I deffinately take the point Tom, especially as sitting with friends wile they play through some of the later released rpg's such as final fantasy 7 and Xenogears has been majorly fun for me recently.
but I don't think your comments are quite as applicable in my case, particularly as far as the in game plot movies and character sequences go. I grew up and did most of my mainstream gaming in the very late 80's to mid 90's, during the hole conflict with Sega and nintendo. At that point most games idea of a plot was a couple of paragraphs of text for intro and ending, usually along the lines of "big evil villain dood has kidnapped someone, or something, or is just generally being threatening, and your hero needs to stop him" Hardly major character developement. The really thrilling thing though, was that each new level, wile being the same game would feature a different environment with new types of enemies, new bosses and music, and obviously new graphics, ------ even if the graphics would be largely minimal by todays standards. Quite often I remember sitting around with my mates goingng "oh heck! how are you going to get around that" when someone got to a further point in the game than I'd previously seen up to. I really found myself getting a sense of accomplishment wen I managed to finish a stage and was deposited somewhere new, ----- especially if the previous stage had been a pain to get through. Then of course, sinse this was very much the time when battery backup and passwords were first being used, games could be even longer and have more in them. Take for example Super castlevania, 9 worlds each with three to four sub levels, many of which are composed of up to five or six smaller areas, featuring at least two new environments and background tracks per world. Then of course, there's all the fun of hidden bonuses. Even when not caring about score, a lot of games at this time had some sort of collectable object like coins in the mario games, wich would give you extra lives if you got enough of them. This is the sort of thing i mean when I talk about progression and exploration. Cut scenes and such would certainly be fun, but i'd be just as happy without them given a game with enough different environments and perhaps possibilities for exploration. --- Gamers mailing list __ [email protected] If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
