Hi Robert,
OSG SVN on Windows Vista, VS8, NVidia Quatro 570M, Dual Core, builds and
runs fine.
osgshaders.exe
osgthirdpersonview.exe
hangs on exit.
other application runs without any restriction.
regards
adrian
2008/7/1 Robert Osfield [EMAIL PROTECTED]:
Hi Jason,
On Tue, Jul 1, 2008 at
Hello all OSG users,
does anyone know how to use the Geometry::getColorIndices() method? I do
not know how to work with the returned IndexArray - how to access and
change the values.
My situation: Geometry uses generally one color and sometimes it's
necessary to draw some primitiveSets by
Hi Rick,
Do the express editions do full optimizations? I recall previously MS
used to cap the optimization on the give away versions of VS.
Robert.
On Tue, Jul 1, 2008 at 10:13 PM, Rick Pingry [EMAIL PROTECTED] wrote:
Hello All,
We have succesfully ported from OSG 1.2 to the newest SVN
Hi Bob,
Yes moving to 2.5.3 or SVN will fix this issue.
Robert.
On Wed, Jul 2, 2008 at 12:28 AM, Bob Balfour [EMAIL PROTECTED] wrote:
I am wondering about the status of this bug/fix (below) that I originally
saw discussed back in late Feb. by Paul M., Jean-Sebastien and Robert, and
again in
Hi Adrian,
Did these examples previously work for you? If so which versions of the OSG?
Could you run these examples in a debugger and break them once they
hang to find out where they are hanging.
Cheers,
Robert.
On Wed, Jul 2, 2008 at 8:19 AM, Adrian Egli OpenSceneGraph (3D)
[EMAIL
Hi Thomas,
I can only guess the tutorial your are copying has rather awkward
usage of the OSG, in normal OSG usage you would never reference the
TemplateIndexArray template directly, rather just use the typedef
UIntArray.
As for color indices, please don't use them unless you really really
need
Hello, group!
I was looking at the nice statshandler graphics in osgViewer.exe, and
noticed a dramatic increase in the time spent in the event traversal
stage when the mouse was moved (goes from 0.02ms to around 8ms).
Strangely enough, rotating the view by dragging with the mouse, almost does not
This only happens in SingleThreaded mode, btw. Switching to any of the
multi-threaded modes fixes the problem.
I am the victim of the multithreaded, nvidia, multi-monitor bug, so I
have to start the viewer with --SingleThreaded...
I am on OSG 2.4, btw, and running in release mode.
/Michael
On
Hi guys,
i have some problem when i try to compile quicktime osg plugin and
openscenegraph 2.2.0.
I'm going to compile openscenegraph 2.2.0 with minGW 3.14 and Eclipse 3.3.2
using CMake 2.6.0.
I have downloaded quicktime SDK (version 7.1) and i have specified include
and lib variables in CMAKE gui
Hi Robert,
Robert Osfield wrote:
osgdistortion isn't failing on my Linux/NVidia box, but... it does
have FBO support, so perhaps this is the difference. The call to
isMultisample does suggest that the code has detected lack of FBO
support properly. I've reviewed the code and it looks like the
Ok, i should check out an elder version of OSG first
adrian
2008/7/2 Robert Osfield [EMAIL PROTECTED]:
Hi Adrian,
Did these examples previously work for you? If so which versions of the
OSG?
Could you run these examples in a debugger and break them once they
hang to find out where they
Hi Robert,
many thanks for explanation. So, the best is to use just colorArray and
push the same color for each primitive, OK.
ColorIndices (what semmed to me to be the thing I need) are used in this
tutorial:
http://www.openscenegraph.org/projects/osg/wiki/Support/Tutorials/Textures
Tomas
Hi Thomas,
On Wed, Jul 2, 2008 at 9:51 AM, Tomas Hnilica [EMAIL PROTECTED] wrote:
many thanks for explanation. So, the best is to use just colorArray and push
the same color for each primitive, OK.
ColorIndices (what semmed to me to be the thing I need) are used in this
tutorial:
you need to add header files
#include osgViewer/Viewer
#include osgGA/TrackballManipulator
在2008-07-02 09:04:03,Zamo Cédrik [EMAIL PROTECTED] 写道:
Hi,
in tutorial Loading Models from Files and Positioning Them in a Scene there
is :
osgViewer::Viewer viewer;
Hello,
im having problems with the BumpMapping osgFX, somehow it just seems it
doesn't light the model. Model is only responding to ambient light. Is there
any quirck im forgetting of doing ?
The osgfxbrowser example works fine, so its not a hardware problem...
Here is the code for the light
Hi,
I've just converted some OpenFlight files to Paged ive by replacing the Proxy
nodes to PagedLOD nodes in the master flight, thanks to Brian Hill. Can anyone
advise me on how do I do a terrain height query with this new pagedLOD
database?
Kiff
Hi,
I tried ths tutorial from :
http://osghelp.com/readarticle.php?article_id=6
everythings is ok, but now I try to create my own class to manage scene
ressources and visual studio dislike this.
It seems that I've not linked everithings correctly.
here is my main.cpp :
Hi all,
Just a quick one for you.. when I use the following code:
osg::Vec3 eye, centre, up;
float dist = 0.f;
viewer.getCamera()-getViewMatrixAsLookAt( eye, centre, up, dist );
I seem to get the same value for both eye and centre. Is that supposed
to happen? If so how can I get
Ha sorry my mistake.. I though dist was an output parameter.
Must think before I speak/post!
Kim.
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Kim C
Bale
Sent: 02 July 2008 11:16
To: OpenSceneGraph Users
Subject: [osg-users] getViewMatrixAsLookAt
Hi all,
Just
Hi,
I tried this tutorial :
http://osghelp.com/readarticle.php?article_id=6
everythings is ok, but now I try to create my own class to manage scene
ressources and visual studio dislike this.
It seems that I've not linked everythings correctly.
here is my MAIN.CPP:
Hi,
I don't know for the compilation errors, but new osg::Camera;// execute
main loop will not do anything... try viewer.run() ...
Vincent.
Le 2 juillet 2008 12:25, Zamo Cédrik [EMAIL PROTECTED] a écrit :
Hi,
I tried this tutorial :
http://osghelp.com/readarticle.php?article_id=6
2008/7/2 Kiff Loh [EMAIL PROTECTED]:
Hi,
I've just converted some OpenFlight files to Paged ive by replacing the
Proxy nodes to PagedLOD nodes in the master flight, thanks to Brian Hill.
Can anyone advise me on how do I do a terrain height query with this new
pagedLOD database?
On Wed, Jul 2, 2008 at 4:23 AM, Andrea Martini [EMAIL PROTECTED]
wrote:
Hi guys,
i have some problem when i try to compile quicktime osg plugin and
openscenegraph 2.2.0.
I'm going to compile openscenegraph 2.2.0 with minGW 3.14 and Eclipse 3.3.2
using CMake 2.6.0.
I have downloaded
As far as I remember I had this error, too.
It was somehow related to the windows.h. Try to include it later.
hth
Sebastian
Hi,
I don't know for the compilation errors, but new osg::Camera;//
execute main loop will not do anything... try viewer.run() ...
Vincent.
Le 2 juillet 2008 12:25,
The express editions does full optimizations,.. same compiler.
The express version just doesn't have features for web, MFC and stuff like
that.
regards,
Peter
On Wed, Jul 2, 2008 at 9:33 AM, Robert Osfield [EMAIL PROTECTED]
wrote:
Hi Rick,
Do the express editions do full optimizations? I
I still can't solve this problem:
Error: [screen #0] ChooseMatchingPixelFormat() - Unable to choose the
requested pixel format
I just loaded a simple model but the program run really slowly (in
debug mode), it's better in release mode.
I used osg1.2 and it run so fast, even in debug mode.
Please
Dear All,
I have a few VBO related questions; a few quick yes/no answers would be much
appreciated to stop me going down dead ends...
I attach a vertex array, texcoord array and normal array to a Drawable,
which is using VBOs. From the code, I can see that calling dirty() on any of
the arrays
Hi Bob,
I am wondering about the status of this bug/fix (below) that I originally saw
discussed back in late Feb. by Paul M., Jean-Sebastien and Robert, and again in
late May, with no firm resolution. I am using OSG 2.4 and appear to be
experiencing this same problem using CompositeViewer
Hi Adrian,
osgshaders.exe
osgthirdpersonview.exe
hangs on exit.
I can't reproduce that hang. Any chance you could give a stack trace?
J-S
--
__
Jean-Sebastien Guay[EMAIL PROTECTED]
http://www.cm-labs.com/
Hi Robert,
Do the express editions do full optimizations? I recall previously MS
used to cap the optimization on the give away versions of VS.
Nope, since 2005 express (8.0 express) it's the full optimizing compiler
that's included.
Rick said he converted the projects for his app from
Hello Michael,
I was looking at the nice statshandler graphics in osgViewer.exe, and
noticed a dramatic increase in the time spent in the event traversal
stage when the mouse was moved (goes from 0.02ms to around 8ms).
I've seen that when running in debug version... In release the increase
Hi Michael,
I've seen that when running in debug version... In release the increase
is negligible. Perhaps you were running in debug?
Sorry, I saw your follow-up after hitting send. I don't know what could
be up. On my machine it jumps to ~2.5ms but very very shortly, so it's
not
Bonjour Cédrik,
everythings is ok, but now I try to create my own class to manage scene
ressources and visual studio dislike this.
It seems that I've not linked everythings correctly.
You need to add WIN32 to the defines in your project. In Visual Studio,
right-click on your project, go to
Hi Ricky,
I am not a windows developer, I can't help you with windows specific problems.
Robert
On Wed, Jul 2, 2008 at 1:29 PM, Ricky [EMAIL PROTECTED] wrote:
I still can't solve this problem:
Error: [screen #0] ChooseMatchingPixelFormat() - Unable to choose the
requested pixel format
I
On Wed, Jul 2, 2008 at 1:43 PM, David Spilling [EMAIL PROTECTED] wrote:
1) I can't quite understand all of the BufferObject code, but just to check,
it looks like all three arrays are dumped into one large contiguous buffer
(i.e. one single bufferID). Is that correct?
If(1) is true, and it's
Hello Ricky,
I still can't solve this problem:
Error: [screen #0] ChooseMatchingPixelFormat() - Unable to choose the
requested pixel format
Your message is missing some info we need in order to help you, and
there are some things you could do to try and troubleshoot yourself.
What is your
Hi Ricky,
it sounds like you are using software rendering and not hardware. Why your
system defaults to software I have no clue.
If your project is small and you don't mind sharing.. you can zip and send
it to me at [EMAIL PROTECTED] and I'll have a look at it on my
machine.
Peter
On Wed, Jul
Robert,
2) Am I right in thinking that limiting the upload to one of the arrays
would involve extending BufferObject to use glBufferSubData, as it isn't
currently supported?
I should already work in 2.4 onwards.
Fabulous! I'm on 2.2 at the moment; I'll upgrade immediately!
Thanks for
On Wed, Jul 2, 2008 at 2:28 PM, David Spilling [EMAIL PROTECTED] wrote:
I should already work in 2.4 onwards.
Fabulous! I'm on 2.2 at the moment; I'll upgrade immediately!
Thanks for the help,
Just checking svn log, it looks like some of the Array changes happend
after 2.4, so it would be
Hello Robert,
We currently have a student doing a masters project at our company, and
his job will be to improve the terrain algorithms in the Vortex toolkit
(both for physical simulation and graphical representation). One aspect
is generating terrain from a height field, which is what VPB
I had thought about maybe express being non-optimal as well, so I had some
friends do the compile on their machines with a full version of VS 9, with
the same results. The only thing remaining I can think of is making new
projects in VS 9 as suggested.
Thanks,
-- Rick
On Wed, Jul 2, 2008 at
On Wed, Jul 2, 2008 at 3:45 PM, Jean-Sébastien Guay
[EMAIL PROTECTED] wrote:
Hehe, I know, I wasn't expecting an explanation, maybe just some links to
articles you used as inspiration... We don't need to reproduce VPB (if that
were the case we'd just use it). We just want to have an idea of the
Hi All,
I thought I'd try to build VPB and I ran into this error (on MacOSX 10.5.3
with OSG svn):
CMake Warning (dev) at CMakeModules/VpbMacroUtils.cmake:215 (INSTALL):
Policy CMP0006 is not set: Installing MACOSX_BUNDLE targets requires a
BUNDLE DESTINATION. Run cmake --help-policy CMP0006
Serge,
Thanks for the tip. I'll give that a shot.
David
On Tue, Jul 1, 2008 at 6:40 PM, Serge Lages [EMAIL PROTECTED] wrote:
Hi David,
Instead of including it into the Core OSG, a possible addition should be a
XPath visitor class (deriving from NodeVisitor) into osgUtil, which takes
the
Hi Gerrick,
I have never built VPB under OSX, and have to defer to developers that
work under OSX for fixes/direction on that platforms. What I have
done is to try and mirror some of the changes that have being going
into to core OSG to help with the OSX build side, but I don't have any
first
Hi Virginia,
There is not much I can do without seeing the problem first hand. Is
it possible to recreate it by modifying the existing osgviewerQT
example? If so, could do this to effectively create a unit test for
this particular usage case.
Another possible route with solving this type of
Hi Robert,
Thank you for helping me. I actually just started using VPB / osgdem
so I can't say I'm familiar with all the concepts yet. I have only
been using osgviewer to view the .ive or .osg models that osgdem
generates. I was terribly wrong to say the alpha channel was being
ignored; If I go
I would lovee a visitor like that very much ! :)
David Johansson wrote:
Serge,
Thanks for the tip. I'll give that a shot.
David
On Tue, Jul 1, 2008 at 6:40 PM, Serge Lages [EMAIL PROTECTED] wrote:
Hi David,
Instead of including it into the Core OSG, a possible addition should be a
How do I set the Anistropy for all textures which are read in (using an
OpenFlight file) to a particular value??
I prefer to do this without using a NodeVisitor and I do not want to effect
textures I manual create and attach to the Scene Graph.
In addition, for a TerraPage file, I assume I can
Hi Mike,
It's a bit unusual to want to blend terrain, kinda suggests that the
pipeline is being used inappropriately. What exactly are you after by
the alpha blending?
Robert.
On Wed, Jul 2, 2008 at 5:59 PM, Mike Lewis [EMAIL PROTECTED] wrote:
Hi Robert,
Thank you for helping me. I actually
On Wed, Jul 2, 2008 at 11:42 AM, Robert Osfield [EMAIL PROTECTED]
wrote:
Hi Gerrick,
I have never built VPB under OSX, and have to defer to developers that
work under OSX for fixes/direction on that platforms. What I have
done is to try and mirror some of the changes that have being going
Robert-
I have modified AdapterWidget.cpp from the osgviewerQt example. Use with Osg
2.4, Qt 3.3.3. It is obviously much simplified from what I have but exhibits a
similar problem.
What I changed:
1. Created 3 ViewerQts instead of just 1
2. Added a destructor to ViewerQt
3. Added the
Ok. I¹ll try the bundled flag again once I see the change is submitted.
Thanks.
Gerrick
On 7/2/08 12:58 PM, Eric Sokolowsky [EMAIL PROTECTED] wrote:
On Wed, Jul 2, 2008 at 11:42 AM, Robert Osfield [EMAIL PROTECTED]
wrote:
Hi Gerrick,
I have never built VPB under OSX, and have to defer
On Wed, Jul 2, 2008 at 2:02 PM, Gerrick Bivins [EMAIL PROTECTED]
wrote:
Ok. I'll try the bundled flag again once I see the change is submitted.
Thanks.
Gerrick
I didn't (nor do I plan to) submit this change for VPB. You might want to
try it yourself and submit the change.
Hi Robert,
I admit one of the main reason I'm after blending / transparency in my
terrain is that I'm using source imagery that is reprojected from
geographic to UTM coordinates. The reprojection results in a slight
warping of the texture, leaving irregular NODATA bands around the
sides. When
Thanks for your supports!
I'm using the OSG binaries downloaded from http://www.mew.cx/osg/.
I run this program on Windows XP SP2, VS2005 SP1, video card: ATI
Mobility Radeon 2400XT 256MB, RAM DDR2 1GB.
When I run osgviewer in command line: osgviewer --window 32 32 512 512
cow.osg, I had the same
Hi Ricky,
ok.. i think we should have asked this first.
have you updated your graphic-card driver?
Peter
On Wed, Jul 2, 2008 at 8:37 PM, Ricky [EMAIL PROTECTED] wrote:
Thanks for your supports!
I'm using the OSG binaries downloaded from http://www.mew.cx/osg/.
I run this program on Windows
in the link:
http://www.openscenegraph.org/documentation/OpenSceneGraphReferenceDocs/a01058.html#_details
it says:
Note that both diffuse and normal map textures must have
corresponding UV maps defined in Geometry objects
Is there a way to generate the UV map programmatically? Can I just use
Hi Robert,
I got the stats handler working on our scene and displaying. I am not sure
I understand what the different numbers mean and how I might work with
them. I can see the optimization effort is a big deal. I know it is beyond
the scope of this group. Are there any resources out there to
This improvement to sharing duplicate state in Optimizer has boosted
my app's performance 10-20% on my various computers at work. Nice
job, and thanks. I'm running a pretty complex .flt city model with
lots of textures for all the buildings and cars. It also loads lots
of external models. I
There's an article entitled On-the-sphere block-based 3D terrain rendering
using a wavelet-encoded terrain database for SVS by Greg Baxes and Tim
Linger of TerraMetrics Inc. The article gives a high level view of their
algorithm which I believe is the one or similar to the one used in Earth
Hello,
I'm trying to convert from model coordinates to screen coordinates with
the following code:
// Compute the model to screen transformation matrix
osgUtil::SceneView* sv = m_sHandler-getSceneView();
osg::Matrix modelView = sv-getViewMatrix();
osg::Matrix projection =
Hi Judie
A rarer than hens teeth content question :)
We just use a standard 24 bit normal maps, for which we use a few
different tools, the least sophisticated or useful of which is the
Nvidia tool, works but is ugly and output is average.
Xnormal www.*xnormal*.net and Crazybump
Hi,
I want to let the RTT camera render the scene only when the scene changed, are
there any callback mechanism that I can control the RTT camera when it has to
update the texture and when it should stop working?
If I make the RTT camera stop working, will the textures it renders be
Thanks for this info... I checked the projects by hand and sure enough all the
optimization settings were incorrect. I simply fixed them and viola back in
business!!
James Killian
- Original Message -
From: Paul Martz
To: 'OpenSceneGraph Users'
Sent: Tuesday, July 01, 2008
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