I deffinately take the point Tom, especially as sitting with friends wile 
they play through some of the later released rpg's such as final fantasy 7 
and Xenogears has been majorly fun for me recently.

but I don't think your comments are quite as applicable in my case, 
particularly as far as the in game plot movies and character sequences go. I 
grew up and did most of my mainstream gaming in the very late 80's to mid 
90's, during the hole conflict with Sega and nintendo.

At that point most games idea of a plot was a couple of paragraphs of text 
for intro and ending, usually along the lines of "big evil villain dood has 
kidnapped someone, or something, or is just generally being threatening, and 
your hero needs to stop him"

Hardly major character developement.

The really thrilling thing though, was that each new level, wile being the 
same game would feature a different environment with new types of enemies, 
new bosses and music, and obviously new graphics, ------ even if the 
graphics would be largely minimal by todays standards.

Quite often I remember sitting around with my mates goingng "oh heck! how 
are you going to get around that" when someone got to a further point in the 
game than I'd previously seen up to.

I really found myself getting a sense of accomplishment wen I managed to 
finish a stage and was deposited somewhere new, ----- especially if the 
previous stage had been a pain to get through.

Then of course, sinse this was very much the time when battery backup and 
passwords were first being used, games could be even longer and have more in 
them. Take for example Super castlevania, 9 worlds each with three to four 
sub levels, many of which are composed of up to five or six smaller areas, 
featuring at least two new environments and background tracks per world.

Then of course, there's all the fun of hidden bonuses. Even when not caring 
about score, a lot of games at this time had some sort of collectable object 
like coins in the mario games, wich would give you extra lives if you got 
enough of them.

This is the sort of thing i mean when I talk about progression and 
exploration.

Cut scenes and such would certainly be fun, but i'd be just as happy without 
them given a game with enough different environments and perhaps 
possibilities for exploration.








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