Hi, Quote Personally, I very rarely care about my score in games, and it's not a major reason to play, I just love exploring a huge area and finding everything there is to be found. End quote
During my development of Monte I've discovered your general opinion about scoring is not unique. Back in the 80's playing Demon Attack, Space Invaders, Montezuma's Revenge, etc playing for points was all we had to go on. There was none of the interactive movies that we see in modern games like Wing Commander, Tomb Raider, Star Wars, etc... There usually wasn't much of a plot line, and the graphics were silly compared to modern standards. What made us early vidio gamers keep coming back to Missile Command, Space Invaders, etc was trying to top your score. If you were in your living room with your buddies sitting in front of your families Atari 2600 each of you would be trying to top the other guys points. That was usually enough to play those games over and over. However, 25 years later games are so completely different and the standards are way different. We now have interactive movies complete with cut scenes, 3D animation, networked game play, and in depth plot lines. Games like Resident Evil and Tomb Raider are examples of games that started out as games but have turned into movies. Tomb Raider even had a short run of action figures in the late 90's. Around that same time Kenner did a short run of Star Wars figures from the Jedi Knight games including: Kyle Katern, Mara Jade, and various other Jedi Knight characters. My point is that games have become quite a bit different from the 80's era of games. When Holliwood is making movies and toy companies are putting out action figures for some games that means that games are a good deal more complicated and are of a higher quality than I once considered high quality games 25 years ago. As a culture I think many modern die-hard gamers view games in the same way we see movies, books, etc and can become emotionally attached to the stories and characters in some games. For example, when Edos released Tomb Raider Last Revelation gamers weren't aware at the time Edos had scheduled it to be the final Tomb Raider game in the series. After buying it and playing it Tomb Raider fans were shocked and out raged at the ending. The ending shows the dramatic death of Lara Croft. She is crushed to death in the Temple of Horris, and Tomb Raider fans screamed bloody murder. Edos ended up having to reverse their decision of killing her, and basically lied in later game installments saying she escaped in the last moment when that clearly wasn't what happens in the final cut scene of Last Revelation. From this we can conclude some game characters such as Lara Croft can become icons that fans can cling to. The fact that two movies have been made using the Tomb Raider game plot line with a third supposably on the way is a testament to Edos story writing skills in making a game more than a game. Some games are as much about story and graphics as well as game. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]