/08/29 11:41:34 INF New task assigned: 1
2012/08/29 11:41:34 INF [ServerMessage]ProcessStarted processId=7397
2012/08/29 11:41:34 INF No $home variable set.
2012/08/29 11:41:34 ERR Task error: Cmdjob adapter: Process exit 
abnormally,Exit code is 1

2012/08/29 11:41:34 ERR Cmdjob adapter: Process exit abnormally,Exit code is 1

2012/08/29 11:41:34 INF Application is down




On Wed, Aug 29, 2012 at 11:28 AM, Stefan Andersson 
sander...@gmail.comUrlBlockedError.aspx wrote:
yes,

http://usa.autodesk.com/adsk/servlet/ps/dl/item?siteID=123112id=18699866linkID=9242259

the submit is commandline based, so it will work with just about any program.

All I get is this error message (from the manager, carl is the slave):
carl Cmdjob adapter: Process exit abnormally,Exit code is 1

Here is the submit command.

/usr/discreet/backburner/cmdjob -jobName:SoftimageRender_2 
-workpath:/usr/discreet/backburner -logPath:/tmp -group:Softimage -progress 
-userRights -manager:moe.madcrew.sehttp://moe.madcrew.se 
/usr/Softimage/Softimage_2012.SAP/Application/bin/xsibatch -r -scene 
/madcrew/projects/TESTING_/000_dev/000_010_DEV/3d/scenes/light/000_010_light_005a_sa.scn
 -startframe 401 -endframe 402 -pass bea_clean -script 
/madcrew/applications/madcrew/skull/lib/madcrew/render/softimage_render_path.py
 -lang Python

regards
stefan



On Wed, Aug 29, 2012 at 11:20 AM, Stefan Kubicek 
s...@tidbit-images.comUrlBlockedError.aspx wrote:
There is Backburner on Linux?



Anyone been able to use it on Linux? I've been trying to get it up and
running, and so far I can submit jobs but it never starts to render...
ergh..

So if anyone have any helpful tips it would be most welcome.

/s





--
---
Stefan Kubicek   Co-founder
---
  keyvis digital imagery
 Wehrgasse 9 - Grüner Hof
   1050 Vienna  Austria
Phone:+43/699/12614231tel:%2B43%2F699%2F12614231
--- www.keyvis.athttp://www.keyvis.at  ste...@keyvis.atUrlBlockedError.aspx 
---
--  This email and its attachments are
--confidential and for the recipient only--




--
stefan andersson - digital janitor - http://sanders3d.wordpress.com



--
stefan andersson - digital janitor - http://sanders3d.wordpress.com


--
stefan andersson - digital janitor - http://sanders3d.wordpress.com


RE: Trying out backburner

2012-08-30 Thread Sandy Sutherland
We use it on a Mix of Win 7 and FC 15 here - our whole farm apart from some 
caching nodes are all LX - works 100%

We have also developed a bunch of tools around it to do caching and submission 
- it is pretty cusomizable.  A recent version had a whole bunch of new python 
stuff integrated to get data out of RR into whatever you need it for.

Absolute best thing about RR is that Holger is the man in charge and he always 
provides superb support, help and takes any suggestion you give seriously.

S.

_
Sandy Sutherland
Technical Supervisor
sandy.sutherl...@triggerfish.co.za
_





From: softimage-boun...@listproc.autodesk.com 
[softimage-boun...@listproc.autodesk.com] on behalf of Stefan Andersson 
[sander...@gmail.com]
Sent: 30 August 2012 09:29
To: softimage@listproc.autodesk.com
Subject: Re: Trying out backburner

I did take RR for a quick test a few years back. How is the linux integration 
these days? Also, how much can you customize it? We use quite a lot of python 
scripts for pre-render and post-render.

regards
stefan andersson



On Thu, Aug 30, 2012 at 8:30 AM, Sandy Sutherland 
sandy.sutherl...@triggerfish.co.zamailto:sandy.sutherl...@triggerfish.co.za 
wrote:
Cough .RR..cough..

_
Sandy Sutherland
Technical Supervisor
sandy.sutherl...@triggerfish.co.zamailto:sandy.sutherl...@triggerfish.co.za
_





From: 
softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com
 
[softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com]
 on behalf of Stefan Andersson [sander...@gmail.commailto:sander...@gmail.com]
Sent: 30 August 2012 08:13
To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com
Subject: Re: Trying out backburner

I gave up. Didn't even work with maya, Linux permission swamp.

So anyone using tractor? We are about to switch to a new dispatcher since rush 
is... Let's just say that it hasn't changed much the last 5 years. So we are 
testing everything out there.

Best regards
Stefan


On Wednesday, August 29, 2012, Stefan Andersson wrote:
this is from the log file


2012/08/29 11:41:33 INF Receiving new job from 192.168.0.102
2012/08/29 11:41:34 INF Job 'jobName' received and ready
2012/08/29 11:41:34 INF Launching 'Command Line Tool'
2012/08/29 11:41:34 INF New task assigned: 1
2012/08/29 11:41:34 INF [ServerMessage]ProcessStarted processId=7397
2012/08/29 11:41:34 INF No $home variable set.
2012/08/29 11:41:34 ERR Task error: Cmdjob adapter: Process exit 
abnormally,Exit code is 1

2012/08/29 11:41:34 ERR Cmdjob adapter: Process exit abnormally,Exit code is 1

2012/08/29 11:41:34 INF Application is down




On Wed, Aug 29, 2012 at 11:28 AM, Stefan Andersson 
sander...@gmail.comhttp://UrlBlockedError.aspx wrote:
yes,

http://usa.autodesk.com/adsk/servlet/ps/dl/item?siteID=123112id=18699866linkID=9242259

the submit is commandline based, so it will work with just about any program.

All I get is this error message (from the manager, carl is the slave):
carl Cmdjob adapter: Process exit abnormally,Exit code is 1

Here is the submit command.

/usr/discreet/backburner/cmdjob -jobName:SoftimageRender_2 
-workpath:/usr/discreet/backburner -logPath:/tmp -group:Softimage -progress 
-userRights -manager:moe.madcrew.sehttp://moe.madcrew.se 
/usr/Softimage/Softimage_2012.SAP/Application/bin/xsibatch -r -scene 
/madcrew/projects/TESTING_/000_dev/000_010_DEV/3d/scenes/light/000_010_light_005a_sa.scn
 -startframe 401 -endframe 402 -pass bea_clean -script 
/madcrew/applications/madcrew/skull/lib/madcrew/render/softimage_render_path.py
 -lang Python

regards
stefan



On Wed, Aug 29, 2012 at 11:20 AM, Stefan Kubicek 
s...@tidbit-images.comhttp://UrlBlockedError.aspx wrote:
There is Backburner on Linux?



Anyone been able to use it on Linux? I've been trying to get it up and
running, and so far I can submit jobs but it never starts to render...
ergh..

So if anyone have any helpful tips it would be most welcome.

/s





--
---
Stefan Kubicek   Co-founder
---
  keyvis digital imagery
 Wehrgasse 9 - Grüner Hof
   1050 Vienna  Austria
Phone:+43/699/12614231tel:%2B43%2F699%2F12614231
--- www.keyvis.athttp://www.keyvis.at  
ste...@keyvis.athttp://UrlBlockedError.aspx ---
--  This email and its attachments are
--confidential and for the recipient only--




--
stefan andersson - digital janitor - http://sanders3d.wordpress.com



--
stefan andersson - digital janitor - http://sanders3d.wordpress.com


--
stefan andersson - digital janitor - http://sanders3d.wordpress.com



--
stefan andersson - digital janitor - http://sanders3d.wordpress.com


RE: Some work of ours! (shameless plug)

2012-08-30 Thread Sandy Sutherland
LOL - that is so awesome - nice idea too, and very nicely executed - well done!

S.

_
Sandy Sutherland
Technical Supervisor
sandy.sutherl...@triggerfish.co.za
_





From: softimage-boun...@listproc.autodesk.com 
[softimage-boun...@listproc.autodesk.com] on behalf of Arvid Björn 
[arvidbj...@gmail.com]
Sent: 30 August 2012 15:43
To: softimage@listproc.autodesk.com
Subject: Some work of ours! (shameless plug)


Hey list =)

Just wanted to show off the latest spot!

Directed by Traktor, graded by MPC, vfx by us - your friendly post house, Stopp!

Softimage + Nuke

Story context for the Swedishly impaired: Despite trying 14 times, our guy 
failed to get a drivers license, however, when he won the lottery, he solved 
the problem by constructed a life-sized Scalextric track in his home town.

Spot:
http://vimeo.com/47507429

Vfx breakdown:
http://vimeo.com/48504852

Some shiny CG:
https://vimeo.com/48508095


Cheers!



_
Arvid Björn
CG Lead, vfx dept.
Stopp Stockholm
Office +46 8 50 70 35 00

Stockholm | Los Angeles | Linz
www.stopp.sehttp://www.stopp.se/





Feathers done with ICE, developed from our development based on Melena.

2012-08-30 Thread Sandy Sutherland
Hi all,

Thought I would pop this amazing pic done by our super duper Fur lead - she 
took Fur and developed it into feathers, we used MB feathers on Zambezia - 
which are super cool, but as we had to do a whole bunch of fur anyway, Sue took 
it further and did the birds as well!

[X]

_
Sandy Sutherland
Technical Supervisor
sandy.sutherl...@triggerfish.co.za
_






RE: Feathers done with ICE, developed from our development based on Melena.

2012-08-30 Thread Sandy Sutherland
LOL - yeah yeah - on it's way - was pasted nicely into the email when I sent it 
- admired it as it went - but obviously pasting into emails does not work - so 
it is coming (hopefully) attached to another one.

S.

_
Sandy Sutherland
Technical Supervisor
sandy.sutherl...@triggerfish.co.za
_





From: softimage-boun...@listproc.autodesk.com 
[softimage-boun...@listproc.autodesk.com] on behalf of ThomasV 
[li...@thomasvolkmann.com]
Sent: 30 August 2012 16:39
To: softimage@listproc.autodesk.com
Subject: Re: Feathers done with ICE, developed from our development based on 
Melena.

Pic or it didn't happen!

Sandy Sutherland sandy.sutherl...@triggerfish.co.za hat am 30. August 2012 um 
16:22 geschrieben:
Hi all,

Thought I would pop this amazing pic done by our super duper Fur lead - she 
took Fur and developed it into feathers, we used MB feathers on Zambezia - 
which are super cool, but as we had to do a whole bunch of fur anyway, Sue took 
it further and did the birds as well!

[X]

_
Sandy Sutherland
Technical Supervisor
sandy.sutherl...@triggerfish.co.za
_







RE: Feathers done with ICE, developed from our development based on Melena.

2012-08-30 Thread Sandy Sutherland
Don't tell me the pic that I pasted into the mail did not come through  trying 
again -

S

_
Sandy Sutherland
Technical Supervisor
sandy.sutherl...@triggerfish.co.za
_





From: softimage-boun...@listproc.autodesk.com 
[softimage-boun...@listproc.autodesk.com] on behalf of Sandy Sutherland 
[sandy.sutherl...@triggerfish.co.za]
Sent: 30 August 2012 16:22
To: softimage@listproc.autodesk.com
Subject: Feathers done with ICE, developed from our development based on Melena.

Hi all,

Thought I would pop this amazing pic done by our super duper Fur lead - she 
took Fur and developed it into feathers, we used MB feathers on Zambezia - 
which are super cool, but as we had to do a whole bunch of fur anyway, Sue took 
it further and did the birds as well!

[X]

_
Sandy Sutherland
Technical Supervisor
sandy.sutherl...@triggerfish.co.za
_




attachment: scn_052_047.-004.jpg

RE: Friday Flashback

2012-08-31 Thread Sandy Sutherland
Stephen Blair has been MR Softimage for US - Autodesk - sorry but you are the 
biggest bunch of blundering idiots that 3D animation has ever seen!

my 0.02c

_
Sandy Sutherland
Technical Supervisor
sandy.sutherl...@triggerfish.co.za
_





From: softimage-boun...@listproc.autodesk.com 
[softimage-boun...@listproc.autodesk.com] on behalf of Stefan Andersson 
[sander...@gmail.com]
Sent: 31 August 2012 13:06
To: softimage@listproc.autodesk.com
Subject: Re: Friday Flashback

btw, I don't like this friday flashback, please remove it :)

/stefan


On Fri, Aug 31, 2012 at 1:05 PM, Stefan Andersson 
sander...@gmail.commailto:sander...@gmail.com wrote:
Thank you so much for all of your support or the years! You have been awesome! 
And you will be dearly missed!


best regards
Stefan Andersson


On Fri, Aug 31, 2012 at 12:54 PM, Stephen Blair 
stephenrbl...@gmail.commailto:stephenrbl...@gmail.com wrote:
Friday Flashback #85
The end part II
http://wp.me/powV4-24o




On Fri, Aug 24, 2012 at 3:42 PM, Chris Chia 
chris.c...@autodesk.commailto:chris.c...@autodesk.com wrote:
My memories working with Softimage 3D on a SGI...

Sent from my iPhone

On 24 Aug, 2012, at 10:47 PM, Stephen Blair 
stephen.bl...@autodesk.commailto:stephen.bl...@autodesk.commailto:stephen.bl...@autodesk.commailto:stephen.bl...@autodesk.com
 wrote:

Friday Flashback #84
Japanese brochure for good ol' #SOFTIMAGE 3D
http://wp.me/powV4-23R


From: 
softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com
 
[mailto:softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com]
 On Behalf Of Stephen Blair
Sent: August-17-12 10:21 AM
To: 
softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com
Subject: RE: Friday Flashback

Friday Flashback 83
2000 - Softimage hit the ground running with XSI a beautifully constructed 
environment to work in
http://wp.me/powV4-232


From: 
softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com
 
[mailto:softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com]
 On Behalf Of Alan Fregtman
Sent: August-10-12 10:52 AM
To: 
softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com
Subject: Re: Friday Flashback

Oh my Darwin, SO much red! My yeess
On Fri, Aug 10, 2012 at 8:08 AM, Stephen Blair 
stephen.bl...@autodesk.commailto:stephen.bl...@autodesk.commailto:stephen.bl...@autodesk.commailto:stephen.bl...@autodesk.com
 wrote:
Friday Flashback #82
XSI's first SIGGRAPH
http://wp.me/powV4-22f


From: 
softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com
 
[mailto:softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com]
 On Behalf Of Stephen Blair
Sent: August-03-12 10:44 AM
To: 
softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com
Subject: RE: Friday Flashback
Friday Flashback 81
From 2004, Softimage XSI the perfect fit:

-  Everything you need

-  Everything you want

-  Everything there is
http://wp.me/powV4-21j
From: 
softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com
 
[mailto:softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com]
 On Behalf Of Raffaele Fragapane
Sent: July-30-12 4:00 AM
To: 
softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com
Subject: Re: Friday Flashback

I think Olivier can still be seen shuddering when Batchserve is mentioned in 
his vicinity :)
On Sat, Jul 28, 2012 at 4:58 AM, Stephen Blair 
stephen.bl...@autodesk.commailto:stephen.bl...@autodesk.commailto:stephen.bl...@autodesk.commailto:stephen.bl

RE: Friday Flashback

2012-08-31 Thread Sandy Sutherland
Cannot remember their name Graham - was about 2 years ago - they came to 
Triggerfish when they were in Cape Town - they were certainly from the Maya 
side of things, and made a lot of effort to tell me how they were going out of 
their way (As Autodesk policy) to stop people such as myself having any 
possiblity of getting in touch with Dev people like Stephen - they seemed to 
think that having people such as myself talk to the devs - DISTRACTED THEM - 
their exact words.  I did tell them at the time it was exactly because of the 
accessibility of Softimage people to ourselves that we found Softimage to be 
the most Awesome tool of all time, as we could help to get stuff fixed and it 
was because of the awesome people at softimage that it worked so well...I 
found it was like talking to a blank wall with those suits - was the first time 
I was truly scared for the future of Softimage, and I have avoided getting into 
the discussions before about lack of any effort from AD side to do with Soft - 
but this to me is the final straw!

If it would help to know who those guys actually were, let me know and I can 
contact Touchvision and find out who they were?

S.

_
Sandy Sutherland
Technical Supervisor
sandy.sutherl...@triggerfish.co.za
_





From: softimage-boun...@listproc.autodesk.com 
[softimage-boun...@listproc.autodesk.com] on behalf of Graham Bell 
[graham.b...@autodesk.com]
Sent: 31 August 2012 14:51
To: softimage@listproc.autodesk.com
Subject: RE: Friday Flashback

I agree Sandy. I’d love to know who those ‘suits’ were and I don’t agree with 
them, but then different industries operate in different ways.

Email me privately if you wish.


From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Sandy Sutherland
Sent: 31 August 2012 13:14
To: softimage@listproc.autodesk.com
Subject: RE: Friday Flashback

I am going to be very honest with you Graham - this is probably going to be a 
turning point for some decision making to do with Softimage Software - I had 
Autodesk suits here one day crowing about how they had stopped their clients 
having access to the developers of the software - they insanely seemed to think 
it was a good idea and a good thing to do - someone like Stephen has kept the 
good name of Softimage alive and well in many studios including the one I work 
for now and before and without him I am pretty sure there are quite a few who 
would have got more than fed up with the negativity of Softimage/Autodesk or 
rather their apparent lack of interest in the wellbeing of Softimage and moved 
on.

I am going to suggest to the users on this mailing list that this is now the 
time to collectively voice our complete dissaproval of the way Autodesk handle 
Softimage and in fact the way they handle any of their software - yes I do know 
about the shit that the Maya users go through - note my mention above of the 
suits and their idiotic ideas!

Where and how can we complain before it gets to the point we we start looking 
at something like Houdini?

S.

_
Sandy Sutherland
Technical Supervisor
sandy.sutherl...@triggerfish.co.zamailto:sandy.sutherl...@triggerfish.co.za
_




From: softimage-boun...@listproc.autodesk.com 
[softimage-boun...@listproc.autodesk.com] on behalf of Graham Bell 
[graham.b...@autodesk.com]
Sent: 31 August 2012 13:53
To: softimage@listproc.autodesk.com
Subject: RE: Friday Flashback
Frankly no, the recent layoffs have affected many locations, divisions, and 
departments. No one in particular seems to have been singled out.

For the record, I didn’t like this news any more than anyone else.


G

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Rob Chapman
Sent: 31 August 2012 12:36
To: softimage@listproc.autodesk.com
Subject: Re: Friday Flashback

I wonder if this is the action of Mr. 'Mayalicious' Softimage's new product 
manager?  I need a phone number or email address to complain to, this is a 
truly preposterous decision.


RE: Asset viewer / manager

2012-09-04 Thread Sandy Sutherland
We use a system that runs within Softimage - it is based on Python and PyQT  - 
it runs off a sql db running on linux.  It shows thumbnails and has drop downs 
that show the different versions/resolutions - it is called squirrel - aptly - 
as Triggerfish is based on a farm - we work out of a converted barn.

The system was started by Simon Anderson who is now at Animal Logic and is now 
mostly kept going by one full time dev guy Jared and one part time dev guy - 
and also includes my caching stuff. The system also runs all our other 
pipeline/hack/fix/tweak/emergency fix tools also.

I am going to see if we can possibly provide this to the Softimage community at 
some stage - need to do some managment arm twisting, which should not be too 
hard, as they are quite into the 'cummunity' vibe.  Will see what I can do.  No 
promises but that is the plan.

S.

_
Sandy Sutherland
Technical Supervisor
sandy.sutherl...@triggerfish.co.za
_





From: softimage-boun...@listproc.autodesk.com 
[softimage-boun...@listproc.autodesk.com] on behalf of Marc-Andre Carbonneau 
[marc-andre.carbonn...@ubisoft.com]
Sent: 04 September 2012 19:45
To: softimage@listproc.autodesk.com
Subject: Asset viewer / manager

Hi,
We’re looking into archiving and building a library of assets we have.

By assets I mean:
3D assets(.obj, .FBX, .abc, .emdl…) and
2D assets(reference images, textures, concept art…)

How are you guys organizing all this in your studio?
Do you use a system that’s both a viewer and a repository or you’re using 
regular windows folders along with a viewer?

Thanks for any advice, info you can give me.
MAC



RE: Small Annoying Things

2012-09-05 Thread Sandy Sutherland
LOL I used to get caught by that one too - now I pretty much use the parent 
button all the time!

S.

_
Sandy Sutherland
Technical Supervisor
sandy.sutherl...@triggerfish.co.za
_





From: softimage-boun...@listproc.autodesk.com 
[softimage-boun...@listproc.autodesk.com] on behalf of Alan Fregtman 
[alan.fregt...@gmail.com]
Sent: 05 September 2012 18:57
To: softimage@listproc.autodesk.com
Subject: Re: Small Annoying Things

One more thing, irrelevant to the PyQt discussion but relevant to the thread:

- dragging a long list of objects to another (to reparent) in the Explorer 
results in individual CopyPaste() commands for each object which is crazy slow 
compared to a single ParentObj() command if I were to use the Parent button.

Sometimes I forget and have to wait a while for a thousand commands to trigger. 
It should be smarter than that. :/




RE: ICE in Maya is an engineer's worst nightmare

2012-09-06 Thread Sandy Sutherland
Wondering myself - as we have used ICE extensively to huge set dressing and 
creation of bushes etc.. for Khumba - worked like a charm - and using that 
'other' renderer proved to be the cherry on the top - we certainly did not hit 
any walls.

S.
_
Sandy Sutherland
Technical Supervisor
sandy.sutherl...@triggerfish.co.za
_






From: softimage-boun...@listproc.autodesk.com 
[softimage-boun...@listproc.autodesk.com] on behalf of Stefan Kubicek 
[s...@tidbit-images.com]
Sent: 06 September 2012 17:22
To: softimage@listproc.autodesk.com
Subject: Re: ICE in Maya is an engineer's worst nightmare

Scalability is a good buzzword, but what does it actually mean?

Does it mean you can process more data in the same amount of time compared 
to another app? And
what kind of data? Procedural geometry? Rendered Images? Does it mean you can 
load more assets into the same amount of available RAM on a machine compared to 
another app?

How would the automation of such processes need to look like to scale well? 
Scripted? C++? Node-based like ICE?
Multithreading across the board? Or is it a question of architecture rather 
than which programming language was used to implement it (scripted vs C++)? 
What does Maya offer in this regard, or where does it differ, to scale 
well/better than Soft or app X in your opinion?

In my experience Softimage offers pretty much the same mechanisms to automate 
processes and handle scene complexity as Maya does, + ICE on top, and I found 
it can load a good chunk more data simultaneously than Maya can fit into the 
same amount of memory, especially when it comes to working with textures and 
realtime shaders. That was up until two versions ago, maybe that has changed?

If all that doesn't mean it scales well, what exactly does it mean then?

Note: I'm not a Softimage fanboy or Maya hater (ok, just a little, but not 
enough to not use it if it offers something that helps me to do my work), I 
just try to understand what scalability means by your (or anyones) standards 
compared to how I understand it.





 There is not as much enthusiasm in having ICE in Maya internally as
 you'd think, and I think that mail from Chris means to infer that to
 the community to cause some reactions, and to look beyond ICE.

 One reason is that unlike XSI 6.0, Maya has always been node-based, so
 it would not be as much as game changer in Maya as it is in XSI which
 had nothing. The confusing hypergraph UI and some legacy stuff (like
 older nodes having too many inputs) obscures the use of Maya existing
 node system, but the Maya team is working on that already with the new
 Node Editor, no need to introduce a duplicate system.

 Another reason is much more interesting, though I suspect the message
 boards will incinerate me for suggesting it.  Basically, there is a
 train of thought that ICE is great, but it's just the Now, not the
 Next; it's not scalable to the extremely large scale procedural work
 that the Maya film clients are _already_ doing in custom apps and a
 series of odd tools. This is work that they wouldn't be able to
 undertake in ICE today, because it doesn't scale well to extremely
 large data sets.  Since any kind of development takes several years,
 Autodesk wants to focus on finding the Next, rather than just trying
 to catch up to the Now.   The creators of Naiad, who worked on PhysBAM
 and Zero at ILM and have multiple film credits are cooking up that
 vision.

 Since Maya is targeted at the large studios and not the one-man
 boutique,  Autodesk doesn't want to work on any tech that works just
 fine for general data sets, but falls flat on its face on extremely
 large one.  Large data set scalability is a requirement for anything
 new we add to Maya.  That might mean something comes up that's
 comparatively less elegant to use than ICE in XSI, but more scalable.
 Maya is more like a construction truck than a family car, it needs to
 move large stuff around, and that stuff keeps getting larger.

 On Thu, Sep 6, 2012 at 8:26 AM, Rob Chapman tekano@gmail.com wrote:
 OK, thanks all. so what confirmations, if any, do we actually have or
 'allowed' to talk about?

 1. its not going to be ICE but will have same workflow / functionality

 - I really dont appreciate the difference? so each node will be called a
 mayacompound and not xsicompound ?  will there be any interop with Softimage
 / Maya planned in this regards?

 2. Its going to take a few years

 3. Its not a separate App, but part of the main Maya


 I am good to assume these as actual facts then? :)

 And certainly dont want or need yet another tirade / rant / sky is falling
 thread, am trying to tread carefully, be less emotional and just ask
 rational questions based upon facts, which would be much more rewarding for
 those that feel are being kept in the dark.  but as a Softimage customer
 using ICE everyday since the last 6 years

RE: Clip time property expression is not refreshing..

2012-09-10 Thread Sandy Sutherland
Can you try plotting it before submitting to render?  Maybe with an Fcurve 
there it might work - I have found similar things before that worked like that.

S.

_
Sandy Sutherland
Technical Supervisor
sandy.sutherl...@triggerfish.co.za
_





From: softimage-boun...@listproc.autodesk.com 
[softimage-boun...@listproc.autodesk.com] on behalf of Szabolcs Matefy 
[szabol...@crytek.com]
Sent: 10 September 2012 10:44
To: softimage@listproc.autodesk.com
Subject: Clip time property expression is not refreshing..

Hey List,

I’ve got a mixer clip, and the scale parameter is driven by an expression. 
However, the expression is not refreshing unless the time property is open. I’m 
rendering the scene over network, so the PPG opening is not an option…I’ve 
tried to connect the parameter to a custom parameter on the scene root, but it 
doesn’t refresh…

Any idea?
___
This message contains confidential information and is intended only for the 
individual named. If you are not the named addressee you should not 
disseminate, distribute or copy this e-mail. Please notify the sender 
immediately by e-mail if you have received this e-mail by mistake and delete 
this e-mail from your system. E-mail transmission cannot be guaranteed to be 
secure or error-free as information could be intercepted, corrupted, lost, 
destroyed, arrive late or incomplete, or contain viruses. The sender therefore 
does not accept liability for any errors or omissions in the contents of this 
message, which arise as a result of e-mail transmission. If verification is 
required please request a hard-copy version. Crytek GmbH - 
http://www.crytek.com - Grüneburgweg 16-18, 60322 Frankfurt - HRB77322 
Amtsgericht Frankfurt a. Main- UST IdentNr.: DE20432461 - Geschaeftsfuehrer: 
Avni Yerli, Cevat Yerli, Faruk Yerli


RE: Clip time property expression is not refreshing.

2012-09-10 Thread Sandy Sutherland
Even when submitting to render?  We have a system that generates a 'render' 
scene, that has a whole bunch fixed/plotted/etc... the lighters scene is 
untouched and is on a different array to the one being rendered.  I understand 
when the shot is being worked on it needs to be interactive - but

Anyway - just a suggestion.

S.

_
Sandy Sutherland
Technical Supervisor
sandy.sutherl...@triggerfish.co.za
_





From: softimage-boun...@listproc.autodesk.com 
[softimage-boun...@listproc.autodesk.com] on behalf of Szabolcs Matefy 
[szabol...@crytek.com]
Sent: 10 September 2012 11:41
To: softimage@listproc.autodesk.com
Subject: RE: Clip time property expression is not refreshing.

Unfortunately it’s not an option, it must be “interactive”

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Sandy Sutherland
Sent: Monday, September 10, 2012 11:01 AM
To: softimage@listproc.autodesk.com
Subject: RE: Clip time property expression is not refreshing.

Can you try plotting it before submitting to render?  Maybe with an Fcurve 
there it might work - I have found similar things before that worked like that.

S.

_
Sandy Sutherland
Technical Supervisor
sandy.sutherl...@triggerfish.co.zamailto:sandy.sutherl...@triggerfish.co.za
_




From: 
softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com
 [softimage-boun...@listproc.autodesk.com] on behalf of Szabolcs Matefy 
[szabol...@crytek.com]
Sent: 10 September 2012 10:44
To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com
Subject: Clip time property expression is not refreshing..
Hey List,

I’ve got a mixer clip, and the scale parameter is driven by an expression. 
However, the expression is not refreshing unless the time property is open. I’m 
rendering the scene over network, so the PPG opening is not an option…I’ve 
tried to connect the parameter to a custom parameter on the scene root, but it 
doesn’t refresh…

Any idea?
___
This message contains confidential information and is intended only for the 
individual named. If you are not the named addressee you should not 
disseminate, distribute or copy this e-mail. Please notify the sender 
immediately by e-mail if you have received this e-mail by mistake and delete 
this e-mail from your system. E-mail transmission cannot be guaranteed to be 
secure or error-free as information could be intercepted, corrupted, lost, 
destroyed, arrive late or incomplete, or contain viruses. The sender therefore 
does not accept liability for any errors or omissions in the contents of this 
message, which arise as a result of e-mail transmission. If verification is 
required please request a hard-copy version. Crytek GmbH - 
http://www.crytek.com - Grüneburgweg 16-18, 60322 Frankfurt - HRB77322 
Amtsgericht Frankfurt a. Main- UST IdentNr.: DE20432461 - Geschaeftsfuehrer: 
Avni Yerli, Cevat Yerli, Faruk Yerli


RE: object center orientation

2012-09-10 Thread Sandy Sutherland
You could try with spacer nulls for each geo - snap to their current POS - then 
direction constrain them to a null in the center of the globe - parent each geo 
to it's respective null and freeze transforms - you could do this once and use 
a quick hacky script to iterate through the remaining ones if they are named 
with a number.  Once frozen xforms you could unparent if you need to.

S.

_
Sandy Sutherland
Technical Supervisor
sandy.sutherl...@triggerfish.co.za
_





From: softimage-boun...@listproc.autodesk.com 
[softimage-boun...@listproc.autodesk.com] on behalf of Eric Lampi 
[ericla...@gmail.com]
Sent: 10 September 2012 19:08
To: softimage@listproc.autodesk.com
Subject: object center orientation

I'm not sure how to accomplish this, I am drawing a blank at the moment...

A modeler build a globe and cut up the continents into little pieces, the 
orientation needs to point toward the center of the globe so they can animate 
out on a local y axis. Is there any way to globally make the center axis to 
point towards a null or to global 0 without moving the individual objects? The 
geo is properly oriented, but the center points are all at the same default 
rotation.

Eric

--
Freelance 3D and VFX animator



RE: Motionbuilder/Softimage default rig for MocapData slap-ons?

2012-09-11 Thread Sandy Sutherland
You can use any rig - as long as you can tag it - if you open the tag rig 
dialogue you will see what 'section' you need to tag.

S.
_
Sandy Sutherland
Technical Supervisor
sandy.sutherl...@triggerfish.co.za
_






From: softimage-boun...@listproc.autodesk.com 
[softimage-boun...@listproc.autodesk.com] on behalf of Tim Leydecker 
[bauero...@gmx.de]
Sent: 11 September 2012 12:03
To: softimage@listproc.autodesk.com
Subject: Re: Motionbuilder/Softimage default rig for MocapData slap-ons?

Hi Rob,

thanks! I haven´t touched the Softimage Animate menue much, especially in the 
last three years...

Completely missed Motor and the Actions library at my disposal. Just shows it´s 
always good to ask.

Those actions, what rig do they use?

I guess it´s that rig layout I´d like to add more Mocap data on in 
Motionbuilder?


Cheers,


tim





On 11.09.2012 11:44, Rob Chapman wrote:
 Oh Motionbiulder ive not touched, but Ive seen plenty of demos of 'slapping' 
 on mocap data with just default Softimage that its odd you don't know, but 
 here you go , if you are not
 aware of this already then its easy to show.

 1. Get Primitive  Character  (Armoured guy, man or little dude works) they 
 have to be set up for MOTOR or something with tags already
 2. Animate  Tools  Motor  get motion
 3. it usually points to C:\Program Files\Autodesk\Softimage 
 XX\Data\XSI_SAMPLES\Actions
 4. whole load of mocap data files converted to Motor already.

 :)



 On 11 September 2012 10:35, Tim Leydecker bauero...@gmx.de 
 mailto:bauero...@gmx.de wrote:

 Hi guys,


 I´m poking through Motionbuilder currently, trying to find out
 how to best set up a human biped rig that would let me easily
 slap-on found footage MoCap data.

 Do you guys have a good link to freeware Mocap sources?

 What rig layout do you guys use to be most flexible?

 Is there something like a default Motionbuilder rig I should
 look into and if so, is it that what you´d suggest to base things on?

 I´d like to end up with one rig (male/female) I can test human motion 
 data on
 and for building a library of slap-on motion.

 Any specific tips or hints to a better approach?


 Cheers,


 tim





RE: Motionbuilder/Softimage default rig for MocapData slap-ons?

2012-09-11 Thread Sandy Sutherland
You can indeed.

S.

_
Sandy Sutherland
Technical Supervisor
sandy.sutherl...@triggerfish.co.za
_





From: softimage-boun...@listproc.autodesk.com 
[softimage-boun...@listproc.autodesk.com] on behalf of Adam Sale 
[adamfs...@gmail.com]
Sent: 11 September 2012 18:03
To: softimage@listproc.autodesk.com
Subject: Re: Motionbuilder/Softimage default rig for MocapData slap-ons?

hey Tim.. far as I remember you can export a tagTemplate for reimport onto 
other characters..

On Tue, Sep 11, 2012 at 7:18 AM, Tim Leydecker 
bauero...@gmx.demailto:bauero...@gmx.de wrote:
Ahh.

Actionplot to Fcurves using a loaded *.motor file gives me a new action
to drag into the mixer.

Reality check:

I want to abuse an exisiting Softimage rig to preview-envelope my human meshes 
onto,
ideally using one allready tagged for Motor.

Which one would you suggest, the biped rig, the armoured man or any of the 
others?

This way I would have to only once create a tagtemplate for *.bvh import...


Cheers,


tim




On 11.09.2012 15:33, Tim Leydecker wrote:
,/. change fixes my garbled result but how do I get the imported Motor file
to show up as an action?

I thought you do the following:

*Tag your target rig
*Import *.bvh
*Mocap to Rig using Tags for both the *.bvh skeleton and the target rig
*get bvh mocap data as an new action loaded into the animation mixer?

no?

do i need to plot the motor file?

why isn愒 it an action clip?

cheers,


tim



On 11.09.2012 14:26, Tim Leydecker wrote:
Bingo.

Steve, Thank you. That愀 it.

Arghh. The second time you point this out to me, if i recall correctly.

Nice little fuck up ,/.  Gives alot of frustration to start the day with...

I惻l miss you even more when I惴 finished transfering to win7 and need
to go through licensing setup and license transfer...


Cheers,


tim




On 11.09.2012 14:10, Stephen Blair wrote:
Maybe this?
http://xsisupport.com/2011/02/24/motor-load-motion-malfunction/

On Tue, Sep 11, 2012 at 7:48 AM, Tim Leydecker 
bauero...@gmx.demailto:bauero...@gmx.de 
mailto:bauero...@gmx.demailto:bauero...@gmx.de wrote:

Hi Chris,

I get garbage when I try Rob愀 walkthrough with the xsisamples actions and 
the armoured man?
Both in 2012sp1 and 2012sap. nuked my prefs but no dice.

The character is pushed and magled way off screen, looks hurt and that愀 it.

It would be nice if the Motionbuilder Template would be MOTOR tagged for 
*.bvh already
to have something to derive/learn/transfer from.

The COG/Pelvis/Spine tagging bit seems a bit foggy in the docs, too.


Of course, I may do something wrong but it still seems not correct.

I惴 trying the MocaoToRig now, bvhMotionbuilder Template.


Cheers,


tim



On 11.09.2012 12:55, Chris Chia wrote:

Motor comes with support for the different XSI built in rig.
Note: diff rigs might perform slightly different because of the 
difference in the tagging.

Chris

On 11 Sep, 2012, at 5:45 PM, Rob Chapman 
tekano@gmail.commailto:tekano@gmail.com 
mailto:tekano@gmail.commailto:tekano@gmail.commailto:t__ekano@gmail.commailto:t__ekano@gmail.com
 mailto:tekano@gmail.commailto:tekano@gmail.com wrote:

Oh Motionbiulder ive not touched, but Ive seen plenty of demos of 
'slapping' on mocap data with just default Softimage that its odd you don't 
know, but here you go , if you
are not aware of this already then its easy to show.

1. Get Primitive  Character  (Armoured guy, man or little dude works) 
they have to be set up for MOTOR or something with tags already
2. Animate  Tools  Motor  get motion
3. it usually points to C:\Program Files\Autodesk\Softimage 
XX\Data\XSI_SAMPLES\Actions
4. whole load of mocap data files converted to Motor already.

:)



On 11 September 2012 10:35, Tim Leydecker 
bauero...@gmx.demailto:bauero...@gmx.de 
mailto:bauero...@gmx.demailto:bauero...@gmx.demailto:bauer__o...@gmx.demailto:bauer__o...@gmx.de
 mailto:bauero...@gmx.demailto:bauero...@gmx.de wrote:
Hi guys,


I惴 poking through Motionbuilder currently, trying to find out
how to best set up a human biped rig that would let me easily
slap-on found footage MoCap data.

Do you guys have a good link to freeware Mocap sources?

What rig layout do you guys use to be most flexible?

Is there something like a default Motionbuilder rig I should
look into and if so, is it that what you悲 suggest to base things on?

I悲 like to end up with one rig (male/female) I can test human motion 
data on
and for building a library of slap-on motion.

Any specific tips or hints to a better approach?


Cheers,


tim








RE: Clip time property expression is not refreshing..

2012-09-12 Thread Sandy Sutherland
Ah yes - did not realise you had THAT problem - that has hit me before - if the 
clip does not sit on the whole time line, and you render on a farm - can be 
chaos - always stick a hold on!

S.

_
Sandy Sutherland
Technical Supervisor
sandy.sutherl...@triggerfish.co.za
_





From: softimage-boun...@listproc.autodesk.com 
[softimage-boun...@listproc.autodesk.com] on behalf of Szabolcs Matefy 
[szabol...@crytek.com]
Sent: 12 September 2012 10:38
To: softimage@listproc.autodesk.com
Subject: RE: Clip time property expression is not refreshing..

Hi Chris,

Our first solution was to create a selfinstalling property and set the value 
via those paramteres, and it worked. The second solution was to use the Hold 
function of the Clip, so before and after Hold was set to a huge value, and it 
worked. It looks like that if the clip is not active on the frame when the 
parameter is adjusted, the expression doesn’t refresh.

Thanks for logging!


Cheers


Szabolcs

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Chris Chia
Sent: Wednesday, September 12, 2012 10:18 AM
To: softimage@listproc.autodesk.com
Subject: RE: Clip time property expression is not refreshing..

Hi Szabolcs,
We have logged this as a defect.
In the meantime, our Dev has suggested to do a “GetValue of that scale param” 
to force XSI to evaluate the expression in order to update the animation mixer.

Regards,
Chris

From: 
softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com
 
[mailto:softimage-boun...@listproc.autodesk.com]mailto:[mailto:softimage-boun...@listproc.autodesk.com]
 On Behalf Of Szabolcs Matefy
Sent: Monday, September 10, 2012 4:44 PM
To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com
Subject: Clip time property expression is not refreshing..

Hey List,

I’ve got a mixer clip, and the scale parameter is driven by an expression. 
However, the expression is not refreshing unless the time property is open. I’m 
rendering the scene over network, so the PPG opening is not an option…I’ve 
tried to connect the parameter to a custom parameter on the scene root, but it 
doesn’t refresh…

Any idea?
___
This message contains confidential information and is intended only for the 
individual named. If you are not the named addressee you should not 
disseminate, distribute or copy this e-mail. Please notify the sender 
immediately by e-mail if you have received this e-mail by mistake and delete 
this e-mail from your system. E-mail transmission cannot be guaranteed to be 
secure or error-free as information could be intercepted, corrupted, lost, 
destroyed, arrive late or incomplete, or contain viruses. The sender therefore 
does not accept liability for any errors or omissions in the contents of this 
message, which arise as a result of e-mail transmission. If verification is 
required please request a hard-copy version. Crytek GmbH - 
http://www.crytek.com - Grüneburgweg 16-18, 60322 Frankfurt - HRB77322 
Amtsgericht Frankfurt a. Main- UST IdentNr.: DE20432461 - Geschaeftsfuehrer: 
Avni Yerli, Cevat Yerli, Faruk Yerli


RE: picking up ICE attribute in RenderTree still buggy???

2012-09-14 Thread Sandy Sutherland
You could try a simple ice tree on the point cloud brining in the cache - that 
reads the attribute and writes it directly back.  We have not had too hectic 
problems with this stuff and caches here.

S.

_
Sandy Sutherland
Technical Supervisor
sandy.sutherl...@triggerfish.co.za
_





From: softimage-boun...@listproc.autodesk.com 
[softimage-boun...@listproc.autodesk.com] on behalf of Juan Brockhaus 
[juan.brockh...@primefocusworld.com]
Sent: 14 September 2012 13:19
To: softimage@listproc.autodesk.com
Subject: RE: picking up ICE attribute in RenderTree still buggy???

Hi,

It’s the pass changing which causes the problem.

Everything is there, all attributes values are correct. (Cached, none cached, 
set after cache. etc.)
As I said, I can see (get, set) the attributes and they are all fine.

It’s the render tree not picking it up correctly.

As you said, if I manually just reselect the attribute it ‘snaps’ back and all 
is good.
Then I change pass. Color attribute is lost. Deselect, re-select attribute. 
Everything is fine.

Problem is the render farm… that one can’t deselect and reselect manually…

I will have a look into the OnPassChange event Pete mentioned.

Cheers,

Juan



- - -
Juan Brockhaus | Head of CG Studio
Prime Focus London Commercials
T: +44 (0)20 7565 1000 | M: +44 (0)7944 720 557
A: 37 Dean Street, London, W1D 4PT, UK
www.primefocusgroup.comhttp://www.primefocusgroup.com


From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Rob Chapman
Sent: 14 September 2012 12:10
To: softimage@listproc.autodesk.com
Subject: Re: picking up ICE attribute in RenderTree still buggy???

ok , well i believe any problems with the render tree attribute not getting 
passed over are more to do with the attribute not being stored. Like I said 
even though the attribute name is available from the cache, when connected to 
anything it produces a red node or an error about 'wrong type' or similar.  
This is where I would check first.

For render tree ,  Ive noticed that sometimes the attribute selection gets lost 
if its anything other than default 'color' and I always turn the default color 
value to a purple or red so then its easy enough to see that its reverting to 
default value when rendering because the data is not there. Some folks here 
have had a problem with passes changing and materials not updating correctly.

and in the case the best thing is go to the pass in question, relook at the 
material and from color_attribute node reselect the correct attribute again. 
then do a render region.

sometimes it takes a 'jiggle'  to remind the softimage stack of what you set it 
to in the first place.





On 14 September 2012 11:54, Juan Brockhaus 
juan.brockh...@primefocusworld.commailto:juan.brockh...@primefocusworld.com 
wrote:
The scene is already really basic…

One is just random color which doesn’t always get picked up...
The other one is (as per other mail) just a color value driven from distance 
from camera to another object.

Writing out the cache is not the problem. I can get the values and display 
them. They are fine.

One of the values is also set after reading the cache…

Next week I will have a look at the that onPassChangeEvent like Pete suggested.
I am up against it and don’t have the time to write a script just now…

Thanks,

Juan



- - -
Juan Brockhaus | Head of CG Studio
Prime Focus London Commercials
T: +44 (0)20 7565 1000tel:%2B44%20%280%2920%207565%201000 | M: +44 (0)7944 
720 557tel:%2B44%20%280%297944%20720%20557
A: 37 Dean Street, London, W1D 4PT, UK
www.primefocusgroup.comhttp://www.primefocusgroup.com


From: 
softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com
 
[mailto:softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com]
 On Behalf Of Rob Chapman
Sent: 14 September 2012 11:47

To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com
Subject: Re: picking up ICE attribute in RenderTree still buggy???

depends how or what you are trying to do. Lately Ive found adding a custom 
attribute display per attribute I need caching will always save that attribute 
in the cache. without then ICE saves the attribute name but not the type or any 
data.  Always when bringing in the cache into a new scene I can check if the 
attribute has been saved correctly. Ive not had much problem with render tree 
attributes passing over

is there anyway you can recreate in a simple scene?


On 14 September 2012 11:33, Juan Brockhaus 
juan.brockh...@primefocusworld.commailto:juan.brockh...@primefocusworld.com 
wrote:
Hi,

Is it true, that it is still buggy as hell to pick up ICE attribute in the 
Render Tree?
Or do I miss something here?


Display attributes doesn’t really help, getting and setting the attribute also

RE: picking up ICE attribute in RenderTree still buggy???

2012-09-14 Thread Sandy Sutherland
Out of interest - what version of Soft are you guys using - we are still on 
2011.5 and the only issue we have had is losing instance connections, mainly 
when finallers forgot to use this_model instead of the model name and then the 
finalling got into lighting and the model name changed.

S.

_
Sandy Sutherland
Technical Supervisor
sandy.sutherl...@triggerfish.co.za
_





From: softimage-boun...@listproc.autodesk.com 
[softimage-boun...@listproc.autodesk.com] on behalf of Juan Brockhaus 
[juan.brockh...@primefocusworld.com]
Sent: 14 September 2012 15:08
To: softimage@listproc.autodesk.com
Subject: RE: picking up ICE attribute in RenderTree still buggy???

I know.

But this is not a solution when sending 4 (or more) passes to the farm with 
attribute overrides.
Basically I have to wait until one pass is rendered, then open scene, switch 
pass, re-save the scene, re-submit for the pass to pick up correctly…

Or I have to create four scenes… and submit to farm…

This kinda defies the whole passes workflow…

Cheers,

Juan



- - -
Juan Brockhaus | Head of CG Studio
Prime Focus London Commercials
T: +44 (0)20 7565 1000 | M: +44 (0)7944 720 557
A: 37 Dean Street, London, W1D 4PT, UK
www.primefocusgroup.comhttp://www.primefocusgroup.com


From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Chris Chia
Sent: 14 September 2012 13:29
To: softimage@listproc.autodesk.com
Subject: Re: picking up ICE attribute in RenderTree still buggy???

The pass issue is a known bug and has been worked on... But to workaround it, 
save and open the scene in that pass and the ice attribute should be evaluated 
fine (in that pass)...

Chris


On 14 Sep, 2012, at 7:19 PM, Juan Brockhaus 
juan.brockh...@primefocusworld.commailto:juan.brockh...@primefocusworld.com 
wrote:
Hi,

It’s the pass changing which causes the problem.

Everything is there, all attributes values are correct. (Cached, none cached, 
set after cache. etc.)
As I said, I can see (get, set) the attributes and they are all fine.

It’s the render tree not picking it up correctly.

As you said, if I manually just reselect the attribute it ‘snaps’ back and all 
is good.
Then I change pass. Color attribute is lost. Deselect, re-select attribute. 
Everything is fine.

Problem is the render farm… that one can’t deselect and reselect manually…

I will have a look into the OnPassChange event Pete mentioned.

Cheers,

Juan



- - -
Juan Brockhaus | Head of CG Studio
Prime Focus London Commercials
T: +44 (0)20 7565 1000 | M: +44 (0)7944 720 557
A: 37 Dean Street, London, W1D 4PT, UK
www.primefocusgroup.comhttp://www.primefocusgroup.com


From: 
softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com
 [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Rob Chapman
Sent: 14 September 2012 12:10
To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com
Subject: Re: picking up ICE attribute in RenderTree still buggy???

ok , well i believe any problems with the render tree attribute not getting 
passed over are more to do with the attribute not being stored. Like I said 
even though the attribute name is available from the cache, when connected to 
anything it produces a red node or an error about 'wrong type' or similar.  
This is where I would check first.

For render tree ,  Ive noticed that sometimes the attribute selection gets lost 
if its anything other than default 'color' and I always turn the default color 
value to a purple or red so then its easy enough to see that its reverting to 
default value when rendering because the data is not there. Some folks here 
have had a problem with passes changing and materials not updating correctly.

and in the case the best thing is go to the pass in question, relook at the 
material and from color_attribute node reselect the correct attribute again. 
then do a render region.

sometimes it takes a 'jiggle'  to remind the softimage stack of what you set it 
to in the first place.





On 14 September 2012 11:54, Juan Brockhaus 
juan.brockh...@primefocusworld.commailto:juan.brockh...@primefocusworld.com 
wrote:
The scene is already really basic…

One is just random color which doesn’t always get picked up...
The other one is (as per other mail) just a color value driven from distance 
from camera to another object.

Writing out the cache is not the problem. I can get the values and display 
them. They are fine.

One of the values is also set after reading the cache…

Next week I will have a look at the that onPassChangeEvent like Pete suggested.
I am up against it and don’t have the time to write a script just now…

Thanks,

Juan



- - -
Juan Brockhaus | Head of CG Studio
Prime Focus London Commercials
T: +44 (0)20 7565 1000tel:%2B44%20%280%2920%207565%201000 | M: +44 (0)7944

RE: In house Softimage hair broken?

2012-09-19 Thread Sandy Sutherland
We have a system based off melena that I have mentioned before, we modified it 
mainly because the dynamics side of melena did not really work for us, and we 
wanted to use the strnd dynamics setup as they work quite well - it did not 
stop there - our clever fur lead got hooked and eventually it turned into a 
feather system too!

The nodes we use are available as unsupported download - we can give pointers 
and help if asked, but anyone using them must realise we cannot develop 
anything based on what might be needed outside our scope.

There was a posting about it a while ago - if you cannot find the thread let me 
know and I can email you the link to the zip file.  Please note that the system 
does require melena being installed to work, as we use their hair to curves 
system.  BTW out of interest someone mentioned softimage fur being buggy - we 
have not really found that here - but we are still on 2011.5 so I wonder if 
there are new issues to do with 2012 and 2013 fur/hair.

Cheers

Sandy

_
Sandy Sutherland
Technical Supervisor
sandy.sutherl...@triggerfish.co.za
_





From: softimage-boun...@listproc.autodesk.com 
[softimage-boun...@listproc.autodesk.com] on behalf of Szabolcs Matefy 
[szabol...@crytek.com]
Sent: 19 September 2012 07:39
To: softimage@listproc.autodesk.com
Subject: RE: In house Softimage hair broken?

Both Melena and Kristinka has its strength and weakness…I wish the mixture of 
both :)

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Adam Sale
Sent: Wednesday, September 19, 2012 6:33 AM
To: softimage@listproc.autodesk.com
Subject: Re: In house Softimage hair broken?

I've been using Kristinka, but never tried Melena. I'll dig into it.
Thanks for the heads up..
Adam
On Tue, Sep 18, 2012 at 8:33 PM, Miquel Campos 
miquel.cam...@gmail.commailto:miquel.cam...@gmail.com wrote:

For Melena better check in http://rray.de/xsihttp://rray.de/xsi/  ;)


2012/9/18 Gene Crucean 
emailgeneonthel...@gmail.commailto:emailgeneonthel...@gmail.com
Yeah definitely look into Melena and Kristinka

http://www.matkovic.com/anto/kristinka-hair.html
http://opensource.nestanimation.com/melena.html


On Tue, Sep 18, 2012 at 8:18 PM, Ben Houston 
b...@exocortex.commailto:b...@exocortex.com wrote:
Melena, written by Helge and open sourced, is quite popular I
understand.  Haven't used it myself though.
-ben

On Tue, Sep 18, 2012 at 11:10 PM, Adam Sale 
adamfs...@gmail.commailto:adamfs...@gmail.com wrote:
 Its been a while since I've tried the Softimage hair, but I find it so
 ridiculously buggy, to be almost unusable in 2013.
 My main issue is with the grooming. It seems like if I turn on render hairs
 while styling the guides, after a few moves of tips, or whole strands, that
 other sections of hair I've groome, suddenly pop into a different position,
 or straighten...

 What the?

 Is anyone else experiencing this, and if so I hope its on the radar to
 fix...

 Granted, there are so many other hair solution out there today, but for
 quick jobs like the one I needed today, I tried old school, and it bit me.

 Adam


--
Best regards,
Ben Houston
Voice: 613-762-4113tel:613-762-4113 Skype: ben.exocortex Twitter: 
@exocortexcom
http://Exocortex.com - Passionate CG Software Professionals.



--
Gene Crucean - Emmy winning - Oscar nominated VFX Supervisor / iOS-OSX 
Developer / Filmmaker / Photographer
** Freelance for hire **
www.genecrucean.comhttp://www.genecrucean.com

~~ Please use my website's contact form on 
www.genecrucean.comhttp://www.genecrucean.com/ for any personal emails. 
Thanks. I may not get them at this address. ~~





RE: Our latest work

2012-09-20 Thread Sandy Sutherland
Awesome stuff Nick!  @Raff - I am going to get Simon to buy you a big wooden 
spoon - LOL.

_
Sandy Sutherland
Technical Supervisor
sandy.sutherl...@triggerfish.co.za
_





From: softimage-boun...@listproc.autodesk.com 
[softimage-boun...@listproc.autodesk.com] on behalf of Raffaele Fragapane 
[raffsxsil...@googlemail.com]
Sent: 20 September 2012 09:03
To: softimage@listproc.autodesk.com
Subject: Re: Our latest work

Not bad for a particles plugin, man.
So what did you use for everything else that wasn't particles? ;)


RE: Our latest work

2012-09-20 Thread Sandy Sutherland
LOL - no wooden spoon here - just a nice split length of bamboo - makes 
everyone obey the word of the Supe. Ask Simon about it.

S.

_
Sandy Sutherland
Technical Supervisor
sandy.sutherl...@triggerfish.co.za
_





From: softimage-boun...@listproc.autodesk.com 
[softimage-boun...@listproc.autodesk.com] on behalf of Raffaele Fragapane 
[raffsxsil...@googlemail.com]
Sent: 20 September 2012 09:25
To: softimage@listproc.autodesk.com
Subject: Re: Our latest work

He mentioned you used to beat him with one. HR here frowns on the practice 
though, big shop and all, but I do have an animator hokey stick for when they 
get pesky.

On Thu, Sep 20, 2012 at 5:10 PM, Sandy Sutherland 
sandy.sutherl...@triggerfish.co.zamailto:sandy.sutherl...@triggerfish.co.za 
wrote:
Awesome stuff Nick!  @Raff - I am going to get Simon to buy you a big wooden 
spoon - LOL.

_
Sandy Sutherland
Technical Supervisor
sandy.sutherl...@triggerfish.co.zamailto:sandy.sutherl...@triggerfish.co.za
_





From: 
softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com
 
[softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com]
 on behalf of Raffaele Fragapane 
[raffsxsil...@googlemail.commailto:raffsxsil...@googlemail.com]
Sent: 20 September 2012 09:03
To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com
Subject: Re: Our latest work

Not bad for a particles plugin, man.
So what did you use for everything else that wasn't particles? ;)



--
Our users will know fear and cower before our software! Ship it! Ship it and 
let them flee like the dogs they are!



Adventures in Zambezia feature film

2012-09-20 Thread Sandy Sutherland
Just letting you all know there was a small featurette released on vimeo - 
http://vimeo.com/49767597

We finished the movie completely in Softimage rendered with Mental Ray, it was 
a huge learning experience but given the size of Triggerfish, it would not have 
been possible to have done this in any other software.  ICE is used extensively 
to create various assets and effects AND to fix stuff - it certainly was a 
Swiss Army Knife for us.

Oh - the dust and smoke stuff was rendered with Fury from Exocortex - feathers 
for Zam were done with MB_feathers which we built a pipeline around to do 
caching to geometry for rendering.

Cheers

S.

_
Sandy Sutherland
Technical Supervisor
sandy.sutherl...@triggerfish.co.za
_






RE: Adventures in Zambezia feature film

2012-09-20 Thread Sandy Sutherland
Hi Rob,

Zam was done in MR - Khumba is being rendered with Arnold - still busy with 
that one.  Night and day though - we did sweat somewhat with MR.

S.

_
Sandy Sutherland
Technical Supervisor
sandy.sutherl...@triggerfish.co.za
_





From: softimage-boun...@listproc.autodesk.com 
[softimage-boun...@listproc.autodesk.com] on behalf of Rob Wuijster 
[r...@casema.nl]
Sent: 20 September 2012 12:34
To: softimage@listproc.autodesk.com
Subject: Re: Adventures in Zambezia feature film

Hi Sandy,

it looks great! Nice to see our beloved particle plugin can pull this off ;-)

I was under the impression though you rendered this with Arnold?

cheers,

Rob Wuijster
E r...@casema.nlmailto:r...@casema.nl

\/-\/\/

On 20-9-2012 10:45, Sandy Sutherland wrote:
Just letting you all know there was a small featurette released on vimeo - 
http://vimeo.com/49767597

We finished the movie completely in Softimage rendered with Mental Ray, it was 
a huge learning experience but given the size of Triggerfish, it would not have 
been possible to have done this in any other software.  ICE is used extensively 
to create various assets and effects AND to fix stuff - it certainly was a 
Swiss Army Knife for us.

Oh - the dust and smoke stuff was rendered with Fury from Exocortex - feathers 
for Zam were done with MB_feathers which we built a pipeline around to do 
caching to geometry for rendering.

Cheers

S.

_
Sandy Sutherland
Technical Supervisor
sandy.sutherl...@triggerfish.co.zamailto:sandy.sutherl...@triggerfish.co.za
_





No virus found in this message.
Checked by AVG - www.avg.comhttp://www.avg.com
Version: 2012.0.2221 / Virus Database: 2441/5278 - Release Date: 09/19/12




RE: Adventures in Zambezia feature film

2012-09-21 Thread Sandy Sutherland
Hi all - thanks for the kudos - will pass it on to the guys here.

To answer your question peter - MB was done in post, using motion vector pass 
and Reelsmart in Nuke.  Rendering JUST squeezed in in time, pretty much to the 
suprise of everyone here, we thought it would be way over as there were some 
pretty big sets and all the leaves and stuff in the tree.

Yep simply amazing what one can do with a particle system these days, 
especially the particle bones and control setups!

It is currently on screen in Russia, Germany and Israel - there is a page 
somewhere showing release dates - I will try and find it.

If you go to the Triggerfish site, there are links to both movies - with a few 
renders from Khumba, unfortunatley they are not anywhere near the 'Knock your 
socks off' level that we do have now, but it is being held under wraps.

Will try and come up with some numbers to do with Zam - will post them in this 
thread.

http://triggerfish.co.za/en/

Cheers

S.

_
Sandy Sutherland
Technical Supervisor
sandy.sutherl...@triggerfish.co.za
_





From: softimage-boun...@listproc.autodesk.com 
[softimage-boun...@listproc.autodesk.com] on behalf of pete...@skynet.be 
[pete...@skynet.be]
Sent: 20 September 2012 19:55
To: softimage@listproc.autodesk.com
Subject: Re: Adventures in Zambezia feature film

Hey Sandy -
its always good to see a softimage based movie completed – and another one in 
progress? cool!

Based on all you squeezed out of that particle plugin, perhaps Autodesk should 
make a case study of your production: “ Want to boost your overall 3dsmax or 
Maya workflow? With the Softimage Universal Plugin you can replace your 
complete workflow, and enjoy improvements on all fronts! “

Sorry to derail the thread – I’m certainly looking forward to seeing both 
movies – on the screen or DVD – whichever way they make it to Europe.


Silly question (or not?) – was motion in post or rendered?



From: Sandy Sutherlandmailto:sandy.sutherl...@triggerfish.co.za
Sent: Thursday, September 20, 2012 1:32 PM
To: r...@casema.nlmailto:r...@casema.nl ; 
softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com
Subject: RE: Adventures in Zambezia feature film

Hi Rob,

Zam was done in MR - Khumba is being rendered with Arnold - still busy with 
that one.  Night and day though - we did sweat somewhat with MR.

S.

_
Sandy Sutherland
Technical Supervisor
sandy.sutherl...@triggerfish.co.za
_





From: softimage-boun...@listproc.autodesk.com 
[softimage-boun...@listproc.autodesk.com] on behalf of Rob Wuijster 
[r...@casema.nl]
Sent: 20 September 2012 12:34
To: softimage@listproc.autodesk.com
Subject: Re: Adventures in Zambezia feature film

Hi Sandy,

it looks great! Nice to see our beloved particle plugin can pull this off ;-)

I was under the impression though you rendered this with Arnold?

cheers,

Rob Wuijster
E r...@casema.nlmailto:r...@casema.nl

\/-\/\/

On 20-9-2012 10:45, Sandy Sutherland wrote:
Just letting you all know there was a small featurette released on vimeo - 
http://vimeo.com/49767597

We finished the movie completely in Softimage rendered with Mental Ray, it was 
a huge learning experience but given the size of Triggerfish, it would not have 
been possible to have done this in any other software.  ICE is used extensively 
to create various assets and effects AND to fix stuff - it certainly was a 
Swiss Army Knife for us.

Oh - the dust and smoke stuff was rendered with Fury from Exocortex - feathers 
for Zam were done with MB_feathers which we built a pipeline around to do 
caching to geometry for rendering.

Cheers

S.

_
Sandy Sutherland
Technical Supervisor
sandy.sutherl...@triggerfish.co.zamailto:sandy.sutherl...@triggerfish.co.za
_





No virus found in this message.
Checked by AVG - www.avg.comhttp://www.avg.com
Version: 2012.0.2221 / Virus Database: 2441/5278 - Release Date: 09/19/12




RE: Our latest work

2012-09-21 Thread Sandy Sutherland
Good idea - do you think I should post about Zambezia there too?

S.

_
Sandy Sutherland
Technical Supervisor
sandy.sutherl...@triggerfish.co.za
_





From: softimage-boun...@listproc.autodesk.com 
[softimage-boun...@listproc.autodesk.com] on behalf of Gene Crucean 
[emailgeneonthel...@gmail.com]
Sent: 21 September 2012 17:48
To: softimage@listproc.autodesk.com
Subject: Re: Our latest work

You should post this to the 3dPro list. It would be nice to get some Softimage 
love out there. I mean everyone on this list already knows what Soft is capable 
of but others... well...

Excellent work btw!




On Thu, Sep 20, 2012 at 3:22 AM, Nick Angus 
n...@altvfx.commailto:n...@altvfx.com wrote:
Johnnie Walker commercial completed by us last week, took around 8 weeks with 
five 3d artists and two compositors. The before and after video is on the right 
side of screen.
Completed entirely in Softimage and rendered in Vray (except sand partices that 
were done in Fury).  It is nice to be able to sleep again after this one!

Thanks to everyone on the list that helps me out from time to time…

http://www.altvfx.com/videos/jw.php


[Description: ALT_signature_NANGUS]





--
Gene Crucean - Emmy winning - Oscar nominated VFX Supervisor / iOS-OSX 
Developer / Filmmaker / Photographer
** Freelance for hire **
www.genecrucean.comhttp://www.genecrucean.com

~~ Please use my website's contact form on 
www.genecrucean.comhttp://www.genecrucean.com/ for any personal emails. 
Thanks. I may not get them at this address. ~~

inline: image001.gif

RE: soft 2013 - multiple workgroups

2012-09-25 Thread Sandy Sutherland
Works well here too - we are still on 2011.5 - have various workgroups 
depending on dept.

S.

_
Sandy Sutherland
Technical Supervisor
sandy.sutherl...@triggerfish.co.za
_





From: softimage-boun...@listproc.autodesk.com 
[softimage-boun...@listproc.autodesk.com] on behalf of Xavier Lapointe 
[xl.mailingl...@gmail.com]
Sent: 25 September 2012 11:30
To: softimage@listproc.autodesk.com
Subject: Re: soft 2013 - multiple workgroups


Works well on Linux 2013 as far as I know. Like Eric said works well with tons 
of them, but we don't use Arnold/sitoa or the other one stated.


RE: Multiple particle spawning on collision.

2012-09-26 Thread Sandy Sutherland
If you can post your scene somewhere we can take a look and buld on it - but I 
am with Rob on this one - before you even press play on such a setup, make some 
methods to delete particles very quickly - as spawning particles off spawning 
particles can kill a machine very quickly - LOL - almost like the endless loops 
the guys got the ME29 into when I was at college.

S.

_
Sandy Sutherland
Technical Supervisor
sandy.sutherl...@triggerfish.co.za
_





From: softimage-boun...@listproc.autodesk.com 
[softimage-boun...@listproc.autodesk.com] on behalf of Rob Chapman 
[tekano@gmail.com]
Sent: 26 September 2012 15:05
To: softimage@listproc.autodesk.com
Subject: Re: Multiple particle spawning on collision.

couple of things, I think the 'enable spawning from spawned Particles' is what 
you need and of course if you are spawning from spawned particles in the manner 
you describe it *will* grow exponentially regardless of how you do it.

I think the key here is to try and track the collision / spawning part 
carefully and make sure it is only spawning the desired amount at a specific 
time rather than for every subframe or within a certain distance from collision 
object. - which depends a lot on how your collision is set up. perhaps it may 
help to delete the original once spawned and to only respawn after a certain 
length of time being alive, or some similar strategy.

best

Rob



On 26 September 2012 13:52, Anthony Martin 
anthonymarti...@googlemail.commailto:anthonymarti...@googlemail.com wrote:
Hi Olly.

Yeah, I tried the Enabled spawning from Spawned Particles. And tried using a 
fairly simple state system too but having quite got what I want. Switching on  
Enabled spawning from Spawned Particles is also fraught with danger(!) I 
clicked it on and then casually scrubbed through the timeline- the particle 
count grew exponentially, like a virus, and ground my machine to halt.


On Wed, Sep 26, 2012 at 1:04 PM, Olwen Nash 
ollimat...@googlemail.commailto:ollimat...@googlemail.com wrote:
Hiya,

Not tested it loads but what about checkbox:  Enable spawning from Spawned 
Particles ?  I guess the spawns of the spawns will the same particle ID though 
so harder to differentiate

If you use TestCollision + SpawnOnTrigger you could break into down into 
further stateIDs, using state machine, and it might be easier to see what's 
happening.

Hope that helps : )


On Wed, Sep 26, 2012 at 10:56 AM, Anthony Martin 
anthonymarti...@googlemail.commailto:anthonymarti...@googlemail.com wrote:
Hi everybody,

I'm trying to do something that I think should be fairly straightforward but 
for some reason is eluding me. As the subject suggests I'd like have particles 
spawning on collision, multiple times.
Let me break it down a bit and explain what's not happening for me at the 
moment:

I emit one particle, apply some velocity and some gravity. When that particle 
collides with a simple flat grid I'd like it to spawn a few particles that 
shoot off away from the plane and still be effected by the gravity force. Now, 
when those spawned particles collide with plane again, I'd like that spawning 
process to happen again. This whole process would happen maybe 3 - 4 times.

At the moment the 1st initial spawning happens and the spawned particles behave 
and move as I'd like but I can't get them to spawn more particles when they 
collide with the grid. I've checked the docs and can't seem to find an answer.

Anyone done this thing before? It seems like it would be a fairly typical thing 
to do.

Cheers,

Anthony





RE: Adventures in Zambezia feature film

2012-09-28 Thread Sandy Sutherland
Hi Simon - no password protect - so not sure why you cannot see it.  Yep guys 
are all good - starting to wind down on Khumba - holy camoly dude the renders 
are looking so sweet!  Arnold is the bees knees by a long shot!

Off on leave now - about to drive to Sedgefield.

Cheers

S.

_
Sandy Sutherland
Technical Supervisor
sandy.sutherl...@triggerfish.co.za
_





From: softimage-boun...@listproc.autodesk.com 
[softimage-boun...@listproc.autodesk.com] on behalf of Simon Anderson 
[simonbenandersonl...@gmail.com]
Sent: 29 September 2012 02:49
To: softimage@listproc.autodesk.com
Subject: Re: Adventures in Zambezia feature film

Hey Sandy,

looking good ;) hehe.. was trying to view the video you posted and it says i 
don't have permission...? is it password protected or region set?

Hope the teams all going well :) looking forward to seeing khumba.

Cheers
Si

On Sat, Sep 29, 2012 at 5:13 AM, pete...@skynet.bemailto:pete...@skynet.be 
wrote:
Looking good.
less of a spoiler than the previous featurette.

ooh, and you got Mr Spock, how cool is that!


-Original Message- From: Sandy Sutherland
Sent: Friday, September 28, 2012 2:12 PM

To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com
Subject: RE: Adventures in Zambezia feature film

New trailer been posted - http://www.youtube.com/watch?v=YwVcjdEe0c8

S.

_
Sandy Sutherland
Technical Supervisor
sandy.sutherl...@triggerfish.co.zamailto:sandy.sutherl...@triggerfish.co.za
_






From: 
softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com
 
[softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com]
 on behalf of ma...@glassworks.co.ukmailto:ma...@glassworks.co.uk 
[ma...@glassworks.co.ukmailto:ma...@glassworks.co.uk]
Sent: 21 September 2012 11:08
To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com
Subject: RE: Adventures in Zambezia feature film

Hey Sandy.

Huge congrats on getting Zambezia out the door! And on getting it to look
pretty damn good too! Nice to finally see some top quality features coming
out of good old SA. Kudos to the whole team. Khumba looks amazing by the
way! Can't wait to see both films.

m@



Hi all - thanks for the kudos - will pass it on to the guys here.

To answer your question peter - MB was done in post, using motion vector
pass and Reelsmart in Nuke.  Rendering JUST squeezed in in time, pretty
much to the suprise of everyone here, we thought it would be way over as
there were some pretty big sets and all the leaves and stuff in the tree.

Yep simply amazing what one can do with a particle system these days,
especially the particle bones and control setups!

It is currently on screen in Russia, Germany and Israel - there is a page
somewhere showing release dates - I will try and find it.

If you go to the Triggerfish site, there are links to both movies - with a
few renders from Khumba, unfortunatley they are not anywhere near the
'Knock your socks off' level that we do have now, but it is being held
under wraps.

Will try and come up with some numbers to do with Zam - will post them in
this thread.

http://triggerfish.co.za/en/

Cheers

S.

_
Sandy Sutherland
Technical Supervisor
sandy.sutherl...@triggerfish.co.zamailto:sandy.sutherl...@triggerfish.co.za
_





From: 
softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com
[softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com]
 on behalf of pete...@skynet.bemailto:pete...@skynet.be
[pete...@skynet.bemailto:pete...@skynet.be]
Sent: 20 September 2012 19:55
To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com
Subject: Re: Adventures in Zambezia feature film

Hey Sandy -
its always good to see a softimage based movie completed – and another one
in progress? cool!

Based on all you squeezed out of that particle plugin, perhaps Autodesk
should make a case study of your production: “ Want to boost your overall
3dsmax or Maya workflow? With the Softimage Universal Plugin you can
replace your complete workflow, and enjoy improvements on all fronts! “

Sorry to derail the thread – I’m certainly looking forward to seeing both
movies – on the screen or DVD – whichever way they make it to Europe.


Silly question (or not?) – was motion in post or rendered?



From: Sandy 
Sutherlandmailto:sandy.sutherl...@triggerfish.co.zamailto:sandy.sutherl...@triggerfish.co.za
Sent: Thursday, September 20, 2012 1:32 PM
To: 
r...@casema.nlmailto:r...@casema.nlmailto:r...@casema.nlmailto:r...@casema.nl
 ;
softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com

RE: Animation Editor question - randomize keys

2012-10-19 Thread Sandy Sutherland
Does the same thing not work - grab them all, tag the frame in question and 
enter R(x,y) in the relevant field - does work here (I think LOL - busy doing 
something else so cannot check it right now)

S.


Sandy Sutherlandmailto:sandy.sutherl...@triggerfish.co.za | Technical 
Supervisor
[http://triggerfish.co.za/en/wp-content/uploads/udf_foundry/images/logo.png] 
http://triggerfish.co.za/en
[http://static.ak.fbcdn.net/rsrc.php/v2/ym/x/lFV-lsMcC_0.png] 
http://www.facebook.com/triggerfishanimation

[https://si0.twimg.com/a/1349296073/images/resources/twitter-bird-white-on-blue.png]
 http://www.twitter.com/triggerfishza

From: softimage-boun...@listproc.autodesk.com 
[softimage-boun...@listproc.autodesk.com] on behalf of Rob Wuijster 
[r...@casema.nl]
Sent: 19 October 2012 13:45
To: softimage@listproc.autodesk.com
Subject: Animation Editor question - randomize keys

Hi all,

Maybe a silly question, but in the AE, is there a way to randomize a bunch of 
similar keyframes between a given frame range?
Like the r(x,y) command in the MCP? e.g. all objects from frame 1 to frame 1 to 
25, and from frame 100 to frame 75 to100.

I would like randomize start and endframes of an animation, but over lot of 
objects doing the same thing.

--

cheers,

Rob

\/-\/\/


RE: Irraniance Particles random black frames?

2012-10-25 Thread Sandy Sutherland
Look at logs from the farm - best place to start.  Need to know which machines 
rendered the black frames.

S.


Sandy Sutherlandmailto:sandy.sutherl...@triggerfish.co.za | Technical 
Supervisor
[http://triggerfish.co.za/en/wp-content/uploads/udf_foundry/images/logo.png] 
http://triggerfish.co.za/en
[http://static.ak.fbcdn.net/rsrc.php/v2/ym/x/lFV-lsMcC_0.png] 
http://www.facebook.com/triggerfishanimation

[https://si0.twimg.com/a/1349296073/images/resources/twitter-bird-white-on-blue.png]
 http://www.twitter.com/triggerfishza

From: softimage-boun...@listproc.autodesk.com 
[softimage-boun...@listproc.autodesk.com] on behalf of Claudio Pavan 
[cloudl...@lung.co.za]
Sent: 25 October 2012 10:37
To: softimage@listproc.autodesk.com
Subject: Irraniance Particles random black frames?

Hi everyone

I am rendering a scene using irradiance particles but when I send it to the 
render farm I get random black frames from random machines. Any ideas?

Thanks




RE: Irraniance Particles random black frames?

2012-10-25 Thread Sandy Sutherland
Mmm not sure Clouds - one thing I have noticed is that MR gets pretty funky 
when you hit close to RAM limits.  How are you in this regard?

S.


Sandy Sutherlandmailto:sandy.sutherl...@triggerfish.co.za | Technical 
Supervisor
[http://triggerfish.co.za/en/wp-content/uploads/udf_foundry/images/logo.png] 
http://triggerfish.co.za/en
[http://static.ak.fbcdn.net/rsrc.php/v2/ym/x/lFV-lsMcC_0.png] 
http://www.facebook.com/triggerfishanimation

[https://si0.twimg.com/a/1349296073/images/resources/twitter-bird-white-on-blue.png]
 http://www.twitter.com/triggerfishza

From: softimage-boun...@listproc.autodesk.com 
[softimage-boun...@listproc.autodesk.com] on behalf of Claudio Pavan 
[cloudl...@lung.co.za]
Sent: 25 October 2012 11:50
To: softimage@listproc.autodesk.com
Subject: RE: Irraniance Particles random black frames?

Yup I did that and logs say nothing, also frames go black on random machines 
too, I noticed that other passes are doing the same thing that don’t even have 
IR particles activated. So I imported the scene to a new scene and this time 
didn’t activate IR particles and created new passes – Result is AO and other 
passes all render fine. The min I activate IR BOOOM! Black random frames here 
and there.

Its Odd :(



From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Sandy Sutherland
Sent: Thursday, October 25, 2012 11:05 AM
To: softimage@listproc.autodesk.com
Subject: RE: Irraniance Particles random black frames?

Look at logs from the farm - best place to start.  Need to know which machines 
rendered the black frames.

S.


Sandy Sutherlandmailto:sandy.sutherl...@triggerfish.co.za | Technical 
Supervisor
[http://triggerfish.co.za/en/wp-content/uploads/udf_foundry/images/logo.png]http://triggerfish.co.za/en

[http://static.ak.fbcdn.net/rsrc.php/v2/ym/x/lFV-lsMcC_0.png]http://www.facebook.com/triggerfishanimation

[https://si0.twimg.com/a/1349296073/images/resources/twitter-bird-white-on-blue.png]http://www.twitter.com/triggerfishza


From: softimage-boun...@listproc.autodesk.com 
[softimage-boun...@listproc.autodesk.com] on behalf of Claudio Pavan 
[cloudl...@lung.co.za]
Sent: 25 October 2012 10:37
To: softimage@listproc.autodesk.com
Subject: Irraniance Particles random black frames?
Hi everyone

I am rendering a scene using irradiance particles but when I send it to the 
render farm I get random black frames from random machines. Any ideas?

Thanks




RE: Importing FBX from Maya to SI

2012-10-29 Thread Sandy Sutherland
If you want/can send the FBX to me I will have a look see my side?

S.


Sandy Sutherlandmailto:sandy.sutherl...@triggerfish.co.za | Technical 
Supervisor
[http://triggerfish.co.za/en/wp-content/uploads/udf_foundry/images/logo.png] 
http://triggerfish.co.za/en
[http://static.ak.fbcdn.net/rsrc.php/v2/ym/x/lFV-lsMcC_0.png] 
http://www.facebook.com/triggerfishanimation

[https://si0.twimg.com/a/1349296073/images/resources/twitter-bird-white-on-blue.png]
 http://www.twitter.com/triggerfishza

From: softimage-boun...@listproc.autodesk.com 
[softimage-boun...@listproc.autodesk.com] on behalf of Debdas Mohanty 
[devj...@gmail.com]
Sent: 29 October 2012 13:42
To: softimage@listproc.autodesk.com
Subject: Re: Importing FBX from Maya to SI

First i thought of that problem and reset everything to 24 frames on all the 
softwares. only softimage is showing error. rest softwares are importing 
correctly.


RE: Importing FBX from Maya to SI

2012-10-29 Thread Sandy Sutherland
Wierd thing is Debdas sent me an FBX, I do have Crosswalk that comes with 
2011.5 running and it has a framerate setting in the options, which is 
defaulted to 30 - the FBX is supposed to be 24 - anyway the FBX works fine my 
side.

S.


Sandy Sutherlandmailto:sandy.sutherl...@triggerfish.co.za | Technical 
Supervisor
[http://triggerfish.co.za/en/wp-content/uploads/udf_foundry/images/logo.png] 
http://triggerfish.co.za/en
[http://static.ak.fbcdn.net/rsrc.php/v2/ym/x/lFV-lsMcC_0.png] 
http://www.facebook.com/triggerfishanimation

[https://si0.twimg.com/a/1349296073/images/resources/twitter-bird-white-on-blue.png]
 http://www.twitter.com/triggerfishza

From: softimage-boun...@listproc.autodesk.com 
[softimage-boun...@listproc.autodesk.com] on behalf of Manny Papamanos 
[manny.papama...@autodesk.com]
Sent: 29 October 2012 17:58
To: softimage@listproc.autodesk.com
Subject: RE: Importing FBX from Maya to SI

Hi this is known and logged here:
SOFT-7341 Send to SI: Animation is erroneously plotted when object is frozen in 
Maya
I had made a video displaying the problem at the time :
http://www.3dmastermind.com/MANNYrepro_when_frozen.mp4

This only happens when you freeze transformations in Maya...
So you know what not to do.



Manny Papamanos
Support Specialist, Softimage and MotionBuilder
Montreal, Quebec, Canada


From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Alok
Sent: Monday, October 29, 2012 11:08 AM
To: softimage@listproc.autodesk.com
Subject: Re: Importing FBX from Maya to SI

Exactly which parameters in maya scene that are getting extra keys in soft, it 
is just transforms of locators, curves,  meshes, surfaces or something else 
like some other attributes?

[cid:image001.gif@01CDB5CC.C64467A0]
On 29/10/2012 11:03 AM, David Barosin wrote:

Yeah someone else had the same issue.  in and out of maya fine but not

softimage.  Just check to see if there are pivots that are not zero'ed

out.



On Mon, Oct 29, 2012 at 9:44 AM, Debdas Mohanty 
devj...@gmail.commailto:devj...@gmail.com wrote:

Hello David,



Problem is when i am importing the same FBX file i.e. exported

from maya and importing again in maya and other softwares, its showing no

change in animation curve.

But only in softimage, it is changing. Why i dont know?



As Sandy suggested me to change the import fbx default frame rate from 30 to

24 and it worked for him. But no good luck for me yet..May be i am missing

some thing...









-

No virus found in this message.

Checked by AVG - www.avg.comhttp://www.avg.com

Version: 2012.0.2221 / Virus Database: 2441/5361 - Release Date: 10/29/12

inline: image001.gif

RE: Importing FBX from Maya to SI

2012-10-30 Thread Sandy Sutherland
Why not install Softimage 2011.5 to do your fbx stuff - we know it works in 
this version.

S.


Sandy Sutherlandmailto:sandy.sutherl...@triggerfish.co.za | Technical 
Supervisor
[http://triggerfish.co.za/en/wp-content/uploads/udf_foundry/images/logo.png] 
http://triggerfish.co.za/en
[http://static.ak.fbcdn.net/rsrc.php/v2/ym/x/lFV-lsMcC_0.png] 
http://www.facebook.com/triggerfishanimation

[https://si0.twimg.com/a/1349296073/images/resources/twitter-bird-white-on-blue.png]
 http://www.twitter.com/triggerfishza

From: softimage-boun...@listproc.autodesk.com 
[softimage-boun...@listproc.autodesk.com] on behalf of Debdas Mohanty 
[devj...@gmail.com]
Sent: 30 October 2012 07:45
To: softimage@listproc.autodesk.com
Subject: Re: Importing FBX from Maya to SI


Hello Min Rui,

   The option you mentioned is not going to help because its fixed to frame 
rate 30. we cant change it to 24 now in 2013. this horrible.

Alok and Manny as you informed that freeze transform, causes the problem, that 
is true for 2013. If you check in 2011.5 and just change the frame rate option 
it works perfectly.

I tested 2 ways with freeze transform objects and animate the objects.

Case 1: created a sphere in maya(Frame Rate 24)Transformed to different 
spacefreeze transformation animate 24 framesexport fbx

Result: Imported in Si2013:  than 30 key frames generated. in between frame 
number 1 and 24.
   Imported in Si2011.5: ( Frame rate30 ) Same result as XSI2013
   Imported In SI 2011.5 ( Frame rate 24 ).. 24 Frames Generated 
without any decimal frame values. PERFECT

Case 2: created a sphere in maya (Frame Rate 24)Transformed to different 
space animate 24 framesexport fbx

Result: Imported in Si2013:  2 key frames generated. On frame number 1 and 24.
   Imported in Si2011.5: ( Frame rate30 ) 2 key frames generated. On 
frame number 1 and 24.
   Imported In SI 2011.5 ( Frame rate 24 ).. 2 key frames generated. On 
frame number 1 and 24.

AD changed the option of Crosswalk and Now its showing all the errors.

Any Solution please??



RE: BA Fluid Shader

2012-10-30 Thread Sandy Sutherland
I must admit I am very guilty of this - extremely sorry Holger, as one who very 
much values your expertise as we also use RR I should have known better.  I 
think part of the problem is the stuff we work on has to wait for permission 
from certain parties before we can release frames, so when it gets to that 
level - we tend to forget about you, and I think because the BA stuff has 
pretty much become the de-facto standard install after Softimage itself.  One 
way to get round it is to do as someone suggested - make the shaders run on a 
time period until you have some pretty image in hand? Don't know how easy that 
is for you to do or

I can certainly dig some Zambezia frames out if you would like some?  As there 
is a bunch of marketing material out and about for that now - in fact it has 
been on circuit in Germany already.

Cheers

S.


Sandy Sutherlandmailto:sandy.sutherl...@triggerfish.co.za | Technical 
Supervisor
[http://triggerfish.co.za/en/wp-content/uploads/udf_foundry/images/logo.png] 
http://triggerfish.co.za/en
[http://static.ak.fbcdn.net/rsrc.php/v2/ym/x/lFV-lsMcC_0.png] 
http://www.facebook.com/triggerfishanimation

[https://si0.twimg.com/a/1349296073/images/resources/twitter-bird-white-on-blue.png]
 http://www.twitter.com/triggerfishza

From: softimage-boun...@listproc.autodesk.com 
[softimage-boun...@listproc.autodesk.com] on behalf of Eric Thivierge 
[ethivie...@gmail.com]
Sent: 30 October 2012 12:41
To: Morten Bartholdy; softimage@listproc.autodesk.com
Subject: Re: BA Fluid Shader

Just chiming in with some support for Holger. I don't do surfacing, rendering, 
compositing, etc. So I have no real way to give feedback on stuff I don't use.

However, as someone who's contributed to the community with commercial and 
non-commercial plug-ins I can say that feedback, notes on projects that use the 
plug-in, and also customer quotes for marketing are essential to keeping the 
development and contributions coming.

Take the few minutes to give a little back. It's greatly appreciated.


Eric Thivierge
http://www.ethivierge.com


RE: LAGOA limiting velocity

2012-11-05 Thread Sandy Sutherland
Probably best way is to test velocity and if over a certain number - delete the 
particles, did that before to fix something similar happening from realflow.

S.


Sandy Sutherlandmailto:sandy.sutherl...@triggerfish.co.za | Technical 
Supervisor
[http://triggerfish.co.za/en/wp-content/uploads/udf_foundry/images/logo.png] 
http://triggerfish.co.za/en
[http://static.ak.fbcdn.net/rsrc.php/v2/ym/x/lFV-lsMcC_0.png] 
http://www.facebook.com/triggerfishanimation

[https://si0.twimg.com/a/1349296073/images/resources/twitter-bird-white-on-blue.png]
 http://www.twitter.com/triggerfishza

From: softimage-boun...@listproc.autodesk.com 
[softimage-boun...@listproc.autodesk.com] on behalf of Jules Stevenson 
[droolz...@googlemail.com]
Sent: 06 November 2012 03:48
To: softimage@listproc.autodesk.com
Subject: LAGOA limiting velocity

Hey List,

I'm running some lagoa sims at the moment (a glass full of liquid being 
detonated), and on the whole the sim is running well *apart* from about a third 
of the particles shooting off at an extremely high velocity. Is there a simple 
way to limit this? I've tried with air damping to no effect. It seems you can't 
just hard limit the vel either, since it has to come after the simulation node 
and therefore doesn't really seem to do anything.

The sim is allready very slow motion (150fps) and at 30 subframes, which helps, 
but still getting a lot of these really high velocity particles.  Any magic 
tricks I should know about in terms of limiting these?

Any help really appreciated.

Jules


RE: LAGOA limiting velocity

2012-11-05 Thread Sandy Sutherland
Jules, I had something similar come out of some realflow sims, so I just tested 
for PointVelocity and if over a certain threshold, deleted the particle.

S.


Sandy Sutherlandmailto:sandy.sutherl...@triggerfish.co.za | Technical 
Supervisor
[http://triggerfish.co.za/en/wp-content/uploads/udf_foundry/images/logo.png] 
http://triggerfish.co.za/en
[http://static.ak.fbcdn.net/rsrc.php/v2/ym/x/lFV-lsMcC_0.png] 
http://www.facebook.com/triggerfishanimation

[https://si0.twimg.com/a/1349296073/images/resources/twitter-bird-white-on-blue.png]
 http://www.twitter.com/triggerfishza

From: softimage-boun...@listproc.autodesk.com 
[softimage-boun...@listproc.autodesk.com] on behalf of Jules Stevenson 
[droolz...@googlemail.com]
Sent: 06 November 2012 03:48
To: softimage@listproc.autodesk.com
Subject: LAGOA limiting velocity

Hey List,

I'm running some lagoa sims at the moment (a glass full of liquid being 
detonated), and on the whole the sim is running well *apart* from about a third 
of the particles shooting off at an extremely high velocity. Is there a simple 
way to limit this? I've tried with air damping to no effect. It seems you can't 
just hard limit the vel either, since it has to come after the simulation node 
and therefore doesn't really seem to do anything.

The sim is allready very slow motion (150fps) and at 30 subframes, which helps, 
but still getting a lot of these really high velocity particles.  Any magic 
tricks I should know about in terms of limiting these?

Any help really appreciated.

Jules


RE: BA Fluid Shader

2012-11-07 Thread Sandy Sutherland
Hi Holger,

Sorry this arrived in email, I saw it then forgot about it - (very big red 
cheeks here) - best you see if you can see the trailer/movie anything and then 
if you see something that you think might be worthwhile - let me know and I 
will make the plans this side!

Cheers

Sandy


Sandy Sutherlandmailto:sandy.sutherl...@triggerfish.co.za | Technical 
Supervisor
[http://triggerfish.co.za/en/wp-content/uploads/udf_foundry/images/logo.png] 
http://triggerfish.co.za/en
[http://static.ak.fbcdn.net/rsrc.php/v2/ym/x/lFV-lsMcC_0.png] 
http://www.facebook.com/triggerfishanimation

[https://si0.twimg.com/a/1349296073/images/resources/twitter-bird-white-on-blue.png]
 http://www.twitter.com/triggerfishza

From: softimage-boun...@listproc.autodesk.com 
[softimage-boun...@listproc.autodesk.com] on behalf of Schoenberger 
[x...@digidragon.de]
Sent: 31 October 2012 12:17
To: softimage@listproc.autodesk.com
Subject: RE: BA Fluid Shader

Hi Everyone

Some of you started to post some links to fluid/volume examples in my forum 
thread, many thanks. I got more replies than in the whole year the shader 
exists.

@Sandy: I can certainly dig some Zambezia frames out if you would like some?
Of course. :-) Or I will check the trailer. Or you can simply tell me some 
shots so I can find them when I view the movie.


@Peter:
 | Just a suggestion – how about forcing some goodwill, by offering the tools 
with a temp license –
 | and the possibility to convert into a permanent license only after 
reception of a feedback mail with
 | included image?
Could be working.


@Olivier:
 | In some case, a user (ahem, me...), urgely needs to download some of your 
BAshaders for some work
 | he has to deliver the day after (typicaly the clients needs to see a cloud 
or some emfluid smoke, etc.)
 |  If I have to wait some kind of authorizations or friend invitation, it's 
awfull, I'm already dead.
 | So, couldn't there be some (symbolic) quick paying access ? I mean, I have 
no friends, I'm in a hurry, and I can pay ...
But if you urgently want to buy it, then you know the shader already, what it 
is capable of.
You know productions which have used them. Perhaps you are a freelancer who has 
worked with the shader before.
You would not buy anything you don't know. If you wouldn't know anything about 
the shader, you would ask for a trial.
And if you were a new customer, you wouldn't see anything as there are no 
production examples.
Note: License generation is not an automated web form anyway, so I need the 
shader in an hour is not possible anyway.
But I understand you and in in some cases you are right, perhaps I could create 
an automated trial license generator for a 2 day license.


@Daniel:
 | Let me also say, Im sure if you put a Donate button up on your site, I 
would hope alot of people would stick
 | donations your way for your hard work. i for one would.
If they do not even have 10 minutes for sending an email with some information, 
why would I think that someone would pay which is worth a lot of hours of paid 
work? And what about companies with many employees? The Artists/Freelancer in 
the company downloads it. Then he tries and uses it. And perhaps he reminds 
himself about informing the supervisor, producer, accounting.
And most of all, I need feedback, I need examples to improve and finish the 
shader. Once it is completed, then I can just close the package and sell it.


And a word about NDA work:
There are news outside on which project your company is working. And if not, I 
can check half a year later.
An example when I started on the volume shaders: I only got I am creating a 
shot with a very long stream of fire falling down.
And I was able to track the shot to a spaceship falling down in Alien vs. 
Predator (release 2004).
So I got everything:
1. Country/Company the shader is used.
2. What kind of production (feature/ commercial/ animation/ games)
3. What kind of shots are produced (fire, smoke, explosion, ...)
4. The final shot.


About a commercial release:
It was planed to create a new bunch of shaders for volumes and then sell them 
as a package.
Right now there are not enough shaders for this package.
But it would be possible to implement licensing.  It would be a per artist 
license. Rendering for free.
So you could order the package although it does not yet include all shaders. 
The price would be less than 1000 EURO.
But still, this would require that I have enough examples to sell the shader. 
It has to be production proven.


cheers,
Holger Schönberger
technical director
The day has 24 hours, if that does not suffice, I will take the night





From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Sandy Sutherland
Sent: Tuesday, October 30, 2012 12:42 PM
To: softimage@listproc.autodesk.com; Morten Bartholdy
Subject: RE: BA Fluid Shader


I must admit I am very guilty of this - extremely

RE: Mental Ray Features, Integration Autodesk's failure

2012-11-07 Thread Sandy Sutherland
I would suggest that most Softimage folk are using other renderers such as 
Arnold!

S.


Sandy Sutherlandmailto:sandy.sutherl...@triggerfish.co.za | Technical 
Supervisor
[http://triggerfish.co.za/en/wp-content/uploads/udf_foundry/images/logo.png] 
http://triggerfish.co.za/en
[http://static.ak.fbcdn.net/rsrc.php/v2/ym/x/lFV-lsMcC_0.png] 
http://www.facebook.com/triggerfishanimation

[https://si0.twimg.com/a/1349296073/images/resources/twitter-bird-white-on-blue.png]
 http://www.twitter.com/triggerfishza

From: softimage-boun...@listproc.autodesk.com 
[softimage-boun...@listproc.autodesk.com] on behalf of Ed Manning 
[etmth...@gmail.com]
Sent: 07 November 2012 20:26
To: softimage@listproc.autodesk.com
Cc: cory.m...@autodesk.com; mschoenna...@gmail.com
Subject: Mental Ray Features, Integration  Autodesk's failure

Hi all --

Not to start another flame war, but after months struggling with what should be 
simple things, I have to ask:

Why is Mental Ray integration so haphazard in AD products in general and 
Softimage in particular?

For example, MR now supports much-improved IBL, ptex, iRay, and per-object 
sampling settings, as well as a set of new BSDF-based surface shaders.

NONE of these are exposed in Softimage.  Third-party means of exposing some of 
these do work, but not very well.  IBL, for example, seems not to support 
transparent shadows at all. In Maya, they work.  Having only global settings 
for unified sampling is a crapshoot -- for some shaders, it's like super-speed, 
while others actually get noisier and slower.  Ray-depth-based optimizations, 
which should be simple, have to be manually set, per parameter, IF you can even 
get your hands on a third-party shader that provides accurate counts of 
raydepth and type.  Framebuffers only work properly with third-party shaders 
(they slow down renders ridiculously when used with the native x shaders) and 
don't properly account for reflections and refractions that are more than one 
ray-hit deep. The list goes on.

The few features newly-exposed in Softimage, such as Unified Sampling and 
MetaSL, are poorly documented if at all.  The only help for working with these 
tools, which we pay Autodesk for, comes from third parties, NVidia's forums, 
and Maya users. I have to spend time translating tutorials and blog posts from 
Maya-speak to glean the most basic information

The failure on Autodesk's part seems to be universal, if worst in 
Softimage-land -- even though more things seem to work in Maya (or even MAX), 
there's little in the way of documentation or tutorials from AD.  For example, 
because Maya's render settings are so lame and poorly-oriented for Mental Ray, 
there is a 3rd-party plug-in (Mental Core) simply to make it possible for users 
not working at fully-pipelined facilities to set up MR renders and get useful 
framebuffers and passes out.  There is also this:

http://elementalray.wordpress.com/2012/08/10/new-maya-rendering-ui-testing/

Basically, if I understand this, NVidia, not Autodesk, has written a new MR 
render UI for Maya, which has to be installed as a plug-in, and which bears a 
striking resemblance in its organization to the venerable Softimage Render 
Options.

So AD's devs can't even port a UI that they developed from one 3D package to 
another? NVidia has to do it for them?

Am I the only one frustrated  disappointed by this?


etm



RE: Mental Ray Features, Integration Autodesk's failure

2012-11-07 Thread Sandy Sutherland
We are pretty much doing the same here - we did Zam in MR and it did get there 
and looked good for what it needed to be - but I have a few more grey hairs 
because of it - Khumba has been such a pleasure to light and render in Arnold 
and it just looks so much better so much easier!

Sorry - not meaning to add to any software wars - but it is difficult to keep 
in the amazement we get at seeing our renders now!

S.


Sandy Sutherlandmailto:sandy.sutherl...@triggerfish.co.za | Technical 
Supervisor
[http://triggerfish.co.za/en/wp-content/uploads/udf_foundry/images/logo.png] 
http://triggerfish.co.za/en
[http://static.ak.fbcdn.net/rsrc.php/v2/ym/x/lFV-lsMcC_0.png] 
http://www.facebook.com/triggerfishanimation

[https://si0.twimg.com/a/1349296073/images/resources/twitter-bird-white-on-blue.png]
 http://www.twitter.com/triggerfishza

From: softimage-boun...@listproc.autodesk.com 
[softimage-boun...@listproc.autodesk.com] on behalf of Votch 
[megavo...@gmail.com]
Sent: 08 November 2012 07:28
To: softimage
Subject: Re: Mental Ray Features, Integration  Autodesk's failure

I'm rendering scenes in sitoa with 20trillion triangles (instanced), 2 diffuse 
bounces, 2 glossy bounces, refraction (yes I said it), thousands of textures,  
Motion Blur, and very complex lighting at 4K in under 6 hours per frame. Render 
nodes are not exotic 24HT cores and 32GB ram.

No baking, no pre-processing.

That's a 4k render in 6 hours. HD is around 2 hours per frame.  It's comedic to 
say these stats out loud.

I could NEVER do anything like this in MentalRay or Mantra or prMan.

LBA (that's Life Before Arnold) I would not have thought this possible.

V-







On Wed, Nov 7, 2012 at 2:12 PM, Andy Moorer 
andymoo...@gmail.commailto:andymoo...@gmail.com wrote:
The sad thing is Mental Ray is a good and powerful renderer. Mental image's 
fateful decision to not participate in integration/implementation and leave it 
to Autodesk has done them tremendous damage.

Ed, your post is dead on. There's some good tech available which isn't getting 
into artists's hands, and in general rendering is the point of the whole 
exercise, so you would expect the MR integration to be something given constant 
attention and priority.

Sent from my iPad

On Nov 7, 2012, at 1:44 PM, Juhani Karlsson 
juhani.karls...@talvi.commailto:juhani.karls...@talvi.com wrote:

Definetly and thats why I think everyone working on anything serious in 
softimage has moved to 3rd party renderers. (Arnold, v-ray, 3Delight)
Kinda wish they would forget MR altogether and focus on more important stuff.
-j

On 7 November 2012 20:26, Ed Manning 
etmth...@gmail.commailto:etmth...@gmail.com wrote:
Hi all --

Not to start another flame war, but after months struggling with what should be 
simple things, I have to ask:

Why is Mental Ray integration so haphazard in AD products in general and 
Softimage in particular?

For example, MR now supports much-improved IBL, ptex, iRay, and per-object 
sampling settings, as well as a set of new BSDF-based surface shaders.

NONE of these are exposed in Softimage.  Third-party means of exposing some of 
these do work, but not very well.  IBL, for example, seems not to support 
transparent shadows at all. In Maya, they work.  Having only global settings 
for unified sampling is a crapshoot -- for some shaders, it's like super-speed, 
while others actually get noisier and slower.  Ray-depth-based optimizations, 
which should be simple, have to be manually set, per parameter, IF you can even 
get your hands on a third-party shader that provides accurate counts of 
raydepth and type.  Framebuffers only work properly with third-party shaders 
(they slow down renders ridiculously when used with the native x shaders) and 
don't properly account for reflections and refractions that are more than one 
ray-hit deep. The list goes on.
The few features newly-exposed in Softimage, such as Unified Sampling and 
MetaSL, are poorly documented if at all.  The only help for working with these 
tools, which we pay Autodesk for, comes from third parties, NVidia's forums, 
and Maya users. I have to spend time translating tutorials and blog posts from 
Maya-speak to glean the most basic information

The failure on Autodesk's part seems to be universal, if worst in 
Softimage-land -- even though more things seem to work in Maya (or even MAX), 
there's little in the way of documentation or tutorials from AD.  For example, 
because Maya's render settings are so lame and poorly-oriented for Mental Ray, 
there is a 3rd-party plug-in (Mental Core) simply to make it possible for users 
not working at fully-pipelined facilities to set up MR renders and get useful 
framebuffers and passes out.  There is also this:

http://elementalray.wordpress.com/2012/08/10/new-maya-rendering-ui-testing/

Basically, if I understand this, NVidia, not Autodesk, has written a new MR 
render UI for Maya, which has to be installed as a plug-in, and which bears a 

RE: Multiple Deltas

2012-11-07 Thread Sandy Sutherland
LOL - that sounds to me like one of those Naughty geoms that given you are 
following a nice sensible Ref model loading setup anyway, should be placed in a 
locked cupboard never allowed to be used by any animator - you know the kind, 
that suddenly starts saving as a 500BM model instead of 5MB and moans about 
disconnected this and that!

Seriously - we have not used Ref models in a long time, as Simon can tell you 
we spent a lot of time trying to figure out how to get round them using normal 
models and tools to do updating/animation storing etc

S.


Sandy Sutherlandmailto:sandy.sutherl...@triggerfish.co.za | Technical 
Supervisor
[http://triggerfish.co.za/en/wp-content/uploads/udf_foundry/images/logo.png] 
http://triggerfish.co.za/en
[http://static.ak.fbcdn.net/rsrc.php/v2/ym/x/lFV-lsMcC_0.png] 
http://www.facebook.com/triggerfishanimation

[https://si0.twimg.com/a/1349296073/images/resources/twitter-bird-white-on-blue.png]
 http://www.twitter.com/triggerfishza

From: softimage-boun...@listproc.autodesk.com 
[softimage-boun...@listproc.autodesk.com] on behalf of Nick Angus 
[n...@altvfx.com]
Sent: 08 November 2012 07:51
To: softimage@listproc.autodesk.com
Subject: RE: Multiple Deltas

It always starts platonic…

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Raffaele Fragapane
Sent: Thursday, 8 November 2012 3:54 PM
To: softimage@listproc.autodesk.com
Subject: Re: Multiple Deltas

In a sexual way, or in a more platonic fashion?
On Thu, Nov 8, 2012 at 4:47 PM, Enrique Caballero 
enriquecaball...@gmail.commailto:enriquecaball...@gmail.com wrote:
i love this list


RE: Multiple Deltas

2012-11-07 Thread Sandy Sutherland
Certainly - we also found animation layers + ref models to be a big no-no - but 
we are also still on 2011.5 - not sure if there was anything done in that 
regard in 2012 or 2013+

S.


Sandy Sutherlandmailto:sandy.sutherl...@triggerfish.co.za | Technical 
Supervisor
[http://triggerfish.co.za/en/wp-content/uploads/udf_foundry/images/logo.png] 
http://triggerfish.co.za/en
[http://static.ak.fbcdn.net/rsrc.php/v2/ym/x/lFV-lsMcC_0.png] 
http://www.facebook.com/triggerfishanimation

[https://si0.twimg.com/a/1349296073/images/resources/twitter-bird-white-on-blue.png]
 http://www.twitter.com/triggerfishza

From: softimage-boun...@listproc.autodesk.com 
[softimage-boun...@listproc.autodesk.com] on behalf of Nicolas Langlois-Demers 
[n...@oneanimation.com]
Sent: 08 November 2012 08:09
To: softimage@listproc.autodesk.com
Subject: Re: Multiple Deltas

@ Xavier: Oui, they all have the same target. Some have the same animated 
parameters in 2 different deltas with different value.

@ Everyone: Thanks a lot for these leads. Some animators are using the layers, 
I'll investigate. I'll also re-check our import scripts and events to make sure 
they're clean. Please tell us if you have other ideas of what could be causing 
it..

On 8 November 2012 13:53, Raffaele Fragapane 
raffsxsil...@googlemail.commailto:raffsxsil...@googlemail.com wrote:
In a sexual way, or in a more platonic fashion?

On Thu, Nov 8, 2012 at 4:47 PM, Enrique Caballero 
enriquecaball...@gmail.commailto:enriquecaball...@gmail.com wrote:
i love this list



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