Is there a way we can get the server to restart on the last map that was
played....instead of starting up with our default dust2 every time?   Any
ideas for this?  thanks.

On Sun, Sep 16, 2012 at 1:01 AM, Winnie the Pooh <[email protected]>wrote:

> Has any one else noticed this get worse with the 1.19.0.x update?
>
> It seems to become unstable faster than before. It only takes about 750mb
> or 800mb of RAM utilization for the server FPS to become unstable.
>
> -winnie
> On Sep 11, 2012 12:51 PM, "Tackdriver" <[email protected]> wrote:
>
>> I've seen most of this thread already and not disagreeing with anything
>> already said, but there is also a decent sourcemod plugin called "server
>> crontab" I've been using for years now.  It is quite stable and not too
>> picky about the game/mod (although IIRC it doesn't work on L4D/L4D2
>> because of hibernating).
>>
>> Here's the SM forums post for it:
>> https://forums.alliedmods.net/showthread.php?p=523298
>>
>> I use it to reboot the servers each day at 6am, and also have it do an
>> sm_hsay a few times (starting at 10 'til 6am) to pop up a hintbox msg that
>> the server will be doing its daily reboot in a few minutes.
>>
>> Although from the sounds of it, not sure once a day would be enough.
>> Could always set it up to reboot more frequently I guess.
>>
>> FWIW these are the jobs I run:
>>
>> // SERVER REBOOT WARNINGS
>> sc_addjob ? ? 5 5 50 51 "sm_hsay Daily Game Reboot in 10 Minutes"
>> sc_addjob ? ? 5 5 55 56 "sm_hsay Daily Game Reboot in 5 Minutes"
>> sc_addjob ? ? 5 5 57 58 "sm_hsay Daily Game Reboot in 3 Minutes!"
>> sc_addjob ? ? 5 5 59 0 "sm_hsay Daily Game Reboot in 1 Minute!!!"
>>
>> // Reboot the server everyday of the week at 6am
>> sc_addjob ? ? 6 6 0 1 "quit"
>>
>> Has worked very reliably for me.  The one "note" is - just something to be
>> aware of - it doesn't fire at exactly the top of the minute, it can happen
>> at any time during that minute (thus my "start time" of 5:50am and "stop
>> time" of 5:51am for the reboot in 10 minutes hsay, for example).
>>
>>
>>
>> > I always thought this was par for the course for srcds.  This same thing
>> > happens to my TF2 servers running on Debian Squeeze.
>> >
>> > On 9/9/2012 11:28 AM, Mike Didiano wrote:
>> >>
>> >> Been having issues with*memory*problems for CS:GO on Windows server
>> >> 2008. Every map change the*memory*seems to go up around 50MB(possibly
>> >> caching all map files?) but they are not released at the next map
>> >> change.
>> >>
>> >> After half a day of running a full server*memory*usage is up over
>> >> 700mb and usually tops out just over 900mb. The higher the memory
>> >> usage, the worse the server performance gets.  Tops out just over
>> >> 900mb and at this point the game is unplayable.
>> >>
>> >>
>> >> Is valve aware of this or are there any fixes other than restarting
>> >> the server every 4 hours?
>> >>
>> >>
>> >>
>> >> _______________________________________________
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>> >
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