Hi Lukas,
Yeah. Though, adding that cross platform support isn't the easiest or
funnest thing I've done in a while. The Alpha 0.4 engine for MOTA was
really stable on Windows, but now that I have switched the code over to
the cross platform Genesis engine I'm experiencing a lot of updates and
bug fixing for the next few weeks. It is going to take a while to get
0.5 stable for private tester release let alone public release.
As for being similar to Tomb Raider I am counting on its similarity to
Tomb Raider to be a selling point. Being a side-scroller MOTA won't
exactly have all the effect as a full 3D game would have, but there will
be other games in this Tomb Hunter series to add additional Tomb Raider
style game play.
Lukás Hosnedl wrote:
Just great! This should also make the development a bit faster and much
less exhausting for you, I think. I just can't wait to see the results
and to give you constructive feedback as one who has also seen and
played a few of the Tomb Raider games with sighted assistance when the
right time and something to base the feedback on arrives. And the
alternative system gamers should also be pretty happy. Your projects
will be the first really complex and immersive audiogames that are
portable. Thumbs up and keep up the great work! :-)
Lukas
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